#egmr » A-G Sonday http://egmr.net Let's Talk Games — Videogame News, Reviews & Opinions Tue, 30 Sep 2014 15:00:41 +0000 en-US hourly 1 http://wordpress.org/?v=4.0 Nothing Can Save You In This New Evil Within Gameplay Video http://egmr.net/2014/09/nothing-can-save-new-evil-within-gameplay-video/ http://egmr.net/2014/09/nothing-can-save-new-evil-within-gameplay-video/#comments Tue, 30 Sep 2014 09:45:43 +0000 http://egmr.net/?p=157823 Well, unless you close this tab in your browser but don’t be a dick about it. That said, if you’re easily frightened then you have my permission to NOPE the […]

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Well, unless you close this tab in your browser but don’t be a dick about it. That said, if you’re easily frightened then you have my permission to NOPE the hell out of here right now.

Resident Evil has swiftly become the type of game that you can shoot your way out of. That’s not horror. That’s certainly not survival. You’re pretty much looking at games with zero tension. Shinji Mikami has a very different vision with The Evil Within.

The Resident Evil creator is going back to his roots with The Evil Within and not even bullets can save you this time. Some fans were initially sceptical about the protagonist having a gun but it will be just as divisive as a flashlight as far as survival and tension-building go.

Suffice to say, make every bullet count.

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Watch Nearly 50 Minutes Of Dragon Age: Inquisition Complete With Gorgeous Eyelashes http://egmr.net/2014/09/watch-nearly-50-minutes-dragon-age-inquisition-complete-gorgeous-eyelashes/ http://egmr.net/2014/09/watch-nearly-50-minutes-dragon-age-inquisition-complete-gorgeous-eyelashes/#comments Tue, 30 Sep 2014 06:45:42 +0000 http://egmr.net/?p=157814 There’s a little actual gameplay in here too. During a livestream via Twitch last night, BioWare showcased nearly 20 minutes worth of Dragon Age: Inquisition and it’s looking pretty damn […]

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There’s a little actual gameplay in here too.

During a livestream via Twitch last night, BioWare showcased nearly 20 minutes worth of Dragon Age: Inquisition and it’s looking pretty damn fantastic right now. That delay certainly seems to be have been worth it.

The video above showcases the extremely deep character creation tools. I don’t even know what type of eyelashes I want my character to have let alone the complimentary eyeshadow to go with those eyelashes!It’s nearly a full half-hour of character creation, folks.

Down here we have that new section of gameplay that was shown last night.

BioWare, you have my attention.

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Farewell PlayStation Home, Nobody Ever Loved You http://egmr.net/2014/09/farewell-playstation-home-nobody-ever-loved/ http://egmr.net/2014/09/farewell-playstation-home-nobody-ever-loved/#comments Tue, 30 Sep 2014 06:00:39 +0000 http://egmr.net/?p=157813 Most people have never cared much for PlayStation Home. It existed, there were people populating its world and Sony certainly kept it supported but there was never a reason to […]

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Most people have never cared much for PlayStation Home. It existed, there were people populating its world and Sony certainly kept it supported but there was never a reason to really jump into it.

It’s almost ironic then that as the gaming landscape shifts towards social interconnection, Sony is closing down its social hub.

“Due to a shifting landscape, PlayStation Home will cease publishing new content on November 12. Gamers in Europe, the US and Canada will be able to download content until December 3.

“As a token of our tremendous gratitude to the community, we will also be releasing a series of free content prior to the platform’s closure on March 31, 2015.”

Any money you’ve spent on PlayStation Home content will not be refunded but seriously, what in the name of Odin’s glorious beard are you doing spending money on PlayStation Home?

“Due to the progressive and innovative nature of the gaming industry, PlayStation is unable to refund on legacy platform or service experiences,” said the firm.

As I said at the outset, most people never cared much for PS Home and rightly so. It’s a wonder that Sony kept it up for so long but the peculiarity is that the shifting landscape of gaming is actually starting to favour something such as PS Home. Imagine meeting up with some pals outside the doors to AC: Unity and then “walking into the game” together. That’s an extra layer of social interaction right there and if another friend comes along, maybe they could see that you’re playing and watch the action unfold. All voyeuristic and shit.

It’s just a theory but all in all, PlayStation Home will not be missed.

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Perverts Rejoice, Science Is One Step Closer To Making An Invisibility Cloak http://egmr.net/2014/09/perverts-rejoice-science-one-step-closer-making-invisibility-cloak/ http://egmr.net/2014/09/perverts-rejoice-science-one-step-closer-making-invisibility-cloak/#comments Mon, 29 Sep 2014 06:45:25 +0000 http://egmr.net/?p=157746 When I say perverts, I should also probably mention Harry Potter fans. They’re a special bunch. I should know, I’m one of them. We’ve been here before. Some group of […]

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When I say perverts, I should also probably mention Harry Potter fans. They’re a special bunch. I should know, I’m one of them.

We’ve been here before. Some group of pretty rad scientists figure out a way to bend or later light to produce the illusion of invisibility. However, none of those solutions were really practical. Fiber optics and light-altering metamaterials will only get you so far in the real world.

The University of Rochester might have something far more practical and a smidgen cooler given that it uses run of the mill optical lenses. For the record, it is a cloak and not some amorphous thing that could one day maybe be a cloak.

Even more titillating is that it all works on the foundation of some clever mathematics and not much else. How it works is that two lenses are positioned just in the right way that they cause light to bend in a way that hides just about anything you put between the arrangement.

As you’d expect, the area you can mask increases with the diameter of the lenses and unlike other invisibility trickery, this cloak works from angles of 15 degrees or more and not just head-on. The trouble is that because of the way the light is being bent, you can’t actually hide whatever is directly on the axis of the lenses.

So maybe it’s not quite as promising as you’d have hoped.

The folks at Rochester believe this tool can be used to eliminate blind spots in vehicles or allow surgeons to see “through” their hands during delicate procedures. Those applications are some ways off but with the relative simplicity of the tech, they certainly seem plausible.

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Start Your Week With A Word From The Glorious Pagan Min http://egmr.net/2014/09/start-week-word-glorious-pagan-min/ http://egmr.net/2014/09/start-week-word-glorious-pagan-min/#comments Mon, 29 Sep 2014 06:00:10 +0000 http://egmr.net/?p=157745 Just yesterday, the EGMR team were discussing the games we’re actually looking forward to in 2014. The list was not long. One of the games on that list though was […]

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Just yesterday, the EGMR team were discussing the games we’re actually looking forward to in 2014. The list was not long. One of the games on that list though was Far Cry 4. Here we are, with a trailer for Far Cry 4.

Far Cry 4 is the game that’s making dictatorship cool again, like it was in the 80’s. It’s also making elephants interesting for the first time since Dumbo so well done to the folks at Ubisoft Montreal for not playing it safe with this one. Or did they play it safe by seemingly not playing it safe?

Watch the trailer up top for your weekly dose of pink-suited propaganda from the exalted Pagan Min.

Down here we have some PS4 bundles to tell you about. No, not the ones to either side of this text. Different ones.

These bundles contain a PS4 and far Cry 4.

That’s literally all I have to say about them. No price, no word on whether South Africa is counted under Europe in this case but just know that such a bundle exists.

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Before Human Revolution There Was A Deus Ex 3 http://egmr.net/2014/09/human-revolution-deus-ex-3/ http://egmr.net/2014/09/human-revolution-deus-ex-3/#comments Thu, 25 Sep 2014 06:45:34 +0000 http://egmr.net/?p=157552 Wait, Deus Ex: Human Revolution wasn’t the third Deus Ex game? Long before Human Revolution was even a twinkle in some developer’s eyes, there was the idea, the construct, of […]

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Wait, Deus Ex: Human Revolution wasn’t the third Deus Ex game?

Long before Human Revolution was even a twinkle in some developer’s eyes, there was the idea, the construct, of a third Deus Ex game. One that would follow on from Invisible War rather than jump back to the past as a prequel.

A recent presentation by Joe Martin (a games journalist and writer) at VideoBrains, explored one of the least talked-about aspects of game design; a game’s deleted scenes, or in this case, a whole game.

The image you see here shows two of the possible plots the game could have had:

5a

“The first is about an augmented Black Ops soldier who goes AWOL upon discovering he’s been used for dodgy dealings. His handlers find him and threaten him with either court martial or his wife’s execution if he doesn’t do one final job. What’s interesting is that the missions would have fluctuated between flashbacks and new stories,” says Martin.

“The second story begins immediately after the ending for Deus Ex in which you destroy all global communications. In this story you’d investigate the collapse and try to save your sister from a cult which arises in the chaos.”

I don’t know about you but the second sounds pretty worthwhile. Also, like a good pitch for a Watch Dogs sequel. Pay attention, Ubisoft!

What do you make of these? Would you have preferred either of these to Human Revolution?

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Ghosts Had Extinction But Call Of Duty: Advanced Warfare Has Exo Survival http://egmr.net/2014/09/ghosts-extinction-call-duty-advanced-warfare-exo-survival/ http://egmr.net/2014/09/ghosts-extinction-call-duty-advanced-warfare-exo-survival/#comments Thu, 25 Sep 2014 06:00:31 +0000 http://egmr.net/?p=157551 I’m not entirely sure what this is about but in my sleep-deprived state it looks pretty cool. Call of Duty: Advanced Warfare on the whole has been relatively quiet and […]

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I’m not entirely sure what this is about but in my sleep-deprived state it looks pretty cool.

Call of Duty: Advanced Warfare on the whole has been relatively quiet and yet looks promising (even if it rips off about half a dozen other games).

The video above is your first glimpse of Advanced Warfare’s four-player co-op mode called Exo Survival.

As the name implies, it involves survival. While wearing exo suits.

Watch it.

(Suck it, Bracken)

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Assassin’s Creed: Unity Is Both Sexy And Sexist http://egmr.net/2014/09/assassins-creed-unity-sexy-sexist/ http://egmr.net/2014/09/assassins-creed-unity-sexy-sexist/#comments Wed, 24 Sep 2014 11:00:55 +0000 http://egmr.net/?p=157288 On a long enough timeline, any major franchise circles back to where it started. Sometimes it’s called a soft reboot, sometimes it’s labelled as “going back to basics.” Whatever you […]

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On a long enough timeline, any major franchise circles back to where it started. Sometimes it’s called a soft reboot, sometimes it’s labelled as “going back to basics.” Whatever you want to call it, that’s what Assassin’s Creed: Unity is headlining for.

After the grand departure from norms (by AC standards) that was Black Flag, the series has invariably overshot to a previous state; its original state. Of course, given how minute the changes are from one AC game to the next we aren’t talking about the most chasmic of differences.

Name: Assassin’s Creed: Unity
Genre: Ubuntu
Players: 1-4
Multiplayer: Co-op
Platforms: PC, PS4, Xbox One
Developers: Ubisoft Montreal
Publishers: Ubisoft
Release Date: 13 November 2014
Price: R450 (PC), R630 (PS4, Xbox One)

After the longest time, Assassin’s Creed is finally going to the French Revolution. A time period that fans (yours truly included) have been clamouring for since the idea of genetic memories and visiting past eras first presented itself.

So what changes are the folks at Ubisoft Montreal bringing in this time around?

For starters they’ve rebranded Black Flag as something called AC: Rogue for PS3 and Xbox 360. In doing so the Unity dev team could focus solely on making the best version of the game and not worry with having to port it onto the old consoles. How nice of them.

Granted, it’s not as if the various multicultural teams of various faiths and beliefs speak of limited resources. Development on AC: Unity sports a greater amount of people working on it than perhaps any other game in existence. We’re talking about upwards of approximately 1500 people spread across 10 studios dotted around the world. All working on aspects of a single game.

Now, one of the courses I currently have to take is called Project Management. Ironically, it’s terribly run but one thing you learn is that a large project with multiple individual modules can quickly derail without proper communication. A practical example is the patchwork shambles that was Assassin’s Creed III. There was plenty to do but it was all over the place. Much like the narrative.

In Unity, everything is focused and has a purpose. This is something that made Black Flag so enjoyable rather than a confused mess. Unity is taking things one step further with a soft reboot (there’s that term) of the Assassin’s Creed franchise’s modern storyline.

According to creative director Alex Amancio — who no doubt is only saying this to attract newcomers to the series, we are not oblivious to PR statements after all — the series will be a fresh start for the franchise that will re-contextualise the narrative.

“It’s a new start, it’s a new narrative start. That is symbolized by a completely new context for the present day,” he explained. “You’ve seen a little bit of an evolution with Black Flag, [but] we’re not going to do the same thing. What we’re doing with Unity is really the beginning [of] this new cycle of Assassin’s Creed games.”

That sentence might be equal parts gratifying and depressing.

“Because it’s new, we can actually explain it properly because nobody is going to feel like it’s redundant. I would say that Assassin’s Creed Unity is the best entry point for the franchise since [the first Assassin's Creed].”

Yay?

I can’t be bothered with the modern-day plotline in AC anymore and neither can Ubisoft it seems. In fact, if AC: Rogue didn’t come along I’d have assumed Ubisoft had given up on narratives altogether. Not the worst thing in a sandbox game, mind you. If done right.

But I digress.

It’s a good thing that not much stock is being put into the game’s narrative because a) The French Revolution as a setting pretty much comes with the narrative pre-installed and b) this means that the developers can focus on pants that make you faster gameplay.

For starters, instead of rehashing the same old tired mechanics, Ubisoft Montreal insists that it built Unity from the ground up rather than recycling old assets. In fact, in the four year development cycle, one quarter of that time was allegedly spent on the tech behind the game.

After all, this is Ubisoft’s first game coming exclusively to the new consoles so it was necessary to pour in the extra effort. This means that animations, visuals and game mechanics were all built from scratch. No doubt taking cues from previous entries in the series but not directly copying. Certainly not in the way that Shadow of Mordor did, and Unity is at least legally allowed to do it.

With new mechanics comes a bigger world. Not quite as big as what you got in Black Flag but only because you won’t have hundreds of miles of open sea navigate. No, Unity will have a bigger world in a different way. The entire game takes place in Paris, more or less, and it promises to be the biggest city we’ve seen in an AC title. Ubisoft explained the size of Paris in a manner most peculiar. If you Pangaea’d up all the explorable landmasses in Black Flag, you’d need to scale it up by four to match the size of Paris. It also promises, or rather has been promised, to be the densest city we’ve seen thus far.

That statement is two-pronged.

With more powerful tech behind it, Unity offers up not only a richer, more detailed city visually but also a more lively city with more NPCs being squeezed onto the screen than ever before. The game can render in the region of 5000 NPCs on-screen at a time. I’ll believe it when I see it.

All of that is a touch boring though. Sure, it produces a mighty pretty world to ogle as you free-run through it, a hellishly beautiful world in fact, but about 200 or so words ago I mentioned changes being made to the gameplay that we’ve become so tediously tired of. Let’s talk about those.

Unity is doing some great things although some may seem utterly banal unless you’re intimate with the issues an AC game has. We’re looking at overhauls to stealth, mission structure, combat, parkour and accents. More on that last one later. I’ve got a mini rant in me about that.

Let’s start with the easiest. For far too long, we’ve been forced to approach walls perpendicularly lest our protagonist press up against a wall like a mime with a poor imagination. In Unity you can approach walls diagonally! Seriously, this is a bigger deal in terms of the flow of parkour than you think. It doesn’t just stop there. As is expected, the parkour has been smoothed out and sped up. It’s only logical since the French invented parkour (aka the sport of running away). The controls for free-running have also been revamped. One button allows you to climb, the other allows you to climb down with rapid haste.

Ubisoft even hired someone and gave them the title of Chief Parkour Officer. That’s either commitment or idiocy. The fact that it’s an official title suggests a bit of both.

Combat in Unity will be very different in that, much like the very first AC, you’re encouraged to be stealthy and avoid fights rather than chop down any and every aggressor. Combat was previously a matter of countering until everybody around you was dead. This time around, try to take on more than a couple of guards at a time and you’ll struggle. Allegedly. Ubisoft does seem to think we’re all made of papier-mache so their definition of “challenging” may be embarrassingly unchallenging. That said, players are encouraged towards stealth with far more options available to the slinky squirrel that wishes to remain hidden.

There is now a dedicated stealth button to engage stealth mode. It’s a little silly but hey, it’s a start I guess. Players can actively crouch behind cover and use any of the stealth tools available in Black Flag. There are also better incentives such as lockpicking and secret passageways for silent escapes.

Unfortunately, players cannot decapitate at will. There will be decapitation to see of course, the cobbled streets can’t run red with the blood from paper cuts after all. It’s just that you won’t be doing any of the head chopping.

Unity will also feature a progression system similar to what was found in Watch Dogs. That inbred Ubi DNA runs strong, y’all.

One of the most irksome aspects of past AC games was the constricting mission structure that turned the sprawling game world into a claustrophobic corridor. Unity throws a middle finger to that with something a little more laissez-faire. In the big missions you are presented with a target and that’s it. You can attempt to head straight for the target or explore the immediate surroundings first. There may be some helpful items you can pinch or an informative conversation to eavesdrop in on and so on. The more of these side tasks you do, the better the mission will likely go when it comes time to go stabby stabby.

If this sounds familiar it’s because it’s an awful lot like a repackaged version of the gameplay from the original Assassin’s Creed and that’s a good thing.

Remember what I said about accents? We’re getting to that portion of this idiotically long preview.

You play as Arno Dorian. An Assassin initiate who is working his way up to the rank of Master Assassin in the midst of France’s uprising against the monarchy. The game will of course take liberties with the details but that doesn’t mean you won’t see Marie Antoinette, King Louis or even Robespierre himself. Hell, you can bet that some of the game’s key moments will involve infiltrating Versailles and the Bastille respectively. There doesn’t seem to be much of a narrative beyond that. There’s a woman named Elise who proves to be a love interest but also a Templar so you can expect something textbook from that particular story. The grating decision here is that it was decided to use British voice actors rather than ones with French accents. Why would a French developer/publisher do this? It’s times like these that I question Ubisoft’s sanity as a collective.

Up till now I’ve ignored two pretty big elements of Unity. One has breasts and the other very glaringly does not. One is the game’s co-operative play, the other is the lack of playable female characters in the game’s co-op.

Unity, like many games these days, wants you to have friends so it features a bit of co-op gameplay. You can complete the entire story on your own but some sections can be played with buddies and there are specific side activities designed to be played with friends.

The most notable such activity is heists. These are designed to be replayable and ever-increasing in difficulty and complexity. They will require teamwork and maybe a bit of strategy to pull off. The stealthier your crew is, the higher the reward at the end of the heist.

So what’s the problem? The four protagonists you see during co-op are all male. That’s kind of understandable since to each player, they appear as Arno in their game. You wouldn’t suddenly want your player to go transgender. The trouble is that Ubisoft opened their mouths and claimed it’s too much effort to animate a woman. I’m paraphrasing heavily. Is it sexist to not have a playable female character? No, not really. Is it utterly moronic to say that with regards to animating a female? Yes.

Well, that’s one way to end an article.

 

Suspected Selling Points
  • It’s Assassin’s Creed
  • Revolutionary France is a fan-favourite setting
  • Notable upgrades to the gameplay

 

Potential Pitfalls
  • It’s Assassin’s Creed
  • The changes in gameplay may not be enough to outweigh a potentially empty narrative

 
You’ve likely already made up your mind as to whether you want this game or not. If I may offer a few words of non-wisdom; this is an Assassin’s Creed game. Do not expect a revolution (heh) and don’t expect astounding gameplay. Expect a fresh experience, some achingly pretty visuals and solid (though not necessarily cutting edge) gameplay. Don’t even expect a narrative. Go in with that and you’ll probably have a good time.

I could be wrong about so much but these are standard precautions one must observe when approaching an Assassin’s Creed game in this day and age.

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Blizzard Kills Project Titan http://egmr.net/2014/09/blizzard-kills-project-titan/ http://egmr.net/2014/09/blizzard-kills-project-titan/#comments Wed, 24 Sep 2014 07:00:35 +0000 http://egmr.net/?p=157495 Remember Project Titan? That new super secret game that Blizzard was working on? We know so little about the game that it barely even existed. That’s not a bad thing […]

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Remember Project Titan? That new super secret game that Blizzard was working on? We know so little about the game that it barely even existed. That’s not a bad thing because you’d best forget Project Titan was ever a thing.

It’s been canceled. Pretend to be sad, I guess.

Project Titan started as an MMO seven years ago and then however, during an investors call last year it was revealed that the original plans had been scrapped with Activision stating it was being “re-envisioned,” and would likely not be released as a sub-based MMORPG.

Speaking with Polygon, Blizzard co-founder and CEO Mike Morhaime said while the game was never officially announced , the team wanted to create “the most ambitious thing that you could possibly imagine,” but in the end, it “didn’t come together.”

“We didn’t find the fun,” Morhaime told the site. “We didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.”

Blizzard’s SVP of franchise and story development, Chris Metzen, added it was “excruciating” to cancel development.

“The discipline of knowing when to quit is important,” said Metzen. “We were losing perspective and getting lost in the weeds a little. We had to allow ourselves to take that step back and reassess why the hell we were doing that thing in the first place.”

Morhaime said last year Blizzard would be moving Project Titan’s team members over to other titles in the works with which had a more immediate release in sight while the “new direction” was decided upon.

It’s a little too fresh now but it would interesting, in time, to see what Blizzard was cooking up.

Can you be upset over something that never existed?

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Sunset Overdrive Gets A Live-Action Fail http://egmr.net/2014/09/sunset-overdrive-gets-live-action-fail/ http://egmr.net/2014/09/sunset-overdrive-gets-live-action-fail/#comments Tue, 23 Sep 2014 07:30:13 +0000 http://egmr.net/?p=157431 Live-action trailers are pretty cool when done right. Usually they turn out okay. With Sunset Overdrive, Microsoft tried to recreate the game’s wacky antics in real life. Suffice to say, […]

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Live-action trailers are pretty cool when done right. Usually they turn out okay. With Sunset Overdrive, Microsoft tried to recreate the game’s wacky antics in real life. Suffice to say, things ended less than amazingly.

Check it out for yourself but the results are pretty hilarious.

Basically, it simply couldn’t be done. You can’t translate Sunset Overdrive to reality. Was that the point? Maybe.

Does a dodgy live-action trailer give you grounds to worry about the quality of the game? It should. Live-action trailers are an important benchmark in assessing the pre-release quality of a game.

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Get The Full BioShock Infinite Experience This November http://egmr.net/2014/09/get-full-bioshock-infinite-experience-november/ http://egmr.net/2014/09/get-full-bioshock-infinite-experience-november/#comments Tue, 23 Sep 2014 06:45:10 +0000 http://egmr.net/?p=157430 The full BioShock Infinite experience should include the original BioShock but I digress, 2K Games has a different idea as to what that entails because they’re releasing something called “BioShock […]

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The full BioShock Infinite experience should include the original BioShock but I digress, 2K Games has a different idea as to what that entails because they’re releasing something called “BioShock Infinite: The Complete Edition.”

That’s what Amazon and GameStop are saying at any rate.

Publishers are coming up with ever more creative names for these but they’re your classic game of the year edition. The original game plus all the DLC and possibly some developer commentary.

As a re-release of 2013′s title, The Complete Edition will include the main game alongside all of the DLC and add-on packs released for Infinite, such as the “Clash in the Clouds” game mode, several weapons and gear packs, and both installments of the Burial at Sea episodes released last year and earlier this year.

The Complete Edition of BioShock Infinite will be hitting your shores (sorry landlocked, folk) on November 4 for PS3 and Xbox 360.

I do want to play that DLC pretty badly.

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Ogle The Boyband Perfection That Is This Final Fanatsy XV Gameplay http://egmr.net/2014/09/ogle-boyband-perfection-final-fanatsy-xv-gameplay/ http://egmr.net/2014/09/ogle-boyband-perfection-final-fanatsy-xv-gameplay/#comments Mon, 22 Sep 2014 07:30:21 +0000 http://egmr.net/?p=157303 People are really, really excited for Final fantasy XV. Nevermind the glacial pace of development, the game has people itching with anticipation. If you’re one of those people then hold […]

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People are really, really excited for Final fantasy XV. Nevermind the glacial pace of development, the game has people itching with anticipation. If you’re one of those people then hold on tight because we’ve got gameplay for you.

Be excited!

This is some of the first live gameplay footage from the game and it looks to be possibly the most modern entry in the series.

The stage demo featured some impressive visuals, but perhaps the most important part of the presentation was director Hajime Tabata’s insistence upon showing the footage since commenters online are under the impression that the Final Fantasy 15 was full of only pre-rendered footage.

From this eight minute video, Final Fantasy XV looks pretty great. Even to a non-fan such as myself. That said, FF XIII took an awful long time to get going. Hopefully this footage isn’t from some place 25 hours into the game.

A demo for the game is due to drop in January.

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Metal Gear Solid V Steals Ideas From Call Of Duty http://egmr.net/2014/09/metal-gear-solid-v-steals-ideas-call-duty/ http://egmr.net/2014/09/metal-gear-solid-v-steals-ideas-call-duty/#comments Mon, 22 Sep 2014 06:45:18 +0000 http://egmr.net/?p=157302 Hideo Kojima is a creative genius. On that we can probably all agree. the degree to which his genius mixes in with madness may vary depending on how crazy you […]

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Hideo Kojima is a creative genius. On that we can probably all agree. the degree to which his genius mixes in with madness may vary depending on how crazy you are. All that said, this doesn’t mean he’s above borrowing from other games or at least being inspired by them. He’s certainly been inspired by some of his favourite films when crafting MGS games, thus the cinematic nature of the games and those colossal cutscenes in MGS 4.

Surely he wouldn’t stoop so low as to borrow from Call of Duty, right? Is it even stooping?

It doesn’t matter because Metal Gear Solid V: The Phantom Pain has a dog and his name is Riley 2.0 Diamond Dog or DD although I’m pretty sure Daredevil owns the rights to that.

Go look at the trailer above, he’s just the cutest with that little eyepatch.

You probably wouldn’t be wrong in assuming that CoD: Ghosts’ Riley inspired DD but he will apparently play a bigger role than Riley did. DD is more of wolf though but I digress. Does that mean Kojima drew inspiration from Game of Thrones?

Snake finds DD as a cub next to a dead, older wolf. He is then left with Ocelot to be trained and eventually gets partnered up with Snake as an optional companion.

Much like Quiet, Diamond Dog will be able to assist Snake on missions. That’s your social commentary for today, folks; dogs and female snipers are equally as useful on a mission.

You can bet one of them is going to die and my money is on the dog.

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Comments Of The Week — “I AM OFFICIALLY DONE WITH THIS SITE” http://egmr.net/2014/09/comments-week-officially-done-site/ http://egmr.net/2014/09/comments-week-officially-done-site/#comments Sun, 21 Sep 2014 13:00:29 +0000 http://egmr.net/?p=157068 There’s still a ton of Destiny aftermath like this but who cares when a Deadpool movie has been dated for 2016? Hulk Smash — You won’t like me when I’m angry! […]

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There’s still a ton of Destiny aftermath like this but who cares when a Deadpool movie has been dated for 2016?

  • Hulk Smash — You won’t like me when I’m angry! Always posts rage comments.
  • TRoLoLoL — Everything is a joke.
  • The Fanboy — BioWare is MINE!
  • Consolefag — PC Sucks, etc.
  • PCbitch — PC is legacy. PC is the best.
  • The Elitist — I’m better than all of you. Don’t type to me in that tone of voice.
  • The Spammer — Cannot. Help. Myself. Must. Comment.
  • Gandalf — Loves long walks on the beach and philosophy. Also, types long comments.
  • Most Valued Commenter (MVC) — Everyone takes interest in what you have to say.
  • The Parasite — It’s everywhere!
  • The Hater — Nothing is good enough!
  • Mr/Mrs Likable — Most Likes on a Comment.

There’s a great chance that we’ll add more as we go. Perhaps you have some ideas of labels we should add. Let us know in the comments.

Every week we’ll leave one title out. It’ll be your job to suggest a winner in the comments.

On the next page, you’ll be able to find the winners.

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GDC 2014 Organisers Reveal Bomb Threat Over Anita Sarkeesian Award http://egmr.net/2014/09/gdc-2014-organisers-receive-bomb-threat-anita-sarkeesian-award/ http://egmr.net/2014/09/gdc-2014-organisers-receive-bomb-threat-anita-sarkeesian-award/#comments Fri, 19 Sep 2014 09:45:02 +0000 http://egmr.net/?p=157029 The Game Developers Conference is an annual event held in San Francisco which is usually a great breeding ground for indie creativity and for indie developers to showcase their wares. […]

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The Game Developers Conference is an annual event held in San Francisco which is usually a great breeding ground for indie creativity and for indie developers to showcase their wares. Usually.

It was recently revealed that back in March a bomb threat was sent out to GDC organisers. An anonymous email was sent out to 25 members of the committee threatening to detonate a bomb during the conference unless an award being handed to Anita Sarkeesian was rescinded.

This was before her most recent videos released, before she was supposedly forced out of her home by threats and before #GamerGate and #NotYourShield were even conceived.

The email which was sent stated the following: “A bomb will be detonated at the Game Developer’s Choice award ceremony tonight unless Anita Sarkeesian’s Ambassador Award is revoked. We estimate the bomb will kill at least a dozen people and injure dozens more. It would be in your best interest to accept our simple request. This is not a joke. You have been warned.”

Speaking with Kotaku, the organisers revealed that they erred on the side of caution by callinf the SFPD who brought in a team from its Explosive Ordinance Disposal Division to investigate the Moscone Center where the event is held each year.

“Our EOD conducted a sweep of the premises and found nothing,” SFPD spokesperson Albie Esparza told Kotaku, adding that the department responds to all bomb threats. Esparza wouldn’t comment further on the investigation.

The team found no evidence of any explosive device but took no chances and conducted random bag checks at GDC. Oragnisers chose not to inform attendees of the threats that had been made but Sarkeesian was made aware of it.

You might be wondering which award she won. The Ambassador Award which goes to “an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art.”

Whether you agree that Anita Sarkeesian is deserving of that award or not, no rational human being can make severe threats against another simply due to dislike or a different set of views.

What has Anita Sarkeesian done to deserve this? She’s had some single-minded opinions, released a series of videos that lambast video games. She is certainly trying to incite change in the industry or at least spread awareness. She does it in a very dogmatic way and that rubs people the wrong way but we need people with extreme opinions in this world.

What we don’t need is people with extreme threats and a lack of regard for where to draw the line.

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Of Course Alien: Isolation Has A Survivor Mode http://egmr.net/2014/09/course-alien-isolation-survivor-mode/ http://egmr.net/2014/09/course-alien-isolation-survivor-mode/#comments Fri, 19 Sep 2014 06:45:06 +0000 http://egmr.net/?p=157025 Alien: isolation is a survival horror title. That’s just what it is. Surely then any “Survivor” mode is just the entire game. Right? Apparently not. Survivor Mode is Alien: Isolation’s […]

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Alien: isolation is a survival horror title. That’s just what it is. Surely then any “Survivor” mode is just the entire game. Right? Apparently not.

Survivor Mode is Alien: Isolation’s idea of a challenge mode. In the video you see above you, the folks from The Creative Assembly discuss the inspiration behind the mode.

It contains a variety of challenges designed to test your skills at…(you guessed it) survival. There’s a little more to it though. You will receive various objectives to complete while being hunted by the Alien.

This is also the point where we talk about DLC. You may want to have a seat.

Alien: Isolation will have DLC releasing post-launch.

That’s it really.

Alien: Isolation is one of the games still brave enough to release during October. Expect it on October 7 on pretty much everything.

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Battlefield: Hardline Has A Little Bit Of Need For Speed In It http://egmr.net/2014/09/battlefield-hardline-little-bit-need-speed/ http://egmr.net/2014/09/battlefield-hardline-little-bit-need-speed/#comments Fri, 19 Sep 2014 06:00:03 +0000 http://egmr.net/?p=157024 Battlefield: Hardline (aka Ferguson: The Game) might have been delayed into 2015 but that’s okay. We weren’t all that excited for it anyway. That may change thought if Visceral and […]

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Battlefield: Hardline (aka Ferguson: The Game) might have been delayed into 2015 but that’s okay. We weren’t all that excited for it anyway. That may change thought if Visceral and EA reveal a few more interesting game modes similar to what they showed off at TGS yesterday.

Thus far the game has looked like Battlefield but in a city and without tanks. Basically, it’s the Shanghai levels without tanks. There is Levolution though!

There hasn’t been much to make Hardline look any different aside from the promise of a TV-style story.

The latest multiplayer mode to be revealed promises something very different though. For the Battlefield series at any rate. It’s called Hotwire and as the name may suggest, it involves high-speed car chases between cops and robbers.

It’s basically NFS: Hot Pursuit inside another game. Also, you can poke out of your car and shoot at your enemies.

Do us a favour and watch the trailer.

It might not be your typical Battlefield experience but Hardline’s Hotwire promises something very different.

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TGS 2014: How Much Bloodborne Is Too Much? http://egmr.net/2014/09/tgs-2014-much-bloodborne-much/ http://egmr.net/2014/09/tgs-2014-much-bloodborne-much/#comments Thu, 18 Sep 2014 15:00:03 +0000 http://egmr.net/?p=156990 Well, if you’ve completed Dark Souls, Dark Souls 2 and Demons’ Souls then that’s way too much Bloodborne. If you crave that sort of pain then you shall likely disagree. […]

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Well, if you’ve completed Dark Souls, Dark Souls 2 and Demons’ Souls then that’s way too much Bloodborne. If you crave that sort of pain then you shall likely disagree.

Anyway, From Software used TGS to show off a lot of Bloodborne.

How much is a lot? 30 minutes seems to classify as a lot in my books.

Bloodborne is coming to a PS4 near you in February 2015 which leaves the question: Bloodborne, The Witcher 3 or both?

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TGS 2014: Catch The Controversial Quiet In Action in Konami’s MGS V: The Phantom Pain Showcase http://egmr.net/2014/09/tgs-2014-catch-controversial-quiet-action-konamis-mgs-v-phantom-pain-showcase/ http://egmr.net/2014/09/tgs-2014-catch-controversial-quiet-action-konamis-mgs-v-phantom-pain-showcase/#comments Thu, 18 Sep 2014 06:45:37 +0000 http://egmr.net/?p=156930 Quiet has caused more controversy than she’s worth thus far. The Metal Gear Solid V character was revealed to outcry based on her frankly slutty attire. A soldier of fortune […]

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Quiet has caused more controversy than she’s worth thus far. The Metal Gear Solid V character was revealed to outcry based on her frankly slutty attire. A soldier of fortune doesn’t wear torn stockings and tiny bikini tops to my knowledge.

It got worse when it was revealed that she is the subject of violence and torture in the game.

Hideo Kojima insisted that there is method to the madness and went so far as to say that when we discover the reason for the way she is dressed we will feel like fools.
Or something. He’s crazy.

The first video (up top) is a trailer shown during Konami’s TGS showcase yesterday which focused on MGS V. It shows off Quiet making full use of her OctoCamo which seems to be organically embedded within her rather than being part of an external suit as with Snake.

The second video is a tad longer and comprises most of what Konami showed at TGS yesterday. They should really just rename it as the “Hideo Kojima show.”

This video gives us an extended look at MGS V. Just as we got at Gamescom and E3. Of course, the spin is that this gameplay features Quiet. If you’re not an otaku and struggle with the Japanese, JunkerHD has you covered with a transcription of what Kojima says during the footage.

It’s incredibly interesting that MGS V features the sort of divergent gameplay where you may never meet Quiet depending on how you play. It’s like the P.T. demo all over again.

What do you make of Quiet?

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One Week Later And Destiny Still Hasn’t Failed http://egmr.net/2014/09/one-week-later-destiny-still-hasnt-failed/ http://egmr.net/2014/09/one-week-later-destiny-still-hasnt-failed/#comments Thu, 18 Sep 2014 06:00:40 +0000 http://egmr.net/?p=156931 Destiny is doing rather well in fact. Very well even. Of course, it could be argued that Destiny’s financial success is perfunctory in the face of fading before the first […]

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Destiny is doing rather well in fact. Very well even. Of course, it could be argued that Destiny’s financial success is perfunctory in the face of fading before the first year is even up. Much in the same way that Scotland’s independence seems more academic than practical should they retain the monarchy and the Pound.

Before we talk money, it is such a dirty thing after all, how about some statistical foreplay?

Destiny players have logged an enormous 100 million hours in the game’s first week and participated in 137 million activities.

On to the matters of money.

Destiny has sold $325 million worth of itself in the first week. In the first five days actually.

That makes it the best-selling new IP of all time. This makes sense given that ti was the most pre-ordered new IP of all time.

Activision derived its figures from Chart-Track, first parties, sales to retail outlets and through internal estimates.

All that is mighty impressive but one must wonder where Destiny will be once this initial hype dies. Until then, enjoy the game’s success, Bungie and Activision.

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All Of Harry Potter Summed Up In One Comic http://egmr.net/2014/09/harry-potter-summed-one-comic/ http://egmr.net/2014/09/harry-potter-summed-one-comic/#comments Wed, 17 Sep 2014 06:45:07 +0000 http://egmr.net/?p=156872 I could be using this time slot for better things but I’m not going to because we don’t really need another AC: Unity trailer nor do you really want a […]

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I could be using this time slot for better things but I’m not going to because we don’t really need another AC: Unity trailer nor do you really want a vague plot synopsis for Avengers 2. Okay, maybe you do want that second one.

I’m starting to have doubts about this decision.

No matter! We’re too far in already to turn back.

Harry Potter is the heart-warming story of how gingers can be good people and Emma Watson became ridiculously attractive. Seriously, nobody saw that coming. Unless you read the books of course.

When it comes to consuming Harry Potter you presently have three options: 4109 pages of reading across the seven books, 19 hours 38 minutes of viewing across the eight books or you could knock on Daniel Radcliffe’s front door.

If all of that is a touch time-consuming, here’s an epic comic that compresses all of the events of the all of the books into a five minute comic.

original_ALL_SEVEN

Click to enlarge

The comic was made by artist Lucy Knisley

Go ahead, find some inconsistencies or things that she left out.

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Kojima Gets Cryptic With A Teaser Ahead Of TGS http://egmr.net/2014/09/kojima-gets-cryptic-teaser-ahead-tgs/ http://egmr.net/2014/09/kojima-gets-cryptic-teaser-ahead-tgs/#comments Wed, 17 Sep 2014 06:00:03 +0000 http://egmr.net/?p=156871 Hideo Kojima is a weird dude. On that there should be no real debate. The weirdness is also an effect of his genius because by all accounts he is a […]

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Hideo Kojima is a weird dude. On that there should be no real debate. The weirdness is also an effect of his genius because by all accounts he is a creative genius. If the recent P.T. demo taught us anything it’s that Kojima will break you with his puzzles.

With that in mind, who’s up for another?

Ever the enigma, Kojima tweeted a most cryptic teaser for the 2014 Tokyo Game Show (set to start tomorrow) and it really could mean anything.

That’s all there is. The Japanese text? That says “Keywords?!”

This could mean anything. It could also refer to either MGS V: The Phantom Pain or Silent Hills (his horror collaboration with Guillermo del Toro.

Most recently, Kojima hid the announcement of Silent Hills within P.T. so this could be just as much of a puzzle or it could refer to MGS V releasing in 37 weeks or on 3/7/15 or 7/3/15. That all seems a little pedestrian for Kojima though.

Hell, it could be a reference to Diablo III.

Get speculating. You’ve got 24 hours.

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Toast On Jam: Were GamerGate And NotYourShield Products Of Boredom? http://egmr.net/2014/09/toast-jam-gamergate-notyourshield-boredom/ http://egmr.net/2014/09/toast-jam-gamergate-notyourshield-boredom/#comments Tue, 16 Sep 2014 10:30:37 +0000 http://egmr.net/?p=156635 Every year the video game industry has its fair share of controversies and issues sparked or raised by the people who play games. Over the years we’ve seen outrage against […]

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Every year the video game industry has its fair share of controversies and issues sparked or raised by the people who play games. Over the years we’ve seen outrage against DRM, day-one DLC, season passes, pre-order culture, PSN security, representation, rape culture and of course the now-historic cases of failing to meet advertised expectations that were Duke Nukem: Forever, Mass Effect 3 and Aliens: Colonial Marines. The jury is still out on whether Destiny should be added to that list.

2014 has been an especially turbulent year. It started off rather benign. Much like the release schedule. Titanfall came and went without much of a stir. Watch_Dogs kicked up a storm for various reasons and not long after that Ubisoft managed to get themselves in trouble again for their insistence on using white male protagonists. This is the entry point to a very tenuous thread that has brought us to the current state of gaming. Things then went a little quiet in July before Gamescom, the Quinnspiracy, #GamerGate, #NotYourShield all reared their heads. Serve with a side order of Sarkeesian and Ferguson for chaos that the whole family can enjoy.

To quote myself at various stages over the past month: “What the fuck is going on?”

Note: this is also my standard response when I don’t find orange juice in the fridge.

Then I did some research by proxy of the writers at EGMR who are a little more invested in topical issues and got a little more clued up. The operative word here being a little. My primary focus is what sparked the issues or hashtags in the first place. I’m not sure I care enough about people and human issues to get fully invested in any of this as anything more than a detached observer.

When I was a kid I would get bored pretty often and when I got bored I’d do one of two things. The second involved playing with fire. Hell, I’m still regarded as a casual pyromaniac by a few friends and will play with an open flame should the opportunity present itself.

As humans I think that boredom begets burning. Without sufficient stimulation or distraction we start fires to stir up some excitement. In the 17th Century it was a physical fire with witch hunts, a few hundred years later we have flame wars. They keep us warm, they allow us to belong to a group and they keep us pre-occupied.

Way back in March, when all we had to complain about was a lack of games (something which would prove to have dire consequences later in the year), the delightful little Caveshen – an absolutely ball of sunshine and optimism – wrote something about what a wonderful distraction gaming is.

It was a great read and I’m going to retrofit it to suit my designs. Gaming doesn’t just distract us from problems out in the real world but also problems within gaming itself. As soon as the games stop flowing our minds, as a collective, switch on.

I’m already Satan’s attorney at this point so let’s keep going.

It may be that this year we had a particularly bad compounding of controversies and trending hashtags. It may be that social media is giving people a louder voice and greater impetus to voice their opinions aside from the usual confidence brought on by talking to a user account rather than a person. It may even be that gaming has finally boiled over and we are at a tipping point.

None of that changes the fact that we would likely not be here if there hadn’t been an absolute drought in gaming.

In no way am I discrediting that there are real issues that require discussion here. By all means, go right ahead and discuss those things until your frontal cortex is worn down.

All I’m suggesting is that a perfect storm cannot exist without a deafening calm before it. Absolute silence drives most people crazy. They simply can’t deal with it. When’s the last time we had a year in gaming that was so devoid of… games?

A brief look at 2011 through to 2013 reveals a pattern that is not unknown. You can expect some big releases in February and March. Possibly one or two in April and then May is when they E3 hype starts building. June is for E3 (and more recently actual game releases) while July is always utterly dead. August is when the big games start dropping and this continues right up until early December. Thereafter we play catch up, enjoy the festive season and generally spread goodwill or STIs. Whichever comes first.

Last year we saw that when you have a year in gaming that lacks the usual number of high quality games, the stand outs tend to get an inflated status. BioShock: Infinite and The Last of Us are great games but maybe not the greatest creations in existence as they were touted to be last year.

If 2013 was lacking then 2014 has been downright disappointing thus far.

As such, we’ve not only placed a bigger emphasis on those games that do warrant (or demand) some amount of hype but we’ve also been hellishly bored. It’s been mostly remasters and sub-AAA games when something does actually release. At various stages during this year, owners of the new consoles and even the old consoles have picked up games because there was simply nothing better to play.

The brouhaha surrounding The Last of Us: Remastered is not only a by-product of the current fixation on buzzwords such as 1080p and 60fps but also a lack of anything else to really do or talk about. Media and gamers alike covered the remaster to death. So much so that I lost all interest in the game leading up to its re-release.

94497-am-i-just-eating-because-im-bo-fpg1

There may be other factors at play and there most certainly are but I will purport boredom as a contributing factor. You do not devote this much attention to a re-release of a game, even if it was one of last year’s top games, without some degree of insanity at play. Trust me, I’m mentally unstable. I know.

This is why Destiny gained a cult following. As humans we subconsciously strive to remain distracted and preoccupied. Have you ever sat alone with your thoughts, ruminating? It’s horrid. Destiny (with a little help from its zealous marketing) gave us something to fixate on. Something to keep us distracted and a beta plus alpha along the way merely helped matters and keep the Destiny distraction strong between E3 and now.

That brings me to the point of this thing I’ve been told to call a column.

I’ve looked at the timeline of events. First there was the fuss about representation in gaming (rightly so) surrounding AC: Unity lacking any female playable characters. That then sort of fizzled out once the world started oohing and aahing about how transformative TLoU is on PS4.

Thereafter it was one thing after another. Gamescom. Rise of the Tomb Raider exclusive to Xbox One (maybe?). Zoe Quinn. The internet explodes. Anita Sarkeesian. The internet explodes again. SJWs vs MRAs (because you have to fit into a category, you simply must). The internet explodes again. #GamerGate. The internet implodes at this point. #NotYourShield. Can we just stop already? Destiny releases. And breathe.

Would this sustained madness have endured without the absence of any noteworthy games during that period? There are a few contraindications to my conclusions but I would wager the answer to the question is no. Typically, we are too pre-occupied by the actual games to really pick away at the industry’s puss-filled underbelly. We’d much rather pick away at scabs on the surface such as Mass Effect 3’s ending, the apparent racism in Far Cry 4, the ruinously messy state that Arkham Origins and Battlefield 4 released in. I could go on.

These all point to deeper, subcutaneous problems plaguing the industry. We still rarely dig down deeper.

Remove the games and suddenly that exoskeleton isn’t there to keep people from digging further.

God help whatever poor creature this metaphor is crafting.

In no way do I mean to discredit the absolute shitstorm that engulfed social media and the internet at large in this past month. There are valid issues to be raised and discussed in amongst all the name calling, hate and line-drawing. The rational voices that actually wanted discussion were drowned out by shouting and gnashing of teeth. Who needs level-headed discussion when frothing indignation and perceived alignments have the potential to spiral out of control and keep the fun going for so much longer.

Another cause for the manner in which the state of the internet spiraled into gross instability is the black and white divisions that were thrown up all over the place. Like a doting Sith apprentice, everything was handled and quantised in extremes.

I’m not even going to say that all which occurred was a bad a thing.

The events of these past few weeks served to not only highlight the fragility of the internet but also many relevant and important issues within gaming and the gaming industry. If you can look past the insults and poo-flinging. It could be seen as a good thing.

That said, if The Evil Within, Borderlands: The Pre-sequel and GTA V on PS4/X1 had released in August swiftly after Gamescom I don’t imagine any of this would have really happened. It would have likely fizzled out pretty quickly.

Destiny is out now and although we still see lingering traces of the battles that waged in weeks past, the bulk of it seems to have ceased or simply gone to places unbeknownst to me. I have bad eyesight, okay? It could be because Destiny released and everybody is content to focus on games again or perhaps all the high-intensity finally petered out.

Gaming, like any pastime, provides a welcome distraction; not only from life and the real world but also the issues plaguing the industry surrounding the games we play. We’re kept distracted and whether by design or by curious coincidence we are generally kept content with a steady stream of games. As long as boredom is kept at bay we won’t delve too deep.

At least that used to be the case. Have we finally tipped over to a state of far greater self-awareness as a sub-culture? Maybe now that the games have started to flow we will once again recede into familiar habits. Whinging about season passes, pre-order culture, excessive disappointment, Call of Duty, rushed releases and how “next-gen” hasn’t quite happened yet.

A steady stream of games maintains to equilibrium and prevents us from toppling into the sort of madness that prevailed over the past few weeks. Hopefully, gamers as a collective will learn from this and with any luck the past few weeks has been more transformative than The Last of Us was on PS4.

It’s amazing what happens when you introduce a little boredom.

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Ninja Theory’s Hellblade Shuns Open-World And Multiplayer http://egmr.net/2014/09/ninja-theorys-hellblade-shuns-open-world-multiplayer/ http://egmr.net/2014/09/ninja-theorys-hellblade-shuns-open-world-multiplayer/#comments Tue, 16 Sep 2014 06:45:38 +0000 http://egmr.net/?p=156810 Everything. Everything. Has multiplayer or wants to have an open-world or both these days. If you don’t have a sandbox or friends you simply aren’t cool enough. In a recent […]

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Everything. Everything. Has multiplayer or wants to have an open-world or both these days. If you don’t have a sandbox or friends you simply aren’t cool enough.

In a recent Q&A regarding their new IP, Hellblade (which just looks like a Heavenly Sword spiritual successor), Ninja Theory revealed some interesting things about the game.

The Q&A took place on twitter and was given the cutesy name of “NinjaQuery.”

Some of the important details that were revealed in the Q&A can be seen below:

  • The game will use Unreal Engine 4.
  • Game may or may not have a retail release.
  • The game will draw from Celtic mythology.
  • There isn’t any word on whether or not the game will run at 30 or 60 FPS, because they’re only four months into development.
  • Combat will be “Brutal and Uncompromising”.
  • No Open World, No Multiplayer.
  • Boss Battles to most likely get a big focus.
  • The focus right now is on Combat, but the story is “incredibly important”.
  • The main character is named Senua.
  • The game will arrive first on the PS4.

Hopefully we’ll here and see more of Hellblade (that name is so 2003) at TGS this week.

I like the variety that developers such as Ninja Theory bring because after all we can’t have every game being an open-world experience with friends.

That said, we can only hope they’ve learnt how to handle feedback a little better since DmC.

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Forget The Racist Villain, The Stars Of Far Cry 4 Are The Elephants http://egmr.net/2014/09/forget-racist-villain-stars-far-cry-4-elephants/ http://egmr.net/2014/09/forget-racist-villain-stars-far-cry-4-elephants/#comments Tue, 16 Sep 2014 06:00:08 +0000 http://egmr.net/?p=156809 Do you know what I like about the internet? The foot-in-mouth syndrome that plagues it when people lash out with knee-jerk reactions only to be dumbfounded by how ill-informed their […]

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Do you know what I like about the internet? The foot-in-mouth syndrome that plagues it when people lash out with knee-jerk reactions only to be dumbfounded by how ill-informed their assumptions were. Bless the souls of those shouty denizens.

Far Cry 4 received a fair bit of that for its neo-colonialist racist antagonist that wasn’t actually either of those things. He’s more like Kim Jong-Un’s cool cousin.

Anyway, forget about people because they’re mean and judgmental and smell funny.

Let’s focus instead on the animals of Far Cry 4. As in he previous game they will likely kill you if given the chance but they can also be used to your advantage. No creature in Far Cry 4 is better at this than the elephants.

They can be used as allies, learn languages, are impressively animated and double up as jihadists.

It doesn’t get better, really.

Far Cry 4 is due out in November, a few days after the release of AC: Unity.

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How Much Do You Really Know About Mass Effect? http://egmr.net/2014/09/much-really-know-mass-effect/ http://egmr.net/2014/09/much-really-know-mass-effect/#comments Mon, 15 Sep 2014 12:00:18 +0000 http://egmr.net/?p=156713 A lot of you people really, really love Mass Effect. I kind of missed out on the craze and will one day get down to playing this trilogy so that […]

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A lot of you people really, really love Mass Effect. I kind of missed out on the craze and will one day get down to playing this trilogy so that I too can hate the ending. One day.

For now, let’s veer off-topic in the best way: a fun-filled video that delves into some of the weird and wonderful trivia that surrounds Mass Effect as a franchise.

Did You Know Gaming? collaborates with Really Freaking Clever to bring out some fairly obvious things such as the fact that Star wars had a big role to play in sparking the series to life. However, a lot of it is less known and far more intriguing such as why the races are designed the way they are and why Mordin was modeled after Clint Eastwood.

Unlike the Star Wars prequels, the races were not modeled after racial stereotypes.

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Microsoft Is Using The Power Of The Cloud To Render Your Xbox 360 Useless http://egmr.net/2014/09/microsoft-using-power-cloud-render-xbox-360-useless/ http://egmr.net/2014/09/microsoft-using-power-cloud-render-xbox-360-useless/#comments Mon, 15 Sep 2014 06:00:16 +0000 http://egmr.net/?p=156712 Or at least they’ll try to anyway. Microsoft has been touting the power of the cloud since before the Xbox One as revealed in may last year and as yet […]

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Or at least they’ll try to anyway.

Microsoft has been touting the power of the cloud since before the Xbox One as revealed in may last year and as yet we haven’t really seen what that immense “power” can do. Not really anyway.

Microsoft’s latest rumoured project might change that. Dramatically. What if you didn’t need a console to stream games the way Sony is doing with PlayStation Now? Granted, you can use PS Now with Sony smart TVs but you still need a Sony TV and frankly, there are better options.

Microsoft might have their next “killer gaming feature” in browser-based streaming. Neowin reports that sources are claiming that the service will allow for the Xbox 360 dashboard to be run in your browser and then allow for games to be streamed, hitting around 60fps.

The service will reportedly not be exclusive to Internet Explorer because Microsoft is presumably not run by idiots.

The sources go on to say that Microsoft is beyond the concept stage and has moved on to testing with a small userbase. The project could be real but it could also be axed before announcement depending on what testing reveals.

Thanks to Microsoft Azure servers (something that Africa doesn’t have as yet) it’s quite possible that we may yet see a browser-based streaming service.

Forza in your browser? I like this idea even if it will likely not work as well as one would hope and it will certainly require some adequate line speed.

The mechanics of the service would be easy. You simply login with your Xbox Live Gold account and get playing or non-Xbox users can rent some playtime.

It’s all speculation and rumours until Microsoft announces something so for now let’s assume that a Pornhub account gets you access and the only games on offer will be Kinect games.

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Comments Of The Week — “Nice, Guys. Get The GIRL To Review The Sims” http://egmr.net/2014/09/comments-week-nice-guys-get-girl-review-sims/ http://egmr.net/2014/09/comments-week-nice-guys-get-girl-review-sims/#comments Sun, 14 Sep 2014 13:00:41 +0000 http://egmr.net/?p=156637 Destiny. Hulk Smash — You won’t like me when I’m angry! Always posts rage comments. TRoLoLoL — Everything is a joke. The Fanboy — BioWare is MINE! Consolefag — PC […]

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Destiny.

  • Hulk Smash — You won’t like me when I’m angry! Always posts rage comments.
  • TRoLoLoL — Everything is a joke.
  • The Fanboy — BioWare is MINE!
  • Consolefag — PC Sucks, etc.
  • PCbitch — PC is legacy. PC is the best.
  • The Elitist — I’m better than all of you. Don’t type to me in that tone of voice.
  • The Spammer — Cannot. Help. Myself. Must. Comment.
  • Gandalf — Loves long walks on the beach and philosophy. Also, types long comments.
  • Most Valued Commenter (MVC) — Everyone takes interest in what you have to say.
  • The Parasite — It’s everywhere!
  • The Hater — Nothing is good enough!
  • Mr/Mrs Likable — Most Likes on a Comment.

There’s a great chance that we’ll add more as we go. Perhaps you have some ideas of labels we should add. Let us know in the comments.

Every week we’ll leave one title out. It’ll be your job to suggest a winner in the comments.

On the next page, you’ll be able to find the winners.

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The Xbox One Is Quickly Dying Over In Japan http://egmr.net/2014/09/xbox-one-quickly-dying-japan/ http://egmr.net/2014/09/xbox-one-quickly-dying-japan/#comments Fri, 12 Sep 2014 06:45:20 +0000 http://egmr.net/?p=156557 The Xbox One has a terrible, absolutely awful release schedule. Almost a year later and it’s still being rolled out in different regions. The PS4’s staggered release schedule was not […]

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The Xbox One has a terrible, absolutely awful release schedule. Almost a year later and it’s still being rolled out in different regions. The PS4’s staggered release schedule was not nearly as bad.

One of the more interesting regions is Japan where the Xbox One is doing worse than the Xbox 360 did at launch despite a bigger push to break into the Japanese market. In 2005 the Xbox 360 sold over 60 000 units in its first two days in Japan. The original Xbox managed 123 000 units sold in its first three days.

Fast-forward and the Xbox One is bombing in Japan. In its first four days the console has only sold just under 24 000 units. That’s according to Famitsu figures. Bare in mind that this is a marathon, not a sprint. The Xbox One still has time to reclaim some ground but there are more worrying signs across the industry that the Xbox One and Xbox at large is not going to be having a good time in Japan. Not unless something changes or sales pick up.

The Xbox One sales are really low when comapred to recent console launches from Nintendo and Sony. The Wii U sold 308,000 units and the PS4 322,000, both over two days.

Things get worse when you look at what’s happening with the support the X1 will be getting in Japan.

Destiny is a PS4 exclusive over there. No Xbox One version.

Batman: Arkham Knight just got announced as a PS4 exclusive (and PC?) in Japan. This, despite the game featuring in Microsoft’s official launch promotion for the Xbox One a few months ago.

Ubisoft has taken a different tact. Perhaps a more peculiar one given their history with shunning the Wii U because of poor sales. If this were the Wii U, Ubisoft would not release games for the console to avoid “wasting money on it.”

Instead, the company has made the weird decision to make the console beta for The Crew a PS4 exclusive in Japan. That makes sense, right? Not even a little.

The Xbox One is struggling in Japan and it’s not going to get better if more publishers follow suit.

The console’s local release is almost upon us. How do you see the sales figures looking when compared to the PS4?

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Did Forza 5’s Economy Leave You Feeling Sick? Forza Horizon 2 Has The Remedy http://egmr.net/2014/09/forza-5s-economy-leave-feeling-sick-forza-horizon-2-remedy/ http://egmr.net/2014/09/forza-5s-economy-leave-feeling-sick-forza-horizon-2-remedy/#comments Fri, 12 Sep 2014 06:00:53 +0000 http://egmr.net/?p=156559 No, that’s not an stupidly clever pun alluding to Remedy games secretly working on Forza Horizon 2. It would be cool if it was though. Forza 5 launched with a […]

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No, that’s not an stupidly clever pun alluding to Remedy games secretly working on Forza Horizon 2. It would be cool if it was though.

Forza 5 launched with a broken, pay-to-win type of economy. Either you could grind for more time than the Israelites toiled on building the pyramids or you could fork over some cash (actually a lot of cash) in order to unlock new cars.

It was one of the games that made us instantly reprehensive about the way some games were going to be handling microtransactions from now on. I mean, when a game expects you to pay $60 for a single car then something has gone terribly wrong.

So Forza Horizon 2 will most definitely have microtransactions then, right?

Yes, but not at first.

Kotaku spoke with Playground Studio’s Ralph Fulton about the microtransactions and what that means for(za) Horizon 2. Fulton was pretty candid about it and the lessons learnt from Forza 5.

“Obviously we couldn’t help but notice what happened with Forza 5,” he said. “Absolutely. But at the same time, I did feel bad for the team [at Forza Motorsport creator Turn 10]. They worked incredibly hard on that game and then things erupted.”

The idea then is to launch the game without a single microtransaction in sight to ensure that the economy (when introduced) isn’t broken. How? If progressing is tiresomely slow for players then the introduction of microtransactions will represent a broken economy.

“We’re not trying to short-change anybody out of the experience,” he said. “We want a massive amount of content available to everyone on day one.”

“There’s a twofold strategy to that. First, we want to make sure our economy is as we planned it. From the start, we want to make sure progression, the economy, the amount of credits you get in the game—that all of that is fair and rewarding. Our job is to make you feel good about your progression. We need to make sure that’s the case once the game is out in the wild and people can play it.”

“The second half of that is to demonstrate to everyone else—to the players—that we have a game which is balanced such that you never need to spend a penny on it. It will reward you. You will feel great. You’ll feel like a rockstar for the progression you make through it.”

How exactly will that work, though? What’s the difference between “feeling like a rockstar” (or, you know, a famous race car driver, which might have been a more apt analogy) and feeling like you’re being swindled by a used car salesman? Fulton explained it like this:

“We tried to make the game really generous. We give you two or three cars in the first hour. The wheelspin mechanic [that gives you a random reward when you level up] is really important too. Everybody loves a slot machine, and you have that sense that you’ll be leveling up every 15 or 20 minutes. With that, you have this next opportunity to get more cash or even to get a car.”

Fulton expects players to get around 100 hours out of Horizon 2 if they get fully invested. The game’s world is three times that of the original Horizon so this is not impossible. Whetehr it actually works out to provide 100 hours of entertainment and keep you around for all of them is another story entirely.

Playground hopes to add microtransactions at a later stage but in a way that doesn’t break the experience for those not willing to fork out extra cash.

” I’m sure there’ll come a time when we want to offer our players more choice,” said Fulton. “But we won’t do that at first. The crucial thing is to make this point [about our economy] to our fans.”

This is a genuinely sound plan and one that benefits both developers and gamers in the long run.

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Batman V Superman Might Just Have The Coolest Batmobile Yet http://egmr.net/2014/09/batman-v-superman-might-just-coolest-batmobile-yet/ http://egmr.net/2014/09/batman-v-superman-might-just-coolest-batmobile-yet/#comments Thu, 11 Sep 2014 08:15:46 +0000 http://egmr.net/?p=156429 One of the coolest things about Batman: Arkham Knight (aside from the actual game because who even cares about games?) is the wickedly attractive model of the game’s Batmobile which […]

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One of the coolest things about Batman: Arkham Knight (aside from the actual game because who even cares about games?) is the wickedly attractive model of the game’s Batmobile which comes with the console collector’s edition.

The thing is, the full look of the Batmobile for Batman v Superman: Dawn of Clickbaity and Stupid Movie Titles has now been revealed and holy hell, it is gorgeous.

It’s got something of a mix between the military spec styling of the Nolan trilogy Tumbler and the comic book aesthetics that earlier Batmobiles had. It’s even better looking than the Batmboile in Arkham Knight and that is saying a lot. Especially considering the Betmobile is a key feature in that game.

Thus far we’ve only seen snippets of this awe-inspiring vehicle but it definitely seemed to tick all the right boxes. Armour-plated design? Check. Sleek design? Check. Looks like it stepped straight out of a comic book? Check. laden with crazy gadgets? Probably.

But does it come in black?

Warner Bros has pretty much been letting fans get right up to the action during the filming of BvS. Leading to a number of leaks and rumours.

Most recently some Instagram users and a reader over at AICN spotted the uncovered Batmobile during a night shoot at the Russell Industrial Center in Detroit. Some of the images have since been taken down from Instagram (it’s possible that Warner Bros. had the photographers quietly assassinated), but photos from multiple angles have been preserved over at Batman News. You can check them out below.

Zack Snyder then decided to lift the cover on the Batmobile and gave us a good look at the front. It’s gorgeous.

Batman-v-Superman-Batmobile-Image-Front

The new Batmobile looks a little like something that belongs in Halo and I’m not sure why. It bares some familial resemblance to the Warthog methinks. Despite this, it also looks like something straight from the pages of a comic book which is to say I fucking love it.

I would go so far as to say that this Batmobile is a perfect design. It’s sleek, fantastical, black, rugged, stylish and I think I’m in love.

I still think BvS is going to be a mess. I still have my reservations about just how much of a Justice league trailer this is going to be.

However, I’m looking forward to seeing it for a few reasons:

  • Ben Affleck looks like he could really get it right as an older Batman
  • After watching Halt and Catch Fire, I’d like tos ee how Scoot McNairy fairs in this movie
  • That Batmobile must looks incredible in action
  • The fact that I’m watching the movie means that before long I’ll be able to get a model of that stunning Batmobile.

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Destiny Has Already Made $500 Million… Sort Of http://egmr.net/2014/09/destiny-already-made-500-million-sort/ http://egmr.net/2014/09/destiny-already-made-500-million-sort/#comments Thu, 11 Sep 2014 06:45:50 +0000 http://egmr.net/?p=156430 That number. It’s so… familiar. Where have I seen that number before? Destiny’s budget has been the topic of much debate. Some say it’s ludicrous to pour that much into […]

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That number. It’s so… familiar. Where have I seen that number before?

Destiny’s budget has been the topic of much debate. Some say it’s ludicrous to pour that much into an unproven new IP, others say it’s bold and something the industry lacks, some others still say it’s for the 10 year plan that’s in place. Then there are those who just want us to all leave Destiny alone. At the outer fringes there is Caveshen. Silently masturbating to the user review scores.

So Destiny has what is for better or worse, a budget of $500 million. That needs to be recouped somehow and Activision is likely eager to prove that their crazy gamble paid off. Thus, we have this tidbit of news.

$500 million worth of Destiny has been sold in to retail stores and first parties worldwide.

That’s not $500 million worth of Destiny bought by gamers who will play the game but $500 million worth of boxes sitting on shelves across the world.

It’s a non-story in many cases except for Destiny where Activision has a point to prove.

The figure encompasses day one stock which makes it “the biggest new video game franchise launch in history,” says the firm.

“Based on extraordinary audience demand, retail and first party orders worldwide have exceeded $500 million for Destiny,” said Bobby Kotick, CEO of Activision Blizzard. “This industry milestone marks another blockbuster success for our company and demonstrates our unique ability to create some of the most successful entertainment franchises in the world.

“The success of Destiny, along with the recent introduction of Blizzard Entertainment’s Hearthstone, is further validation of our unique capabilities to create great entertainment franchises from the ground up.”

This industry is a den of convenience. Much like many of the scenarios and plots in the games it produces. The shipped figure is conveniently the same as the game’s budget.

I’m fairly confident that Destiny, being the most pre-ordered game since small pox, will recoup the investment poured into it. Over time, mind you. It won’t happen as quickly as GTA V made $1 billion.

Activision Publishing CEO Eric Hirshberg reiterated said confidence in the IP, stating it had faith in Bungie from “the beginning.”

“We’ve been confident that our investment and belief in Destiny would pay off, but not many people believed we’d be able to say it did so on day one,” he said.

The last time we received shipped figures was with the Xbox One at a time when it was desperately trying to keep up with the PS4’s ever-increasing sales figures.

How has Destiny been treating you thus far? Would you buy ti twice just so Activision can have the vindication they need to really kick their plans into overdrive?

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Assassin’s Creed: Unity Invokes Payday 2 With Its Heists http://egmr.net/2014/09/assassins-creed-unity-invokes-payday-2-heists/ http://egmr.net/2014/09/assassins-creed-unity-invokes-payday-2-heists/#comments Thu, 11 Sep 2014 06:00:02 +0000 http://egmr.net/?p=156431 Payday 2 is a game that we really should have paid more attention to. Shame on us for not. The big hook was that it gave players the ability to […]

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Payday 2 is a game that we really should have paid more attention to. Shame on us for not. The big hook was that it gave players the ability to carry out heists however they wanted and with whoever they wanted.

Onto Unity I guess. The game that really, really wants you to have friends even if you don’t want to.

Part of the co-op fixation in AC: Unity is heists. These are highly replayable missions with random targets, a need for co-operative teamwork and an objective of stealing some Templar maguffin in the stealthiest manner possible for highest reward.

Commentary comes courtesy of the game’s director, Alex Amancio and we get to see some neat little assassin-y feature such as lock-picking.

You know what? This looks pretty fun. A little too simplistic and it will probably get tiresome to do more than a few of these if there isn’t enough variety but it’s something.

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Behold Apple’s Samsung Lookalike And The Silly Watch They Revealed Last Night http://egmr.net/2014/09/behold-apples-samsung-lookalike-silly-watch-revealed-last-night/ http://egmr.net/2014/09/behold-apples-samsung-lookalike-silly-watch-revealed-last-night/#comments Wed, 10 Sep 2014 06:45:45 +0000 http://egmr.net/?p=156167 For the past two iterations, the iPhone has had a very distinctive block aesthetic to it. Although I wouldn’t get one, the iPhone 5S is a pretty lovely looking smartphone. […]

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For the past two iterations, the iPhone has had a very distinctive block aesthetic to it. Although I wouldn’t get one, the iPhone 5S is a pretty lovely looking smartphone. As is always the case with Apple’s annual conference, expectations were high.

This time around they might have been higher than usual because aside from the usual announcement of a new iPhone and iOS, Apple also announced their entry into the wearable tech scene which has been blowing up of late.

Let’s start with that, shall we?

Apple Watch

apple watch iwatch (1)

Unfortunately, it won’t be called the iWatch even though that’s really what it should have been named, instead it is merely called the Apple Watch.

Aside: why has Swatch not produced a Raven-themed pitch black timepiece called the Night Swatch?

Like many of the offerings from other manufacturers, Apple’s Watch will come in a variety of styles. the difference is that while others may have a few permutations, the Watch (that’s going to get annoying) has dozens. The number of options users have with regards to straps alone is boggling.

The standard Apple Watch comes in vanilla stainless steel, the Watch Sport comes in aluminium and the Watch Edition (what the hell kind of naming is this?) comes in 18 karat gold. Fancy. each version comes in 38mm or 42mm high variations. Each version also comes in two colour options and can be paired with a total of six different straps/bands. Each band comes in a variety of colours.

That’s over 72 options in case you couldn’t keep track.

Apple may be a bit later to the party than the rest but goddamn did they come in style. The Apple Watch is easily the most appealing wearable of the lot right now. Even if it is a little big.

It’s not just cosmetically superior either. The Watch packs a ton of usability inside.

It ditches traditional gesture controls because they simply don’t translate to such a tiny form factor. Instead that crown is a “digital crown” and serves as your primary means of interaction with the device. Pressing the crown returns users to the homescreen, twisting it allows you to scroll etc.

The display activates when you raise your wrist, as with other smart watches.

As you’d expect from Apple, the watch is high quality stuff and the straps are reportedly great quality. Whether they last in everyday life remains to be seen.

The device has its own bespoke array of apps with some novelties such as allowing users to share doodles or share heartbeats. That last one is actually pretty adorable, if completely silly.

The homescreen is very different to anything you’ve seen before with apps presented in a cloud rather than neat rows and columns. Personally, it suits the device really well.

Watch faces are numerous and highly customisable. If you want a basic minute and hour hand that’s fine but the more adventurous can have the time and date overlayed on the moon or their current position on the Earth.

Apps that make use of the Watch get a “Quick Board” which offers up typical responses such as “Yes”, “No”, “I’ll call you later” and so on.

Of course, it supports Siri too.

The watch is powered by a SoC which Apple calls the S1. Little else is known about its inner workings.

Charging is done with a Magsafe-style connector that aligns itself with the Watch’s rear face to charge inductively.

The Apple Watch works with the iPhone 5, 5C, 5S, 6, and 6 Plus. It starts at $349, and it will be available “early next year.”

iPhone 6 & 6 Plus

iphone 6 (1)

Let’s move on to the star of the show. The iPhone 6 and its freakishly large brother, the 6 Plus.

Before we move on, can we just note a few things? Of course we can.The two devices are almost exactly the same apart from size. They look more like Samsung than Apple devices from some angles and yes, the design is more of a callback to the iPhone 3 and more recently the iPod.

Cool? Cool.

There isn’t really much to change about the iPhone 5S, it’s a great phone. So Apple didn’t change much. The real changes will likely come with the 6S but that’s further down the line.

Right now we’re looking at two devices which both sue Apple’s new A8 SoC which is 25% more powerful than the A7 in the 5S and 50% more efficient. Yay, battery life!

The M8 coprocessor is not a HTC but something that handles a lot of the sensor processing for the obvious array of health and fitness features/ apps.

Both will support VoLTE, calling over wi-fi.

The camera has been updated to 8MP and has a five-element lens and a new sensor, which includes a technology Apple calls “Focus Pixels.” These “Focus Pixels” are used to implement DSLR-style phase-detection autofocus, and the new iPhones should be able to achieve an autofocus lock up to twice as fast as previous iPhones. The updated camera also includes better noise reduction, more accurate tone-mapping, 30 and 60 fps recording at 1080p, improved slow motion (120 or 240 fps) and image stabilization to keep images steadier.

About that image stabilization: the iPhone 6 has digital stabilization, but the iPhone 6 Plus has optical image stabilization, which is acheved with moving lens elements inside of the camera itself.

The front-facing Facetime camera get some love as well, with a larger f/2.2 aperture and a new sensor that gets 81% more light than the previous one (and more light equals sharper images). The updated Facetime camera can do single-shot HDR for all your overexposed selfie needs.

Physically, both are bigger than any iPhone before. the 6 is 4.7″ while the 6 Plus is a whopping 5.5″ and are a tiny 6.9mm and 7.1mm respectively.

The 4.7-inch iPhone 6 has a resolution of 1334×750 (326 PPI) and the iPhone 6 Plus is 1920×1080 (401 PPI), they won’t be as sharp as displays in many premium Android phones, some of which have 2560×1440 display panels, but as we’ve seen, those panels can be a big drain on the battery.

The iPhone 6 will come in 16GB, 64GB, and 128GB models. The entry-level 16GB will cost $199; the mid-level 64GB version $299, and the high-end $399. The iPhone 6 Plus comes in the same capacities but adds $100 for each price point. The 16GB version will cost $299, the 64GB version will be $399, and the 128GB version will be $499. These prices are “typical two year” on-contract prices; unlocked pricing wasn’t announced.

Like the iPhone 5S, the phones will launch in silver, “space grey,” and gold, and they will go on sale on September 19 in the US, Canada, the UK, France, Germany, Australia, Hong Kong, Singapore, and Japan.

In the wake of the iPhone 6 and 6 Plus launch, the 8GB iPhone 5C will drop to free territory (on contract, of course), and the iPhone 5S will drop to $99.

There was no sight of Elvis Costello this time around.

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Is The Creator Of Minecraft Selling Out? http://egmr.net/2014/09/creator-minecraft-selling/ http://egmr.net/2014/09/creator-minecraft-selling/#comments Wed, 10 Sep 2014 06:00:32 +0000 http://egmr.net/?p=156168 Maybe. Minecraft is the go-to example for “you don’t need realistic visuals to make a great game.” Whether Minecraft is actually great or simply just hellishly popular is a matter […]

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Maybe.

Minecraft is the go-to example for “you don’t need realistic visuals to make a great game.” Whether Minecraft is actually great or simply just hellishly popular is a matter of semantics because either way it’s made a few boatloads of money.

Even if the game has made its creator, Markus “Notch” Persson, and studio, Mojang, enough money to fund a military coup there is the question of Notch’s stance on companies being bought out. He was very vocal about Facebook buying out Oculus VR and stood firmly in the camp of the belief that the acquisition was a bad thing.

Notch has since changed his tune and doesn’t look on the deal with quite the same degree of disdain.

According to The Wall Street Journal, a person “familiar with the matter” has reported the deal as being worth $2 billion. Hey, that’s the same price Oculus went for! Both Mojang and Microsoft have been quiet on the rumours thus far but that alliteration says it all.

Further evidence comes courtesy of The New York Times which reports that Mojang was approached three months ago by Microsoft and that the deal should be completed within the month.

If it turns out to be true, this might go down as one of the most surprising acquisitions yet.

Even more intriguing is that according to Bloomberg’s sources Notch got the deal rolling after the positive experience that Mojang had in bringing Minecraft to Xbox One.

Bloomberg goes on to say that Notch will not be staying around for long after the acquisition but will merely stay on to aid the transition.

IT may not be case of Notch selling out but rather putting Mojang in good hands so that he can move on to new things.

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EA Is Turning Off The Gay Filter On The Sims 4 http://egmr.net/2014/09/ea-turning-gay-filter-sims-4/ http://egmr.net/2014/09/ea-turning-gay-filter-sims-4/#comments Tue, 09 Sep 2014 08:15:26 +0000 http://egmr.net/?p=156042 With The Sims 4 (review inbound) Ea likely took some inspiration from Nintendo’s Tomadachi Life. They may have taken a little too much inspiration from the game as The Sims […]

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With The Sims 4 (review inbound) Ea likely took some inspiration from Nintendo’s Tomadachi Life. They may have taken a little too much inspiration from the game as The Sims 4 has barely been out a week and already is running into trouble.

The Sims 4’s online Gallery system allows players to share their Sims. So you can compare who made a more accurate Emma Watson or maybe you trade them like cards but with a Watch Dogs-y twist. Whatever.

The issue is that if you so much as dare use words such as “gay”, “lesbian”, “queer” or, God forbid, “homosexual” to describe your creation than the game turns homophobic.

Rest assured, EA is aware of the problem and is working on fixing it. It’s interesting to note that Maxis must have coded this in as part of its preventative measures to avoid users calling their Sims “potato sluts” or something.

It’s not a Maxis-EA collaboration if there aren’t issues at launch, right?

If you’re unconvinced then go ahead and watch this.

Kotaku reached out to EA for comment and received the following response:

“The Sims has a long history of supporting stories that players want to tell, irrespective of gender preference,” the EA representative said. “The Gallery uses an automated filtering program that filters out certain words, including some of the ones you mentioned below. We are aware of have been working on a fix, which will be out soon.”

Unlike Tomadachi Life, The Sims has actually allowed players to create characters of any sexual orientation and preference since the beginning. This just happens to be a peculiar incident.

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Everyone Is Tired Of FPS But John Romero Thinks We’ve Barely Scratched The Surface http://egmr.net/2014/09/everyone-tired-fps-john-romero-thinks-weve-barely-scratched-surface/ http://egmr.net/2014/09/everyone-tired-fps-john-romero-thinks-weve-barely-scratched-surface/#comments Tue, 09 Sep 2014 06:45:16 +0000 http://egmr.net/?p=156033 John Romero is a great creative talent but a terrible businessman, an even worse marketer and his face is too wide for that long hair. Sorry guy, cut it off. […]

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John Romero is a great creative talent but a terrible businessman, an even worse marketer and his face is too wide for that long hair. Sorry guy, cut it off. Frankly, a lot of us are probably tired of FPS games. It’s the genre that was so over-saturated that even CoD fans were tired of it. They weren’t. they just kept stabbing each other.

Horror may be the next to go that way but that’s a story for another day.

A lot of people would say that John Romero is a story for another day too. Yesterday.

That said, the guy who once made us all his collective bitch (you simply cannot live that shit down) is making a new game. A new first-person shooter game. “But id Software is already making a new Doom game,” is what you might be thinking.

Romero seems to think that for all the oversaturation and variety from BioShock to Portal to half-Life, the FPS genre in general is far from tapped out. Speaking in an interview with Develop, Romero revealed some rather rambunctious ruminations.

“There are unbelievable amounts of new stuff to do in that genre,” Romero said. “The idea of a shooter is running around with weapons, in first-person, blowing things away. But what are you really doing? What is the world like? Who are you, and what do you care about? What are you doing in the world that’s different?”

To add to his point, Romero said what if World of Warcraft was made into a shooter? Such a game would be groundbreaking, Romero said. “You have a giant world full of quests, and tons of people with PvP already in the game,” he said. “If World of Warcraft was a shooter, that would be brand new–nobody would have seen something that big and that cool.”

But a World of Warcraft shooter wouldn’t really resemble the current PC game, Romero said. Instead, it could be something similar to Valve’s class-based multiplayer shooter Team Fortress 2. “Perhaps villages would become like TF2 levels, where you would try to score as much as you could before deciding to move on,” he said. “Or that area would have specific goals, like taking out five snipers and two demo guys to retrieve some key items. Perhaps once you’ve exhausted that village, you could go to another one down the road. And maybe the planet’s full of them–nobody’s played a game like that.”

That WoW game sounds kind of like Borderlands or Destiny. No?

Overall, Romero said he would like to see developers branch and give something new a shot in the FPS space. “Shooters have so many places to go, but people just copy the same thing over and over because they’re afraid to try something new,” he said. “We’ve barely scratched the surface.”

I would like to think that the advent of VR will open new avenues and experiences for first-person gaming but Romero is romanticising his genre of choice. He also doesn’t seem to know what’s out there. What he’s describing more or less exists.

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Batman: Arkham Knight’s New Release Date Is A Cause For Concern, There’s Also A Cool Collector’s Edition http://egmr.net/2014/09/batman-arkham-knights-new-release-cause-concern-theres-also-cool-collectors-edition/ http://egmr.net/2014/09/batman-arkham-knights-new-release-cause-concern-theres-also-cool-collectors-edition/#comments Tue, 09 Sep 2014 06:00:46 +0000 http://egmr.net/?p=156032 There are a lot of warning signs when it comes to a game’s release date. If it keeps getting pushed back you’re looking at one of two things: either it’s […]

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There are a lot of warning signs when it comes to a game’s release date. If it keeps getting pushed back you’re looking at one of two things: either it’s Duke Nukem Forever or its Watch Dogs. One was a pile of human refuse while the other was just a little disappointing after all the hype (though still pretty darn good).

Thankfully, Rocksteady’s capping to the Arkham Trilogy (it shall remain a trilogy in our eyes) of games falls into the Watch Dogs category. It’s eve been delayed in an almost identical fashion. Batman: Arkham Knight is not releasing in February.

Sorry folks.

Witcher 3 fans rejoice. February is now yours. If that’s something that pleases you.

Arkham Knight was initially set to release in October 2014 aka the most crowded month in gaming since November 2011. Then it fell victim to being one of the many October games pushed into Q1 2015. That’s fine, move out of the concentration camp and into an open field. It makes sense.

It seems Warner Bros. Interactive Entertainment has deemed February too crowded as well. Arkham Knight will now release on June 2 2015. This is what The Last of us did and it broke sales records. This is what Watch Dogs did and it broke sales records. This is now what Arkham Knight is doing… and you see where this is heading.

We can only hope the delay has nothing to do with quality issues.

When the game was initially delayed into 2015, Rocksteady said it would use the extra development time to ensure the final product is as great as it possibly can be. “If we didn’t give the team more time to do it, then we would be releasing something that we weren’t happy with,” Rocksteady said at the time. “We want to make sure we’re absolutely nailing it 100 percent.”

But wait, there’s more!

For the low, low price of only several thousand fanboy tears and a whole lot of money you can get one of the coolest Collector’s Edition to ever exist. It’s called the Batmobile Edition and I think you can see where this is going.

2647369-bak_batmobile+edition (1)

It will retail for a malign $200 and contains:

  • Custom Art Book: 80-page, full-color art book showcasing the concept art of Batman Arkham Knight
  • Limited Edition SteelBook: unique SteelBook case and game disc
  • Comic Book: Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book
  • Exclusive Character Skin Pack: three unique skins from DC Comics – The New 52
  • Transforming Batmobile Statue: Fully transformable Batmobile statue realized in exquisite detail by TriForce

A motherfucking transforming Batmobile! I can’t even right now.

That’s exclusive to consoles because Warner Bros. hates PC gamers.

limitededition

I kid. For some reason, PC gamers will get a completely different limited edition called The Limited Edition. It will go for a far more manageable $100 and contain things such as:

  • Custom Art Book: 80-page, full-color art book showcasing the concept art of Batman Arkham Knight
  • Limited Edition SteelBook: Unique SteelBook case and game disc
  • Comic Book: Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book
  • Exclusive Character Skin Pack: three unique skins from DC Comics – The New 52
  • Batman Memorial Statue: Imposing statue commemorating Gotham’s Protector, the Dark Knight

I want… nay, I need that Batmobile. I’d sell my journalistic integrity for it.

Also, these almost certainly won’t be making their way to SA. So throw my tears onto the pyre.

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Who Needs Current Affairs When You Have Guardians Of The Galaxy Concept Art? http://egmr.net/2014/09/needs-current-affairs-guardians-galaxy-concept-art/ http://egmr.net/2014/09/needs-current-affairs-guardians-galaxy-concept-art/#comments Mon, 08 Sep 2014 06:45:08 +0000 http://egmr.net/?p=155893 No one. The answer is no one. Except Jon Stewart. He works magic with current affairs and makes it funnier than a line from Rocket. It’s Monday, you’re probably staring […]

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No one. The answer is no one.

Except Jon Stewart. He works magic with current affairs and makes it funnier than a line from Rocket.

It’s Monday, you’re probably staring down the barrel of a pretty terrible week. That’s okay though because nobody cares about you.

Guardians of the Galaxy is currently the highest grossing movie of 2014. That means it beat “007 With a Shield” and “Robot Porn 7: Bestiality.” That’s no easy feat to accomplish so we’ll just keep basking in how damn well this celebration of comic book ridiculousness is doing.

Here’s a small helping of the concept art that helped shape the movie and give its the incredible visual style it has.

 

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The Assassins Have Suddenly Become Comically Villainous In AC Rogue http://egmr.net/2014/09/assassins-suddenly-become-comically-villainous-ac-rogue/ http://egmr.net/2014/09/assassins-suddenly-become-comically-villainous-ac-rogue/#comments Mon, 08 Sep 2014 06:00:45 +0000 http://egmr.net/?p=155890 Assassin’s Creed: Rogue presents an interesting thought that the AC series has toyed with but never actually chewed on yet. What if the Assassins were actually just as bad bad […]

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Assassin’s Creed: Rogue presents an interesting thought that the AC series has toyed with but never actually chewed on yet. What if the Assassins were actually just as bad bad as the Templars or what if the Templars aren’t supremely evil but merely reaching for the same goal as the Creed but from a different angle.

Rogue looks to be taking that and making it the focus of the game with an Assassin turned Templar in Shay.

The latest trailer lays it on thick with a title like “Assassin Hunter” and a pretty great tagline in “Question the Creed.”

It makes for interesting viewing if only because the way the two factions behave has been perfectly reversed. Almost comically so. Either that’s a statement or some more trademark Ubisoft laziness.

Either way, it looks good with 30 Seconds to Mars’ Birth playing in the background.

Rogue is set to release on November 14 on PS3 and Xbox 360. The same day that Unity releases on the new consoles and PC. The same day that nothing releases on Wii U.

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Comments Of The Week — “Shoot Satan In The Face!! Hahahaha” http://egmr.net/2014/09/comments-week-shoot-satan-face-hahahaha/ http://egmr.net/2014/09/comments-week-shoot-satan-face-hahahaha/#comments Sun, 07 Sep 2014 13:00:20 +0000 http://egmr.net/?p=155827 Well, this week has been perfectly boring. I mean nothing of any significance happened in gaming, right? Right? Oh wait, there was this and this and that and this and […]

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Well, this week has been perfectly boring. I mean nothing of any significance happened in gaming, right? Right?

Oh wait, there was this and this and that and this and that thing with the people. Yeah, I’m done with people. Maybe I’m done with gaming too. Perhaps I should just quit gaming and do nothing but judge those who still game.

  • Hulk Smash — You won’t like me when I’m angry! Always posts rage comments.
  • TRoLoLoL — Everything is a joke.
  • The Fanboy — BioWare is MINE!
  • Consolefag — PC Sucks, etc.
  • PCbitch — PC is legacy. PC is the best.
  • The Elitist — I’m better than all of you. Don’t type to me in that tone of voice.
  • The Spammer — Cannot. Help. Myself. Must. Comment.
  • Gandalf — Loves long walks on the beach and philosophy. Also, types long comments.
  • Most Valued Commenter (MVC) — Everyone takes interest in what you have to say.
  • The Parasite — It’s everywhere!
  • The Hater — Nothing is good enough!
  • Mr/Mrs Likable — Most Likes on a Comment.

There’s a great chance that we’ll add more as we go. Perhaps you have some ideas of labels we should add. Let us know in the comments.

Every week we’ll leave one title out. It’ll be your job to suggest a winner in the comments.

On the next page, you’ll be able to find the winners.

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The Digital Future Of Gaming May Not Be All That Eco-Friendly http://egmr.net/2014/09/digital-future-gaming-may-eco-friendly/ http://egmr.net/2014/09/digital-future-gaming-may-eco-friendly/#comments Fri, 05 Sep 2014 06:45:35 +0000 http://egmr.net/?p=155784 A recent study suggests that downloading a game may produce more CO2 than getting in your car, driving to a store and buying a physical disc which itself was made […]

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A recent study suggests that downloading a game may produce more CO2 than getting in your car, driving to a store and buying a physical disc which itself was made in a factory and shipped by plane or by land to said store. What?

I’m sceptical but that’s the stance you should have when approaching science by default.

The Journal of Industrial Ecology suggests that downloading a video game may be more damaging to the environment than buying a non-biodegradable disc. The key culprit here is supposedly the energy intensity of the internet. Between download times and gameplay, consoles (A PS3 was used in the study) are responsible for more carbon emissions than the whole game disc production, distribution and purchasing process.

I do wonder if there’s a way to measure the carbon emissions that have come as a direct result of all the recent internet fighting.

Here are the facts, as purported by the study:

“For an average 8.80-GB game, carbon emissions varied depending on whether the game was downloaded (21.9 to 27.5 kg CO2-eq) or distributed on a BD disc game (20.8 kg CO2-eq). Gameplay accounted for the largest share of carbon emissions (19.5 kg CO2-eq) [and was equal regardless of distribution method].”

“Overall, the results indicate that the hypothesis—that downloading data will be more carbon efficient than distribution by disk—is not likely to have been correct in the case for PS3 console games sold within the EU since 2010 (except for games downloaded of less than 1.3 GB). Similar results can be expected for larger-than-average files in the United States, although by a smaller margin because carbon impacts of production and distribution of optical discs are estimated to be almost 3 times more than in the case of PS3 BDs within the EU.”

That last paragraph tells us just how subject to change these facts and figures are. If you’re in the US, with something other than a PS3 and downloading a game smaller than 1.3GB you’re doing fine. Even bigger file sizes would still produce less CO2 through downloading.

It could also go the other way around. If you’ve driven out to mall for no other reason than to purchase a game then you’re driving the carbon emissions on acquiring that game way up. “To put this in context,” the researchers wrote, “games of 5.40 to 19 GB purchased as the sole item during a shopping trip would have carbon emissions in the same range as that for a download (i.e., too close to call).”

Buy a pack of condoms, maybe some lunch and groceries and the emissions on the game are suddenly way down.

Even the method by which the researchers figured out how much energy the internet accounts for is steeped in more estimation than a typical engineering lecture. Different countries handle internet energy usage differently and convert energy differently.

“Reducing the energy intensity of the Internet by half had a proportionate impact on carbon emissions of download. Although Weber and colleagues 2010 estimate that Internet energy efficiency is likely to double every 2 years, the historical rate of change may not continue.”

“In addition, the capacity of BD discs has quadrupled between 2006 and 2013 (a doubling time of 3.5 years), allowing for larger game sizes, for example, new PS4 titles average 16 GB (Eurogamer 2013). Production efficiency of disc production is also expected to have improved by approximately 5% to 10% percent per year (Sony DADC 2010). Because of the uncertainty in these parameters, the future relationship between the carbon emissions of downloading games and that for producing and distributing BDs is difficult to predict with certainty.”

There is some validity to this study but not much. To get some usable data the study would need to be run in different countries at various stages throughout the year with multiple consoles.

In its current form, the study is certainly interesting and provides some food for thought but at this point it’s hard to tell whether it’s loaded with MSG or vitamins.

Have you accepted the digital future or are you still firmly a believer in going to a store and having a game box in your hands? I could go either way really.

Another thing to consider is that from the perspective of carbon dioxide emissions, downloading may, just maybe, be more harmful to the environment but you can’t form a pile of downloaded games at a landfill. Unless you consider your Steam library a landfill.

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Destiny Brings The Hype With A Live-Action Trailer http://egmr.net/2014/09/destiny-brings-hype-live-action-trailer/ http://egmr.net/2014/09/destiny-brings-hype-live-action-trailer/#comments Fri, 05 Sep 2014 06:00:38 +0000 http://egmr.net/?p=155785 We’ve already seen the Destiny launch trailer. It landed way ahead of the game’s launch but it all makes sense now. Release the launch trailer early so we can get […]

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We’ve already seen the Destiny launch trailer. It landed way ahead of the game’s launch but it all makes sense now. Release the launch trailer early so we can get even more hype stuffed into the space between it and the game’s actual release.

Yesterday we saw the cool little Planet View feature which lets people explore the world of Destiny without having to actually spend any money on Destiny. It’s great. Or it would be if the Street View in the real world wasn’t far more interesting and a lot less… barren.

Anyway, the latest piece of marketing paraphernalia is a lot more hype-centric. It’s an action-packed, live-action, space-action thing. With real people! It was performed on the same sound stage as the Moon landing for authenticity.

The trailer was directed by Joseph Kosinski (Tron Legacy) and shows viewers how to become legendary. It involves a lot of looking cool and doing stuff while Led Zeppelin’s Immigrant Song plays in the background. It’s a pretty damn good fit actually.

The trailer plays out a bit cliched yet likable if only for the fact that it has humour or tries to.

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Samsung Unveils Gear VR, An Oculus Rift Lookalike http://egmr.net/2014/09/samsung-unveils-gear-vr-oculus-rift-lookalike/ http://egmr.net/2014/09/samsung-unveils-gear-vr-oculus-rift-lookalike/#comments Thu, 04 Sep 2014 06:45:07 +0000 http://egmr.net/?p=155702 Virtual Reality is the future, right? Soon we will all be sitting next to each other but our headsets will have us worlds away from each other. It sounds amazing […]

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Virtual Reality is the future, right? Soon we will all be sitting next to each other but our headsets will have us worlds away from each other. It sounds amazing but not really. This, coming from the guy who enjoys solitude and a lack of social interaction.

Thus far in the bid for antisocial societies of the future we have Sony with Project Morpheus and Oculus VR with the Oculus Rift. A two horse race is rather dull though, just ask the Wii U. As such, a third contender has entered the ring.

It was mentioned some time ago that Samsung was working on a VR headset and now at the company’s IFA 2014 conference we finally got a look at Gear VR. It looks a lot like the Oculus Rift. Samsung even went as far as to say a few months back that they want to beat Sony and Oculus with their VR tech That’s a bold claim to make when you don’t even have VR tech to show off but now they do.

Gear VR is designed to work with the newly announced Galaxy Note 4 smartphone. How it works is that you take you Note 4, strap it into the Gear VR headset and hey presto it’s a VR machine. No, seriously. The Galaxy Note 4 has an accelerometer and gyro for tracking head movement and is due to launch later this year.

While Samsung may want to beat Oculus, in order to make the Gear VR they had to work with Oculus. It’s a symbiotic relationship as the latest Oculus Rift dev kits come with Galaxy Note 2 displays.

Samsung handled the hardware while Oculus handled the software.

Well-known programmer John Carmack, formerly of id Software and currently of Oculus, took the stage, explaining the partnership between Oculus and Samsung. “Samsung’s gotten us very low-level access to the platform here,” says Carmack, which has allowed Oculus to help optimize the VR experience.

Oculus has been collaborating with Samsung for the past 12 months and the initial release of the device will be called the Innovator Edition – an early-access beta version available to developers and enthusiasts alike.

Oculus notes that the Gear VR is powered by the new Oculus Mobile SDK, and “also uses variations of the Oculus Tracker and firmware built into the headset for extremely accurate, ultra low-latency 3DOF tracking.”

This talk seems to ignore the fact that Oculus themselves have a VR headset, right?

“We want to emphasize that the mobile project doesn’t change our plans for the Rift or our commitment to (and love for) the PC,” notes Oculus. “We’ll continue to push the boundaries of performance and presence on the Rift for PC, while making VR available to the widest audience possible entrance at the lowest barrier to entry by leveraging the strengths of mobile as a platform.”

I guess Sony is the common enemy here.

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Sony’s Xperia Z3 Might Render The Vita Obsolete http://egmr.net/2014/09/sonys-xperia-z3-might-render-vita-obsolete/ http://egmr.net/2014/09/sonys-xperia-z3-might-render-vita-obsolete/#comments Thu, 04 Sep 2014 06:00:02 +0000 http://egmr.net/?p=155701 At present, three of our writers own PS Vita handheld consoles. Although the Vita has a few notable titles such as Tearaway, AC III: Liberation and not a whole lot […]

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At present, three of our writers own PS Vita handheld consoles. Although the Vita has a few notable titles such as Tearaway, AC III: Liberation and not a whole lot else worth noting it is really only good for two things. Neither of those things is playing the games developed for it.

The Vita has a sizeable library of games but a very small percentage of them are games you’d actually want to spend money on. The Vita is far better at giving players access to remote play and PSN’s back-catalogue of PS One Classics.

When Sony announced the Xperia Z3, their new flagship smartphone, would have remote play you can imagine that people considering getting a Vita would much rather get an Xperia Z3.

The announcement came at Sony’s IFA 2014 conference.

Like most Sony smartphones, the Z3 is a pretty piece of hardware that boasts a 2.5GHz quad-core Snapdragon 801 processor, 3GB of RAM, 5.2 inch 1080p display, a 20.7 megapixel camera as well as some nifty features such as DSEE HX which upscales low-res audio to near hi-res and DualShock 4 support to make remote play possible.

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It’s a lot like the Z2 in many ways and yet better in every way. A greater emphasis has even been put into battery life and prolonging said battery life. This is one of the reasons that Sony held off on sticking a 4k or even 2k display into the Z3.

The Xperia Z3 will retail for a projected $540 while the Vita is somewhere in the region of $250 for a bundle. However, the one gives you a highly capable smartphone that could last you a good few years with the kind of specs it has while the other is a handheld console that isn’t the 3DS and thus is not really getting much attention from developers aside from Sony’s own first-party ones. Even then, their efforts have been… lacking.

I don’t know about you but given the choice, I’d jump on that Xperia Z3.

As soon as PS4 gets access to the PS One classics library, the Xperia Z3 will be everything your Vita is and more. The fact that it is capable of DualShock 4 support also means that we could see PlayStation Now, Sony’s Gaikai-based streaming service, find its way onto the Z3.

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Assassin’s Creed Unity Or Rogue? You Decide With These Screenshots http://egmr.net/2014/09/assassins-creed-unity-rogue-decide-screenshots/ http://egmr.net/2014/09/assassins-creed-unity-rogue-decide-screenshots/#comments Wed, 03 Sep 2014 07:30:21 +0000 http://egmr.net/?p=155635 It’s hardly fair to compare to a current-gen game with a last-gen game. It’s like comparing water to an HDMI cable. This year we’re getting two new major Assassin’s Creed […]

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It’s hardly fair to compare to a current-gen game with a last-gen game. It’s like comparing water to an HDMI cable. This year we’re getting two new major Assassin’s Creed titles for the first time ever. Is it a milked franchise finally approaching oversaturation or simply Ubisoft not wanting to have a crappy port to last-gen? Probably a bit of both.

Unity has all the tech behind it. Big crowds, no playabale female characters, pretty visuals and next-gen parkour. It also has a back to basics approach to the AC gameplay.

However, where it lacks in story Assassin’s Creed: Rogue promises a far more intriguing tale of an Assassin turned rogue (heh) to join the Templars. The downside? It looks like Assassin’s Creed IV all over again.

Where Unity has Arno and Elise forming a romance, Rogue has Shay and Haytham forming a bromance.

Where Unity has co-op, Rogue has boats.

Take a look at the screenshots below and decide which one appeals more to you. For reasons unbeknownst to me, the Rogue screenshots are in ultra high resolution. In this case last-gen might just looks better. Go figure.

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Is It Finally Time To Move On From Street Fighter IV? http://egmr.net/2014/09/finally-time-move-street-fighter-iv/ http://egmr.net/2014/09/finally-time-move-street-fighter-iv/#comments Wed, 03 Sep 2014 06:45:16 +0000 http://egmr.net/?p=155634 Street Fighter IV is great. It is one of the few games that we consider near-perfect. I don’t really see it but hey, I’m a lover not a fighter. Or […]

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Street Fighter IV is great. It is one of the few games that we consider near-perfect. I don’t really see it but hey, I’m a lover not a fighter. Or perhaps I’ve always tended towards Tekken because who doesn’t like a fighter with a Cheetah’s head?

The problem is that we’ve had a dozen different versions of Street Fighter IV since it released in 2008. We’ve Ultra, Super, Mega, Hyper, Arcade and Street Fighter with Cheese.

That’s a few too many, even if I made half of them up.

Street Fighter IV lead developer, Yoshinori Ono tweeted that him and SF developer, Dimps, are looking to recruit fresh blood for a new fighting game.

The original job listing can be found on Japanese site Imagica Digitalscape.

Dimps may not sound familiar to some. They co-developed Street Fighter IV with Capcom.

The job listing gives nothing away other than that this is “next-generation fighting game.” That’s hardly a surprise though. Ono let slip that the studio was working on a PS4 fighting game back in July.

The most likely would of course be Street Fighter V. Less obvious and more groansome might be Ultra Street Fighter IV: Hyper Arcade Remix Edition V2 ft. Lil’ Wayne.

What would you like this new and mysterious game to be?

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Over 600 Developers Have Called For An End To All The Hate, Harassment And Hellfire http://egmr.net/2014/09/600-developers-called-end-hate-harassment-hellfire/ http://egmr.net/2014/09/600-developers-called-end-hate-harassment-hellfire/#comments Tue, 02 Sep 2014 06:45:42 +0000 http://egmr.net/?p=155522 Zoe Quinn, Anita Sarkeesian, Tim Schafer, Jim Sterling – these are just a few of the individuals who have been subject to hate, death threats and harassment because they supposedly […]

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Zoe Quinn, Anita Sarkeesian, Tim Schafer, Jim Sterling – these are just a few of the individuals who have been subject to hate, death threats and harassment because they supposedly lie on some side of a perceived fence. This “us or them” mentality that advocates picking a side or being categorised to a side is absurd.

It’s early on a Tuesday morning and I am not conscious enough to fully get into all those issues. So instead I will simply say that there are real issues to be discussed here and they are being whittled down to the neanderthal simplicity of console flame wars because some people find it easier to shout in black and white than to debate over the full spectrum. Also, Caveshen wrote a thing yesterday that says it perfectly.

Lately, the gaming industry has been a broiling spot of seething hate and harassment. More so than usual and a colossal number of developers have had enough.

In an open letter to the community developers from companies such as EA, Ubisoft, Bungie, Sony, Infinity Ward, Bioware, Blizzard, Microsoft, Riot, Epic and Paradox, Crystal Dynamics, Telltale Games, as well as indie developers like Tim Schafer and Rami Ismail stated that everyone “has the right to play games, criticize games and make games without getting harassed or threatened.”

The letter is short and succinct. Read it in full below:

We believe that everyone, no matter what gender, sexual orientation, ethnicity, or religion has the right to play games, criticize games and make games without getting harassed or threatened. It is the diversity of our community that allows games to flourish.

If you see threats of violence or harm in comments on Steam, YouTube, Twitch, Twitter, Facebook or reddit, please take a minute to report them on the respective sites.

If you see hateful, harassing speech, take a public stand against it and make the gaming community a more enjoyable space to be in.

That’s it. That’s the simplest way to put it, really. You can read the full list of signatories here.

If I may add a bit to it: it is perfectly fine to disagree with Sarkeesian, Quinn, me, Caveshen, Jesus, whoever. However, just because you don’t agree with what they’re saying does not mean that what they are saying is an attack on you. In an ideal world that disagreement would be your platform to Tweet to the person in question or leave a comment on the post or some form of communication wherein you try to establish a discussion. A level-headed debate which can be beneficial to both sides.

That is the ideal case but humans love war. We love to draw lines in the sand and fight. When we don’t have a real cause to fight for we will fabricate one. If we weren’t so intent on picking fights then immersing oneself in the gaming industry wouldn’t be akin to taking an acid bath.

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Dying Light Can Scale Anything Except Store Shelves It Seems http://egmr.net/2014/09/dying-light-can-scale-anything-except-store-shelves-seems/ http://egmr.net/2014/09/dying-light-can-scale-anything-except-store-shelves-seems/#comments Tue, 02 Sep 2014 06:00:06 +0000 http://egmr.net/?p=155519 The headline may be a bit obtuse but then so are all of us. Dying Light is a mostly promising game. Equal parts Mirror’s Edge, Dead Rising and zombie survival […]

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The headline may be a bit obtuse but then so are all of us. Dying Light is a mostly promising game. Equal parts Mirror’s Edge, Dead Rising and zombie survival game. That’s a pretty good combination. Maybe not as good as Halo Borderlands but hey, not everyone can be Destiny.

The problem is that Dying Light has been delayed several times now and will (hopefully) finally release in February in some state. It’s anyone’s guess what state that may be. That said, the game is still looking good.

As much is evident from the latest trailer on just how dedicated the game is to offering a natural free-running experience where anything is scalable. Techland calls it Natural Movement.

Lead Game Designer Maciej Binkowski said that, at first, they tried placing special objects in the environment that would allow the player to climb up various structures. When 50,000 objects still weren’t enough, they realized that they’ll have to find a different solution. Dying Light’s Natural Movement, as you can see in the video above, allows you to climb almost everything you see in the game, with smooth animations reminiscent of DICE’s Mirror’s Edge.

Game Programmer Bartosz Kulon said it might take players five or six hours to find your feet with this navigation system but once you get the hang of it, it will feel like an evolution in first-person gaming. That sounds like a lot of fluff which I’ll believe when I see.

That said, Dying Light is looking interesting and we can only hope it will be great at release.

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Get An Extended Fix Of Mortal Kombat X, There Will Be Blood http://egmr.net/2014/09/get-extended-fix-mortal-kombat-x-will-blood/ http://egmr.net/2014/09/get-extended-fix-mortal-kombat-x-will-blood/#comments Mon, 01 Sep 2014 07:30:01 +0000 http://egmr.net/?p=155462 Mortal Kombat X is the follow-up from 2012’s re-invigoration of the Mortal Kombat series and by extension Injustice: Gods Among Us since Injustice and MK IX share a lot of […]

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Mortal Kombat X is the follow-up from 2012’s re-invigoration of the Mortal Kombat series and by extension Injustice: Gods Among Us since Injustice and MK IX share a lot of DNA. Thus far we’ve seen bits and pieces of Mortal Kombat X but at PAX over the weekend attendees were treated to a stage demo.

Behind the scenes GameSpot’s Danny O’Dwyer sat down with NetherRealms’ Adam Urbano to talk about the new game. Two things to note: O’Dwyer’s accent matches his name and Urbano is perhaps the only man in gaming who wears a tie. Ahmadinejad would disapprove.

The stage demo follows along with the interview. Enjoy.

Also, a comment pulled from YouTube: “Can you turn the blood off?”

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