#egmr » Rudolf http://egmr.net Let's Talk Games — Videogame News, Reviews & Opinions Thu, 20 Nov 2014 15:04:45 +0000 en-US hourly 1 http://wordpress.org/?v=4.0 Wolf’s Wicked Words: End Year Exams And Your Reason For Playing Games http://egmr.net/2014/10/wolfs-wicked-words-end-year-exams-reason-playing-games/ http://egmr.net/2014/10/wolfs-wicked-words-end-year-exams-reason-playing-games/#comments Wed, 22 Oct 2014 09:00:44 +0000 http://egmr.net/?p=160767 It is that time of year again. Yes, that time of year. The time of year when so many gaming folks are writing their final year exams for whichever they […]

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It is that time of year again. Yes, that time of year. The time of year when so many gaming folks are writing their final year exams for whichever they are studying and as a result, gaming is forced to take a back seat to the arduous, yet important duties of studying.

That is commendable and I too have put gaming on the back burner for now for the sake of providing a swift boot to the posterior of this final stretch in the year of 2014. Well, I say a solidly powered kick in the hindquarters, but I will be happy and satisfied by a noteworthy tickle as long as it means I can put this year behind me.

While most folks are doing their best in order to provide the aforementioned kick right between the exams’ cheeks, what about gaming? Gaming takes a backseat and not without reason, folks. Priorities are what needs to be taken into account and as much as I and most gamers would like to write a test about their favourite game’s story or gameplay mechanics, that is, however, sadly not the case. Imagine a world like that, we would actually look forward to a test or exam.

I do feel, counter intuitively, that gaming still holds a important time during these study-infested times. Instead of calming down or taking a break by means of sacrificing an animal to the examination deity, why not wind down and play a game, preferably mindless or relaxing in between hectic times. It would not be ethical for anyone to actually suggest this, but let’s face it, gaming is our lives and we spend a lot of time in these fictitious worlds, so why not utilise these worlds in order to maintain a relative state of sanity before you feel as though a damp albeit blunt rock would make for the ideal wrist cutting tool simply because you’re withholding yourself from a means of escape. If you, however, do not make these calls, I recommend stamp collecting, knitting and / or needle sampling. (Please don’t tell your guardian that some bloke on the internet told you to play games instead of studying.) If you are indeed the one calling the shots, I recommend gaming in short bouts with moderation being the order of the day.

Because in the end of the day, gaming is my own personal method of therapy and I prefer not to assault anyone that passes me in the streets or shopping malls simply because my hobby has been taken away, even if it is only temporary.

Which brings me to a question rather than a statement at the end of an opinion piece. Why do you game?

Some game for fun, relaxation, the needed gaming fix in order to stay sane or simply for pwning noobs in the competitive side of gaming. In which of these do you fall or do you hover comfortably somewhere in between.

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Ladies And Gentlemen, From The Creators Of Surgeon Simulator – I Am Bread http://egmr.net/2014/10/ladies-gentlemen-creators-surgeon-simulator-bread/ http://egmr.net/2014/10/ladies-gentlemen-creators-surgeon-simulator-bread/#comments Mon, 20 Oct 2014 10:30:48 +0000 http://egmr.net/?p=160331 Brought to you by Bossa Studios, the folks behind the popular Surgeon Simulator. I Am Bread – a physics based game where you play as a slice of bread that […]

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Brought to you by Bossa Studios, the folks behind the popular Surgeon Simulator. I Am Bread – a physics based game where you play as a slice of bread that can move around the environment and fling itself through the air of the immediate area by means of appliances. You have to maintain a level of “Edibility” while increasing your “Deliciousness”. Sounds easy, but watch the video above and you’ll know that it does not look like a straight forward task. There is also a moment where the slice of bread in question attempts to copulate with another whole bread. That will either chase you away or guarantee you buying the game.

Wait, let me guess. You’re thinking somewhere along the lines right now about one of the following: “LOL, oh, so random!!!11!!” or “Why?” or “What is this? or maybe “What is life even?”

Well, I do not blame you for thinking that, but to me personally, there is a certain something about these small and for use of a better word, “random” games that I quite like. Who knows? Maybe it’ll be a game of the year contender?

What do you think? Are you sold on this game or not?

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rAge 2014: Gape At These Meticulously Detailed Figurines http://egmr.net/2014/10/rage-2014-gape-meticulously-detailed-figurines/ http://egmr.net/2014/10/rage-2014-gape-meticulously-detailed-figurines/#comments Fri, 17 Oct 2014 15:00:07 +0000 http://egmr.net/?p=160301 rAge 2014 kicked off exactly one week ago and what better way to commemorate its memory than to share photos of figurines on display for those who perhaps could not […]

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rAge 2014 kicked off exactly one week ago and what better way to commemorate its memory than to share photos of figurines on display for those who perhaps could not attend.

Figurines may not serve a purpose with functionality in mind, but for those who appreciate them or the source material they originate from there is an undeniable sense of glee when you realise that Songbird is creepily staring at you while you sleep. Never blinking and always meeting your gaze as you awake each and every morning. An everlasting and ever-patient resin companion.

Below you’ll find a gallery filled with photos of the figurines on display. Ranging from Predator to Marvel superheroes to the grimacing and always angry General Zod.

Enjoy and let us know what you think.

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rAge 2014: LEGO Batman 3: Beyond Gotham Literally Goes Beyond Gotham http://egmr.net/2014/10/rage-2014-lego-batman-3-beyond-gotham/ http://egmr.net/2014/10/rage-2014-lego-batman-3-beyond-gotham/#comments Wed, 15 Oct 2014 12:45:33 +0000 http://egmr.net/?p=159465 As one who really enjoys the LEGO games, I cannot deny the fact that the same recipe is followed for each and every game with a few minor additions and […]

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As one who really enjoys the LEGO games, I cannot deny the fact that the same recipe is followed for each and every game with a few minor additions and improvements along the way, but what does the playable demo at rAge 2014 provide?

Well, the playable demo is certainly indicative of the same formula being followed, but at least no one complains about the resolution and framerate, so all is well. The playable demo offered two segments, first being a mini-stage of the player flying around in space gradually destroying an enemy ship that spews forth small fighter ships and the occasional tentacle in need of a large missile to be fired upon. It plays almost exactly like Resogun for the PS4. The LEGO games certainly do like to add the mini-games such as this in between all the walking around and punching. Punching everything for that matter in order to for the desired object to spew forth LEGO studs.

The section that followed is certainly familiar to those who have played any LEGO game. You have to navigate an area and the characters at your disposal’s abilities in order to progress. Each character had their use – Flash uses his speed to swiftly assemble a means to an end in order to progress. Much like that of the Master Bulders in the LEGO Movie The Videogame. Cyborg can change his suit into many different styles and with each style, a new set of abilities are presented to the player. For this specific level, you needed to transform him in order to make use of magnetic abilities and the use of bombs.

LEGO Batman 3 Dudes

To be completely honest, this is what you can expect from a new LEGO game, but the fresh coat of paint and use of other DC superheroes in Gotham and even space is maybe enough to convince a LEGO game fan to pick this one up.

The combo system of LEGO Marvel Superheroes makes a return and I am tremendously happy to have it in a LEGO game once again. It made fighting blokes and picking up studs quickly after a battle exciting. The LEGO games in between LEGO Marvel Superheroes and this one felt as though something was missing.

Did you have a chance to play LEGO Batman 3: Beyond Gotham at rAge this year, if so, what did you think?

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rAge 2014: Splatoon Is Colourfully Chaotic http://egmr.net/2014/10/rage-2014-splatoon-colourfully-chaotic/ http://egmr.net/2014/10/rage-2014-splatoon-colourfully-chaotic/#comments Mon, 13 Oct 2014 10:30:57 +0000 http://egmr.net/?p=158734 rAge 2014 is now but a memory, but what an overcrowded and fun-filled memory it is. Many games were playable and we’ll be bringing you coverage of the playable games […]

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rAge 2014 is now but a memory, but what an overcrowded and fun-filled memory it is. Many games were playable and we’ll be bringing you coverage of the playable games on display.

Splatoon is one of the upcoming Nintendo games for the Wii U and is set to release early 2015.

If you’re unfamiliar with Splatoon, it is a third person team-based shooter with two teams consisting out of four players each. This sounds quite familiar, doesn’t it? Well, yes, but the game’s goal is not to simply rack up as many enemy kills as possible, but rather to colour the map with your team’s colour before the timer runs out.

You start with a standard ink spewing gun that has a limited supply of ink. You use this weapon to colour the environment and / or “splatter” the opposing team’s members if they get in your way, which they certainly will do.

A match starts with your team spewing ink as soon as the game starts on any nearby terrain. The static objects, walls and ground will very swiftly either be green or purple – the two team colours the demo provided.

Your ink runs out rather quickly, but you have the ability to transform into a squid – a way to gradually refill your ink meter and hide from enemies. You can traverse swiftly around your teams colour while in squid form, be it on the ground or splattered walls. You are slowed and take damage from incoming enemy ink or from walking over enemy ink.

Ink grenades and a ink-filled bazooka makes for a quick way to either blast an enemy out of existence or cover an area very quickly with you guessed it, ink.

Once the timer runs out, the decided win is not based on kills, but rather which team has the highest percentage of the map covered with their colour.

The game’s visuals are cartoon-like and fits within the whole goal of the game quite well. Be sure to ready your ears for a lot of “bloop” noises if you plan on picking this up on release.

Did you have a chance to play Splatoon? What did you think of it?

Splatoon 2

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Wolf’s Wicked Words: A Perplexing Playable Teaser Twinkles With Promise http://egmr.net/2014/10/wolfs-wicked-words-perplexing-playable-teaser-twinkles-promise/ http://egmr.net/2014/10/wolfs-wicked-words-perplexing-playable-teaser-twinkles-promise/#comments Wed, 08 Oct 2014 09:00:30 +0000 http://egmr.net/?p=158384 (Note: I usually go for the more pleasant looking images, but I chose this one. Why? That’s an in-game screen capture of the Silent Hills playable teaser. Let it soak […]

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(Note: I usually go for the more pleasant looking images, but I chose this one. Why? That’s an in-game screen capture of the Silent Hills playable teaser. Let it soak in a while. Even I that really love horror titles will have a difficult time with visuals of this quality while simultaneously avoid damage to my current desk chair.)

I am a bit late to the Silent Hills playable teaser debacle and boy, do I wish I had a PlayStation 4 now. Sure, this playable teaser looks daunting, but oh, so good. A simple walkthrough of this 30+ minute teaser already provided me with ample goosebumps – something that usually only takes effect when I am indeed the one playing the game.

There are two aspects I’d like to address today with regards to the aforementioned playable teaser.

The in-game visuals resulted in a facial expression of sheer bafflement and I mean look at that face up there. The decaying house you’re repeatedly parading through offered a second look on its own, but as soon as the apparition(s) appeared I had to focus to remind myself that this is indeed a “game”. With visuals such as these, an atmosphere as thick and sound design as unnerving as this I may think twice before recommending horror titles to those who feel different than I. (Maybe if I’m in a sadistic mood one day, so no promises made.)

They nailed the pacing on its head and if the same attention is given to Silent Hills, I cannot wait to play it myself. Let’s face it, I am desperate to play the teaser, never mind the final finished game.

The other aspect I’d like to mention is the cryptic nature of hidden messages, head scratching theories and photo fragments throughout the teaser. Who’s doing was this? Guillermo del Toro, Hideo Kojima or someone else on the team? Whoever that might be, I love them regardless. I hope that other companies are paying attention to this playable teaser. It has more mystery surrounding it, hidden messages and methods to reach its end successfully, alongside a well paced experience with jaw-dropping visuals of a freakish apparition(s) seen throughout the teaser in multiple locations and it’s free!

That’s either the best marketing for a horror title or pure dedication on the team’s side. Personally, I feel that it is both of those.

If Outlast wasn’t enough proof for someone that horror games are still alive, well and able to scare someone a plenty while running about an insane asylum with a camcorder in one hand and stolen muscle relaxers in the other, simply point them to this playable teaser. It’s expertly done and available to anyone who has a PS4.

I am looking forward to play this myself one day, but in the meanwhile, please drop a comment below and tell us about your experiences with it. Also, did you squeal at one point or another? (No,  you won’t be judged.)

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Feast Your Eyes On These New The Witcher 3: Wild Hunt Screenshots http://egmr.net/2014/10/witcher-3-screenshots/ http://egmr.net/2014/10/witcher-3-screenshots/#comments Mon, 06 Oct 2014 10:30:48 +0000 http://egmr.net/?p=158131 The Witcher 3: Wild Hunt was set to release during 2014, but CD Projekt Red announced that it will be delayed and it’s now set to release on 25 February […]

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The Witcher 3: Wild Hunt was set to release during 2014, but CD Projekt Red announced that it will be delayed and it’s now set to release on 25 February 2015 on PS4, Xbox One and PC.

They’ve recently released these screenshots, to be found down yonder for your viewing pleasure, and personally I feel that it is looking to be all the more stunning as we see new gameplay and screenshots like these. It is only four screenshots, but it showcases two types of enemies standing in Geralt’s way, a character in this world and the world itself – spoiler alert: the world looks amazing.

CD Projekt Red has shown in the past that their priorities are in the right place and with The Witcher 2: Assassin of Kings being my favourite Western RPG, I have high hopes that this open-world RPG is set to raise the bar even more.

What do you think of the screenshots below and are you also excited for The Witcher 3’s release?

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Watch Assassin’s Creed Unity’s Customisation And Co-Op Gameplay At Work http://egmr.net/2014/09/watch-assassins-creed-unity-customisation-co-op-gameplay-work/ http://egmr.net/2014/09/watch-assassins-creed-unity-customisation-co-op-gameplay-work/#comments Mon, 29 Sep 2014 10:30:45 +0000 http://egmr.net/?p=157701 Assassin’s Creed has come a long way alongside us gamers and while annual releases seems to be its current desired trait, integrated cooperative gameplay has lifted its head from underneath […]

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Assassin’s Creed has come a long way alongside us gamers and while annual releases seems to be its current desired trait, integrated cooperative gameplay has lifted its head from underneath the humungous pile of four players cooperative titles with Assassin’s Creed Unity.

While I still am a fan of the series I do feel that this has turned into something else entirely with yearly releases and oddly implemented features, I suppose we just roll with it and who knows, may it will blow us away?

Assassin’s Creed Unity was originally set for release in October 2014, but after a minor delay, the game is now to come out during November 2014.

The game is the first to release exclusively on current-gen consoles, leaving blokes with last-gen consoles fresh out of luck, but it does look like a promising title that is set during the French Revolution.

Above you’ll find a video showcasing the cooperative aspects and customisation options within the game. Previous games enabled you to buy new outfits, but this new title seems to take the approach to customise your assassin’s attire to a whole other level.

Are you excited for this soon to be released Assassin’s Creed and will you also seek to dye your assassin’s clothes to a light pink with green spots on the elbows?

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Wolf’s Wicked Words: Obscure Sets Of Ideas http://egmr.net/2014/09/wolfs-wicked-words-obscure-sets-ideas/ http://egmr.net/2014/09/wolfs-wicked-words-obscure-sets-ideas/#comments Wed, 24 Sep 2014 09:00:37 +0000 http://egmr.net/?p=157473 My favourite forms of media each occasionally have different oddly placed ideas put together that might fall into what some people might call: “LOL oh so random!!1!” or “wEiRd”, but […]

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My favourite forms of media each occasionally have different oddly placed ideas put together that might fall into what some people might call: “LOL oh so random!!1!” or “wEiRd”, but my personal opinion is that these odd ducks each have their own place and to be perfectly blunt; they make me happy.

Your Lollipop Chainsaws, your MirrorMasks and your Coralines each have their own unique place in their respective form of entertainment. For the unsuspected eye, they may appear as though a sizable handful of unorthodox ideas have been taken, scattered across the kitchen worktop and the first few to be picked up by a miniature zebra seeking an ideal travel agency must be used to form your story, be it a game, film or novel.

I’ve regularly noticed these strange sets of concepts throughout my time with games and there is very little to no doubt when it comes to the Japanese scene or more specifically Suda 51’s games. I recently stole Killer Is Dead and knew the chance for a complete over the top premise, ludicrous scenes, contract killers and scenarios that will baffle even the most of understanding individuals. Behold, that is indeed the case. I’ve used the protagonist’s cyborg-esque arm to imitate an organic hand, sliced through lots of robot things – some of which appear like their fashion designer’s origins lie within one of the nine circles of Hell, walked around a surreal Alice in Wonderland themed area and fought a lady that turned into something you’d expect to see in a Resident Evil game. The best part is that I have yet to tell you about other scenarios along my path and I’ve barley started playing. I could also list the gold-plated underwear-wearing supposed god of the moon and the fact that I am able to seduce ladies by staring at them when they are not looking where after I present them with gifts and receive an upgrade for combat purposes via intimate means. Why? I don’t know and I don’t care. I’ve had a blast so far. (Not due to the seducing ladies part, but because of the sheer sense of bafflement this game provides.)

This had me thinking of the other games I played and adored with Suda 51’s name on the cover. Shadows of the Damned – a comedic venture into the grimiest of Hells to rescue your girlfriend from a six-eyed demon lord whose path is not quite family friendly in nature. Don’t forget about shooting gigantic demons in an adult shop themed district with your newly upgraded Big Boner. (It’s a handgun – no, not like that.) That is but a mere few aspects once again, but do I really need to elaborate further?

While this will most certainly not be for each and every gamer amidst the landscape, I personally feel that the sheer ludicrousness is something that deserves a respective tip of the hat. We see a ton of games that play it safe with content and fix their ideas within a certain set of rules. That’s fine – there is nothing wrong with that, but I do admire the confidence and guts these guys have with the approach to their games.

I mentioned Alice in Wonderland earlier and I feel that Alice Madness Returns also deserves a mention when it comes to unorthodox, yet fully functioning ideas within their given story. The real world is dreary and the character design of humans are perplexing. Not that Wonderland itself is full of laughs; it has had its fair share of difficulties and even your helper in this world is mischievous to say the least. A game with the guts to end on a fitting, yet uncomfortable note with a determined sense of hopelessness.

These unconventional games are important and provide me with a concrete sense of admiration. They are not for everyone and thus not everyone will agree with me. What exactly am I trying to say? I’m not too sure myself, but what I can say is what this has been. A love letter to any and all games with the guts to shy away from comfort zones with confidence.

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Enjoy This Hour-Long Grim Fandango Remastered PAX 2014 Panel Video http://egmr.net/2014/09/enjoy-hour-long-grim-fandango-remastered-pax-2014-panel-video/ http://egmr.net/2014/09/enjoy-hour-long-grim-fandango-remastered-pax-2014-panel-video/#comments Mon, 22 Sep 2014 10:30:22 +0000 http://egmr.net/?p=157291 When Grim Fandango Remastered was announced at E3 earlier this year I, personally, wished that I could’ve been in the front row of the Sony press conference cheering with delight. […]

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When Grim Fandango Remastered was announced at E3 earlier this year I, personally, wished that I could’ve been in the front row of the Sony press conference cheering with delight. An all time personal favourite is getting a re-release and I believe this specific “remastered” edition is one that holds incredible merit.

Above you’ll find an hour long video with behind the scenes footage for the re-release and the panel from PAX Prime 2014 with creator Tim Schafer, Peter Chan – concept artist,  Peter McConnell – composer and Matt Hansen – exectutive producer for Grim Fandango Remastered.

For those who are unfamiliar with the fifteen year old Grim Fandango, the game follows the footsteps of a four year long journey of Manny Calavera – a salesperson in the Land of the Dead. His job is to assess clients / souls and assign the best travel package for them depending on their life before passing away to reach the Land of Eternal Rest.

Many more may be said about the plot, but I’ll leave the remastered version to speak for itself and hopefully those unfamiliar with the game will appreciate the story it provides once this reaches our grubby gaming hands.

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The Walking Dead And The Wolf Among Us To Recieve Next-Gen Treatment and Compilations Very Soon http://egmr.net/2014/09/walking-dead-wolf-among-us-recieve-next-gen-treatment-compilations-soon/ http://egmr.net/2014/09/walking-dead-wolf-among-us-recieve-next-gen-treatment-compilations-soon/#comments Mon, 15 Sep 2014 10:30:17 +0000 http://egmr.net/?p=156652 Telltale Games have proven themselves to be great storytellers. Both The Walking Dead and The Wolf Among Us have their roots in the comic department, but they’ve no doubt adapted […]

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Telltale Games have proven themselves to be great storytellers. Both The Walking Dead and The Wolf Among Us have their roots in the comic department, but they’ve no doubt adapted the stories to be compelling. It’s that kind of games that need to be played for yourself to know why they are so fascinating.

The Walking Dead’s Season One received its own boxed retail version and we are now treated to retail versions of both The Wolf Among Us and The Walking Dead Season Two. A great chance for those who have not yet played the digital versions.

PS4 and Xbox One owners will be able to download The Walking Dead Season 2 and The Wolf Among Us at the same time as the release of the retail versions for Ps3, Ps4, PS Vita, Xbox 360 and Xbox One.

Precise release dates have not been announced yet, but The Walking Dead Season Two will release during this coming October and after that The Wolf Among Us during November.

Be sure to check out our episodic reviews of The Wolf Among Us and The Walking Dead while you await the near-at-hand release.

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Wolf’s Wicked Words: Seasons Pass http://egmr.net/2014/09/wolfs-wicked-words-seasons-pass/ http://egmr.net/2014/09/wolfs-wicked-words-seasons-pass/#comments Wed, 10 Sep 2014 09:00:50 +0000 http://egmr.net/?p=156158 “A season for all things! A time to live and a time to die, a time to build… and a time to destroy!” - Andrew Ryan, BioShock Seasons pass. Be […]

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“A season for all things! A time to live and a time to die, a time to build… and a time to destroy!” - Andrew Ryan, BioShock

Seasons pass.

Be it a steadily growing sapling or monolithic bark-wearing elder keeping its watchful eyes on the entirety of nature, most trees endure the harsh set of circumstances throughout the different seasons. Summer displays the tree’s majestic beauty in full force. Autumn slowly drains the colour from its leaves. Each leaf gliding to the soil as its time of beauty comes to an inevitable close. Winter winds blow against the seemingly lifeless branches; offering no comfort to the bare arms stretching toward the heavens. Spring time arrives too late for the wooden giant as it appears all life has been taken by the preceding cold. Wait! Miniscule signs of life are brought forth from the brash and hardened bark. Previously displayed leaves and rain absorbed by the roots and soil to once again grant the tree the ability to shine with beauty.

Ideas abandoned. Taken again and made whole to once again unfold with charm.

Ideas within all forms of entertainment are recycled and there is nothing wrong with that. Familiar ideas are taken and a fresh twist may be put upon them and we’ve no doubt had some great games, books and movies to prove that.

However, I do not want to focus on ideas alone, but more along the lines of eras within the gaming medium and how we’ve seen a trend form, wash away with enough time provided and make an appearance once again – resulting in a once familiar and possibly over-saturated genre making a comeback tour and surprise long lost fans one more time.

Like many of us, I grew up with games and will most probably expire with games being an all time persistent passion. The very first genre of games I ever played were platformers. The original Prince of Persia and Super Mario Bros. Platformers were to me the epitome of gaming and it couldn’t get any better than that. Wolfenstein 3D entered my life and I didn’t think it could get any better. Doom and Quake 2 inhabited all my gaming time after that. Serious Same came along after them with its silly humour and made killing close to a thousand enemies before the end boss still enjoyable. We’re clearly within the era of old-school shooters here.

Old-school shooters were left aside when the military shooters came along. Medal of Honor and the original Call of Duty distracted me from the tongue in the cheek shooters with their more tactical approach. Call of Duty 4 came along and had the entire gaming industry throw up its hands, flip all tables where after everyone assembled the tables and PCs again and continue shooting each other in the face with a Skorpion sub-machine gun on the twitchy joy-filled Shipment map.

Time passed and I became rather bleak towards military shooters. The occasional old-school inspired shooter was and always will be welcome in my books. I played Wolfenstein The New Order earlier this year and how good it was to be back within the clutches of a shooter with a more old-school feel to it.

Annual releases is what, personally, numbs the excitement for a once beloved game series and I do believe that some time between tackling the next Assassin’s Creed wouldn’t go amiss. Take some time, give the anxious gamers something to look forward to and blow their minds when a game eventually releases.

Which game-filled series of leaves may make an unexpected appearance next?

My guess would be a full force return of full motion video games completely obliterating any and all other games on the market.

Is it just me? Alright-y then.

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Hotline Miami 2: Wrong Number Aims To Satisfy All The Synth-Inspired Bloodlust You Possess http://egmr.net/2014/09/preview-hotline-miami-2-wrong-number/ http://egmr.net/2014/09/preview-hotline-miami-2-wrong-number/#comments Wed, 03 Sep 2014 10:30:47 +0000 http://egmr.net/?p=155560 Hotline Miami 2: Wrong Number is the sequel to Hotline Miami, a two dimensional top-down action game which harboured a seemingly mindless violent nature, but if looked at closer the […]

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Hotline Miami 2: Wrong Number is the sequel to Hotline Miami, a two dimensional top-down action game which harboured a seemingly mindless violent nature, but if looked at closer the game revealed much more for the player to think about. Let’s have a look at what the sequel holds in store for players.

Name: Hotline Miami 2: Wrong Number
Genre:Top-down action / Bloodbath
Players: 1
Multiplayer: N/A
Platforms: PC, PS3, PS Vita, PS4
Developers: Dennaton Games
Publishers: Devolver Digital
Release Date: Q3 / Q4 2014
Price: $9.99

Hotline Miami 2: Wrong Number looks a lot like its predecessor at first glance, but as we delve deeper into the finer details, we’ll see that there is a lot of unexplored terrain this brutal game may set out to, uhm… explore.

Hotline Miami 2 Screenshot 1

The story is set to take place over different points in time, both before and after the events of the original game while primarily focusing on the events after. If you’ve not played the first game, please do before reading further with regards to the plot of the sequel.

The original game may have appeared to be a bloodthirsty murder fest without an ounce of brains as well as not being the game you show someone to prove that video games may indeed be interpreted as art, but following the story and finding out the main idea behind the instructions provided to Jacket, the original game’s protagonist/anti-hero, a more shocking and clearer picture started to develop.

Hotline Miami 2 Screenshot 2

While Hotline Miami primarily followed the footsteps of Jacket alongside another perspective of a previously encountered enemy once you’ve finished the “Final Chapter”, the sequel sets out far more confidently. You’ll play as different characters from different factions each with his/her own unique play styles – just like choosing from a variety of different masks, each with its own unique characteristic, in the original game.

One of these factions are “the Fans”, who idolizes Jacket from the original game and hope to follow in his footsteps. However, they end up killing random thugs hoping to also receive phone calls from certain people from the previous game with instructions. A rather bleak, albeit interesting way to describe players from the previous game with hopes towards the sequel. Among the Fans are two characters with Swan masks; a brother and sister, one armed with a chainsaw and the other with a firearm. You are able to control both characters at once. Personally, that sounds like a ton of chaotic fun.

Hotline Miami 2 Screenshot 3

Our next revealed playable character is the Detective. He starts the level by taking a shotgun from his car’s trunk and is described to play much like Jacket from the original game.

Hundreds of new sprite animations has been added to add even more brutality to an already potent mix of vibrant environments and retro art-style. The soundtrack has been taken highly into account by the creators. From what has been revealed of the soundtrack so far, it looks as if the game will have the same greatly coupled music to go with your daily dose of slaughter.

A level editor has been revealed and it seems like a pretty neat idea when wanting to try your luck at crafting your own retro Dark Souls level of impossibility.

 

Hotline Miami 2 Screenshot 4

 

Suspected Selling Points

  • New characters and gameplay mechanics will add flavour to an already tasty recipe
  • The level editor may add an additional amount of investment for players
  • The inclusion of different difficulty settings is great for some players who feel as though they’ve not been masochistic enough
  • Seeing the effects from the events of the original game ripple throughout the lives of other characters

 

Potential Pitfalls

  • May end up being simply more of the same, which is possible, but highly doubted

 

In the end, all we have to do is wait and see for ourselves how Dennaton Games has chosen to end the story of the Hotline Miami beast they have created. Personally, I am looking forward to this game with breathless enthusiasm and cannot wait to start playing and die shortly after starting the given level. Are you also excited to get some pixelated blood on your hands?

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Brighten Your Day With This Whimsical Video http://egmr.net/2014/09/brighten-day-whimsical-video/ http://egmr.net/2014/09/brighten-day-whimsical-video/#comments Mon, 01 Sep 2014 10:30:32 +0000 http://egmr.net/?p=155480 It’s by no means a secret when stating that the internet can truly be an entity of cynicism and the department of video games, when discussion is provoked, is no […]

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It’s by no means a secret when stating that the internet can truly be an entity of cynicism and the department of video games, when discussion is provoked, is no exception. Also, it’s Monday.

Let’s add something to the bluest of days during the week for all you good folks and even if only one smile is to be had then this video succeeded.

Brought to us by The Onion, a personal favourite YouTube channel, that occasionally albeit convincingly pokes fun at video games. Not in the typical condescending way, but definitely in a way for us to enjoy as gamers. They have made similar videos of Wolfenstein The New Order and The Evil Within – we’ll share them with you soon.

Enjoy and let’s hope the suicidal Monday thoughts are far away.

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Review: Back To Bed Is A Short Title, But Doesn’t Skimp On Charm http://egmr.net/2014/08/indie-review-back-bed/ http://egmr.net/2014/08/indie-review-back-bed/#comments Tue, 26 Aug 2014 06:00:15 +0000 http://egmr.net/?p=155036 Visit review on site for scoring. The whole concept of sleepwalking is something that I find tremendously fascinating, not necessarily due to the dangers and creepiness horror movies have connected […]

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Visit review on site for scoring.

The whole concept of sleepwalking is something that I find tremendously fascinating, not necessarily due to the dangers and creepiness horror movies have connected to the “act”, but more along the lines of whether the person knows what he or she is doing while walking about the place? Do they know what they are doing, but simply cannot stop themselves? Couple that with the boundless creativity one can play around with in regards to dreaming and you’ve got one interesting premise.

Enter Back to Bed – an indie puzzle game that takes the idea of sleepwalking in a creative dreamworld and combines it with an interesting art style that will more often than not play tricks on your eyes. You play as a dog-shaped character with a human face and your goal is simple: do not let Bob, a man that struggles with narcolepsy, wake up or fall from the edges of the terrain before he reaches his bed.

Back to Bed Screenshot

The game makes use of an isometric viewpoint, much like Bastion, and uses it effectively in order for you to see all possible paths without anything obscuring your view, except the deliberately misleading manner in which the art style comes into play. The powerful aesthetic and feel the game has is no doubt thanks to the visuals – it immediately reminded me of the surreal paintings from Salvador Dalí. It fits within the dream-like state of the world and characters really well.

Every now and again between levels you’ll be treated to short scenes that explains a little bit of what you’ll encounter next while traipsing around and placing objects in Bob’s path in order to get him safely back to bed.

Back to Bed Screenshot 2

The game starts out very simple with you having to place a gigantic apple in Bob’s path to avoid him from falling off the edge of the map. A disembodied voice, which I personally adore, explains to us that sleepwalkers walk in a clockwise fashion, resulting in Bob turning right when scenery or objects obscure his path ahead. You have to keep this in mind at all times in order to think ahead before placing objects in his path.

As you progress, you’ll be presented with more complex levels and more obstacles in both your and Bob’s path. You begin with simple puzzles where you only need to place a few gigantic apples in Bob’s way, where after you will need to get rid of alarm clocks also walking in a clockwise fashion, waking Bob, resulting in failure and a needed restart of the level. Later you’ll learn that timing of the objects placed is key to success. Every so often you’ll be greeted by a new type of obstacle to overcome and it does prevent puzzles from becoming stale.

Back to Bed Screenshot 3

Controls simply include the use of the mouse to move around, pick up and place objects. It is recommended by the game that you use a controller, but I found both mouse and controller to be perfectly up to the task.

The game is relatively short, but will have you scratching your head from time to time – especially when you’ve finished the game and unlocked the Nightmare versions of the previously completed levels. There is no shortage of content with regards to diversity in challenges to overcome, despite the short time needed to complete the game, it still comes highly recommended for being very affordable.

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Review: Risen 3: Titan Lords Never Quite Rises Above Being A Tepid Slog http://egmr.net/2014/08/review-risen-3-titan-lords/ http://egmr.net/2014/08/review-risen-3-titan-lords/#comments Mon, 25 Aug 2014 10:30:29 +0000 http://egmr.net/?p=154924 Visit review on site for scoring. How many quests have we as gamers undertaken in role-playing games provided to us by non-player characters whose feet supposedly seem to be cemented […]

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How many quests have we as gamers undertaken in role-playing games provided to us by non-player characters whose feet supposedly seem to be cemented into the terrain they so adore standing on? We pursue so many required objects and pursue the last known location of so many missing people that by the end of our lives, we’ve been more heroic than most movie stars with the ability to wring around someone’s neck by sheer clenching of the posterior. RPG’s more often than not provide players with a mountainous world to explore and lots of quests to undertake; be they fetch quests or simple go to that place and kill everything inspired in their execution, it always has some charm to it when leveling up and making your playable character stronger than Zeus tackling the monster that is the petrol price, no matter how frivolous or nonsensical the aforementioned quests may be.

However, with Risen 3: Titan Lords I have to forget about all that. Why? Quite simply because it is a game with anarchic and disordered gameplay design choices and while that in itself is merely one way of describing it, it sadly is more of a chore to play the game than anything else.

Risen 3 Screenshot

The previous Risen games had a rather infamous quality of being bad, but enjoyable all the same – Risen 3, however, does little to refresh or improve upon previous titles.

Following the events of Risen 2: Dark Waters, our story begins on the open seas aboard a ship being attacked by a group of baddies. After swiftly ridding the ship of this threat, our hero makes his way to dry land in pursuit of treasure, being a pirate and all. Events swiftly take a turn for the worst after a seemingly promising trail and our hero finds himself six feet under the ground. It may seem like a spoiler and quite Game of Thrones in nature, but this is right at the beginning and the story continues with a hero that is more or less intact. He is alive once more, thanks to a future quest provider who appears to have more than one voice actor depending on the dialogue branch you’ve selected, but missing his soul amongst the darkness that has arisen. He must take pursuit in reclaiming his soul and find his missing crew, which at first sounds like a promising plot alongside dream sequences with a rather eerie feel to it, that I quite like. However, as you venture further and spend many hours prancing around the world in pursuit of a quest marker that sometimes disappear all together, you start to feel a sense of growing frustration.

Risen 3 Screenshot 2

I wish that navigation was all I had a problem with in this game, but sadly that is not the case. Not before long, you’ll have a bunch of quests to choose from and I, personally, like the idea of having multiple choices with regards to where I am able to go from the get-go, but the quest / logbook interface leaves a lot to be desired. There is no indication as to which quests are main story quests and side quests. These quests later divide or branch into more quests, leaving the player feeling lost when they’ve traveled and actually figured out where to go next when encountering ridiculously strong enemies – not to mention the dead ends one may only access once you’ve progressed far enough into the story. How do you know you’ve gained access to these previously mentioned areas? I wish I could tell you.

Risen 3 Screenshot 3

The game’s combat system is frustrating and even punishing to say the least and while I certainly am able to look past navigational quibbles and graphical shortcomings; gameplay needs to be fun and responsive to begin with. I use the word: “frustrating” not lightly. I have no problem with a game being challenging. Many other games out there manages to be challenging which constantly keeps you on your toes and still end up fun at the same time. The reason for this is that you still feel able even though the odds are against you. You still feel able despite the bloodthirsty horde descending on your underdeveloped rear end. You are able to dodge and block attacks, but almost all enemies attack multiple times in succession without enabling you a chance to return the favour. After a while your block is negated and you’ve been bitten three times in a row by an overgrown spider before being able to dodge or roll away.

As you grow stronger and gain better equipment, this becomes less of an issue, but I’m afraid to say that it is too late to drown out the voices at that point in time. Scattered throughout the environment you will find spells/magical abilities which are useful for both combat and exploration, but they are limited to a number of use instead of a cool down period or a depleting manna pool. The game had me sold at the beginning as I was enabled to fly around as a parrot, but even that spell is severely limited as you can only ascend for a limited amount before you descend back down without having a change to explore more. If that spell was not limited in such a way and enabled you to scout ahead at any given time, it would’ve been much more enjoyable.

Risen 3 Screenshot 4

The game’s visuals are decent and quite pretty at times. I’ve seen the visuals on PC and it does look much better than the Xbox 360 version I’ve played. It does lend the world a certain feeling that I like, but unfortunately there were several graphical glitches and texture problems throughout. I quite liked the soundtrack and it is probably the only element in the game I do not have a problem with. A few more ambient tracks while exploring or fighting would’ve definitely improved the overall game as well.

Risen 3 might not be a bad game by any means but aside from the soundtrack there is little to no reason to pick it up.

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Gaze Upon These Enrapturing Batman Arkham Knight Screenshots http://egmr.net/2014/08/gaze-upon-enrapturing-batman-arkham-knight-screenshots/ http://egmr.net/2014/08/gaze-upon-enrapturing-batman-arkham-knight-screenshots/#comments Mon, 18 Aug 2014 06:00:30 +0000 http://egmr.net/?p=154326 Developer Rocksteady has proven with their two Batman Arkham games that they know how to make a well crafted and compelling Batman game. They’re now at work with the third […]

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Developer Rocksteady has proven with their two Batman Arkham games that they know how to make a well crafted and compelling Batman game. They’re now at work with the third and possibly final Arkham title: Batman Arkham Knight. We’ll do our best to forget Arkham Origins, because Rocksteady is behind the steering wheel of this one. A genuinely impressive looking one I might add.

Have a look at this gameplay footage if you’re not entirely convinced already. Spoiler Alert: It looks amazing.

Screenshots of Arkham Knight may be found down yonder and I must state that this game is already looking to be a graphical beast. What’s even more impressive is the environment’s scale coupled with this level of detail.

The game was supposed to be released this year, but was earlier announced to be delayed until 2015.

My list of games when eventually acquiring a PS4 is growing at steady pace.

Are you also looking forward to this one?

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Wolf’s Wicked Words: The Cooperative Skepticism http://egmr.net/2014/08/wolfs-wicked-words-cooperative-skepticism/ http://egmr.net/2014/08/wolfs-wicked-words-cooperative-skepticism/#comments Wed, 13 Aug 2014 09:00:44 +0000 http://egmr.net/?p=154027 Let us get all the Assassin’s Creed Unity “female assassins are hard to animate” deal away from this discussion as far as possible. See? It’s been moved about two meters […]

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Let us get all the Assassin’s Creed Unity “female assassins are hard to animate” deal away from this discussion as far as possible. See? It’s been moved about two meters to the left – right next to the Duke Nukem Forever “wallboobs” statue.

Right! Where to begin? Ah, yes! Assassin’s Creed Unity looks great. The more refined combat, the awe-inspiring visuals, the new way of traversing the environment and the absolutely jaw-droppingly fitting time period of the French Revolution. Despite the inclusion of a cover system that made it look like any other recent Ubisoft game – it simply looks amazing.

However, there is this nagging and tremendously persistent scratching in my head that the doctors cannot find a solution for. I did not tell them it’s gaming related, but I had an urge to see the extent of their diagnosing abilities. Yes, it’s the cooperative gameplay integrated into the main game.

The previous Assassin’s Creed titles had multiplayer, why am I making a complete hypocrite of myself? The competitive multiplayer and cooperative Wolfpack mode was something entirely separate from the main campaign and I personally saw it as two entirely different beasts.

WATCH_DOGS, the most recent Ubisoft title, had an interesting approach to multiplayer when you were connected online and went forth hacking everyone’s bedroom cameras. The first time I was invaded and had to resolve it before continuing the story, I quite liked the notion of having to keep someone else from “stealing” my information before being able to go about and enjoy the aforementioned invasion of conveniently placed bedroom cameras. Not before long it grew irritating. Why, I am being silly now, am I not? Yes, I tried playing offline, but the kept game asking me if I want to sign in every time I went hunting for “check-in”-esque collectibles. So, I am annoyed by trying to play the game by myself and the constant reminder of the world outside that would also like to play WATCH_DOGS and steal my smartphone’s wallpaper and gain experience points. It’s a new and interesting way of incorporating a multiplayer element, but I grew tiresome of it much more quickly than I had hoped or even anticipated.

While Assassin’s Creed Unity and WATCH_DOGS are two completely different games, I am afraid that when I am able to play it one day once I’ve acquired a current generation console or more capable PC, that I will also grow tiresome of some online component in a game that I just want to play on my own.

Gaming is an expensive hobby and I am fortunate to be able to persist in playing games, so my ranting about a silly online component may come across as just some spoiled brat that complain about the first thing he can think of in a game that is yet to be released. That is not the case. I just want to play a once single player game’s latest installment on my own. I love single player games and I have grown fond of the multiplayer side of gaming, but I do prefer them to each be on their own separate sides of a monolithic electrified fence.

After having watched the cooperative gameplay demo, I have so say, rather counter-intuitively, that it looks quite fun, but it’s being played by the guys working on the game itself rather than some bloke only known as xXxBliksem69xXx randomly joining my game and running though the given area and alerting all the guards and stabbing the target long before I myself have reached or even glimpsed the target, where after he proceeds to make use the newly-implemented cover system in order to make it looks as if he is teabagging the once living wig-wearing Frenchman.

The game looks great as well as a ton of fun to play, I just don’t feel that co-op is what the series needs implemented into the main story itself.

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Metro Redux’s Comparison Video Cleary Shows The Developer’s Love http://egmr.net/2014/08/metro-reduxs-comparison-video-cleary-shows-developers-love/ http://egmr.net/2014/08/metro-reduxs-comparison-video-cleary-shows-developers-love/#comments Mon, 11 Aug 2014 07:30:08 +0000 http://egmr.net/?p=153825 This is one of those prime examples where letting someone, or indeed a video have their / its own say is the best option, but I’ll blather on just for […]

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This is one of those prime examples where letting someone, or indeed a video have their / its own say is the best option, but I’ll blather on just for a little while and leave you to watch the video for yourself.

This clearly is an age where high definition remakes and re-releases of older and even not that old, albeit good games spring forth from around every corner you may lay your eyes upon and you know what? This video displays the exact way in which a developer has to approach a remake(s) – I’ve played and thoroughly enjoyed both of the Metro games – Metro 2033 and Metro Last Light and even after watching this video, I want this Redux edition so badly.

Besides the great visual and technical improvements, the gameplay, weapon handling and AI from Last Light, which was much more smooth and the overall game benefited greatly from it, is now implemented into 2033. Last Light’s DLC is also added to this bundle alongside new areas merged with the already known campaign levels – still keeping players already familiar with these games a little bit in the dark.

This is how you tackle a re-release, developers.

Metro Redux is set to release in August 26 in the US and August 29 in Europe. These titles will be available separately as downloads.

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Beyond Good And Evil Creator Forms His Own Indie Studio http://egmr.net/2014/08/beyond-good-evil-creator-forms-indie-studio/ http://egmr.net/2014/08/beyond-good-evil-creator-forms-indie-studio/#comments Mon, 04 Aug 2014 10:30:23 +0000 http://egmr.net/?p=153126 Michel Ancel, creator of Rayman and Beyond Good and Evil has recently formed his own indie studio, dubbed Wild Sheep. What makes this all the more interesting to me, personally, […]

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Michel Ancel, creator of Rayman and Beyond Good and Evil has recently formed his own indie studio, dubbed Wild Sheep.

What makes this all the more interesting to me, personally, is that he will still continue to work for Ubisoft while also working on his own projects. It’s stated that he will be working on Beyond Good and Evil 2 alongside Ubisoft which is great news to anyone who played and enjoyed the hell out of the original game all the way back from 2003.

Ubisoft Annecy, Paris and Montpellier’s managing director, Xavier Poix stated the following:

“Ubisoft Montpellier is a hotbed for artistic game development, including great games like Rayman, Beyond Good and Evil, and Valiant Hearts,”

as well as:

“We are fortunate to have some of the industry’s finest talents, including Michel Ancel, working with us at our studio. In addition to spending some of his time on this new venture, Michel is leading the creative development of select projects at Ubisoft Montpellier, including an extremely ambitious new title that is very close to his and the team’s heart.”

Another representative from Ubisoft said in an article from Eurogamer:

“It’s still far too early to give many details about this new title, but what we can say is that while Michel and the team at Ubisoft Montpellier are working with the core tenets of Beyond Good and Evil, they’re developing something that aspires to push past the boundaries of a proverbial sequel and leverages next-gen technologies to deliver a truly surprising, innovative and exceptional game. The entire team is excited about the direction this extremely ambitious project is taking, and we’ll have more to share later, as it progresses.”

I have a love for the works of Ubisoft Montpellier and am glad to see that Michel is doing his own thing while maintaining his input and work at Ubisoft. The long-awaited Beyond Good and Evil sequel is not something I will want to miss out on.

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Wolf’s Wicked Words: How Often Do You Treat Your Gaming Hiccups? http://egmr.net/2014/07/wolfs-wicked-words-often-treat-gaming-hiccups/ http://egmr.net/2014/07/wolfs-wicked-words-often-treat-gaming-hiccups/#comments Wed, 30 Jul 2014 09:00:30 +0000 http://egmr.net/?p=152668 “I think hiccup cures were really invented for the amusement of the patient’s friends.” ― Bill Watterson I sat the other day in a waiting room as time trickled away […]

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“I think hiccup cures were really invented for the amusement of the patient’s friends.” ― Bill Watterson

I sat the other day in a waiting room as time trickled away much more slowly than it does when actually wanting more time in a day to get everything done and have some time to sit back and enjoy the embrace of a single player game providing attention to me and only me. In a concerted effort to let time fly by I decided to pick up and read a magazine. Edges of the magazine curled outwards. I sought one that would make for ideal reading material to numb the pain brought by the slowly ticking clock on the wall; I swear these the clocks in waiting rooms are set to tick slower, but as I looked upon my watch I realised that was sadly not the case. The magazine from 1996 would suffice as reading material, but I soon threw it back onto the table due to every second page falling to the floor as I searched for an article on much needed time travel. After expelling the umpteenth sigh of boredom, a series of hiccups arose and it seemed as if this backwards bodily function wasn’t going to let me go any time soon. As the hiccups continued the more people glared to my direction. Where is one of the many ineffective hiccup cures when you need them? The receptionist didn’t seem as if she was the kind that would help me find some sugar or a massive glass of water for me to down. I’m just going to have to sit this through and feel my lungs slowly creeping up and out of my cake socket.

I regularly find myself with gaming-related hiccups. What is a gaming hiccup? Well, I’m not going to be a pompous plebeian and say it is something I can up with myself. What I can say is that it isn’t what happens when your desired gaming platform occasionally freezes mid-game.

I like to think of a “gaming hiccup” as a continuous recurring feeling towards a game or indeed multiple games where you have a desire that can only be quenched once you’ve played said game that you have not played in a while – hence the kiloliter of water needed to cure one’s series of hiccups. Dota 2 comes to mind, but we’re not here today to talk about addiction.

I regularly have a hankering towards one of the Serious Sam games. I do not exactly know why my mind persists in persuing these mindless, albeit entertaining shooters. Well, fun seems to be the driving force there. I played Grim Fandango not too long ago thanks to this welcome backwards swallow, but with the tank-style movement controls I doubt fun was there the case, however, the game’s story is not one I will grow tired of. It probably tends towards one’s mood at the time, so I cannot claim to call it an exact science.

What’s bizarre is that I did not want to stop playing The Last of Us until I finished the game on Survivor Plus which meant multiple playthroughs and I did it without hesitation. One usually acquires your own series of hiccups mostly with periods of time in between, but The Last of Us and BioShock Infinite did not seem to fall under the traditional hiccup parameters. (However, in the case with BioShock Infinite it was pure drooling fanboyism. Damn, I need to go play it again now…)

With over 48 hours of research scouring the internet I found that short bouts of hiccups is not something to be alarmed about, so don’t be hesitant when you feel the need to play the original Deus Ex or Half Life for the 107th time.

How often do you get gaming hiccups?

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Review: Shovel Knight Is A Worthy Nostalgic Platformer With No Shortage Of Heart http://egmr.net/2014/07/indie-review-shovel-knight/ http://egmr.net/2014/07/indie-review-shovel-knight/#comments Tue, 22 Jul 2014 07:30:57 +0000 http://egmr.net/?p=152035 Visit review on site for scoring. It feels somewhat odd in today’s day and age to be all excited about a game that looks, sounds and plays like a title […]

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Visit review on site for scoring.

It feels somewhat odd in today’s day and age to be all excited about a game that looks, sounds and plays like a title released close to the end of the previous century – see the 1980’s and 1990’s for a less melodramatic description. Join us as we double back to and enjoy a previous era of gaming in our modern gaming life.

Our hero, Shovel Knight, has to take on a journey to find his lost love and fellow armour-wearing dame and rescue her from the Enchantress who makes use of The Order With No Quarter – a group of villainous knights in order to prevent Shovel Knight to proceed on his noble quest. A story that sounds like every other rescue tale, but make no mistake, this one has no shortage of heart.

As you start the game up and see the developer’s logo and the style of the main menu, you’ll already start to feel nostalgia hugging you with all its might. The text, the 8-bit visual style and retro music alongside the equally retro sound effects will seem rather strange coupled with the 2014 release date. The developer has made it clear that it made a typical 8-bit style platformer without shying away from any of the elements that made the games from that time so unique and captivating despite the drastic incline of difficulty as you progress.

Shovel Knight Screenshot

This truly feels and plays like an old school title, but contrary to my expectations, it doesn’t feel like the elements have been phoned in or simply taken from that era of gaming simply for the fact of making a retro game. It definitely feels familiar from the get-go, but the slightest of alterations make it a joy to pick up and play. An assuredly frustrating sort of joy at times, but joy nonetheless.

You are armed with your trusty shovel – a weapon and companion whose techniques have become lost by the ages. An utility used in combat, for digging up gems and secrets or indeed secret areas. If you’re one for scouring the level for secrets, rest assured, Shovel Knight has got you covered. The levels are designed for multiple playthroughs as you unlock new abilities. What is clearly inaccessible now will not be if you find or buy a new ability later and revisit the level. There is no shortage of content here as your patience and timing are tested by the numerous boss encounters at the end of most levels and trying that jump one more time that made you its wench mere seconds ago. A variety of enemies keep the gameplay from turning into a predictable affair while demanding your attention to keep Shovel Knight alive. I recommend playing with a controller. Both keyboard and controller button may be remapped.

Shovel Knight Screenshot 2

The combat and movement are mostly straight forward and may be what you’ve come to expect from a retro platformer. You have no dodge button – your movement and jumping is your way of dodging. It keeps you on your toes and swift thinking is required to stay alive.

If you fall down into the abyss, some of your collected gold or gems are deducted and remain at that area in the level for you to retrieve as winged pouches. A reasonable chance to reclaim them, no doubt, but if you failed on a particularly difficult combat encounter or platforming section, you may want to think twice before being as brave as you were before. The game provides you with a chance to retrieve your loot, but it’s not a guarantee that you’ll retrieve it, because if you fall to your death or die before retrieving it, you loot will disappear making way for your more recently dropped loot.

Shovel Knight Screenshot 3

Traversing the levels as you progress grows tremendously in difficulty with enemies flying in obscure patterns with their eyes only on your ample posterior and the terrain itself becomes all the more hazardous. You’ll die, make an angry noise and try again. Your patience will be tested, but the relief and feeling of reward once you’ve finished a level is truly worth the gnashing of teeth.

The game does have a checkpoint system as you pass certain torches which is a truly welcome feature, but one of my few quarrels with the game is that they only last for when you’re still within the given level. If you quit out without finishing said level, you’ll have to start from the beginning of that level. It’s still much better than having to start the level from the very beginning every time you die, but I do think having the ability to continue from your last checkpoint after exiting the game would’ve been more than welcome.

Shovel Knight Screenshot 4

When looking at the visuals, you’ll no doubt mistake this game for a much older one, but the sprites and terrain have a more smooth feel to it when compared to much older 8-bit games. I never thought I’d acknowledge 8-bit visuals being smooth. The game’s charm has a lot to thank these visuals for as they do lend it a humourous and quirky aesthetic without being goofy. The game takes itself seriously, but it certainly has a more light-hearted feel to it. Shovel Knight stops at nothing to save his lost love, but he’ll have to face green exploding rats in order to do so. A well balanced mixture.

The sound is also something that certainly has to be acknowledged. The sound effects makes you feel like a young one again. From the sound of shoveling for gems to that of you plummeting to your death as the awesomely designed Grim Reaper-esque knight boss encounter knocks you down to the dirt for the seventeenth time, you’ll no doubt be at home if you still fancy the olden ways of gaming. The soundtrack is probably my most favourite element supplementing this game. An absolute pleasure to listen to while playing.

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A Round Of Applause To Google – Games With In-App Purchases No Longer To Be Listed As Free http://egmr.net/2014/07/round-applause-google-games-app-purchases-longer-listed-free/ http://egmr.net/2014/07/round-applause-google-games-app-purchases-longer-listed-free/#comments Mon, 21 Jul 2014 10:30:16 +0000 http://egmr.net/?p=151938 It is by no means an unknown fact to the people who enjoy gaming that in-app purchases are a cancer feeding at our wallets while dignity and creativity takes a […]

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It is by no means an unknown fact to the people who enjoy gaming that in-app purchases are a cancer feeding at our wallets while dignity and creativity takes a back seat in the car of life. In my own personal opinion, these microtransactions slowly shaped Plants vs Zombies 2 into a soulless title that was fun at the start, but as the updates continued to release the gameplay turned into a money hungry mess.

The list of mobile games that make use of the in-app purchases recipe is akin to that of a seemingly endless scroll of names.

Luckily, Google recently revealed that it will no longer be listing the games on Google Play as “free” when the title includes microtransactions. The European Commission stated the following in a press release: “games advertised as ‘free’ should not mislead consumers about the true costs involved”. The following were also recommended by the European Commission regarding their concerns about mobile games misleading its users or customers:

  • Games should not contain direct exhortation to children to buy items in a game or to persuade an adult to buy items for them;

  • Consumers should be adequately informed about the payment arrangements for purchases and should not be debited through default settings without consumers’ explicit consent;

  • Traders should provide an email address so that consumers can contact them in case of queries or complaints.

Google responded that these changes will take place at the end of September by removing the “free” description and requiring the user to authenticate each purchase made via these mobile titles.

I do feel that this is something that should’ve been addressed earlier, but better late than never. Personally, I think that it is a dodgy business model and am relieved that someone aims to do something about it.

Well played, Google.

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Wolf’s Wicked Words: We’ll Borrow That Gameplay Mechanic, Thank You http://egmr.net/2014/07/wolfs-wicked-words-well-borrow-gameplay-mechanic-thank/ http://egmr.net/2014/07/wolfs-wicked-words-well-borrow-gameplay-mechanic-thank/#comments Wed, 16 Jul 2014 09:00:55 +0000 http://egmr.net/?p=151482 The human race constantly borrows different items from one another. As gamers, we borrow games and entire digital libraries if need be while no differently bookworms love to exchange stories […]

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The human race constantly borrows different items from one another. As gamers, we borrow games and entire digital libraries if need be while no differently bookworms love to exchange stories purely for the sake of spreading the joy and amazement of fictional narratives to one another. One may want to borrow a complete stranger’s surround sound system, but they’ll most likely be lending you a criminal record.

When perusing the behemoth that is the internet for information regarding games, you’ll no doubt find the use of the word “clone” – more often than not on a forum. My personal feeling towards this is alongside the likes of: generic and repetitive. I genuinely despise those words. Not all games take elements from other games merely for the sake of being a quick cash in and one cannot call it a lack of creativity. If that were the case, first person shooters, third person shooters, fighting games, strategy titles, farming simulators and adventure games wouldn’t be spewed from every publisher’s orifice as they are currently do.

I feel that it is safe to say that every game in the present can then confidently be called out as a clone of another game. That much is certain. Is every painting of someone posing towards the perspective of the artist a Mona Lisa knock-off?

When the first gameplay video surfaced for Shadow Of Mordor, the internet was ablaze with the words: “Assassin’s Creed clone”. I too was one that thought of it that way, but one may often forget that all our beloved games can be placed under the same gleaming guillotine blade ready to let gravity take its course. Shadow Of Mordor is an Assassin’s Creed clone and my two most beloved shooters, BioShock Infinite and Singularity are clones of a mixture of shooters from the past decade and a half. Your perspective, gunplay, powers in one hand while shooting with the other and the fact that we shoot people in face are but a few examples. But! They each strive to do their own thing and gain an audience of their own. We would certainly have much less games to choose from if nobody bought games that took an idea or a whole conga line of ideas from another title. This does not include the money grabbing free-to-play method where you have two separate currencies and only one of those are actually beneficial for the player. That I call excretion extracted from a not too pleased bull.

It’s unfair of me to make judgements based on gameplay videos of Shadow Of Mordor, but from what we’ve been told, the Nemesis system which the game’s artificial intelligence and scenarios are working on, I think it is pretty safe to say that the some of the combat and parkour elements will be the only elements portraying the word: “clone”. Most importantly, the game looks like a ton of fun and that in its own right is more than enough for me.

Progress on this planet has been made by making use of existing ideas and providing improvements upon those ideas. The same can be said of gaming and its many gems of wondrous interactive entertainment.

Love or hate a game for what it is, not for what it’s apparently aping.

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Prepare Yourself For Shadow Of Mordor In This Behind The Scenes Footage http://egmr.net/2014/07/prepare-shadow-mordor-behind-scenes-footage/ http://egmr.net/2014/07/prepare-shadow-mordor-behind-scenes-footage/#comments Mon, 14 Jul 2014 10:30:28 +0000 http://egmr.net/?p=151321 As the release date for one of my most anticipated titles for this year draws closer, I cannot help but get all warm and fuzzy towards Shadow of Mordor and […]

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As the release date for one of my most anticipated titles for this year draws closer, I cannot help but get all warm and fuzzy towards Shadow of Mordor and why not help numb the pain with on once again masochistic Monday than to take a gander at this brief behind the scenes video.

Monolith, who previously worked on titles such as F.E.A.R. and both Condemned games is holding the reigns on this title that takes place in the wonderfully crafted world that was brought to us by J.R.R. Tolkien, however, this seems to have a more dark approach to an otherwise wonderful world. Speaking for myself, I have been on board for this one since its announcement and the more I read and see regarding this game, the more enthusiastic I become.

You take on the role of Talion, voiced by Booker DeWitt, who after a series of grim and tortuous events are given Wraith powers in order to pursue those who wronged him and take revenge on a may or may not be glowing eye in the future.

The game has been accused of looking like an Assassin’s Creed clone, but to be quite frank, I see no harm and less fun to be had if that is indeed the case. It looks to be something promising and with the powers on display, I’m quite sure it’ll make for something more than merely being an Assassin’s Creed clone.

The game promises to make each playthrough an unique experience by the implementation of the Nemesis system. A feature that shape events depending on your previous actions.

Shadow of Mordor is set to release on 7th October 2014.

Are you also wildly excited for this game?

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Borderlands: The Pre-Sequel’s Trailer Reminds Us Why We Love The Series http://egmr.net/2014/07/borderlands-pre-sequels-trailer-reminds-us-love-series/ http://egmr.net/2014/07/borderlands-pre-sequels-trailer-reminds-us-love-series/#comments Mon, 07 Jul 2014 10:30:53 +0000 http://egmr.net/?p=150868 Here’s a little something to transform this specific suicidal Monday into a less fatal one. Complete with narration and tips from a personal favourite villian and / or phallus. Handsome […]

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Here’s a little something to transform this specific suicidal Monday into a less fatal one. Complete with narration and tips from a personal favourite villian and / or phallus. Handsome Jack’s dark humour is sure to help out in this trailer and hopefully a majority of the upcoming game as well.

Borderlands: The Pre-Sequel takes us to a time before the events of Borderlands 2 with the location shifted to one of the moons of the previous games’ setting, the planet of Pandora. What seemed to me at first as a money grab before the inevitable announcement and release of Borderlands 3 looks all the more promising as time draws all the more near for this “Pre-Sequel”.

We’re treated to four new characters: Athena The Gladiator, Wilhelm The Enforcer, Nisha The Lawbringer and Claptrap The Fragtrap. It goes without saying that many, including myself, will jump in without hesitation as Claptrap. He’s annoying and yet I love him.

Grab a little popcorn and enjoy.

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Wolf’s Wicked Words: The Ace In The Hole http://egmr.net/2014/07/wolfs-wicked-words-ace-hole/ http://egmr.net/2014/07/wolfs-wicked-words-ace-hole/#comments Wed, 02 Jul 2014 09:00:22 +0000 http://egmr.net/?p=150574 “Life consists not in holding good cards but in playing those you hold well.” – Josh Billings “May I ask a gutsy volunteer from the audience to please make his […]

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“Life consists not in holding good cards but in playing those you hold well.” – Josh Billings

“May I ask a gutsy volunteer from the audience to please make his or her way to the stage? Ah, yes, thank you miss. Wait, let me see. Yes, you are indeed a miss and not a ma’am. I take it the residential men are too blind to take note of such a magnificent beauty with the result of leaving that ring finger bare naked. Let us hope their eyes open soon enough. Now, I ask you to please select one of the fifty two cards spread across the table after you’ve finished shuffling them yourself. Please take note that none of these cards carry any marks or indicators that may aid me in performing this antic. Thank you. A round of applause for this truly ample shuffler. After you’ve examined the card and remembered to take note of its unique trait, please tear it up into as many pieces as possible. Expertly done. Now, please throw the pieces to scatter amongst the audience. You, sir, in the front row with the top hat, I believe the top left corner of the card landed on your lap. My mistake. Regardless, please make your way to the stage. I do apologise for what I am about to do, but I believe the card name and number is written on the inside of the band around your top hat. We shall repair the hat back to its original state backstage once I’ve identified this lady’s card. Well, that is disappointing – nothing written here. What is your name, kind sir? And your profession? Jack? And you are a jeweller? Well, miss, your card was the Jack of Diamonds, correct? Sublime! A round of applause to dear Jack and the lovely lady.”

It simply is amazing what one may find while meandering around the internet. I simply started looking up quotes and sayings regarding playing cards and soon I found myself reading about the use of playing cards in the 1850s and specifically in China during the ninth century.

Playing cards sure are one of the oldest and most known forms of social entertainment, trickery and gambling. Depending entirely on chance while playing or sleight of hand when entertaining audiences or annoying friends when performing a trick.

Playing cards have always had a soft spot in my heart as I walked around the house as a very young urchin; trying to figure out a trick seen on TV or even aiming high to invent my own trick or two. Trading cards came along and as high protein shake, steroids and muscular this may sound, I still own a number of Yu-Gi-Oh decks.

It’s interesting to find myself feeling much younger by the excitement a card game still manages to infuse within me — case in point: Hearthstone. I was told a lot about it by a fellow writer and tried it for myself. Little did I know how much I would end up liking it. It feels odd to still have a number of successful card games in digital form with large player bases amongst the hordes of first person shooters and other more bullet-ridden multiplayer titles.

While I never thought of card games as a smothered genre or form of entertainment, I did not look at them and saw the relevance they still possess. In Hearthstone, you have mana, a life counter, many human opponents to play against and different classes to pick. That sounds like a normal RPG and/or online game.

Hearthstone has reignited my excitement towards the turn-based, card-like idea of gaming. It was like discovering a very old chip from underneath my bed that unknowingly fell to the floor as I watched Sniper for the eighteenth time that day. An unexpected discovery, but still holds up despite the expiration date and nine generations of mites that lived inside it.

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Have A Little Grim Fandango Retrospective http://egmr.net/2014/06/little-grim-fandango-retrospective/ http://egmr.net/2014/06/little-grim-fandango-retrospective/#comments Mon, 30 Jun 2014 11:00:31 +0000 http://egmr.net/?p=150386 With the announcement of Grim Fandango coming to PlayStation 4 and Vita during this year’s E3 I could not help and be nostalgic towards this title yet again. For those […]

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With the announcement of Grim Fandango coming to PlayStation 4 and Vita during this year’s E3 I could not help and be nostalgic towards this title yet again.

For those of you who would like a more behind the scenes look at the game and some brief glimpses of the development stages of Grim Fandango, look no further. If you’re a fellow nostalgic fan or perhaps one who have not played the game and want to see what all the fuss was about in 1998, I urge you as well to have a look the video above.

The game took a very interesting approach to story, scenarios, characters and ideas. Ideas that made me and many other people climax from gaming joy. There is very little within the creative department that will disappoint those seeking something other than that of the normal military bang-bang affair.

No release date is set for the remake’s release, but you’ll know as soon as we know. Until then, go about your life with a Number 9 ticket as your only goal after you’ve breathed your last.

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Meet LittleBigPlanet 3’s New Cast Members http://egmr.net/2014/06/meet-littlebigplanet-3s-new-cast-members/ http://egmr.net/2014/06/meet-littlebigplanet-3s-new-cast-members/#comments Mon, 23 Jun 2014 11:00:49 +0000 http://egmr.net/?p=150089 The LittleBigPlanet games have always been my go to series for silly fun albeit feel good gameplay and since LittleBigPlanet 3 has been announced, why not look at some of […]

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The LittleBigPlanet games have always been my go to series for silly fun albeit feel good gameplay and since LittleBigPlanet 3 has been announced, why not look at some of the new characters we will meet this coming November?

In previous LittleBigPlanet titles players could customise their Sackperson to a ridiculous extent which always resulted in quite a few laughs, but the gameplay for all players remained the same. However, with LittleBigPlanet 3 we will be experiencing other playstyles from the aforementioned new characters.

Pete Smith from Sony said the following on the PlayStation Blog with regards to the characters and the love that was put into creating these characters:

“Once you play the Oddsock levels and start nailing your jumps, it’s really fluid and much quicker than the familiar LBP gameplay,” Smith said “It’s a very different experience – we didn’t just want him to be Sackboy on four legs, we wanted him to be his own unique character.”

Swoop can fly and carry objects or other characters while he does so. He can’t pick up Toggle in his heavier form, though:

“What we like in LBP is that we want everything to be very intuitive, so when he’s big he’s strong and heavy, and when he’s small he’s light and quick – it’s obvious. When you play the game it feels really natural – you’ll instantly know where to use him, and it brings in a nice puzzle element.”

I am quite looking forward to this game as it will maintain the balance of fun to be had from the super serious games released the rest of the year.

Are you also excited for this game?

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Wolf’s Wicked Words: A WATCHFUL_DOGS Problem http://egmr.net/2014/06/wolfs-wicked-words-2/ http://egmr.net/2014/06/wolfs-wicked-words-2/#comments Wed, 18 Jun 2014 09:00:06 +0000 http://egmr.net/?p=149893 Let me start by saying that I’m sick of WATCH_DOGS related articles — absolutely satiated by any graphical comparison between the final product versus the E3 2012 demo or comparisons […]

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Let me start by saying that I’m sick of WATCH_DOGS related articles — absolutely satiated by any graphical comparison between the final product versus the E3 2012 demo or comparisons between different platforms. I’ve seen the game on PC; it looks amazing and yet I am still more than happy with my supposedly horribly inferior PS3 copy of the game. Yet, here I am with my own WATCH_DOGS related opinion and hopefully without the added pessimism we’ve had these last few months.

This game has been surrounded by hype and a hefty measure of anticipation since the first live E3 demo was shown to the world and I too was very excited by the premise and idea of the game. Before launch a lot of speculation ran around any and all gaming related websites regarding the downgrade in visuals. The PC version and current generation of consoles have displayed the game still as a visually pleasing experience, but not quite as crisp and detailed as the aforementioned E3 demo. This is still slightly concerning but not nearly as severe as the case of Aliens: Colonial Marines and the faecal rain that followed after that title’s launch.

Now we have an itsy-bitsy sized “mod” for the PC version that turns the E3 demo’s wondrous effects on that is not accessible via the bona fide options menu. Well, that happened.

For more official non-rambling information regarding this, be sure to check out this news piece.

I’m continuously asking why these graphical options are within the game, but not utilised. Can any one of us that have had no input into the game’s development ever know for certain, even if Ubisoft addresses this issue?

You may soon hear cries regarding the PC master race, inferior console hardware or even all sorts of conspiracy regarding this issue, but all the cries, nay, relaxed tone of voice you’ll hear from me is: silly Ubisoft.

I’ve always and still do enjoy their games, but this is just adding acidic ammunition to the assault rifle carried by a tremendously twitchy meth head running after a cap-wearing dog with the Ubisoft logo expertly stitched onto it. (The cap that is; not the dog.)

Speculative hounds may do what they’re good at and have the whole gaming world ablaze with theories, but I feel that one should ultimately wait for Ubisoft’s response – if there ever will be one. I am not keeping my hopes up, because of the feedback that followed after the Assassin’s Creed Unity’s issue regarding the lack of female protagonists, but we’ll get to that soon enough.

As I have stated in the past; I like to ask questions rather than provide answers. Why is there so much secrecy in the gaming world? It is after all an entertainment industry and not a genuine secret agency fighting terrorism. I do understand the need for secrecy to surprise the players with a new gameplay mechanic or interesting story, but lately all of this secrecy and dodgy business practices makes for a constant flow of skepticism among us gamers.

This skepticism is not helping the industry one bit, but it is not something I think we have developed all by ourselves. Also, the whole quandary regarding visuals nowadays makes me nauseated to my very core. Please stop fixating on resolution, level of detail or orgasmic rain particles and enjoy the game for what it is, because I am doing just that and it’s going pretty well so far, but I think it will be much easier to accomplish punching a wall and receive an apology from said wall.

I am quite curious as to what everyone’s opinion regarding this hidden settings and indeed graphical capability within WATCH_DOGS can mean?

Lastly, my own thoughts regarding the reason Ubisoft provided for not including female protagonists:

Double Facepalm

Credit for the header image goes to ArteF4ct.

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Fable Anniversary Intends To Enable Chicken Genocide On PC http://egmr.net/2014/06/fable-anniversary-intends-enable-chicken-genocide-pc/ http://egmr.net/2014/06/fable-anniversary-intends-enable-chicken-genocide-pc/#comments Mon, 09 Jun 2014 11:00:44 +0000 http://egmr.net/?p=149095 Don’t you just love teaser trailers? Don’t you simply love binary code within a teaser trailer to potentially indicate a release date? Well, it seems as if Lionhead Studios has […]

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Don’t you just love teaser trailers? Don’t you simply love binary code within a teaser trailer to potentially indicate a release date? Well, it seems as if Lionhead Studios has got us covered if that is our desire.

Recently a teaser trailer revealed a PC release for Fable Anniversary. Some may jump from joy due to this teasing announcement while others won’t even bother with a sigh of relief, however, this may not the personal desire for a Red Dead Redemption release on PC, but it is still something in the right direction.

The trailer can be found above. What I personally like about the trailer itself is the idea of providing us with a rough release date and also which distribution platform it will be launching on. Binary code in one message box at 0:28 into the video may be translated to “September” and we have a pop-up notification of Steam at the end. A clever way to indirectly provide us with information.

What do you think about this PC release? Is it something you were hoping for?

 

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Wolf’s Wicked Words: The Dota 2 Handbook To Hype http://egmr.net/2014/06/wolfs-wicked-words-dota-2-handbook-hype/ http://egmr.net/2014/06/wolfs-wicked-words-dota-2-handbook-hype/#comments Wed, 04 Jun 2014 09:00:07 +0000 http://egmr.net/?p=148844 If someone told me a year ago that I will soon be into Dota 2 like a fetishistic laundromat in a rural suburban area I would’ve laughed them out of […]

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If someone told me a year ago that I will soon be into Dota 2 like a fetishistic laundromat in a rural suburban area I would’ve laughed them out of the room. If they told me that I will even go as far as to buy a digital compendium in Dota 2 without a scrap of sweet smelling paper regarding The International 2014, the laughter would’ve drastically progressed to the level of my jaw becoming unhinged. However, all of the above has happened and I’m sitting with a continuous urge to play just one more match. Luckily life gets in the way, otherwise I would’ve been a drooling mess by now; mumbling something about certain character’s build or perhaps having engraved the letters “gg” onto my forearm. (You never know.)

All exaggeration aside – I did buy a Compendium and find the whole concept of it rather fascinating and tremendously clever. When I bought it I had an undeniable “Is this it?” feeling, but as I started to examine it and think about the actual purpose behind this digital booklet contrivance, the more apparent and genius the idea became.

I’ve never been one to follow the digital sports as many of you no doubt do, but after having watched Valve’s Free To Play documentary as well as having started to play Dota 2 regularly I have become much more appreciative towards the whole notion of it. The International is a pretty big deal to professional Dota players and that’s stating it very subtly.

What do I think is clever about the Compendium? Well, you have this digital object on your profile and you gain rewards by earning or buying additional Compendium points merely for the sake of these rewards. This in itself may seem like a mere money farming scheme, but you’re actually contributing to the prize pool of The International 2014.

The majority of you may already know this, but the question I’m getting to and indeed asking myself is simple: “Why did this bloke who had very little interest in competitive multiplayer games before suddenly decide to spend actual cash in a free to play competitive online multiplayer game and the reason was not to unlock extra items?” (Well, I was kind of aiming towards the Lt. Squawkins courier, but forget I ever said that.)

The answer is simple: respect.

As I started playing this game out of sheer curiosity I realised how skilled one may become and how tremendously skilled the guys are who’s partaking soon or have partook in The International tournaments. All of these professional players have my sincerest respect.

I see this entire Compendium idea as a symbiotic relationship between a very eager community and the aforementioned professional players. The community gets rewarded for buying a Compendium and leveling it up while the prize pool for The International 2014 continues to grow at a jaw-dropping speed. I shall not be surprised if the prize pool hits $10 million soon.

Who of you lovely folks have bought a Compendium and what are your thoughts on it?

Please excuse me, Dota 2 is calling my name and I have to go fail miserably yet again.

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Grim Fandango Played By Tim Schafer – Enough Said http://egmr.net/2014/06/grim-fandango-played-tim-schafer-enough-said/ http://egmr.net/2014/06/grim-fandango-played-tim-schafer-enough-said/#comments Mon, 02 Jun 2014 11:00:39 +0000 http://egmr.net/?p=148621 My everlasting love for Grim Fandango is second to none whenever the topic of adventure games arise. It’s an old game with aged visuals, less than pleasant movement controls and […]

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My everlasting love for Grim Fandango is second to none whenever the topic of adventure games arise. It’s an old game with aged visuals, less than pleasant movement controls and puzzles that defy all sense of logic, but oh, that brilliant story and dark humour.

Tim Schafer is one of my favourite developers. Grim Fandango is my favourite adventure game with his name proudly stamped on the cover and what better way than to combine those two names than to have them both in one video. To make matters even more exciting is the fact that the video is 94 minutes long.

Before I leave you in peace to enjoy the video, Grim Fandango follows the story of Manny Calavera who has to fulfill his community service duty in the Land of the Dead as salesman to incoming souls before moving on to his own unknown destination. The plot thickens as he investigates the reason for him receiving all the low-end clients. He goes on a four year journey with lots of interesting characters and scenarios along the way.

Grab some popcorn and enjoy.

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Review: Wolfenstein The New Order Is More Fun Than Hitler At An Art Gallery http://egmr.net/2014/05/review-wolfenstein-new-order/ http://egmr.net/2014/05/review-wolfenstein-new-order/#comments Tue, 27 May 2014 14:00:31 +0000 http://egmr.net/?p=148148 Visit review on site for scoring. The phrase “what if” can certainly be a powerful way to enhance an existing concept and make it feel fresh in a way that […]

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Visit review on site for scoring.

The phrase “what if” can certainly be a powerful way to enhance an existing concept and make it feel fresh in a way that feels both familiar and unknown in regards what one might expect. What if the moon landing was a hoax? What if the meteorite that wiped the dinosaurs from the Earth was actually a UFO and we are aliens inhabiting this world? What if Nazi Germany won the war and took over the entire globe? That is the idea the latest Wolfenstein has going for it and it makes for an interesting hybrid both in the narrative and gameplay sense. With Wolfenstein The New Order we have the scenario that Nazi Germany won the second world war and do possess might over the entire Earth. We begin our journey while fighting on board an airplane during the aforementioned world war and it takes only a minute or two of playing to realise that something is not quite as we have known it to be. The Nazis fight with overwhelming war assets and we are tasked to briefly fend off unknown jet planes that don’t quite fit the era of the 1940’s. Once you’re on the battlefield pursuing a high ranking authoritative figure that goes by the name of Deathshead we are treated to a hybrid of the old school and modern shooter gameplay, but we’ll get to that in a moment. Wolfenstein Screenshot 1 Without wishing to spoil any story for future players, our protagonist, William B.J. Blazkowicz and company pursue the aforesaid Deathshead figure and put an end to his overwhelming schemes. Matters do not go according to plan and time progresses fourteen years and B.J. leaps back into action in 1960. The way the story progresses in order for this to happen does have merit, but once you’ve experienced this, questions will arise in regards to B.J.’s ability to function and fight back against the now ruling Nazi regime. From there on out a large scale offensive is called upon despite the war being over. B.J. sees to it that he finds a resistance and not before long we are progressively finding ways to hit the Nazis where it hurts the most. This ranges from gaining information to use against the ruling party to an exploit with the uber-concrete the Nazis used to build their monoliths across the globe. I genuinely wish to discuss more of the story, but it is best to go in knowing as little as possible and experience it for yourself. Rest assured knowing that the game will take the player to some genuinely unexpected areas and place them in scenarios that are now uncommon within the shooter genre. The beginning of the game may sell it a little bit short in regards to the usual war zone shootout, but the player will quickly see and experience elements that does not fit within the conceptualised idea of what we know as World War II. This makes the return of Nazis to the shooter genre all the more welcome and genuinely gratifying. Wolfenstein has always taken the Nazi opposition and provided it with a slight twist as to how they’ve become so powerful. In the past we’ve dealt with occults, alternate dimensions and now they have a robotic/mechanical advantage. I could elaborate further but I feel that it is best if I do not explain any further and leave the player without any further explanation – just know that it is marvelously executed. Wolfenstein Screenshot 2 Even as a long-time fan of Wolfenstein I knew very little when I started playing and I am tremendously glad I didn’t know what I was getting into. Despite the interesting, albeit out of place story, the one aspect the game threw in my face with no warning whatsoever was the gameplay and how the shooting feels. This game accomplished what I wish more shooters would do and this is the game I’ll point to when it comes to what I crave from any future shooter. It combined the elements of old school shooter with that of a modern military shooter in such a way that nothing felt phoned in or dislocated. Before long you are bombarded with Nazi soldiers and other enemies that provide the game with an unmissable feeling of truly trusting its players without leading you by the nose to where you need go in order to progress. No tutorials are forced upon the player besides the occasional message on one side of the screen indicating the controls of a new weapon or alternate fire mode. You are free to use your array of armaments any way you please. The alternate fire modes or abilities keep on coming till the very end of the game and you’ll no doubt feel the need to try it out once you’ve acquired a new weapon or attachment. You are not limited to two weapon slots and may carry around pistols, assault rifles, long-ranged rifles, knives, grenades and an oh, so satisfying laser-esque cutting tool which gradually attains upgrades and ends up being one of the most effective and powerful weapons in the game. You may cut through metal plates to shoot through and this creates an amazing element to an already great experience. Despite the story being serious most of the time, the actual shooting feels very simpleminded, but do not think of that as a negative element. It’s glorious. The overwhelming feeling of being the biggest badass while still being a little bit on your toes and not too courageous is a feeling that shooters need to start inhabiting every now and again as they did in the past. A major contributor to the badass spectrum is the ability to dual wield if you have two of the same armaments. The crown absolutely must go to dual wielding automatic shotguns with twenty shells each and simply going to town with your foes. Absolutely ridiculous, but immensely satisfying. Wolfenstein Screenshot 3 The level design also deserves a noteworthy mention as it certainly is a linear affair, but most of the time there are different routes to take and alternate ways in which to approach your given situation. There are collectibles scattered throughout the various levels and you’ll want to find them in order to unlock various different modes with which to put a new albeit more difficult spin on the campaign. The collectibles vary from Enigma Codes, which are documents to find and decipher in order to unlock the aforestated game modes, to gold objects simply serving the purpose as traditional collectibles. Staying true to the traditional Wolfenstein 3D from 1992, these gold objects may be in plain sight or located through means of finding a very obscure route. These various objects may be found by scouting through and exploring areas of the beaten path or they can also be displayed on your map by making use of a tactic that was also unexpected to witness. The game has a stealth system. It is impossible to stealth through the entire game, but certain sections will display the distance a certain commanding unit and if you manage to finish them off before you are noticed or an alarm is sounded via close-quarter takedowns or a headshot from a silenced pistol, your map will be updated to display the locations of secret items/collectibles in your immediate area. A very nice way to encourage a stealthy approach in some instances while not being a full on stealth-required encounter. Very useful if you intend to hunt down the collectibles. The stealth system works effectively if you prefer to play with a sneaky approach every now and again, but it is never required in order to progress. Another addition is the Perks system which may be seen as mini-objectives. You may ignore them or try to gain various perks to increase your ever-growing array of weaponry or provide you with an advantage in various different ways. A couple of examples will be to kill a certain amount of enemies with certain weapons in order to gain a faster reload speed or performing a certain number of stealth kills with your throwing knives to gain additional space for carrying extra throwing knives. These are not mandatory, but they do help you in the long run and they are not limited to certain areas or levels. You may replay the game with all previously acquired perks still intact and unlock even more perks. Wolfenstein Screenshot 4 The enemies range from regular Nazi soldiers to ever-increasing mechanical soldiers each with its own signatory weapon. A great way to ramp the difficulty up without simply increasing the number of enemies thrown at you. Speaking of difficulty – the game has five difficulty settings and range from really easy to downright monstrous with the added unlockable modes to make it even more difficult. I found the middle/medium difficulty to be the best option as I died quite a number of times, but it never felt as though the game was being unfair, but rather due to my own mistakes. I played the previous-gen version on PlayStation 3 and while the latest generation of consoles and PC are the go-to options for those who want to be smothered in crispier visuals, I still found the game to be graphically capable. Sure, the textures take a brief while to load on PlayStation 3, which also was the case with Rage that ran on the same engine, but it never made me feel as though I wasn’t having a blast. Literally. The gun models are quite big and definitely more sizable than we’re used to. This amplifies the bad ass feeling even more and the weapons convey a capable and powerful feeling. The environments at the start of the game are your typical grey bombed areas and the game didn’t appeal graphically at this time, but as soon as you progress further and the areas become more unique, these issues do not have a big impact on the experience. This is not a major issue on the latest generation of consoles and PC and the game does look better on them. Wolfenstein Screenshot 5 The sound design is top notch and the powerful, yet somewhat subtle soundtrack does a great job of elevating the overall experience. I found the soundtrack to be very fitting and not overwhelming at all despite there being many reasons to blast deafening music into our ears alongside the relatively frantic combat. Quite a number of areas accompanied by the soundtrack gave me goosebumps. A noteworthy mention to a certain area that I shall not name accompanied with a great piece of music. Play the game, you’ll know what I mean when you get there. Personally, it is a welcome sight to play a first person shooter without any form of multiplayer. The sole focus was the single player campaign and I truly admire that. The game boasts a long campaign that willl take you about 15-20 hours to complete mixed with added replay value. There isn’t a great deal of replay value but there is one choice that will alter the game’s story and warrant a second playthrough.

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Android Users May Now Commence Front Flips With Trials Frontier http://egmr.net/2014/05/android-users-may-now-commence-front-flips-trials-frontier/ http://egmr.net/2014/05/android-users-may-now-commence-front-flips-trials-frontier/#comments Mon, 26 May 2014 11:00:06 +0000 http://egmr.net/?p=148030 The Trials games have always had a consistent fan base and the mobile users may now be added to the fray with Trials Frontier. This free to play title released […]

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The Trials games have always had a consistent fan base and the mobile users may now be added to the fray with Trials Frontier.

This free to play title released on iOS the 10th of April 2014 and is now available on Android devices. Above is a trailer for the game and it looks absolutely ridiculous, but in a good way.

Ubisoft Mobile managing director Jean-Michel Detoc stated recently that the game has a planned post-release content plan with new game modes / multiplayer modes and bikes in order for players to explore and keep them playing in times to come.

Are you an Android user excited for this title? It’s free, so what’s stopping you from trying?

I know for a fact that the goofy / intriguing trailer made me very curious.

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Wolf’s Wicked Words: The Wolfenstein Of Storage Street http://egmr.net/2014/05/wolfs-wicked-words/ http://egmr.net/2014/05/wolfs-wicked-words/#comments Wed, 21 May 2014 09:00:58 +0000 http://egmr.net/?p=147648 Trying to stay away from spoilers on the internet is quite easy; simply don’t use the internet. (Worldwide suicides to follow.) Whenever I aim to experience a game, movie or […]

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Trying to stay away from spoilers on the internet is quite easy; simply don’t use the internet. (Worldwide suicides to follow.)

Whenever I aim to experience a game, movie or series to the maximum I do tend to stay away from any and all social networks once it has released. This does not mean I go back to caveman mode, even though I regularly do wish to do that. The point I’m sidestepping is that I really wish I go into a game and still continue to stalk people online. So far it worked great and I know little to no details regarding Wolfenstein The New Order, but I heard about its tremendous hard drive space requirement yesterday, in a shop via a clerk’s voice streaming into my ears. This is luckily not a spoiler, but it does make me extremely curious as to what the game contains in order to boast such a twinge on one’s hard drive.

What I do feel comfortable talking about besides the fact that the game’s protagonist B.J. Scheißkerl is indeed secretly a stapler, is the aforementioned hard drive requirement. Sure, the hard drives of today’s era are by no means incapable of handling a 40GB+ game as long as winged-terabyte hard drives flutter about the sky in swarms, but what does concern me is what about the guys and gals in our sunny country who purchased or pre-ordered the digital version of the game. Other countries are fine with humongous download sizes, but what about our country’s internet capability and other country’s or areas with an even less capable connective infrastructure?

Besides the actual sense of ownership one cannot help but feel, I personally think that this is still a great example to prove that physical copies of games in our country and other countries for that matter must remain in its throne. Do not misunderstand, I wholeheartedly think that digital downloads are more than welcome in the world of gaming, but as with everything in life, a balance needs to be maintained. Destroy one or the other and the remaining one suffers for it.

Progress is a given even when it comes to everyday life in general. The digital age we live in progresses at a pace not too fast to have teleportation in order for me to walk along the coastal areas / beaches / Cape Town that I so desperately yearn for, but also too fast to keep up with everything and have the latest phone on the market. (You know, buy a brand new one today and an improved version releases a month later.)

Petty issues aside, I do now feel the necessary notions of the whole idea that we have officially arrived in the current generation, even if it is just in sheer size alone.

Remember those times when a game that came on two CDs was considered huge?

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The Kid Sees The Transistor Launch Trailer, He Watches It http://egmr.net/2014/05/transistor-launch-trailer/ http://egmr.net/2014/05/transistor-launch-trailer/#comments Mon, 19 May 2014 11:00:07 +0000 http://egmr.net/?p=147478 Above is the launch trailer to a personal anticipated title, Transistor, brought to us by the guys and gals over at Supergiant Games who’s previous title, Bastion stole many hearts […]

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Above is the launch trailer to a personal anticipated title, Transistor, brought to us by the guys and gals over at Supergiant Games who’s previous title, Bastion stole many hearts all over the globe.

Bastion delivered a great narration, fun combat, an interesting world and beautiful art-style to say the least and it seems as though Transistor intends to deliver us all of this and perhaps even more.

We play as Red, an accomplished singer accompanied by the Transistor, a sword with its own consciousness, to reclaim a certain object of importance and fight back against The Process who is in hot pursuit of these two interesting characters. The combat has been spiced up and has more strategy involved when compared to Bastion’s combat system.

Logan Cunningham returns as voice talent for the Transistor with previous narration work for Bastion. The game is set to release on PC and PS4 the 20th May 2014.

Are you also thrilled to jump into this game?

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PlanetSide 2 Is Set To Look And Run Great On PS4 http://egmr.net/2014/05/planetside-2-set-look-great-ps4/ http://egmr.net/2014/05/planetside-2-set-look-great-ps4/#comments Mon, 12 May 2014 11:00:14 +0000 http://egmr.net/?p=147122 One cannot help to see the irony when a game developer has doubts regarding the newly brought forth current generation of consoles and if it will be able to run […]

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One cannot help to see the irony when a game developer has doubts regarding the newly brought forth current generation of consoles and if it will be able to run a game at 1080p resolution. It’s ironic, because these new machines dubbed the PlayStation 4 and the Xbox One (one of which is yet to be released in South Africa and runs at 720p) have some developers doubting a stable frames per second result at this resolution. That’s not what we’re here to talk about, but I do find it worrying to hear these sayings or concers at the dawn of a new generation, however, let’s talk PlanetSide 2 on the Ps4.

This title released on PC in November 2012 and has been worked on for a port to the PS4. Gamers had their skeptic eye on the idea of how the PS4 will be able to handle this mountainous landscape as well as a stable visual experience. Luckily, creative director Matt Higby confirmed via a Twitch presentation that the game will run with a stable frame rate at 1080p. There has been no concrete release date for this massive shooter, but by the looks of it, it will most probably release before 2014 is done and dusted.

Matt Higby also stated that the game will be playable during this year’s E3 press conference. A great opportunity for the skeptic journalists to try it out for themselves.

Have you played this free to play title on PC or are you set to experience this massive open-world shooter on PS4?

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Review: LEGO The Hobbit Is Quite An Expected Journey http://egmr.net/2014/05/review-lego-hobbit/ http://egmr.net/2014/05/review-lego-hobbit/#comments Fri, 09 May 2014 15:00:17 +0000 http://egmr.net/?p=147022 Visit review on site for scoring. There is an old saying that too much of a good thing is bad for you. I agree, brushing your teeth constantly during the […]

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Visit review on site for scoring.

There is an old saying that too much of a good thing is bad for you. I agree, brushing your teeth constantly during the day with sand is bound to have an effect on your gums and mental well being. Releasing a game within a series annually is already considered too regularly for some as seen with the reaction of gamers towards Assassin’s Creed. However, it seem that the folks over at Traveler’s Tales seem to have a whole other counter argument towards annual releases. Simply release more games, more frequently. Coming from a LEGO and LEGO game fan, I think over-saturation is a thing seeping into the thoughts and I really don’t like it.

LEGO games have always been fun, wacky and simply a joy to play either alone or playing with a friend, sibling or prisoner, but as sad as it is to say, I feel more time between titles will be good for the games themselves and I would not be left feeling confused as to how I should feel towards the latest entry – LEGO The Hobbit.

As a LEGO games fan and a massive fan of The Lord of the Rings and The Hobbit, I should be jumping with excitement, however, there are a few aspects to lessen the joy to be had from these titles.

LEGO The Hobbit 1

As a game in and of itself without connections to an already licensed product it is still fun to play for those not seeking a massive challenge in the gameplay department. The games have a formula that each of the following ones make use of with maybe a few new additions unique to that title and perhaps that feature will be in future titles. The standard LEGO game formula is enjoyable, but none of the issues addressed by reviewers from all over the globe have been given a surplus of attention. This makes it difficult to gauge the quality of a LEGO title as years pass. Let’s get down to the actual review, shall we?

I strongly recommend watching both The Hobbit films before jumping into this title and for the sake of spoilers to those who have yet to watch the films, I’ll steer clear of plot details. I wish they waited for the third and final film in the series before releasing this game and as a result offer a complete package to the gamers.

LEGO The Hobbit follows the events from the first two films and has the player taking part in battles and adventures from the films. The cut scenes contain voices taken directly from the movie, but the scenes and way matters play out isn’t an exact copy from the films. Some scenes have been “restructured” to make it play out making sense and not dragging on for to long between gameplay segments. This will not necessarily bother everyone, but the ones who know how things are to be played out will be irked by this. A hit and miss with these cut scenes are identical to my quarrel with LEGO The Lord of the Rings; the humour of LEGO games is here and work for the most part, but the existing narrative the game is recreating is not always in harmony with the additive humour. Some provide a chuckle or two while other simply has you asking “why”. The humour is one of the key elements of a LEGO game that I enjoy the most, but Middle Earth is not necessarily the most ideal place for this humour. Not a deal breaker, but the humour is most certainly more appreciated in other LEGO titles.

LEGO The Hobbit 2

The actual gameplay is still fun, but no great changes has been made to make it even more enjoyable. The combo system from LEGO Marvel Super Heroes is still absent. The one thing that made the combat interesting and if pulled off correctly, you earn more studs. A feature that would’ve been a great addition to this title, but sadly we’re back to the same LEGO combat from before. Battles with a smaller scale are the stock standard LEGO combat that still manages to be entertaining albeit mindless, however, the larger scale battles are a bit of a mess. You are able to quickly lose sight of your character(s), die, lose studs and lose them again. Completing mini puzzles within combat is a nice idea, but not with constantly spawning orcs. A new addition to the combat is “teaming up” with a NPC or co-op buddy to take on bigger enemies. A nice idea, but good luck successfully doing this without dying.

LEGO The Hobbit 4

Another new addition is to gather resources or loot to build objects with, be they weapons or means to progress. It is a nice feature, but would’ve been great if implemented differently. You are able to exchange resources for other ones, for example x amount of blue gems for y amount of red gems. It adds another layer to the puzzles and some are very fun to complete. Just a quick mention that during battles and crafting weapons you can expect quick time events. When exploring the environments or finding resources you will come across new characters to buy throughout the various locations of Middle Earth on display. One of the very simplistic yet fun to do ways to get up a high ledge is to gather are the dwarves you’re able to, let them stand on each other and use the weapons they’re vertically a makeshift pole or ladder. The structure of missions and free roaming is identical to previous LEGO titles. You have a bunch of hub locations with lots of side missions and puzzles. You go to designated starting locations for a story mission and it is best to play these mission first, unlock the characters needed to do additional puzzles in the world and unlock that specific mission’s Free Play mode where you are able to play with any unlocked and bought character in order to access additional unlockables within the world and the already played through levels. There is not denying that there are a lot of content on display and that will certainly satisfy those that seek a lot of time from this title.

LEGO The Hobbit 3

As always, there is a cooperative mode where someone may join you to smash everything within Middle Earth to smithereens in order to reach the Arkenstone, lots of gold and even Smaug. Yes, Smaug is made of LEGO and his voice even fits the malevolent piece of giant moulded plastic. The co-op works and is without a doubt fun, but as always, I should note that while the split screens functions as it should, it still manages to induce a headache after a lengthy time of playing.

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Wolf’s Wicked Words: Family Sharing, South Park And Sausages http://egmr.net/2014/05/wolfs-wicked-words-family-sharing-south-park-sausages/ http://egmr.net/2014/05/wolfs-wicked-words-family-sharing-south-park-sausages/#comments Wed, 07 May 2014 09:00:02 +0000 http://egmr.net/?p=146871 It is election day here in sunny South Africa and what better way to spend your time in an arduously formed line than reading about something no one cares about. […]

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It is election day here in sunny South Africa and what better way to spend your time in an arduously formed line than reading about something no one cares about.

Eventual election-related banter aside, let’s talk games. Let’s face it, demos of games are unfortunately mostly a thing of the past. I was psyched at the end of each month to insert one of the many discs from the [withheld] into my PC and start playing some demos. It was a great way to stay relatively up to date with recent releases and try a sizable fragment of a game before running to the nearest game retailer and plonking out a handful of crumpled notes onto the counter as drool inevitably fall to the floor and result in a lawsuit against the store due to the person behind you suing the store for the obvious lack of a wet floor sign.

Demos are still available to download and not that big of a deal for anyone with a internet connection and plenty of data to spare. It is not an aspect of the past, but less focus has been given to this integral part of gaming. Many games in recent years that I have been craving for after watching gameplay videos or reading previews didn’t and still don’t have a demo available for someone to try. Is this because publishers do not have enough confidence within the titles they have indeed agreed to publish? There is however an interesting option to share your library with someone on Steam. This had me trying a few titles to play to completion, but as a result of how the Family Sharing option functions, I decided to actually buy a game or three for myself.

Why did I buy a game or even more for that matter, that I already had access to thanks to a number of friendly blokes sharing their libraries with me? Well, the fact that I am not able to play the games whenever the other person is playing anything on their list is definitely a major factor, but the main reason for my asking other fluffy bunnies to share their libraries with me is to try the game for myself and if I like it, to eventually buy it for myself. As much as I’d like to buy all the titles I fancy at once, I’d also like to actually eat and instead systematically add to the already “approved” titles. This is pretty much the exact same logic one would derive from the case of a demo, but now you have larger complete demos. (So to speak.)

This was extremely helpful when wanting to try out South Park The Stick of Truth. I played the game, enjoyed it hell of a lot more than I initially thought I would and a few days ago I went on a bargain hunt and purchased it on console, because comfort. (I even started watching the series.)

Have any of you lovely folks made use of the Family Sharing option within Steam and what are your thoughts on it? It really is a welcome feature and the whole idea of “borrowing” digital copies of games still baffles me.

Please excuse me, I have yet to lure some sort of animal with a moldy sausage.

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Houston, We Have Plants vs. Zombies Garden Warfare Microtransactions Inbound http://egmr.net/2014/05/plants-vs-zombies-garden-warfare-microtransactions/ http://egmr.net/2014/05/plants-vs-zombies-garden-warfare-microtransactions/#comments Mon, 05 May 2014 11:00:14 +0000 http://egmr.net/?p=146656 Do you remember the simpler times in gaming where you simply bought a game, it was yours to own and the transaction was done as soon as you paid and […]

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Do you remember the simpler times in gaming where you simply bought a game, it was yours to own and the transaction was done as soon as you paid and left the counter? It does seem to recall a vague repressed memory.

Not too long ago, it was was said that Plants vs. Zombies Garden Warfare would not have any microtransactions at launch. EA / PopCap stuck to what they said and now we have microtransactions. Are you surprised? I’m not. Many people on YouTube saw this as EA turning a new leaf (pun intended) and do some right for not including any microtransactions for the game at launch. If they said that there won’t be any in-game purchases ever then this would’ve been another story.

Within the game you are able to earn Sticker Shop Coins to buy characters, additional content and customisation options for your characters. We now have the option to buy these coins with actual money. Let’s face it, this was not entirely unexpected and this is indeed EA we are talking about. The actual prices for these coins are not as ludicrous as Angry Birds GO, but one really feel the need to ask “why?” yet again.

Below is prices for these micropayments:

  • 13,500 coins: £0.79/$0.99

  • 30,000 coins: £1.59/$1.99

  • 85,000 coins: £3.99/$4.99

  • 200,000 coins: £7.99/$9.99

I am more fearful towards future patches fro this game as patches were the reason I stopped playing Plants vs. Zombies 2. They blatantly changed gameplay and difficulty to make way for people buying these additional coin packs.  I genuinely hope this will not be the case as I know many people enjoy this game and would not like to see their fun robbed from them just for the sake of charging additional money in a game you’ve already bought and paid for.

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Thomas Was Alone, Luckily He Has One Million Friends http://egmr.net/2014/04/thomas-alone-luckily-one-million-friends/ http://egmr.net/2014/04/thomas-alone-luckily-one-million-friends/#comments Mon, 28 Apr 2014 10:00:41 +0000 http://egmr.net/?p=146215 Thomas Was Alone is one of those perfect examples presenting us with the fact that the most simplistic of characters (and I do mean that quite literally) combined with the […]

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Thomas Was Alone is one of those perfect examples presenting us with the fact that the most simplistic of characters (and I do mean that quite literally) combined with the right mix of elements within gaming’s way of communicating with the player can make for one unforgettable experience.

This one of a kind indie title, created by Mike Bithell, originally released on PC and Mac in July 2012 with the PS3 and Vita versions that followed and released in April 2013.

The game contains platforming puzzles with the player switching between various simplistic block characters, each with its own interesting characteristics, ability and each one is dependent on one of the other blocks to successfully reach the end of the level. These interesting array of block-shaped companions quickly steals one’s heart without uttering a single word themselves. The story and characters’ dialogue are told by a cleverly written narration voiced by Danny Wallace. A joy to listen to.

The game reached 700 000 sales in August 2013. Mike Bithell tweeted on Friday that the game had procured and most probably surpassed one million sales. He also stated that a majority of these sales were due bundles and discounts.

As a recommendation from my personal experience with the game, why not add to this number of sales if you haven’t already checked out this interesting little game?

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Wolf’s Wicked Words: The Scribblings Of A New Dota 2 Player http://egmr.net/2014/04/wolfs-wicked-words-scribblings-new-dota-2-player/ http://egmr.net/2014/04/wolfs-wicked-words-scribblings-new-dota-2-player/#comments Wed, 23 Apr 2014 09:00:21 +0000 http://egmr.net/?p=145834 I found something interesting in my room over the past weekend. Nothing explicit, although one would hope to find something along those lines, but alas, a search for something voluptuous […]

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I found something interesting in my room over the past weekend. Nothing explicit, although one would hope to find something along those lines, but alas, a search for something voluptuous had disappointing results. Shoved into crevices, hidden within the pages of books and underneath the bed I found some interesting scribblings; all of which was written by myself. I clearly recognised my own handwriting, but I could not recall ever writing them. Since they are gaming related, I thought it would be fitting to share them here.

 
Day 1

Today I jumped from joy due to a newly acquired addition to the household that enables me and everyone within wireless range to download everything. I swiftly dug up from beneath the soil my old Steam account from 1970. After sitting for little less than three hours I remembered my password and I started wondering in the direction of free to play games. The first one that popped up was Dota 2. Seven million players already killing each other and who better than I to help up their kill counts. I thought I might as well give it a go, since it does not require payment and I’ve been meaning to jump into the multiplayer-focused side of gaming since quite some time ago.

Day 2

Dota 2 finished downloading. I’m quite curious to see what all the fuss is about. I did not have knowledge of the game’s community and jumped into a match with actual humans. Little did I know that I had to find my bearings before doing this. I chose Doom, due to his charismatic fluffiness and I was brought to a pretty straight forward map with different routes to and from our base and the enemy’s base. After five minutes, I realised that I had no idea of what I was doing and was immediately insulted over voice chat from a Russian player. What a cuddly bunch these blokes are – you’d almost think they’re as fluffy as Doom.

Day 15

Well, this is quite the revelation. I killed another player and felt the sensation as my Dota 2 shaft increased. What a subtle learning curve this game has. I took the liberty to actually read about the items one may acquire from both the main shop and secret shop. They do actually impact gamplay; who would’ve known? I found that playing as another cute lovable hero that’s basically a flaming skeleton works better with the correct items. I may even have two kills on my name by this time next year.

Day 25

Every so often I have a lucky streak and am of some help to the team. On other days insults are flung my way. Devastated I walk away with my tail between my legs. Luckily some good folks helped lift my spirits and I may actually stop crying now. I realised by the day that I had very little knowledge regarding online MOBA games. I feel that progress has been made with my gaming knowledge with an addition added to the multiplayer side of things. I can go on with my life.

Day 35

Must play. Must kill. Stop dying. Use better items. Curse someone, you know you want to. Click more on an area as if the added clicks will make your character walk faster. Need food. Feeling malnourished. Days and nights blur together. Dreams of a perfect online match captivated my sleep. The sun overwhelms my eyes and my skin seems to melt by the ball of gas that shines upon us. Need a coffee drip. GG WP.

Day ?

I have no doubt exaggerated the last part above. I really did learn a new side of gaming as I almost never played online multiplayer most of my life. I’ve been more of a single / co-op player. I did learn that there are absolute plebeians out there that’s set to dominate your self-esteem and I get it. You spend a ton of hours on a certain game and you are feeling “powerful” if success is achieved. It does not permit you to be an absolute schlong, but that is life – within gaming and within your daily life while not in front of a screen. Treat your fellow players with kindness and you’ll have one great match. That really is asking to much. Either that or you’ll crumble underneath the weight of a team with a few level 25 characters. I found that an urge for self-improvement came with this game and it was something I did not expect. Climb over the hurdles in life, whether they be virtual or real. Let something like an online game with a crappy community teach us something that may lead to something positive.

Radiant Victory!

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Enjoy Baldur’s Gate: Enhanced Edition In Bed With Your Android Companion http://egmr.net/2014/04/enjoy-baldurs-gate-enhanced-edition-bed-android-companion/ http://egmr.net/2014/04/enjoy-baldurs-gate-enhanced-edition-bed-android-companion/#comments Mon, 21 Apr 2014 11:00:19 +0000 http://egmr.net/?p=145720 There’s nothing like playing some good old games in bed or your preferred place of acting out your concupiscent fantasies with a mobile companion. Well, you’re in luck if this […]

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There’s nothing like playing some good old games in bed or your preferred place of acting out your concupiscent fantasies with a mobile companion.

Well, you’re in luck if this is starting to sound like your cup of steamy tea, because Baldur’s Gate: Enhanced Edition released on Android devices and can be found in the sensual Google Play Store. The Enhanced Edition released previously on PC, Mac and iOS. The price tag is $9.99 (R109.99) or your regional equivalent with a hefty download size of 2.30GB. Make sure your device has Android version 4.0 or newer in order to play.

The Enhanced Edition features three new playable characters and a hefty 400 improvements made to the original vanilla Baldur’s Gate. It is refreshing to see that many improvements to a game that originally released in 1998.

Each new character will bring with him or her a unique storyline and add even more additional hours to a lengthy game which is roughly 60 hours. Another addition is The Black Pits which is features arena based combat with fifteen levels and numerous challenges.

This is a major game for a mobile platform and I would highly recommend it to those who enjoy games on the go and to consider this purchase, but a word of warning would entail that the game also has in-app purchases. These purchases include the purchase of additional content and characters. You do obtain a lot of content with the main purchase, but keep in mind that extra “expansions” will be charged for.

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Watch The First 30 Minutes of Batman Arkham Origins’ Cold, Cold Heart DLC Right Here http://egmr.net/2014/04/watch-the-first-30-minutes-of-batman-arkham-origins-cold/ http://egmr.net/2014/04/watch-the-first-30-minutes-of-batman-arkham-origins-cold/#comments Mon, 14 Apr 2014 11:00:47 +0000 http://egmr.net/?p=145334 When Batman Arkham Origins released many people pondered over the fact if this was indeed the title that Gotham deserved or not, with review scores that did not have every […]

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When Batman Arkham Origins released many people pondered over the fact if this was indeed the title that Gotham deserved or not, with review scores that did not have every Batman fan jumping up and down from pure excitement. The game did, however, maintain a moderate following with people excited for DLC and other just wanted the game’s bugs fixed.

The bugs of the vanilla Arkham Origins have not all been fixed and the folks over at Warner Bros. instead worked on more DLC. Pure greed? It would seem so, but focusing on the news at hand; this is the second downloadable add-on for Arkham Origins dubbed Cold, Cold Heart and this one looks quite interesting.

The main antagonist that aims to steal Batman’s lunch is Mr. Freeze – an interesting villain with actual smarts instead of a plain destructive demeanor that simply aims to steal lunches just for the sake of stealing lunches.

Batman will be able to use his XE suit with heat based abilities to gain access to areas that have been frozen shut.

Warner Bros. Games’ Vice President of Production, Ames Kirshen described this DLC to be a “big open-world narrative-based” added venture.

Above is the first 30 minutes of the DLC. Watch it and drop a comment below of your thoughts or stay away and avoid spoilers. The choice is yours.

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Review: PAC-MAN And The Ghostly Adventures Is Frustratingly Fun http://egmr.net/2014/03/review-pac-man-ghostly-adventures/ http://egmr.net/2014/03/review-pac-man-ghostly-adventures/#comments Thu, 27 Mar 2014 15:00:26 +0000 http://egmr.net/?p=143809 Visit review on site for scoring. Let’s face it, licensed games do not have the best of many reputations out there and personally I feel that it should not be […]

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Visit review on site for scoring.

Let’s face it, licensed games do not have the best of many reputations out there and personally I feel that it should not be the case. It is a stigma that the videogame industry does not need on top of the ever-increasing complications added over time.

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So, how does the PAC-MAN video game that frankly came out of nowhere stand amidst the crowd? Well, it can be seen as a very wholesome and tasty biscuit with a few bits of arsenic added to the dough. You’re bound to find it very enjoyable at times, but every so often you’ll wonder why you are eating it in the first place. Let us delve into the details, shall we?

PAC-MAN has come a long a way since 1980 and it is definitely a name known to those who do not even play games in this day and age and shame them for not playing games in an industry where six million copies of a single game sold is considered a failure. (That’s sarcasm by the way)

Much like Sonic, it is a little bit strange to see a once triumphing two dimensional character prancing about in present time, eating people and this time in three dimensions. However, it must be said that Sonic’s fast paced 3D gameplay didn’t work out as originally intended and only known to provide heart cramps for those, including myself, who tried it, but with this iteration of PAC-MAN where he has a nose and eyebrows, the three dimensional gameplay fits quite well in certain areas, which came as a huge surprise to me, personally.

Events take place with a story that ties in with the animated series and it feels as though the game forgets about the story aspect immediately after the first portion of the game. Platforming games have not focused on story before and it works out for the best as nothing gets in the way of the actual gameplay. It would seem quite hypocritical of me to moan about the lack of story when I love both Rayman Origins and Legends whose stories are also almost nonexistent. The overall frame of the story is that we have a PAC-MAN with a nose, arms, legs and eyebrows attending a school where he is sent on missions to rid the world of ghosts (see original PAC-MAN) and send them back to the Netherworld where they originally come from. How does he do this? Eat ghosts, burp out their eyes at the end of each level, collect fruit and die a lot. What kind of school is this? To make matters even more obscure is the fact that his school also houses its own share of ghostly learners. It is fair to assume this game is not one you buy for the story, but rather the actual gameplay helped along by the aforementioned story.

The whole biscuit analogy above is where the gameplay comes in. There is a lot to like mixed together with hair-pulling, controller-throwing and spouse-cursing segments thrown into the mix. It is both fun with a little dash of challenging at times, but every so often the difficulty spike upwards when it comes to the boss encounters.

The game is divided into chapters, each with its own array of levels. You have a three dimensional platformer with running, jumping, fighting, dodging and different pathways to take every now and again. The platforming is solid and genuinely fun to play most of the time. You run and jump all over the place through various different themed worlds where you will encounter enemies/ghosts along the way. I don’t know if I can call this combat, but the combat has you dodging the ghosts’ attacks whereafter you return the favour by eating them. For the most part, this works well and you’ll feel a sense of smugness after you’ve devoured all ghosts without taking any damage. There were numerous times when PAC-MAN didn’t respond in combat even though I used the correct direction and attack button. This may be due to the fact that the ghosts teleport and fly around in these encounters. An arrow on top of the ghost you are looking at will indicate that this is in fact the one you are targeting.

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You also acquire different temporary power-ups throughout the different levels. As the standard PAC-MAN you have one button to initiate him to gobble a designated ghost and another button to scare the ghosts, causing them to turn blue not unlike the original 1980 game where you eat one of a few specifically larger dots. The ghosts in front of PAC-MAN affected by this will try to float away and seize their attacks. It’s a useful tactic for when there are more ghosts than usual. Each power-up has its own set of abilities such as a power-up which outfits PAC-MAN into a chameleon costume, granting him the ability to turn invisible for a short duration and a ranged attack to use his now lengthy tongue to reach out and pull ghost in for a gobble of two. Other power-ups allow him to use fire and ice attacks to stun icy ghosts or magma ghosts. Once you enter conflict with these foes, you have scant time to have a look around and see which power-up is available nearby. One hit from a ghost will turn PAC-MAN to his usual form, but the power-ups respawn at the exact same spot, so you won’t have any trouble dispatching an irregular ghost that requires additional whittling down.

Some of these power-ups are required to traverse the levels, for example you will need the chameleon power-up to swing at specific areas in order to advance. Another power-up turns PAC-MAN into a sizable stone ball version of himself that is also needed to progress. The power-ups add some nice variety in gameplay, but have some finicky controls of their own that may lead to frustration.

Speaking of frustration, the game has a lives system. An unnecessary feature. In my case, this did not motivate me to be more careful with where I jumped, how careful I was in combat or how I used the power-ups, but instead, it added an unnecessary frustration factor to a decent mix. You can find pies when returning to your psycho school and in the levels to add to the pool of lives you have. These lives will be whittled down during fixed-camera areas and the boss encounters which is my major gripe with the game’s design.

The boss “fights” mostly have fixed camera perspectives and PAC-MAN is usually made less mobile from the very start of the encounter or as you make progress in the specific encounter. I have no problem with a challenging boss encounter, but there is a fine line between challenging and frustrating. Think of a very narrow path to roll around in circles with PAC-MAN restricted to the rolling stone power-up in order to do damage while you roll around the boss. You have to use other rolling balls and direct them to the enemy while dodging burning balls. If you fall down once as a result to a delayed response from PAC-MAN due to this power-up, a life is lost. This is not even mentioning the other boss encounters. Frustration is the order of the day. (Kudos to you if you noticed the STD and the band mentioned in this paragraph.)

Pac-Man-Ghostly-Adventures

The game features a local multiplayer mode which is poorly implemented. This mode can support up to four players. The screen is divided into four separate segments despite the fact of there being less than four players. You team up together as ghosts and hunt down PAC-MAN in a three dimensional maze shaped as the original  1980 game’s level. Your view is extremely limited and PAC-MAN will end your ghostly cooperative hunt swiftly and it only ends up feeling unnecessary and shoddy. If there was a genuine need to include multiplayer, a cooperative mode for the single player mode would’ve been a blast, but that sadly isn’t the case.

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Wolf’s Wicked Words: On The Topic Of Game Genres http://egmr.net/2014/03/wolfs-wicked-words-topic-game-genres/ http://egmr.net/2014/03/wolfs-wicked-words-topic-game-genres/#comments Wed, 26 Mar 2014 09:00:47 +0000 http://egmr.net/?p=143705 Well, my hand has pretty much been shown in the title… Here’s an idea: Quickly, think of a ladder. Make it a very sizeable ladder. Make it a ladder with […]

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Well, my hand has pretty much been shown in the title… Here’s an idea: Quickly, think of a ladder. Make it a very sizeable ladder. Make it a ladder with tremendously distracting and colourful steps that require thoughtful inspection thus halting your pace of climbing efficiently. While you’re at it, add a mysterious factor to it all. Let’s see. Yes, add the idea of never knowing when you will reach the top of said ladder. The possibilities are infinite; it may reach the top of your home’s roof or ascend into the clouds. You’ll never know. Think of it as Schrödinger’s Ladder.

We’re here to talk today about different gaming genres.

Since the dawn of gaming we’ve already been treated to quite a few different genres despite the fact that the games didn’t have the graphical and mechanical prowess they have today. Pixelated golf, tennis, E.T, Super Mario Bros. and Ice Climber. The list goes on and I’m pretty sure your lunchtime doesn’t consist of three whole after afternoons. The fact of today’s matter is that as time progressed the talented and dedicated developers have stumbled across quite a few ideas that redefined genres or even provided us a few new ones.

I couldn’t have imagined something like The Last Of Us, Bulletstorm or even The Witcher 2 when I started twiddling away with the thumbs on a controller or hammering the keyboard as a young one. It is something we don’t really think about nowadays. Sure, we acknowledge a vast array of genres, but do we regularly think of what may possibly be awaiting us in fifteen years from now? Lately, we’ve seen visual splendour all across the various boards that sits neatly on a wall the size of Splinter Cell’s Third / Fourth Echelon meeting room, but how will advantages in hardware capability affect gaming’s gameplay capabilities in the long run. I’ll be a fool not to admit to the industry’s obsession with top of the line graphics. The indie folks have provided us with amazing stories and worlds that would put some triple-A developers to blush-worthy shame. To appease those who think of me as pretentious for not acknowledging the great triple-A titles, I leave you with the words: Spec Ops The Line.

I am not even going to try to list or predict new genres, but I have no doubt that new ones will surface. Perhaps one measly prediction would be a mix between Cooking Mama and Splatterhouse – a beat ‘em up with food flying all over the screen. Wait, I just described a restaurant.

Why did I talk about a ladder earlier? Why, I am so glad you asked me that and at such great timing as well.

I feel that some of us care and wonder about what new genres or concepts may surface, but would we really like to know when you’ve stepped on the last possible step or when the pool of genres idea has gone dry? I would like to be kept in the dark and be stunned while I am shrouded in mystery as the next great genre idea presents itself. One other thing, do we really need a constant incline of changes made when we have so many great things right now? You wouldn’t want to climb that ladder too fast now, would you?

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Playing A Game Before Its Installation Has Finished Is A Welcome Feature http://egmr.net/2014/03/playing-game-installation-finished/ http://egmr.net/2014/03/playing-game-installation-finished/#comments Mon, 24 Mar 2014 11:00:46 +0000 http://egmr.net/?p=143497 The gaming industry is an ever-growing entertainment entity that gains more confidence whether it is for better or worse. More features added to enhance the gamer’s life or petty practices […]

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The gaming industry is an ever-growing entertainment entity that gains more confidence whether it is for better or worse. More features added to enhance the gamer’s life or petty practices that make for an almost abhorrent experience. When looking back at the cartridge era there were no installations required; it was merely the gamer plonking the cartridge into the machine and they were off blasting their way through whatever two dimensional world was presented to them. If you were gaming on the PC side of gaming then chances are you were faced with a brief-ish installation and you’re also off to shoot Nazis in Wolfenstein 3D.

Today, we see games growing in size to sheer ridiculous sizes as well as baffling update sizes as seen with the 13GB update to Dead Rising 3. A game’s size is without a doubt a testament to what level of graphical prowess awaits us. Not in all cases, but definitely the major contributor.

With the PlayStation 4 and Xbox One we have both quick installations and the ability to start playing before the game has been installed to 100% – a nice idea. I do not own either one of these consoles, so this statement is made from knowledge by reading and word of mouth. However, personal experience of this feature, if one can confidently call it that, was this very past weekend when I joined the party so ridiculously late and forked out some blood money to acquire StarCraft II. The game installed and I was afterwards treated to quite a hefty update before I could start playing, which was something I expected, but I did not expect the update’s progress bar to be divided into segments which would change colour and at a certain point in time granting me the ability to start playing before it has completed the download. This is a particularly welcome feature to me personally and while this also had a down side, I was quite happy with Blizzard enabling me to start playing after some time.

StarCraft II Progress Bar

The downside is that while the game is loading, you have to wait for small fragments to be downloaded before you’re presented by a cut-scene or thrown into battle. Personally, this is a small sacrifice compared to the otherwise prolonged wait before having a chance to blast some Dominion forces or Zerglings.

It is very difficult to become optimistic lately when new features are implemented into games, but I feel this is one to definitely be optimistic about and I cannot wait if even more improvement has been added in this department.

Let’s face it, if you’re anxious to play something, the last thing you want to do is prolong the waiting period after you’ve bought it.

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Review: The LEGO Movie Videogame Is Fun, But Short On New Ideas http://egmr.net/2014/03/review-lego-movie-videogame/ http://egmr.net/2014/03/review-lego-movie-videogame/#comments Tue, 18 Mar 2014 11:00:59 +0000 http://egmr.net/?p=143031 Visit review on site for scoring. The gaming industry is not without its franchises that spew forth an annual title year after year as seen with Call of Duty and […]

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Visit review on site for scoring.

The gaming industry is not without its franchises that spew forth an annual title year after year as seen with Call of Duty and Assassin’s Creed, but it looks like the guys and gals over at TT Games are looking to top that by releasing two LEGO games this year. The LEGO Movie Videogame has just released and LEGO The Hobbit is soon to poke its head out from underneath the development crust.

However, today we are examining The LEGO Movie Videogame and how it compares to the previously released games with LEGO in the name and if it holds up to the excellent movie it is based upon.

It has been said that the developers of the LEGO games are merely copying successful works and while that is without a doubt true, they do add some comedic flavour of their own. It is an addition that is mostly successful, but didn’t fit quite well within The Lord Of The Rings universe. With The LEGO Movie Videogame, it is already based on something hilarious and TT Fusion added some humour of their own within the gameplay segments.

LEGO Videogame Screenshot

The story follows the events of The LEGO Movie with segments of gameplay intertwined between certain happenings and act as ways for going from point A to point B where perhaps the movie didn’t show us and extended way of how they got there. The battle scenes are playable and for the most part it fits within the given scenarios quite well. There are some parts additional where they didn’t need to put a combat segment but hey, they can’t just put a movie on the disc and expect us to watch the uninterrupted movie without gamesplay while the word “Videogame” sits on the box.

The story is told in fragments by showing clips from the movie and while I initially thought that was extremely lazy, it did serve a potential purpose of making me want to watch the movie even more than I wanted to. (I’ve been looking forward to the movie for months now and this certainly ramped up my own personal enthusiasm.) Previously, the cut scenes were rendered, because the source material didn’t already comprise people moulded plastic characters – it fits very well, but I have no doubt that I am the only one seeing this as lazy. It’s like some sort of Catch-22 for me.

I don’t want to elaborate too much on the story as there are a lot of potential spoilers that moviegoers and gamers alike might not want to have knowledge of before experiencing either of The LEGO Movie embodiments. My very strict advice would be to watch the movie first and then play the game for two reasons. You’ll feel a bit lost, because it feels as if it just starts out of nowhere and secondly, you don’t want to spoil the reference material to any degree for yourself. (Trust me, this is crucial because the story does have quite a few moments where you don’t want to have any prior knowledge.)

LEGO Videogame Screenshot 2

Let’s just say that your are Emmet, a construction worker in Bricksburg where order and planning is the cup of overpriced coffee of each and every day. He stumbles across the Piece of Resistance that is then fused to his back. The Master Builders are searching for the Special that will use the Piece of Resistance to put a stop to Lord Bussiness’ schemes and restore the privilege of everyone building to their heart’s content with all rules and predeclared building plans pushed aside. (You won’t hear any more from me regarding the plot. Yes, it’s that good.)

The gameplay is similar to previous LEGO games. You punch enemies with stock standard combat mechanics and missing the one thing that made the combat exciting in LEGO Marvel Super Heroes, which was the combat multiplier aiding you in collecting more studs after a combo. This is a genuine bummer due to it being the one extra addition that made the combat more fun. You punch random objects in the quest for more studs and if you collect enough studs in the story missions, you are awarded by having beaten the level with “The Special” rating. There still is a type of OCD-esque possessive nature imbued within you to collect as many studs as possible. The free-roam areas are filled with extra plans to find, additional side missions and characters to find and buy with your hard earned studs. This is something that will really take a while, because the characters are expensive in the LEGO stud currency and there is also a major amount of additional unlockables and collectibles. Also, expect a mini rhythm game or two featuring an awesome song.

LEGO Videogame Screenshot 3

In addition to the combat is the general platforming segments, which can both be a hit and miss simultaneously. It is functional and does the job most of the time, but in certain situations the camera is placed at an angle that ends up making it difficult to know the precise direction in which to jump.

Only certain characters can access certain areas with roadblocks we’ve seen in previous LEGO games, but in different forms. Only explosives can destroy silver LEGO objects and heat-based abilities destroy golden LEGO objects. We’ve seen this before in the previous titles, but just in a different scenario or form. Female characters can reach higher placed platforms and only Master Builders can shape a random pile of bobbing objects into a functional object/way forward. A new addition is regularly presented by having a Master Builder in an exact spot to grab parts from three pre-selected objects to build an object that will aid in progression and it is quite intriguing to see it being put together.

Players will find building plans/schematics scattered within the various free-roaming areas as well as mission areas that will also aid in providing a way to progress. You have a limited time when all the corresponding plans are collected and initiated, you have to pick the required part as it continues to build the specific structure. It’s something new and fits well within the game, given that Emmet is a construction worker, but if they allowed a little more input from the player and perhaps enabling more selections instead of just pointing out the needed component, it might’ve been even better to play and watch the LEGO pieces fall into place.

LEGO Videogame Screenshot 4

For the first time, we are treated to an entire world made from LEGO instead of the previously pre-rendered areas with LEGO objects scattered throughout. It captures the true LEGO feel that the movie has. Perhaps not as much, but definitely to a certain degree. Almost all of the characters from the movie can be played with and the complete roster consists out of over ninety playable characters.

The added humour within gameplay is a welcome addition and shows some extra writing effort instead of only relying on the film’s jokes and jabs. It is effective for the most part and I quite enjoyed Vitruvius’ extra sayings when performing certain tasks, but that is better left for the player to enjoy.

It will come as no surprise when saying that the game has local cooperative multiplayer with two people parading and punching in either free-roam or story missions. The split-screen is less of a headache this time around and that is always welcome.

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Has The LEGO Movie Expanded Your Attention Towards The Games? http://egmr.net/2014/03/lego-movie-expanded-attention-towards-games/ http://egmr.net/2014/03/lego-movie-expanded-attention-towards-games/#comments Mon, 17 Mar 2014 08:00:52 +0000 http://egmr.net/?p=142924 *Alternative title: Has The LEGO Movie Expanded Your Attention Towards The Games Or Vice Versa? (Just added a cute little tail, is all.) It’s safe to say that by now […]

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*Alternative title: Has The LEGO Movie Expanded Your Attention Towards The Games Or Vice Versa? (Just added a cute little tail, is all.)

It’s safe to say that by now you’ve most probably heard of The LEGO Movie which started this past Friday in cinemas and that you have already watched it? If not, shame on you for not making it the one and only priority for the weekend. (If you missed out due to financial or other reasons, then no shame bestowed upon you.)

The LEGO Movie is one I’ve been looking forward to for months. Being the LEGO crazed individual that I am, I went to see it and enjoyed it even more than I had initially imagined due to many reasons that I have no intention of spoiling here or anywhere for that matter. The mind wandered and eventually a gaming-related train of thought followed in hot pursuit. To be honest, the video game connection towards the movie is, for the most part, a no-brainer. We have LEGO games covering so many major franchises and even if you’ve not played them yourself, you most certainly have heard of or seen them.

This brings us to the question of the day, folks. Has this movie led your interests ever so slightly towards the games if you have not played them yet, or have the games perhaps made this movie a must watch affair?

Don’t be shy.

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