#egmr » Alessandro http://egmr.net Let's Talk Games — Videogame News, Reviews & Opinions Thu, 18 Dec 2014 11:00:15 +0000 en-US hourly 1 http://wordpress.org/?v=4.0.1 It’s Time For Me To Say Goodbye http://egmr.net/2014/06/time-say-goodbye/ http://egmr.net/2014/06/time-say-goodbye/#comments Fri, 27 Jun 2014 09:00:21 +0000 http://egmr.net/?p=150341 Three years ago, I sent an email to NAG magazine after I had dropped out of Rhodes University after just two weeks there. I was looking for something to do […]

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Three years ago, I sent an email to NAG magazine after I had dropped out of Rhodes University after just two weeks there. I was looking for something to do during my gap year that involved gaming and gaming media, and I was promptly told that NAG wouldn’t be the most ideal place to spend the year learning. The same email I sent to them eventually found it’s way into the inbox of Dean, and three years down the line I know that the world made a better choice for me.

I’ve been writing for eGamer, or more recently #EGMR, for just over three years now. My first review was this really awkward piece on an Internet based cricket game for the world cup at the time. It could only go uphill from there, surely? It did, and these past three years have changed the way I write, interact and think about the industry I love.

It’s been a transformative three years, but today is the day that I move on. Sadly, this will be my last article for eGamer, and I feel as though I need to explain why. I’m busy studying game design at the awesome Wits University, and I’m about 18 months away from having to leave the nest and actually find a job. Obviously, I’ve been thinking long and hard about what that entails, which includes all sorts of things like financial questions, issues concerning what I will do after studies and how I’m going to get my name, and hopefully games, out into the wild.

These questions all basically culminated in the same answer; it’s time I made a change for myself. And honestly, that’s all this is. I’m not leaving eGamer because I got a better offer from somewhere else. I’m not leaving because I’m sick of Azhar always arguing with me (I love him in real life, I promise). I’m just leaving because I assessed what I wanted to achieve in a year and a half, and these goals require a bit of shift.

I leave knowing that I worked for three years with some of the most passionate, talented and dedicated writers in the country. In case you don’t already know, this is far from a paying job, anywhere in the country. We drive this content daily purely because we love to do it, and we know you all love to read it. To everyone who has read one of my articles, commented, liked it or even hated it, I thank you. It’s the most gratifying feeling in the world to know that someone has taken the time to read something you’ve worked on, even if they don’t particularly agree with you. It’s the reason I get up earlier every morning to write articles before a full day of university, and I honestly can’t think of a morning where I haven’t looked forward to it.

To everyone here that I’ve worked with at eGamer, I’ll always be extremely thankful for all the arguments and discussions we’ve engaged in, and I truly feel as though my view on games and the industry has been broadened by the varying opinions we all have. You’ll struggle to find another group of individuals that are so passionate about the games we play and write about, to the point where we had a three week long argument about a GOTY winner. Lots of many angry emails back and forth, and we still don’t know what really happened. All we know is that Journey won, and that’s probably the greatest victory I achieved while here.

Joking aside, the eGamer team is an awesome group of people that have become close friends over the years. I have no doubt eGamer will continue to grow and succeed without me, and it will continue to stay as one of the four homepages I have. This website has given me a chance I could only dream of, and given me the platform and experience to propel my own journey years forward. I can’t put a value on that, and I’ll be in Dean’s debt for the rest of my life for the chance.

So this is goodbye from eGamer, but not from me. As you may or may not know, I’ve got a regular show on Gareth Cliff’s new Internet radio, Cliff Central, and I’ll be kicking off my new writing career next week. Like I said, I can’t imagine a morning where I don’t get up wanting to write about games, so leaving that behind would just be insane.

So it’s less a goodbye and more along the lines of “hey, I’ll be here instead of there”. Either way, it’s been an amazing three years, and I have you, the reader, and the rest of the team here at eGamer to thank for it.

Thank you, from the bottom of my heart. I’ll see you all again really soon.

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YouTube Is Finally Getting 60 FPS Support http://egmr.net/2014/06/youtube-finally-getting-60-fps-support/ http://egmr.net/2014/06/youtube-finally-getting-60-fps-support/#comments Fri, 27 Jun 2014 07:00:33 +0000 http://egmr.net/?p=150339 We’re quickly shifting into a gaming world where framerate and resolution are more important than the game itself. At least, that’s the case on console, where things like this have […]

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We’re quickly shifting into a gaming world where framerate and resolution are more important than the game itself. At least, that’s the case on console, where things like this have only become really important recently (or at least only noticed recently). The sad part is that until we physically play a game, we still don’t have a good idea of what it looks like.

Why? Because of the limitations in video. YouTube has only been supporting 24 FPS, meaning that any gameplay or captured footage you see as a lot less fluid than the actual thing. But that’s changing, really soon.

YouTube announced yesterday that they have plans to finally support 60 FPS formats on their website, and that the update would be rolling out in the near future. This is great for publishers and regular gamers alike. Publishers can now show off their game in a more true form, while people who love to capture footage and post it online will now see their game faithfully recreated in video form.

I’m just really excited that AAA game will now no linger be able to hide behind the framerate curtain that YouTube provided, meaning that released gameplay will give us a far better indication of the game we’re watching. Still, video decompression is the biggest problem right now, but this is a step in the right direction for YouTube.

And about fucking time really.

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July’s Games With Gold Could Be A Lot Better http://egmr.net/2014/06/julys-games-gold-lot-better/ http://egmr.net/2014/06/julys-games-gold-lot-better/#comments Fri, 27 Jun 2014 06:30:30 +0000 http://egmr.net/?p=150336 Seems like July isn’t the all out AAA month for both PS Plus and Games With Gold, the two programs on PlayStation and Xbox that reward subscribers with frees games […]

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Seems like July isn’t the all out AAA month for both PS Plus and Games With Gold, the two programs on PlayStation and Xbox that reward subscribers with frees games each month. Microsoft started offering two free games on Xbox One from last month, which was a great month all round for the program, but July is looking a little bit more depressing.

On the Xbox One, players will be able to download the rather amazing Guacamelee: Super Turbo Championship Edition. I recently purchased Guacamelee on Steam after some advice from a friend, and I can honestly say it oozes fun from everywhere. Not the massive AAA title some people were expecting (and why?) but still a worth game to download. Not only that, but the title will be free the day it debuts on the system, much like Resogun on the PS4.

The Xbox 360 side of things is where it gets a little less exciting. This month players will be able to download Gotham City Imposters, which is an old multiplayer shooter that really won’t keep your attention hooked for more than a few hours. Later on in the month BattleBlock Theatre will become available, and while I’ve never actually played it I have heard good things. Still, it’s a drastic step backwards from June, which offered Saints Row, Dark Souls and Street Fighter IV.

So definitely not the worst month for Games with Gold, but nothing to write home about either. Here’s to hoping August is better.

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Rust Is Going To Be Completely Restarted http://egmr.net/2014/06/rust-going-completely-restarted/ http://egmr.net/2014/06/rust-going-completely-restarted/#comments Fri, 27 Jun 2014 06:00:39 +0000 http://egmr.net/?p=150332 Let’s not mistake this for a server reboot, which is nothing new for the world of Rust. The multiplayer survival game that was launched through early access by Garry’ Mod […]

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Let’s not mistake this for a server reboot, which is nothing new for the world of Rust. The multiplayer survival game that was launched through early access by Garry’ Mod creator, Garry Newman, has been doing well over the months, but it seems like we’re going to get a whole new game soon.

Newman has revealed that he and his team are planning to completely restart development on Rust from scratch, after dealing with a combination of existing code was proving to be more of a headache than help.

Apparently, Rust wasn’t built using code that was tailored for it. Instead, Newman and his team had been adapting previously written code for a different game, one that was meant to be a mix of Hitman and Grand Theft Auto. The project never saw the light of day, but like nearly every developer in the world the team didn’t want the code to go to waste. So they’ve been changing it to work with Rust, but it seems like that process is hindering the game’s future and development.

“There’s a lot of systems that are integral to Rust, that are 3,000 lines long, that could be 100 lines long,” Newman says. “So every time you go to change something you have to chase around finding how these five different systems that it doesn’t really need work, then you change it and it breaks 4 different systems that you thought had nothing to do with it.”

So rather than continue working like this (which must be absolutely awful) Newman and his team are just hitting the reset button and starting over. I’d expect that means no big updates to Rust in the near future, but I’m sure in the next few months we’ll have a completely different game to toy around with.

Which is not a bad thing, because right now Rust is suffering with longevity. It’s stupid fun, but only for a few hours. Of course, it is still in Alpha, so it would be unfair to judge it entirely now.

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Xbox One Family Sharing Can Still Happen http://egmr.net/2014/06/xbox-one-family-sharing-can-still-happen/ http://egmr.net/2014/06/xbox-one-family-sharing-can-still-happen/#comments Thu, 26 Jun 2014 14:00:12 +0000 http://egmr.net/?p=150303 Last year was not one to remember for Microsoft. It was supposed to be the year they revealed their entry into the next generation of consoles, but instead the software […]

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Last year was not one to remember for Microsoft. It was supposed to be the year they revealed their entry into the next generation of consoles, but instead the software giant was taken out for its obtrusive DRM policies, and afterwards for its quick reversal of them.

We can all agree that the DRM was a bad idea, but not everything Microsoft had to offer with their original Xbox One plan oozed of evil. Case and point, Family Sharing was one of the features that nearly made all the DRM crap bearable, but sadly that got the axe as soon as Microsoft pulled their famous 180.

Phil Spencer, the new head of Xbox and all round saviour to the brand, thinks that a lot of the features that people were originally excited about could still come to the Xbox One, including Family Sharing. The original plan would allow you to share your games library with up to 10 other people, similar to how Steam does family sharing now.

Spencer says that Microsoft hasn’t forgotten about the features people did like last year, and that they’re working on bringing some of them to the Xbox one in the near future.

“We looked at the digital features that we had talked about last year and as a gamer, there were a lot of those features that I think really resonated and were smart features for people who really have a lot of games and maybe play on a couple consoles or have bunch of people in the house or want to share with friends. As I look at our monthly update roadmap, those kind of features are in our roadmap. There is a little bit of a challenge now that you’ve got DRM on a disc.”

Spencer explained that Microsoft will need to figure out how to introduce these features without the inclusive DRM system, but that the company has definitely not given up on them entirely.

“I haven’t given up on those ideas. There’s some complexity now that you’ve got these discs that have DRM that you’ve got to figure out. But it’s definitely part of our [roadmap] with the overall product.”

It would be great for Microsoft to get Family Sharing up and running soon, but considering the PS4 already has pre-loading down they should really focus on that for the time being. Personally that should have been features from the get go for both companies.

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This Android VR Headset Only Needs A Pizza Box To Work http://egmr.net/2014/06/android-vr-headset-needs-pizza-box-work/ http://egmr.net/2014/06/android-vr-headset-needs-pizza-box-work/#comments Thu, 26 Jun 2014 13:30:34 +0000 http://egmr.net/?p=150300 Last night was Google annual I/O conference, which allowed the company to show off all their new gadgets and toys developers will get to play with over the coming months. […]

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Last night was Google annual I/O conference, which allowed the company to show off all their new gadgets and toys developers will get to play with over the coming months. There was a new Android version on show, some fancy new Android smart watches and more, but the most interesting piece of tech at the event had to be a piece of cardboard.

During the event senior vice president Sundar Pichai announced that everyone in the audience would receive a piece of cardboard as a gift for attending. Not the best Oprah moment Google has had, but in the minutes that followed they proved that it was definitely one of the more interesting announcements they had.

It turns out that Google wants everyone to have access to VR and VR headsets, including dedicated developers who can’t afford the expensive SDK bundles out there. So why not make one with some cardboard, a pair of cheap lenses and an Android device?

“Virtual reality has made exciting progress over the past several years. However, developing for VR still requires expensive, specialized hardware. Thinking about how to make VR accessible to more people, a group of VR enthusiasts at Google experimented with using a smartphone to drive VR experiences.”

Google posted all the directions you’ll need to build your own VR headset and start developing, making it probably the most affordable way to get a head start on the VR market. It sounds extremely attractive to present app developers, and I’m glad Google wants everyone to get involved.

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We’re Finally Getting An Afro Samurai Sequel http://egmr.net/2014/06/finally-getting-afro-samurai-sequel/ http://egmr.net/2014/06/finally-getting-afro-samurai-sequel/#comments Thu, 26 Jun 2014 13:00:53 +0000 http://egmr.net/?p=150295 Afro Samurai was an odd game. A hack and slash title based on a popular anime and manga series, Afro Samurai had more than a handful of flaws but enough […]

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Afro Samurai was an odd game. A hack and slash title based on a popular anime and manga series, Afro Samurai had more than a handful of flaws but enough flair to keep it entertaining enough through the horrible difficulty spikes. Add to that some amazing voice work from Samuel L. Jackson, and you have a game that was almost an immediate fan favourite and cult classic.

But for a while now that seemed to be it. Fans had got the game they wanted, and life had moved on. Until today, when it was revealed that Afro Samurai 2: Revenge of the Bear is in development.

The game is being led by Redacted Studios, which was founded by the executive producer on the first Afro Samurai after its launch. David Robinson left Namco Bandai shortly after the release of the first game, opening his own studio and recruiting talent over the years. He spoke to Polygon about the sequel to Afro Samurai, which will once again be loosely based on the anime series.

This time, players will take control of Kuma, who was introduced early into the anime series run. Details are scarce right now, but the sequel will apparently feature a new co-op mode so that you can dismember enemies with a friend, as well as several new playable characters. No word yet on whether Afro or Ninja Ninja would be returning though, but I’m hoping they do.

As of yet, there is no release date or even platform new for Revenge of the Bear. Right now all we know is that it’s being made, and that’s good enough for most fans.

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Oculus VR Snags The Designers Of the Xbox 360 Controller http://egmr.net/2014/06/oculus-vr-snags-designers-xbox-360-controller/ http://egmr.net/2014/06/oculus-vr-snags-designers-xbox-360-controller/#comments Wed, 25 Jun 2014 13:00:32 +0000 http://egmr.net/?p=150268 Oculus VR has been making some really interesting acquisitions lately (unlike Naughty Dog). The company behind the impressive VR headset, the Oculus Rift, recently hired Naughty Dog founder Jason Rubin […]

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Oculus VR has been making some really interesting acquisitions lately (unlike Naughty Dog). The company behind the impressive VR headset, the Oculus Rift, recently hired Naughty Dog founder Jason Rubin and a former senior VR engineer at Valve.

Today the company has announced a whole new, massive acquisition. Oculus VR has now bought the Carbon Design Group, the team behind the Xbox 360 controller.

The Carbon Design Group were responsible for the designer on the Xbox 360 controller, as well as the Xbox 360 Racing Wheel and transforming D-Pad. Te team did a stellar job with the hardware over at Microsoft, and I personally think the 360 controller is one of the best out there still. So what does Oculus need from them?

Well basically Oculus VR foresees a bright future for VR and VR experiences, one that includes more hardware than just the Rift. Could Carbon Design Group be put to work on something completely new?

“This is an entirely open product category,” said Peter Bristol, Creative Director at Carbon Design. “With consumer VR at its inception, the physical architectures are still unknown—We’re on the cutting edge of defining how virtual reality looks, feels, and functions.”

My bet is on the Carbon Design Group working on the final, retail look of the Oculus Rift before moving onto new projects, as Oculus have said numerous times that the headset will change in form and factor before it hits shelves. t could be that the Rift is approaching final stages very soon, which would make the design the next big hurdle.

Either way, it’s another top acquisition from Oculus VR. Another one which would probably not be possible without the money from Facebook.

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There Isn’t A Bad Company 3 Because DICE Doesn’t Know Why It’s Fun http://egmr.net/2014/06/isnt-bad-company-3-dice-doesnt-know-fun/ http://egmr.net/2014/06/isnt-bad-company-3-dice-doesnt-know-fun/#comments Wed, 25 Jun 2014 08:00:37 +0000 http://egmr.net/?p=150228 Well isn’t that just the weirdest thing you’ve ever heard? For a long time now fans of the Battlefield: Bad Company series have been begging for a third title, and […]

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Well isn’t that just the weirdest thing you’ve ever heard? For a long time now fans of the Battlefield: Bad Company series have been begging for a third title, and DICE seriously wants to make it happen.

The only issue is that the studio is having a tough time figuring out why the series was so popular in the first place, stalling progress on a new sequel.

DICE boss Karl-Magnus Troedsson said this confusion makes a sequel impossible at this point, since the studio doesn’t want to make a game that focuses on features players don’t actually enjoy. That said, DICE is working hard to figure out exactly what gave Bad Company that glorious spark.

“We take all this into account when we think about the future, and do franchise strategy. But there’s one thing that lingers with Bad Company that we’ve been asking ourselves: what is it that the people really liked about Bad Company?”

“Some people say they found the multiplayer controls faster and more direct. Some people liked the single-player and the characters and the humour. People love different things about it. It’s starting to almost get to that place where, if we were to make a sequel to Bad Company, what would than even imply?”

“It’s scary to go back and try to remake an old fan favourite when actually no-one can really put their finger on what it is people love. Bringing back the characters and creating a great single-player out of that, sure, I can understand that.”

“But some people say this: the Bad Company 2 multiplayer is the best you’ve ever done. Okay, why is that? It’s hard for people to articulate what that is, which is actually hard for us. It would be hard to remake something like that. Can we do it? Of course. We have our theories when it comes to the multiplayer.”

It sounds to me like DICE are making this a far bigger issue than it really needs to be. They say they’ve consulted fans to find out why Bad Company 2 was so great, but honestly that should give them a definite indication of what the majority loves. Or is that method of feedback flawed in some way?

Personally, I loved the Bad Company series for it’s humorous single-player campaign, and who can forget smiley faces on grenade pins. That’s enough to make any game a winner in my books. Just make the third one already DICE.

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Metro Is Set For A Redux This August http://egmr.net/2014/06/metro-set-redux-august/ http://egmr.net/2014/06/metro-set-redux-august/#comments Wed, 25 Jun 2014 07:00:53 +0000 http://egmr.net/?p=150224 Metro: Redux wasn’t a game that many were expecting, but considering the sheer quality of both Metro 2033 and Last Light I don’t think many would complain about a shiny […]

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Metro: Redux wasn’t a game that many were expecting, but considering the sheer quality of both Metro 2033 and Last Light I don’t think many would complain about a shiny new HD remake. Metro: Redux bundles both of these challenging shooters together, and they’re reaching shelves very soon.

The HD remakes of both Metro: 2033 and Metro: Last Light are set to release on August 29th, releasing on Xbox One, PS4 and PC.

In case you only want one of the two titles, then Deep Silver has you covered. Metro: Redux will release in digital and physical form, with the digital version being split up into two games. Better yet is the fact that if you own the originals on Steam, you’ll be entitled to a 50% discount on each title, which is great for long standing fans.

The game will ship with three modes of play, with the familiar Ranger Mode striping away the HUD and applying hardcore rules to an already difficult game. Spartan Mode will add more resources and sills for players to choose from, while Survival Mode will give you less ammo, make your reloads slower and increase enemy AI difficulty.

Both Metro: 2033 and Last Light are fantastic shooters and two rare gems in a industry dominated by easy shooting experiences. You should seriously consider picking up Redux if you haven’t yet braved the Moscow Metro.

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The Humble Store Has Raised $1 Million For Charity http://egmr.net/2014/06/humble-store-raised-1-million-charity/ http://egmr.net/2014/06/humble-store-raised-1-million-charity/#comments Tue, 24 Jun 2014 14:00:35 +0000 http://egmr.net/?p=150199 When you hear the word Humble, you’re usually expecting it to be followed up with the word Bundle. The Humble Bundle has changed PC retail in a big way, offering […]

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When you hear the word Humble, you’re usually expecting it to be followed up with the word Bundle. The Humble Bundle has changed PC retail in a big way, offering a bundle of games for a price that you determine. Just last year though, the Humble group launch the Humble Store, a distribution service for indie games much like GoG and Steam.

The catch here is that purchases through Humble still have a portion that goes towards charity, much like the Bundles. And since the launch of the store in November last year, the Humble Store has raised over $1 million for charity.

The Humble Store donates to various different charities, including the American Red Cross, Child’s Play Charity, the Electronic Frontier Foundation, World Land Trust, and charity:water. All of these have benefited from the Store’s program in the last six months or so, and this is only just the start.

“One million dollars for charity is a big deal. In just six months, the Humble Store has grown from a mere humble experiment to something that gamers and game developers big and small want to be a part of.”

So the next time you’re thinking of purchasing an indie title, take a look at the Humble Store first. Not only do they have great prices, but you’ll be donating to a worthy cause as well.

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Nvidia Is Making Wolves Look Sexy With HairWorks http://egmr.net/2014/06/nvidia-making-wolves-look-sexy-hairworks/ http://egmr.net/2014/06/nvidia-making-wolves-look-sexy-hairworks/#comments Tue, 24 Jun 2014 13:30:16 +0000 http://egmr.net/?p=150196 Anyone remember AMD’s attempt at making hair in videogames silky smooth and soft? TressFX was a good experiment in the rebooted Tomb Raider title last year, but sadly all the […]

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Anyone remember AMD’s attempt at making hair in videogames silky smooth and soft? TressFX was a good experiment in the rebooted Tomb Raider title last year, but sadly all the technology did was plummet your framrate and make it look like Lara was in her own personal hurricane constantly. It didn’t work properly, so now Nvidia is taking a crack at it.

In fact, they’ve been trying their hand at good looking hair physics for quite some time now, as the video above will detail. Their own software, called HairWorks, aims to bring furry creatures to life with a host of tools that developers can use in their games. These tools add more sheen to hair on characters, makes the movement more fluid and generally makes the end result look a lot better.

You can expect Nvidia not to be too generous with this feature either, and it probably falls under one of the tools offered when developers opt into Nvidia’s GameWorks program. Watch Dogs is a recent example of how this program benefits Nvidia users, and literally no one else.

Either way, that wolf in the video above looks mighty impressive. And apparently he’s from The Witcher 3: Wild Hunt, which could mean good news for Nvidia users next year.

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InFamous: First Light’s Release Date May Have Just Leaked http://egmr.net/2014/06/infamous-first-lights-release-date-may-just-leaked/ http://egmr.net/2014/06/infamous-first-lights-release-date-may-just-leaked/#comments Tue, 24 Jun 2014 13:00:11 +0000 http://egmr.net/?p=150192 Infamous: Second Son wasn’t a game that immediately made you scream “I need a PS4 now!”. While the sequel to the popular franchise on PS3 did have its moments, it […]

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Infamous: Second Son wasn’t a game that immediately made you scream “I need a PS4 now!”. While the sequel to the popular franchise on PS3 did have its moments, it ultimately fell short of fixing most of the glaring issues previous entries had, and ultimately ended up being a game fans bought, played and quickly forgot about.

But Sony isn’t going to throw in the towel just yet, with a new standalone DLC package being announced for Infamous at E3. First Light will take away Delsin and replace him with his Neon wielding friend, Fetch, in a prequel to Second Son.

Up until now we have had no idea when Sony was planning to release this title exclusively on PS$. But a screen grab from PSN may have given us a solid release date of August 26th. The date corresponds with a Tuesday, which is the regular day for PSN updates in the USA. Placeholder dates are usually the first or last day of the month, but this listing seems a bit more precise.

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That said, Sony has often had dates leaked that turned out not to be true, as the recent The Last of US Remastered leak will plainly show. So take it with a pinch of salt.

Are you excited at the thought of more visually stunning InFamous content?

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The Destiny Alpha Had Millions Of Player Games http://egmr.net/2014/06/destiny-alpha-millions-player-games/ http://egmr.net/2014/06/destiny-alpha-millions-player-games/#comments Mon, 23 Jun 2014 14:00:49 +0000 http://egmr.net/?p=150130 The Destiny Alpha, which was a surprise announcement during Sony’s E3 press conference, was a rather successful showcase of a game that is going to need every bit of good […]

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The Destiny Alpha, which was a surprise announcement during Sony’s E3 press conference, was a rather successful showcase of a game that is going to need every bit of good fortune to succeed. The Alpha was not only stable, it gave a lot of people a brief glimpse of the game Bungie is cooking up, and more than a few left more excited than they entered.

Today Bungie revealed a few interesting statistics about the weekend long Alpha, with the main figure being the number of player games that took place during those 72 or so hours.

A staggering 6.4 million player games were initiated in that time, which is a massive figure when you take into account that the Alpha was on PS4 alone, and it wasn’t open to everyone. That should give Bungie a good indication of what they should expect in the coming July beta, which will open its doors to pre-order clients on both Xbox One and PS4.

Some other interesting stats posted collectively summed up the number of kills in the alpha, which weapons were used and just how many…uh…dance parties took place.

  • 149,522,313 Primary Weapon Kills
  • 21,782,610 Secondary Weapon Kills
  • 4,002,737 Heavy Weapon Kills
  • 21,687,298 Super Ability Kills
  • 2,819,211 Orbs of Light Gathered
  • 6,850,773 Control Points Captured in the Crucible
  • 1,195 Deathless Medals awarded in the Crucible
  • 4,356 Splatters with the Sparrow
  • 667,966 Public Events Joined
  • 60,491,944 Fallen Dregs Dispatched with Extreme Prejudice
  • Too many to count: Guardians served in Dance Parties

Bungie and Activision really have nestled all of their eggs into one basket with Destiny. The game sits with a budget exceeding $500 million, which means it’s going to have to sell mighty well on all four consoles it’s releasing on. Bungie hasn’t ruled out a PC version in the future, but it hasn’t been confirmed wither.

Either way, people seem interested by Destiny. Very interested.

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The Last Of Us: Remastered Gets A Price Cut http://egmr.net/2014/06/last-us-remastered-gets-price-cut/ http://egmr.net/2014/06/last-us-remastered-gets-price-cut/#comments Mon, 23 Jun 2014 07:00:52 +0000 http://egmr.net/?p=150086 I must say, I found it rather cheeky of Sony to announce the Remastered version of The Last of Us for the same price as the original game, as well […]

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I must say, I found it rather cheeky of Sony to announce the Remastered version of The Last of Us for the same price as the original game, as well as most new releases. I’m all for a better looking and smoother experience of one of the best game’s the PS3 ever got, but the price seemed a little absurd

Thankfully Sony seems to have revisited the title and given it a little bit of a price cut. So now you can own the PS4 version of The Last of Us for $50 instead a $60. Don’t go blowing that extra ten now.

That’s at least the price cut the US version of the game is getting, and there is yet to be word on whether the EU version, which we get locally, will get something similar. It’s small yes, but without terrible exchange rate it could prove to be something a little more significant. A drop from the regular R800 to something more along the lines of R650, perhaps?

Right now we don’t have any confirmation of that sort, so we may just have to wait and see when the game lands on July 29th.

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Batman: Arkham Knight Will Go Up Against Geralt Of Rivia http://egmr.net/2014/06/batman-arkham-knight-will-go-geralt-rivia/ http://egmr.net/2014/06/batman-arkham-knight-will-go-geralt-rivia/#comments Mon, 23 Jun 2014 06:30:59 +0000 http://egmr.net/?p=150084 It was sad news when Rocksteady announced that Batman: Arkham Knight would be delayed until 2015, with the acclaimed developers claiming that “awesome takes time”. Well, it doesn’t seem to […]

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It was sad news when Rocksteady announced that Batman: Arkham Knight would be delayed until 2015, with the acclaimed developers claiming that “awesome takes time”. Well, it doesn’t seem to take too much longer, because a recent leak on the Microsoft Store page suggests that Arkham Knight will drop not long after its previous October release date.

The page, which has now been taken offline, slapped Arkham Knight with a release date of the 24th of February 2015.

Now if that date rings a bell, and it should, that’s because it’s the exact same day as the release of The Witcher 3: Wild Hunt. That pretty much rules out marketing as a reason for the Arkham Knight delay, as launching on the same day as one of the most anticipated RPG titles of recent years is a bold move.

That said, it’s all just a rumour until Rocksteady officially announces the news, but it seems likely considering a previous rumour slotted the game in with a January release date.

Batman: Arkham Knight releases on Xbox One, PS4 and PC.

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Activision, EA and Ubisoft Weigh In On Female Protagonists http://egmr.net/2014/06/activision-ea-ubisoft-weigh-female-protagonists/ http://egmr.net/2014/06/activision-ea-ubisoft-weigh-female-protagonists/#comments Fri, 20 Jun 2014 13:30:12 +0000 http://egmr.net/?p=150043 It’s been nearly two weeks now since the entire gaming community got flipped on its head over Ubisoft’s exclusion of female character’s in Assassin’s Creed Unity. You probably know the […]

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It’s been nearly two weeks now since the entire gaming community got flipped on its head over Ubisoft’s exclusion of female character’s in Assassin’s Creed Unity. You probably know the entire story by now, and while we’ve seen some vocal responses from other developers we haven’t really seen big companies talk about anything.

That changed somewhat with an article in Associated Press, which featured quotes from executives at Ubisoft, EA and Activision.

Firstly, Ubisoft CEO Yves Guillemot believes that when we start to see more women playing games, we’ll see more games featuring females as main characters. This despite the fact that 48% of all gamers in the USA are female to begin with.

“The more women we have playing games, the more we will be able to have a balance between women and men in the games.”

This of course has nothing to do with technical and time limitations, which were cited as the sole reason for a female absence in Assassin’s Creed Unity.

EA executive vice president, Patrick Soderlund, took a bit of a different stance on the matter, saying that we see more male dominated games because more males are employed in lead creative roles in the industry now.

“My thesis is that it’s a male-dominated business. I’m not sure that flies, but I think it overall may have something to do with it–that boys tend to design for boys and women for women. I’m just happy that we have a game with a female heroine.”

Soderlund is of course referring to Faith, the protagonist in the EA franchise Mirror’s Edge. Unsurprisingly, the game is being lead by DICE senior producer, Sara Jansson, which somewhat supports his statements.

Activision seems to think along the lines on the Ubisoft of last week, saying that extra resources sometimes are a key factor for the exclusion. Activision Publishing CEO Eric Hirshberg had this to say,

“Any character you create requires extra resources, gender aside. Any character that has a different look, voice, mechanics or way of moving, requires more work. … But that’s not a reason not to do something. We create lots of different characters with lots of different movements.”

He did however point out that Call of Duty: Advanced Warfare would also included playable female characters online, which were introduced in Ghosts, as well as a vital female character in the single-player campaign.

So those are three, not so similar takes on the issue from people who actually have the power to make these sorts of changes. All in all, I think that most of the concerns are fair, but there needs to be more effort directed at solutions as well. Hopefully these two weeks have shown these three, and more, executives that this is something that demands their attention.

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You Can Now Earn A Scholarship For Playing League Of Legends http://egmr.net/2014/06/can-now-earn-scholarship-playing-league-legends/ http://egmr.net/2014/06/can-now-earn-scholarship-playing-league-legends/#comments Fri, 20 Jun 2014 13:00:40 +0000 http://egmr.net/?p=150035 And who said playing games was just a waste of time? A new programme at Robert Morris University in Illinois has announced that they will now offer scholarships to qualified […]

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And who said playing games was just a waste of time?

A new programme at Robert Morris University in Illinois has announced that they will now offer scholarships to qualified League of Legends players, allowing them to study at the institution for playing the game. You read that right, a free ride onto University for being really, really good at League of Legends.

RMU will be the very first university to offer a programme such as this to eSports players, but considering the surge in popularity and relevance of the eSports scene it’s hardly a surprise. Sports scholarships are a norm in most universities, so this just seems like the next social step forward.

The university, along with the scholarship programme, will organise and run a League of Legends University team to compete with other colleges in the United States, including Harvard, Arizona State and more. The league is hosted by League of Legends developers Riot, and offers $100 000 in scholarships as a main prize.

It’s definitely plausible to think that this is just the start for eSports scholarships in the United States, and it could very soon become normal for all universities to offer such programmes. This can only lead to more growth in the eSports scene, which is really great news.

Still don’t consider gaming a sport? Possibly time to start thinking again.

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Garry’s Mod And Rust Creator Says Rallying Against Games Without Females Is “Insane” http://egmr.net/2014/06/garrys-mod-rust-creator-says-rallying-games-without-females-insane/ http://egmr.net/2014/06/garrys-mod-rust-creator-says-rallying-games-without-females-insane/#comments Fri, 20 Jun 2014 10:00:18 +0000 http://egmr.net/?p=150030 Ubisoft has been making headlines ever since the closure of E3 and the revelation that Assassin’s Creed Unity would not feature a playable female protagonist, despite offering four characters in […]

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Ubisoft has been making headlines ever since the closure of E3 and the revelation that Assassin’s Creed Unity would not feature a playable female protagonist, despite offering four characters in co-op. The developer and publisher has almost been singled in the space of two weeks, with little concern about other studios who are doing the same thing.

This is what Garry Newman, developer of Garry’s Mod and Rust, believes. In a series of tweets that stirred their own pot of controversy, Newman tries to explain that media and the public unfairly singled out Ubisoft, and that they are entitled to exclude who ever they want.

The tweets quickly turned nasty after Newman expressed his view on the matter, with the developer saying that inclusion must not be forced, and gamers should never call for it to be.

“It would undoubtedly be good if there were more female protagonists in games, but rallying against games for not having any is insane, in my own personal opinion. I don’t know why you think I’m against adding diversity. I’m against trying to force developers to add diversity.”

Newman takes the stand that a lot of other people do when it comes to this issue. While thousands will call Ubisoft out for their half assed excuse, there are those who recognise the importance of meaningful characters, both male and female, and not just a token character that causes more damage than good. A token for the outcries, if you will.

As one would expect, Newman was jumped on, with some fans even going as far as to request a refund on his Early Access title, Rust. Newman jokingly replied to a few of these tweets, saying

“You need to talk to steam support. We don’t have a procedure in place to give refunds to people offended by jokes on Twitter.”

Newman rounded off the evening by saying that Ubisoft was unfairly singled out in this regard, and that the issue of female representation is something that requires a lot of conversation.

“I am not against a conversation. I felt it was unfair to [rally] against a single company and stomping on them as if they invented sexism.”

I have to agree with Newman in some cases, even if his disposition during this Twitter debate did nothing to help his seemingly “on the fence” stance. Games should not include females because gamers demand it. That does nothing to solve the problem and instead opens up a whole new bag of worms in terms of terrible or offensive representation.

Instead, developers should strive to create more strong female leads, akin to the new Lara Croft we say last year. There needs to be more equality in the industry, yes. But that doesn’t happen overnight, and doing it well takes much, much longer.

Although, that doesn’t excuse Ubisoft and their PR bullshit. Not in the slightest.

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How Do You Survive During Steam’s Seasonal Sales? http://egmr.net/2014/06/survive-steams-seasonal-sales/ http://egmr.net/2014/06/survive-steams-seasonal-sales/#comments Fri, 20 Jun 2014 08:00:55 +0000 http://egmr.net/?p=150026 Steam’s infamous Summer Sale kicked off yesterday, making the next week or so a very dangerous one for PC gamers and their wallets. Steam offers thousands of games at extremely […]

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Steam’s infamous Summer Sale kicked off yesterday, making the next week or so a very dangerous one for PC gamers and their wallets. Steam offers thousands of games at extremely low prices throughout the sale, and it’s not uncommon to find some methods of keeping your backlog to a minimum and the cash in your pocket.

Personally, I don’t dread sales anymore purely because past sales have been so bad. I have a Steam collection of over 120 games, and about half of them are titles I bought during sales. I’d estimate close to half those game’s I’ve never touched, but rather bought because hey, what’s $5 anyway? I have no reached the point where I struggle to find a game on sale that I don’t already own, keeping me relatively safe for the next few sales.

So people go to extremes, not booting up Steam for the entirety of the sale so they can avoid temptation. One of the better ideas I saw on Twitter yesterday was to purchase every game you do cave in on as a gift, so that it can be traded of sold off later in case you really don’t want it.

But we want to know what you do to survive the 10 days sale heaven and hell Gabe pours down on us every four months. Share your best tricks in the comments below.

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Watch The Phantom Pain In Action Live, Right Here, Right Now http://egmr.net/2014/06/watch-phantom-pain-action-live-right-right-now/ http://egmr.net/2014/06/watch-phantom-pain-action-live-right-right-now/#comments Thu, 19 Jun 2014 10:00:20 +0000 http://egmr.net/?p=149983 Konami and Hideo Kojima may have teased us with nice little trailer at E3, but today is the day that we get our biggest look at The Phantom Pain yet. […]

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Konami and Hideo Kojima may have teased us with nice little trailer at E3, but today is the day that we get our biggest look at The Phantom Pain yet. The Livestream kicks off right now, and you can be sure to see all the new features the game is offering as well as a bigger look into the massive open-world the Kojima and his team are crafting.

The stream starts right now, so hit play and watch with the world. Be sure to leave any comments you have in the nicely labelled section below as well.

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Ubisoft Wants Assassin’s Creed Unity To Run The Same On Xbox One And PS4 http://egmr.net/2014/06/ubisoft-wants-assassins-creed-unity-run-xbox-one-ps4/ http://egmr.net/2014/06/ubisoft-wants-assassins-creed-unity-run-xbox-one-ps4/#comments Thu, 19 Jun 2014 07:00:29 +0000 http://egmr.net/?p=149980 Resolution and frame rate. These are the two biggest buzz words now in the realm of console gaming, mainly because it’s only really been brought to the attention of fans […]

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Resolution and frame rate. These are the two biggest buzz words now in the realm of console gaming, mainly because it’s only really been brought to the attention of fans with the introduction of the Xbox One and PS4. Microsoft has been playing second fiddle to Sony in this battle lately, with most cross-platform games shining brighter on the PS4, but already the playing field is leveling out a little bit.

Destiny is already aiming to be the same game on Xbox One and PS4, in terms of performance, and now Ubisoft has said the same could be true for Assassin’s Creed Unity.

Speaking at E3, level designer Bruno St-André said that the resolution and frame rates for the next-gen exclusive title aren’t confirmed yet, but that the studio is aiming for 1080p/60 FPS on both consoles. This is a little bit confusing considering Assassin’s Creed IV: Black Flag wasn’t able to do this, with the game running at 1080p on the PS4, and only 720p on the Xbox One. Could it be that Ubisoft is now also seeing the advantages of an Xbox One without Kinect?

That’s what Bungie accredited when they announced the same information for Destiny, and Microsoft has been vocal about the performance gains their new update introduces. That, or developers are already coming to terms with the tech inside the Xbox One, similar to how developing for the PS3 became easier with time.

Either way, it’s good news for all console gamers alike. Especially if Ubisoft manage to pull off a silky 60 FPS with the massive Paris they have planned.

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Watch Dogs Is Finally Getting A Performance Patch http://egmr.net/2014/06/watch-dogs-finally-getting-performance-patch/ http://egmr.net/2014/06/watch-dogs-finally-getting-performance-patch/#comments Thu, 19 Jun 2014 06:30:38 +0000 http://egmr.net/?p=149978 Watch Dogs has nearly seen a full month since release, and players on all platforms are still waiting for a patch from Ubisoft to deal with the many, many issues […]

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Watch Dogs has nearly seen a full month since release, and players on all platforms are still waiting for a patch from Ubisoft to deal with the many, many issues it has. Console gamers have been suffering with save bugs and quest glitches, while players on PC have had this compounded with terrible performance issues on high-end hardware. Nevermind the game being near unplayable on some AMD configurations.

All that will (hopefully) change this week, as Ubisoft is set to roll out the game’s first major patch. The update has already been released on PS4, and will hit PC either today or tomorrow. All other platforms will receive it in under a week.

The patch aims to fix the most glaring issue with the game right now, including a bug that prevented players from passing 90% progressions. The patch will also optimise the game on PC, introducing more efficient texture streaming and stability fixes for SLI/CrossFire configurations (about damn time too).

The fixes include:

MAJOR GAME FIXES

  • Automatically reconstructed corrupted save files which prevented loading to go further than 90%. Some collectibles may remain unrecoverable.
  • Fixed the issue preventing players from using hacks in game.

GAMEPLAY FIXES

  • Fixed several mission-breaking bugs.
  • Fixed minor mission and item-related issues.
  • Fixed the issue that caused the empty weapon-wheel.

MULTIPLAYER FIXES

  • Fixed several minor respawn issues.
  • Fixed some connection and session joining issues.

PC SPECIFIC FIXES

  • Fixed graphical glitches on Low & Medium settings.
  • Fixed some crashes on SLI configurations.
  • Implemented several performance improvements.
  • Implemented a few control improvements.
  • Fixed issues causing infinite messaging and timing-out when trying to access the Online Shop from the Extras Menu while Uplay is set to Offline mode.
  • Fixed issues connecting to a Multiplayer game.
  • Implemented several mouse modifications.
  • Fixed “Drinking Game” control issue where wrong information was displayed when played with a gamepad.
  • Fixed “Chess Game” control issue.
  • Fixed bug where the invasion setting was never saved.
  • Fixed graphical issues during cut scenes and cinematics.
  • Fixed several graphical and texture bugs.
  • Removed Vista OS check to prevent false positives.
  • Added game version in main menu.

Ubisoft has yet to comment on the mods currently circulating around the internet, which supposedly unlock stettings in the PC version of the game that make it look like the very first E3 demo. Ubisoft also makes no indication as to whether this patch will be compatible with those mods, so all fingers crossed.

Issues aside, Watch Dogs is a pretty great game, just like our review puts it.

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Phil Fish Wants Let’s Play Creators To Pay Him For Using FEZ http://egmr.net/2014/06/phil-fish-wants-lets-play-creators-pay-using-fez/ http://egmr.net/2014/06/phil-fish-wants-lets-play-creators-pay-using-fez/#comments Thu, 19 Jun 2014 06:00:53 +0000 http://egmr.net/?p=149974 Phil Fish hasn’t exactly been the most talkative person lately. Ever since his social media meltdown, which resulted in the cancellation of FEZ II, the controversial indie developer has hardly […]

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Phil Fish hasn’t exactly been the most talkative person lately. Ever since his social media meltdown, which resulted in the cancellation of FEZ II, the controversial indie developer has hardly said anything on Twitter. That changed yesterday, and it’s almost as if Fish wanted to be noticed again.

Responding to news about how PewDiePie, the world’s biggest YouTube personality, earns $4 million annually from just playing game, Fish stated that YouTube content creators should be forced to pay the developers of the games they play.

In a series of tweets that you can’t find now, since Fish deleted his Twitter account shortly after, the developer of FEZ attacked YouTube content creators who are making a living off other developer’s games, saying that the practice is akin to piracy.

“YouTubers should have to pay out a huge portion of their revenue to the developers from which they steal all their content,” Fish said in the first of a series of tweets. “[Ad] revenue should be shared with developers. This should be built into YouTube. Anything else is basically piracy.”

The developer then went on, explaining that this is not different in other industries.

“If you generate money from putting my content on your channel, you owe me money. Simple as that.”

“If you buy a movie, are you then allowed to stream the entirety of it publicly for people to watch for free? No, because that’s illegal.”

“Systems are in place to prevent that. But buy Fez, put ALL of it on YouTube, turn on ads, make money from it and that’s TOTALLY FINE.”

“And the developer should in NO WAY be compensated for their work being freely distributed to the world. Right. Makes sense.”

What Phil Fish fails to realise is that YouTube put systems in place for this type of monitoring last year, when the Let’s Play community was in uproar over their videos being struck down with copyright claims. Developers have the power to restrict their content generating revenue for someone else, so why he thinks this is such a crime is beyond me.

Not only that, but Fish is only looking at one side of the coin. Let’s Players have sometimes generated millions in revenue for games due to their “free publicity”, and I’m pretty sure a lot of people have told viewers that FEZ, and many other games, are experiences that they should purchase. So, by Fish’s logic, where’s compensation for content creators on that front.

Not only that, but these content creators in question work extremely hard to earn what they do, especially when everyone and their pet dog wants to be the next big PewDiePie. It’s definitely not the free ride Fish makes it out to be.

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Kim Kardashian Now Has Her Own Shallow Video Game http://egmr.net/2014/06/kim-kardashian-now-shallow-video-game/ http://egmr.net/2014/06/kim-kardashian-now-shallow-video-game/#comments Wed, 18 Jun 2014 15:00:29 +0000 http://egmr.net/?p=149953 It’s fine to rage quit out of life now if you really want to. Kim Kardashian has a new video game, and it’s just as shallow, superficial and fake as […]

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It’s fine to rage quit out of life now if you really want to. Kim Kardashian has a new video game, and it’s just as shallow, superficial and fake as the person it is based on. That’s what I was able to gather from the (little) gameplay I saw.

The Kardashian video game, so eloquently titled Kim Kardashian: Hollywood, is a new title on Android and iOS that gives you a glimpse into what the family name is known for. Basically, you’re tasked with making your virtual representation famous, wealthy and popular for no reason at all. I mean, can anyone honestly tell me why the fuck the world pays this much attention to them?

And if you’re fuming, red faced and about to type an angry comment at the bottom of this article, then maybe this is the perfect game for you.

As expected, the international entertainment media is all buzzing with speculation and guess as to what the game will involve, despite there being more than a handful of video already online showing the game off. So clearly this is being marketed to the most perfect, dim witted and intellectually stunted pool of humans on the face of this planet.

Fuck…this…game. Seriously.

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Demon Souls Successor, Bloodborne, Will Be Out No Later Than March http://egmr.net/2014/06/demon-souls-successor-bloodborne-will-later-march/ http://egmr.net/2014/06/demon-souls-successor-bloodborne-will-later-march/#comments Tue, 17 Jun 2014 13:30:39 +0000 http://egmr.net/?p=149838 Bloodborne was one of those “ok I’m kind of surprised but not at the same time” games at this year’s E3, with many leaks before the vent basically painting the […]

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Bloodborne was one of those “ok I’m kind of surprised but not at the same time” games at this year’s E3, with many leaks before the vent basically painting the picture of the PS4 exclusive before Sony had a chance. The spiritual successor to Demon Souls is looking to shift the game a little bit, and it’s great news for fans that they won’t have to wait long to get their hands on it.

According to an E3 brochure sent out by Sony, Bloodborne will release anytime during the January-March 2015 window, with the game landing a solid Q4 release window (according to Sony’s fiscal year).

This is curious considering From Software, a relatively small studio in the AAA scene, just released Dark Souls II this year. It was believed that Demon Souls creator and From president was working on the game as a side project until Dark Souls II released, but to see it virtually nearly complete means the team was a little bit bigger than expected.

Some early hands-on impressions say that the game plays like a Souls game, but could be something for people who actually don’t like the franchise. Bloodborne is definitely different, and not just another Souls game hiding under the guise of a new IP, but just how different it plays remains to be seen.

Either way, if you have a PS4 and love From Software, then this is basically already a purchase in your head I’m sure.

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One Modder Finds Files Inside The Watch Dogs PC Version That Makes It Look A Lot Better http://egmr.net/2014/06/one-modder-finds-files-inside-watch-dogs-pc-version-make-look-lot-better/ http://egmr.net/2014/06/one-modder-finds-files-inside-watch-dogs-pc-version-make-look-lot-better/#comments Tue, 17 Jun 2014 07:00:56 +0000 http://egmr.net/?p=149824 Ubisoft has been under fire for the past week concerning Assassin’s Creed Unity and their decision to exclude female characters. We’re turning back the clack just a touch to dig […]

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Ubisoft has been under fire for the past week concerning Assassin’s Creed Unity and their decision to exclude female characters. We’re turning back the clack just a touch to dig up a previous vendetta the internet has with the developer, concerning the fact that Watch Dogs doesn’t look like the E3 reveal we saw over two years ago.

Anyone who has played the game can clearly see it, and while it’s still an incredibly fun and entertaining title, a lot of people still feel the visuals were notched down heavily.

I’d have to agree, which is why I went looking for mods. I found myself hearing about one modder in particular, TheWorse, who had released a few visual enhancements on Guru3D that basically turned the game into the E3 demo we were originally shown, bar some fancy smoke effects. It was curious as to how he had achieved this so quickly, but soon after many realised exactly what he had done.

He hadn’t really made anything particularly new. Instead, he had found settings buried within Watch Dogs itself and simply turned them on. Settings labelled so blatantly as “E3 2012 bloom”.

I’m a very obsessed person, with many things mainly graphics . Also i’m a fan of using sweetfx on every game I can use it. I like to make my own presets always.

After release and this stupid stuttering problems I started searching for fixes etc.

Then I saw many threads talking about the engine when I realized it was based on dunia 2 so I tried to unpack the files which obviously not worked.. so after searching so much for the unpacker I found it, started playing with it and after a long time of testing I ended up getting the E3 Bloom from 2012 working.

After studying how bin hex worked and downloading many tools to convert files etc, I was able to integrate and enable many effects.

TheWorse also claims to have unpacked files that improve the game’s performance as well, and after trying out the patch and its recent releases last night, I can confirm that this is in fact true. The enhancements and stability is so good that I was able to bump up the texture settings and enjoy smoother gameplay than my entire experience with the title since launch. And all of these are files from the game itself? Why exactly did Ubisoft bury them?

Many think that Ubisoft didn’t want to release a game on PC that looked vastly superior to what they could achieve on the Xbox One and PS4, and considering the evidence it’s extremely believable. Ubisoft, once again, have some explaining to do.

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A Portable Steam Machine? SteamBoy Is Making It Happen http://egmr.net/2014/06/portable-steam-machine-steamboy-making-happen/ http://egmr.net/2014/06/portable-steam-machine-steamboy-making-happen/#comments Mon, 16 Jun 2014 06:00:28 +0000 http://egmr.net/?p=149730 Steam Machines may or may not be the next big thing in PC gaming, but one thing that really hasn’t been dabbled with enough is the prospect of mobile PC […]

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Steam Machines may or may not be the next big thing in PC gaming, but one thing that really hasn’t been dabbled with enough is the prospect of mobile PC gaming. Nvidia’s Shield gets close enough with its handy streaming feature, and recently Valve announced the same type of streaming for any game on Steam.

So it makes sense that now we have a new Steam Machine on the market. One that will hopefully allow you to take your gaming experiences on the go.

To be clear, that’s a relatively loose term, since no one actually knows how this new Steam Machine, the SteamBoy, will actually work. Its creators explain that the device should feature a Quad-Core CPU, 4GB RAM, a 32GB built-in memory card, and a 5-inch 16:9 touchscreen. The SteamBoy will also come equipped with Wi-Fi and 3G, and apparently it should be able to run the majority of games on Steam right now.

Which then leads to thinking that the device will make use of Steam’s in-house streaming rather than rendering the game on the tiny device itself. Not a bad idea when the SteamBoy has a quad-core processor and a decent amount of RAM under the hood, as they may help smoothen out the streaming process. Couple that with some of the magic Valve is working with Steam OS, and we could have our very first portable solution to PC gaming…in your home at the very least.

The SteamBoy is currently slated for a 2015 release, and you can check out the prototype in the reveal video above. Looks like a Steam branded Wii U controller if there ever was one.

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E3 2014: Mortal Kombat X Has Some Deliciously Gruesome Fatalities http://egmr.net/2014/06/e3-2014-mortal-kombat-x-deliciously-gruesome-fatalities/ http://egmr.net/2014/06/e3-2014-mortal-kombat-x-deliciously-gruesome-fatalities/#comments Fri, 13 Jun 2014 15:00:35 +0000 http://egmr.net/?p=149671 That heading will probably land me in some form of a psychiatric ward in 3, 2, 1… E3 2014 has come to a close and LAX has quickly become a […]

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That heading will probably land me in some form of a psychiatric ward in 3, 2, 1…

E3 2014 has come to a close and LAX has quickly become a pool of sweaty gamers looking for a way to get home. The show has been rather spectacular this year, and we got to see a lot of gameplay from titles that had only been announced a few weeks prior to the event.

One of those titles was Mortal Kombat X, a sequel I am dying to get my hands on. Gamespot managed to get a lot of time with the game, messing around with some of the new characters the title will introduce and, of course, experimenting with their fatalities. They managed to put together a pretty awesome video of some of the new ones, showing off just how gruesome Mortal Kombat can get.

The best part? Skorpion doesn’t kill Sub-Zero! Instead the opposite happens, in the best way possible. Check out the video above and get your weekend off to a good start. Ah great, they’re back with the straight jackets again…

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E3 2014: The Last Of Us On PS4 Is Absolutely Gorgeous http://egmr.net/2014/06/e3-2014-last-us-ps4-absolutely-gorgeous/ http://egmr.net/2014/06/e3-2014-last-us-ps4-absolutely-gorgeous/#comments Thu, 12 Jun 2014 10:00:03 +0000 http://egmr.net/?p=149563 Just because it’s E3 doesn’t mean we can’t have visual comparisons now, right? While this might be the most uncontested comparison we’ve ever posted, since it’s not actually a challenge, […]

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Just because it’s E3 doesn’t mean we can’t have visual comparisons now, right? While this might be the most uncontested comparison we’ve ever posted, since it’s not actually a challenge, it is interesting to see just what Naughty Dog has done to make The Last of US that much prettier on PS4.

When held up against footage from last year’s PS3 version, one thing is immediately clear; The Last of Us on PS3 was an incredibly beautiful game.

And the PS4 is just taking that over the edge, by providing crisper visuals and a bump up in the resolution all round. The Last of Us on PS4 will definitely look better, and for those who haven’t yet played it will be an absolute treat to give it a go in its best dress. In fact, even those who picked up the PS3 copy will probably rekindle their love for the game with an additional purchase.

You can check out the Gamespot comparison above, and be sure to let us know what you think about the game retailing for the same price as a regular release down in the comments below.

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Former Assassin’s Creed Animator Says Ubisoft Is Lying About Female Characters http://egmr.net/2014/06/former-assassins-creed-animator-says-ubisoft-lying-female-characters/ http://egmr.net/2014/06/former-assassins-creed-animator-says-ubisoft-lying-female-characters/#comments Thu, 12 Jun 2014 08:00:39 +0000 http://egmr.net/?p=149558 Yesterday Ubisoft tried to do the valiant thing and actually explain why they had decided to exclude female characters from their four player Assassin’s Creed Sequel, Unity. According to the […]

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Yesterday Ubisoft tried to do the valiant thing and actually explain why they had decided to exclude female characters from their four player Assassin’s Creed Sequel, Unity. According to the directors of the game, the inclusion of female characters would require over 8000 more animations to be created, something which Ubisoft had no time or money for.

Yesterday the issue was more about the fact that Ubisoft was making excuses yet again with regards to female characters, something which has been prevalent in the series since the game’s disappointing third entry. But today the game has change a little bit, after various game animators have basically called Ubisoft out for selling lies to the public.

Former Naughty Dog and Assassin’s Creed III animator Jonathan Cooper spoke out against Ubisoft via Twitter yesterday, saying that their reasoning behind the exclusion of female characters is basically PR bullshit being sold by the developer. From his extensive experiences, animations such as these would take just over a day or two, and not reach the ridiculous mark of 8000 as Ubisoft suggested yesterday.

Cooper then went on to suggest that often male and female characters share numerous animations, considering males and females walk and act in familiar ways in most cases. Which makes sense when you think about the real world, hey?

Apparently Cooper gained a strong following shortly after, with various current Ubisoft employees commending him on speaking out against his former employer.

But just before you think this is all an act on Cooper’s part to get back at his former employers, think again. Various other designers and developers from other studios took the time to express their anger over Ubisoft’s decision, but a tweet from game designer Manveeer Heir, who is working on the next Mass Effect at BioWare, basically sums it up.

Ubisoft is basically in damage control mode now, especially after the same excuse was used to explain why there aren’t female characters in Far Cry 4 as well. Odd, considering Far Cry 3 had a female protagonist as part of the four-person co-op mode.

Ubisoft is getting criticised left, right and centre not only by the public, but by their peers, former employees and even current employees. And is about fucking time.

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E3 2014: Uncharted 4 Is Really Starting To Sound Like The Last Drake Title http://egmr.net/2014/06/e3-2014-uncharted-4-really-starting-sound-like-last-drake-title/ http://egmr.net/2014/06/e3-2014-uncharted-4-really-starting-sound-like-last-drake-title/#comments Wed, 11 Jun 2014 07:00:55 +0000 http://egmr.net/?p=149459 Sony left the very short Uncharted 4 teaser for late in their conference, but I would say it was worth it. Still would’ve loved to actually see the game in […]

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Sony left the very short Uncharted 4 teaser for late in their conference, but I would say it was worth it. Still would’ve loved to actually see the game in action, but considering it’s only coming sometime next year I can somewhat forgive them. Thankfully that’s not the last we’re going to hear from the game at E3, with new, brief story details now emerging.

It’s really starting to sound like Uncharted 4: A Thief’s End will be the last outing for Nathan Drake, the series’ iconic protagonist, with the synopsis basically painting a picture of an old and worn out hero.

“Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.”

The idea of pirate treasure really excites me, but not as much as the possibility to build a bit of a different game. Naughty Dog is already talking out a retired Nathan Drake, so could we see him missing some of the jumps your usually wouldn’t? How about a less agile Drake that has to depend on more help from Sully? These would be bold new design choices for a series that stresses the finer details, and I can’t help but wonder whether idea such as these lead to the departures of many core team players.

The Last of Us directors Neil Druckmann and Bruce Straley are now in charge of the title, and if there’s any game out there that makes you feel the weakness of your protagonist it’s The Last of Us. So we really might be in for something truly special here. We’ll just have to wait and see.

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E3 2014: Spec-Ops Developers Go Back To Their Roots With The Stunning Dreadnought http://egmr.net/2014/06/e3-2014-spec-ops-developrs-go-back-roots-stunning-dreadnought/ http://egmr.net/2014/06/e3-2014-spec-ops-developrs-go-back-roots-stunning-dreadnought/#comments Wed, 11 Jun 2014 06:30:47 +0000 http://egmr.net/?p=149450 Spec-Ops: The Line was a surprising title. The shooting and cover mechanics may have been a touch behind the times, but the way Yager crafted a narrative that was deep […]

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Spec-Ops: The Line was a surprising title. The shooting and cover mechanics may have been a touch behind the times, but the way Yager crafted a narrative that was deep and thought provoking makes the military shooter a game most gamers should pick up eventually. But what exactly comes next?

Big militarized airplanes, that’s what. Introducing Dreadnought, a new aerial combat fighter from Spec Ops (and the recently announced Dead Island 2) developers Yager, who actually began their career doing just this.

Yager is at home with sci-fi flight fighters, with their very first title being just that on the original Xbox and PC. Right now Dreadnought is a PC exclusive title that will release sometime in 2015, but already Yager have my attention. They’re claiming that you’ll have control of every aspect of your ships, ranging from the weapons it uses and down to each individual crew member.

There aren’t many details regarding gameplay yet, but you’re welcome to check out a German preview of the title below, which features a little bit of gameplay here and there. Otherwise be sure to check out the reveal trailer above, and try stop your drool hitting your keyboard.

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E3 2014: It Would Cost Too Much To Make Female Assassins, Says Ubisoft http://egmr.net/2014/06/e3-2014-cost-much-make-female-assassins-says-ubisoft/ http://egmr.net/2014/06/e3-2014-cost-much-make-female-assassins-says-ubisoft/#comments Wed, 11 Jun 2014 06:00:20 +0000 http://egmr.net/?p=149446 While I know a lot of people hate it, I’m usually on-board with a lot of the gripes that feminists have with the gaming industry and its games culture. I […]

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While I know a lot of people hate it, I’m usually on-board with a lot of the gripes that feminists have with the gaming industry and its games culture. I do admit that sometimes things get very nit-picky, but in cases such as this I can fully understand why people get angry. I don’t even know what number we’re on in terms of Assassin’s Creed, and we still haven’t had a female lead in any of the core titles.

Now Assassin’s Creed Unity features four different Assassins, and not one is female. According to Ubisoft, it’s all about the cost.

That’s right, the studio that is creating a Paris bigger than all the land in Assassin’s Creed IV is saying that it would cost too much to create a female Assassin, with something close to 8000 animations required. Recycling is far more efficient, as Watch Dogs will show you.

According to the technical director behind Unity, which is currently a game with a whopping ten studios behind it, it all came down to a matter of time and cost rather than philosophy. Female assassins were apparently on the feature list until recently, with the team just not having the manpower to get it done.

“It was on our feature list until not too long ago, but it’s a question of focus and production.”

“And I mean it’s something the team really wanted, but we had to make a decision… It’s unfortunate, but it’s a reality of game development.”

Assassin’s Creed is no stranger to these types of explanations, with Assassin’s Creed III creative director Alex Hutchinson once saying that it would have been a “pain” to include a female protagonist in that game because “the history of the American Revolution is the history of men.” This before Assassin’s Creed Liberation was released, which featured a very strong female lead.

It’s disappointing, and the excuse is a clear line of bullshit. This time, it’s not nit-picky at all. Poor move Ubisoft.

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E3 2014: DOOM Is Back…With A Teaser http://egmr.net/2014/06/e3-2014-doom-back-teaser/ http://egmr.net/2014/06/e3-2014-doom-back-teaser/#comments Tue, 10 Jun 2014 17:40:38 +0000 http://egmr.net/?p=149442 Is it considered a gaming crime that I haven’t played a single DOOM title? I mean, I’ve read about them, watched that terrible movie and basically watched enough to know […]

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Is it considered a gaming crime that I haven’t played a single DOOM title? I mean, I’ve read about them, watched that terrible movie and basically watched enough to know that it’s a fucking creepy and gory shooter that I should at least try one day.

That day may be closer than ever, because Bethesda has just thrown some coal into the DOOM reboot hype train, with the next station coming up at QuakeCon 2014. The short little teaser above is just enough to whet the appetites, with a very dark tone being set.

That’s probably a good thing, right?

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E3 2014: Star Fox Is Finally Making A Return http://egmr.net/2014/06/e3-2014-star-fox-finally-making-return/ http://egmr.net/2014/06/e3-2014-star-fox-finally-making-return/#comments Tue, 10 Jun 2014 17:30:55 +0000 http://egmr.net/?p=149439 It might not have been part of Nintendo’s press conference, but probably the most exciting news from the Wii U manufacturer today is confirmation that Star Fox is indeed making […]

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It might not have been part of Nintendo’s press conference, but probably the most exciting news from the Wii U manufacturer today is confirmation that Star Fox is indeed making a return.

Nintendo veteran and iconic designer Shigeru Miyamoto is behind the rebirth, which will take place on the company’s Wii U console next year. Miyamoto briefly explained how the Wii U’s gamepad will be utilized in the new version of Star Fox.

In his new version of Star Fox — still fundamentally a spaceship-based shooter — players now use the GamePad’s motion controls to aim and fire the Arwing’s weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.

The news was all leaked well before the Direct conference, and was surprisingly absent from the conference as well. We do expect Miyamoto to talk more about it during the week though, so stay tuned for that.

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E3 2014: Splatoon Is A Weird And Wonderful Multiplayer Squid Shooter http://egmr.net/2014/06/e3-2014-splatoon-weird-wonderful-multiplayer-squid-shooter/ http://egmr.net/2014/06/e3-2014-splatoon-weird-wonderful-multiplayer-squid-shooter/#comments Tue, 10 Jun 2014 17:20:37 +0000 http://egmr.net/?p=149436 Multiplayer squid shooter. You’re reading that correctly, don’t worry. It’s not one of my typos, or confused ideas. It’s a new game from Nintendo, and it looks spectacular. There’s not […]

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Multiplayer squid shooter. You’re reading that correctly, don’t worry. It’s not one of my typos, or confused ideas. It’s a new game from Nintendo, and it looks spectacular.

There’s not much in terms of showing exactly how one would win in Splatoon, but one thing that Nintendo is punting today is just how weird and ridiculous the game is. You play as one of eight squid, which is able to turn into a human and shoot ink all over the pace. Bright, funky colour coded ink.

Once you’re running on ink that matches your personal colour, you’re able to turn back into a squid and basically swim across the floor, allowing you to move much faster through the map. The game seems to revolve around this mechanic, with players trying to get as much ink across the map as possible.

It looks like a lot of fun in the trailer above, just another example of why Nintendo’s E3 conference was just so darn good. Splatoon will release on Wii U sometime next year.

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E3 2014: Zelda Is Returning In A Spectacular Open-World http://egmr.net/2014/06/e3-2014-zelda-returning-spectacular-open-world/ http://egmr.net/2014/06/e3-2014-zelda-returning-spectacular-open-world/#comments Tue, 10 Jun 2014 17:10:28 +0000 http://egmr.net/?p=149426 Well good god Nintendo, you sure know how to pull one back every now and then. I had all but written off the Wii U creators from ever creating an […]

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Well good god Nintendo, you sure know how to pull one back every now and then. I had all but written off the Wii U creators from ever creating an exciting E3 conference ever again, but this year’s Direct held over YouTube was everything but boring.

And at the forefront of it all was a spectacular first look at the Wii U’s new Zelda title, which is already being described as a mix between Wind Waker and Skyrim. Doesn’t that just sound like a match made in heaven?

Series creator Eiji Aonuma spoke extensively about the title while we had our jaws dropping to the floor over the cell shaded art style that Wind Waker so proudly wore, now with a massive backdrop of mountain ranges and areas that Link can explore. All of this was topped off with a little peak at some gameplay (maybe), as Link went all medieval Jedi on a spider-like robot, shooting laser arrows and all.

The reason to finally get a Wii U? It looks like it for me.

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E3 2014: Abzu Is The Underwater Journey We Never Knew We Wanted http://egmr.net/2014/06/e3-2014-abzu-underwater-journey-never-knew-wanted/ http://egmr.net/2014/06/e3-2014-abzu-underwater-journey-never-knew-wanted/#comments Tue, 10 Jun 2014 05:30:03 +0000 http://egmr.net/?p=149357 If you’re not too familiar with Giant Squid games, all you really need to know is that they’re mainly compromised of some of the lovely minds behind Journey. A game […]

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If you’re not too familiar with Giant Squid games, all you really need to know is that they’re mainly compromised of some of the lovely minds behind Journey. A game still very dear to my heart.

So it should come as no surprise that Abzu, the studio’s first title, looks very much like the relaxing title that Journey was. Except this time, you’re underwater. Abzu is a new title that focuses on marine and underwater life, and it’s coming exclusively to PS4.

Check out the trailer above. All the calming music your body can take.

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E3 2014: Metal Gear Solid V: The Phantom Pain Comes With All The Feelings http://egmr.net/2014/06/e3-2014-metal-gear-solid-v-phantom-pain-comes-feelings/ http://egmr.net/2014/06/e3-2014-metal-gear-solid-v-phantom-pain-comes-feelings/#comments Tue, 10 Jun 2014 05:00:59 +0000 http://egmr.net/?p=149348 Despite being leaked over the Internet nearly a fill day before Sony’s conference, Metal Gear Solid V: The Phantom Pain still made a rather large impact. All the feelings, just […]

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Despite being leaked over the Internet nearly a fill day before Sony’s conference, Metal Gear Solid V: The Phantom Pain still made a rather large impact. All the feelings, just like Hideo Kojima warned.

Although there was little in terms of gameplay, you can’t deny that Kojima knows how to make a trailer that just piques your interest with every frame. We see Snake’s new arm replacement, some weird ash he rubs all over his face and even the infamous, half-naked sniper Quiet.

If anything, the music that accompanies the trailer is absolutely spectacular, but we’re still nowhere near seeing a release date or even window for the title. At least we know what we’re seeing is definitely possible inside the engine, considering Ground Zeroes looks identical.

The Phantom Pain will arrive…eventually…on Xbox One, Xbox 360, PS3 and PS4.

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E3 2014: Grand Theft Auto V Confirmed For Three New Platforms http://egmr.net/2014/06/e3-2014-grand-theft-auto-v-confirmed-three-new-platforms/ http://egmr.net/2014/06/e3-2014-grand-theft-auto-v-confirmed-three-new-platforms/#comments Tue, 10 Jun 2014 03:40:40 +0000 http://egmr.net/?p=149329 Well the worst kept secret of E3 was finally let out the bag. During Sony’s E3 press conference Rockstar officially announced Grand Theft Auto V for PS4, bringing one of […]

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Well the worst kept secret of E3 was finally let out the bag. During Sony’s E3 press conference Rockstar officially announced Grand Theft Auto V for PS4, bringing one of last year’s best titles to next-gen platforms.

Shortly after that, another announcement was made. Grand Theft Auto V will also be coming to the Xbox One…and PC. Finally!

The GTA V PC version will feature all the support for some of the fantastic mods that were present in the fourth title, and it will no doubt come as a relief to those locked onto desktop and laptops.

No word on release dates, but hell who cares right now. It’s coming, and that’s all that matters.

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E3 2014: South Africa Game, Broforce, Is Coming To PS4 http://egmr.net/2014/06/e3-2014-south-africa-game-broforce-coming-ps4/ http://egmr.net/2014/06/e3-2014-south-africa-game-broforce-coming-ps4/#comments Tue, 10 Jun 2014 03:10:42 +0000 http://egmr.net/?p=149318 Developer Digital, the publisher behind games like Hotline Miami and our very own Broforce, really do love Sony. A whole segment was dedicated to the indie publisher and it’s title, […]

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Developer Digital, the publisher behind games like Hotline Miami and our very own Broforce, really do love Sony. A whole segment was dedicated to the indie publisher and it’s title, which are all coming to Sony’s platforms in the near future.

So yes, Hotline Miami 2 is on PlayStation. But more importantly, Broforce has been formally revealed for PlayStation 4 as well.

The brotastic 2D shooter released on Steam Early Access earlier this year, and has been receiving steady updates from developers Free Lives, situated in Cape Town. The came is a call back to retro shooters such as Metal Slug and Contra, with parodies of nearly every famous action hero you can think of.

The game is out now on Steam in alpha state, but very soon you’ll be delivering patriotic justice using a Dualshock 4. Congratulations Free Lives.

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E3 2014: Rainbow Six: Siege Looks Like A Bit Of A Step Backwards http://egmr.net/2014/06/e3-2014-rainbow-six-siege-looks-like-bit-step-backwards/ http://egmr.net/2014/06/e3-2014-rainbow-six-siege-looks-like-bit-step-backwards/#comments Mon, 09 Jun 2014 23:50:56 +0000 http://egmr.net/?p=149299 One job Ubisoft, you had one job. So yet another E3, yet another year of disappointment as Ubisoft failed to announce or even recognise Beyond Good and Evil 2 again. […]

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One job Ubisoft, you had one job.

So yet another E3, yet another year of disappointment as Ubisoft failed to announce or even recognise Beyond Good and Evil 2 again. Instead, the surprise (or not so surprising) game at the end of the conference turned out to be the Rainbow Six title tat has been reworked from the ground over the past year and a half.

Rainbow Six: Siege will be releasing on PS4, Xbox One and PC later next year, but right now it’s not exactly looking like a game Rainbow Six fans would be crawling all over. I’m a massive fan of the franchise, and the footage didn’t actually do much for me. Granted, the multiplayer focus is probably a good move for the title, especially since that’s where most of its best action took place in the past. It’s just not looking at all different right now.

There was shooting, scripted online chatter (why Ubisoft) and a lot of destruction. For our first look at the game, it was dull and uninspired, but I’m keeping up hopes for an improvement for the next time we get a glimpse.

Well, I’m hoping. Check out the gameplay walkthrough above.

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E3 2014: Far Cry 4 Looks Delightfully Twisted http://egmr.net/2014/06/e3-2014-far-cry-4-looks-delightfully-twisted/ http://egmr.net/2014/06/e3-2014-far-cry-4-looks-delightfully-twisted/#comments Mon, 09 Jun 2014 23:30:31 +0000 http://egmr.net/?p=149290 If there is one thing Far Cry 3 absolutely nailed on the head, it was its main villain Vaas. The character is so iconic that players still distinctly remember his […]

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If there is one thing Far Cry 3 absolutely nailed on the head, it was its main villain Vaas. The character is so iconic that players still distinctly remember his monologue from the game’s first showing, and Ubisoft really tried to replicate that with Far Cry 4.

And you know what, they pretty much nailed that too. Far Cry 4 will put you on a bus, give you a gun and leave you to fend for yourself. The new antagonist that kicked up some dirt with his cover portrayal makes his first appearance, and he’s just as twisted and dark as you’d like it.

I mean, he stabbed a guy in the neck with a pen for virtually no reason at all. That’s violent, right?

Either way, Far Cry 4 is looking stunning, and even though it seems to be trading stylization for realism, it has me intrigued.

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E3 2014: Battlefield: Hardline Wants You To Think That It’s Cops And Robbers http://egmr.net/2014/06/e3-2014-battlefield-hardline-wants-think-cops-robbers/ http://egmr.net/2014/06/e3-2014-battlefield-hardline-wants-think-cops-robbers/#comments Mon, 09 Jun 2014 22:00:27 +0000 http://egmr.net/?p=149246 Battlefield: Hardline may have leaked a week or so ago, but EA was dead set on making it one of the stars of their E3 show, which was decidedly boring […]

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Battlefield: Hardline may have leaked a week or so ago, but EA was dead set on making it one of the stars of their E3 show, which was decidedly boring throughout. Hardline wants you to believe that it’s a game about cops and robbers, but the multilayer showing was anything but.

Skyscrapers falling on each other, high speed chases with rocket launchers and more make Hardline look and feel exactly like Battlefield 4, only now with SWAT jackets and donuts. Not a bad thing if you’re somehow still a fan of the franchise, but a resounding statement to those looking for a change up. This is definitely not it.

That said, EA did drop a rather large bombshell at the end of the conference, launching the beta for PC and PS4 right now. As in, you can sign up exactly now. Well, not really since the whole world’s 12 year old population is currently flooding the website, but I’m sure it’ll be up again soon.

You can check out the gameplay above, and feel free to disagree with me.

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E3 2014: Fable Legends Is Bringing You And Your Friends Closer http://egmr.net/2014/06/e3-2014-fable-legends-bringing-friends-closer/ http://egmr.net/2014/06/e3-2014-fable-legends-bringing-friends-closer/#comments Mon, 09 Jun 2014 20:30:03 +0000 http://egmr.net/?p=149224 We’ve known about Fable Legends for a while now, a continuation of the series in a more co-operative route. The game is centered on four-player cooperation, and today Microsoft revealed […]

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We’ve known about Fable Legends for a while now, a continuation of the series in a more co-operative route. The game is centered on four-player cooperation, and today Microsoft revealed the game for the first time.

Firstly, Fable seems to be hinging on some really old jokes and clichés in order to sell the humour, which didn’t really sit well with the crowd. As for the game itself, the title looks pretty enough, but the gameplay didn’t really feature anything too spectacular, with some regular looting and hack and slash action taking up most of the time.

What was a little bit interesting was the idea of taking control of the villain, who will seek to make life a little bit harder for the four other players. It looks neat enough, but definitely not something to sell the entire title.

But hey, that’s my view on it. You can check out the full gameplay walkthrough above, and let us know what you think below.

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E3 2014: Say Hello To Evolve’s Kraken http://egmr.net/2014/06/e3-2014-say-hello-evolves-kraken/ http://egmr.net/2014/06/e3-2014-say-hello-evolves-kraken/#comments Mon, 09 Jun 2014 19:50:27 +0000 http://egmr.net/?p=149210 I’ve already told you numerous times how good Turtle Rock’s co-op shooter Evolve is looking. I played the game all the way back in April, and it immediately claimed a […]

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I’ve already told you numerous times how good Turtle Rock’s co-op shooter Evolve is looking. I played the game all the way back in April, and it immediately claimed a spot on my radar. Since then we’ve seen new player characters announced, but today Evolve just got a new big bad monster.

Say hello to The Kraken, a new little beastie that seems to change up the whole Evolve game just a little bit. That’s according to a few press people overseas who got to play as the Kraken a few weeks ago, but the rest of the world just got their first look tonight at Microsoft’s conference.

Microsoft also announced the Evolve beta, which will be coming to Xbox One first later this year. Turtle Rock also announced that all Evolve DLC would come to Microsoft’s platform first, which seems to be becoming a staple for the console manufacturer.

Evolve will release on Xbox One, PS4 and PC in October this year.

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E3 2014: Inside, The Next Game From Limbo Developers PlayDead http://egmr.net/2014/06/e3-2014-inside-next-game-limbo-developers-playdead/ http://egmr.net/2014/06/e3-2014-inside-next-game-limbo-developers-playdead/#comments Mon, 09 Jun 2014 19:20:05 +0000 http://egmr.net/?p=149191 Limbo was, and still is, one of the best indie titles to ever release. What a lot of people forget is that the game originally released exclusively on the Xbox […]

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Limbo was, and still is, one of the best indie titles to ever release. What a lot of people forget is that the game originally released exclusively on the Xbox 360, and the next title from developers PlayDead is looking to follow suit.

Inside, a new indie title from the minds behind Limbo, will be a timed exclusive for Xbox One. The trailer gives off the sense of loneliness again, and sticks with a sombre and simplistic art style yet again. It looks exactly like a game that PlayDead would be making, and it’s just as intriguing as Limbo was when first announced.

As for the gameplay itself, it looks like another platformer mixed with puzzle mechanics, which sits just fine with most of the world. The game will release sometime this year on Xbox One.

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E3 2014: Sunset Overdrive Is The Reason You Want A Xbox One http://egmr.net/2014/06/e3-2014-sunset-overdrive-reason-want-xbox-one/ http://egmr.net/2014/06/e3-2014-sunset-overdrive-reason-want-xbox-one/#comments Mon, 09 Jun 2014 18:20:51 +0000 http://egmr.net/?p=149171 How about that Sunset Overdrive trailer? Trust Insomniac to take more than a few shots at conventional shooters with their stunning, fourth wall-breaking trailer that gives you a quick run […]

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How about that Sunset Overdrive trailer? Trust Insomniac to take more than a few shots at conventional shooters with their stunning, fourth wall-breaking trailer that gives you a quick run down of what the game is about.

In short, a energy drink had turned people into these weird, orange ooze leaking monsters that you now have to clean up. The name of the game here is movement, and the short gameplay walkthrough that was demoed after the trailer showed this off beautifully. This isn’t a game you’re going to be standing still in, clearly.

Think of Ratchet and Clank meets Tony Hawk. That’s probably the best way to describe Sunset Overdrive without actually seeing it. The game also now has a release date, with October just becoming even more crowed.

Sunset Overdrive, right now, looks like that game that will force you to buy an Xbox One. October 28th will prove whether we’re right or wrong. Check out the gameplay walkthrough above.

Cavie: This is the Deadpool of games.

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Assassin’s Creed Unity Poster Features Four Different Assassins http://egmr.net/2014/06/assassins-creed-unity-poster-features-four-different-assassins/ http://egmr.net/2014/06/assassins-creed-unity-poster-features-four-different-assassins/#comments Mon, 09 Jun 2014 10:00:54 +0000 http://egmr.net/?p=149141 And right now you’re probably thinking “yeah, well so what?”. If that thought is racing through your mind now, you probably haven’t been keeping too up to date with recent […]

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And right now you’re probably thinking “yeah, well so what?”. If that thought is racing through your mind now, you probably haven’t been keeping too up to date with recent Assassin’s Creed Unity rumours, which probably means you’re new to the site. So, err, welcome?

Assassin’s Creed Unity was formally (read: rushed) revealed earlier this year after a few leaked images forced Ubisoft’s hand. The trailer didn’t show much, other than a new Assassin and a title set during the French Revolution. Rumours after that started speculating at some of the new features the game would bring, including an all-new four-player co-operative mode that would debut in Unity.

So we have that rumour, and now we have four different Assassins splashed over an entire side of the Los Angeles Convention Centre ahead of E3. Coincidence? It would be difficult to think not at this point, and all the signs point towards the new feature being revealed later today at Ubisoft’s press conference.

So right now it’s more a matter of “how” than “if”. At least, that’s my view. I could be completely off the mark, and those three other Assassin’s could just be new friends for you to make along this new journey. With rainbows and unicorns and butterflies too.

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