#egmr » Azhar http://egmr.net Let's Talk Games — Videogame News, Reviews & Opinions Wed, 20 Aug 2014 12:00:36 +0000 en-US hourly 1 http://wordpress.org/?v=3.9.2 BioWare Has Learned That Sex Shouldn’t Be The End Goal Of Relationships http://egmr.net/2014/08/bioware-learned-sex-shouldnt-end-goal-relationships/ http://egmr.net/2014/08/bioware-learned-sex-shouldnt-end-goal-relationships/#comments Wed, 20 Aug 2014 12:00:36 +0000 http://egmr.net/?p=154676 We often like to criticise BioWare for their recent portrayals of character relationships in their games, with Dragon Age 2 perhaps being the most guilty for me of ‘click heart […]

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We often like to criticise BioWare for their recent portrayals of character relationships in their games, with Dragon Age 2 perhaps being the most guilty for me of ‘click heart option to get closer to banging’ – except it was literally like that. Now, it seems BioWare has learned a thing or two as it gets closer to releasing Dragon Age Inqusition, and it has partly been inspired by The Last Of Us and The Darkness for its relationships.

At least that’s according to the game’s creative director, Mike Laidlaw, who spoke to IGN about the whole issue. Laidlaw explained that in some of Bioware’s past games, the ultimate goal of relationships with characters seemed to be getting to have sex with them in the end. Or the beginning, if you’re with Morrigan.

However, for Dragon Age Inqusition the team wants to do better.

“The most romantic moment in a video game that I’ve ever seen is when Jackie visits his girlfriend’s apartment in The Darkness,” Laidlaw said.

“She baked me a cake, she’s moving in, and you watch possibly the entirety of To Kill a Mockingbird as she passes out on your lap because she’s tired and snuggly. That is amazing.

“[That scene] is as close as video games came to that first ten minutes of Up. Both scenes share the same purpose of making the audience think, ‘I really care about this character – aw, f**k,’ and their motivations change.”

He also referred to the relationship between The Last Of Us characters Joel and Ellie, saying: “It says these are real people and it’s okay to care about them. I think to some degree there’s a joy to escapism when it’s okay to care. That is something that I think is kind of a single-player phenomenon.”

According to Laidlaw, the result is that relationships in Dragon Age Inqusition are organic and change depending on the characters involved. Sort of like Dragon Age: Origins then?

“Let’s not have gifts that buy affection. Let’s not have sex be the end goal. Let’s instead try and reach for something that’s like genuine affections and let you go up and say, ‘Hey you, we’re going to kiss now.’ And let players enjoy that, and feel like, yeah, that’s a real thing.”

Congrats BioWare. You’ve taken a step towards, well, humanity. I guess.

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Middle-Earth: Shadow Of Mordor Could Be The Lord Of The Rings Game You Didn’t Know You Wanted http://egmr.net/2014/08/middle-earth-shadow-mordor-lord-rings-game-didnt-know-wanted/ http://egmr.net/2014/08/middle-earth-shadow-mordor-lord-rings-game-didnt-know-wanted/#comments Wed, 20 Aug 2014 10:30:37 +0000 http://egmr.net/?p=154606 It would appear that we gamers are addicted to the prospect of successful licensed games, like a crack addict to, well, crack. Middle-earth: Shadow of Mordor, from Monolith Productions, is […]

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It would appear that we gamers are addicted to the prospect of successful licensed games, like a crack addict to, well, crack. Middle-earth: Shadow of Mordor, from Monolith Productions, is a Lord of the Rings game with certain potential, even if it did originally reveal itself in controversy, as it appeared startlingly similar to Ubisoft’s Assassin’s Creed franchise in terms of gameplay. Nevertheless, the game shall be upon us in a little over six weeks, and it’s time to see whether or not we should actually care about that.

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Name: Middle-earth: Shadow of Mordor
Genre: Action RPG
Players: 1
Multiplayer: N/A
Platforms: PC, PS4, PS3, Xbox One, Xbox 360
Developers: Monolith Productions
Publishers: Warner Bros Interactive Entertainment
Release Date: 30 September 2014, 2 October 2014 (PC)
Price: PC –  $50 (R500), PS3, Xbox 360 – $60 (R699); PS4, Xbox One – $60 (R755)

Middle-earth: Shadow of Mordor will take place between the events of The Hobbit and The Lord of the Rings, and will be separate to The Lord of the Rings canon. However, Warner Bros maintains that the stories will match up, so we’ll have to see how that works out. Either way, the game is a revenge plot that sees Talion seeking to make things even after the untimely death of his family. The family of Talion, who is a ranger of Gondor tasked with guarding the Black Gates of Mordor, are all killed by Sauron’s armies, including Talion himself. However, the ranger, who just so happens to be voiced by the omnipresent Troy Baker, is revived with “wraith-like abilities” by a Spirit of vengeance, and thus charges into Mordor to carry out his revenge. The story of the game involves the Rings of Power and their origins, and a Mordor that is not yet a barren wasteland. It will also feature a number of cameos, including Gollum and Bilbo Baggins. Apparently Talion and Gollum might just have a fair bit in common.

For some additional bit of information concerning the background of Shadow of Mordor, Monolith’s development team is apparently working with Middle-earth Enterprises, Peter Jackson and the artists at the Weta Workshop to make sure that the settings, characters and the story align with the canon of The Lord of the Rings and The Hobbit. It’s a little weird that it’s not canon, yet will align with the official canon, so let’s not question it too much at this point, for fear of eradicating what little brain matter we have left. Shadow of Mordor is being written by Christian Cantamessa, who featured as the lead writer and lead designer on Rockstar San Diego’s Red Dead Redemption, so there’s definitely some quality behind this game. Lastly, despite the similarities to Assassin’s Creed, the game is being created with Monolith’s LithTech engine, which has been used not only by the developers themselves but numerous others for various first person shooter games, as it acted as an alternative to other popular choices such as the Quake and Unreal engines.

Shadow of Mordor is an action RPG set in a massive open world, which should be quite the playground for fans of The Lord of the Rings, who will no doubt scour the land in search of easter eggs or simply to revel in the fantasy. Players will be allowed to hit up side quests or simply explore at their leisure. The game plays like a cross between Rocksteady’s Batman and Ubisoft’s Assassin’s Creed, as far as combat and exploration goes respectively. But what will separate Shadow of Mordor is of course Talion’s wrath-like abilities, which won’t only be used to kill people awesomely. You’ll be able to level up the abilities of Talion both as a ranger and as a Wraith through two distinct skill trees. While Ranger abilities will allow Talion to be extra stealthy in movement and attack, Wraith abilities will enable him to impose his will on enemies and control them for information or to spread fear of Talion throughout the land to decrease enemy morale or even cause assassinations of their leaders.

This ties into the game’s unique Nemesis System. Shadow of Mordor will let players create new characters in game and customise Talion with this system, which effectively tracks player’s interactions with specific types of characters they encounter and constantly adjusts and makes changes to the world and these characters as the player acts. You’ll be able to essentially create archenemies who remember that they hate you. On paper it sounds like a good open world, in that it’s organic and responsive to the player’s actions, but we’ll have to see how it turns out in game. An example of it in effect is the development of enemies as Talion interacts with them. For instance, an enemy Talion bested and humiliated in a fight may want revenge at a later stage. The system certainly has potential, and one would hope that it isn’t gimmicky or obvious in its outcomes.

However, despite the Nemesis System being a selling point, the largeness of it means that players on PS3 and Xbox 360 will get reduced versions of it, as Monolith is “focusing on the next-gen platforms.” However, the developer also stated that it is “going to do whatever we can to get as much as possible on current-gen.” Monolith has also gone on record to say that “some of the stuff,” like the “core mechanics,” which are, “combat, stealth, ranged and movements; the basic control and gameplay,” will be the same on both current and last generation platforms. The most significant differences will probably just be with the Nemesis System, graphics and loading times.

Perhaps one of the more exciting features of the game is its focus on Sauron as well. A big part of this will be the player’s encounters with Sauron’s Servants, who are three menacing figures which act as avatars of Saruon’s power in the world. There’s The Tower, a Black Numenorean who is a torturer in Barad Dur, The Black Hand, who is the leader of the Black Captains who controls Sauron’s agents in Mordor, and lastly The Hammer, who is a former human soldier seduced by Sauron’s power in battle. The Hammer is a prominent character, as he discovered Sauron’s hammer and was transformed into a dark warrior after picking it up. Talion will come up against all three of these servants of Sauron in Shadow of Mordor, and if done right these could certainly make for awesome boss fights and key moments of the game. As we can see, however, the game certainly offers plenty of opportunity for Lord of the Rings fans to complement their enjoyment of the lore and world.

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With all that information out of the way, let’s take a peek at what could make or break Shadow of Mordor.

Suspected Selling Points
  • The gameplay similarities to Rocksteady’s Batman and Ubisoft’s Assassin’s Creed could surely turn out to be a winning combination.
  • The Nemesis System could inject a lot of freshness into the experience.
  • The powers of a Wraith, obviously!
  • The cameos and attention to detail within the Lord of the Rings lore.
Potential Pitfalls
  • The Nemesis System unfortunately could also turn out to be gimmicky and largely insignificant in the grand scheme of things.
  • It may fall victim to common problems with interquels and their predictive or safe narratives that don’t really bring anything new to the table.
  • It has a lot of competition to deal with around the time of its release.

Middle-earth: Shadow of Mordor absolutely has the potential to be another great licensed game, as it has the right kind of quality and love behind it. Unfortunately, licensed games in general are kind of an unpredictable science, and anything could happen really. Even if doesn’t turn out to be a great game, however, the least it can do is offer some good memories to The Lord of the Rings fans, and complement their enjoyment of the lore. To that end, we will just have to see how Monolith Productions performs when the game releases on PS4, PS3, Xbox One and Xbox 360 on September 30, with the PC version due to drop in on October 2.

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Why You Won’t See More Mature Games On The Wii U From Ubisoft http://egmr.net/2014/08/wont-see-mature-games-wii-u-ubisoft/ http://egmr.net/2014/08/wont-see-mature-games-wii-u-ubisoft/#comments Tue, 19 Aug 2014 13:30:54 +0000 http://egmr.net/?p=154532 It’s nice when the gaming industry validates what you say. By now we should all know the Wii U’s problems, a big chunk of which relate to it being totally […]

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It’s nice when the gaming industry validates what you say. By now we should all know the Wii U’s problems, a big chunk of which relate to it being totally unnecessary for the machine to play the kind of games you find on PS3 or Xbox 360. Nintendo has its own market, and caters to them extremely well. All this other crap has mostly resulted in the Wii U being shunned by publishers, such as EA.

It seems Ubisoft as well is going to pull back the reins a bit. Watch Dogs will be the only “mature game” the publisher will release on the Wii U, as Ubisoft’s CEO believes there isn’t really a market for games like that on the console.

Ubisoft has backed the Wii U from the beginning with exclusive title ZombiU, as well as big hitter Assassin’s Creed III. However, neither performed as well as Ubisoft hoped, and obviously money talks.

Ubisoft isn’t exactly planning to cease all support for the Wii U, but it will be very cautious and selective about what sort of games it releases on the platform, especially after considering the underwhelming Wii U sales since the console’s launch in November 2012.

Neither the recently announced Assassin’s Creed Rogue nor Assassin’s Creed Unity will see releases on the Wii U. It’s easy to understand why Unity won’t, but Rogue is out as well.

“It’s very simple,” Ubisoft CEO Guillemot told Game Informer. “What we see is that Nintendo customers don’t buy Assassin’s Creed. Last year, we sold in very small numbers.”

According to reports software sales on the Wii U accounted for a mere three percent of Ubisoft’s total for the business year which ended in March 2014. That’s down one, whole, massive, universe-changing percent from the previous twelve months.

He continued, “What we see is that they are very interested in Just Dance, very interested by other kinds of games. So what we are trying to do is to focus more on the types of games they are interested in.”

The man also reiterated that Ubisoft has not abandoned its plan to release Watch Dogs on the Wii U.

“[Watch Dogs] is coming to Wii U. It will be the only mature game we publish on it.”

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The Sims 4 Won’t Have Reviews Until After Launch (Stay Classy, EA) http://egmr.net/2014/08/sims-4-wont-reviews-launch-stay-classy-ea/ http://egmr.net/2014/08/sims-4-wont-reviews-launch-stay-classy-ea/#comments Tue, 19 Aug 2014 12:00:28 +0000 http://egmr.net/?p=154527 It would appear that review copies of The Sims 4 won’t be dished out before the game’s launch, so you’ll have to expect reviews of said title to only emerge […]

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It would appear that review copies of The Sims 4 won’t be dished out before the game’s launch, so you’ll have to expect reviews of said title to only emerge after release. You go, EA. Stay classy and super special awesome.

The information came from IGN review editor Dan Stapleton, who tweeted that EA informed him of this. You can see the tweet below.

I can imagine that EA is reluctant to hand out review copies of The Sims 4 in the fear that people will pick up on the game, well, not functioning and thus requiring two hundred and seventy five updates while seventeen DLC packs get worked on simultaneously. I also imagine, in my boundary-less psycho mind that EA’s servers will explode and The Sims 4 will be unplayable.

Either way, there you have it. You’ll only see reviews for The Sims 4 emerge after launch, so I’d advise waiting until you see the reception. Unless, of course, you just want the game to enslave some people. Like your spouse.

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Is Rise Of The Tomb Raider Xbox’s Answer To Uncharted? http://egmr.net/2014/08/rise-tomb-raider-xboxs-answer-uncharted/ http://egmr.net/2014/08/rise-tomb-raider-xboxs-answer-uncharted/#comments Mon, 18 Aug 2014 13:30:17 +0000 http://egmr.net/?p=154473 I have to say, I really like Microsoft’s Xbox boss Phil Spencer. The man has an honesty about him, and at least in this interview regarding Rise of the Tomb […]

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I have to say, I really like Microsoft’s Xbox boss Phil Spencer. The man has an honesty about him, and at least in this interview regarding Rise of the Tomb Raider he speaks like an actual human being rather than a PR robot.

In case you’ve been comatose for the past week, Microsoft secured the rights to a timed exclusive deal on Rise of the Tomb Raider, a move which was probably made due to Square Enix’s dire financial issues. We then had some pretty controversial opinions on Sony fanboys, and a lot of rage later and here we are.

It’s important to note that we’re still unsure of the nature of this timed exclusive deal. Will Rise of the Tomb Raider eventually come to PC and PS4, or is this a Titanfall situation where only sequels to it will be able to be multiplatform? Time will tell, I suppose.

However, while we know what Square Enix’s motivation was, those poor bastards, it seems that Microsoft was motivated by a desire to compete with Sony and their success in the action adventure genre.

When Phil Spencer was asked whether the Tomb Raider deal was partly about having an answer to 2015′s Uncharted 4: A Thief’s End, he told Eurogamer: “Totally. I’m a big fan of Uncharted and I wish we had an action adventure game of that ilk. We’ve started some, and we’ve looked at them. But we don’t have one today of that quality. This is an opportunity.”

Of course there could still be a PC version of Rise of the Tomb Raider, because Windows and because Titanfall had a PC version too. For now, Rise of the Tomb Raider will be out on Xbox One and Xbox 360 in holiday 2015.

“People have asked me before about IP we own, and they’ll say, you own all the IP you publish,” he said. “I’m explicit about it: that’s a goal but there will be situations where we don’t, and we’ve talked about those. Ryse is a situation where we don’t own the IP.

“When you think about our portfolio, if it was a sci-fi shooter, I probably wouldn’t do that. I’ve got one of those. Or if it’s a Gears competitor, or a Forza competitor, there are things I wouldn’t go after. But this is one that clearly fit in our portfolio really well. That’s definitely part of the analysis.”

Spencer went on to discuss the negative reactions to the timed exclusive deal.

“There are two sides: you’ve got the Xbox guys – I hope the Xbox guys are happy we have another game coming to Xbox they can play. But I don’t want anybody to be happy that somebody else isn’t playing the game. I don’t look at the war that way. I just want gaming on Xbox to be great.

“I’m not trying to push gaming down on any other platform. Clearly, I’m not going to invest in something to make games great on other platforms. Windows stuff I will. But not on stuff on other consoles. That’s 101. This wasn’t an attack against anybody else. It was an opportunity that came up for us that fit really well.”

That last paragraph is kind of a point I have been arguing. Microsoft is doing what is best for Xbox, just like Sony would do for PlayStation in any similar situation, like Silent Hills for instance, if that turns out to be exclusive. If you want to be upset with anyone, take it out on Square Enix, for their financial failures and need to enter this deal with Microsoft regarding a game like Tomb Raider, which is guaranteed to sell millions.

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A Message From Phil Fish: “Shut The Fuck Up About Fez 2″ http://egmr.net/2014/08/message-phil-fish-shut-fuck-fez-2/ http://egmr.net/2014/08/message-phil-fish-shut-fuck-fez-2/#comments Mon, 18 Aug 2014 12:00:01 +0000 http://egmr.net/?p=154479 Hey legitimate and sincere fans of Fez, and especially all you new fans who played Fez when it was free on PS Plus for PS4! Fuck you all. You don’t […]

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Hey legitimate and sincere fans of Fez, and especially all you new fans who played Fez when it was free on PS Plus for PS4! Fuck you all. You don’t deserve Fez 2. Not even a little bit. So says the omniscient Phil Fish.

I guess the world isn’t ready for Fez , just like it ain’t ready for Jesus.

He does have a point though. There are toxic gamers out there, and the industry can be a horrible thing to be a part of sometimes. But, if we get such gamers… are developers all shining beacons of purity? Steam Early Access says no.

Nick second response: “No I’m just saying that we love your game and you shouldnt assume that all of your followers hate you.”

It’s a little amazing that someone so deranged and filled with bile can create something as adorable as a Fezling.

I’d certainly like to see a Fez sequel but Phil(adelphia Symphony Orchestra) does have a point. Are you sad that we’ll never get a Fez 2 or do you expect Phil Fish to flip-flop on this? Let us know in the comments, I’m off to mod sad fish faces onto every character in Fez.

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There Will Be An Aquaman Movie http://egmr.net/2014/08/will-aquaman-movie/ http://egmr.net/2014/08/will-aquaman-movie/#comments Fri, 15 Aug 2014 13:30:49 +0000 http://egmr.net/?p=154295 DC Comics. Ding! Sorry, couldn’t resist that one. So, we all know about good old Batman V Superman: Dawn of Justice and its obnoxious title, but over and above that we […]

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DC Comics. Ding! Sorry, couldn’t resist that one. So, we all know about good old Batman V Superman: Dawn of Justice and its obnoxious title, but over and above that we also heard recently that Warner Bros has mapped out a timeline for another nine DC movies.

It seems that one of those may just have been revealed, and it’s Aquaman. You know, that aquatic dude who has four fans and they try real hard to make him sound cool. Of course, I’m kidding. Or am I? Apparently he’s awesome in the New 52. Anyway, to the story!

THR is reporting that Will Beall, who was responsible for writing Gangster Squad, and Kurt Johnstad, who wrote 300: Rise of an Empire, have been captured by Warner Bros. and made to write two separate Aquaman scripts. Warner Bros. will apparently then choose the script it likes best for an upcoming Aquaman movie.

It’s been made almost blatantly apparent that Jason Momoa (Khal Drogo in Game of Thrones) will play Aquaman in Batman V Superman: Dawn of Justice, most likely in a small cameo role. He has been seen training with Gal Gadot (Wonder Woman), has snapped selfies of himself holding an Aquaman-like trident and there are rumours absolutely everywhere. It’s basically confirmed, except without Warner Bros. actually confirming it.

However, now it seems that he will be getting his own Aquaman movie as well.

For some interesting news, Warner Bros. apparently hired Will Beall for a Justice League script back in 2012, but it was eventually scrapped in 2013 with sources hilariously calling it “terrible”. Looks like he’ll get a second chance now with the Aquaman movie, but he has competition.

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Assassin’s Creed Unity Will Have Microtransactions (Petition Time!) http://egmr.net/2014/08/assassins-creed-unity-will-microtransactions-petition-time/ http://egmr.net/2014/08/assassins-creed-unity-will-microtransactions-petition-time/#comments Fri, 15 Aug 2014 12:00:57 +0000 http://egmr.net/?p=154291 A Ubisoft producer on Assassin’s Creed Unity has confirmed that the game will feature microtransactions. Since we’re all in the petition and boycott mood as of late, let’s unite (pun […]

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A Ubisoft producer on Assassin’s Creed Unity has confirmed that the game will feature microtransactions. Since we’re all in the petition and boycott mood as of late, let’s unite (pun unintended) and vanquish Assassin’s Creed Unity from the face of the earth!

No? Right then, let’s talk about these nasty little buggers. The Gamescom build of Assassin’s Creed Unity includes the ability to “hack” unlocks such as gear instead of earning them by playing, according to a report from OXM.

Vincent Pontbriand, senior producer at Ubisoft, told OXM that the ability to “fast track” the unlock tree by spending real money is “pretty much” all that encompasses the game’s microtransactions system.

“Companion apps, monetisation, other business models, digital only… We have to be reactive to these things, but not necessarily fundamentally change what we’re trying to do,” he explained.

“If we think it fits the gameplay, or the brand itself, the core values, we’re willing to take those risks. If not, then not. We’re not going to make any compromises.”

Unforgivable, Ubisoft! Prepare to die, along with Assassin’s Creed Unity!

Oh, and in other news you can watch eleven minutes of the game in the video up above.

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Silent Hills Is Going To Make You Shit Your Pants, And Here’s Why http://egmr.net/2014/08/silent-hills-going-make-shit-pants-heres/ http://egmr.net/2014/08/silent-hills-going-make-shit-pants-heres/#comments Thu, 14 Aug 2014 13:30:25 +0000 http://egmr.net/?p=154210 Perhaps you’re unaware, so to briefly recap, a playable demo of something called “PT” was released for free on the PSN store, and you can still grab it now on […]

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Perhaps you’re unaware, so to briefly recap, a playable demo of something called “PT” was released for free on the PSN store, and you can still grab it now on your PS4. It seemed like an indie horror game by the unnamed 7780s Studios, and it was pretty great at that. However, once you completed it, you were treated to a pretty awesome reveal which I’ll let you watch up above.

Basically, PT led to the spectacular reveal of a new Silent Hill game by Hideo Kojima and Guillermo del Toro, starring Norman Reedus from The Walking Dead. Without a doubt, PT was one of the best ways to reveal a game that I’ve ever seen, and it’s fitting that it would come from my favourite game creator out there, the lovably crazy Hideo Kojima. 

We don’t know anything about it beyond that, but we’re guessing it’s likely a PS4 exclusive because, according to some sources, it’s being published by Sony Computer Entertainment. What we do know is that it will run on the stellar Fox Engine, which is powering Metal Gear Solid V: The Phantom Pain.

Kojima spoke briefly about PT, which stands for ‘playable teaser’, at the Konami Gamescom press event, and revealed the truths behind his deception.

According to him Kojima Productions intentionally reduced the quality of P.T, with regards to the Fox Engine’s capabilities, so that people would keep guessing what the mysterious title was, and be led to think it’s an indie project.

A step further in Kojima’s madness would be the fact that the title’s backdrop image was an “amateurish” picture of one developer’s back yard, according to Kojima.

As for the name of the fictional studio, 7780s Studio was actually named after Shizuoka Prefecture, and that’s the region’s name that can loosely be translated to mean ‘silent hill’. Its total area is about 7,780 square kilometers. The ‘s’ of course stands for Silent Hills.

It’s a bit crazy how much thought was put into the Silent Hills deception teaser, but this isn’t the first time Kojima has created a fictitious studio. He did it previously with The Phantom Pain’s reveal trailer and the imaginary “Moby Dick” studio.

Kojima didn’t reveal anything in detail, but he did explain the studio’s vision for the game, and as a horror fan it excited me tremendously.

“The one thing that I can say about Silent Hills, and this is something I’ve been discussing with Guillermo del Toro as well, is that originally we were thinking of making a game that would make you pee your pants, but at this point we’ve changed our minds, and now we’re aiming for a game that will make you shit your pants,” Kojima stated clearly during the live broadcasted Konami event.

“One thing that you have to keep in mind is that, if a game is too scary, people just won’t play it. In movies or attractions … if it gets too scary you just keep your eyes shut and soon it will be over. But if it’s a game, people will just stop. So that’s why there’s a limit on how scary you can make a game.

“But in this case we’re totally ignoring that and, you know what? If you don’t want to keep on playing through the game, so be it. We don’t care. That’s the game we are aiming for, we’re aiming for a game that will make you shit your pants. So, players, make sure you have a change [of clothes],” said Kojima.

I love this man. While it’s up in the air still whether he can pull off horror, if there’s anyone out there creative enough to do spectacular things with the horror genre, it’s Kojima. He’s the much needed injection of freshness the genre needs, and this has quickly become one of my most anticipated titles. If PT is anything to go by, which was pretty awesome, then I can’t wait to play Silent Hills.

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Sony Fanboys And Their Insufferable Double Standards http://egmr.net/2014/08/sony-fanboys-insufferable-double-standards/ http://egmr.net/2014/08/sony-fanboys-insufferable-double-standards/#comments Thu, 14 Aug 2014 12:00:26 +0000 http://egmr.net/?p=154191 It’s the aftermath of the whole Rise of the Tomb Raider circus, which I covered extensively in an opinion piece yesterday. If reading is hard or you already hate my […]

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It’s the aftermath of the whole Rise of the Tomb Raider circus, which I covered extensively in an opinion piece yesterday. If reading is hard or you already hate my opinion because it’s about Sony fanboys, then my summarised version would be that your anger should be directed at Square Enix and not Microsoft, because the latter is simply doing what it has done for years as a primary strategy. Be upset instead with Square Enix for having to ‘resort’ to making Tomb Raider, of all games in the entire world, guaranteed to sell millions, a timed exclusive simply because they need money after all their successful failures as of late. Anyway, it’s a new day and a new topic, and if you want to engage in that one feel free to hit up my full opinion and discuss. Today I have a bone to pick with Sony fanboys, fiends spawned from the good-hearted PS4 fans out there, and it saddens me because as a PS4 owner myself it’s upsetting to be part of a toxic group. Enough, however, is most certainly enough.

Obviously I am not referring to all Sony fans. But one can’t deny there is a rather large camp who are cancerous, and I will no longer resort to the cop-out of “every platform has its assholes and fanboys”, because with Sony fans it seems to be worse. First I want to address the insufferable mentality carried by these Sony fanboys, and that is this massive black and white problem they seem to have. It goes like this. Microsoft used to be bad, and did some ludicrous and stupid things with their Xbox One under different leadership, and had to be put down like a wild dog. However, while that was all good, the problem now is that because they were once bad, everything they do and everything they ever will do is bad too. It’s such a basic, primitive bias. You don’t like someone, therefore you will never agree with them or ever entertain a thought they have even when they’re right.

Learn to take emotion out of it, or rather get the fuck over it. If we subscribed to that attitude then we should all still hate Sony for their first few bullshit years of the PS3. I would know, I bought a PS3 at launch. It only became an orgasmic machine after two or three years. But Sony did everything possible to make up for their abysmal start to the PS3, and rightfully deserved every bit of praise come the end. Now, Microsoft is really trying to make up for their failures, Phil Spencer is actually a decent and likable guy (not like that mad fucker Don Mattrick) and they have been focusing on games to the point that they have even implicitly conceded Kinect is a waste of time. Sure, Microsoft were once hatable, but that doesn’t mean you need to vilify them for the rest of the goddamn console generation. Let me give you the cold truth. Sony is not infallible. I love them, but they pull unlikable crap too. PS Now anybody? So do not make heroes out of companies. Do not worship them. They can make mistakes too.

That is just the beginning of the bias PS4 fanboys have. I’m going to paint another truth, and it was something angrily highlighted by another writer on this site. Referring to Rise of the Tomb Raider specifically, had Sony come out and announced that it had got a timed exclusive deal I guarantee you, without one shred of doubt, that the large majority would have been praising Sony and their genius. I initially thought that this was because there are far more PS4 owners out there right now, but it’s something more. It really isn’t a vocal minority anymore. Amid the petitions, the constant hate speech directed at Microsoft, the level of insecurity that Sony fans exhibit the moment you criticise anything PS4 related – it’s on another level to the Xbox One camp. I’ve written pieces criticising both Microsoft and Sony, but by far the latter receives harsher feedback. More than that, what is most damning is that if you just read people’s comments, they still have the same opinions about Microsoft they’ve had back at the time of the nasty DRM saga. It’s nothing more than a close-minded bias.

The double standard is blatant and goes like this. Anything Sony does, praise it. Anything bad they do, defend it, justify it or sweep it away. But anything Microsoft does, scrutinise it, and anything bad they do, vilify them further. I’m a PS4 fan and honest to God it’s making me sick. Where’s the objectivity? Where’s the fairness? Where’s the moment where something like PS Now can just be criticised for being bad value without implying some kind of satanic betrayal to the God Sony? Where’s the acknowledgement of any of the good Microsoft has done, without choking on your own air pockets? It was alright to be totally against Microsoft and the Xbox One when they had those DRM practices going on. But that’s in the past. It’s alright to still be cautious about them, as you should be with any corporate company designed to put itself and its profits first, but to still vilify them proves a baseless bias.

Here’s another thought experiment. If Silent Hills turns out to be a PS4 exclusive, which is looking likely since it’s suggested that it’s being published by Sony Computer Entertainment, you can bet your happy meal chicken ass that the Sony fanboys will be throwing it in the faces of all Xbox One owners and making a big fuss with some “keep your shitty Tomb Raider” comments in for good measure. How hypocritical is that? It’s ridiculous actually. I am convinced that most of the outrage isn’t actually by legitimate Tomb Raider fans, who I genuinely feel sorry for since they’re getting shafted because of Square Enix’s failures. It’s just by Sony fanboys who are angered that the Xbox One is getting something. Sure we can feel sorry for the PC gamers out there too, because they didn’t do anything either. On that note, I implore you to cease having this immense bias towards Microsoft and allow the console generation to flourish. There are so many games out there that unless you’re a die-hard Tomb Raider fan, you really won’t die without Rise of the Tomb Raider, just like Xbox One fans won’t die without Silent Hills. You can want it, but don’t become a brat because you’re not getting it.

That, in not quite a nutshell, is the situation with Sony fanboys and their insufferable double standards.

 

Update

This will probably do no good whatsoever, and I’m probably a bit insane for even bothering, but in light of all the Xbox and Microsoft fanboy accusations I’m getting, I’ll simply leave this here as clarification:

  • I’ve unfortunately never owned an Xbox console.
  • I own a PS4, previously bought a PS3 and have supported Sony for over eight years.
  • Thus, criticising that which involves what I love and who I support is the opposite of fanboying.

The rest is up to you and your interpretations now.

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Gamescom 2014: EA Had More To Show Than Mere Sports http://egmr.net/2014/08/gamescom-2014-ea-show-mere-sports/ http://egmr.net/2014/08/gamescom-2014-ea-show-mere-sports/#comments Wed, 13 Aug 2014 13:30:38 +0000 http://egmr.net/?p=154100 EA remembered to bring more to Gamescom 2014 than just sports and even more sports, but of course we knew exactly which titles they would bring regardless. I’m happy that at […]

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EA remembered to bring more to Gamescom 2014 than just sports and even more sports, but of course we knew exactly which titles they would bring regardless. I’m happy that at Gamescom we’re just getting assaulted by games everywhere and not just mindless PR drivel, and EA continued that. However, they forgot to bring Mirror’s Edge along so we still hate them, alright?

In any case, you can check out the full conference up above, or just browse through the main attractions down below. See how easy we make things for you?

Firstly, what would an EA conference be without Battlefield? And so we have a twelve minute stage demo of Battlefield Hardline. The game’s campaign is supposedly inspired by popular modern TV crime dramas, and EA promises a “gritty story [that] will take you through so many twists and turns, you won’t be able to wait until the next episode”.

I’m sure you’re dying to get Battlefield Hardline for the story right? Before they have to patch it in on day one of course. I’m an asshole, I know.

EA then announced two new multiplayer modes for Battlefield Hardline, Hotwire and Rescue, and showed off some footage of the latter.Hotwire is about high speed chases with cops and criminals streaking all over the world seeking out marked vehicles, while Rescue has a team of five SWAT players trying to rescue hostages who are held by five criminals.

Kind of like that Rainbow Six Siege game, isn’t it?

Titanfall_game_informer_cover

After we completed our fake fapping and praise of Battlefield Hardline, new Titanfall DLC was revealed. I say ‘after’ as if this is in any way chronologically correct, but stick with me, alright? This is the third and “final” DLC pack for Titanfall, titled IMC Rising.

Respawn community manager Abbie Heppe revealed that the DLC will launch later this year and bring three new multiplayer maps to the game, because that’s so exciting.

Then she said that more free title updates are in the works, which will bring fresh features and game modes to Titanfall, commenting, “We’ve really just begun to explore the Titanfall univese.”

EA also showed us more of the game we actually want to see, in Dragon Age Inquisition. Now if only they could just bring Mirror’s Edge too. Anyway, this trailer titled ‘The Enemy of Thedas’ is just a cool little cinematic story trailer for the game, so there’s nothing much to explain here.

We did, however, get treated to over seven minutes of gameplay for Dragon Age Inquisition, so this is probably what you really want to watch. There’s not much to say that you can’t see in the gameplay footage above, but BioWare did reveal that Inquisition features over one million words of dialogue, and a recent completionist playthrough took over 150 hours. That’s a sweet deal for those who like to spend the most possible time with their games.

The Sims 4 showed up as expected, and showcased the character creation feature, using EA’s chief operating officer Peter Moore as a subject. There’s more in there too, but it’s The Sims, so if you’re interested you may as well watch it. In other news though, EA has launched the Create A Sim demo, which allows players to create a character for use when the game releases in three weeks.

Of course it couldn’t possibly be EA unless FIFA was around, and at Gamescom we were told all about the next generation in…goalkeepers? Yep, goalkeepers are finally getting a much needed overhaul, and EA explained exactly how in a fair amount of detail.

In previous FIFA titles, goalkeepers used to get locked in diving animations and thus were helpless to do anything or change if something unexpected happened, like a deflection off another player. This time around, EA says its ‘next-gen goalkeepers’ will have branching animations, which means they can actually react to changes in the ball’s movements. That sounds sexual, but it’s just not. What this means is that if they happen to dive and then the ball takes a deflection (still not sexual), the goalie can now attempt to reach back or extend their legs to try and stop it.

Goalkeepers also sadly have to now adhere to the laws of momentum (fuck science), which means strikers can now send keepers the wrong way with good dribbles, rather than have goalkeepers do that silly snap-into-senseless-physics-destroying dives to grab the ball instantly from the attacker’s feet. By extension, Goalies’ decisions in one-on-one situations will now also adapt to suit changes in the play in FIFA 15, which means they don’t just blindly run out for a through ball and keep doing that even if there’s no chance of getting to the ball first.

EA promises that “instead of hanging on to most balls that could be touched, keepers are permeable in that FIFA 15 fans will recognise a new range of realistic deflections and tips,” adding that “fans will even be able to beat the keeper between his legs”.

Other details were revealed regarding Ultimate Team mode. It will now have new features, like a Friendly Seasons mode, where friends can challenge each other’s Ultimate Team over five games. You’ll also be able to loan superstar players for a number of games by buying them from the EA Sports Football Club catalogue, as well as create ‘concept squads’ which let players experiment with team chemistry and positions with players they don’t yet own, but would like to have.

Lastly, the Team Management screen has been changed in all modes, letting players create custom formations by positioning players exactly where they want them on the pitch, as well as give instructions to individual players and save custom squads and formations for use in Career mode.

Great, that means having to wait an hour for your friend to sort out his shit in team management instead of twenty minutes.

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Rise Of The Tomb Raider: Has Square Enix Finally Done Something Right? http://egmr.net/2014/08/rise-tomb-raider-cant-actually-go-wrong-xbox-one-exclusive/ http://egmr.net/2014/08/rise-tomb-raider-cant-actually-go-wrong-xbox-one-exclusive/#comments Wed, 13 Aug 2014 11:15:22 +0000 http://egmr.net/?p=154074 Rise of the Tomb Raider was revealed as an Xbox One exclusive at Gamescom 2014, and I, like everyone else, reacted with immense surprise. Mostly mine was an enormous eyebrow […]

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Rise of the Tomb Raider was revealed as an Xbox One exclusive at Gamescom 2014, and I, like everyone else, reacted with immense surprise. Mostly mine was an enormous eyebrow raise followed by a big cry of “why?” I’ll come clean. I’m a PS4 owner, and I have to take my hat off to Microsoft. It’s a fantastic play to gain much needed ground, and kudos to them for taking the advantage. Personally I am not too upset as I thought the original Tomb Raider was great, but not one of those games I absolutely have to play. That’s not some bitter statement. That has been my opinion on Tomb Raider since it released. Despite that, I can acknowledge Microsoft made a great move. Anyway, after initial reactions subsided, I did some thinking on it, keeping in mind that I absolutely believe it’s a timed exclusive, and actually realised that Square Enix cannot go wrong by doing this with Rise of the Tomb Raider. Why? I’ll tell you, but first let me explain to you why Square Enix are total morons.

You see my beef is entirely with Square Enix, because they have got to be the most mentally challenged publishers out there after Capcom. Initially I was totally confused about Rise of the Tomb Raider, because as we all know Square Enix has a solid track record of making successful games that ludicrously end up failing to meet sales expectations. If you’re looking at it from that angle then surely you as a publisher need your titles to sell as many units as possible, if your expenditures are that high, and it can only be called shooting yourself in the foot if you snub the PS4, which has been confirmed to have sold ten million units before its first year is up? The other argument would be that on top of losing out on units, Square Enix is seemingly upsetting all the PS4 fans out there and ruining that relationship, which could hurt them really badly in future. How then could Square Enix possibly be so stupid as to go into a suicidal deal like this? Those are probably the thoughts going through some minds right now.

I entertained those thoughts for a while, but then I saw the reality. I mean sure, let’s pull no punches: if you make critically and commercially successful games like Hitman Absolution which sells three million copies, and Tomb Raider which sells six million copies, yet both end up failing to meet expectations then clearly you’re a fucking moron. However, Square Enix saw great opportunity here. It’s perhaps the first ‘smart thing’ they’ve done from a business perspective in a hell of a long time, given their current situation. Their failure to impress from a financial perspective means it obviously was very attractive when Microsoft came with a huge sum of money to buy a timed exclusive deal for Rise of the Tomb Raider. However, even though it’s smart from a business sense, that’s only because of circumstance and actually the fact that they had to make such a deal with a Tomb Raider title, a goddamn Tomb Raider title which is effectively guaranteed to sell millions on all platforms, to begin with points to their immense failure. It really does, since Tomb Raider clearly needs no help to succeed.

Although. Given all of the above, the reality is that Square Enix can actually do no wrong by making Rise of the Tomb Raider a timed Xbox One exclusive. Sure they’ve caused a shitstorm and they’ve upset a lot of PS4 fans, but do you know what? Here’s the horrible truth. You’re all going to buy it anyway when it lands on PS4. Square Enix knows this, believe me they know it so well. Some of you will waste no time in thanking Square Enix and boasting to Xbox One fans when Rise of the Tomb Raider ships over to PS4 with all DLC included, or some exclusive extra piece of content obviously put there to show you just how much you mean to dear old Square Enix. I’ll get flak for this, but I just know many fanboys will eat it right up and buy Rise of the Tomb Raider despite being outraged right about now.

Now let me paint you a picture. Rise of the Tomb Raider will sell incredibly well on Xbox One. Even the fanboys who don’t care for Tomb Raider will buy it just to throw it in PS4 fanboys’ faces. So, in addition to receiving a fat stack of money from Microsoft, Square Enix will enjoy immense success on the Xbox One platform. Then, after enough months have elapsed, when the PC and PS4 fans have forgotten their outrage, Square Enix will release Rise of the Tomb Raider on those platforms and sell even more millions. Potentially, and this is a little stretch, more than they would have now because of more PS4s being out there, non-Tomb Raider fans wanting to know what the fuss was about and what they missed out on and the inclusion of whatever content or DLC they will have by that time. With this in mind, kindly explain to me now how, despite the idiocy of Square Enix to begin with, that they made a (edit: financial) mistake making Rise of the Tomb Raider a timed exclusive? It sucks, but they kind of didn’t.

As I’ve said before, reality is a fickle bitch sometimes. The truth does sting. But I predict that all those throwing a massive fuss over Rise of the Tomb Raider, sending out death threats and all-round disowning the Tomb Raider franchise will almost certainly buckle when it eventually lands on PS4 complete with a timed exclusive (irony?) bikini DLC for Lara Croft. Oh, and we can’t forget the mighty and divine, all-powerful 1080p and 60fps, which will surely be the brag-right for the PS4 version as well as nothing in the world can be better than that. Take this away though. Square Enix may be a bunch of a fools, but at least they’re competent enough to know well in advance that this would cause an outrage, one which would subside with time, and they’d be absolutely fine to get all those sales anyway when the game eventually lands on PS4. No matter how much this seems like suicide for Rise of the Tomb Raider, and it really is utterly stupid and ridiculous that this had to happen in the first place, in the long run Square Enix won’t suffer too badly, because of fanboys and because time heals wounds and makes people forget. That, ladies and gentlemen, is the sad truth.

Square Enix may just have finally done something right, for themselves and their financial situation.

P.S Of course I could be wrong and Rise of the Tomb Raider remains a true Xbox One exclusive. Then I would call that utterly stupid, but reason that Microsoft probably paid so much money that Square Enix just dropped its pants and started fapping. Historically though, Microsoft always does timed exclusive deals, and practically invented it, so I’ll make it my prediction. But I just can’t see how, in the long run, a permanent exclusive deal would be good for the Tomb Raider franchise, given how many units it’s capable of selling and given how many PS3s and PS4s are actually out there in the world, and given that selling six million units of the first Tomb Raider wasn’t good enough, and it’s certainly unlikely to reach that number on Xbox One alone. Still, if not, maybe Tomb Raider 3 then?

 

Update

Eurogamer understands that it is actually a timed exclusive deal, but there are some issues. We don’t know whether Rise of the Tomb Raider is a true exclusive and this is a Titanfall situation, in that anything after Rise of the Tomb Raider (like Tomb Raider 3) is fair game for PlayStation, or whether Rise of the Tomb Raider itself will be allowed to release on PS4 eventually. We will have to wait for any official announcements on that, but at the end of the day this confirms that Microsoft of course doesn’t have Tomb Raider itself indefinitely. Then, either it’s Rise of the Tomb Raider permanently or for a duration of time. We will just have to see, but it validates my prediction nonetheless.

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Gamescom 2014: Next-Gen Assassin’s Creed Unity Trailer Snubs Dubstep http://egmr.net/2014/08/gamescom-2014-next-gen-assassins-creed-unity-trailer-snubs-dubstep/ http://egmr.net/2014/08/gamescom-2014-next-gen-assassins-creed-unity-trailer-snubs-dubstep/#comments Tue, 12 Aug 2014 15:00:07 +0000 http://egmr.net/?p=154028 Ubisoft has released a new Assassin’s Creed Unity trailer straight from Gamescom, and it seems that next-gen has finally hit as the footage totally snubs dubstep. That’s right, this is an […]

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Ubisoft has released a new Assassin’s Creed Unity trailer straight from Gamescom, and it seems that next-gen has finally hit as the footage totally snubs dubstep. That’s right, this is an Assassin’s Creed gameplay trailer without wub wubs and murder. It’s about hypnotic mind-control music while Arno flies through the sky but never lands on the ground.

This summer, flying Frenchies make all the difference in Paris.

Ubisoft also said some stuff about Assassin’s Creed Unity that goes something like this:

“In Assassin’s Creed Unity all of Paris is your playground. From the skyward reaching spires of Notre Dame to the to the tunnels and slums inhabited by the city’s less fortunate you can run, climb, and leap from nearly any surface.

“Follow Arno as he traverses the rooftops, streets, and back alleys of French Revolution era Paris all brought to life in breathtakingly intricate detail made possible by the next gen Anvil engine.”

The Assassin’s Creed Unity ultimate next-gen experience will be out on October 28 for PC, PS4 and Xbox One.

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EA Access Has Already Done Something Bad, So Let’s Start Hating http://egmr.net/2014/08/ea-access-already-done-something-bad/ http://egmr.net/2014/08/ea-access-already-done-something-bad/#comments Tue, 12 Aug 2014 12:00:27 +0000 http://egmr.net/?p=153993 Well that didn’t take long, did it? EA Access is a subscription service that was revealed right at the end of July exclusive for Xbox One, and while it has […]

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Well that didn’t take long, did it? EA Access is a subscription service that was revealed right at the end of July exclusive for Xbox One, and while it has some promising features and sounded good on paper, it’s unfortunate that we have to stop and remember that this is EA and EA is, well, EA.

It hasn’t taken very long for EA Access to do something naughty, and it’s only just an infant. Imagine what the fucker will be like when it’s all grown up, hey? Imagine when its existence causes something as dastardly as Ubisoft Access to spawn. That would be the day I introduce my face to a brick wall with flaming spikes on it.

Anyway, what is this bad thing that EA Access has done? Well I could tell you, but then I’d have to shock paddle you back into existence.

Madden NFL 15 is the game that the offense revolves around. It’s launching on August 26, and sports fans are eager to play it. The only thing is that there won’t be any publicly available demo. Surely that’s alright though. I mean, demos suck.

However.

You will be able to play Madden NFL 15 before its launch date if you happen to own an Xbox One console and happen to subscribe to EA Access. Electronic Arts confirmed this to Polygon.

Sneaky, isn’t it? That’s surely the gateway right into the heart of evil. Basically offer a damn demo to subscribers as though it’s new content and something of value they’re getting, except it’s just something that should have been free that is now behind a pay-wall and subscription because EA.

The funny thing is that EA has released downloadable demos on consoles for every Madden title since Madden NFL 06 back in 2005, which means it’s basically years of tradition that this EA Access bullshit is breaking.

Oh, and as a side note, EA hasn’t even put out screenshots for the last-generation versions of Madden 15, so enjoy guessing what your game will look like.

Wait though. Stay right here, dear reader. It gets better. EA initially declined to comment on the reasons for the absence of a public Madden 15 demo, but a representative of Satan’s headquarters reached out to Polygon shortly after the story broke to provide some bullshit reason context:

“The difficult decision not to do a demo for Madden was strictly a result of the team’s commitment to deliver the highest-quality game possible. We chose to put 100 percent of our development resources toward the full game.”

Goddamn, does that mean we’ll actually get a game that works on day one?

Also: obligatory ‘fuck you’ goes out to EA.

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The Last Of Us Is Having Some Trouble Being A Movie http://egmr.net/2014/08/last-us-trouble-movie/ http://egmr.net/2014/08/last-us-trouble-movie/#comments Mon, 11 Aug 2014 13:30:06 +0000 http://egmr.net/?p=153894 It’s too bad that I can’t say what trouble The Last Of Us is having being a movie, because The Last Of Us is the most perfect game ever and […]

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It’s too bad that I can’t say what trouble The Last Of Us is having being a movie, because The Last Of Us is the most perfect game ever and if I say anything bad about it then God will send a thunderbolt down to strike me where I stand. Or, that could just be the mortar a raging PlayStation fanboy fires at my house.

Nevertheless, I am virtuous and unafraid of mortars or thunderbolts, so I will take the plunge and share with you these reasons as to why The Last Of Us is having some trouble. Relax, it’s not financial, legal or production troubles. It’s just Neil Druckmann having trouble condensing a fifteen hour movie into a two hour movie.

Druckmann, the screenwriter of the film and writer and creative director of the actual game, told MCV that theatrical considerations meant changes in the story were inevitable.

“In two hours you can’t tell the same kind of story that you can in a game like The Last of Us, which is 15 hours,” Druckmann said.

“I’m in the middle of it now, and it’s been super difficult because there’s so much that happens in The Last of Us – even just in the cinematics – that can’t fit in a film, let alone all the gameplay in-between and dialogue.”

The two hour-ish script for the movie meant narrowing down the focus to the relationship between Joel and Ellie, so you won’t see millions of innocent thugs, murderers and infected getting slaughtered by a raging man beast.

“It’s been really difficult to cut certain things out, but what I’m starting to get this is really focused narrative that’s about these two characters,” he said. “Some parts will be similar to the game and some parts will be quite different, but it’s kind of interesting in helping me understand this other medium and its strengths compared to video games.”

Druckmann is collaborating on the film with producer Sam Raimi. And in other news rumour has it that Arya Stark is leading the chase for the role of Ellie.

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Alert: Makro Wants To Steal Your Money With This Xbox One Bundle http://egmr.net/2014/08/alert-makro-wants-steal-money-xbox-one-bundle/ http://egmr.net/2014/08/alert-makro-wants-steal-money-xbox-one-bundle/#comments Mon, 11 Aug 2014 12:00:47 +0000 http://egmr.net/?p=153889 That’s because the deal is so good, it’s a steal! Or is it because it’s extortionate? Oh, the suspense. You’ll have to read on to find out, won’t you? Yes, […]

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That’s because the deal is so good, it’s a steal! Or is it because it’s extortionate? Oh, the suspense. You’ll have to read on to find out, won’t you? Yes, you, since you may be one of those counting the days until September gets here and you can finally get your hands on the mammoth-sized black previously disadvantaged box that is the Xbox One.

If you are one of those people that my poor excuse for a sales pitch is aimed at, then maybe you’re also looking into pre-ordering the Xbox One to reserve your box of doom. After all, it may sell out so quickly that you won’t be able to see Titanfall on its release day.

If that is the case, then Makro has a deal that might persuade you to go against everything you believe in and pre-order the Xbox One, or it might persuade you to pull your hair out and quit gaming. Is the bundle good? Let’s find out.

For the price of R7000, I could be sued for misinformation, because it’s actually R6999. For that price, Makro is offering a 500GB Xbox One, two controllers and three games, namely FIFA 15, Forza 5 and Tomb Raider. Also there’s three months worth of an Xbox Live subscription.

Do you believe in this bundle? Whether you do or don’t, click here to see it.

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Batman V Superman Release Brought Forward, 9 Other DC Movies Dated http://egmr.net/2014/08/batman-v-superman-release-brought-forward-9-dc-movies-dated/ http://egmr.net/2014/08/batman-v-superman-release-brought-forward-9-dc-movies-dated/#comments Fri, 08 Aug 2014 13:30:55 +0000 http://egmr.net/?p=153777 It’s Friday and we imagine you care about movies! And stuff. So, Batman v Superman: Dawn of Justice has once again had its release date changed, as Warner Bros seems […]

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It’s Friday and we imagine you care about movies! And stuff. So, Batman v Superman: Dawn of Justice has once again had its release date changed, as Warner Bros seems to be having a spaz attack or taking calculated business decisions if that’s what we’ll choose to believe instead. Batman v Superman was originally supposed to release on July 17 2015, but that was changed to 6 May 2016, which is the exact same day that Captain America 3 is due to be released. Perhaps this is why the date has been changed once again, as Warner Bros wants to avoid that competition and maximise its ticket sales.

Batman v Superman will now release on March 25, 2016, which is a month and a bit earlier. I guess how relevant that is depends on whether you’re counting the days or not.

This will mark the first time a Batman movie won’t be releasing in the summer with the other blockbusters. Sorry Bats, it’s just business. You’re a potato.

“If you have a great film, people will come no matter when it’s dated,” Veronika Kwan Vandenberg, president of Warner Bros. international distribution, said to Variety. “It’s a bold move, but we’re taking it because we think it’s such a great film.”

Warner Bros also announced 9 (yes, nine, for reals) other untitled DC movies today, and provided their release dates:

  • Batman v Superman: Dawn of Justice – 03/25/16
  • Untitled DC Film – 08/05/16
  • Untitled DC Film – 06/23/17
  • Untitled DC Film – 11/17/17
  • Untitled DC Film – 03/23/18
  • Untitled DC Film – 07/27/18
  • Untitled DC Film – 04/05/19
  • Untitled DC Film – 06/14/19
  • Untitled DC Film – 04/03/20
  • Untitled DC Film – 06/19/20

Think you can map out the DC Comics (ding!) plan for these untitled movies? And go!

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Ryse: Son Of Rome Heading To PC With 4K Revolutionary Boob Physics http://egmr.net/2014/08/ryse-son-rome-heading-pc-4k-revolutionary-boob-physics/ http://egmr.net/2014/08/ryse-son-rome-heading-pc-4k-revolutionary-boob-physics/#comments Fri, 08 Aug 2014 12:00:30 +0000 http://egmr.net/?p=153774 Rejoice, fair gamers, as Crytek is here to push PC to its limits and deliver a revolutionary new technological experience that once called itself a game. What would that be, […]

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Rejoice, fair gamers, as Crytek is here to push PC to its limits and deliver a revolutionary new technological experience that once called itself a game. What would that be, you ask, having clearly not just read the title and moved on with your life? Well it’s Ryse: Son of Rome! And it’s on its way to PC, complete with its revolutionary boob physics and other such goodies.

Crytek announced this officially, and it will be out around October digitally. Crytek has collaborated with publisher Deep Silver for a retail version too. Ryse on PC will also include the DLC packages on top of 4K resolution support, because bewbs.

“We are bringing the Ryse experience to PC, with 4K resolution support,” said Carl Jones, Director of Business Development at Crytek, in a statement.

“4K gaming is another leap in graphics quality for PC gamers and Ryse is the perfect showcase for what’s now possible in high-end PC games. We’ve given our team the opportunity to show what CRYENGINE can really achieve, without compromising quality, thanks to the incredible hardware available now to PC gamers. Ryse will be a benchmark PC graphics showcase this year and probably for a long time in future. Our community asked for a Ryse PC version, and we have the means and technology to deliver this title with the highest quality possible.”

The following DLC thingies will come with Ryse on PC:

  • The Colesseum Pack which contained two character skins and two Arena maps.
  • The Mars’ Chosen Pack which included a new skin and four maps.
  • The new Survival mode.
  • The Duel of Fates Pack, which brought two character skins, two Arena maps and one additional Survival map.
  • The Morituri Pack, which contains three new Arena maps, two Survival maps and five solo Arena maps.
  • PC players will also get instant access to the Ruins multiplayer map and the “Legionnaire’s Trust” sword which was initially released as part of the special edition of the game.

If all that totally unbeatable value hasn’t convinced you to get Ryse, then perhaps 4K might, since it’s clearly not going to be anything to do with the actual game!

Are you salivating at the thought of alien boob physics and shiny armour in 4K on your PC? Is Ryse the answer to every desire you’ve ever had or didn’t know you had?

Why has autocorrect not yet kicked in and called it Rise?

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League Of Legends World Championships Prize Is Over $2 Million (Take Your Shots, Dota Fanboys) http://egmr.net/2014/08/league-legends-world-championships-prize-2-million-take-shots-dota-fanboys/ http://egmr.net/2014/08/league-legends-world-championships-prize-2-million-take-shots-dota-fanboys/#comments Thu, 07 Aug 2014 13:30:41 +0000 http://egmr.net/?p=153462 Mine is bigger than yours! Numbers! Stuff! Dick measuring is certainly like a viral disease, and always happens regardless of whether the numbers have any impact on any individual’s life, […]

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Mine is bigger than yours! Numbers! Stuff! Dick measuring is certainly like a viral disease, and always happens regardless of whether the numbers have any impact on any individual’s life, aside from those who it does actually affect, like those competing. So, I will allow the Dota 2 fanboys to take their shots at League of Legends because The International had a bigger prize pool and Dota 2 is more popular and whatever.

That said, because I am the master of fairness and the most humble writer on the internet, I will say that Dota 2 is better than League of Legends and Dota 2 is the best in the universe. Fuck off, fanboys.

So, the news today is that the League of Legends World Championships will have over $2 million USD in prize money this year. Thus, you are allowed to tell those armchair freaks in opposition to gaming that eSports, sportsy sports sports has money. Lots of money.

The World Championships will see 16 of the best League of Legends teams in the world fighting each other for this money, or for the thrills. Or for destiny. Or something. The group stages will commence on September 18, and there will be blood until only two teams remain. The two finalists will then engage in fisticuffs in a best of five in Seoul, South Korea to determine who the World Champions will be on October 19.

The 2014 World Championship rule book, which has already been released to the public, details how much each competing team will take home in money. The amounts are in USD, because ‘Merica.

  • 1st – $1,000,000
  • 2nd – $250,000
  • 3rd/4th – $150,000
  • 5th/8th – $75,000

Those who merely compete in the Group Stages will also receive some winnings, because everybody is a winner. Fourth will receive $25,000 and third $45,000, and first and second advance on to the Quarterfinals. If there happens to be a tie between third and fourth, the winnings will be split with each getting $35,000.

Someone should tell these folk that if you ain’t first, you’re last.

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What Will Ubisoft Show At Gamescom Besides Assassin’s Creed? http://egmr.net/2014/08/will-ubisoft-show-gamescom-besides-assassins-creed/ http://egmr.net/2014/08/will-ubisoft-show-gamescom-besides-assassins-creed/#comments Thu, 07 Aug 2014 12:00:02 +0000 http://egmr.net/?p=153458 Usually Ubisoft conferences is some random stuff and then one good game and then Assassin’s Creed, but it’s changed up a bit now that they have Far Cry 4 and […]

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Usually Ubisoft conferences is some random stuff and then one good game and then Assassin’s Creed, but it’s changed up a bit now that they have Far Cry 4 and The Division as well. Ubisoft has detailed its Gamescom line-up of next week’s event in Cologne, Germany.

Ubisoft will give you the option of fapping to Assassin’s Creed Unity, Just Dance 2015, Just Dance Now, The Division, The Settlers Kingdom of Anteria and Shape Up.

Attendees will also be given hands-on time with Far Cry 4, The Crew and Assassin’s Creed Rogue.

New, unannounced PC, mobile and digital titles will also be revealed at Gamescom.

Ubisoft CEO Yves Guillemot said: “Ubisoft is making it easier than ever for Gamescom attendees to look at our games and connect with their favourite franchises. We’re hopeful that every type of gamer will find something to enjoy in our line-up and will have a chance to share their feedback with us.”

Ubisoft will be joined by Bethesda, CD Projekt Red, Crytek, EA (oh, the horror!) and Nintendo at Gamescom, which will take place August 13-17.

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Activision Acknowledges “Industry-Wide” Decline In Pre-Orders http://egmr.net/2014/08/activision-acknowledges-industry-wide-decline-pre-orders/ http://egmr.net/2014/08/activision-acknowledges-industry-wide-decline-pre-orders/#comments Wed, 06 Aug 2014 13:30:12 +0000 http://egmr.net/?p=153391 Finally some smile-worthy news today, unless of course you still ejaculate each time a new Assassin’s Creed game is announced or you’re a sadist and rejoice in the pain of those […]

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Finally some smile-worthy news today, unless of course you still ejaculate each time a new Assassin’s Creed game is announced or you’re a sadist and rejoice in the pain of those crying over Evolve’s delay. Activision has stated that the western games publishing sector is facing a “secular downturn” in pre-order sales.

Eric Hirshberg, the chief executive of Activision Publishing, told investors on Tuesday that he believes there are a number of reasons for this drop in pre-order sales.

“It’s important to just sort of reset expectations as it relates to pre-orders overall,” Hirshberg said during a conference call.

“You guys [investors and analysts] can see the same thing we see industry-wide, that there’s been sort of a secular downturn as it relates to pre-orders.

“We think that’s happening due to a number of factors, things like increased digital consumption, particularly on the next-gen consoles, titles being widely available on day one and the decline overall for demand on previous-gen consoles.”

Despite the observed drop in pre-orders, Hirshberg pointed out that pre-orders for Destiny are still “on track to be the largest ever for new IP in the industry”.

According to Hirshberg though, pre-order figures are just one of several metrics that Activision uses to measure franchise potential.

The other is Metacritic of course! Kidding. Although they won’t admit that.

“We also look at our quantitative studies surrounding things like purchase intent and awareness and we’re seeing strength in those areas as well.”

The man claimed that Destiny’s awareness, by Activision measurements, is at an “all-time high and climbing” when compared to other new IP.

“Purchase intent is similarly at an all-time high and rising when compared to any other new IP, and we had 4.6 million players in the beta with almost universally positive sentiment,” he added.

“Overall, we’re really pleased with the performance of the Destiny beta. We’re pleased with the broad range of metrics that we look at to gauge momentum and our chances for success.”

And here I just wish that when these businessmen speak they could sound like a fucking human being and not a robotic, dead-eyed, coin-counting freak.

Anyway, with regards to Call of Duty, because everybody cares about that, Hirshberg suggested that there was no meaningful downturn in interest from its traditional fans. Call of Duty was after all the flagship franchise for Activision last console generation.

“We expect Call of Duty to be the most pre-ordered game of the year and we’re currently seeing strong purchase intent, in line with our past top-performing titles,” he said.

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The “Abysmal” Wii U Name Is Why People Don’t Throw Money At It http://egmr.net/2014/08/abysmal-wii-u-name-people-dont-throw-money/ http://egmr.net/2014/08/abysmal-wii-u-name-people-dont-throw-money/#comments Wed, 06 Aug 2014 12:00:37 +0000 http://egmr.net/?p=153373 We all know the tragedy that is the Wii U, Nintendo’s most peculiar blunder after cleanly winning the last console generation (in terms of units sold) with the Wii. Despite […]

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We all know the tragedy that is the Wii U, Nintendo’s most peculiar blunder after cleanly winning the last console generation (in terms of units sold) with the Wii. Despite still having a fanbase and exciting many fans at E3 2014, the Wii U has endured a rather unsatisfying life cycle.

That’s yesterday’s news though. The story today is that Dan Adelman, a former Nintendo employee who just recently left the company, has shared his thoughts on the Wii U and why its performance hasn’t been enough to blow up the world with rainbows and unicorns, and flaming unicorns.

A user took to ask.fm to pose the following question: “Do you feel Nintendo deserves the mess they are in (Wii U, and partially, 3DS) ? do you think they “are” in a mess?”

Adelman responded quite succinctly, but held no punches:

Wii U is not selling as well as it deserves to. It has a lot to offer with great games you can’t get anywhere else. The value of the GamePad hasn’t been justified. But the name Wii U is abysmal. I think that cut sales in half right there.

Do you agree that the Wii U as a name is so bad that people refused to own it in their homes? Or do you believe other factors such as marketing and the console vision are far more significant than the name of the device?

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The Original Resident Evil Will Return With A Remaster Of Its Remake http://egmr.net/2014/08/original-resident-evil-will-return-remaster-remake/ http://egmr.net/2014/08/original-resident-evil-will-return-remaster-remake/#comments Tue, 05 Aug 2014 13:30:45 +0000 http://egmr.net/?p=153311 It would appear that Capcom is really taking that whole clichéd ‘going back to its roots’ thing seriously with the Resident Evil franchise. It’s going so far back into its roots […]

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It would appear that Capcom is really taking that whole clichéd ‘going back to its roots’ thing seriously with the Resident Evil franchise. It’s going so far back into its roots that it’s actually just remastering the original Resident Evil, because that’s what you do when you’ve forgotten how to make games.

That’s the news for the day, folks. The original Resident Evil is being remastered for PC, PS4, PS3, Xbox One and Xbox 360, according to the fiends genuinely amazing people at Capcom.

They can’t possibly screw this one up, can they?

The Resident Evil Remastered Edition is due to be released in 2015, and will be available via digital download only. It’s based on the 2002 GameCube remake, so it’s actually a remake of a remake thus remakeception.

But wait, there’s more! The Resident Evil Remastered remake of a remake will have 1080p visuals on PC, PS4 and Xbox One, whereas the PS3 and Xbox 360 versions will get 720p so we automatically know that they will suck and be unplayable.

All versions, however, will have 5.1 surround sound support, for the privileged basement dwellers out there.

The amazing, revolutionary news doesn’t end there, because you can also choose to play the game in its old 4:3 ratio (why the fuck?) or bump it up to 16:9 widescreen. Other changes include some control options, but the original scheme will also be available, as well as a scrolling camera that replaces the original’s fixed camera angles, which was the Japanese style back then.

Resident Evil was first released on PlayStation in 1996, and was then remade for GameCube in 2002. This was then ported to Wii somewhere down the line.

Are you excited for the Resident Evil Remastered remake of a remake in 1080p?

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Why I Fear Batman V Superman: Dawn Of Justice Will Fail http://egmr.net/2014/08/fear-batman-v-superman-dawn-justice-will-fail/ http://egmr.net/2014/08/fear-batman-v-superman-dawn-justice-will-fail/#comments Tue, 05 Aug 2014 12:00:41 +0000 http://egmr.net/?p=153287 It’s unfortunate that when attempting to discuss a comic book movie in this manner I have to attach a number of disclaimers to it in order to avoid the wrath […]

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It’s unfortunate that when attempting to discuss a comic book movie in this manner I have to attach a number of disclaimers to it in order to avoid the wrath of the fanboys around the world. Sadly that’s how it is. I didn’t make the world I just live in it. The first and most important of the disclaimers I need to make is that when I say ‘fail’ I do not mean commercially, because there’s little doubt in my mind that this movie will bring in the millions. Rather I mean that quality-wise, critically, I have my reservations. The second disclaimer I have to make is that Batman is my favourite hero next to Spider-Man, and not only did I enjoy Zack Synder’s take on Man of Steel but I’ve also been excited for this movie since it’s announcement. That excitement, however, has begun to fade as the news came in, and not even that orgasmic comic-con teaser could fully rekindle it. Alright then, onto the grim part.

In order to understand my viewpoint on this, the current state of the superhero movie genre must be examined. Most would say that it’s a splendid time to be a comic book fan right about now, because movies like Guardians of the Galaxy, X-Men Days of Future Past, The Avengers and fucking Batman v Superman can be real things. They’d be right. Sadly though that jubilation comes with a drawback, and one of the major ones is oversaturation, while the other is the competitive rush. The latter is what I want to focus on, because while it ensures that we get a constant stream of superhero movies (see oversaturation), it also leads to drops in quality, sequel-baiting and overstuffed, do-everything movies. This is not always the case, obviously, but let’s examine it from the perspective of the companies.

Marvel took years to put out their superhero origin stories and build their interconnected universe before they unleashed The Avengers upon the world. Before this, only The Dark Knight ever dared to make superhero movies that big of a deal, and afterward it was The Dark Knight Rises. Although that trilogy had a definitive end in mind. This quite literally shook the world awake, and as Batman stepped down and Marvel took its throne, fear spread through Sony, Warner Bros. and Fox, although the last one had a definite plan in place. Immediately it became apparent that origin stories and stand-alone superhero movies were only stepping stones and no longer the in-thing, and what was now cool was connected worlds, multiple heroes and a billion dollars in revenue, achieved by The Dark Knight, The Avengers and The Dark Knight Rises. Everyone had to bring out their big hitters now, lest they become irrelevant. And everybody was on borrowed time, because each year wasted was another Marvel ruled.

Partially driven to keep the license and also to bring Spidey back, Sony launched The Amazing Spider-Man reboot in the year of The Avengers. Decent describes that result, and soon it did the only thing it could in jumping the gun and announcing a quadrilogy with Sinister Six and Venom in the pipeline. After all, what’s bigger in Spider-Man than that? Unless Spider-Man was bringing its biggest guns, Marvel would just eat it. See, Marvel’s genius is that because of The Avengers, movie-goers now feel obligated to watch all the other stand-alone movies thinking them necessary for the next movie. Iron Man 3 (yuck) and The Winter Soldier (a great movie) went beyond expectations commercially, with their previous movies not coming close to those results. While Sony rushed out The Amazing Spider-Man 2 complete with ludicrous sequel-baiting and shoe-horning of teasers rather than focusing on the movie itself, which drastically harmed the quality of the movie and left Sony with a mess to clean, Fox was more meticulous and brought in good old Bryan Singer to fix X-Men with the fantastic Days of Future Past.

Essentially, what we have now is Fox on the right path, having used First Class and The Wolverine as stepping stones, and Marvel continuing to blossom. They may not make the highest quality movies, far from it, but they certainly entertain, cater to their audiences and have the best plan in place. But all this tedious background information was to reach the point of why I’m worried about Batman v Superman. I fear it’s going down the same path as The Amazing Spider-Man 2. Warner Bros. seems to have gone crazy. When they first announced the movie, I went through the roof, because you don’t get bigger in comics than Batman v Superman. It was the nerd dream of all nerd dreams. But aside from the Affleck drama, the movie went from Batman v Superman to Batman v Superman with Wonder Woman, to Batman v Superman with Wonder Woman and Jesse Eisenberg Lex Luthor, to Batman v Superman with Wonder Woman and Lex Luthor wrapped up in a fucking Justice League trailer.

It’s apparent that Warner Bros has as little patience or meticulousness as Sony, and want to rush their Justice League as quickly as possible because Marvel is just getting bigger and bigger. It worries the hell out of me. The Amazing Spider-Man 2 could barely stay on the right track with two villains and Sinister Six pre-mature wanking, despite a run-time of two hours and twenty minutes, and you’re telling me that Batman v Superman will pull off three core characters, a main villain and a Justice League wank? Look, I get that Superman has had his origin story already, Batman will already be established and Wonder Woman – who the hell knows? But as far as I’m concerned this is far too much going on in one movie. This problem is made more uncertain in that we don’t know how big everyone’s role will be in the movie, so it could even end up being miniscule cameos, which ends up being the sequel-bait, trailer problem.

It hurts me because the source material this movie was inspired by, The Dark Knight Returns, is my favourite comic book in existence. I own a copy, I’ve read it back to front more than three times and I’ve watched the movie adaption. I know it inside out. The battle between Batman and Superman is as much psychological and ideological as it is physical. That comic breaks them both down, and pits their ideals about the world and justice against each other. That comic is about substance, whereas Zack Snyder favours style and flare. So, as undoubtedly orgasmic as Synder will make the fights between Batman and Superman, and I’m quaking in my boots to see it on the big screen, I worry that there just won’t be screen time for the subtext between the giants. Arguably the true battle.

By and large I’m worried that subtext will be missing from the movie, and it will be little more than a reason to nerdgasm repeatedly. There’s nothing at all wrong with nerdgasming, but in my view there will be plenty wrong if the end result is leaving the cinema feeling like you’ve watched a trailer, an incomplete movie or something rushed and lacking coherency or depth, as was the case with The Amazing Spider-Man 2. The reason the Marvel movies do so well is because you can enjoy and appreciate each one as full experiences, despite the interconnectivity. You could do the very same with X-Men: First Class and The Wolverine. They feel like stand-alone movies. The Amazing Spider-Man 2, on the other hand, while enjoyable and packing some merit, felt rushed and all too eager to focus on the future (said in Norman Osborn voice) rather than the present. It had all the flashiness without actually being its own thing.

In closing it’s unfortunate to have to be the naysayer, because I really am praying that a miracle happens here. Only The Dark Knight and The Avengers succeeded with pacing and coherency despite multiple characters, and that’s because the former worked both villains seamlessly into the plot while the latter had multiple movies preceding it to establish all of the core characters. The reason we all want to watch Batman v Superman was made clear in the title long before “Dawn of Justice” got slapped on it, as well as a whole lot of other characters. I’m beginning to feel like it’s an injustice to portray a comic book fight as deep as the one between Batman and Superman with all these other things going on and the possibility of no subtext being present, and no clashing of ideals. It’s certainly not something that is simply about style and flash, and Zack Snyder’s predilection for exactly this as well as the movie’s similar path to that of Sony and The Amazing Spider-Man 2 makes me worry that Batman V Superman will fail.

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Destiny Infographic Divulges Crazy Beta Stats http://egmr.net/2014/08/destiny-infographic-divulges-crazy-beta-stats/ http://egmr.net/2014/08/destiny-infographic-divulges-crazy-beta-stats/#comments Mon, 04 Aug 2014 13:30:44 +0000 http://egmr.net/?p=153206 The Destiny beta ended quite some time ago and with it thousands of souls sunk into despair that they could no longer fap and worship (simultaneously) Bungie’s erotic, revolutionary shooter. […]

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The Destiny beta ended quite some time ago and with it thousands of souls sunk into despair that they could no longer fap and worship (simultaneously) Bungie’s erotic, revolutionary shooter. Prior to its end though, I wrote up a detailed list of thoughts on the game in terms of the good, the bad and what’s lacking from it.

It’s the aftermath now and what we wanted more than anything else in the entire universe was to rekindle our devotion to Destiny by seeing some stats. The last statistical stuff we heard of Destiny was that the beta had attracted a few millions of players.

Now a helpful infographic from Bungie gives you all the stats you could possibly want in order to satisfy your mind that Destiny is making a difference around the world.

Take in these stats. Absorb them into your mind. Fulfill your Destiny.

Click to enlarge. That's what she said.

Click to enlarge. That’s what she said.

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No Man’s Sky Will Be On PC http://egmr.net/2014/08/mans-sky-will-pc/ http://egmr.net/2014/08/mans-sky-will-pc/#comments Mon, 04 Aug 2014 12:00:15 +0000 http://egmr.net/?p=153202 No Man’s Sky, that indie universe-exploration game from Hello Games that stole the hearts of millions of gamers the moment it was shown, will be coming to PC. That is, […]

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No Man’s Sky, that indie universe-exploration game from Hello Games that stole the hearts of millions of gamers the moment it was shown, will be coming to PC. That is, according to next month’s issue of Edge Magazine.

However, you shouldn’t expect to play it at the same time as PS4 owners though, since it’s still a timed exclusive to the platform.

“I actually got in a bit of trouble for saying that we wanted the game to feel really console-y,” says Sean Murray, No Man’s Sky managing director.

“We’ve always had PC in mind but in my head (console-y) means solid framerate and immediate controls. I think a PC game can be ‘console-y’ and it’s intended as a compliment, but I get in trouble for saying it.”

The last thing we heard about No Man’s Sky was about how the multiplayer aspect of the game would work.

Caveshen also wrote an extensive column on why he wants the game to succeed.

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Far Cry 4: What Inspired Kyrat? Number Three Will Shock You http://egmr.net/2014/08/far-cry-4-inspired-kyrat-number-three-will-shock/ http://egmr.net/2014/08/far-cry-4-inspired-kyrat-number-three-will-shock/#comments Fri, 01 Aug 2014 13:30:45 +0000 http://egmr.net/?p=153013 Did I win the internet? Did I get you with that title? Can I proudly declare the efficiency of my click-bait bullshit? Or, you don’t care and I only did […]

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Did I win the internet? Did I get you with that title? Can I proudly declare the efficiency of my click-bait bullshit? Or, you don’t care and I only did this to get a tiny crack out of mundane news on a Friday afternoon.

What is that news? Well, Ubisoft has released the second entry in the behind-the-scenes developer diary series for Far Cry 4. The first episode released over a week ago, and this one is another seven minutes of Far Cry 4 developers talking about stuff and showing you stuff.

This episode focuses on the geographical research that helped inspire Kyrat, the setting of Far Cry 4, which prides itself on snow-capped mountains and lush valleys and forests. Kyrat is a fictional Himalyan country by the way.

Ubisoft says: “The team travelled to Nepal to draw inspiration and create authentic Kyratic characters and environments native to the region.”

Check out the video above.

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The Extortionate PlayStation Now Open Beta Goes Live, 123 Games Listed http://egmr.net/2014/08/extortionate-playstation-now-open-beta-goes-live-123-games-listed/ http://egmr.net/2014/08/extortionate-playstation-now-open-beta-goes-live-123-games-listed/#comments Fri, 01 Aug 2014 12:45:53 +0000 http://egmr.net/?p=153007 Sony, I love you and your PlayStation 4 box, but we need to talk about this PlayStation Now thing. Your prices are ludicrous, extortionate even, and I for one will […]

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Sony, I love you and your PlayStation 4 box, but we need to talk about this PlayStation Now thing. Your prices are ludicrous, extortionate even, and I for one will not touch this service. I instead choose death. Death by fanboy pitchforks. All that is wrong with PlayStation Now is perhaps best served for a separate opinion piece, but it really comes down to poor pricing for absolutely no value.

Even though I do not believe in EA Access (do you really want Ubi Access to pop up too?), there is one feature it has that in theory puts the entirety of PlayStation Now to shame, and that’s the try-before-you-buy for two hours service that will be available for titles like Dragon Age Inquisition. Why on earth would you pay to rent a game for a couple of hours when you can rent it for a day or, well, have something like this? Look into it Sony. If PlayStation Plus offered that try-before-you-buy thing, it would be arousing. Sexually so. But this PlayStation Now is little more than rentals butchered.

Respect decreased. I hope to the heavens that it proves to be temporary.

Anyway, away from my thoughts and to the news. PlayStation Now has officially entered open beta, and has gone live on the PS4 store. Thanks to a NeoGAF user, we have the full list of 123 titles that can be streamed on PS4 starting now.

  • Adventure time: Dungeon because I don’t know
  • All Zombies must die
  • Alone in the Dark: Inferno
  • Alpha Protocol
  • Anomaly Warzone Earth
  • Back to the future- All Episodes
  • Baseball Stars 2
  • Ben 10 Omniverse
  • Ben 10: Omniverse 2
  • Big Sky Infinity
  • Bionic Commando Rearmed
  • Bionic Commando Rearmed 2
  • Blazblue: Calamity Trigger
  • Blazblue: Continuum Shift
  • Blazblue: Continuum Shift EXTEND
  • Bloodrayne: Betrayl
  • Capcom Arcade Collection
  • Catherine
  • Chime Super Deluxe
  • Choplifter HD
  • Contrast
  • Crazy Taxi
  • Critter Crunch
  • Darksiders
  • Darksiders 2
  • Dead Island: Riptide
  • Dead or Alive 5
  • Dead Rising 2
  • Dead Rising 2: Off the record
  • Deadliest Warrior
  • Deus Ex: Human revolution
  • DiRT 3
  • Dragons Lair
  • Dynasty Warrior: Strikeforce
  • Dynasty Warriors 7
  • Earth Defense Force: Insect Armageddon
  • Eat Lead: The return of Matt Hazard
  • El Shaddai: Ascension of the Metatron
  • Enslaved: Odessy to the west
  • F1 2013
  • Farming Simulator
  • Final Fantasy 13
  • Final Fantasy 13-2
  • Galaga Legions DX
  • Greg Hastings: Paintball 2
  • Grid 2
  • GripShift v2
  • Guacamelee
  • Hamiltons great adventure
  • Heavy Fire: Shattered Spear
  • Hunters Trophy 2 America
  • Jimmie Johnsons: Anything without an engine
  • Just Cause 2
  • Kayne and Lynch 2
  • Killzone 3
  • Knytt: Underground
  • Lead and Gold: Gangs of the Wild West
  • Legasita
  • Lost Planet 2
  • Lumines: Supernova
  • Madagascar 3
  • Magician lord
  • Megaman 10
  • Megaman 9
  • Mercury Hg
  • Metal Gear Solid 4
  • Metal Slug 2
  • MGS Collection
  • MTX vs ATV: Alive
  • Nascar 14
  • Ninja Gaiden 2 Sigma
  • Ninja Gaiden 3: Razors Edge
  • Oddworld: Strangers Wrath
  • Of Orcs and Men
  • Order Up!!
  • Overlord: Raising Hell
  • Painkiller: Hell and Damnation
  • Papa and Yo
  • Pixeljunk Racers: Second lap
  • Pixeljunk: Monsters
  • Pixeljunk: Shooter
  • Pixeljunk: Shooter 2
  • PixelJunk:Eden
  • Port Royale 3 Pirates: Gold Edition
  • Rainbow Moon
  • Red Faction: Armageddon
  • Resident Evil 5: Gold Edition
  • Resident evil: code veronica HD
  • Resident Evil: Darkside Chronicles
  • Resident Evil: Umbrella chronicles
  • Ricochet HD
  • Rise of the Guardians
  • Rocket Knight
  • Rocketbird: Harboiled Chicken
  • Saints row 2
  • Saints row the third
  • Sam And Max- All Episodes
  • Sam and Max: The Devils Playhouse
  • Samurai Showdown
  • Shatter
  • Skyfigther
  • Sniper Elite V2
  • Sniper Ghost Warrior 2
  • Sonic CD
  • Space Ace
  • Stick it to the man
  • Super Puzzle Figther 2 Turbo
  • swarm
  • Tales from Space: About a blob
  • Telltales Poker Night 2
  • Turbo: Super Stunt Squad
  • Twisted Metal (2012)
  • Urban Trial Freestyle
  • Way of the Samurai 3
  • Zeno Clash 2
  • Zone of the enders collection

 

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Gearbox Plays The Blame Game Over Aliens Colonial Marines Lawsuit http://egmr.net/2014/08/gearbox-hits-back-aliens-colonial-marines-lawsuit/ http://egmr.net/2014/08/gearbox-hits-back-aliens-colonial-marines-lawsuit/#comments Fri, 01 Aug 2014 12:00:04 +0000 http://egmr.net/?p=152993 Do you remember Aliens Colonial Marines, that horrible piece of hogwash that had the audacity to insult fans all over the world by charging them? Well, that game is currently […]

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Do you remember Aliens Colonial Marines, that horrible piece of hogwash that had the audacity to insult fans all over the world by charging them?

Well, that game is currently facing a class action suit, which stipulates that developer Gearbox Software and publisher Sega falsely advertised Aliens Colonial Marines (which they did) in a deliberately misleading manner.

Gearbox Software is now trying to detach itself from blame in that regard, and throw the hot potato to Sega.

The lawsuit, launched in May 2013, claims that pre-release game demos shown at events such as PAX and E3 were not in any way indicative of the final product, which itself was widely hated on by consumers and critics alike. There’s certainly truth to that, especially since much of the footage didn’t even make it into the product itself.

However this week attorneys for Gearbox filed requests to have four claims against the studio dropped, according to a report from Polygon.

Gearbox argues that it was merely a contract developer working for Sega, and it was the publisher who was ultimately responsible for Aliens Colonial Marines and its bullshit marketing.

“Gearbox never belonged in this lawsuit,” the company said. “Gearbox is a video game software developer. It was neither the publisher nor seller of the video game at issue. For more than a year, Gearbox has quietly abided the plaintiffs’ claims so that Sega, the game’s publisher and the party responsible for the game’s marketing and sale, could assume the defense of this lawsuit.

“Gearbox has honored its publisher’s request in spite of plaintiffs’ highly-publicized-and highly-misplaced-claims against Gearbox. At this point, however, Gearbox is obligated to pursue its rightful departure from this case.”

Gearbox vice president of marketing Steve Gibson added: “To develop the software, Gearbox utilized the Unreal game engine licensed from Epic Games; this was the only game engine Gearbox used in the design and development of the game. Contrary to what some believe, the pre-release demonstrations were not made using different game engines.”

The lawsuit also accuses Gearbox Software of diverting money it was paid to make the game into the creation of other titles such as Borderlands 2. Gearbox of course denies this, quite strongly.

Gibson said: “During the development process, Gearbox supplemented Sega’s development budget with its own money to help Sega finish its game; Gearbox’s contributions to A:CM totalled millions, none of which was ever repaid.”

Aliens Colonial Marines released in February 2013 on PC, PS3 and Xbox 360 (its Wii U version was cancelled), and sales went just over 1.3 million units during Sega’s fiscal year which ended March 31, 2013.

“The game’s sales were insufficient to trigger any sales-based payments to Gearbox and, as a result, Gearbox has not received any additional monies from Sega for the sale of the game,” Gibson said. “Gearbox only received the milestone payments made by Sega during the game’s development.”

All I can say is that whoever had responsibility in this disgusting, horrible black blip on the gaming industry needs to pay for it. Deceitful marketing, misleading demonstrations, review embargos, pathetically low product quality, exorbitant pricing – Aliens Colonial Marines was everything wrong with gaming in one story. Rarely does ‘everything wrong with’ actually hold, but in this case I’m inclined to believe it does.

Fuck you Aliens Colonial Marines.

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Review: The Last Of Us Remastered Is A Waste Of Time To Review http://egmr.net/2014/07/review-last-us-remastered-waste-time-review/ http://egmr.net/2014/07/review-last-us-remastered-waste-time-review/#comments Thu, 31 Jul 2014 15:00:23 +0000 http://egmr.net/?p=152903 Visit review on site for scoring. In what will perhaps turn out to be one of the most unnecessary reviews I’ve had to write, I present to you The Last […]

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Visit review on site for scoring.

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In what will perhaps turn out to be one of the most unnecessary reviews I’ve had to write, I present to you The Last Of Us Remastered on PS4, which brings the original game to the new console in shiny 1080p and blistering 60fps, and also comes jam packed with the Left Behind DLC. I see no point whatsoever in reviewing the entirety of both of those experiences again. I had really great praise for The Last Of Us, and another writer had an equally high opinion of the Left Behind DLC, and if you want to assess this game on quality then read those reviews. All I’m going to be talking about in this totally unsurprising and unnecessary review is how The Last Of Us Remastered functions on PS4.

Note: please read the original review of the game to see my real opinion on it.

Of course The Last Of Us Remastered is in full 1080p and 60fps, and if you believe what you read on the internet then it’s so spectacular, so wonderful, that life itself will have meaning when you see the game and beyond any reasonable doubt you will know that God exists, and he bestows his wonder upon resolution and frame rate for their power to make your eyeballs vomit rainbows. If you’re a bit more realistic, you’ll know that The Last Of Us Remastered looks absolutely crisp and pristine, packing higher detail and appearing much sharper. The original game was beautiful already, raising the bar with its insanely detailed cinematics that often looked a lot better than the great in-game graphics, but here there’s less of a startling difference, which is awesome. In short, what I mean is that the in-game visuals look better, to the point that the cinematics don’t overshadow them. More significantly, and what I care more about, is the fluid and lovely frame rate. I’m all for 60fps, also being a PC gamer and all, and it really improves the playing experience and the level of responsiveness. You’re in for a treat here, and really it just makes an already great experience better, at least visually speaking.

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Other small things worthy of mention and praise is the use of the PS4′s touchpad for inventory management, the cool Photoshoot mode, and the controller speaker for things like turning your flashlight on and off, which adds a tiny bit of immersion. I guess I could ramble on about how the PS4 controller is so much better than that DualShock 3 thing that I’m currently playing Metal Gear Solid 4: Guns of the Patriots (again) on. But to do that would be admission that I have absolutely nothing else to say about this game. And I guess I really don’t. I’m honest, see? Trust me. I gave The Last Of Us all the praise in the world when I reviewed it, and now it’s that same experience except prettier, more fluid to play and with the DLC included. What’s not to like? What’s there for me to actually review? I know! I should answer that ever so important question regarding whether you should buy this or not. Well, that depends on a few things. Finally I can talk about something decent in this ‘worst review on the internet’. I think I’ll submit it for a major honorary critic award, if those even exist.

Allow me to answer that pesky question. If you haven’t played The Last Of Us, then this is absolutely the game to buy on PS4 with little question. It’s one of the best PS3 games, and now it’s just prettier. Be sure to read the reviews on it to see if it’s something you’ll like. But I’m sure the hype train back then had to be something you were aware of, unless you’re a corpse or a caveman. If you have already played this game, then it will only be worth buying if you’re absolutely sure, beyond any reasonable doubt, that you’re going for a second playthrough or going to spend your time online in the absence of other major PS4 titles. Don’t just fork over full price for a game you’ve bought before unless you’re sure you’ll get all necessary value out of it. Perhaps most of that will be in the multiplayer, which I felt was surprisingly good, but I hear is underrated. Get your friends involved and head online then, minions! Only you can determine whether this is worth buying again, because there’s not much different apart from resolution and frame rate, and of course the inclusion of Left Behind.

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I take reviewing games seriously. Clearly, right? Honestly though, if you read my review on the actual game, you’d see that I do. Sometimes too much. But I can’t take this one seriously. The result is too obvious, and there’s not much need to repeat all the praise I gave to the game already. I will not be a slave to 1080p and 60fps - attach melodrama as necessary. To give a real conclusion, The Last Of Us Remastered gives you the incredible PS3 experience except in 1080p and 60fps, which means it’s automatically better than everything else currently in existence, according to the internet. Count yourself lucky if you haven’t played the game before and now get to experience a better version of it with the great Left Behind DLC to boot. If you have played it before, then only you will know whether you’ll get good value out of it again, but I’d advise waiting for a cheaper deal unless you’re adamant you’ll either play the game again or get invested online. Alright, I’m done with redundancy now.

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What Will PS Plus Give You In August? http://egmr.net/2014/07/will-ps-plus-give-august/ http://egmr.net/2014/07/will-ps-plus-give-august/#comments Thu, 31 Jul 2014 12:45:16 +0000 http://egmr.net/?p=152890 Sony has confirmed the Instant Game Collection (IGC) titles for August on all PlayStation platforms, and it looks like this month things are better for the PS4 than recently. That is, […]

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Sony has confirmed the Instant Game Collection (IGC) titles for August on all PlayStation platforms, and it looks like this month things are better for the PS4 than recently. That is, if you haven’t boycotted Phil Fish for the rest of eternity.

Sony is now sticking to a more rigid ICG release schedule, with two games each for PS4, PS3 and Vita available each month round about the same time. Starting August 5 in the US and August 6 in the UK, the following titles will be available to you for free:

PS4:

  • Road Not Taken
  • Fez (Cross buy with PS3 and Vita)

Vita:

  • Metrico
  • Dragon’s Crown (US only) (PS3 version also offered free)
  • LEGO Harry Potter Years 5-7 (EU only)

PS3:

  • Crysis 3
  • Proteus (Cross-buy with Vita)

If you’ve never played Fez before, here’s your chance. You can also check out the trailer above (it’s the EU one) if you’d like to see a little of the games on offer.

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Xbox Gold Not Required For EA Access If You’re A Lonely Gamer http://egmr.net/2014/07/xbox-gold-required-ea-access-youre-lonely-gamer/ http://egmr.net/2014/07/xbox-gold-required-ea-access-youre-lonely-gamer/#comments Thu, 31 Jul 2014 12:00:46 +0000 http://egmr.net/?p=152887 Yesterday we gave you all the details on EA’s new subscription service, EA Access, which charges you monthly or yearly for some free games, some discounts to new games and […]

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Yesterday we gave you all the details on EA’s new subscription service, EA Access, which charges you monthly or yearly for some free games, some discounts to new games and a try-before-you-buy feature for select titles. However, it will  be exclusive to Xbox One because according to Sony they snubbed it for lacking value. Or, that could just be PR in light of EA snubbing them in favour of their love affair with Microsoft. I’ll leave that for you fine people to think about.

Anyway, my biggest concern with the whole thing was the idea of having an additional subscription fee, because one is definitely enough for me, thanks. Turns out though, according to EA, that you can indulge in EA Access without having an Xbox Gold account, but obviously that will exclude you from multiplayer.

“Any Xbox One gamer can join EA Access and take advantage of the benefits of membership,” said an EA representative to Joystiq. “In order to connect to multiplayer gameplay on the Xbox One platform you will need a subscription to Xbox Gold.”

So for all those recluses and antisocial humans out there who don’t believe in online play, you won’t need that subscription to get in on EA Access.

The jury is still out on this one, but it’s EA so cynicism is more than healthy - it’s potentially life saving.

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Destiny: How Many Players Did The Beta Attract? http://egmr.net/2014/07/destiny-many-players-beta-attract/ http://egmr.net/2014/07/destiny-many-players-beta-attract/#comments Wed, 30 Jul 2014 13:30:16 +0000 http://egmr.net/?p=152741 You might have read my recent coverage on the Destiny beta, in which I spoke of what I appreciated, what I didn’t and what I felt was lacking from the […]

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You might have read my recent coverage on the Destiny beta, in which I spoke of what I appreciated, what I didn’t and what I felt was lacking from the experience at present. Regardless of those opinions, if there’s one certainty it’s that the beta excited many fans around the world, and perhaps you’re now wondering just how many exactly.

Well, Activision has stepped up to remind the world that they’re publishing Bungie’s Destiny by revealing the numbers. Is your body ready, scientifically, spiritually, physically and sexually?

The Destiny beta attracted a humongous 4,638,937 unique players, according to Activision.

To give you some context, the public beta commenced on July 17 on PlayStation consoles, and on July 22 on Xbox consoles. It ended on July 27.

That’s certainly a lot of players for a ten-day period that had limited access, especially when all the Xbox gamers could only jam for five of those days. The beta became open to all in the final two days.

The numbers look good, and it’s also worth pointing out that the Destiny beta provided registered players with three download codes so that they could invite two friends to party up with them.

Activision Publishing CEO Eric Hirshberg said: “This is the biggest beta of this console generation by a wide margin and the largest console beta ever for a new video game IP to date.

“Hosting a beta at this scale is an incredible feat, so we’re thrilled to see the phenomenal response. But the beta is just a taste of what’s to come. We’re counting down the days to our launch day.”

Bungie chief operating officer Pete Parsons added: “We were totally blown away by the number of people who played the beta. We surpassed even our own goals and the feedback was invaluable.

“We cannot thank the community enough, the response was humbling and in the weeks ahead we’ll be working hard to ensure that Destiny lives up to the expectations at launch.”

Destiny will be out on September 9 for PS4, PS3, Xbox One and Xbox 360. Hopefully a PC version will come out next year.

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Ninja Theory Isn’t Dead, Will Reveal New IP ‘Soon’ http://egmr.net/2014/07/ninja-theory-isnt-dead-will-reveal-new-ip-soon/ http://egmr.net/2014/07/ninja-theory-isnt-dead-will-reveal-new-ip-soon/#comments Wed, 30 Jul 2014 12:45:15 +0000 http://egmr.net/?p=152728 Do you remember Ninja Theory? They’re the developers responsible for PS3 exclusive Heavenly Sword, Enslaved: Odyssey to the West and most recently the controversial DmC: Devil May Cry. I presumed them […]

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Do you remember Ninja Theory? They’re the developers responsible for PS3 exclusive Heavenly Sword, Enslaved: Odyssey to the West and most recently the controversial DmC: Devil May Cry.

I presumed them to be dead (as I do anyone who has disappeared for a very long period of time), but Ninja Theory has finally emerged from the shadows, or should I say spirit world, to state that it will be revealing a new IP ‘soon’.

Basically, an announcement that there will be an announcement.

The Cambridge-based UK studio said on Twitter this week. “Cannot wait to show off some new Ninja work. It’s been too long.”

Ninja Theory later added: “We’ll be announcing a new project soon, which is a new IP.”

If it’s a new IP, then what has happened to DmC: Devil May Cry? My guess is Capcom will bring in new guys and then do the usual PR statement about how the next game will “go back to the roots” of the series. The real Devil May Cry 5 and all that.

Anyway, Ninja Theory co-founder Tameem Antoniades is expected to reveal this new IP during a presentation at Game Developers Conference Europe, which in case you don’t know is an industry-only event which runs in conjunction with Gamescom in the middle of August.

Antoniades will give a talk titled ‘The AAA Design Postmortem’, in which he will discuss some of Ninja Theory’s failed projects as well as upcoming ones.

According to GDC Europe event organiser UBM Tech Game Network, his session will cover “the unrealised sequel to Kung Fu Chaos, footage of an as-yet-undisclosed next generation game, and various other pitches that we had to put on ice or walk away from”.

The session description adds: “With the next generation consoles arriving at the top end, just as mobile and indie games have taken hold at the bottom, perhaps there is room for a third way, to turn the ‘squeezed middle,’ where many a good studio has disappeared, into an opportunity to redefine gaming: the AAA indie game.”

Ninja Theory released its first iOS title, Fightback, in July 2013, and in November 2013 the company denied a report that it was going to stop making console games.

We’ll have to wait to hear more soon I suppose. While I like Ninja Theory, the studio has yet to make its name with a truly great game. It’s made good ones, absolutely. But hopefully it’s latest IP will do the trick.

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EA Reveals Xbox Service “EA Access”, Sony Apparently Snubbed It http://egmr.net/2014/07/ea-reveals-xbox-service-ea-access-sony-apparently-snubbed/ http://egmr.net/2014/07/ea-reveals-xbox-service-ea-access-sony-apparently-snubbed/#comments Wed, 30 Jul 2014 12:00:40 +0000 http://egmr.net/?p=152717 Yesterday EA revealed a new subscription service for Xbox One called EA Access, which basically serves EA published games to consumers for either a monthly or annual fee. Kind of […]

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Yesterday EA revealed a new subscription service for Xbox One called EA Access, which basically serves EA published games to consumers for either a monthly or annual fee. Kind of like PlayStation Plus in a way.

For either $4.99 a month or $29.99 a year, Xbox One owners will gain access to something called ‘The Vault’, which is a collection of games available to download and play at no additional cost. Sounds great, doesn’t it? Like a PlayStation Plus service for Xbox, just for EA games.

But it’s EA. Something must be evil or horrible about this, right? Well, you can decide that. Let’s investigate further.

The Vault will commence with FIFA 14, Madden NFL 25, Leggle 2 and Battlefield 4 during its ‘beta’ period, and more games will be added later.

Furthermore, subscribers will also get a 10 percent discount on EA digital content for Xbox One, which includes full digital titles, DLC and DLC season passes such as Battlefield Premium.

EA Access is certainly looking like a statement of intent from the love affair between the publisher and Microsoft.

But wait, there’s more. Early access to games will be an additional benefit, with subscribers able to download full games up to five days ahead of launch and play for “at least two hours”, thereafter being able to carry over saved progress if you choose to purchase it.

That’s pretty awesome.

Games that will take advantage of this early access scheme include Madden NFL 15, NHL 15, FIFA 15, NBA LIVE 15, and Dragon Age: Inquisition.

EA Access is being “rolled out in beta to a limited number of players”, and commenced yesterday. EA has not yet confirmed a final launch date on EA Access, and has just said “soon” on that regard. Memberships will be purchasable from GameStop in the US, Amazon in Europe and EB Games in Canada, but you can register your interest in EA Access via the official website.

“At EA, we are always looking for new ways to make it easier for gamers to play more EA games across all platforms, and we are excited about what EA Access will offer to players on Xbox One,” said EA with the announcement.

Now, EA Access sounds like a pretty cool thing, especially when thinking of that ‘try before you buy’ feature. The only concern is that you’re now paying even more each month or year in addition to your Xbox Live Gold subscription. Can you afford that?

In other interesting news, a day later Sony has commented on EA Access after being questioned on it by Game Informer. Apparently, according to a Sony spokesperson, the company neglected the opportunity to bring EA Access to the PS4, as it didn’t feel it offered “good value” to its customers.

Now depending on your perspective, either Sony snubbed EA Access or EA snubbed Sony, and the latter is just as believable given the publisher’s love affair with Microsoft since before Titanfall even.

When questioned about the service’s Xbox exclusivity, the Sony spokesperson said:

“We evaluated the EA Access subscription offering and decided that it does not bring the kind of value PlayStation customers have come to expect,” they said.

“PlayStation Plus memberships are up more than 200% since the launch of PlayStation 4, which shows that gamers are looking for memberships that offer a multitude of services, across various devices, for one low price.

“We don’t think asking our fans to pay an additional $5 a month for this EA-specific program represents good value to the PlayStation gamer.”

Do you agree with Sony’s reasoning, which is the matter of paying an additional subscription fee on top of PlayStation Plus or Xbox Live, or do you think it’s just PR in light of EA snubbing them?

Personally I think there are some cool features, mostly the try-before-you-buy one. That’s dope. If PlayStation Plus could offer that it would be legit. However, I definitely do not want to be paying more each month or year. One subscription is enough for me, thanks.

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Oh Dear, Has Watch Dogs 2 Been Prematurely Confirmed? http://egmr.net/2014/07/oh-dear-watch-dogs-2-prematurely-confirmed/ http://egmr.net/2014/07/oh-dear-watch-dogs-2-prematurely-confirmed/#comments Tue, 29 Jul 2014 15:00:52 +0000 http://egmr.net/?p=152662 There’s absolutely nothing surprising about a Watch Dogs sequel, considering that we knew right from the beginning that Ubisoft wouldn’t have gone ahead with the game without there being franchise […]

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There’s absolutely nothing surprising about a Watch Dogs sequel, considering that we knew right from the beginning that Ubisoft wouldn’t have gone ahead with the game without there being franchise potential. It was an inevitability, made ever more apparent after the game’s fantastic commercial success. It enjoyed solid critical success too, and our review had high words for it.

Then we made fun of it, because that’s what we do.

Moving on, it seems that news of Watch Dogs 2 may just have been prematurely revealed, and if it proves to be true it would be quite the blunder.

According to a Reddit user who got an email from Ubisoft stating “Help us improve the next Watch_Dogs game!”, Ubisoft is currently asking gamers to anonymously tackle a 20 minute survey that aims to give the studio feedback and improvements for the sequel to Watch Dogs.

What we can learn from this is that Ubisoft aren’t exactly good at keeping secrets. More so, it would seem that Watch Dogs 2 is probably already in development or at least in its planning stages, if such a survey is being filled out by gamers.

You can check out the picture proof down below.

watch-dogs-2-survey

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The Bald Assassin Is Revealed In These First Hitman Agent 47 Movie Images http://egmr.net/2014/07/bald-assassin-revealed-first-hitman-agent-47-movie-images/ http://egmr.net/2014/07/bald-assassin-revealed-first-hitman-agent-47-movie-images/#comments Tue, 29 Jul 2014 14:15:13 +0000 http://egmr.net/?p=152649 If you weren’t aware that there is a new Hitman movie coming, well, now you are. Titled Hitman: Agent 47, the movie was shown off at San Diego Comic-Con this […]

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If you weren’t aware that there is a new Hitman movie coming, well, now you are. Titled Hitman: Agent 47, the movie was shown off at San Diego Comic-Con this past weekend, but alas it wasn’t for our underprivileged eyeballs.

Nevertheless, 20th Century Fox has released the first images from Hitman: Agent 47, and you can check them out in the gallery down below.

The movie is set to release on February 27 2015, and stars Homeland actor Rupert Friend as Agent 47. That role was originally meant to be occupied by Paul Walker, but unfortunately we all know the story there.

Zachary Quinto, Hannah Ware, Thomas Kretschmann and Ciaran Hinds will also feature in the movie, and of that list I only know of Quinto who is Sylar from Heroes and Spok from Star Trek. Hitman: Agent 47 will be directed by Aleksander Bach and co-written by Skip Woods, the latter of which previously wrote the screenplay for 2007′s Hitman movie. That one starred Timothy Olyphant and went on to generate $92 million worldwide, which is a fair profit considering its low production budget of around $25 million.

The trailer shown at Comic-Con featured Agent 47 escaping from police interrogation in a manner that wasn’t particularly stealthy, according to /Film.

The question on my mind right now is whether the people who make these Hitman movies have actually played Hitman. I sincerely hope, given that it’s one of my favourite series’ out there, that there are some tactical, coordinated and sneaky murders, and that there isn’t some love interest shoe-horned in because Hollywood just has to be insufferably repetitive.

Agent 47 does not have your human feelings. Accept it, humans.

But that still shot with Agent 47 next to a lad already makes me worry, and it’s got nothing to do with sexism. Plus it’s not even taking into account the words around the internet of Mr 47 engaging in the total opposite of stealth.

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MGS5: The Phantom Pain Can Benefit From David Hayter Absence http://egmr.net/2014/07/mgs5-phantom-pain-can-benefit-david-hayter-absence/ http://egmr.net/2014/07/mgs5-phantom-pain-can-benefit-david-hayter-absence/#comments Tue, 29 Jul 2014 13:30:23 +0000 http://egmr.net/?p=152631 Perhaps you’re wondering why I would be revisiting an old topic such as this (read that in a Bane voice), and the reason is because I’ve just spent the past two […]

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Perhaps you’re wondering why I would be revisiting an old topic such as this (read that in a Bane voice), and the reason is because I’ve just spent the past two weeks reliving the best moments of my time as a gamer by playing through the Metal Gear Solid Legacy Collection. I’ve been told that I’m ‘incessant’ in my worship of Metal Gear Solid, which is my favourite game. I’m playing the series again to not only recap before The Phantom Pain, but also to revisit the game series as an older, wiser, more critical and more experienced gamer. The one issue I didn’t really comment on regarding The Phantom Pain was that of the voice actor situation, and I wanted to revisit the issue of David Hayter being replaced by Kiefer Sutherland now. But it wouldn’t be the first time I’ve discussed an issue like this, as I also debated Kevin Conroy and Mark Hamil’s replacements in Batman: Arkham Origins.

I’ll put out the expected disclaimer in saying that I of course love David Hayter. His voice work was fantastic, and remains worthy of its iconic status after all these years. He’s the Snake we grew up with and loved. However, there is a tendency for fans to become too attached to voice actors and their portrayals of popular characters, to the point that it actually stops new talent from rising or alternative portrayals from happening. While many fans would gladly have, for example, Kevin Conroy voice every single Batman rendition ever, the obvious point is that he can’t do it forever. More importantly though, getting stuck with one voice talent perceived to be necessary for all renditions of the character results in an inability to portray the character in different lights. To again use Conroy as an example, he does a rather splendid job of illustrating Batman as heroic with a touch of menace, but the man would not be able to pull off the rage, obsession and power that fuels the Batman of, say, The Dark Knight Returns.

This is to say that as much as we love our chosen one, we have to accept that there are limitations in their portrayals of the characters we love. Having replayed all of the Metal Gear Solid games that I hold so dearly in my heart, I can see where David Hayter is lacking. He is absolutely excellent in his portrayal of Solid Snake, with the right touches of compassion, bravado, humour and badassery brought to light when needed, but there’s something about Big Boss that I feel requires a different touch. He lives for war, and is almost defined by his pain. Yet Naked Snake and Solid Snake were quite similar in a lot of ways, due to David Hayter’s portrayal, despite being fundamentally different characters. Sure Solid is a clone, but he’s not an exact duplicate – he is his own person. And now more than ever with The Phantom Pain set to be an exploration of Snake’s journey to becoming Big Boss, and an evil in the eyes of the world, it is necessary to show the character in a new way. It’s going to be darker and more tragic, and this is where I feel David Hayter may potentially have held the portrayal back.

David Hayter has a quirk about him. He’s great, he’s likable, and I understand why fans want him back for the new game. But when thinking of the darker and more tragic game that Kojima wants to create with The Phantom Pain, I ask fans to really think whether David Hayter would be ideal for that. One must consider what happened to Naked Snake, or Big Boss, at the end of Snake Eater. Some theme spoilers are ahead, but he became utterly distraught and lost faith in his country and ideals as a soldier. He was crushed. The patriotism was beaten out of him. This carried over to Peace Walker where his actions are clearly that of a changed man. Now we’re going to be embracing a new path for MGS, and a darker depiction of the hero. And each time I think of David Hayter in this role, I just know that I’ll always find him likable, with that charm, dry humour, quirk and compassion. But perhaps in The Phantom Pain, it would be odd to have that attachment to a character on a darker path.

Whether Kiefer Sutherland is the answer is something we’ll only know when we actually play The Phantom Pain. The point I want to make here is firstly that David Hayter perhaps isn’t suited for this portrayal of Big Boss, and secondly that Sutherland should have a fair chance given that it is possible for new talent to succeed the old and the nature of this story may suit him better. Remember that we had to give Roger Craig Smith and Troy Baker both a chance in Batman: Arkham Origins, and I believe that they were the only standout elements of that game, doing wonderful jobs. Ground Zeroes wasn’t enough of Snake to gouge Sutherland’s talents, but I get the sense from this latest trailer of The Phantom Pain (go to 4:20 and watch until the end) that he absolutely has a unique edge to his voice and has the potential to be a darker or at least more provocative character.

In conclusion as much as we love our favourite voice actors, whom we’ve built a connection with over years, we have to accept that sometimes they aren’t timeless and often they aren’t suited for all depictions of the character in question. Sometimes the immediate ‘go-to’ choice based on past legacy can actually be what holds the future back. The risk of retiring someone iconic like David Hayter is of course large, but could potentially benefit The Phantom Pain with regards to its narrative. That we will only know when we actually play the game. At the very least, however, if you do not support the decision to replace David Hayter you should at least keep an open mind about Sutherland, and allow him the chance to prove to you whether he can deliver on this depiction of Big Boss.

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Arya Stark Could Be Your Ellie In The Last Of Us Movie http://egmr.net/2014/07/arya-stark-ellie-last-us-movie/ http://egmr.net/2014/07/arya-stark-ellie-last-us-movie/#comments Mon, 28 Jul 2014 12:45:27 +0000 http://egmr.net/?p=152522 The Last Of Us is really happening as a movie, in case you thought jokes were being made here. More so it will be produced by Sam Raimi, who was responsible […]

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The Last Of Us is really happening as a movie, in case you thought jokes were being made here. More so it will be produced by Sam Raimi, who was responsible for the original Spider-Man trilogy and the Evil Dead series of horror movies.

A wild Raimi surprisingly appeared at a San Diego Comic-Con panel dedicated to The Last Of Us movie on Friday, according to a report from Deadline.

Screen Gems revealed that Game of Thrones child actress Maisie Williams, who plays the feisty Arya Stark, may just co-star as the equally feisty Ellie. Apparently fans are liking the idea of that casting. She’s a good actress, so I have no qualms. It will be interesting to see if it happens though.

Sony Pictures Entertainment revealed the teaser image above for The Last Of Us movie after the panel, and obviously that looks like Ellie with her trusty switchblade.

“It’s gonna be a great character journey, a great love story, and great horror fiction,” Raimi said.

The panel confirmed no casting decisions and nothing about the director either, despite Arya Stark being the current favourite for the Ellie role.

The good news though is that Naughty Dog creative director Neil Druckmann also appeared at the panel, and reportedly has a final say on most of the film’s major creative decisions, which includes both casting and director choice.

Druckmann said back in May that the movie of The Last Of Us will be a direct adaption of the game, instead of just being inspired by it, which is music to my ears personally.

“As far as where we go and how we make it fit into a film, how it takes into account the unique properties of film… we’re not sure yet,” Druckmann had said. “We’re only just scratching the surface.”

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Tekken 7 Extended Announcement Trailer Features People Who Don’t Like Each Other http://egmr.net/2014/07/tekken-7-extended-announcement-trailer-released/ http://egmr.net/2014/07/tekken-7-extended-announcement-trailer-released/#comments Mon, 28 Jul 2014 12:00:48 +0000 http://egmr.net/?p=152516 In what will come as no surprise to any human who did not know that there will be a Tekken 7, well, there is going to be a Tekken 7. […]

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In what will come as no surprise to any human who did not know that there will be a Tekken 7, well, there is going to be a Tekken 7. I’ll take a moment to enjoy the look of surprise on your face. You know, if it was there.

Bandai Namco has now complimented this amazing and totally unforeseen revelation with the release of an extended announcement trailer for Tekken 7.

Turns out that the game was actually announced at EVO 2014 earlier this month, in case you missed that, but the trailer on show was a short version of the one up above, so let’s pretend it never happened.

No platforms have been confirmed for Tekken 7, but I think we can safely bet that it will be on PS4 and Xbox One. We do know that it will be powered by the Unreal Engine 4 though.

We’ll have more on Tekken 7 when the universe decides to vomit out more information on it, so for now check out the trailer up above.

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Telltale Games Confirms The Walking Dead Season 3 http://egmr.net/2014/07/telltale-games-confirms-walking-dead-season-3/ http://egmr.net/2014/07/telltale-games-confirms-walking-dead-season-3/#comments Mon, 28 Jul 2014 10:30:13 +0000 http://egmr.net/?p=152514 Telltale Games, at the San Diego Comic-Con convention this weekend, confirmed that there will be a third season of its immensely popular and equally awesome The Walking Dead series. The […]

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Telltale Games, at the San Diego Comic-Con convention this weekend, confirmed that there will be a third season of its immensely popular and equally awesome The Walking Dead series.

The news was confirmed by Telltale studio co-founder Kevin Bruner, but the announcement came without any plot details or release windows. That’s to be expected though, since season two has not yet been completed, and there can’t be any spoilers of course.

As you know, Telltale only just released the fourth episode of The Walking Dead Season 2 last week, and it was an episode that I gave a stellar review.

There’s just one more episode to go of the second season of The Walking Dead, and then it will probably be quite a while until we hear anything of the third season.

Out of interest, Telltale also confirmed in May that The Wolf Among Us and both seasons of The Walking Dead will be headed to PS4 and Xbox One, which is great for their business.

And in other Telltale fap-worthy news, the studio is working on episodic adaptions of Game of Thrones and Tales from the Borderlands.

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The Destiny Beta Is Now Open To All Humans http://egmr.net/2014/07/destiny-beta-now-open-humans/ http://egmr.net/2014/07/destiny-beta-now-open-humans/#comments Fri, 25 Jul 2014 14:15:25 +0000 http://egmr.net/?p=152437 The Destiny beta has already been going on, but only those who pre-ordered the game and media were invited into it. Now, Bungie has announced that it is open to […]

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The Destiny beta has already been going on, but only those who pre-ordered the game and media were invited into it. Now, Bungie has announced that it is open to all gamers regardless of platform, so if you haven’t had the chance to sample Destiny, here it is.

In the announcement Bungie said that the open beta starts at 4 PM PDT, which means at 1 AM on Saturday morning. It’s a 10 GB download, so I suggest if you’re keen you better wait for it to open and then start getting it as soon as possible.

Obviously you’ll need PlayStation Plus or Xbox Live Gold to play online (unless you have a PS3), but the game still functions as a single player experience without those. Just don’t expect to be joining any Fireteams or participating in the actual good parts of the game, like the Strike missions. You’ll be notified in-game as well once the beta goes open.

Bungie’s announcement went something like this:

The Beta has been eye-opening so far. We’ve watched the world of Destiny come to life. Guardians from every platform have arrived at the Tower from their battles in the wild. We have watched your adventures with great interest, and listened to your feedback. Your missions have provided us with volumes of discoveries we can use to prepare for the launch of Destiny in September. Our work is not done. There is more we can learn. To make this happen, we need more Guardians to play. This is, above all else, a test.

Today, at 4:00 PM PDT, we’re opening the Destiny Beta to anyone who wants to create a character and walk in their boots. There are, of course, some requirements. You’ll need to have a compatible console equipped with PlayStation Plus or Xbox Live Gold. You’ll need to be brave. Help us deliver the game you deserve.

Before we shut this party down, we’ll welcome everyone who wants a preview of this brave new world. If you have yet to play Destiny, look for offers to download the Beta directly from your console later on this afternoon. If you have played the Beta, please prepare for new arrivals. We know you won’t go easy on them in the Crucible. Show no mercy.

The beta will end on July 27th, so you have very little time unfortunately. Who knows, they could extend it. And stuff.

If you’d like to get the rundown of the beta, be sure to read my coverage of the good, the bad and what’s lacking.

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Far Cry 4 Dev Diary: Behind The Scenes In The Making Of Kyrat http://egmr.net/2014/07/far-cry-4-dev-diary-behind-scenes-making-kyrat/ http://egmr.net/2014/07/far-cry-4-dev-diary-behind-scenes-making-kyrat/#comments Fri, 25 Jul 2014 13:30:41 +0000 http://egmr.net/?p=152434 Ubisoft has released the first episode in a new series of Far Cry 4 ‘behind the scenes’ videos, and the pilot delves into the making of Kryat, which is the […]

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Ubisoft has released the first episode in a new series of Far Cry 4 ‘behind the scenes’ videos, and the pilot delves into the making of Kryat, which is the setting for the new game.

“The team travelled to Nepal with VICE to draw inspiration and create authentic Kyratic characters and environments native to the region,” according to Ubisoft Montreal. “Far from the tourist trail, they encounter people whose stories can help an outsider better experience the fabric of life there, both culturally and politically.”

The previous video we got discussed the game’s villain among other things, so you may want to sit back and enjoy about ten minutes of Far Cry 4 goodness if you haven’t seen that one.

If a bunch of developers just speaking about their game doesn’t excite you, you can always watch this rather weird but great hype trailer for Far Cry 4 instead. Eat that PR I’m doing for Far Cry 4, reader.

Finally, if you want to see how you can part with all your money, take a look at the Far Cry 4 collector’s edition.

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Buzz Kill Time: We Might Not See Anything Of The Doom Reboot Until 2015 http://egmr.net/2014/07/buzz-kill-time-might-see-anything-doom-reboot-2015/ http://egmr.net/2014/07/buzz-kill-time-might-see-anything-doom-reboot-2015/#comments Fri, 25 Jul 2014 12:45:39 +0000 http://egmr.net/?p=152430 The world went crazy for a few minutes when the new Doom reboot was showcased privately at QuakeCon in an extended gameplay demo. Incidentally it was at that event that […]

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The world went crazy for a few minutes when the new Doom reboot was showcased privately at QuakeCon in an extended gameplay demo. Incidentally it was at that event that it was confirmed the game would be a reboot, and we also got some gameplay details on it.

However here comes the buzz kill brigade, as Bethesda’s vice president of PR and marketing Pete Hines saying that id Software is not yet ready to show the game, and as such we might not see anything of it this year. Well that’s a…doomsday scenario.

Hines said that the Doom reboot is not ready for any public unveiling yet.

“I try really, really hard for this to be a dev first, dev-lead thing,” Hines told PC Gamer.

“We’re working with them to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.’”

Hines was asked when Doom would be ready to be shown to the world, and the man said 2015. The QuakeCon exclusive was little else than to ensure fans that everything is happening over at id Software.

Insecure Doom fans and all.

“I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool,’” Hines said.

“And we wanted … to show something to [id Software fans] that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.

“And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me.”

I at least like the way the man thinks. Hines has previously stated that id Software will need to prove itself again with the new Doom. As a matter of interest, an early version of the game was scrapped last year when it was deemed to be unsuitable by the publisher.

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Valve Planning New Dota 2 Heroes – Who Cares About Dota 3? http://egmr.net/2014/07/valve-planning-new-dota-2-heroes-cares-dota-3/ http://egmr.net/2014/07/valve-planning-new-dota-2-heroes-cares-dota-3/#comments Thu, 24 Jul 2014 12:45:38 +0000 http://egmr.net/?p=152338 At long last Techies was finally confirmed by Valve at The International 4, which means that Dota 2 is extremely close to having the complete hero roster from its predecessor. […]

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At long last Techies was finally confirmed by Valve at The International 4, which means that Dota 2 is extremely close to having the complete hero roster from its predecessor. There are only a handful of heroes left, and of course the question on every fan’s mind is: what happens then?

Well, the obvious will of course! Valve will bring in completely new heroes.

Valve’s Erik Jonhson told IGN that it does indeed plan to create brand new heroes for Dota 2, stating “Yes. We just keep going. Dota never stops.”

Dota never stops. I love the sound of that, being the addict that I am.

If you were wondering, currently there are about five heroes still missing from Dota 2 that exist in the original. Pit Lord, Techies, Arc Warden, Winter Wyvern and Oracle would be the heroes in question. If Techies is going to land up in the next major update, then we’d be down to four. That means, Dota 2 will effectively be complete this year, as it seems unlikely that Valve will still be adding heroes from the original in 2015. That’s just my guess though, it very well could be the case. Who knows.

Eventually though, “There’ll be new heroes, there’ll be new changes to the game,” Johnson said.

And then the topic had to move to Dota 3, which previously was a trademark by Valve. I’m glad to hear Johnson say that Dota 3 wouldn’t “really make sense…. There’s no point where we say, ‘Alright, we’re done. Let’s move on to the next one.’”

I whole-heartedly agree. There is little need to care about Dota 3 for a very long time. It will probably only be necessary when the time comes that Dota 2 is holding the game back mechanically or feature-wise. The game’s beautiful arty graphics certainly won’t age anytime soon, and I can see Dota 2 sticking around for a very, very long time.

So, fuck off Dota 3. Techies incoming!

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Destiny Beta: The Good, The Bad And What’s Lacking http://egmr.net/2014/07/destiny-beta-good-bad-whats-lacking/ http://egmr.net/2014/07/destiny-beta-good-bad-whats-lacking/#comments Thu, 24 Jul 2014 12:00:07 +0000 http://egmr.net/?p=152311 Destiny is that game that all gamers are collectively wanking to because Bungie is making Halo-Borderlands. Jokes aside, I had some positive words for Destiny back when I wrote about the alpha, […]

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Destiny is that game that all gamers are collectively wanking to because Bungie is making Halo-Borderlands. Jokes aside, I had some positive words for Destiny back when I wrote about the alpha, which wasn’t actually an alpha, but now the beta is also on Xbox One so unfortunately I have to hate on it. Anyway I figured that since everybody out there is either playing or reading about the beta and I myself have written extensively about the alpha, there’s little reason to rehash all of that in a very long article. Especially since the beta is more or less the alpha with some more stuff. Instead, I will focus entirely on comparing the game’s resolution and frame rate on PS4 and Xbox One, because that’s all any master race console gamer on the internet actually cares about.

Obviously, I’m joking. I think. So what I will do is cover the main points of what’s good, bad and lacking in Destiny, seeing as how I’ve played enough hours of the game over the course of the alpha and the beta that I could have, well, finished a whole other game. Or rethought my life. Ready then? Let’s do this. Keep in mind that I won’t be mentioning things I’ve already said in my alpha write-up, because I don’t need to praise something twice, and I want to discuss Destiny rather than do some PR for it.

The Good

Destiny - 2

  • There’s a cool intro video in the game now, as well as story cutscenes. These are really well done and boast high production values. The beta definitely gives the feeling that the game actually has a story, even if it’s a very simple one that seems to be glossed over like it isn’t important. Too early to judge though, but it’s much more engrossing than the alpha since it has context. It’s what you’d expect from an MMO. The only gripe I had was that you can’t choose your character’s voice from presets, and that coupled together with the fact that there aren’t dialogue choices makes it feel weird when your character speaks.
  • Peter Dinklage’s voice work has been significantly improved. Not only does he have actual emotions now (David Cage would be proud), but there’s this really cool robotic filter over his voice that removes the mass boredom syndrome he had in the alpha. Thumbs up. I love having him as my companion now, and hope it continues in the full game.
  • Weapon upgrades add another sense of progression into the mix, and are welcome.
  • Destiny is absolutely a visual treat, and if the art direction is as gorgeous as it is at present throughout the game, it’s going to be a wonderful world to be immersed in.
  • Strike missions! Again! Obviously. Taking down massive bosses with a team is pretty much a selling point all on its own.
  • It’s got that addictive quality that good MMOs have, but is this really a good thing? I guess so if you want to be a slave to Destiny. Yeah, I’m punny.
  • The loading times are faster. Three and a half cheers.
  • The stuff I praised when writing about the alpha.
The Bad

Destiny - 1

  • Multiplayer, at least the mode ‘Control’ that’s available, really just feels like Halo. I said this numerous times already. It’s fun but it’s not the most engrossing of things, and I was pretty much over it after a few hours. Based on what I played in that mode alone, I can’t see myself sticking around for a long time. Sure it’s nice that you ship your Guardian over to the multiplayer straight from single player, gear and all, but unless the other modes have something better to offer, all my time will be spent in single player.
  • I would certainly hope that this is restricted to the beta and alpha, but no matter which class or race you pick your game feels exactly the same story-wise. There’s no difference aside from play style and abilities – and even that doesn’t feel life changing. Simple things like unique hubs in the city for each race to hang out in (doesn’t have to be enforced, just stylised), or access to special missions or anything besides just gear would be good.
  • I hope this is also restricted to the beta, but weapons feel very samey. It’s not like Borderlands where every gun you pick up feels like a new weapon, but then again Gearbox invested heavily into that system to make it the way it was. Hopefully the elemental effects on weapons does well to keep it spiced up, and the full game has plenty more gear.
  • I’ve spent close to ten hours playing Destiny’s single player, and it started to feel extremely repetitive, to the point that I just stopped playing. Strike missions are standout and are really awesome, while story missions will definitely keep you invested if it turns out to be intriguing. But more mission variety than ‘kill things endlessly’ is a must.
What’s Lacking

Destiny - 4

  • It would be great if we could challenge members of our Fireteams to duels, like in Borderlands. It’s fun to dance with your friends, but real men (and women) fight it out once dancing it out doesn’t get anywhere. It was awesome in Borderlands to test your mettle against your partner, and Destiny should look into that. There’s very little to do with your buddies other than dance or point at them.
  • Character customisation feels very limited. It’s exactly as it was in the alpha, and there definitely needs to be more cosmetic variety.
  • Destiny needs to allow you to view your character in third person when out in the world. The entire point of creating a custom character and acquiring cool gear is so that you can span the camera around yourself and fap or take endless selfies. At present, you can only see your character when running around the social hub, which is a bit of a buzz kill.
  • The world feels like it could use more interactivity, as aside from enemies it often feels barren. It’s gorgeous to look at thanks to that art direction, but it could really do with more events, more loot, more frequent gear pick ups or just fun things to discover by exploration. No reason to explore currently. Item rewards are given at the end of missions and such, which can feel lifeless.
  • Killing things, or pulling off skill moves or being the one to slay a major boss – none of this is acknowledged, which does little to quicken your pulse. There are bounties in the game for pulling off challenges, which you have to actively take on, but there are no team awards (like MVP or something) or individual badges or acknowledgement for any feat. You can’t even tell who got the last hit on a boss, or who had the most team revives. You do get to see kill stats though at the end.
  • I doubt this will be added, but Destiny could do with a dialogue or command wheel for quickly conveying instructions to teamies. It’s fun for interactivity with your party, and also helps if you don’t have access to or don’t feel like using voice chat. Simple commands like “Get back!” or “My Health Is Low!” or “No Ammo!” or “Super Move Ready” would be great.
Conclusion

Destiny - 5

In closing I still maintain a similar stance as to when I played the alpha, and that’s my belief that Destiny has a lot going for it. With lots more content (and Strike missions) and players it certainly has the ingredients to be a hit when factoring in its social focus. However I do have my concerns and there are aspects of its gameplay that could really be improved on, especially if Destiny wants to capture the souls of gamers for the long haul. Longevity is the primary concern regarding Destiny, and is what will ultimately determine whether it’s a success or not, since you can’t exactly have a ten year plan with gamers only playing for one of those years. It needs sustained success. The ingredients are there, the core gameplay is very fun, and now Destiny just needs to go out there, have its launch honeymoon period and then prove itself. I envision a successful launch, but I have my doubts and concerns for the long term. I’ll definitely be evaluating the game again when it releases, as it’s only the beta now.

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Teenage Son Has A Story On How Games Can Be Spiritual, And It Went Viral http://egmr.net/2014/07/teenage-son-story-games-can-spiritual-went-viral/ http://egmr.net/2014/07/teenage-son-story-games-can-spiritual-went-viral/#comments Wed, 23 Jul 2014 13:30:04 +0000 http://egmr.net/?p=152227 Hold the phone. We haven’t even convinced the whole of the world that games can be art yet, and now we’re on spirituality? Sweet! In seriousness though, there was a […]

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Hold the phone. We haven’t even convinced the whole of the world that games can be art yet, and now we’re on spirituality? Sweet! In seriousness though, there was a YouTube video which was discussing whether or not video games can be a spiritual experience, and it led to one teenage YouTube commenter (00WARTHERAPY00) recounting his story in the comments section. That story went viral.

I’ll first give you the story so you can think about it for yourself:

Well, when i was 4, my dad bought a trusty XBox. you know, the first, ruggedy, blocky one from 2001. we had tons and tons and tons of fun playing all kinds of games together – until he died, when i was just 6.

i couldnt touch that console for 10 years.

but once i did, i noticed something.

we used to play a racing game, Rally Sports Challenge. actually pretty awesome for the time it came.

and once i started meddling around… i found a GHOST.

literaly.

you know, when a time race happens, that the fastest lap so far gets recorded as a ghost driver? yep, you guessed it – his ghost still rolls around the track today.

and so i played and played, and played, untill i was almost able to beat the ghost. until one day i got ahead of it, i surpassed it, and…

i stopped right in front of the finish line, just to ensure i wouldnt delete it.
Bliss.

His story amassed close to a thousand likes, moved many commenters to tears and furthermore was picked up by various publications in Asia, making it onto a newspaper, as reported by Yahoo Autos. It went viral pretty much. Yahoo Autos wasn’t able to get the identity of the one who made the original comment, but the teenager in question did respond to the outbreak of his story.

He claimed to be overwhelmed, saying he “just commented on a video, which happened to be about spirituality in video games” and “never expected any of this.”

The story is certainly touching, although it isn’t really the first time I’ve seen people be deeply moved on a personal and emotional level by a video game. Thatgamecompany’s Journey absolutely is another example of a game that can reach spiritual territory, and if you don’t believe me you should definitely read some people’s personal experiences with the game and what it made them feel and think.

I’ve always stressed that the fact that video games are interactive separates them from any other medium of entertainment. The possibilities are mind-boggling, and not just for art or expression. It’s easy to see why video games can be spiritual too, because interactivity often leads to games being a personal experience, as in some ways everyone has their own unique one with a game based on what it makes them feel or think.

A racing game is certainly the last place you’d expect to find spirituality, but there’s something pretty great about the story if it’s true.

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Star Wars Battlefront Will ‘Preferably’ Leech Some Hype Money From Episode VII http://egmr.net/2014/07/star-wars-battlefront-will-preferably-leech-excitement-episode-vii/ http://egmr.net/2014/07/star-wars-battlefront-will-preferably-leech-excitement-episode-vii/#comments Wed, 23 Jul 2014 12:45:16 +0000 http://egmr.net/?p=152224 Electronic Arts, everybody’s favourite game publisher ever in the history of the world, has said that it would prefer to release DICE’s Star Wars Battlefront close to the launch of […]

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Electronic Arts, everybody’s favourite game publisher ever in the history of the world, has said that it would prefer to release DICE’s Star Wars Battlefront close to the launch of the new movie, Star Wars: Episode VII.

Last year in July, EA CFO Blake Jorgensen said that the Star Wars Battlefront reboot would “most likely come out around the same time as the Star Wars movies start to come out, probably in the summer of 2015″.

JJ Abrams’ upcoming Star Wars movie was originally supposed to release next summer, but Disney has confirmed that it will be out on December 18, 2015. Unfortunately, Star Wars junkies, you do have to wait that long. And it seems that you may have to wait as long for the highly anticipated Star Wars Battlefront game too.

Fast forward to the present, during EA’s third quarter earnings call on Tuesday. The company was asked if Star Wars Battlefront and Episode VII would have similar release windows, and whether the game’s launch would be affected in any way by changes to the film’s schedule.

EA Studios executive vice president Patrick Söderlund responded (via Seeking Alpha): “As it relates to Star Wars, we’ve shown parts from the game today, so you know that what we’re building is more rooted in the traditional Star Wars universe and not so much necessarily linked to the movies being made. And that’s just because we wanted to make a game that celebrated the history of Star Wars.

“Obviously there will be things in there that are somewhat tied to the new movie. I wouldn’t say that we have a particular tie to the movie. Now, obviously we would prefer to be close to the movie, but I wouldn’t say that we’re directly tied to it.”

Of course the best case scenario would be to release at a similar time as the movie since it’s easy to leech some hype money. The return of Star Wars to theaters will most definitely be a world-changing event, and Star Wars Battlefront could profit enormously from that. However, the problem is of course that it would mean waiting a very long time for the game, as it would have to release towards the latter part of 2015.

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Review: The Walking Dead Season Two: Amid The Ruins Is A Masterpiece http://egmr.net/2014/07/review-walking-dead-season-two-amid-the-ruins-masterpiece/ http://egmr.net/2014/07/review-walking-dead-season-two-amid-the-ruins-masterpiece/#comments Wed, 23 Jul 2014 12:00:26 +0000 http://egmr.net/?p=152157 Visit review on site for scoring. The Walking Dead Season Two has been going from strength to strength with each episode, and reached a series high with In Harm’s Way. […]

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Visit review on site for scoring.

The Walking Dead Season Two - Episode 4 - 3

The Walking Dead Season Two has been going from strength to strength with each episode, and reached a series high with In Harm’s Way. However, it would appear that the pattern is showing no signs of changing, as the fourth and penultimate episode, Amid The Ruins, surpasses even that. With The Wolf Among Us Telltale had the problem of leaving too much story for the final episode, but it overcame that obstacle. Here, though, Telltale has the major problem of trying to better what is essentially one of the best episodes they’ve done. After Amid The Ruins though, I’m inclined to believe that they’ve got this. Strap in folks, because if you’ve been following the progress of this season thus far, then Amid The Ruins will absolutely leave you drooling in anticipation for that fifth episode.

As usual I’m going to say very little about the story. Amid The Ruins starts exactly where the previous episode cut, and from there it’s pretty much an excellently paced episode with plenty of themes, great character moments, brutal twists and drama or fun moments to break up the intensity. Amid The Ruins, more so than previous episodes, brings back the importance of group dynamics and all those little subplots that emerge as members question each other, people clash and you’re left in the middle deciding who has the best handle on things. In the last episode I felt that Clementine and her relationship with her group needs more development, but Amid The Ruins does as much as is possible in its run time to correct that. It succeeds very well with this in fact, and I’d say that overall it’s perhaps the most well-rounded episode in season two thus far, complete with more than enough meat that often sets Telltale apart with its games. This is exactly what I play this series for. 

Perhaps what is most admirable about this episode is that Amid the Ruins finds the sweet spot in making you feel like everything you’ve done in past episodes has led to its events, while also setting up for the final episode fantastically well. In many ways, with regards to the build-up, pay off and setups, I feel like it’s the perfect penultimate episode. The only problem would be that it’s quite torturous to have to face the fact that the final episode is some distance away, and perhaps all those people who are waiting until it’s all out are doing the right thing. That is, if they can avoid any spoilers of course. I’m not going to say anything else about the story because it’s best, as always, to just face it for yourself. But if there’s one thing that’s a certainty, the game has definitely changed with the conclusion of this one.

The Walking Dead Season Two - Episode 4 - 2

I’ve noticed over the course of this season that Telltale has shied away from traditional point and click gameplay, choosing instead to make this series a lot more cinematic. While the first season didn’t have a whole lot of walking around the environment, looking for items and talking to people in the breaks between story progression, it certainly had more than this season. This is not a criticism, but an observation. I feel it works a lot better in season two as far as the narrative is concerned, and Telltale has certainly succeeded with pacing. The only thing I cared about was being able to talk to your party members and learn more about them as people, which is what the first season often had and what’s been something less of a thing in this season. That’s another reason I was so pleased with Amid The Ruins, however, as it certainly does bring back those touching and interesting character interactions.

There’s not a whole lot more to say to be honest. There was nothing about this episode I felt was problematic or lacking. It had it all, and not only that but it executed its pivotal moments practically to perfection. I’ve accepted that this is Clementine’s personal journey, and that’s why it works so well that there isn’t really a primary antagonist or feeling that everything is going somewhere. However, despite that, the ending of this episode definitely sets the stage for one hell of a finale. There’s probably going to be a third season, and I can’t say that I’d have any problem whatsoever following Clementine once more, as her character is definitely the heart of season two. Telltale definitely deserves plaudits for presenting a child who has to play the part of an adult, often better than the actual adults. You’ll really feel in this episode that Clementine is a leader, and one of the most valuable of the group.

The Walking Dead Season Two - Episode 4 - 1

The Walking Dead’s penultimate episode Amid The Ruins not just betters the heights reached by the previous episode, but actually is one of the best Telltale has ever done. It has it all, and finds that sweet spot between paying off after previous episodes and setting the stage for the finale, which it does brilliantly. Overall, Telltale has created one of its most well-rounded episodes with Amid The Ruins, and I’d even go as far as to say that it deserves a standing ovation. I’m confident that the finale will live up to expectations, although it has a hell of a lot to do if it wants to be better than this episode. To that I say good luck, Telltale. It’s going to be great to see how the last chapter unfolds, but for now let’s just appreciate Amid The Ruins for the stellar piece of entertainment that it is.

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Naughty Dog Aims To Arouse You With 1080p, 60fps PS4 Games http://egmr.net/2014/07/naughty-dog-aims-arouse-1080p-60fps-ps4-games/ http://egmr.net/2014/07/naughty-dog-aims-arouse-1080p-60fps-ps4-games/#comments Tue, 22 Jul 2014 13:30:24 +0000 http://egmr.net/?p=152132 Naughty Dog will be aiming to arouse you (sexually) by aiming for 1080p resolution and 60 frames per second on not only Uncharted 4: A Thief’s End, but all its […]

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Naughty Dog will be aiming to arouse you (sexually) by aiming for 1080p resolution and 60 frames per second on not only Uncharted 4: A Thief’s End, but all its current and future PS4 projects.

My words, not theirs.

Naughty Dog community strategist Arne Meyer told Eurogamer that the studio’s PS3 projects all targeted 720p resolution and 60fps, and that it would not have been able to maintain the quality of visuals it delivered on the previous generation with a higher resolution and frame rate.

However, building The Last Of Us Remastered has allowed Naughty Dog to become comfortable working with the PS4, and Meyer said that it already provided a head start when work started on Uncharted 4.

“I think that’s what we want to push for with anything we’re doing on this generation,” Meyer said “That’s sort of the mandate from when we were building the PS4 engine. Let’s see if we can do this and hit it. We hit it with The Last of Us Remastered, so why not stick with this?”

Meyer noted that The Last of Us Remastered does occasionally dip below 60fps, but it’s “not going to be something massive where you’re going to tell the difference”.

The Last Of Us Remastered will be out on July 29, but clearly it is now unplayable because it dips below 60fps.

Damn it, Naughty Dog, you had one job!

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