#egmr » Azhar http://egmr.net Let's Talk Games — Videogame News, Reviews & Opinions Sat, 22 Aug 2015 09:51:55 +0000 en-US hourly 1 http://wordpress.org/?v=4.2.3 Man Attempts To Steal A PS4 By Hiding It…In His Pants http://egmr.net/2015/08/man-attempts-to-steal-a-ps4-by-hiding-it-in-his-pants/ http://egmr.net/2015/08/man-attempts-to-steal-a-ps4-by-hiding-it-in-his-pants/#comments Fri, 21 Aug 2015 11:00:08 +0000 http://egmr.net/?p=174851 I can believe wanting to steal a PS4. I can dig that. I don’t necessarily approve of the action, but I understand the desire and the desperation. It’s a PS4. It’s awesome. […]

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I can believe wanting to steal a PS4. I can dig that. I don’t necessarily approve of the action, but I understand the desire and the desperation. It’s a PS4. It’s awesome. But I can’t understand, for the life of me, is the method that a certain would-be thief used to steal one.

It’s as the title says. He literally tried to hide it in his pants, creating the largest, most worryingly-shaped and bizarre hard-on you could ever imagine seeing.

Floridian Christopher Caldwell, 36, discovered the genius in Hammer pants, made popular by 1990s rapper M.C. Hammer. The idea of the pants is that it offers a large amount of room in the southern regions, where your potato resides.

The story goes that he tried to hide an entire PS4 console in those pants while shopping at a Port St. Lucie Walmart.

I don’t know if he hid the console in its box or took it out of the box and stuffed it down his pants. But let’s review. The console comes in a box that measures 18.8 inches long, 13.4 inches and 4.2 inches thick. That’s a hell of a lot of real estate to be shoving down there with your potato.

However, what makes this more bizarre is that Caldwell realised he had enough space for more goodies, and so decided to stuff a few accessories in his pants too.

When trying to casually walk out of the store with his giant bulge proudly on display, a security guard who saw the entire incident stopped him and put an end to the madness.

He’s now being charged for felony grand theft. That’s the end of that.

I laugh at the audacity, but I shake my head at the human. By the way don’t try this at home, kids.

 

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Trailer Of The Week: Battlefield 4 Night Operations http://egmr.net/2015/08/trailer-of-the-week-battlefield-4-night-operations/ http://egmr.net/2015/08/trailer-of-the-week-battlefield-4-night-operations/#comments Fri, 21 Aug 2015 10:00:47 +0000 http://egmr.net/?p=174843 Who the hell cares about Battlefield 4 in 2015? What is this website doing? You may be thinking some of those thoughts, but I implore you to calm yourself, padawan. […]

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Who the hell cares about Battlefield 4 in 2015? What is this website doing? You may be thinking some of those thoughts, but I implore you to calm yourself, padawan. There is a reason behind this madness.

With that, welcome to the third edition of Trailer of the Week, affectionately known as TotW (pronounced ‘wot’). Last week we featured The Hateful Eight, which is actually a movie and not a video game, so clearly we are heretics.

Today we’re back to gaming, and we’re featuring a trailer for a new update for Battlefield 4, titled Night Operations. The update is set to release next month, and we’ve got ourselves the first peek at what’s in store for the new update.

Regardless of whether or not you like Battlefield 4, the cinematic trailer for Night Operations is fantastically well-directed and put together. I thoroughly enjoyed watching it even though I’m not that interested in the game and the update itself.

Below you can watch the trailer for yourself, because you’re most likely the best judge of what it is you think is awesome.

If you’re still unsure what this is about, the idea behind Night Operations is unsurprisingly about playing an existing Battlefield 4 map (Zavod 311) at night, where visibility is low. The new map, titled Zavod: Graveyard Shift, is included in the upcoming free DLC for the game.

Of course with visibility being low, tools such as night vision scopes, thermal imaging and scouting gadgets will become more important, which could make for some interesting gameplay.

You can find out more about the update at the Battlefield 4 website.

The trailer above gives you a peek at it all, and was created by the talented “Two Scotsmen”. I urge you to give it a watch, because it’s pretty great.

Let us know what you think, and if you felt there was a trailer that was more deserving of featuring here then by all means argue with us and tell us that we dress funny.

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Review: RETSNOM Is A Bizarre, Beautiful, And Baffling Brain-Buster http://egmr.net/2015/08/review-retsnom-is-a-bizarre-beautiful-and-baffling-brain-buster/ http://egmr.net/2015/08/review-retsnom-is-a-bizarre-beautiful-and-baffling-brain-buster/#comments Wed, 19 Aug 2015 10:00:15 +0000 http://egmr.net/?p=174732 Visit review on site for scoring. I’m not quite sure what it is with writing reviews and being amazingly attracted to alliteration. But that’s a topic for another day. Retsnom […]

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Visit review on site for scoring.

Retsnom - 2

I’m not quite sure what it is with writing reviews and being amazingly attracted to alliteration. But that’s a topic for another day. Retsnom (I’m not going to keep typing this in capital letters) is a strange little puzzle platformer from one-man team Somi, a developer based in South Korea.

The game aims to give players challenging and unique gameplay while also celebrating a retro style and minimalist design. To that end there’s plenty to like here, but also a few problems. None of which deter me from offering a recommendation though, so take that away.

Retsnom doesn’t tell you a whole lot about its story, but what you will know is that the protagonist has a daughter. Sadly she’s infected by a zombie virus. Don’t worry, despite the mention of the word ‘zombie’ Retsnom is as far removed from a post apocalyptic zombie story as you could imagine.

The only way to save your daughter is to visit the future laboratory to steal a certain medicine. However the future research team is hiding in a huge maze using mirrors, and you need to bend these to your will in order to progress. That becomes the primary gameplay mechanic of Retsnom, but we’ll get to this in a little bit.

As far as narrative goes Retsnom sticks to its minimalist ideals, perhaps a bit too much. The game has an interesting, creepy world and excellent sense of atmosphere, but the story is a bit too absent and it feels like a missed opportunity. The first time you see a zombie, it sounds haunting and may just freak you out despite being so pixelated, yet moments like that are rare. It would have been nice to see some more strange characters, more information about the world and more narration to add context and intrigue.

Retsnom - 3

The gameplay of Retsnom is where its intelligent design comes in, and its uniqueness. The game revolves around you bending the world to your will, as you can interact with any part of the environment and flip it using mirrors. It’s basically like reflecting a portion of the environment to change the landscape. You’re told beforehand that mirrors seem to reflect objects left to right, frost on the mirror’s surface makes images invisible and concave mirrors invert images upside down, and those are the rules that govern the puzzles.

In each level the idea is to collect a few ‘door pieces’ to construct the exit of the level, and the key to open said door. You’ll do this by manipulating the world with mirrors, creating platforms for yourself to get on, constructing new pathways and maneuvering yourself over to the other side of a wall. Reflecting the world correctly can also crush enemies beneath the weight of a wall, as well as save you from certain death.

Speaking of death, you’ll face it either with enemies in the world, lethal falls or getting into a position where you can’t make any further moves. While it’s only really falls that seem to pose the highest threat, you can face the latter fairly often if you make a mistake. Then you basically have to kill yourself. I’m not even joking. There’s a dedicated button for suicide, and it’s hilarious and creepy to watch your character bash his pixelated head on the ground until it’s a bloody mess.

Of course you can play this game like a troll and jump up and down randomly flipping the world around, and that’s part of the fun. However if you lack the patience to understand how the mechanics work you could easily land yourself in a heap of frustration. Progress may be slow in Retsnom as a result, but what’s great is that you can play it for a few minutes or even hours at a time and it’s all good. It can be a distraction, a challenge to get engrossed in or a world to get lost in.

The one issue with the game is that in addition to the slow pacing it takes a while for variety to get injected into the levels, which can make them feel a bit samey. In these instances a more present narrative and more intriguing signs of world building would have made a big difference. Otherwise the minimalist aspect is used well, and you won’t feel like the game lacks anything beyond those narrative flaws.

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One of the greatest strengths of Retsnom lies in its fantastic atmosphere and music. It’s really creepy, yet melancholic at the same time. Despite the fact that you’re looking at a retro style game, it pulls you in and can be haunting on its own. The game deserves high praise here, and it’s even more reason as to why more depth in the world and story would have gone such a long way.

For those who like to savour their games Retsnom can easily keep you busy as it features around 60 levels of mind-bending puzzles through five different worlds each with their own rules. At a price of only $4.99 that’s a great sense of content.

Levels can take you anything from a couple of minutes to a lot longer to complete depending on your degree of luck, skill and patience. Sometimes it felt like luck played a bit of a larger role than we would have liked, but that’s a small nitpick in the grand scheme of things and mostly the game requires you to understand its mechanics in order to get anywhere. Failing that you just won’t have a good time, and you can’t really just wing it and play.

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Unsatisfied Fans Create Their Own Star Wars Custom PS4 Designs http://egmr.net/2015/08/unsatisfied-fans-create-their-own-star-wars-custom-ps4-designs/ http://egmr.net/2015/08/unsatisfied-fans-create-their-own-star-wars-custom-ps4-designs/#comments Wed, 19 Aug 2015 08:00:06 +0000 http://egmr.net/?p=174743 Earlier this week we reported on the limited edition Star Wars Battlefront PS4, which I personally thought looked awesome. Then again I’m a complete sucker for Darth Vader, so perhaps […]

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Earlier this week we reported on the limited edition Star Wars Battlefront PS4, which I personally thought looked awesome. Then again I’m a complete sucker for Darth Vader, so perhaps there was some bias on my part when it came to that.

However to my small surprise it turned out that quite a number of people were unsatisfied with it. As you would expect there’s a reddit thread going strong about this issue.

After reading the feedback I completely understand why. Some feel it’s just a stock PS4 with Darth Vader slapped on it, while others feel that it has missed plenty of opportunities to make itself unique, such as through the use of iconic (can’t take this word seriously anymore) Star Wars sounds and custom features.

An example of such a suggestion would be unique start up sound effects, such as Darth Vader breathing when you bring your console to life.

There’s even a meme floating around to make fun of the PS4 bundle, making a reference to an old Xbox 360 R2-D2 themed console.

Some fans, instead of only criticising it, decided to present their own designs on what could have been.

Below you’ll find some submissions.

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While I’m not particularly crazy about a few of these, I think the snow-white AT-AT one above is absolutely beautiful, and I’d love to own that console. I suppose the only problem with it from a technical point is that the PS4 uses a red light for specific reasons, while a blue light is its normal state.

Aside from aesthetics though as previously mentioned most people just wish for more features and custom sound effects to make the most of the opportunity. I can’t argue with that, but it does seem like these bundles are just for looks and good deals, to be honest.

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The Silent Hills Successor Allison Road Needs Your Help http://egmr.net/2015/08/the-silent-hills-successor-allison-road-needs-your-help/ http://egmr.net/2015/08/the-silent-hills-successor-allison-road-needs-your-help/#comments Tue, 18 Aug 2015 07:00:06 +0000 http://egmr.net/?p=174668 At the beginning of July we introduced you to Allison Road, an amazing indie horror project determined to right the wrongs of Silent Hills’ cancellation. The would-be terrifying experience is […]

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At the beginning of July we introduced you to Allison Road, an amazing indie horror project determined to right the wrongs of Silent Hills’ cancellation. The would-be terrifying experience is heavily inspired by P.T, and looks incredible for a project under development by a small team of six at Lilith.

The game had a massive surge in interest and popularity once the media got hold of it, and now the developers are taking the next step to ensure that the best possible game can get made. They need the help of all of us, and I’m pretty sure it will be easy to give it to them.

Lilith is now promising to launch a Kickstarter campaign soon. While the PC version will of course be the lead platform for the game, it seems as though possible stretch goals for the campaign will include PS4 and Xbox One versions of the game.

This is one game you absolutely want to pay attention to, especially if you’re still wounded like I am over the cancellation of Silent Hills. I’m not even exaggerating when I say that Silent Hills was my most anticipated game of this entire generation after Metal Gear Solid V: The Phantom Pain, so you can understand how excited I am for Allison Road.

Of course Allison Road doesn’t have the amazing mind of Hideo Kojima behind it, together with the exciting talent of Guillermo Del Toro. But what it does clearly have is the heart, passion and soul of six extremely talented indie developers, and let’s hope that that translates to an unforgettable horror game that fills the void of Silent Hills.

You can follow Allison Road via its website, Twitter and Facebook pages if you want future updates.

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GTA V Is About To Get Photorealistic With This Mod http://egmr.net/2015/08/gta-v-is-about-to-get-photorealistic-with-this-mod/ http://egmr.net/2015/08/gta-v-is-about-to-get-photorealistic-with-this-mod/#comments Mon, 17 Aug 2015 07:30:41 +0000 http://egmr.net/?p=174533 I’m not sure how many more times I can go on about how awesome mods are and what they’re capable of doing for games like The Elder Scrolls V: Skyrim […]

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I’m not sure how many more times I can go on about how awesome mods are and what they’re capable of doing for games like The Elder Scrolls V: Skyrim or Grand Theft Auto V.

Perhaps I should just let all the pictures do the talking. But before that let’s give you a bit of background to go on first.

Reddit member ‘Toddyftw’ is currently working on a graphics mod for GTA V, and it’s probably the famous ENBSeries mod. He’s just shared some images from it, and with some visual enhancements and trickery it looks absolutely incredible.

Toddyftw claimed that the idea is to make GTA V look as close to photorealistic as possible. We’re definitely getting closer to that goal if you eye some of these images.

It wouldn’t be the first time I’ve shown an image or video from a game to a non-gamer and watched as they struggled to differentiate between it and reality.

If you were to have a gripe about this mod it may be that it’s perhaps too dark, or the sharpening is too much. However the issues are easily fixable and the mod is still in development. There are plenty of customisations and settings that can also be introduced after its launch which can tweak it to your liking, so for now just enjoy the show.

If you choose to watch the short video above then do keep in mind that it’s in development so it won’t be the smoothest of things, but it still looks excellent.

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Feast Your Eyes On This Incredible Darth Vader Limited Edition PS4 http://egmr.net/2015/08/feast-your-eyes-on-this-incredible-darth-vader-limited-edition-ps4/ http://egmr.net/2015/08/feast-your-eyes-on-this-incredible-darth-vader-limited-edition-ps4/#comments Mon, 17 Aug 2015 07:00:15 +0000 http://egmr.net/?p=174508 If there’s one thing Sony has done a lot of, it’s securing third party deals for the big games and tons of PS4 bundles to go along with it. The […]

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If there’s one thing Sony has done a lot of, it’s securing third party deals for the big games and tons of PS4 bundles to go along with it. The latest addition to the very impressive collection of custom PS4 models is one for Star Wars: Battlefront, and it may just be among the sexiest or coolest of them all.

During the “It’s Game Time: Disney Interactive Takes the Stage” panel at D23 expo in Anaheim, EA Star Wars General Manager Justin Mccully stepped up to the stage to showcase the new bundle and some other goodies.

One of the other goodies in question is a first piece of concept artwork for the Battle of Jakku DLC, which is that free one that will connect the original trilogy of movies with Star Wars Episode VII: The Force Awakens coming out this December.

Sony Computer Entertainment’s Adam Boyes was the one who announced the limited edition PS4, and of course it just had to be inspired by Darth Vader.

It will be out on November 17 in both North America and Europe. We’re still pending on local availability here in South Africa. The Disney Infinity 3.0 version will be exclusive to Walmart in North America, and in Europe will only be available in select countries.

The Darth Vader PS4 (CUH-1200 series) will be a 500 GB console, and come with the expected accessories, a special livery, a unique DualShock 4 and the Deluxe Edition for Star Wars: Battlefront.

On top of that it will also come for download codes for four classic Star Wars titles, namely Super Star Wars, Star Wars: Racer Revenge, Star Wars: Bounty Hunter and Star Wars: Jedi StarFighter. These games will be ported to PS4 with updated graphics and trophy support.

Below you’ll find a gallery full of great pictures from the Electronic Arts Twitter account and from Sony Computer Entertainment.

I tell you if I didn’t already have a PS4 then this bundle would have been my entry point, if not the awesome Batman one before it.

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Star Wars: Battlefront Doesn’t Have Single-Player Because Few Play It In These Games http://egmr.net/2015/08/star-wars-battlefront-doesnt-have-single-player-because-few-play-it-in-these-games/ http://egmr.net/2015/08/star-wars-battlefront-doesnt-have-single-player-because-few-play-it-in-these-games/#comments Fri, 14 Aug 2015 07:30:18 +0000 http://egmr.net/?p=174457 There’s a lot of things Star Wars: Battlefront doesn’t have, such as space battles and a single-player campaign. Yet we’re still excited because it looks great and, well, it’s Star […]

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There’s a lot of things Star Wars: Battlefront doesn’t have, such as space battles and a single-player campaign. Yet we’re still excited because it looks great and, well, it’s Star Wars!

However some people are still wondering why such content is missing (myself included) and EA’s COO Peter Moore has attempted to explain in a chat with with Gamespot.

According to Peter Moore the data out there supports the theory that not many play the single-player portion of games like Battlefront, or basically titles with large multiplayer modes like Battlefield.

“Very few people actually play the single-player on these kinds of games. That’s what the data points to,” he said, and used EA’s own MMO Star Wars: The Old Republic as an example of how data changes between the start of a game’s development and launch period.

“Between when a dev team starts work on a game, and when it finishes, the world becomes a different place,” he said. “I remember when we started work on Star Wars: The Old Republic; at the time, the model to go for was subscription. By the time we had the game ready, the model to go for wasn’t subscriptions.

“That’s why we had to stop the game, and rebuilt it as a free-to-play title with microtransactions, but even then there were some people who said they wanted to keep their subscriptions.”

DICE has always emphasised from the get go that Battlefront is a multiplayer-focused game and that single-player wasn’t part of the plan. DICE wanted players to “re-live the battles” and do justice to a series which is “multiplayer at its core.”

Except we won’t be re-living those battles in space, will we? Think about that!

There is some kind of single-player option though as players will be able to go solo offline against the AI bots in order to practice I suppose.

I’m not sure I entirely agree with Peter Moore. I mean everyone knows Call of Duty has an incredible multiplayer mode and that’s the point of the game, but people play that single-player because effort is put into it and it’s advertised as a selling point of the game.

The Battlefield single-player modes are not at that level. Fair enough, focusing on the multiplayer-only of Star Wars: Battlefront is just fine, but there’s always room for some single-player content if you aren’t up to making a full campaign.

The game will be out for us to judge on November 17 for PC, PS4 and Xbox One.

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Guillermo Del Toro Swears Off Video Games To Prevent World War III http://egmr.net/2015/08/guillermo-del-toro-swears-off-video-games-to-prevent-world-war-iii/ http://egmr.net/2015/08/guillermo-del-toro-swears-off-video-games-to-prevent-world-war-iii/#comments Fri, 14 Aug 2015 07:00:28 +0000 http://egmr.net/?p=174453 The famous filmmaker Guillermo del Toro is completely done with video games, and he’s doing it to save the world. That’s right folks, he’s retiring…before he’s even been involved in one […]

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The famous filmmaker Guillermo del Toro is completely done with video games, and he’s doing it to save the world. That’s right folks, he’s retiring…before he’s even been involved in one finished product.

As we know the Pacific Rim man Guillermo Del Toro has had terrible luck with video games. He was working with THQ on a project InSane, and then THQ imploded. He was working with Hideo Kojima and Norman Reedus (Darryl, The Walking Dead) on what seemed to be the greatest thing ever in Silent Hills, and then that got cancelled.

Guillermo Del Toro is just kind of over getting crushed. Except, he has more noble reasons for rage quitting the gaming scene.

“I have proven to be the albatross of video games,” he told Shack News.

“I joined THQ, and THQ goes broke. I join Kojima, and Kojima leaves Konami. I have decided, in order not to destroy anyone else’s life, I have decided I will never again get involved in video games. Otherwise, I’ll join someone and his house will explode, or something.”

Guillermo Del Toro went into some detail about his work with THQ on InSane, as well as talked about what working with legendary Metal Gear Solid creator Hideo Kojima was like.

“I was in an apprenticeship. I learned a lot from Kojima-san, of course, and I learned a lot from my experience at THQ. I did. It changed the way I see narrative. We put two years of work in THQ. It was insane. We mapped it out, we did the viable, we did the outlines, we did the screenplay. We did a bunch of stuff. I know some of the tricks, or the stuff that I wanted to learn, I learned.

“Then I went to the side of Kojima-san, because he’s a master, and I can gladly say that we are friends and I love his work and I will continue learning from him as a friend. But I am not… if I join another video game, World War III will start.”

Fuck you Konami. It has to be said.

Guillermo Del Toro isn’t entirely finished with video games, because he did admit that he’ll let other companies create games around his work. He’ll continue to learn from Kojima as a friend, but from him personally there won’t be more games.

“I can be creative about it, and I can be educated about it, and talk about it in a way that helps them make the video game. But no – I can’t.”

“If I join another video game, World War III will start,” he said.

You can take a look at Shacknews’ interview with Guillermo Del Toro in the video above, where video game talks begins around 2:58.

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The 8 Greatest Hits Of The Metal Gear Solid Series http://egmr.net/2015/08/the-8-greatest-hits-of-the-metal-gear-solid-series/ http://egmr.net/2015/08/the-8-greatest-hits-of-the-metal-gear-solid-series/#comments Thu, 13 Aug 2015 10:00:44 +0000 http://egmr.net/?p=174208 It’s no secret on this site that I am the biggest Metal Gear Solid fanboy. It is literally my favourite series of all time, and the title I’ve played more […]

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It’s no secret on this site that I am the biggest Metal Gear Solid fanboy. It is literally my favourite series of all time, and the title I’ve played more than any game except Dota. With Metal Gear Solid V: The Phantom Pain so close to release (excuse my tears over the Kojima-Konami war), it seemed appropriate to take a joyful trip down memory lane and reminiscence.

This is a series filled with so many memorable moments and epic set pieces that it’s almost impossible to choose which were the best. Nevertheless we felt ourselves up to the task, and this feature is a tribute to the Metal Gear Solid series that sees us select the eight ‘greatest hits’ so to speak.

To balance the process a little bit we opted to select up to two moments from each of the four main games. What follows is a list that contains perhaps some of the best moments in gaming – at least as far as many Metal Gear Solid fans are concerned.

Metal Gear Solid (Psycho Mantis)

The incredible Psycho Mantis boss fight from the first Metal Gear Solid (1998) can be summed up in one sentence: seventeen years later and this is still one of the most unique and best boss fights there is. Back in the days of the PS1 it was such an innovative fight to have the telepath ‘read your mind’ by identifying games on your console via your saves, making jibes about you depending on your play style and being able to dodge your attacks because he can read your inputs.

The way to beat him was actually hilarious, as it required you to swap controller ports so that he can’t read your mind for a short while, enabling you to land your bullets. On top of that Psycho Mantis features as a downright creepy section of the original Metal Gear Solid, as he takes control of one of the main characters and turns her against you, taunting you all the way while you’re unable to use lethal force. 

It’s of course one thing to have it explained to you or to see it in a video, but you won’t find a single MGS fan out there who doesn’t remember the Psycho Mantis fight as being one of the best things in this series.

 

Metal Gear Solid (Liquid Showdown)

Of course if you watch this today it looks rather shallow and cheesy, but seventeen years ago this was a brawl to remember. There was nothing quite like the epic feeling of taking down the final boss with your fists while the timer on a bomb ticked away the final moments of your life. Complete with exhilarating music and the Liquid fight from the original Metal Gear Solid is one for the ages.

Even all those years ago this series understood how to build-up to great pay off and how to make its boss fights land a knock out blow. Seventeen years ago, folks. Metal Gear Solid was always ahead of the curve.

 

Metal Gear Solid 2: Sons of Liberty (Fission Mailed)

Metal Gear Solid 2: Sons of Liberty came out all the way back in 2001, but it cemented Hideo Kojima’s legendary status as it was years beyond itself with its narrative. Tackling complex themes such as the dangers of the digital age, information control and censorship and human alteration, Metal Gear Solid 2 was one of the most complex games of its time and it still is relevant today.

But when we’re talking greatest hits there is not one Metal Gear Solid fan out there that won’t remember the famous “Fission Mailed” sequence, which begins when your commander flips out over the communication and starts saying the creepiest things to you as the player, breaking the fourth wall. In fact this entire section remains one of the creepiest things in any Metal Gear Solid game. It only gets better when during a later epic fight scene with Snake and Raiden the game continuously throws you into the game over screen with the words “Fission Mailed” plastered across your TV.

When you’re talking about memorability, few series out there cut it quite like MGS does.

 

Metal Gear Solid 2: Sons of Liberty (That After-Credits Scene)

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Metal Gear Solid is famous for throwing story punches at you in the post-credits scenes, and to that end Metal Gear Solid 2 contained one of the biggest plot twists I’ve experienced in a game. Obviously saying anything about it would spoil the whole thing, but it’s something you’ll never see coming, and only served to make the agonising wait for Metal Gear Solid 4: Guns of the Patriots all the more difficult.

It’s safe to say that at the conclusion of Metal Gear Solid 2 you’d be picking your jaw up from the ground and trying to wrap your head around what the hell just happened.

 

Metal Gear Solid 3: Snake Eater (The End)

TheEnd

Metal Gear Solid 3: Snake Eater is arguably the best game in this series, and for me it’s as close to perfect as a game could possibly be. Of course I can’t say the entire game is a greatest hit, although I wish I could because choosing just two from this game was bloody difficult.

However there was one moment that was simply a must, and it has to be The End boss battle. Standing as one of the most unique and amazing boss fights ever seen in a game, the fight with The End saw you take on an ancient sniper in the jungle.

There was no epic score or diving behind cover. There was no loud action. This was a battle of wits, intelligence and patience. Stick your neck out for too long, and you’d get sniped and have to give yourself immediate medical attention. You had to be quiet and precise, paying attention to your surroundings and listening intently.

It could take you ten minutes. It could take you thirty. It could take you over an hour. It all depended on you as a player and how well you read your enemy or used the tools at your disposal. But for it’s time, and still today, few boss fights come as close to being as memorable and unique as The End.

 

Metal Gear Solid 3: Snake Eater (Escape Groznyj Grad)

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The Metal Gear Solid series is famous for its trends, such as each game containing a torture and prison section in some form. The one in Metal Gear Solid 3: Snake Eater definitely wins the prize for being the most brutal and riveting. After suffering a horrendous beating that leaves Snake with one eye fewer and a broken body, you then have to escape prison with nothing but a fork and an empty revolver.

The kicker? You’re pretty much in a fortress secured by a small army. To this day I haven’t forgotten how intense this section was the first time you pulled it off, and it only makes it more awesome that there are a bunch of ways you can accomplish your escape.

If I could I would say that from this section to the end of the game should all be included in a greatest hits list, especially that haunting and unforgettable encounter with ‘The Sorrow’, the man-fight with Volgin or the emotionally charged and unique endgame with The Boss, but sadly we have to choose one and the prison break is it.

 

Metal Gear Solid 4: Guns of the Patriots (Rex vs Ray)

Metal Gear Solid is proof positive that boss battles can define a game and present the most memorable encounters of them all. It’s all illustrated perfectly in the incredible Rex vs Ray Metal Gear battle, which is one of many entirely unique gameplay sections created specifically for the purposes of an epic boss fight.

It was one thing to get to pilot a Metal Gear in Guns of the Patriots, but it was another to actually get to experience a fight of this magnitude. It’s fights like these that cement Metal Gear Solid as my favourite game of all time, and Guns of the Patriots as one of the best PS3 titles ever made.

Forget all the story context that goes with this fight. It doesn’t matter who you are. This is awesome. It’s really incredible that Hideo Kojima can put together the kind of vehicular combat that a mech-only game would be damn proud of, and this is just for a single boss fight. That should tell you enough.

 

Metal Gear Solid 4: Guns of the Patriots (Ocelot)

It comes full circle in Metal Gear Solid 4: Guns of the Patriots as you battle it out with Liquid Ocelot in one of the best boss fights this series has ever produced. It’s not just epic, packed with an entirely unique fighting system designed just for the purposes of this fight and separate from everything else in the game, but it’s also a tribute to the entire series at the same time.

Only Kojima can put together something like that. He’s that passionate about his games, and that meticulous about execution.

After the emotional roller-coaster that this game puts you through, and the incredible moments that this series has put you through, it’s fitting to let everything out in one final bout with the series antagonist. There was no other way it could go down and whatever the game’s story faults were, it was hard to argue that this encounter wasn’t done all the justice in the world. What a way for the lights to go out.

 

Conclusion

In the end every Metal Gear Solid fan will have their own list, as there are simply too many incredible moments spread across this series to bring them all into one feature. We tried to balance it between the games, but we wouldn’t be surprised if your greatest hits all came from one or two games in this series.

Don’t be shy. Let us know what you think about the list, and share your own. Even if you’ve never played any games in this series, drop a comment and let us know whether you’re now interested.

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Review: Vapour Has Potential But Lacks Polish http://egmr.net/2015/08/review-vapour-has-potential-but-lacks-polish/ http://egmr.net/2015/08/review-vapour-has-potential-but-lacks-polish/#comments Thu, 13 Aug 2015 07:00:41 +0000 http://egmr.net/?p=174216 Visit review on site for scoring. It was all the way back in August 2013 that we first played the prototype of Vapour, a humble and unique action horror experiment […]

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Visit review on site for scoring.

Vapour 1

It was all the way back in August 2013 that we first played the prototype of Vapour, a humble and unique action horror experiment that captured the attention of many around the world. After that we interviewed the developers about their game, and it was especially great for us because they were local boys making their way into the gaming scene. Fast forward two years later and they have done something fantastic by turning their prototype concept into a full game, titled Vapour: Part One. While the transition unfortunately has not been perfect, the beauty is absolutely in the attempt, and Vapour shows signs of Skobbejak Games’ potential, as well as the experience they still need to gain.

In Vapour you play as a warlock named “Charles”, who has been held captive and tortured by a cult. After being sentenced to die for some warlocky crimes, Charles used whatever strength he had left to rage quit out of damnation. This results in him getting trapped between the borders of Purgatory and Hell – some might call that a Justin Bieber concert. Charles, with his powers at an all-time low, has to fight through a legion of demons and things and defeat the three Hell Lords so that he may return to earth.

The story has a serviceable premise, given to you via a brief opening narration from Charles. Once you’re in, it slips to the background and becomes extremely vague and ambiguous. That’s alright, but the issue is the game doesn’t give you context for anything you’re really doing. Voice acting is kept to a bare minimum and there is little by means of exposition or information. It’s easy to get some idea of what’s going on, but it would have been nice to have more information about the world, perhaps via collectible notes or more dialogue.

The gameplay of Vapour remains as interesting as the original prototype, but lacks its ambiance. It’s less subtle, but no less unique in style. The game is like an old school first person shooter yet it incorporates horror elements, exploration and puzzle solving. Combat involves three spells, namely flame fists, lightning and energy bombs. The game is fast paced and just like you’ll remember from the old days, you’ll spend a lot of time strafing and jumping and landing your hits where you get them.

Vapour 4

The spells themselves look awesome visually, and the lightning and bomb feel great to use. The problem is a lack of variety. Combat boils down to one button and movement, which makes things end up a bit on the button mash side. It would have been nice for the spells to perhaps have an alternate fire mode. Melee combat is a particularly weak link, as it’s clunky and is really the same combo and animation repeatedly.

There are a handful of enemy types in the games, and while they look gruesome and well-designed the majority of their AI boils down to running straight at you. This applies to the three Hell Lord boss fights as well, which makes it feel less like organic combat. The visuals are striking and you’ll definitely encounter a bunch of haunting imagery that’s really well put together, but actual combat and enemy types needed more variety and interaction.

The other problem with the combat is that the game is quite ambiguous in many ways. While we appreciated the fact that it doesn’t hold your hand and tries to challenge you with no tutorials, sharp difficulty spikes and little information, there’s a point where it becomes less about the challenge and more about problematic design.

As an example there’s no way of telling how much mana you have for spell usage, and you kind of have to fire until you can’t anymore or until you find a pickup. The worst case of such design was when I saved my game in an unwinnable scenario, as I was out of mana after a tricky section, very low on health and there were no pick ups in sight, so I repeatedly died to the single enemy ahead who could not be avoided, dodged or beaten with melee combat without myself dying.

For the most part you’ll be exploring a bit of a small map and lots of caves. Lots and lots of caves. This naturally makes things feel claustrophobic, and while in the right kind of horror game that would compliment the atmosphere, in Vapour it’s a disservice because the game is about fast paced action. It can become especially frustrating when you’re trying to maneuver away from the Hell Lord bosses, who instantly kill you if they remain too close for too long, requiring you to use as much space as possible.

Vapour 5

When your environment is claustrophobic without being aesthetically rich, it becomes more of a burden to rely on exploration. A world needs to make you want to explore it, whether because there are collectibles to find, information to discover or it’s just visually interesting or compelling. Without that Vapour may have benefited from a higher enemy count, because there actually aren’t that many, coupled together with more space to move and more wild combat. Something closer to Painkiller except with the style of Vapour would have made for a pretty great combination, and the bland environment would be easier to forgive.

Speaking of the horror element, the game unfortunately uses cheap jump-scares that have no build up at all. However what’s definitely deserving of high praise is the game’s previously mentioned gruesome imagery, and secondly its fantastic use of sound. You’ll hear some particularly terrifying noises in the game, which would have gone wonderfully with a more measured pace, more suspense and orchestrated rather than abrupt scares. It would have been a good break from the combat.

One of the game’s largest problem areas is on the technical side. When playing on higher graphics we suffered severe frame rate issues, with the frame rate jumping around between 20 and over 60 erratically. The game was a lot more consistent on lower visual settings. But that didn’t stop me from experiencing three or four total crashes where I had to restart my PC, as well as a wide variety of visual bugs and some clipping issues. Saving can cause issues as well, such as freezing your character in place for a while or even the game itself. You’ll need to exercise a certain degree of patience and understanding towards the game in this respect as the lack of polish can harm it.

Vapour 3

The game has about three hours worth of content so it’s surprisingly on the short side, but it can take you quite some time to finish due to the difficulty or bugs. If you lack the patience or finesse Vapour can start to feel tedious as you spend a lot of time making very little progress in the grand scheme of things. It’s one of those games where you have to save at every safe opportunity or after making an inch of progress, otherwise you’ll regret it.

Despite all these criticisms Vapour is respectable for its attempt to be different and not hold players’ hands. It’s more a case that the game suffered from a lack of polish and developer experience, and that’s perfectly okay. It’s all a learning experience. But the reality is that when you charge for something, consumers have to be put first above all else, and more will definitely be expected from a sequel if Vapour is to make it. Hopefully Skobbejak Games takes a lot of the criticisms and praise to heart for future reference.

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You Can’t Actually Kill Bosses With Your Words In Deus Ex: Mankind Divided http://egmr.net/2015/08/you-cant-actually-kill-bosses-with-your-words-in-deus-ex-mankind-divided/ http://egmr.net/2015/08/you-cant-actually-kill-bosses-with-your-words-in-deus-ex-mankind-divided/#comments Wed, 12 Aug 2015 07:00:09 +0000 http://egmr.net/?p=174213 I’d refrain from taking that one literally, folks. We’ve been hearing a lot about how Deus Ex: Mankind Divided will right the wrongs of its predecessor, with reference to those […]

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I’d refrain from taking that one literally, folks.

We’ve been hearing a lot about how Deus Ex: Mankind Divided will right the wrongs of its predecessor, with reference to those dreadfully disjointed boss battles that were outsourced in Human Revolution.

The developers have been talking up the non-lethal approach in particular, and how it can be applied to boss battles as well. A report surfaced a while ago that suggested you could defeat the bosses in the game through dialogue. Turns out though that there may have been some kind of misunderstanding there.

Patrick Fortier, the gameplay director on Mankind Divided, recently spoke to Eurogamer and said that while there are encounters in the game that can be solved through crafty words, they are separate from boss fights.

“There are verbal debates with certain NPCs, [and] classic boss fights are another thing. They’re two separate things,” he said.

“Through your social interactions leading up to a boss fight you might have talked to people, or you might have explored, or you might have obtained certain elements or means to deal with the boss fight. That’s the kind of stuff we’re going to support.

“And we’re also going to have stuff like debates which there were in Human Revolution, and that you can see in the demo.

“Classical boss fights are another thing, and they will be supported in fully non-lethal ways.”

Basically it’s like you’d expect in an RPG, in that you can avoid some confrontations by diffusing rather than provoking a situation. Or you could level up that bravado and fight everyone and anyone.

Fortier did stress again that there will be the option for stealth in boss encounters, for those sneaky buggers who don’t like to tackle problems head-on. All bosses can be taken down non-lethally as well, so if you’re some kind of pro-life dude or achievement lover you can attempt this.

“When we say you can complete the whole game without killing anybody, bosses are people too, so they’re included – there’s no exception,” he said.

“There used to be [in Human Revolution] the achievement Pacifist that said ‘don’t kill anybody’, and then in parentheses ‘except bosses’ or something like that. And that’s not the case any more.”

I fully support this idea because games about choice shouldn’t shy away from putting as much of the important choices in player hands as possible. Not all players enjoy killing and mutilating corpses as much as I do, and that’s the beauty of it. Over and above just having the choice of course is the mere fact that it just adds more options and reasons to replay the game.

Whether not killing bosses will have any drastic impact on the story remains to be seen, but I’m quite keen to find out.

We don’t have a concrete date for Mankind Divided yet but we do know that it will be released on PC, PS4 and Xbox One in the first half of 2016. Vague, but it’s a start.

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Sorry, It’s Best You Put The Elder Scrolls Out Of Your Mind For Now http://egmr.net/2015/08/174158/ http://egmr.net/2015/08/174158/#comments Tue, 11 Aug 2015 07:30:05 +0000 http://egmr.net/?p=174158 Bethesda is known for focusing on one game only and taking their sweet ass time with it. Fallout 3 released all the way back in 2008, and it’s only seven […]

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Bethesda is known for focusing on one game only and taking their sweet ass time with it. Fallout 3 released all the way back in 2008, and it’s only seven years later that we’re getting Fallout 4. The Elder Scrolls V: Skyrim on the other hand released in 2011, three years after Fallout 3, and it’s been four years since without a peep.

Well that’s not entirely true. Skyrim is absolutely killing it on PC thanks to the incredible ongoing mod support. Not to mention Bethesda did go ahead and release The Elder Scrolls Online on consoles, which is probably what their energy is focused on regarding this franchise.

But when is the next single player entry in the franchise going to be talked about? Will it be this generation? Both questions you may or may not have.

Dualshockers went out to get the answers to such questions by hunting down and having a chat with Bethesda’s VP of Marketing, Pete Hines, at Gamescom.

The expected bad news is that it’s going to be an extremely long time before we hear anything about The Elder Scrolls VI. Hines doesn’t think we’re close to an announcement because Bethesda is focused on Fallout 4 with 100% of their resources.

The Elder Scrolls Online just had its console release as already mentioned, and it has DLC set to release this year into next. That’s probably going to be all The Elder Scrolls we get from Bethesda for a while, whether you like it or not.

One can only hope that Bethesda isn’t looking to edge out The Elder Scrolls as a single player game because of that, but that would be insanity wouldn’t it? The Elder Scrolls Online is probably an experiment of sorts.

Hines also said that he believes it will be a “very long time,” before the team starts talking about life after Fallout 4.

Now Bethesda is one studio that when they say ‘a long time’ you better believe it given the facts I threw out at the beginning of this article. Of course there’s still Fallout 4 to finish, mod support to implement, full expansions and all that jazz.

Dualshockers also heard that Bethesda Game Studio always focuses on one game and one game only. The studio size is about the same that it has been for years now, which is “a hundred and something.” The team behind Fallout 4 is roughly the same size as the one that brought us Skyrim.

Given that Skyrim released three years after Fallout 3 and Bethesda typically likes to announce their games very close to release, it may be a good idea to put The Elder Scrolls out of your mind however difficult that may be. Especially since now we have The Elder Scrolls online as well.

Who knows maybe Bethesda will even create a new IP after Fallout 4.

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GTA V Doesn’t Get Much Better Than A Damn Hulkbuster Suit http://egmr.net/2015/08/gta-v-doesnt-get-much-better-than-a-damn-hulkbuster-suit/ http://egmr.net/2015/08/gta-v-doesnt-get-much-better-than-a-damn-hulkbuster-suit/#comments Tue, 11 Aug 2015 07:00:05 +0000 http://egmr.net/?p=174155 For the longest time ‘mods’ was one of the definitive answers as to why PC gaming would always remain both relevant and amazing. Mods are not only capable of adding […]

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For the longest time ‘mods’ was one of the definitive answers as to why PC gaming would always remain both relevant and amazing. Mods are not only capable of adding additional content, powering up the visuals and improving things developers didn’t do that well, but they’re also capable of giving you an entirely new way to play a game you’ve always loved.

Like a damn Hulkbuster suit in GTA V.

Indeed GTA V is looking set to continue the incredible mod scene of its predecessor on PC, and one of the latest gold star additions to the game from the modding community is Iron Man’s powerhouse Hulkbuster armour.

It’s time to test whether the police force can deal with one of Iron Man’s largest toys.

You can check out the gameplay of this mod in the video above, and it’s both hilarious and awesome at the same time. The Hulkbuster looks completely unstoppable as it shrugs off bullets, throws cars, flies up to trash helicopters and fires off deadly missile barrages.

It’s always wise to read the instructions carefully before you apply a mod, especially ones like these that bring in whole new content or change things up dramatically. It’s best to make yourself aware of the bugs that are known by the creator and users, and the installation guidelines.

A best practice method would just be to back up the files before you tamper with them.

However that bit of nastiness aside it’s exactly mods like these that can dramatically extend the length of a game and give you a completely new way to enjoy it. It doesn’t matter who you are or what you like in your games – you can’t deny that this is seriously cool.

Those master races who enjoy modding and have GTA V, you can find the mod here.

 

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The Elderly React To Batman V Superman Comic-Con Trailer http://egmr.net/2015/08/the-elderly-react-to-batman-v-superman-comic-con-trailer/ http://egmr.net/2015/08/the-elderly-react-to-batman-v-superman-comic-con-trailer/#comments Fri, 07 Aug 2015 07:00:44 +0000 http://egmr.net/?p=173997 Batman v Superman: Dawn of Justice kicked up a storm at Comic-Con this year with an awesome, lengthy trailer that was released publicly as early as you could hope for. […]

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Batman v Superman: Dawn of Justice kicked up a storm at Comic-Con this year with an awesome, lengthy trailer that was released publicly as early as you could hope for. We’ve had plenty of time to fangirl over it, digest its contents, discuss it or criticise it, but that’s us. The geeks.

But what about the opinions of the elderly?

YouTube channel The Fine Bros. released a new installment of their popular “React” series recently. In the newish episode old(er) people were filmed reacting to the new trailer for Batman v Superman.

They were also asked some questions about the movie and its subject matter, such as who would win between Batman and Superman.

Since it’s casual Friday it’s perhaps the perfect video to chill out and have a laugh at if you’ve been having too many serious discussions about comic book movies.

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CD Projekt Red CEO: How The Industry Can Retain Fan Loyalty http://egmr.net/2015/08/cd-projekt-red-ceo-how-the-industry-can-retain-fan-loyalty/ http://egmr.net/2015/08/cd-projekt-red-ceo-how-the-industry-can-retain-fan-loyalty/#comments Thu, 06 Aug 2015 07:30:31 +0000 http://egmr.net/?p=173898 CD Projekt RED saw enormous success with their latest title The Witcher 3: Wild Hunt, which despite its bugs and few small shortcomings is one of the best games we’ve […]

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CD Projekt RED saw enormous success with their latest title The Witcher 3: Wild Hunt, which despite its bugs and few small shortcomings is one of the best games we’ve seen in years.

Above and beyond how good their games are we are always referring to CD Projekt RED as one of the shining examples in this industry of how to treat your customers. CD Projekt RED cares about its fans, listens to their gripes, releases tons of free content for its games, constantly releases updates to improve things, is great with communication and an all-round excellent studio.

On top of that it also delivers top notch quality games.

It should be obvious then why CD Projekt RED enjoys so much success and loyalty from its many fans. Yet there are plenty of publishers and even developers in the industry out there who struggle to connect with gamers and more so alienate and divide them. The likes of Capcom, Ubisoft and recently Konami are all wonderful examples of publishers that royally fucked up things with fans.

Apparently then the art of pleasing your customers becomes a science.

Game Informer is here to the rescue for these lost souls who can’t make gamers happy, as the outlet recently had a chat with CD Projekt Red CEO Marcin Iwinski to talk about this among other things.

Firstly when asked what’s next for The Witcher series Iwinski said “It deserves some rest. The past 10 years the team has been working on swords and castles and medieval Slavic monsters, so I think it’s time for some guns, androids, and some ammo. And a necropolis. So this is what we’ll be working on.”

Don’t forget about Cyberpunk 2077, which is CD Projekt RED’s other secret squirrel game.

Iwinski mentioned that the people who run these massive companies need to be together with their audience. Who would have ever thought that?

“I don’t want to be an industry oracle, but I have one simple dream for the people out there who run the companies: Just be more in touch with gamers.”

“Games are all about passion, and if you’re passionate together with your gamers then they’ll all be back. But the fundamental question is who are [developers and publishers] developing and selling these games to and for? This is lost in translation quite often.”

Someone give this man a cupcake.

To add to the CD Projekt RED praise, may I remind you that physical copies of The Witcher 3: Wild Hunt came with a “Thank You” card and the company announced 16 free DLCs that would be released for the game after launch. The most recent free DLC even added new game plus mode.

On top of that there were a whole lot of patches which addressed bugs, improved performance and the graphical quality of the game significantly, and added and tweaked things based on player feedback. That’s dedication for you.

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Quantum Break’s Powers Literally Let You Break Time http://egmr.net/2015/08/quantum-breaks-powers-literally-let-you-break-time/ http://egmr.net/2015/08/quantum-breaks-powers-literally-let-you-break-time/#comments Thu, 06 Aug 2015 07:00:27 +0000 http://egmr.net/?p=173894 Yesterday we covered Microsoft’s Gamescom conference, and in there some awesome Quantum Break gameplay was showed off. The trailer focused on the time powers and how, well, overpowered they seem […]

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Yesterday we covered Microsoft’s Gamescom conference, and in there some awesome Quantum Break gameplay was showed off. The trailer focused on the time powers and how, well, overpowered they seem to be. Nevertheless Remedy Entertainment’s next adventure looks like a great one.

During a behind closed doors presentation of the game, creative director Sam Lake went on to explain how the game’s time powers work and what each one does.

Firstly Time powers are shown by icons on the right side of the screen, although what you’ve seen of the HUD so far is a work in progress. Each power has its own usage bar which depletes as you use it and has its own cooldown period. In other words each power is used individually.

The player will gain access to multiple time powers in Quantum Break throughout the game and as you grow your abilities. It’s unclear whether there’s a skill tree of sorts, but it sounds like there will be one.

 

Sam Lake also highlighted five different powers which will be in your arsenal, and one of them literally causes time to break. Just read that description, yo. Serious beans going on there.

  • Time Blast: it breaks time in a focused area with destructive results.
  • Time Rush: it allows running while time is frozen, escaping mortal danger.
  • Time Dodge: a quick dash out of harm’s way.
  • Time Shield: a protective bubble that can deflect bullets.
  • Time Stop: freezes time in a focused area, including opponents and objects.

Yes. Forget about manipulating time, slowing down or freezing time. Breaking time is where it’s at. I have to play this game now.

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Gamescom 2015: Catch Up On All That Was Watchable At EA’s Conference http://egmr.net/2015/08/gamescom-2015-catch-up-on-all-that-was-watchable-at-eas-conference/ http://egmr.net/2015/08/gamescom-2015-catch-up-on-all-that-was-watchable-at-eas-conference/#comments Wed, 05 Aug 2015 12:00:23 +0000 http://egmr.net/?p=173845 Gamescom 2015 is in full swing at the moment, and earlier today we brought you the round-up of what Microsoft got up to. It’s EA’s turn now, and after their […]

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Gamescom 2015 is in full swing at the moment, and earlier today we brought you the round-up of what Microsoft got up to. It’s EA’s turn now, and after their abysmal conference at E3 earlier this year that made us wait painfully to see what we actually wanted to see, we were a little cautious going into their Gamescom conference.

The sportsysports are coming. The sportsysports are coming! That’s sort of what was going through my mind personally, fully backed with a voice-over by Jesse Eisenberg.

However the conference was actually fairly sweet, even if everything was totally expected. We got our FIFA 16, our weird troll of Mass Effect, Star Wars: Battlefront, Mirror’s Edge, Need for Speed and that Plants vs Zombies 2 thing.

Mirror’s Edge: Catalyst

We were treated to five minutes of actual Mirror’s Edge: Catalyst gameplay and it looks good as a refined and expanded version of the original. A pet peeves of mine though would definitely be the ‘pre-alpha footage’ label slapped on the beginning of the trailer like some sort of marketing blurb, and thanks Ubisoft for starting that obnoxious trend. Nevertheless it’s all gameplay and if you loved the original game then this looks like a very worthy step, albeit one with more of an action focus. We haven’t quite seen yet how the open world really factors into the game, but it’s very early days so let’s enjoy what we have now.

 

Star Wars: Battlefront

Star Wars: Battlefront made its expected return to the stage at Gamescom 2015, and the big news is that it confirmed teasers of a mode that will focus on air battles only. Finally all fans collectively have something to cheer about! It may not be space battles, but Fighter Squadron mode is entirely about big dogfights and it looks grand. A two minute gameplay trailer was shown for it, which gives you the perspective of both the Empire and the Rebels as well as shows off Han Solo in action in his Millennium Falcon. Apart from the Fighter Squadron mode we also got a sexy killcam video of Darth Vader putting someone out of their misery, and it’s a joy to watch even if it is only eleven seconds.

 

Need for Speed

Need for Speed did very little except drop in to say hi with a short cinematic trailer for the game. It’s so brief that I barely even have anything to say about it. I don’t even have a wisecrack. But if you want to see some snippets of fast cars doing what fast cars do in between live action segments of stuff, I suppose this trailer has you covered.

 

Mass Effect: Andromeda

If you were dying to see your first gameplay or story glimpse of Mass Effect: Andromeda at Gamescom 2015, I’m afraid EA is having a laugh. Dubbed the “Grass Effect” trailer this tiny teaser isn’t actually about Mass Effect: Andromeda. I kind of lied in that title above. It’s basically some Plants vs Zombies thing. And it’s a pre-order bonus to boot. But in the hopes that someone may get something out of it, here it is.

 

FIFA 16

FIFA 16 showed up with a trailer and a glimpse into Ultimate Team. There’s no Pele this time though.

Plants vs Zombies: Garden Warfare 2

And then there’s Plants v Zombies 2: Dawn of Justice. Wait, what? You know what I mean. If you loved the original then I’m sure Plants vs Zombies: Garden Warfare 2 (got it!) will be up your alley and you’ll want to see this, otherwise I’m sure for the rest the reaction will be the same as it was during its lengthy E3 showing. Indifference.

After all is said and done though did you think EA was more watchable this time around? Are you satisfied with Fighter Squadron mode in Star Wars: Battlefront as something to fill the void of space battles? Is Mirror’s Edge: Catalyst what you dreamed it would be? Let us know!

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Deadpool Trailer Is Finally Here, And It’s What We Need http://egmr.net/2015/08/deadpool-trailer-is-finally-here-and-its-what-we-need/ http://egmr.net/2015/08/deadpool-trailer-is-finally-here-and-its-what-we-need/#comments Wed, 05 Aug 2015 07:00:52 +0000 http://egmr.net/?p=173829 Deadpool received a standing ovation at Comic-Con, or so we heard, for being true to the comics in every way that mattered. With comic book movies flooding in from every […]

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Deadpool received a standing ovation at Comic-Con, or so we heard, for being true to the comics in every way that mattered. With comic book movies flooding in from every direction and both DC and Marvel pursuing their own paths and styles, the threat of over-saturation is growing.

That’s why we’re quick to celebrate movies like Guardians of the Galaxy, Suicide Squad and of course Deadpool, for breaking the conventional and giving us a different look at the whole comic book picture.

To that end the redband trailer for Deadpool has officially gone live, and it’s exactly what we need right now.

There’s a cleaner green trailer that dumbs down the swearing, nudity and gore somewhat, but who the hell wants to watch that? Above is the redband trailer in all its brutal, offensive glory, and it’s pretty damn legit.

As a Deadpool fan you ought to be pretty satisfied, and the movie is looking more and more like a day one watch.

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Metal Gear Solid V: The Phantom Pain PC Specs Revealed With Steam Pre-Order Bonus http://egmr.net/2015/08/metal-gear-solid-v-the-phantom-pain-pc-specs-revealed-with-steam-pre-order-bonus/ http://egmr.net/2015/08/metal-gear-solid-v-the-phantom-pain-pc-specs-revealed-with-steam-pre-order-bonus/#comments Tue, 04 Aug 2015 07:00:56 +0000 http://egmr.net/?p=173786 Despite Metal Gear Solid V: The Phantom Pain being set to release next month it has weirdly not been available to pre-order on PC and the requirements weren’t public either. Until […]

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Despite Metal Gear Solid V: The Phantom Pain being set to release next month it has weirdly not been available to pre-order on PC and the requirements weren’t public either.

Until now that is. Both of those little problems have been addressed now, so you can breathe a sigh of relief if you were getting a little worried that the PC version would see some delay or had been forgotten in the wake of Kojimagate.

The Phantom Pain is now available to pre-order on Steam for the expected price of $59.99, but that’s not what’s important. The Steam page has revealed to us the official system requirements for the game, as well as a neat pre-order bonus.

Starting with the latter, those who pre-order The Phantom Pain on Steam will get (you may have guessed it!) a free copy of Metal Gear Solid V: Ground Zeroes to play. If you’re somehow unsure of what that is, it’s basically the little demo prequel to the upcoming game.

As for the actual PC specifications it’s possible that you may be disappointed or relieved depending on what kind of nut you are. This is because they’ve pretty much remained identical to that of Ground Zeroes, except for the required hard drive space of course.

Perhaps you were hoping for the game to torture your divine PC harder, or maybe you’re in the other camp that is relieved you’ll pull through after surviving Ground Zeroes. Either way, it is what it is.

Below you can see the minimum and recommended requirements on PC. It’s worth mentioning that the game won’t have DirectX 12 as a requirement, so you don’t need to worry about that pesky Windows 10 just yet.

Minimum:

OS: Windows 7×64, Windows 8×64 (64-bit OS Required)
Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
DirectX: Version 11
Hard Drive: 28 GB available space
Sound Card: DirectX 9.0c compatible sound card

Recommended:

OS: Windows 7×64, Windows 8×64 (64-bit OS Required)
Processor: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required)
DirectX: Version 11
Hard Drive: 28 GB available space
Sound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)

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Prepare For Take Off: New Star Wars: Battlefront Mode Being Teased http://egmr.net/2015/08/prepare-for-take-off-new-star-wars-battlefront-mode-being-teased/ http://egmr.net/2015/08/prepare-for-take-off-new-star-wars-battlefront-mode-being-teased/#comments Mon, 03 Aug 2015 07:30:24 +0000 http://egmr.net/?p=173745 Star Wars: Battlefront developer DICE has been teasing the game’s content in recent days, which is much appreciated since concerns over what’s in the box have been there since the […]

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Star Wars: Battlefront developer DICE has been teasing the game’s content in recent days, which is much appreciated since concerns over what’s in the box have been there since the game’s reveal. With the absence of content from Star Wars Episodes 1-3 and no space battles among other things, the box needs to deliver enough to keep people happy.

Last week DICE teased and revealed 10v10 Team Deathmatch for the game, so traditionalists will get that slice of action. This week’s tease is for a mode that appears to be right up the alley of those who wanted space battles, without actually being space battles.

The teaser image below comes from the EA Star Wars Facebook page, along with the promise “New mode incoming”.

star_wars_battlefront_new_mode_tease

As you may have guessed this has done some work to light people’s hair on fire despite DICE being rather clear that there are no space battles. Numerous replies to comments on the page further reiterate that DICE has had no change of heart on this.

Perhaps then this may be a vehicle-only mode? That may be great for those who wanted space battles, because while it’s not the same thing it at least will focus entirely on dogfights and air combat. Although people also liked flying into enemy bases, getting out and engaging in ground combat too, so a mode that involves that would be sweet.

There’s still plenty of time to reveal exciting things about Battlefront given that it’s only releasing on November 20 for PC, PS4 and Xbox One.

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What Ubisoft Is Doing Differently With Assassin’s Creed Syndicate To Avoid Another Unity http://egmr.net/2015/08/what-ubisoft-is-doing-differently-with-assassins-creed-syndicate-to-avoid-another-unity/ http://egmr.net/2015/08/what-ubisoft-is-doing-differently-with-assassins-creed-syndicate-to-avoid-another-unity/#comments Mon, 03 Aug 2015 07:00:19 +0000 http://egmr.net/?p=173739 Assassin’s Creed Unity squashed the next-gen hype for the series by launching in a terrible state. It was loaded with bugs and had a frustratingly inconsistent frame rate at best. […]

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Assassin’s Creed Unity squashed the next-gen hype for the series by launching in a terrible state. It was loaded with bugs and had a frustratingly inconsistent frame rate at best. The game itself was alright enough according to our review, but it was definitely one of the most underwhelming games in the series.

That fiasco made it difficult to build up any kind of excitement for Assassin’s Creed Syndicate, which in its gameplay reveal videos looked like another Unity, prompting me to talk about how the game is all style and no soul.

However jaded people aside there are still those with faith in the series and those who probably enjoyed Unity. Still regardless of how you felt about it the launch state of the game was unacceptable, and Ubisoft has taken measures to ensure that history doesn’t repeat itself.

But how exactly is Ubisoft convincing people of that? Through a game of PR for one.

Ubisoft’s Marc-Alexis Cote sat down for a chat with Gamespot to talk about what the company has done to make sure Assassin’s Creed Syndicate isn’t a hot mess.

Before that though there’s a bit of PR done by Ubisoft that is totally unsurprising. Ubisoft is trying to make it clear that adding a female protagonist to Syndicate was always the plan and wasn’t in reaction to the massive backlash it suffered for its attitude during the development of Unity. Well I’ll just laugh about that.

Either way Ubisoft is still aware that it needs to regain gamers’ trust and confidence after the drama. During the interview Cote was asked what the company is doing to ensure Syndicate’s quality. Unfortunately he didn’t specifically answer that, but did point out some things Ubisoft is doing differently this time around.

One of those things is that Ubisoft had a playable demo of Assassin’s Creed Syndicate at this year’s E3, which is something that wasn’t done with Unity.

Now to talk about the moves the company has made in order to make sure Syndicate is the real deal. Earlier, Ubisoft made it clear that adding a female protagonist was not in reaction to backlash suffered from Unity. Cote says the plan was always to have a female in this particular game. That doesn’t mean that the company isn’t aware it needs to make gamers confident in its abilities again after the Unity fiasco.

“For one, we’re iterating on a lot of ideas from Unity and perfecting them. We’re building on the work they did on the AC ecosystem. One of the other things that I hope reassures people is that we’ve shown a playable demo at E3 this year, which is a first. We had more than 30,000 people play the game and we gathered feedback. That’s something we’ve never done in the past and never this early.” Cote said.

He also added that the game is in a better state at this stage of development than Assassin’s Creed Unity was, which is something.

The game will launch on PC, PS4 and Xbox One on October 23.

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Review: God Of War III: Remastered Doesn’t Retain Its Former Perfection http://egmr.net/2015/07/review-god-of-war-iii-remastered-doesnt-retain-its-former-perfection/ http://egmr.net/2015/07/review-god-of-war-iii-remastered-doesnt-retain-its-former-perfection/#comments Fri, 31 Jul 2015 07:00:07 +0000 http://egmr.net/?p=173513 Visit review on site for scoring. God of War III was one of the greatest games to ever release on PS3, and as close to perfection as the series ever […]

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Visit review on site for scoring.

God of War III was one of the greatest games to ever release on PS3, and as close to perfection as the series ever came. Knowing that we’re getting an Uncharted collection on PS4 it was always an expectation that God of War would follow suit, even if no new game in the series has been announced yet. However warning signs lit up when the announcement was made that only the third game would be making the journey to PS4, most likely because it would be too much effort to deal with the previous two games, which are PS2 titles.

It’s a harder pill to swallow when considering the existing God of War Saga collection on PS3, which contains all three main games plus codes for the two PSP titles, which is insane value. When looking at that we suddenly have a remaster on PS4 that is nearly full-priced but is sorely lacking in value.

Remasters are a tricky topic to handle because they all have to be looked at individually, and content and price are bigger considerations than normal games. There are remasters and HD collections that justify their existence and offer great value with multiple games conveniently bundled together, and there are those that seemingly just exist to sell you the same thing twice. Whatever your opinion of them however, they definitely do have a place in some contexts. The God of War III remaster is a bit of a tough one.

For instance some may wonder why I’m cautious of a God of War III remaster but previously praised one for The Last Of Us. Both only contain a single game and are expensive. However the difference is that at least The Last Of Us Remastered brought in photo mode and the story DLC, and it’s not exactly a five year old title that you can get for cheap with its predecessors. Not to mention it’s a stand-alone game and that it was consolation for those who switched sides from the Xbox crowd.

Although the two titles do share the difficulty involved in justifying a re-purchase.

All the God of War III Remaster really has going for it is 1080p, 60fps and improved visuals in the form of better lighting among other things. To the game’s credit despite it being five years old (let’s not forget that) it still holds up stunningly well with regards to its graphics. It just goes to show what an absolute beast of a game this was – and still is.

But is that enough to make you buy it at almost full price? Perhaps if you’re desperate to play it again or you’re a newcomer.

If you fit into those camps you’re probably wondering how the game plays on PS4. In our original review of God of War III we gave the game a perfect score. It seems we may have been spoiled in this genre over the years because five years later some aspects of the game haven’t quite survived. Sure God of War III is still an excellent game, and taken in its time it still deserves that score every bit, but after the likes of Batman: Arkham Knight, The Witcher 3: Wild Hunt and Middle-earth: Shadow of Mordor we’ve seen the action genre evolve.

Luckily for God of War III its epic set-pieces and sense of scale are still rarely ever matched. They’re just as incredible as they’ve always been. It still has some of the best moments ever seen in the action genre. That opening sequence remains one of the most spectacular ways to begin a game probably ever. But when it comes to what’s between those set pieces, namely the minute-to-minute gameplay in combat and platforming, it’s clear that God of War III has aged.

We’ve been privileged with highly fluid, dynamic and responsive combat systems in recent years, which makes God of War III seem a little shallow by comparison. It’s still stylish and bloody satisfying, but you wouldn’t be blamed for wanting more. Don’t get me wrong, it’s still great but it’s just the old gold standard.

By all means though if you want to play God of War III again or you never had the luxury in the first place then don’t let us stand in your way. You’ll most likely know without much doubt whether this remaster is for you, as most of them have a target audience. All you may really want to know is whether it plays well on PS4 and isn’t some buggy mess. If that is the case then you’ll be pleased to know it’s excellent in its performance. The point is you’ll know if you want this. It’s just difficult from a critical perspective to ignore content, price and age.

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We Finally Might Know How Many Units The Xbox One Has Sold http://egmr.net/2015/07/we-finally-might-know-how-many-units-the-xbox-one-has-sold/ http://egmr.net/2015/07/we-finally-might-know-how-many-units-the-xbox-one-has-sold/#comments Thu, 30 Jul 2015 07:00:41 +0000 http://egmr.net/?p=173566 Despite all the good things Microsoft has been doing with the Xbox One lately, the one area we’ve always been kept a little in the dark in is console sales. The […]

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Despite all the good things Microsoft has been doing with the Xbox One lately, the one area we’ve always been kept a little in the dark in is console sales. The last milestone we heard from Sony was that the PS4 had sold over 20 million units, while the last figure we heard from Microsoft was still in single digit millions.

It seems though that we may finally have some kind of answer as to how many Xbox One units have been sold so far, and it comes from VGChartz’s latest sale data.

I know many would question the accuracy of VGChartz but it’s pretty much the only figure we have to go on, and it is believable given that there is a big gap between the PS4 and Xbox One in terms of sales.

According to VGChartz Microsoft has now sold over 13 million Xbox One consoles, and it reached this milestone for the week ending June 27.

The Xbox One sold 94,057 units to raise its lifetime sales to 13,054,203 units. And in total at retail there have been 61,731,058 games sold for the console.

If you’re at all interested in the software side of things, there are some nice numbers to sift through. Nine games so far have managed to sell more than two million units, twenty-one games have sold more than one million and thirty-four games have sold more than 500,000 units.

Perhaps unsurprisingly Call of Duty: Advanced Warfare is the top selling game on the Xbox One with sales of 4.57 million units. Also on the list of the obvious is Grand Theft Auto V, which has sold 3.03 million units, followed by Assassin’s Creed: Unity at 2.96 million. Other highs include Destiny which sold 2.80 million, Titanfall at 2.63 million units and Call of Duty: Ghosts at 2.47 million.

Elsewhere Halo: The Master Chief Collection is the best-selling first and second party game, which refers to games published by Microsoft itself. The Master Chief Collection has sold 2.41 million units on Xbox One. Regarding the other exclusives Forza Motorsport 5 sold 2.00 million, Dead Rising 3 sold 1.38 million and Ryse: Son of Rome managed 1.20 million.

There’s definitely still a big gap between PS4 and Xbox One but there’s little doubt that Microsoft is rising. Ultimately we want to see both home consoles do well to drive great competition.

There’s a potential big surge coming Microsoft’s way this holiday with some big profile releases, and we’ve talked about this and whether Microsoft is running a risk going all in guns blazing. Some discussion to ponder, if you will.

 

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Fallout 4 Won’t Launch With Modding Tools http://egmr.net/2015/07/fallout-4-wont-launch-with-modding-tools/ http://egmr.net/2015/07/fallout-4-wont-launch-with-modding-tools/#comments Wed, 29 Jul 2015 07:00:58 +0000 http://egmr.net/?p=173509 Bethesda’s open support for mods for Fallout 4 on both PC and Xbox One has been one among many things celebrated by fans. However while the game will definitely support […]

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Bethesda’s open support for mods for Fallout 4 on both PC and Xbox One has been one among many things celebrated by fans. However while the game will definitely support mods, it just won’t have the tools available at launch.

That doesn’t mean that people won’t attempt to create mods anyway. People were busy with mods for Skyrim even though the Creation Kit took a few months to release.

In an interview with IGN Bethesda VP on marketing, Pete Hines, said that the team’s “entire focus is on finishing the game”.

“Nobody cares about mods if the game sucks. This has always been our philosophy. We shift energy to construction tools, the creation kit, and all of that stuff once the game is done, and we start to figure out what all of that is going to look like.”

With Fallout 4 launching on November 10, perhaps modding tools may only become available (similarly to Skyrim) in January or February.

It’s also worth noting that as big a selling point as mods are on Xbox One, those users won’t be able to create mods themselves, but rather download mods created with the PC version of the game. Awesome anyway.

When you consider that Skyrim is still being modded, with more content being added and amazing strides being made with its graphics to this day, it’s hard not to get excited about the prospects of Fallout 4.

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Oh Noes! Bethesda Can’t Make More Pip-Boys For Fallout 4 Collector’s Edition http://egmr.net/2015/07/oh-noes-bethesda-cant-make-more-pip-boys-for-fallout-4-collectors-edition/ http://egmr.net/2015/07/oh-noes-bethesda-cant-make-more-pip-boys-for-fallout-4-collectors-edition/#comments Tue, 28 Jul 2015 08:00:08 +0000 http://egmr.net/?p=173455 There’s bad news in the air, folks. Those of you who didn’t have the chance to order the Fallout 4 Collector’s Edition will unfortunately not get another chance. It’s done. […]

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There’s bad news in the air, folks. Those of you who didn’t have the chance to order the Fallout 4 Collector’s Edition will unfortunately not get another chance. It’s done. The Pip-Boys are over!

To those of you scratching your heads and wondering what exactly you missed out on, Fallout 4’s extra-fancy special edition includes a Pip-Boy smartphone mount as pictured above. Now it’s sold out. Completely. Stocks are dead.

But how did such a travesty occur? Why won’t Bethesda take the money being thrown at it?

It has to do with the insane demand and some retailers’ actual inability to keep up with it. Bethesda wants to take your money and they’d certainly love to, but it literally can’t make any more Pip-Boys.

Bethesda boss Pete Hines, speaking to Gamespot, said that the Fallout 4 publisher re-ordered the Pip-Boy units a couple of times, but the manufacturers just can’t fit another product run into their loaded schedules.

“We reached a point where we’d go back to the factories and they were like, ‘guys, this is it, sorry. This is as long as we can run the lines and as many of them as we can make,’” Hines said.

The executive said that the Pip-Boy editions are still currently in production, but Bethesda has sold through every single unit even though they’ve potentially ordered more than any previous Bethesda limited edition.

“We made a shitload of Pip-Boys, and we went back and made more, and went back and made more,” he said. “I think we did more of these things than we did for any collector’s edition we’ve ever done, ever.”

If you’re still in pain over missing out on this, head over to Gamespot via the source link and see Hine’s comments in full context.

To those who just want the game and little else Fallout 4 will be out on PC, PS4 and Xbox One on November 10. And it won’t end there because we’ll most likely have expansions and mods to look forward to in the future. Long may Fallout 4 live.

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You Can Play Half-Life On The Smallest Damn Screen If You Want To http://egmr.net/2015/07/you-can-play-half-life-on-the-smallest-damn-screen-if-you-want-to/ http://egmr.net/2015/07/you-can-play-half-life-on-the-smallest-damn-screen-if-you-want-to/#comments Mon, 27 Jul 2015 07:30:24 +0000 http://egmr.net/?p=173414 What exactly is the smallest damn screen? And why would you want to play Half-Life on it? The answer to the first question would be the Android Wear smartwatch, and […]

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What exactly is the smallest damn screen? And why would you want to play Half-Life on it? The answer to the first question would be the Android Wear smartwatch, and as for the second question gamers are suckers for gadgets. We probably imagine ourselves to be Batman. Or is that just me?

Modder Dave Bennett has been working on getting the original Half-Life up and running on Android devices, but somewhere along the line he was inspired (probably by serious weed on this one) to get Half-Life on Wear, Google’s smartwatch operating system.

Don’t get me wrong. It’s awesome – as an idea. But trying to play on the smallest damn screen ever and sometimes suffering a frame rate as low as 2 FPS doesn’t seem to be the ideal way to play Half-Life.

Nevertheless it has become a possibility!

It’s not surprising though that the tiny watch can deal with Half-Life, given that the first LG and Samsung Android Wear smartwatches are equipped with Qualcomm’s Snapdragon 400, with a top CPU speed of 1.7 GHz. When you consider that one of the most popular CPUs for gaming PCs back in the 1998 era of Half-Life was the Pentium II, which topped out at 450 MHz, it’s sort of believable.

Check out the video above to see Half-Life in action on the smartwatch. You can learn more about it on Bennett’s blog.

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Nvidia Details What It’s Actually Doing To Help Batman: Arkham Knight On PC http://egmr.net/2015/07/nvidia-details-what-its-actually-doing-to-help-batman-arkham-knight-on-pc/ http://egmr.net/2015/07/nvidia-details-what-its-actually-doing-to-help-batman-arkham-knight-on-pc/#comments Mon, 27 Jul 2015 07:00:35 +0000 http://egmr.net/?p=173412 While Batman: Arkham Knight was great on consoles, the PC version remains one of the biggest disaster stories of this year, and resulted in Warner Bros pulling the game off […]

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While Batman: Arkham Knight was great on consoles, the PC version remains one of the biggest disaster stories of this year, and resulted in Warner Bros pulling the game off of Steam and Nvidia publicly announcing that it will help fix the game.

Nvidia has stepped out from the shadows though to speak about what it’s actually doing to help, as we await the August interim patch for a game that may only be fixed months after its release. Pretty disgusting actually.

Nvidia Gameworks engineer Tom Peterson, speaking in an interview with MMORPG, said that the company is “fixing a ton of things that are not necessarily related to us,” by offering help on areas of the game unrelated to its own tech as a sort of goodwill gesture.

It’s obviously not entirely motivated by the goodness of their hearts considering that Nvidia was also under fire for advertising Batman: Arkham Knight running at 60 FPS with enhanced graphics features. In addition, the game was marketed with their graphics card and came free with a bunch of them, so it’s only in their best interests to actually get the damn thing working.

“We have 200 to 300 engineers that are really visual scientists,” Peterson said via Polygon. “They’re the best out there. We’ve taken the approach that says let’s capture what they’ve got in their minds, convert it to algorithms … test it and QA it, and then provide it as middleware effectively to game developers.”

Peterson said that helping out on Arkham Knight is an example of how Nvidia can “help a developer get to market with a quality game.”

“Warner Bros. made a few mistakes getting the game out,” he said. “It wasn’t fully performance optimized for PC. So now we’re deploying our QA resources and our engineers to make that game as good as it possibly can be.”

The saga continues, then. And the wait.

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Square Enix Reveals Bizarre PC And PS4 Release Schedule For Rise Of The Tomb Raider http://egmr.net/2015/07/square-enix-reveals-bizarre-pc-and-ps4-release-schedule-for-rise-of-the-tomb-raider/ http://egmr.net/2015/07/square-enix-reveals-bizarre-pc-and-ps4-release-schedule-for-rise-of-the-tomb-raider/#comments Fri, 24 Jul 2015 07:30:12 +0000 http://egmr.net/?p=173364 We’ve always known that Microsoft only really had a timed exclusive deal with Square Enix for Rise of the Tomb Raider, and at some point the game would release on […]

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We’ve always known that Microsoft only really had a timed exclusive deal with Square Enix for Rise of the Tomb Raider, and at some point the game would release on PC and PS4 as well. However truth be told we didn’t expect to hear about other platforms until after the game’s Xbox One release, but it seems Square Enix is a bit eager beaver on this one.

What they’ve revealed is pretty bizarre to be honest.

Firstly it turns out that for PC owners the timed exclusivity doesn’t last that long on Xbox One, as Square Enix has announced that Rise of the Tomb Raider will release on both PC (Windows 10) and Steam in early 2016. To put that in perspective, the game releases on Xbox One and Xbox 360 on November 10 this year, so it will be around five months of waiting at most.

However PS4 owners get the bad news and short end of the stick, and here comes the bizarre part. Rise of the Tomb Raider will only release on Sony’s platform in Holiday 2016, a full year after its initial release on Xbox One.

This is baffling considering that by then there will be a ton of new games out, and the PS4 would have already had Uncharted 4: A Thief’s End. Perhaps Rise of the Tomb Raider will still sell really well, and I’m sure it will, but it seems so far away that will any PS4 owner care about it at this point in time?

It is worth pointing out that securing a year of console exclusivity for the Xbox One platform is definitely a plus for Microsoft and good business on their part, but unless there’s a huge stack of money involved it baffles me as to why Square Enix would hold the game off on a PS4 release for so long. Especially when Sony’s platform is leading the race, and by the end of next year it may be difficult to invoke anywhere near the same level of excitement in Rise of the Tomb Raider as fans would have now.

Maybe it will work out for Square Enix, who aren’t exactly renowned for their genius in business decisions, or maybe it won’t. I suppose we’ll have to see, but first things first we have to wait to find out whether Rise of the Tomb Raider will actually be a good game or not.

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Suicide Squad Has Defeated Batman V Superman On YouTube http://egmr.net/2015/07/suicide-squad-has-defeated-batman-v-superman-on-youtube/ http://egmr.net/2015/07/suicide-squad-has-defeated-batman-v-superman-on-youtube/#comments Fri, 24 Jul 2015 07:00:03 +0000 http://egmr.net/?p=173361 It’s little surprise that two of the best or at least two of the most interesting things to emerge out of Comic Con this year was Batman V Superman: Dawn […]

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It’s little surprise that two of the best or at least two of the most interesting things to emerge out of Comic Con this year was Batman V Superman: Dawn of Justice and Suicide Squad. Exciting new trailers for both surfaced on YouTube, although the latter movie was a forced release due to leaks.

However something interesting has happened. Despite the leaked video of Suicide Squad sapping some 7 million views, the official trailer has managed to (at the time of writing this) exceed 40,035,738 views, which is mighty impressive. It’s been live since July 13.

What’s more impressive about this figure is that the trailer for Suicide Squad has actually surpassed the view count for the Batman V Superman: Dawn of Justice Comic Con trailer, which currently sits at 37,369,543 views. Bear in mind as well that the Suicide Squad trailer released two days after the Batman V Superman one.

Of course there’s numerous reasons for this. A major one would be that people have already heard a lot about and seen a bit of Batman V Superman, whereas Suicide Squad is something completely fresh. The biggest reason would be that everyone wants to see Jared Leto as the Joker, especially to see what life after Heath Ledger will be like.

The curiosity alone to glimpse the new Joker makes this turn of events quite understandable. I’m sure Warner Bros won’t be complaining. It certainly helps as well that Suicide Squad and Batman V Superman will share in the glory of each others’ success, ideally speaking, given that they’re both set in the same universe.

Suicide Squad certainly seems to be a sequel to Batman V Superman or at least Man of Steel, given that Amanda Waller mentions Superman in the beginning of the trailer and the new Batman is in the movie. I’d venture a guess and say that the movie takes place after Batman V Superman.

Either way, those views are impressive, and the trailers were awesome. If you haven’t seen them by now, just do it!

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Locally The Price Of The Xbox One Is Dropping Substantially http://egmr.net/2015/07/locally-the-price-of-the-xbox-one-is-dropping-substantially/ http://egmr.net/2015/07/locally-the-price-of-the-xbox-one-is-dropping-substantially/#comments Thu, 23 Jul 2015 07:30:04 +0000 http://egmr.net/?p=173321 There’s some good news for local folk in South Africa who plan to pick up an Xbox One some time in the near future. Prima Interactive has announced their plans […]

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There’s some good news for local folk in South Africa who plan to pick up an Xbox One some time in the near future. Prima Interactive has announced their plans to lower the price of Microsoft’s console in this country, and the price drop takes place, well, today.

What kind of ‘substantial’ price drop can you expect though? That is the million dollar question. Or I suppose the R800 question.

Yes, the R800 price drop will see the total cost of the Xbox One (without Kinect) drop from R6299 to R5499.

That means those of you ready to buy the console will be able to pick up an additional controller or a game now. Good times.

“Thursday, 23 July 2015 is D-day. The recommended price on the Xbox One 500GB console will drop by R800. Buying the console now also brings with it the promise of access to the world’s best games and the best online gaming experience,” said CEO Ian Hepplewhite.

Hepplewhite also talked about the E3-announced backwards compatibility for the console:

“This is an amazing feature exclusive to Xbox One and it means that you don’t have to give up playing your favourite X360 games when you opt for the new Xbox One console. You can continue playing familiar favourites while enjoying a world of exciting new ones.”

Where can you find this new price? It will be available from BT Games, CNA, Dion Wired, Game, Toys R US, Takealot.com, Musica, Games4u, and Animeworx today.

Now’s the time to treat yourself to an Xbox One, if you’re keen. It’s not the first time we’ve seen prices drop to around this amount, but take them when you get them I suppose. It may be a better time for you.

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Out Of Nowhere Star Wars: Knights Of The Old Republic II Gets A Big Update http://egmr.net/2015/07/out-of-nowhere-star-wars-knights-of-the-old-republic-ii-gets-a-big-update/ http://egmr.net/2015/07/out-of-nowhere-star-wars-knights-of-the-old-republic-ii-gets-a-big-update/#comments Thu, 23 Jul 2015 07:00:33 +0000 http://egmr.net/?p=173319 Star Wars: Knights of the Old Republic II was the controversial yet still awesome sequel to the, well, original game of the same name but without the two. It was […]

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Star Wars: Knights of the Old Republic II was the controversial yet still awesome sequel to the, well, original game of the same name but without the two. It was controversial due to a lot of cut content and numerous bugs, although in fairness it wasn’t developed by BioWare but rather Obsidian Entertainment.

Recently, out of nowhere however, the game received a big update. What’s questionable about that is the fact that Knights of the Old Republic II is kind of more than ten years old. It would have been hilarious if the bugs were fixed and cut content was slotted back in now wouldn’t it?

But what exactly is this update for, you may be wondering?

According to the patch notes, it goes like this:

Aspyr in partnership with Disney Interactive and LucasArts is proud to announce STAR WARS™ Knights of the Old Republic™ II – The Sith Lords™ is now available on Mac and Linux, along with a massive update to all 3 platforms.

New features include:

• 37 achievements to be earned through gameplay
• Steam Cloud saves
• Native widescreen resolution support
• Resolution support up to 4K and 5K
• Support for controllers, including Xbox 360, Xbox One, Playstation
3, and Playstation 4, along with several others (check the system requirements for details)
• Steam Workshop support! We proudly worked with the Restored Content Mod Team to have their famous TSLRCM up on launch day

Oh…and we added a “Force Speed Effects” option in the menu ;)

It may not seem like a whole lot in terms of content, but hey the resolution support is great right? No! Don’t be so consumed by FPS and resolution, new age gamer. Rather the support for two entirely new platforms and the Steam Workshop support are the two areas of interest. Not to mention that the TSLRCM will be available off the bat, which is the restored content mod.

The Sith Lords Restored Content Mod aims to bring back a large amount of cut content as well as fix a whole bunch of bugs, so the game may be worth another playthrough after these updates.

Quite a nice surprise, isn’t it?

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Assassin’s Creed Creator’s New Game Also Has Ancestors In It http://egmr.net/2015/07/assassins-creed-creators-new-game-also-has-ancestors-in-it/ http://egmr.net/2015/07/assassins-creed-creators-new-game-also-has-ancestors-in-it/#comments Wed, 22 Jul 2015 07:00:19 +0000 http://egmr.net/?p=173282 We’ve known that Assassin’s Creed creator Patrice Desilets has been making a new game for quite some time now ever since his crude departure from Ubisoft. He’s decided to finally […]

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We’ve known that Assassin’s Creed creator Patrice Desilets has been making a new game for quite some time now ever since his crude departure from Ubisoft. He’s decided to finally reveal more details about his project, named Ancestors: The Humankind Odyssey. You’d best turn away now if you have no interest in non-violent games, because this one is quite different.

Desilets has expanded on comments he made previously that the game would be a third-person open world adventure survival title (that is quite some mouthful) planned for episodic release. In a recent chat with Game Informer the man talks about what all of this means for the game, and how our ancestors feature.

The former Assassin’s Creed man revealed that Ancestors will (kinda like Assassin’s Creed) jump around through history to focus on key moments in civilisation where crucial decisions and discoveries were made. Desilets highlights the domestication of animals, the invention of tools, the discovery of penicillin and getting a dude on the moon as examples.

Obviously lots of bloodshed has occurred throughout history, but Desilets wants to focus on more than that, hence the non-violent approach. He explains an example of this angle when looking at a possible gameplay scenario of playing as a caveman.

“Our ancestors back then weren’t that violent,” he says. “They weren’t fighting each other. Cooperation and compassion are really part of the reason why we survived…There’s no evidence of war before the invention of agriculture on this planet. That doesn’t mean they didn’t exist, but we’ve never found any evidence of it. There’s not a lot of human beings on the planet, and once you first come across one, your first thought is not of killing them. It’s like, ‘Holy s*** there’s somebody else! Let’s try to help each other to survive because there’s not a lot of food and there’s a lot of beasts out there.'”

Desilets is apparently fighting with the technology to power the game. He aims to enable interaction with the environment that feels deep and satisfying to justify having no violence and other such nice things. He also admits the problem of episodic games, which is a lack of replayability, and says that the way Ancestors will tackle it is by giving players free rein after completing the narrative portion of an episode. An example would be as a caveman if the objective is to gain fire, then once that’s wrapped you’ll be able to play around with it in the open world.

“You’ll have the sequence of the amazing, huge bush fire that you have to flee with your family, and the only way to survive eventually is to turn around and use this fire,” he explains. “You go back to your tribe and build a fire, and then it’s systemic. After this it’s your adventure until I come back and say, ‘There’s a new adventure for you.’ You could call it a mission or a level – we still haven’t decided what to call it – but each time we introduce a new feature that is laid with the story of humankind…We’re putting a lot of Hollywood stuff in, and then we leave you with a systemic, persistent open world where it becomes Day Z or Minecraft. But instead of blocky, it’s triple-A quality environments in this bubble.”

It’s the kind of concept that can only be sold once we see some gameplay and art direction, but in the meantime I’ll await the social justice warriors coming down hard on this title for its whiteness. Or something along those lines. You’d best open some more history books, Desilets!

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Treyarch Explains Why Call Of Duty: Black Ops III Is Stuck In The Past http://egmr.net/2015/07/treyarch-explains-why-call-of-duty-black-ops-iii-is-stuck-in-the-past/ http://egmr.net/2015/07/treyarch-explains-why-call-of-duty-black-ops-iii-is-stuck-in-the-past/#comments Tue, 21 Jul 2015 07:00:15 +0000 http://egmr.net/?p=173237 I’m not always very punny, but I do try. Although ‘stuck in the past’ doesn’t really apply to the Black Ops series of Call of Duty games anymore, so obviously […]

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I’m not always very punny, but I do try. Although ‘stuck in the past’ doesn’t really apply to the Black Ops series of Call of Duty games anymore, so obviously I’m not referring to the time period with that title. Rather this is about Activision and Treyarch’s decision to release the game on last generation platforms in addition to the new consoles.

It’s the natural expectation that by this point in the generation development of triple A games will only be for current generation consoles, so as to push the bar for games. While it’s acceptable for games to be on both old and new when the generation is still young, it’s just holding back your title to develop for seven year old hardware.

However that isn’t stopping Treyarch from doing just that, and it’s one of the few decisions that is being taken with Call of Duty that is irritating fans. Obviously Black Ops III will be a giant success like any Call of Duty game, but it’s rather bizarre that there will be a PS3 and Xbox 360 version.

Alright it’s not the most bizarre thing given that last year’s Advanced Warfare also released on previous generation consoles, but it was hardly impressive on those, and this is a year later. So what could be the reason for this?

Treyarch director of brand development Jay Puryear said the following on the matter to Gaming Bolt, when asked if there was any specific reason as to why previous gen is included.

“Is there a reason?! We’ve got great fans. Call of Duty experiences are always about the community and fans and we want to make sure that everybody who wants to play Black Ops III can.”

Gaming Bolt also weirdly asked if the hype for Black Ops III will be justified at launch given that Advanced Warfare didn’t exactly blow the world away. Naturally the answer was positive, because you weren’t quite expecting a developer to say their game will fail to meet hype.

“Of course! Right? I mean look at it, the team has worked 3 years to pour their hearts and soul to deliver a product that will push on single-player campaign with four-player co-op on next-gen. We’re really pushing the system in the machine and hardware.

“If you look at all the innovations that we’re doing on multiplayer and really adding this combat loop, progression system, specialists characters. So, there is just so much content on the disc and then when we roll out our zombies I think you’ll see that we’ve got 3 games in 1. So, as far as the content and the experience we’ll get out of this, we think is absolutely by far the best.”

There you have it, folks. Everyone will get to play Call of Duty: Black Ops III when it releases on PC, PS4, Xbox One, PS3 and Xbox 360 on November 6.

 

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Shenmue 3 Record-Breaking Kickstarter Ends, But There’s A New Funding Plan http://egmr.net/2015/07/shenmue-3-record-breaking-kickstarter-ends-but-theres-a-new-funding-plan/ http://egmr.net/2015/07/shenmue-3-record-breaking-kickstarter-ends-but-theres-a-new-funding-plan/#comments Mon, 20 Jul 2015 07:00:06 +0000 http://egmr.net/?p=173209 Shenmue 3 has been a fascinating discussion point in our industry ever since its shock E3 reveal. It’s brought up loads of questions regarding Kickstarter, publishers’ degree of involvement in […]

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Shenmue 3 has been a fascinating discussion point in our industry ever since its shock E3 reveal. It’s brought up loads of questions regarding Kickstarter, publishers’ degree of involvement in such projects and about the issues and dare I say ethics involved in acquiring funding for games.

At the heart of all that is a game that many are out of their minds for and never thought they’d get, so there’s that hype factor too. It’s been a month since the game’s Kickstarter campaign made its debut, but it’s been smashing records since. After all the hype and drama, the campaign has finally come to an end.

Just how much has Shenmue 3 managed to get through Kickstarter?

The answer to that would be an impressive $6,333,296 in pledges thanks to 69,320 backers.

While that figure is more than three times the original $2 million goal and still is the biggest Kickstarter project, many will probably be disappointed that it didn’t reach the big $10 million goal, which opened up the possibility of a real open world game.

But there’s some hope on the horizon. As we know from Yu Suzuki, Shenmue 3 has other funding plans and means to enhance development, with the big one being a relationship with Sony.

Now with the Kickstarter campaign over development on Shenmue 3 is set to begin. With that happening Yu Suzuki has revealed one of the game’s new funding plans going forward.

Die-hard fans have been waiting for this game for upwards of fourteen years, and may not care where the game gets its money from as long as it gets made. Well these fans may be pleased to know that during a livestream Yu Suzuki revealed that funding for Shenmue 3 would continue via PayPal.

That means fan donations can make higher stretch goals possible, and we’ll await more details on this as things develop.

 

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Can You Endure 45 Minutes Of Assassin’s Creed: Syndicate Gameplay? http://egmr.net/2015/07/can-you-endure-45-minutes-of-assassins-creed-syndicate-gameplay/ http://egmr.net/2015/07/can-you-endure-45-minutes-of-assassins-creed-syndicate-gameplay/#comments Fri, 17 Jul 2015 07:00:35 +0000 http://egmr.net/?p=173186 Recently Ubisoft livestreamed almost a full hour of Assassin’s Creed: Syndicate gameplay from the PS4 version. The entire gameplay demonstration has now been uploaded online for pretty much anyone to […]

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Recently Ubisoft livestreamed almost a full hour of Assassin’s Creed: Syndicate gameplay from the PS4 version. The entire gameplay demonstration has now been uploaded online for pretty much anyone to enjoy, or should I say endure.

Why? Well, while the video showcases lots of things including combat, exploration and vehicles, it’s honestly not the most exciting thing you’ll watch today. Or this week. Never mind that the whole video has conversation running through it from the streamers, but the actual gameplay itself looks really bland.

Perhaps I’m just jaded, but I’m not even resorting to hyperbole by saying that Assassin’s Creed Syndicate is looking more dull than Unity at this point. There’s just something really off about it.

Maybe that has something to do with the fact that it’s being developed by Ubisoft Quebec rather than the traditional Ubisoft Montreal. Although if Assassin’s Creed Syndicate actually is playable at launch then it might just be for the better on that one.

Either way if you’re excited for the release of Assassin’s Creed Syndicate in October this year, by all means check out the gameplay above and see if it does anything for you.

To me it just doesn’t look enticing at all.

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Aliens: Colonial Marines Wasted CEO $10 Million Of His Own Cash http://egmr.net/2015/07/aliens-colonial-marines-wasted-ceo-10-million-of-his-own-cash/ http://egmr.net/2015/07/aliens-colonial-marines-wasted-ceo-10-million-of-his-own-cash/#comments Thu, 16 Jul 2015 07:30:44 +0000 http://egmr.net/?p=173161 Aliens: Colonial Marines to this day remains one of the most disgusting sagas the gaming industry has ever seen. Lies and deceit at every turn, pre-release footage that was in […]

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Aliens: Colonial Marines to this day remains one of the most disgusting sagas the gaming industry has ever seen. Lies and deceit at every turn, pre-release footage that was in no way close to the final product yet was advertised up until release and review embargoes until after launch mark just some of the unethical practices that went on with that piece of shit. Of course it ended up being one of the worst games of the year it released in.

It’s too big a story to summarise, but bottom line is that Gearbox Software lost a ton of respect over it, despite still making some good games. While Sega went on to at least publish the surprisingly great Alien: Isolation, and has admitted to betraying fans (although time will tell whether they put their money where their mouth is), Gearbox Software’s CEO Randy Pitchford is still to this day defending himself and his team over the Aliens saga.

And he wonders why no one has any respect for him.

For some reason Randy Pitchford decided to hold a Twitter AMA, and obviously it led to a huge amount of backlash questions concerning Aliens: Colonial Marines. If you think people should get over it, then bear in mind that a saga like that should never be forgotten because it’s representative of the worst anti-consumer practices in the industry, and needs to be held as an example of how bad things could be if people don’t pay enough attention.

Anyway in this heatead Twitter debate, Randy revealed that he invested wasted $10 million of his own cash into the ‘game’ while defending Aliens: Colonial Marines against “hurtful and unhelpful” comments.

This is being revealed two years after Aliens: Colonial Marines actually released. It just makes the whole thing even worse that still today there are facets of this story that are unknown.

During the intense Twitter debate Pitchford was accused of, “[misusing] funds and [outsourcing] large chunks of the game.”

His response was: “I invested over $10 million on top of Sega’s investment. Lost it all.”

It was also revealed that in order for the game to “break even,” it needed to sell upwards of three million copies, which ended up being 1.7 million more than it sold.

At least the game failing to break even is some kind of justice. Yes it’s harsh to say and I’m sure the humanitarians out there will be upset about game developers suffering, but sometimes there has to come a point where consumers deserve better, and it has fuck all to do with entitlement.

Lies catch up with you, and it’s a damn good thing that it did in Aliens: Colonial Marines’ case.

If you’re wondering what it is people actually want from Randy Pitchford, well, take note of how he’s still defending the game and the situation and pretty much avoiding responsibility for it. That should tell you.

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The Last Of Us Was Believed To Be The Downfall Of Naughty Dog http://egmr.net/2015/07/the-last-of-us-was-believed-to-be-the-downfall-of-naughty-dog/ http://egmr.net/2015/07/the-last-of-us-was-believed-to-be-the-downfall-of-naughty-dog/#comments Thu, 16 Jul 2015 07:00:15 +0000 http://egmr.net/?p=173159 This is probably the last thing you expected to be reading today. However as absurd as it sounds, would you believe that it actually was a genuine fear of Naughty […]

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This is probably the last thing you expected to be reading today. However as absurd as it sounds, would you believe that it actually was a genuine fear of Naughty Dog during the development of their massively successful game, The Last Of Us?

In Wil Wheaton’s latest episode of ‘Conversations with Creators’ a group of Naughty Dog developers discuss development woes with The Last Of Us, and how things just weren’t coming together for the game in the way that Naughty Dog wanted it to.

As we know the game very much did come together and ended up a huge critical and commercial success, earning Game of the Year Awards aplenty and selling more than 6 million copies worldwide. It also went on to re-release on PS4 to big success as well.

But what of these development woes that Naughty Dog had?

Well Bruce Straley, the co-director of the game, didn’t anticipate at all how successful The Last Of Us would go on to be, despite Naughty Dog’s track record.

In fact the man and his team “thought it was going to tank.” It’s not the first time a game has been predicted to fail only to be a smash hit, but it’s hilarious for it to happen for a Naughty Dog game.

What’s more is that Straley and his team believed that if The Last Of Us was received poorly then Naughty Dog’s reputation would take a significant beating.

“We thought we were going to ruin the name that’s been so heartily built for years with blood, sweat and tears. We thought we were ruining Naughty Dog’s image.”

Druckmann added that, “the joke we would say throughout production was that, ‘this game is the downfall of Naughty Dog.’”

What exactly was so seriously wrong with The Last Of Us? Would you believe that it had to do with mechanics, and gameplay?

According to Lead Designer Anthony Newman the biggest issue was on “the mechanical side.”

“It wasn’t coming together. So it was really a set of really lucky breaks in terms of gameplay decisions we made that really made everything fall into place and turned it into a fun game,” said Newman. The team were not entirely satisfied until people outside of Naughty Dog began to play the game and marvel at its revolutionary take on the zombie apocalypse.

Druckmann cites one of Naughty Dog’s founding principles as partially responsible for the success of The Last Of Us, which would be its big emphasis on characters.

“The most intense love you can have is between a parent and a child,” said Druckmann about Joel and Ellie’s relationship.

At the end of June Nolan North, the famous voice actor of Uncharted’s Nathan Drake, let it slip that The Last Of Us 2 is in development.

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Parents Try To Cure Son’s Gaming Addiction With The Dr Phil Pill http://egmr.net/2015/07/parents-try-to-cure-sons-gaming-addiction-with-the-dr-phil-pill/ http://egmr.net/2015/07/parents-try-to-cure-sons-gaming-addiction-with-the-dr-phil-pill/#comments Wed, 15 Jul 2015 07:00:01 +0000 http://egmr.net/?p=173145 It’s not an actual pill, you drug lord. Calm yourself. Instead it involves renowned television psychologist Dr Phil and a couple of parents enlisting his help to cure their son’s video game […]

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It’s not an actual pill, you drug lord. Calm yourself. Instead it involves renowned television psychologist Dr Phil and a couple of parents enlisting his help to cure their son’s video game addiction.

We all know serious mental issues are cured on television in front of an audience, am I right?

The parents of the 23 year-old young adult enlisted Phil’s help because of their son’s severe game addiction. It isn’t just a case of playing too much games, but rather playing games enough to the point that it has had serious health and social consequences.

The son in question, who is named Justin, lives at home after dropping out of college, failing to maintain a steady job and losing a ton of weight – and not in the healthy high-five-worthy type of way.

That would be because Justin once weighed 160 pounds and was healthy, and now is at a sickly 110 pounds.

Justin admitted to playing for anything up to 16 hours in a single day and once spent 30 hours straight on his gaming console.

To add to the drama his mother Sarah says that due to his gaming addiction, “He won’t even eat. I absolutely believe Justin’s video game addiction is killing him.”

Justin does take the plunge and admit he has a problem that is seriously affecting his health. However like any serious addict he’s having trouble quitting.

It’s unclear what caused Justin’s addiction or when it actually started, but it’s at the point where the man says, “I’d rather live in a virtual world than a real one,” and “I enjoy gaming more than I enjoy life.”

That’s the kind of thing that’s worrying coming from someone who is 23, and it would have some more justifiable context if it was an angry teen, or someone with real depression or a child. Perhaps Justin does suffer depression. We don’t quite know do we?

His step father, Graham, thinks that Justin’s gaming addiction has prevented him from “launching as an adult.” However he goes on to say that gaming is just a symptom of a bigger problem: “At the end of the day, I think Justin is an escapist. If you took gaming away, he would find some way to escape.”

He has an addiction to escaping life then?

Justin’s parents have tried numerous methods to kickstart him into action, such as by stopping his financial support and delivering some ultimatums. None of it helped the addiction of course, so in desperation they summoned Dr Phil and his team of trained monkeys physicians.

As we know, however, the devils don’t come from hell beneath us, they come from television.

Whether you choose to respond to this by thinking Justin is a child that needs a kick in the arse or that Dr Phil is not the answer, the truth of the matter is that addiction of any kind is serious. Gaming addiction is not some special kind of animal – it’s just another form of addiction.

We also know that many games have seriously addictive qualities, and it would be bizarre if you can’t ever admit to being so immersed into a game that you’ve forgotten some really important things. Like resting or eating or, well, your actual family obligations.

Video games offer colourful worlds and great escapism, and it’s part of their appeal. However there are clearly boundaries where it becomes too much, and I say that after myself having spent some ten hour binge sessions through the night.

Although I consume chocolate, do some mild exercise and sleep to recover. So of course I am the image of perfection when it comes to healthy living.

Nevertheless there’s a video of the crisis above if you’re interested in seeing some television-primed psychology on television.

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Prototype Remaster Predictably Looks Like Crap http://egmr.net/2015/07/prototype-remaster-predictably-looks-like-crap/ http://egmr.net/2015/07/prototype-remaster-predictably-looks-like-crap/#comments Tue, 14 Jul 2015 09:00:14 +0000 http://egmr.net/?p=173132 It’s one thing to remaster a game like Prototype that isn’t even a classic or in need of one. It’s another thing to remaster a game from 2009, more than […]

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It’s one thing to remaster a game like Prototype that isn’t even a classic or in need of one. It’s another thing to remaster a game from 2009, more than six years ago. It’s a whole another story on its own to remaster an already graphically underwhelming game.

Then it just gets depressing when all you’ve done is bump up the resolution and frame rate to said graphically underwhelming game. Now it’s gone from looking ‘meh’ to looking like total shit compared to what we have now.

Make no mistake Prototype was an awesome game in so many ways, but it was the furthest thing from awesome when it came to graphical fidelity even in 2009. If you want the proof of how bad it looks today, check out the small snippet of gameplay footage up above.

The remastered version, titled Prototype BioHazard Bundle, is out on PS4 and Xbox One and joins the ranks of the unnecessary, which includes Sleeping Dogs and Darksiders.

At least Darksiders is trying to build some kind of interest for Darksiders 3, but is there going to be a Prototype 3? The second game was pretty terrible from a story perspective, although it was fun when it wanted to be.

Ideally if there is a Prototype 3, they get some talented artists to make it pretty. I know it’s not all that counts, but holy balls man don’t make your game look like a relic in the year it releases.

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New Unreal Engine 4 Engine Demo May Bust Your PCs Balls http://egmr.net/2015/07/new-unreal-engine-4-engine-demo-may-bust-your-pcs-balls/ http://egmr.net/2015/07/new-unreal-engine-4-engine-demo-may-bust-your-pcs-balls/#comments Mon, 13 Jul 2015 07:30:31 +0000 http://egmr.net/?p=173107 The Unreal Engine 4 has been doing things of unspeakable beauty for quite some time now. Far back in January this year we posted a video of a Paris apartment […]

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The Unreal Engine 4 has been doing things of unspeakable beauty for quite some time now. Far back in January this year we posted a video of a Paris apartment suite stunningly rendered in the Unreal Engine 4 engine. Now there’s something new to fap to.

A gorgeous video has been released which showcases the Unreal Kite Demo, a free download for those with the Unreal Engine 4 dev kit. The video itself is showcasing the GTX Titan X in action, and my oh my does it yield some beautiful results.

But if boys and kites and pretty nature stuff doesn’t do it for you, then what about a realistic open world Mario game?

Calm yourself, dear reader, it’s not actually a real thing. It’s just a mock up in which most of the environment featured was made using premade assets that are there for learning in the Unreal Engine 4 kit. Still, it’s pretty fun nonetheless, and may be something cool to dream about for Nintendo’s next console, the NX.

You can check that out down below. Just marvel at the beauty, I suppose.

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Nintendo CEO Satoru Iwata Dies At Age 55 http://egmr.net/2015/07/nintendo-ceo-satoru-iwata-dies-at-age-55/ http://egmr.net/2015/07/nintendo-ceo-satoru-iwata-dies-at-age-55/#comments Mon, 13 Jul 2015 07:00:52 +0000 http://egmr.net/?p=173098 While this may come completely out of the blue for many and as quite a shock, the truth is that for over a year Nintendo president Satoru Iwata has been […]

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While this may come completely out of the blue for many and as quite a shock, the truth is that for over a year Nintendo president Satoru Iwata has been battling with his health. He was the Director, President, Representative Director and eventually the CEO of Nintendo, but ultimately passed away now at the age of 55.

His death was said to be the result of a “bile duct growth”, which is also called Cholangiocarcinoma. This particular cancer has a high mortality rate despite medical advances. Iwata had surgery for the tumor but it sadly wasn’t successful.

It was around mid-2014 that Iwata’s health issues became publicly known, as he had to miss E3 last year for the first time in a decade. However at the time we didn’t know about the seriousness of his condition. Then again he missed E3 2015 about four weeks ago, with the reason given that he was “too busy with work”.

Nintendo’s Notification of Death for Iwata can be viewed here.

It’s a sad day for not just Nintendo fans, but everyone associated with the gaming industry. I’d bet even those who hurled death threats at Nintendo after their uninspiring E3 2015 conference will have some feels over this.

Then again I did see quite a few people hit the ‘disagree’ button on N4G on comments expressing condolences.

For some background on Iwata, the man grew up in Japan and later earned a degree in computer science while working for HAL Laboratory, which is a development studio owned by Nintendo.

After his graduation Iwata helped to run the studio during the production of numerous games including Earthbound, which was critically acclaimed. It was over 15 years later that Iwata took the position of president at Nintendo in 2002, after Hiroshi Yamauchi’s departure. Thereafter the rest of his career was spent with Nintendo.

I’m sure everyone is aware of his success at the company, as under his leadership Nintendo enjoyed some of its greatest years, which includes two of the highest-selling gaming consoles in history, the Wii (more than 101 million units sold) and the Nintendo DS (over 154 million units sold).

RIP Iwata.

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Gamer Takes #4ThePlayers To New Heights By Drugging Girlfriend http://egmr.net/2015/07/gamer-takes-4theplayers-to-new-heights-by-drugging-girlfriend/ http://egmr.net/2015/07/gamer-takes-4theplayers-to-new-heights-by-drugging-girlfriend/#comments Fri, 10 Jul 2015 07:00:54 +0000 http://egmr.net/?p=173059 Sometimes sacrifices must be made to be a hardcore or obsessive gamer and never stop playing. Some of those sacrifices have scarily involved food, water and basic necessities, which resulted […]

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Sometimes sacrifices must be made to be a hardcore or obsessive gamer and never stop playing. Some of those sacrifices have scarily involved food, water and basic necessities, which resulted in death for a number of dedicated Asians.

But have we heard a story before where a girlfriend was sacrificed for the sake of gaming? I don’t quite mean put on an alter and killed in some ritual, but rather measures were taken to remove her from the picture so that the gaming could see no end.

The story is that a German gamer has been found guilty of assault after spiking his girlfriend’s drink with Rohypnol. The 23 year-old German put “four or five drops” of the tranquiliser “into her tea” so that he could play on interrupted with a friend.

The poor girlfriend who never asked for this (will the Deus Ex pun ever get old?) had just arrived home from a long shift at work, and after consuming the tea slipped into a deep sleep that lasted from 10pm that night to midday the following day. Obviously that’s more than enough time to play as much as possible.

However the German gave his girlfriend too much as even that next day when she woke up the woman was still drowsy on the way to work, which obviously makes this even more serious than it already is because that could have resulted in a major accident.

And of course: what an asshole.

The judge on the case fined the gamer €500 and stated “Your girlfriend slept long and deeply, which didn’t harm her, but this is certainly a premeditated bodily harm.”

In some tiny defense the crazy gamer did inform his girlfriend that he drugged her the next day. Obviously romance wasn’t in the air after such a revelation and the couple broke up soon after that.

The gamer, of his crime, said ““It was stupid, but now I’m on a straight path.”

I laughed out loud. Literally.

Rohypnol is more commonly known as the date-rape drug, so that already casts suspicion on the weird gamer who’d consciously do such a thing to his girlfriend, rather than ask her. Maybe he had a prescription for it or something, but that doesn’t make it much better. And if she wasn’t a tolerant person of his gaming habits, damn find someone who is.

Seriously. The lengths some people go to.

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The Call Of Duty: Black Ops III Beta Will Kick Off First On The PS4 Master Race http://egmr.net/2015/07/the-call-of-duty-black-ops-iii-beta-will-kick-off-first-on-the-ps4-master-race/ http://egmr.net/2015/07/the-call-of-duty-black-ops-iii-beta-will-kick-off-first-on-the-ps4-master-race/#comments Thu, 09 Jul 2015 07:30:14 +0000 http://egmr.net/?p=173039 As we know from Sony’s hell of a surprising E3 2015 press conference, Activision has jumped ship from Microsoft and the Xbox One to get into bed with Sony and […]

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As we know from Sony’s hell of a surprising E3 2015 press conference, Activision has jumped ship from Microsoft and the Xbox One to get into bed with Sony and the PS4 as far as Destiny and now Call of Duty: Black Ops III are concerned.

It’s difficult to blame them given the PS4’s massive lead and the obvious indisputable fact that it’s clearly the most powerful gaming console ever created in the history of forever, and no PC could ever come close, thus making Sony’s black box the new master race of all.

If you took that seriously, please excuse me while I increase my morphine intake.

Back to the point, the nature of this new partnership ensures a variety of benefits previously enjoyed by Call of Duty players on Xbox 360, such as first access to DLC and betas.

Speaking of betas one will be commencing shortly for Call of Duty: Black Ops III and of course it will be starting on PS4 first.

Treyarch made the announcement on the Twittersphere (relax, it’s just Twitter) and revealed that the Black Ops III beta will begin on August 19th for PS4 owners. Nothing was revealed about other platforms, and all we’re told is that more information is coming soon.

If you’re interested or in need of information regarding the Black Ops III beta and bonus content, Activision’s support page has more to offer on that.

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Dota 2 Compendium: You’ll Get Something Special If You Reach Level 1000 http://egmr.net/2015/07/dota-2-compendium-youll-get-something-special-if-you-reach-level-1000/ http://egmr.net/2015/07/dota-2-compendium-youll-get-something-special-if-you-reach-level-1000/#comments Thu, 09 Jul 2015 07:00:05 +0000 http://egmr.net/?p=173034 Dota 2 has only just recently had an update to its official blog which reveals an exclusive reward obtainable by Compendium owners, as well as discloses when the long awaited […]

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Dota 2 has only just recently had an update to its official blog which reveals an exclusive reward obtainable by Compendium owners, as well as discloses when the long awaited Immortal Treasure III will be released.

First things first is the aforementioned exclusive reward. Before you get all excited, know that the reward in question will only be for those extremely rich dedicated individuals who somehow manage to reach a Compendium level of 1000 or more.

That is an insanely high level that will require a great deal of investment. For some kind of idea it costs $10 for 24 levels, and if you divide 1000 by that you’ll basically need around 41 of these purchases to reach the designated level.

So what’s in it for you if you make the cut? Why it’s the 2015 Collector’s Aegis of Champions of course!

The Dota 2 blog details it as follows because you probably have no idea what those words mean, even though it’s clearly pictured above:

The Collector’s Aegis is a 1/5th scale alloy replica, with antique brass plating, of the winner’s trophy at The International. Inscribed on the back with the year and a gold finished insignia signifying this year’s theme, the Collector’s Aegis is a symbol to reward those whose Compendium Level has reached 1000.

The blog update goes on to detail how you will receive the reward and what you need to do to become eligible.

After the conclusion of the grand finals of The International, we will send the Collector’s Aegis to all players with a Compendium Level of 1000 or above. Additionally, when in a Dota match, the Aegis of Champions in the player’s fountain will have a special glow effect that lasts until the next International.

If you have a Level 1000 compendium by the end of the Grand Finals, you can fill in your shipping information on this website.

Since you probably won’t be in the camp that will receive this exclusive reward, perhaps we can cheer you up with news about Immortal Treasure III! The great news is that according to the update the treasure will be released by the end of this week.

Just in case you can’t believe it, here it is straight from the horse’s mouth:

In other Compendium news, the Immortal Treasure III is almost ready for release. We will be releasing it and the additional Compendium Pet style by the end of the week.

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Mod Gives You A View Of Gotham By Sunlight In Arkham Knight http://egmr.net/2015/07/mod-gives-you-a-view-of-gotham-by-sunlight-in-arkham-knight/ http://egmr.net/2015/07/mod-gives-you-a-view-of-gotham-by-sunlight-in-arkham-knight/#comments Wed, 08 Jul 2015 07:30:55 +0000 http://egmr.net/?p=173008 While we’re all impatiently waiting for the PC version of Batman: Arkham Knight to actually work, modders are out there messing around with it because really what else can you […]

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While we’re all impatiently waiting for the PC version of Batman: Arkham Knight to actually work, modders are out there messing around with it because really what else can you do? Get your shit together on this one, Warner Bros and Rocksteady. It’s been more than ten days without an update.

Thanks to one particular mod though, you can actually explore Gotham in the day time. Well not completely in the day, but rather sunrise. It could be sunset. Decide based on whether you’re a glass half full or glass half empty kind of person. I don’t know.

There’s a five minute gameplay video showcasing how the sunlight works, and it makes the game look pretty different.

The official description for the video gives some detail on the mod:

This video shows Gotham City the day before Halloween thanks to a modified savegame file for the PC version of Batman: Arkham Knight.

The daylight is from the flashback sequence of the story and can be seen only near Panessa Studios.

Perhaps it may be wise to wait for the PC version of Batman: Arkham Knight to be fixed before messing around with it, but I suppose there’s little else to do with the game at the moment.

If you didn’t read our review yet, you should do that to see why it’s the best disappointment I’ve had. Maybe it will help you if you’re on the fence, or just want to discuss the game.

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Lara Croft Isn’t Suffering PTSD In Rise Of The Tomb Raider, So What’s Her Problem? http://egmr.net/2015/07/lara-croft-isnt-suffering-ptsd-in-rise-of-the-tomb-raider-so-whats-her-problem/ http://egmr.net/2015/07/lara-croft-isnt-suffering-ptsd-in-rise-of-the-tomb-raider-so-whats-her-problem/#comments Wed, 08 Jul 2015 07:00:15 +0000 http://egmr.net/?p=173005 In the debut trailer for Rise of the Tomb Raider, the famous Lara Croft was shown to be speaking to a therapist about her experiences in the first game. People […]

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In the debut trailer for Rise of the Tomb Raider, the famous Lara Croft was shown to be speaking to a therapist about her experiences in the first game. People assumed she was suffering from post traumatic stress disorder.

She was clearly anxious or at least agitated, and of course this prompted some questionable individuals to criticise it for being a sign of weakness. Which is retarded by the way, because attributing real struggle or mental illness to ‘weakness’ is, well, silly without much explanation.

I do however get the idea that people are used to a Lara Croft who is a total badass, and perhaps disagreed with this interpretation on that front. That’s perhaps a bit more fair.

Turns out that the people in that camp may be happy with the latest news about Rise of the Tomb Raider. Weirdly after many months the topic has actually come up in a conversation.

The game director Brian Horton was recently in an interview that was posted to the official Tomb Raider blog. In there Horton talks about the content of the first trailer for Rise of the Tomb Raider, and states that Crystal Dynamics didn’t intend for it to convey weakness on Lara’s part, but rather impatience.

If that doesn’t make sense to you, the full quotes are down below for you to interpret.

“We believe the first trailer showcased a very interesting dynamic of Lara Croft uncomfortable with the idea being questioned by someone, even challenged by someone, that maybe what she saw in Yamatai wasn’t true,” Horton says.

“So, there’s a stress that she’s feeling, and the tapping of her feet and the squeezing on the chair… some people have interpreted that as a weakness or as a disorder, and the way we’ve interpreted that was anticipation to get out of the situation and just go on her adventures.”

“So, the concept of her being agitated or affected emotionally by Yamatai–it’s true, she has seen trauma and those feelings are real–but what we’re more interested in is her destiny to be the tomb raider, and to see her start to embrace how she feels more like herself when she’s out in the field, experiencing these things, searching for the world’s secrets, than she is confined in a room, in a society that she doesn’t feel connected to anymore. She feels more home being away from home.”

Are you disappointed that you won’t get to see a different, vulnerable Lara Croft? Or are you more satisfied that she is becoming the character you know and love from the good old days?

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Why Play As Emily In Dishonored 2? The Answer Isn’t Boobs http://egmr.net/2015/07/why-play-as-emily-in-dishonored-2-the-answer-isnt-boobs/ http://egmr.net/2015/07/why-play-as-emily-in-dishonored-2-the-answer-isnt-boobs/#comments Tue, 07 Jul 2015 07:30:57 +0000 http://egmr.net/?p=172967 As we know from Bethesda’s awesome E3 2015 press conference there is a Dishonored 2 and in it you will be able to choose whether to you want to play as […]

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As we know from Bethesda’s awesome E3 2015 press conference there is a Dishonored 2 and in it you will be able to choose whether to you want to play as either Emily or Corvo, the latter being the protagonist from the original game.

However why would you want to play as Emily in the game? Is it simply a cosmetic change, giving you boobs, or is there actually a vastly different story or perhaps gameplay experience on offer depending on your choice?

Who better to answer that than Arkane Studios of course. Spoiler alert though, the answer isn’t boobs.

Dishonored 2 will begin however with players in control of Emily during the prologue sequence. After that players will get to make the choice between exiled empress or assassin with a badass mask that you don’t get to see. Dishonored really needed more mirrors, or a third person view of some kind.

Once you make the choice you’ll have to stick with it. There are no take-backsies.

Turns out though that it will drastically affect your experience of the game despite the fact that the two protagonists venture off on the same missions.

Arkane Studios’ Dishonored 2 co-director Harvey Smith recently chatted to Mashable about the ways the two protagonists differ in gameplay.

“Emily fights with a little more finesse than Corvo does,” he said.

“Whereas Corvo has the very classic Possession, Rat Swarm, Blink, Emily has Far Reach, Shadow Walk, Mesmerize – these powers that nobody has heard of.”

Far Reach may have looked a little like Corvo’s Blink power in the CGI trailer for the game, but it works a bit differently. Rather than point and warp, players will shoot a “magic tendril” which then pulls them towards a target. Of course this means that it won’t be as stealthy as Corvo’s Blink since Emily will be visible during the jump. The trade off though is other gameplay possibilities and more offensive potential.

“You can stick to walls, you can yank somebody toward you and assassinate them in mid-air, so you have these synced assassinations in mid-air,” Smith said.

“It begins to feel different, and it adds momentum. You can run and jump and it has rope physics to it.”

The part I’m iffy about regarding Dishonored 2 is that both Emily and Corvo will be fully voiced.

While that’s great for Emily, Corvo was a silent protagonist in the original Dishonored and I think it’s a terrible idea to suddenly give such a character a personality in a sequel. For me it didn’t work out at all in Dead Space 2 when protagonist Isaac Clarke suddenly developed a voice and dull personality. If you’re going to make your character a mute, make him stay that way.

That’s me stepping off the podium now. Arkane also commented on the premise behind these protagonists.

“Corvo’s an older guy, he’s coming home for the first time to Serkonos. Emily is like an empress outlaw on the run, and she’s young, she’s 25,” Smith said.

“There’s a different theme in the narrative sense, in the literary sense.”

Dishonored 2 is expected to release next year on PC, PS4 and Xbox One.

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DICE Was Afraid Of Star Wars: Battlefront And Just X-Winged It http://egmr.net/2015/07/dice-was-afraid-of-star-wars-battlefront-and-just-winged-it/ http://egmr.net/2015/07/dice-was-afraid-of-star-wars-battlefront-and-just-winged-it/#comments Tue, 07 Jul 2015 07:00:05 +0000 http://egmr.net/?p=172965 You’d probably go mad being the people in charge of Star Wars: Battlefront because on the one hand you’ve got crazy fans high on nostalgia wanting and believing it to […]

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You’d probably go mad being the people in charge of Star Wars: Battlefront because on the one hand you’ve got crazy fans high on nostalgia wanting and believing it to be the best game ever, while on the other you’ve got the fans with really high expectations scrutinising every aspect of the game.

What possessed DICE to take charge of Star Wars: Battlefront then? Inb4 money.

The story is a little bit more light-hearted than that though. In an interview with The Guardian, DICE General Manager Patrick Bach spoke about the stakes involved in creating Battlefront. He sort of admitted that DICE were scared of it.

“When we were asked to do this we were really scared. We thought, no, this is too intimidating,” Bach told The Guardian in what was part of a preview.

“And we had enough in our pipeline to be able to say no. But on the other hand, your heart is screaming yes! Because of course you want to make a Star Wars game. We just thought, okay, we’ll figure it out as we go.”

I suppose we learned two things from this. DICE was scared, and since then they’ve been winging it! Encouraging!

One can’t fault their enthusiasm for the project though given what we’ve heard about the amount of effort and collaboration with LucasFilm to build the most authentic visual and aural Star Wars experience around.

As to whether the game will be any good, and whether fans will get over the absence of space battles, remains to be seen.

Star Wars Battlefront will be out on November 20 for PC, PS4 and Xbox One.

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The Batgirl Expansion In Arkham Knight Goes Back In Time http://egmr.net/2015/07/the-batgirl-expansion-in-arkham-knight-goes-back-in-time/ http://egmr.net/2015/07/the-batgirl-expansion-in-arkham-knight-goes-back-in-time/#comments Mon, 06 Jul 2015 07:30:07 +0000 http://egmr.net/?p=172940 As we know from the contents list of Batman Arkham Knight’s seriously expensive $40 season pass, the first story DLC will involve Batgirl. Since she’s paralysed in the games, the […]

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As we know from the contents list of Batman Arkham Knight’s seriously expensive $40 season pass, the first story DLC will involve Batgirl. Since she’s paralysed in the games, the story DLC will naturally go back in time for Barbara Gordon to before her paralysis.

In case you forgot, Batgirl was paralysed after Joker shot her during the events of the comic book The Killing Joke.

The DLC will bring a new location and multiple missions and side quests for Batgirl, which includes puzzles and secrets. Robin will be able to join for some double team play.

Warner Bros has announced that the Batgirl story DLC, titled Batgirl: A Matter of Family, will release on July 14 for those who bought the season pass, and on July 21 for the rest of the players.

If you don’t have the season pass, the prequel DLC will cost around £5.79, which is about $9 and R100. It better be worth it for that price, and not some 20 minute gameplay experience.

What may be a slight cause for concern is that the Batgirl DLC is being developed by Warner Bros Montreal who made Arkham Origins.

However the rest of the season pass content is being created by Rocksteady.

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