#egmr » Azhar http://egmr.net Let's Talk Games — Videogame News, Reviews & Opinions Thu, 18 Sep 2014 12:20:06 +0000 en-US hourly 1 http://wordpress.org/?v=4.0 TGS 2014: Silent Hills Gets An Awesome Trailer http://egmr.net/2014/09/tgs-2014-silent-hills-gets-awesome-trailer/ http://egmr.net/2014/09/tgs-2014-silent-hills-gets-awesome-trailer/#comments Thu, 18 Sep 2014 12:00:29 +0000 http://egmr.net/?p=156984 Silent Hills, due to legendary game creator Hideo Kojima’s involvement, has shot up to one of my most anticipated games next to Metal Gear Solid V: The Phantom Pain. The […]

The post TGS 2014: Silent Hills Gets An Awesome Trailer appeared first on #egmr.

]]>

Silent Hills, due to legendary game creator Hideo Kojima’s involvement, has shot up to one of my most anticipated games next to Metal Gear Solid V: The Phantom Pain. The Toyko Games Show 2014 has just went down, and in it a new trailer for Silent Hills was released.

Even though it’s short, it is freaking awesome.  I’m even more excited for the game now.

We don’t have many details on the game, barely even knowing which platforms it will be on, but we can certainly drool nonetheless.

Check out the fantastic trailer up above.

The post TGS 2014: Silent Hills Gets An Awesome Trailer appeared first on #egmr.

]]>
http://egmr.net/2014/09/tgs-2014-silent-hills-gets-awesome-trailer/feed/ 0
10 Year Old Begs Microsoft Not To Ruin Minecraft http://egmr.net/2014/09/10-year-old-begs-microsoft-ruin-minecraft/ http://egmr.net/2014/09/10-year-old-begs-microsoft-ruin-minecraft/#comments Wed, 17 Sep 2014 13:30:33 +0000 http://egmr.net/?p=156919 In case you haven’t heard the news because you’ve recently underwent a lobotomy or found Jesus, Microsoft has bought up Minecraft developer Mojang for a whopping whoptastic $2.5 billion, continuing […]

The post 10 Year Old Begs Microsoft Not To Ruin Minecraft appeared first on #egmr.

]]>

In case you haven’t heard the news because you’ve recently underwent a lobotomy or found Jesus, Microsoft has bought up Minecraft developer Mojang for a whopping whoptastic $2.5 billion, continuing their traditional buy-all-the-things strategy. Of course this has prompted concerned outcries from Minecraft fans on rival platforms, and those worried that the game might now change for the worse. At least for the former, Phil Spencer has reassured fans that the game will continue to be supported.

However there have been a couple of cases in the past where Microsoft bought up something and things didn’t work out so well. One example is GoldenEye and Donkey Kong Countery developer Rare, which is now a shadow of its former self. Then there’s also the Rise of the Tomb Raider timed exclusive deal that happened recently, which went down really well.

Anyway, one Minecraft fan, 10-year-old Sabrina Lane, has decided to speak out against the tyranny of Microsoftesticals (am I back to being a Scony fanboy now?), imploring the company not to change the game. Unfortunately, she wrote to Microsoft chief executive Satya Nadella, and not to Phil Spencer who actually has feelings. And is human, from what we can tell. And a fan of gaming.

Here’s her letter in full:

“So I’ve heard the news that Microsoft might buy Minecraft, one of my favorite games. Kids like me — and teens — love the game, so I have a message for you and everyone at Microsoft: please don’t change it.

People like me love Minecraft the way it is — educational (parents really like that part), and really fun.

Minecraft is educational because you have to earn your stuff. If you want milk, you milk a cow. If you want diamonds, you start mining, and maybe you’ll be lucky enough to find some.

Yes, you really mine in Minecraft — it’s just like the real world. You have to grow your own food to eat, too, and you have to sleep every night to fill up your energy. You shear sheep to make carpets and beds, and you chop down trees for wood so that you can build things. And you mine things like gold and iron to make very strong swords and armor.

Swords and armor are important because of the Creepers, which come out at night. In Minecraft, Creepers can kill you unless you kill them. That’s part of what makes Minecraft so fun!

You can choose to play Minecraft in two different modes: “Creative” and “Survival.” The Creative mode lets you build anything you want (it’s like being in the Lego Movie. You feel free as a bird — it’s awesome). In Survival mode you have to earn your materials and fight with Creepers to survive. It’s about risk-taking, and it’s totally cool!

That’s why Minecraft is perfect the way it is: You can choose to build any way you want, making amazing creations, or you can build like you’re in the real world, and do amazing things.

Everyone I know, both boys and girls (except for Ruth), loves Minecraft the way it is. So, Microsoft, you should know that we all want to keep Minecraft the same!

Thanks for reading!

Sabrina.”

I may talk about killing children fairly often and I may have actually done that in Skyrim once I modded my PC game, but I maintain that I love kids. This letter is cute.

There I said it. Listen to Sabrina, Microsoft. Or feel the wrath of ten year olds from across the globe. I say that because my cousin, who is eight, is also a massive Minecraft fanatic. He practically lives Minecraft. I should tell him about this and ruin his life.

Why am I one of his favourite people again?

The post 10 Year Old Begs Microsoft Not To Ruin Minecraft appeared first on #egmr.

]]>
http://egmr.net/2014/09/10-year-old-begs-microsoft-ruin-minecraft/feed/ 0
Weird Things Happen In This The Evil Within TGS Trailer http://egmr.net/2014/09/weird-things-happen-evil-within-tgs-trailer/ http://egmr.net/2014/09/weird-things-happen-evil-within-tgs-trailer/#comments Wed, 17 Sep 2014 12:00:15 +0000 http://egmr.net/?p=156912 The Evil Within has received a new trailer from Bethesda, straight out of the Tokyo Games Show for this year. The game has been so low-key though that even as […]

The post Weird Things Happen In This The Evil Within TGS Trailer appeared first on #egmr.

]]>

The Evil Within has received a new trailer from Bethesda, straight out of the Tokyo Games Show for this year.

The game has been so low-key though that even as a massive horror nut myself I have struggled to be excited for it, but nevertheless I have maintained a keen interest in what’s been going on with it.

The Evil Within was previously delayed to “further balance and refine” the experience, but despite that it has a locked in release date of October 14 for PC, PS4, Xbox One, PS3 and Xbox 360.

Obviously, because this is how the gaming industry is now days, The Evil Within already has a DLC plan in place, and you can get a season pass for $19.99, which will give you access to three DLC packs. These are a series of mission-based maps and a two-part campaign add-on, which sounds so worth it, especially when you don’t even know how the game is yet.

Check out the trailer up above.

The post Weird Things Happen In This The Evil Within TGS Trailer appeared first on #egmr.

]]>
http://egmr.net/2014/09/weird-things-happen-evil-within-tgs-trailer/feed/ 0
Microsoft Will Continue Supporting Minecraft On Rival Platforms http://egmr.net/2014/09/microsoft-will-continue-supporting-minecraft-rival-platforms/ http://egmr.net/2014/09/microsoft-will-continue-supporting-minecraft-rival-platforms/#comments Tue, 16 Sep 2014 13:30:33 +0000 http://egmr.net/?p=156844 Good guy Phil has struck again, folks. Well, that’s after bad guy Microsoft swooped in and stole Minecraft away from all the gamers in the entire universe. Obviously, I’m joking. […]

The post Microsoft Will Continue Supporting Minecraft On Rival Platforms appeared first on #egmr.

]]>

Good guy Phil has struck again, folks. Well, that’s after bad guy Microsoft swooped in and stole Minecraft away from all the gamers in the entire universe. Obviously, I’m joking. It’s unfortunate I have to state that plainly now otherwise be forever misinterpreted, but such is life. And such is my pain. Anyway, I’m sure you heard the big news, which is old now, that Microsoft acquired Minecraft for a massive sum of money, and we reported on that story earlier today.

Of course that would naturally make fans of the game on PlayStation and other platforms start to sweat a little, thinking that Minecraft will no longer be supported on rival platforms. According to Xbox boss Phil Spencer, however, that won’t be the case.

Spencer has said that Minecraft will continue to be supported on rival platforms, which includes PlayStation, despite Microsoft’s acquisition of the IP and its studio Mojang.

“This is a game that has found its audiences on touch devices, on phones, on iPads, on console and obviously on its true home on PC,” Spencer said in announcement video.

“Whether you’re playing on Xbox or PlayStation, Android or iOS, our goal is to continue to evolve and innovate with Minecraft across all those platforms.”

Developer Mojang confirmed today that it’s been bought by Microsoft, and its founders are set to leave. Mojang announced the news on a blog post, confirming that Microsoft had acquired them for “a smooth 2.5 BILLION dollars”.

Of course this is good news for all lovers of Minecraft, but let’s be honest for a moment here. We’re adults. We can face reality.

This will last until Minecraft 2 releases.

Am I doing it right?

In before all the timed exclusive DLC in the world.

The post Microsoft Will Continue Supporting Minecraft On Rival Platforms appeared first on #egmr.

]]>
http://egmr.net/2014/09/microsoft-will-continue-supporting-minecraft-rival-platforms/feed/ 0
My PS4 Gave Me A Serious Scare http://egmr.net/2014/09/ps4-gave-serious-scare/ http://egmr.net/2014/09/ps4-gave-serious-scare/#comments Tue, 16 Sep 2014 12:00:26 +0000 http://egmr.net/?p=156833 I was one of those cretins who purchased a PS4 console at launch, just like I did the PS3 console because I’m a Microsoft fanboy. Jokes aside I’ve largely loved […]

The post My PS4 Gave Me A Serious Scare appeared first on #egmr.

]]>

I was one of those cretins who purchased a PS4 console at launch, just like I did the PS3 console because I’m a Microsoft fanboy. Jokes aside I’ve largely loved my time with the black box of doom, especially that remote play, and recently I’ve been giving it a solid work out for the purpose of that Destiny review you’ve hopefully seen by now. If you haven’t, I’ll allow you a moment to drink until it stops hurting. I’m only teasing. Anyway, throughout the many, many hours I played Destiny there was a moment in which my PS4 decided to give me a massive technical scare, and truly woke me up to the fragility of happiness. That is, until I hopped online and found a fix. After all that rambling the purpose of this write-up is to inform you of the issue if you’re unaware of it and also provide you with the necessary fixes, so that you can proceed to enjoy life again if you’re an unfortunate victim.

What is this nasty issue? Well it’s a potentially serious one, with varying degrees of lethality. While playing Destiny my PS4 console randomly proceeded to quit the same and eject my Blu-ray disc. I thought this was merely an error, or that my PS4 had had a nervous breakdown from my abuse or overheating, and so I promptly got up and tried to put the disc back in. Only now there was this whirring noise which indicated that the Blu-ray disc drive was having a spaz attack, and each time I tried to insert the disc it refused to budge or spat it out. Obviously I wasn’t crazy enough to force it in (that’s what she said), but I immediately started having the slightest tinge of anxiety. I proceeded to reboot my PS4, and casually tried inserting Destiny again, only for my PS4 to stubbornly spit it back out again.

Now I’m someone who can remain perfectly calm in a time of crisis, but even I have to admit that I was beginning to fear for my beloved PS4. Of course I have insurance on the thing, but nobody wants to see their console die. At least now we finally have cloud saves though, so thank the lord for that. Anyway I hopped online and actually found a wealth of information on this topic. It’s funny that there’s a misconception that people who can fix technical problems are considered smart, when the truth is that they’re just better at Googling than the more lazy bunch. Quips aside, it turns out that this issue is actually not that rare, and it can have varying degrees of seriousness. That worries me because it’s early on in the console’s life cycle, and it’s something we need to keep an eye on. Similarly to the DualShock 4 torn rubber issue, which I covered religiously and with some help eventually got an official statement from the necessary authorities as well confirmation that retailers would replace damaged controllers as it was a manufacturing defect.

I apologise for side-tracking. I discovered that the solutions for this problem also vary depending on how bad your luck is. I tried the easiest solution first, which was to turn the PS4 completely off, remove the power cord and leave it for close to two hours. The tips said to remove all cables including the HD one, but I only took out the power cord as I didn’t see how the others would make any difference. Through the divine light of Gordon Freeman, that magically fixed the issue for me, and I proceeded to play another ten or more hours of Destiny without encountering a single issue again. That was the only time since launch that I have experienced the issue, but I’m not the sort to shrug my shoulders and forget it ever happened. That’s why I would like to discuss it, raise awareness about it and of course chat to others who may have experienced something similar.

If the solution above does not work for you like it did for me, the official tips suggest that it may be caused by a loose screw at the Blu-ray drive. However if this is the case keep in mind that your disc could also possibly get stuck inside the PS4 and refuse to get out. Again, that’s what she said. If this happens a thread on the official Sony support forums explains, complete with pictures, how to access the Blu-ray drive in order to tighten that screw. It sounds dodgy, but it doesn’t appear to be all that difficult and neither does it seem to void your warranty, because the pictures don’t suggest you’re breaking any seal. Either way these two solutions should be what is required to fix the issue.

Unfortunately if both of these solutions do nothing for you, then it appears that most likely you’re in for the bad news of requiring official help from Sony. The information suggests that you’ll need to take your console in for repairs, so I would hope if that’s the case that you have insurance and it’s still under warranty, which it really should be. I have seen a few users comment that they have noticed this issue occur more in consoles that are positioned horizontally than vertically, but I’m not sure how relevant that is. Fair enough that my console is horizontal, and that’s due to my worry that someone will knock it over while I’m not around, but I can’t find any evidence to support this as a cause. Nevertheless I’ll mention it anyway because it’s what I read from users. In most cases though the issue appears a lot more scary than it seems to be, and turning off the PS4 and removing the power cord should be what fixes it.

Have any of you encountered this problem? If so were you successful and lucky like I was to be able to fix it? It would be great if you could share your experiences, good and bad, in order to raise further awareness for those who haven’t yet heard about it. I understand that this is covered on the internet already, but more awareness about something that can legitimately scare someone, whether savvy or not, can’t be a bad thing. Let me know down in the comments below.

The post My PS4 Gave Me A Serious Scare appeared first on #egmr.

]]>
http://egmr.net/2014/09/ps4-gave-serious-scare/feed/ 0
50 Questions That Will Haunt You After Playing Destiny http://egmr.net/2014/09/50-questions-about-destiny/ http://egmr.net/2014/09/50-questions-about-destiny/#comments Mon, 15 Sep 2014 13:30:08 +0000 http://egmr.net/?p=156744 If you’ve been alive today you may have seen my mixed Destiny review that went live this morning. It’s been that kind of story with the game’s reception, and it’s yet […]

The post 50 Questions That Will Haunt You After Playing Destiny appeared first on #egmr.

]]>

If you’ve been alive today you may have seen my mixed Destiny review that went live this morning. It’s been that kind of story with the game’s reception, and it’s yet another frustrating lesson in overhype for gamers and media. I suppose a lesson will only be learned once EA fixes Battlefield 4, but I digress. In the aftermath of the Destiny reception I, and I’m sure many others as well, have a nagging number of questions about the game burning through our heads. And flying out the back of our skulls.

To that end I summon you, dear readers, to help me answer these brain-churning conundrums and help me understand why Destiny has failed to come anywhere close to matching all of its hype. I therefore present to you the ultimate list of questions about Destiny, with puns totally not intended.

Questions about Destiny
  • Where has all the money been spent?
  • Was Destiny marketed all wrong?
  • For whom was this game really made – is it an MMO, a social shooter or a new religion?
  • Why is Destiny a religion?
  • Why did the writers forget to write a story?
  • Why is the story mode so short?
  • Why would you not focus on story in a game about longevity with the promise of story DLC?
  • Why are there so few characters in the game with actual dialogue?
  • Why recruit one of the most talented performers this year and resign him to mediocrity?
  • Why did one of the only characters not have time to explain why she didn’t have time?
  • What is the Collapse?
  • Why do Wizards come from the moon?
  • Why was I dead in the middle of nowhere, and what possessed a Ghost to bring me back to life?
  • Why are the Awoken basically purple elves?
  • What is the Traveler – is it Jesus?
  • Why does the moon have the same gravity as earth?
  • Why are there only three mission types and a handful of actual missions?
  • Why such quick and simple class levelling in an MMO?
  • Why does it take less than a weekend to see everything Destiny has to offer?
  • Why am I bored so soon?
  • Why is the world so linear and empty without anything to explore?
  • Why are there so few locations?
  • Why do events amount to little more than killing some stuff?
  • Why does it take classes until level 20 to play somewhat differently?
  • Why can’t I cancel my super if I need to?
  • Why is the game so repetitive so quickly?
  • Why do the shops become totally useless later?
  • Why can’t I preview armour shaders before I buy them?
  • Why did I spend over 4000 on a ship that I can’t even move during the loading screen?
  • Why do I get so little back for breaking rare items?
  • Why does Destiny have two separate modes for 3v3 and 6v6 Team Deathmatch?
  • Why is there so little loot, and nothing to craft?
  • Why is there no strategy to the game at all?
  • Why is the endgame nothing but a painfully slow-grind for marginally better Legendary armour?
  • Why is levelling up past the cap based entirely on luck?
  • With the stupidity of Light points, what happens when the level cap increases?
  • Why can’t I earn more than 100 Vanguard/Crucible points a week – isn’t the point of MMOs to grind?
  • Why can’t I do more with friends besides dance – like duel or trade?
  • What is the secret to Bungie’s soundtracks?
  • Why is it not an amazing fact that a game can be more fun with friends?
  • If this was another game would gamers be as forgiving?
  • What was the plan to keep gamers after the first week unless Bungie was targeting casuals?
  • In that case which casual sticks around to play something after the first week?
  • Why must I sit around and hope for more content after the first week?
  • Will 343 Industries be contracted to re-invigorate Destiny?
  • Can Destiny recover the way Diablo III did?
  • Will critical reception matter in the end, or will Destiny continue selling like overrated hotcakes?
  • Would you have bought Destiny if there were alternatives out?
  • What happens to Destiny when Call of Duty: Advanced Warfare releases?
  • Will you still be playing Destiny by the end of the year?

There you have it folks. These are certainly questions that boggle the mind and beg to be answered, and I would certainly welcome any that are given or even your shared puzzlement on the enigma that is Destiny. The comments section is your oyster, so have at it dear readers.

The post 50 Questions That Will Haunt You After Playing Destiny appeared first on #egmr.

]]>
http://egmr.net/2014/09/50-questions-about-destiny/feed/ 0
Review: Destiny Is A Beautiful Disappointment http://egmr.net/2014/09/review-destiny/ http://egmr.net/2014/09/review-destiny/#comments Mon, 15 Sep 2014 06:45:45 +0000 http://egmr.net/?p=156643 Visit review on site for scoring. Destiny, for some reason, has had enough hype to turn it into a religion of its own, easily making it the biggest game to […]

The post Review: Destiny Is A Beautiful Disappointment appeared first on #egmr.

]]>
Visit review on site for scoring.

Destiny Review - 3

Destiny, for some reason, has had enough hype to turn it into a religion of its own, easily making it the biggest game to release this year. That and its massively ambitious ten year plan, backed by a $500 million budget, which deserves an obligatory mention. While all this happened I was the asshole on the sidelines at the time of the beta saying that there are concerns for the final product and too much hype leads to unrealistic expectations and inevitably disappointment. Unfortunately that made me the pessimist in the room, as I’m used to being when it comes to gaming. Now that Destiny has released and I’ve experienced it in full, I can sadly say that my reservations were well-founded and this is absolutely the tale of a game that failed to match its ridiculous hype in any way, and is a pretty sizable disappointment to boot. That’s coming from someone who wasn’t even hyped for the game at all.

Destiny takes wrong turns pretty early on with its story. Without sugar-coating, it is downright abysmal, in its delivery above all else. There is some idea of a story happening here, but the game makes absolutely zero effort to entice you. Firstly there is no world building or necessary exposition whatsoever. Whatever narrative detail is given, it’s delivered in short cutscenes or loading screens by disinterested characters with very little dialogue. The story can largely be broken down into generic buzzwords which constantly get thrown at you, such as Traveler, the Collapse, Guardians and Darkness, but nothing is ever explained to you. The words carry no meaning. Their relevance in the world is never given. The result is a world without any substance, and a story that fails to intrigue on any level whatsoever. It really is disappointing because Bungie has created an interestingly designed world, and an artistically brilliant one, but it’s devoid of any actual story. There is no reason to care about anything or anyone in this world, to the point that ‘shoot things’ is more of a narrative description than anything else.

This is a major problem because it crushes any interest in future story DLC, at least as far as I’m concerned. When things start out you’re a Guardian who has been dead for a long time, only to be revived by a Ghost, which is your floating companion. That would ideally be a great setup to have things explained to you, since being a corpse means missing the headlines, but your companion and others assume you know it all and forget to inform you. By the time you reach the conclusion of the story, you won’t have any idea about the world or what you even accomplished. It’s really like someone just jotted down generic sci-fi ideas on a page and called it a narrative. It’s made worse by the fact that any interesting worlds, like that of the Awoken (who are basically elves), are never explored, and there are only less than a handful of characters in the actual story. None of which have more than a few sentences of dialogue. That’s including your protagonist, making you wonder why he or she isn’t silent.

Destiny Review - 2

It may be argued that story isn’t a big deal in an MMO, but I want to emphasise that the reason I was so harsh on it is because it being so bad means there is no incentive to care about DLC involving it, which is obviously a problem in a game about longevity. How about that gameplay though? Well, if you’ve played the beta then you’ll know exactly what to expect here. It’s here that I’d like to commend Bungie for the way Destiny plays, because it’s rock solid mechanically. It feels good to play, and highly responsive. There’s a fluidity to the combination of shooting, gliding, melee and class skills that is just there and it works. Admittedly it’s a very simplistic game, but like Borderlands it fits. Except unlike Borderlands, your choice of class doesn’t change up your game that much, at least not until much later. You have a choice between a Titan, Hunter and Warlock, and they’re pretty traditional. Until you acquire gear which have mini bonuses like reducing cooldowns on moves for every melee strike or increasing reload speeds, you won’t have much of a unique playstyle. Any class can use any weapon type, and each class gets two abilities, one of which is a grenade, and a super that takes a while to charge and does massive damage, generating orbs for units killed for allies to pick up and charge their own supers.

Once you complete the tutorial level and gain access to your ship, you’ll pretty much be free to play with your friends, do random side missions or tackle the story, which will be your primary way of levelling up your character and making real progress. All missions have recommended levels, but the game is largely easy. It becomes painfully apparent early on however that there is very little mission variety. There are basically three types, namely Story, Patrol and Strike. Patrol is an exercise in boredom as it has you running around a map locating beacons and completing random objectives like eliminating specific types of enemies or triggering something at a certain location. Strike is the best the game has to offer out of competitive, as these are the more challenging missions that encourage you to team up with two additional players and defeat huge bosses, more akin to a traditional MMO raid. It’s truly awesome initially to bring down these mighty beasts with gigantic life bars and reap the rewards thereafter, but there are only a handful of Strike missions available, so once you reach the endgame you’ll largely be repeating the same ones over and over, with the only difference being that they get more difficult as you reach higher levels and gain access to more challenges. They certainly are fun with a party though.

Destiny has to draw praise as well for how intuitive the design is, in all areas of the game. The menus are sleek and easy to manage, joining fireteams and matchmaking is as smooth as you’d want and navigating the world map is a breeze. It’s very easy to get into, and it certainly caters to the casual extremely well. Encountering other players running around freely in the game world is another aspect that is enjoyable, and you can interact humourously with them using the directional keys, inspect their character or invite them to your team or friends list. Sadly there’s not a whole lot else to do with players, and in that way it’s kind of disappointing that you can’t trade with other players, challenge them to duels like in Borderlands or maybe even races on your vehicle, which each player gets to summon at any free roam location to traverse the map. It’s these elements of interactivity with other players that often feels sorely lacking from the game and, unless there’s a mutual benefit to killing some enemies, players will mostly do their own thing. There is a hub called the Tower where people hang, but all you’ll do there is chill, buy stuff, unlock encrypted gear you find, collect rewards or take on challenges for experience.

Destiny Review - 6

Unfortunately I have to bring up another criminal offence committed by Destiny, and it’s a real kick in the nuts considering how the supposed social aspect and liveliness of the world were meant to be such big hooks. It’s strange then that Destiny is often one of the most lifeless games I’ve played, in terms of how invested I was in the world, which itself is barren and devoid of any reason for exploration. It looks beautiful with its art direction, but it’s just empty. There is nothing to see or find. There may be one or two secret chests laying around, but funnily enough Destiny turns out to be a largely linear shooter, with you dashing to missions objectives to kill things rather than breathe in the world. There’s barely any loot, no secret locations, no hidden enemies, no interesting sights and no alternative hubs other than the primary tower. There are random events though, and the first few times it’s really cool to see the visual effects on the world when they happen, and even more so to see a couple of random players charging towards them with you. These events are a nice idea, but unfortunately they’re just killing enemies with some minor twists, and don’t offer any real reward or incentive, especially later in the game.

Destiny has quite a bit of content, but truthfully it doesn’t take that long to see it all. It will take you about ten hours to complete the story, less if you don’t do anything else, and by the time you’re done you’ll be fairly close to the level cap of twenty. Usually in an MMO reaching the level cap is where the endgame, and thus the real core of the experience, begins, but Destiny hovers between being an MMO and then being something else depending on who you ask, so I suppose the rules are buggered. That said I have to be brutally honest and say that Destiny has a piss poor endgame right now. Once you complete the story you are able to take on harder variations of missions you’ve done before as well as rise above the level cap, but this can only be done in one way, which is by acquiring rare armour that give you Light points when equipped. The reason you want to get above level twenty is because there are Vanguard Strike missions which require those levels to beat, and they give you special Vanguard marks and reputation for rank which enable you to eventually purchase Legendary armour. There are also Daily Story missions and Weekly Strike missions, and they’re pretty sweet to keep you invested, but with the noticeable limitation on mission variety right now it’s just more of the exact same.

What this all translates to, in the grand scheme of the endgame, is essentially committing to a massive chore and grinding out the same Strike missions over and over, or jumping into the PvP called the Crucible, in order to get lucky gear drops or earn those Vanguard or Crucible points required to get marginally better gear at the end of it all. To give you an idea of how much grinding you’ll need to do, you can earn between two and five Vanguard points for each Strike mission, which can take close to an hour to do each, and you’re limited to earning a hundred Vanguard and Crucible points each a week. Legendary Vanguard or Crucible armour can cost 65-120 per piece, so you’re looking at close to a full month if you religiously grind, either the Strike missions or Crucible matches. That’s pretty much the entirety of the endgame. It’s just an agonising, slow grind doing the same handful of missions repeatedly for no meaningful reward. It and the lack of variety across the board very quickly leads to the game becoming excruciatingly repetitive, especially when you’ve seen absolutely everything the game has by the time you’re reaching twenty hours of play time already. By large the game offers you no incentive to stick around, so before long you’ll be turning to the Crucible to keep you hooked.

Destiny Review - 8

It’s a good thing then that Destiny offers a great PvP experience in the Crucible. You’ll take your character as is into the competitive space, except level advantage is disabled by default to put things on a fair playing field. The only difference of course is the strength of your weapons and the class abilities you’ve unlocked. There are five modes on offer, namely Control, Salvage, Skirmish, Clash and Rumble, and to unlock them all you basically have to play one match of each. Control is the core mode, and puts you in a 6v6 battle to control points and kill the opposition, and anything goes here including vehicles. Salvage is a tight 3v3 objective-based mode where you have to work as a team to take control of relics that spawn randomly on the map and defend them from the other team, sticking together and reviving fallen friends. Skirmish and Clash are traditional team deathmatches, with the former catering for six players and the latter for twelve. Finally Rumble is just a free-for-all deathmatch supporting up to six players. Obviously looking at these modes it doesn’t appear as though there’s any real innovation or imagination here, but what it lacks in that it certainly more than makes up for with entertainment.

The Crucible is great fun and can get especially chaotic with all the abilities and supers that will fly around. The standard mode seems to be Control, as it’s the most populated mode from what I can tell, and even if you’re not that big on Halo, as the two games share similarities, it’s very easy to have a blast here. Matches are short and really fast-paced, and it feels so satisfying to kill other players, especially if you obliterate them with a super move. It’s difficult to talk about balance this early on, but generally because of the similarities between classes it really does feel like an even playing field, and I never got the impression that anything was unfair or needed changing. I also definitely have to praise Destiny as well for being fantastically stable, which is mighty impressive this early into the launch. I only had a handful of disconnects in a great many hours of playing, and sure it was frustrating when I lost progress or failed to register a win online, but I couldn’t complain too much when the game is this technically solid so early on. By extension the delay is very minimal online, making it easily playable.

The one major elephant in the room however is that the Crucible naturally suffers because of the seriously underwhelming endgame. This is because there’s no great goal to work towards, and no meaningful progress to be made or things to unlock. You’ll purely be playing for the entertainment value the competitive space holds for you, without progress acting as an incentive. Unless grinding out those Crucible marks and slowly crawling towards Legendary Crucible armour is a real goal for you I am deeply concerned for how long people will stick around the multiplayer or even the core cooperative experience of Destiny once the novelty wears off. On top of that there is the big matter of competition and alternatives, and to that end the first big test will be Activision’s very own Call of Duty: Advanced Warfare. Sadly after all is said and done I eventually lost the drive to keep playing Destiny, and that’s worrisome because it’s only the first week. This is supposed to be a game that lasts much longer than that, yet after less than a week I already feel like I’ve experienced everything Destiny has to offer and like I have gouged all I possibly could out of it. I truly expected more substance than this.

Destiny Review - 4

There is but one final issue to discuss before I conclude this overly long review, and that’s regarding the future of Destiny. Honestly there is a lot of merit here, and a lot of fun to be had, but how much credit can I realistically give to a game for being fun with friends, when almost any decent game can be made more enjoyable with good folk and humourous banter? I had a really good time playing Destiny with a fellow writer at EGMR, but that was because our crap-talking made it more entertaining, and not because the game made it so or because there was any need whatsoever to discuss tactics. Ultimately I can’t see myself itching to play more Destiny, or even returning to it in the weeks ahead. And again I find myself struggling to see how this title will stand the test of time, as I have even more reasons to worry now.

Therein is the grand contradiction with Destiny. It feels like the foundations of a much more substantial game, yet at the same time I can’t see what that substance is or will be. By the looks of it the additional content will mainly be story missions, which we’ve established hold no value at all, a welcome increase in Strike mission variety, more gear and maybe an increased level cap. Perhaps some new mission types or multiplayer modes might get into the game. I don’t know. But what I do know at this point is that Destiny is really going to be tested when it faces competition or alternatives, and it’s certainly got an uphill battle to maintain long-term interest this early in the console generation when it’s this shallow of a game. I will be keeping track of the game from here on out, but I would genuinely be surprised if people in my circles are still enthusiastic about it come the year end, unless by some miracle it manages to keep rolling out new content and end up being that game you keep going back to in dry spells.

The post Review: Destiny Is A Beautiful Disappointment appeared first on #egmr.

]]>
http://egmr.net/2014/09/review-destiny/feed/ 0
GTA V Officially Dated For PS4, Xbox One And – Holy Smokes – PC As Well http://egmr.net/2014/09/gta-v-officially-dated-ps4-xbox-one-holy-smokes-pc-well/ http://egmr.net/2014/09/gta-v-officially-dated-ps4-xbox-one-holy-smokes-pc-well/#comments Fri, 12 Sep 2014 13:30:56 +0000 http://egmr.net/?p=156629 Rockstar has blown up the entire planet by offically announcing the release date of Grand Theft Auto V not just on PS4 and Xbox One, but on PC as well. […]

The post GTA V Officially Dated For PS4, Xbox One And – Holy Smokes – PC As Well appeared first on #egmr.

]]>

Rockstar has blown up the entire planet by offically announcing the release date of Grand Theft Auto V not just on PS4 and Xbox One, but on PC as well. Hail the master race, as now modders will be able to unleash the digital kraken and make GTA V the best looking game in the entire universe. Better than real life even.

I apologise, I got a bit carried away with the melodrama. I’m sure you just want to see the release date for the game. Wouldn’t it be nice if you knew? If you really knew exactly when you need to set aside money to buy GTA V? Imagine there was something with that information to give to you.

I am that someone. As well as the million other websites with this same information. The difference is just that I’m an asshole.

I guess you really want that date now. Chill. You got what you wanted. It’s coming to PC.

Just a matter of when.

When indeed.

I bet we’d all love to know.

Fine. I’ll stop now, I promise.

GTA V will be officially released sooner than you think as the date has been confirmed to be (damn I’m good) November 18 on PS4 and Xbox One. The PC version, however, will be launched on January 27, 2015.

There you go, minions. Be liberated.

The post GTA V Officially Dated For PS4, Xbox One And – Holy Smokes – PC As Well appeared first on #egmr.

]]>
http://egmr.net/2014/09/gta-v-officially-dated-ps4-xbox-one-holy-smokes-pc-well/feed/ 0
Battlefield Hardline Wants To Achieve A Narrative Tone Games Don’t Often Have http://egmr.net/2014/09/battlefield-hardline-wants-achieve-narrative-tone-games-dont-often/ http://egmr.net/2014/09/battlefield-hardline-wants-achieve-narrative-tone-games-dont-often/#comments Fri, 12 Sep 2014 12:45:04 +0000 http://egmr.net/?p=156620 While many may shrug their shoulders at the idea of a war game having any kind of narrative that means something, perhaps you should pause a moment to listen to […]

The post Battlefield Hardline Wants To Achieve A Narrative Tone Games Don’t Often Have appeared first on #egmr.

]]>

While many may shrug their shoulders at the idea of a war game having any kind of narrative that means something, perhaps you should pause a moment to listen to what Writer Tom Bissell has to say about Battlefield Hardline. To tell you the truth it was the last game I ever thought I would stop and listen about story on.

In a recent blog post on the Battlefield Hardline official blog, Bissell outlined his approach to storytelling in the game, and explained how he wants to be tonally different.

“As a game writer, especially, the military shooter poses real problems, not only in terms of verisimilitude but in the paucity of potential storytelling scenarios. Simply put, I never wanted to virtually invade China, Russia, or Iran again,” Bissell says, referring to some disdain he and his co-writer Rob Auten experienced at the idea of working on a Battlefield game.

However, after speaking with creative director Ian Milham, Bissell quickly learned that the Visceral team actually wanted to approach the Battlefield franchise from a new direction.

“Ian didn’t want the characters to talk about ‘the plan,’ or where to go next, or how evil the bad guys are and how awesome the good guys are,” Bissell explains. “Rather, he wanted characters that revealed themselves as messed up, funny, compelling people.”

This led to Bissell and Auten cooperating to work on a script that would give life to the characters, and be more focused on them rather than shoot all the things.

“Battlefield Hardline doesn’t reinvent the video-game storytelling wheel. Our goal, however modest it might sound, was to try to achieve a tone that games don’t often have.”

“If there’s a thing I’m proudest of in this game, though, I’d have to say it’s the ambient thug dialogue, which is the kind of sentence only someone who writes video games will ever find himself saying. Because we wanted our gameplay to encourage players to observe and monitor potential combat encounters before going live with gunfire, we needed a lot of guard and thug chatter. Hardline is stuffed with so much ambient guard and thug chatter — the total game script is well over a thousand pages — I suspect several people on the audio team would pelt Rob and me with spoiled food if given the chance,” Bissell says.

“But all of us at Visceral wanted to breathe at least a little life into every possible corner of the game. So when you sneak around, listen to and watch those guards. I promise they don’t talk about the weather or how they hate being guards. There are Easter eggs galore in their conversations, and other things, I hope, that simply make people laugh.”

I quite like the honesty expressed by the writer in that Battlefield Hardline won’t reinvent video game storytelling, and despite the fact that I’m not really excited about this game, my interest has definitely increased at least to see what these writers have done with the project.

Battlefield Hardline will be out in 2015 on PC, PS4, PS3, Xbox One and Xbox 360, as it was officially delayed at the end of July.

The post Battlefield Hardline Wants To Achieve A Narrative Tone Games Don’t Often Have appeared first on #egmr.

]]>
http://egmr.net/2014/09/battlefield-hardline-wants-achieve-narrative-tone-games-dont-often/feed/ 0
Dying Light Release Date Brought Forward http://egmr.net/2014/09/dying-light-release-date-brought-forward/ http://egmr.net/2014/09/dying-light-release-date-brought-forward/#comments Fri, 12 Sep 2014 12:00:48 +0000 http://egmr.net/?p=156617 Dying Light was initially meant to release this year, but it was delayed to next year like a great many of the big hitter 2014 titles. That will teach you […]

The post Dying Light Release Date Brought Forward appeared first on #egmr.

]]>

Dying Light was initially meant to release this year, but it was delayed to next year like a great many of the big hitter 2014 titles. That will teach you to have more realistic expectations, publishers.

Techland originally said of the delay, “The new date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.”

Techland has now done another adjustment and announced via Twitter that the new release date is January 27, 2015, so in truth it’s only a tiny bit earlier considering the game was meant to come out in February.

It will be out on PC, PS3, PS4, Xbox 360 and Xbox One.

 

The post Dying Light Release Date Brought Forward appeared first on #egmr.

]]>
http://egmr.net/2014/09/dying-light-release-date-brought-forward/feed/ 0
MGSV: The Phantom Pain Teaser Showcases The Awesomeness Of Quiet http://egmr.net/2014/09/mgsv-phantom-pain-teaser-showcases-awesomeness-quiet/ http://egmr.net/2014/09/mgsv-phantom-pain-teaser-showcases-awesomeness-quiet/#comments Thu, 11 Sep 2014 13:30:09 +0000 http://egmr.net/?p=156536 Metal Gear Solid V: The Phantom Pain has generated a ton of excitement thus far, but it has also had its fair share of controversy, with regards to the character […]

The post MGSV: The Phantom Pain Teaser Showcases The Awesomeness Of Quiet appeared first on #egmr.

]]>

Metal Gear Solid V: The Phantom Pain has generated a ton of excitement thus far, but it has also had its fair share of controversy, with regards to the character of Quiet, who barely wears any clothes and appears to be hyper sexualised.

However, Hideo Kojima has showcased a very short sneak peak of the character, and of what will be shown of the game at the Tokyo Game Show next week.

The teaser was first aired on video webcast Kojima Station via Konami’s Twitch channel, and shows off how awesome Quiet is going to end up being in this game. I won’t spoil the detail of the video to you, short as it is, but it involves Mother Base. That is all!

The game will be released on PC, PS3, PS4, Xbox One and Xbox 360, but a release date has yet to be confirmed.

Also interesting is that before the webcast Kojima took to Twitter to tease something called the Metal Gear Collection 2014, which would be a bit baffling since the Metal Gear Solid Legacy Collection launched on PS3 last year containing all games in the entire series with the exception of Ground Zeroes, obviously.

However, if this is another massive MGS collection, it could possibly be the entire series up until before The Phantom Pain for PS4 and Xbox One. That’s what I would imagine, since a massive portion of the new generation probably didn’t play all the PlayStation exclusive MGS games.

We’ll have to wait and see on that, but for now check out the teaser up above.

The post MGSV: The Phantom Pain Teaser Showcases The Awesomeness Of Quiet appeared first on #egmr.

]]>
http://egmr.net/2014/09/mgsv-phantom-pain-teaser-showcases-awesomeness-quiet/feed/ 0
Andrew Garfield Explains What Hurt The Amazing Spider-Man 2 http://egmr.net/2014/09/andrew-garfield-explains-hurt-amazing-spider-man-2/ http://egmr.net/2014/09/andrew-garfield-explains-hurt-amazing-spider-man-2/#comments Thu, 11 Sep 2014 12:00:59 +0000 http://egmr.net/?p=156518 The Amazing Spider-Man 2 received very mixed reception, even polarised reactions, upon release. I quite enjoyed the movie, especially for having a lot of Spider-Man’s heart. I say that as […]

The post Andrew Garfield Explains What Hurt The Amazing Spider-Man 2 appeared first on #egmr.

]]>

The Amazing Spider-Man 2 received very mixed reception, even polarised reactions, upon release. I quite enjoyed the movie, especially for having a lot of Spider-Man’s heart. I say that as the character is my favourite after Batman. If you’re a reader of Ultimate Spider-Man, in its glorious 160 or so issue run of Peter Parker, then you’ll find a lot to love in the movies.

However, make no mistake, The Amazing Spider-Man 2 was a very flawed movie as well, and one of my biggest, most vehement gripes with it is the way it’s so stuffed full of sequel-baiting and useless teasers instead of just being a self-contained movie. It had plenty of merit, but also plenty of shortcomings, and unfortunately in spite of all Sony’s best efforts at ridiculous marketing, the movie didn’t exactly make their desired billion.

Now, months after the fact, actor Andrew Garfield has explained his reasons for why he feels the movie didn’t do as well critically and commercially as hoped, citing the studio cuts of the original script as a reason. It’s funny then that I felt the movie should have been fifteen minutes or so longer as well.

Garfield, speaking with The Daily Beast, revealed that executives laid into the script written by Alex Kurtzman and Robert Orci, which he feels led to the thematic quality greatly being hurt.

“I read a lot of the reactions from people and I had to stop because I could feel I was getting away from how I actually felt about it,” said Garfield.

“For me, I read the script that Alex [Kurtzman] and Bob [Orci] wrote, and I genuinely loved it. There was this thread running through it. I think what happened was, through the pre-production, production, and post-production, when you have something that works as a whole, and then you start removing portions of it—because there was even more of it than was in the final cut, and everything was related.

“Once you start removing things and saying, “No, that doesn’t work,” then the thread is broken, and it’s hard to go with the flow of the story. Certain people at the studio had problems with certain parts of it, and ultimately the studio is the final say in those movies because they’re the tentpoles, so you have to answer to those people.”

With regards to The Amazing Spider-Man 3, scheduled for 2018, Garfield hopes that the team will actually learn from their many mistakes rather than give up.

“It’s a discernment thing. What are the people actually saying? What’s underneath the complaint, and how can we learn from that? We can’t go, “Oh God, we f*cked up because all these people are saying all these things. It’s sh*t.” We have to ask ourselves, “What do we believe to be true?” Is it that this is the fifth Spider-Man movie in however many years, and there’s a bit of fatigue? Is it that there was too much in there? Is it that it didn’t link? If it linked seamlessly, would that be too much? Were there tonal issues? What is it?

“I think all that is valuable. Constructive criticism is different from people just being dicks, and I love constructive criticism. Hopefully, we can get underneath what the criticism was about, and if we missed anything.”

You know, maybe it would have gone better if you weren’t so keen on rushing so hard, Sony. Yes, I understand The Avengers and such have resulted in a shorter time to act, but if you don’t make a good self contained movie first you won’t succeed, bottom line. The Amazing Spider-Man 2 should have spent far less time fapping to The Sinister Six (which could have all been dealt with in an after credits scene) or a character like Rhino that resulted in one of the most dislikable superhero movie endings I’ve seen, and focus on Electro and Green Goblin, and Spider-Man and Gwen. Of course there were other flaws, like Oscorp being the centre of all evil there ever was in the entire world, but hopefully that can be fixed in future movies.

For one thing, I’m greatly worried about the future of the franchise since Sony has this grand plan to explode it with Venom and The Sinister Six spin-offs. A Venom and/or Carnage movie is something I’ve dreamed of for a decade, but I don’t know how I’d deal with those movies not involving Spider-Man.

The post Andrew Garfield Explains What Hurt The Amazing Spider-Man 2 appeared first on #egmr.

]]>
http://egmr.net/2014/09/andrew-garfield-explains-hurt-amazing-spider-man-2/feed/ 0
Middle-Earth: Shadow Of Mordor Delayed On Two Platforms http://egmr.net/2014/09/middle-earth-shadow-mordor-delayed-two-platforms/ http://egmr.net/2014/09/middle-earth-shadow-mordor-delayed-two-platforms/#comments Wed, 10 Sep 2014 15:00:16 +0000 http://egmr.net/?p=156393 Middle-earth: Shadow of Mordor was scheduled to release on September 30 on PC, PS4, PS3, Xbox One and Xbox 360, but now it has been delayed on two of those […]

The post Middle-Earth: Shadow Of Mordor Delayed On Two Platforms appeared first on #egmr.

]]>

Middle-earth: Shadow of Mordor was scheduled to release on September 30 on PC, PS4, PS3, Xbox One and Xbox 360, but now it has been delayed on two of those platforms. The delay is actually a significant one, as it’s more than a full month. Of course you’d like to know which two versions have been delayed, right? Praying it’s not the PC version, am I right?

Well, PC gamers you can rejoice. Console fans, I’m afraid not so much.

Warner Bros. Interactive Entertainment has recently announced the PS3 and Xbox 360 versions of the game have been delayed as they need to “take more time in development”, and will now only release on November 21.

However, the PC, PS4 and Xbox One versions are still on track for the end of the month. It’s important to note that development of the PS3 and Xbox 360 versions is not being handled by Monolith Productions, but rather the porting is being done by Behaviour Interactive.

A similar situation happened with Titanfall, and I believe that the decision gets made usually with the incentive of selling current gen copies over last gen. That said, a delay by more than a month could pretty much have something to do with a development problem as well, since it’s not like a few weeks.

Be sure to read our preview of the game to find out a whole lot more about it.

The post Middle-Earth: Shadow Of Mordor Delayed On Two Platforms appeared first on #egmr.

]]>
http://egmr.net/2014/09/middle-earth-shadow-mordor-delayed-two-platforms/feed/ 0
Does Destiny’s Reception Reflect An Overhyped Title? http://egmr.net/2014/09/destinys-reception-reflect-overhyped-title/ http://egmr.net/2014/09/destinys-reception-reflect-overhyped-title/#comments Wed, 10 Sep 2014 12:45:42 +0000 http://egmr.net/?p=156395 Destiny has finally released after months of excessive hype which elevated the game into godlike status. Whether that’s because many former Xbox fans have moved over to PS4, Sony turning […]

The post Does Destiny’s Reception Reflect An Overhyped Title? appeared first on #egmr.

]]>

Destiny has finally released after months of excessive hype which elevated the game into godlike status. Whether that’s because many former Xbox fans have moved over to PS4, Sony turning the game into basically a flagship game for the PS4, or Destiny being the first proper current-gen game is up to anyone’s opinion, but I think we can all agree that the hype has been enormous. I covered the alpha positively, and had quite a few reservations and concerns at the time of the beta, so I more or less have a level-head when it comes to Destiny, and I’m certainly not carried away by hype. Now, the game is out and up for anyone to play, although discussion has been created over the lack of reviews.

However, something very peculiar has happened. The reception for Destiny has been extremely mixed. I expected an overwhelmingly positive response to match the sheer level of hype and rampant love for the game, but it appears that early reactions may be telling of the level of overhype the game received before launch. I promised myself that I would never again get involved in hype after Dishonored, since that was a great game I loved but the level of hype was seriously damaging to being realistic about it as a product. But enough about all that. Let’s take a look at the actual reception for Destiny, so as to present evidence of what I’m talking about.

Firstly let’s start with everyone’s favourite site Metacritic. The game has a staggering 883 ratings, to make an average score of 5.9, which is extremely low if the hype is anything to go on. Now, sure a bunch of you can write this off and say it’s “review bombing” or something like that, but let’s consider a few things first. Review bombing occurs when there is something hatable, unethical or technically wrong in a game, like the Mass Effect 3 ending, Call of Duty Black Ops being subpar on PC or Dead Space 3 microtransactions, to name a few examples. I’m not saying this justifies review bombing, but I’m saying there is a purpose behind it when it happens. While I always say to ignore the scores given, because those people don’t know how to score games, I choose to read the reception because it’s always telling of some kind of problem with the game.

To this end I read a large number of the mixed Destiny user reviews, and will quote a few of the reasonable ones I came across, which have totally valid criticisms that concerned me at the time of the beta already, and someone who has played over ten hours or so by now would definitely be able to have grounds for them.

User partyintheback is quoted as writing:

Bungie and Activision have a solid foundation here for something great, but I think they’ve missed the mark with Destiny. Touted as a massively multiplayer experience with Bungie’s single player storytelling tenants still intact, Destiny had the hype that would make most people excited by its lofty ambitions. But with more hype, only leads to more disappointment, and Destiny is a victim of its own hype. Neither ambitious or great, Destiny is a bog-standard FPS with some online interaction. It’s not a fully-fleshed massively muliplayer game, nor is it an impressive single player game. Destiny feels like a game that’s lost, never staking its claim and finding its own place. I find that it often feels unfocused, like Bungie set out to do many things and didn’t excel at one of them. It’s a hollow game, lacking life, lacking feeling. The online interaction is limited compared to contemporary massively multiplayer games, and the story is blander than two-week old white bread.

Chasmas wrote:

Here is what i think of Destiny so far: Pros : – Lovely visuals, – Great combat mechanics, satisfying controls, solid gameplay, – Rich character customization. Cons : – Repetitive gameplay with bland quests, – No true single-player experience, – Not much enemy variety, – The story is there just because it is, more of a fill in than an actual fleshed out story,

– The music, or better yet, the lack of an interesting musical score except on some rare occasions when we can actually hear some build-up compositions.

It is a solid 7/ 10.

CreamyyStreams had the following to say in his 7/10 review:

A fundamentally capable and polished core shooter suffering from a lifeless world and lack of creativity.

Sadly, Destiny was doomed from the start to be plagued by overzealous marketing and fanboyism. It’s almost justified, too; regardless of your opinions on Halo or Call of Duty, they’re both immensely successful franchises and a game by the developer of one and producer of another was bound to garner attention.

Unfortunately, living up to its own hype was a tall order for Destiny. It’s graphically unimpressive, fails to innovate on any core features and relies on a particularly bland, uninspired plot to push the player through its core missions. The conspicuous absence of universe building outside of a brief setup dialogue close to the beginning of the game is disappointing in a game purporting to be an ‘MMO’ FPS.

However, it does have its merits. At its core, Destiny is a perfectly solid multiplayer shooter, bearing many resemblances to Borderlands and in some ways Defiance. It controls well, the open-world segments – though obscured as ‘patrol missions’ – are fun to roam around, enemies provide ’cause for concern’ if only rarely actual challenge, and progression is smooth and reasonably rewarding.

Worth playing, but don’t expect to meet your next Game of the Year.

I could quote twenty more like that, but let’s move on now, because I imagine some of you won’t at all trust the opinion of a user review, and that’s fine. I won’t force you. But what of actual publications that we supposedly like and trust?

In Destructoid’s review in progress for Destiny, the conclusion so far goes like this:

Destiny has a lot of fun moving parts, but I’m unsure of the viability of the game lasting long term. Unless raids really work out and people continue to play PVP for months on end, I think players will trickle out before the next expansion DLC is set to launch. Stay tuned as I work my way up to level 20, and see if the experience changes.

GameSpot is more positive, but also feels the jury is still out on a number of concerns I had at the time of the beta, regarding loot, world-building, story and longevity.

If you played the alpha or beta test, you more or less know how Destiny feels, however. There’s little I can find fault with in this regard. As for the loot, the story, and world-building, the jury is still out, or if I want to be more appropriate, this particular jury of one has a ways to go before he knows where he stands. For now, however, Destiny has the look and feel of a big-budget shooter, and the structure of a lean, loot-driven role-playing game, a combination that Borderlands popularized, and Destiny greatly refines. At the same time, I have gone through these motions before, and I am looking forward to that moment when Destiny’s excellent mechanics are released into combat scenarios that rise to their greatness.

Am I saying that Destiny is a bad game? Obviously not. I won’t have an opinion on Destiny until I play it for myself and write about it. That’s a given. But since day one I have been against the massive overhype and worship the game has received, which often ends badly. If anything the reception to Destiny so far is indicative of a game that indeed received far too much hype and led to unrealistic expectations, in the absence of any evidence to convince that Destiny was going to be a world-changing game. I feel that, as it stands now, Destiny is looking like it might be another lesson akin to Dishonored of the dangers of overhyping without concrete evidence to support that hype.

What do you think? Have any of you played Destiny yet? Do you feel there is validity in the reception it is receiving thus far? Keep in mind that there is plenty of positive reception out there too, but I wholly expected user reception to be very different than what it currently is.

The post Does Destiny’s Reception Reflect An Overhyped Title? appeared first on #egmr.

]]>
http://egmr.net/2014/09/destinys-reception-reflect-overhyped-title/feed/ 0
NHL 15 Is Yet Another EA Game Criticised For Lacking Features http://egmr.net/2014/09/nhl-15-yet-another-ea-game-criticised-lacking-features/ http://egmr.net/2014/09/nhl-15-yet-another-ea-game-criticised-lacking-features/#comments Tue, 09 Sep 2014 13:30:45 +0000 http://egmr.net/?p=156107 The Sims 4 has recently been released to mixed critical reception, with many users and reviewers complaining about a lack of features when compared to its predecessor. Our review that […]

The post NHL 15 Is Yet Another EA Game Criticised For Lacking Features appeared first on #egmr.

]]>

The Sims 4 has recently been released to mixed critical reception, with many users and reviewers complaining about a lack of features when compared to its predecessor. Our review that went live today was a bit more positive. However, it seems that EA is coming under fire again with gamers unhappy that NHL 15 on Xbox One and PS4 is missing quite a number of game modes and features compared to last year’s game.

NHL 15, which is scheduled for release on September 12, is the first EA ice hockey game to be released on the new consoles.

Players have been getting it on with the game early via the EA Access subscription program, and have discovered all these missing modes that were present in NHL 14.

Sports gaming website Operation Sports was nice enough to put together the pretty extensive list of missing NHL 15 features, which includes:

  • No GM Connected
  • No Online Team Play
  • No EA Sports Hockey League
  • No EA Sports Arena
  • No Online Shootouts
  • No Live the Life
  • No Be A Legend
  • No Winter Classic
  • No tournaments or Battle for the Cup
  • No season mode (you can only play seasons in Be A GM, which is limited to NHL teams)
  • No NHL 94 Anniversary mode
  • No custom music support
  • No create-a-play designer
  • Cannot customize each team’s AI
  • No create-a-team
  • No way to edit individual players
  • Practice mode is now limited to one skater vs an AI goalie

EA has moved to assure gamers that some of these features, such as Online Team Play, will be added in a later patch, but others like GM Connected have been scrapped.

I guess EA are staying true to form by releasing first and fixing later, hey?

It’s funny then that EA CEO Andrew Wilson told Polygon in 2013 that EA Sports was committed to the goal of never releasing cut down versions of next-gen games again.

“We were adamant that we would never put ourselves in that position again,” he said at the time. “We have a forward looking-investment profile and a healthy paranoia these days, and we started thinking about the next generation long before Microsoft and Sony started talking about them.”

You might need a little reminder of that, EA.

The post NHL 15 Is Yet Another EA Game Criticised For Lacking Features appeared first on #egmr.

]]>
http://egmr.net/2014/09/nhl-15-yet-another-ea-game-criticised-lacking-features/feed/ 0
Maxis Makes A Mistake Commenting On The Uncertain Future Of The Sims http://egmr.net/2014/09/maxis-makes-mistake-commenting-uncertain-future-sims/ http://egmr.net/2014/09/maxis-makes-mistake-commenting-uncertain-future-sims/#comments Tue, 09 Sep 2014 12:00:42 +0000 http://egmr.net/?p=156073 I wouldn’t exactly place the Maxis and EA combination very high on my respect or trust list, especially after what happened with SimCity. However for whatever reason Maxis is now […]

The post Maxis Makes A Mistake Commenting On The Uncertain Future Of The Sims appeared first on #egmr.

]]>

I wouldn’t exactly place the Maxis and EA combination very high on my respect or trust list, especially after what happened with SimCity. However for whatever reason Maxis is now in charge of The Sims, and with The Sims 4 having just been released and subsequently our review, it appears these people are set to remain in charge of the franchise for the foreseeable future.

That is, if the franchise even has a future, based on the comments of Maxis producer Grant Rodiek who posted something pretty dumb on the official forum of The Sims 4.

Rodiek made the comments in question in a forum thread where fans were discussing possible improvements for The Sims 5.

“We’re not working on Sims 5. We’re not thinking about Sims 5. If Sims 4 isn’t successful, there won’t be a Sims 5,” he said according to various different reports from other websites who captured it. The message has since been deleted though.

“It’s not all or nothing, per se, but something has to pay for 5,” Rodiek reportedly added.

Well in honesty there’s nothing seriously dumb about it because the statement has truth in it, and some of us do hope from time to time that minds can be focused on the present rather than the next fifteen sequels. But it’s always a funny thing how words can be so up to interpretation, and if you twist and turn his comments hilariously you can basically see it as him saying ‘you better buy The Sims 4 or else…’

Obviously I’m taking shots because that’s what I do, but you don’t delete comments unless you regret your decision having posted it.

But fear not, Simmies. The Sims 4 has gone straight to the top of the UK all-format charts last week, despite mixed critical and user reception, and this is the first time in just over two years that a PC only title has achieved that. The last was Guild Wars 2, which did it in early September 2012.

The post Maxis Makes A Mistake Commenting On The Uncertain Future Of The Sims appeared first on #egmr.

]]>
http://egmr.net/2014/09/maxis-makes-mistake-commenting-uncertain-future-sims/feed/ 0
Warner Bros Could Possibly Be Preparing To Launch Its Own EA Access http://egmr.net/2014/09/warner-bros-possibly-preparing-launch-ea-access/ http://egmr.net/2014/09/warner-bros-possibly-preparing-launch-ea-access/#comments Mon, 08 Sep 2014 13:30:13 +0000 http://egmr.net/?p=155977 At the end of July EA revealed EA Access, a subscription service exclusive to the Xbox One that brought about polarised opinions. It has some promise, but on the other […]

The post Warner Bros Could Possibly Be Preparing To Launch Its Own EA Access appeared first on #egmr.

]]>

At the end of July EA revealed EA Access, a subscription service exclusive to the Xbox One that brought about polarised opinions. It has some promise, but on the other hand it’s EA, and more terrifyingly it could be the start of what leads to, well, Ubi Access and other publishers seeking to offer similar services. Of course because it’s EA it only took less than two weeks before something bad happened involving EA Access, and ever since then I’ve had a very cautious and cynical attitude towards it and subscription services like it.

Well, it appears now that there’s a possibility that Warner Bros could be trying to its own version of EA Access. We are aware of this because a new trademark for something called “WB Play” has surfaced, leading to speculation that Warner Bros is ready to offer its own digital distribution service similar to Steam or EA Access.

The trademark filing was first submitted towards the end of last month and covers a variety of things, including “online retail store services,” “audio and video broadcasting services,” and “entertainment service.” However the most damning one is certainly the “downloadable virtual goods” part.

Up until now we’ve had Warner Bros games appear on Steam, whether it’s Mortal Kombat or the Batman Arkham series, but if WB Play is the real deal then this could mean a change in policy. We don’t know whether this will be like Steam or EA Access or Uplay or its own thing, but evidence suggests we won’t be waiting all that long to find out more.

Middle-earth: Shadow of Mordor is the next big launch coming from Warner Bros, set for release on September 30, and if you go to the game’s official site you can already see the WB Play logo in the top left corner of the page. However, the weird thing is that you can still pre-order Shadow of Mordor from Steam, so perhaps WB Play won’t be an exclusive distribution service, but a complementary service. Either way, to me it could be another publisher with a subscription service, and that doesn’t spell a good future.

It could, however, be a tad bit interesting since films, music, TV and gaming is part of Warner Bros.

IGN reached out to Warner Bros for comment but those guys were told that the company doesn’t comment on rumour and speculation, as expected, so I guess the wait begins.

The post Warner Bros Could Possibly Be Preparing To Launch Its Own EA Access appeared first on #egmr.

]]>
http://egmr.net/2014/09/warner-bros-possibly-preparing-launch-ea-access/feed/ 0
Have You Seen All Those Destiny Reviews? http://egmr.net/2014/09/seen-destiny-reviews/ http://egmr.net/2014/09/seen-destiny-reviews/#comments Mon, 08 Sep 2014 12:45:32 +0000 http://egmr.net/?p=155948 I certainly haven’t. That’s because there aren’t any! Praise the games industry for those wonderful little things called embargoes, that work the best when they’re on the release date of the […]

The post Have You Seen All Those Destiny Reviews? appeared first on #egmr.

]]>

I certainly haven’t. That’s because there aren’t any! Praise the games industry for those wonderful little things called embargoes, that work the best when they’re on the release date of the game! I mean, it’s not enough that those pesky publishers want to grab all your pre-orders, but they also want everyone to buy the game with no takesy-backsies. Taunts aside, I think we all understand the concept behind embargoes. They’re there, at least I believe, so that journalists can get a fair chance to play and review the game while accounting for different websites receiving their review copies at the various times. They also offer a way to standardise a time for all reviews to go live. To that end, in theory, they should be a fair thing right? Unfortunately, that’s not how it ends up being used.

Here comes along the amazing, totally non-exploitive release day embargoes, which is just such a great way of sticking to the system while gaining maximum benefit for publishers. Especially when it’s a title like Destiny, and gamers don’t even care to verify its quality, because that good old hype and marketing is doing all of Activision’s work for them. Some of you might be reading this and thinking I’m just having a cryfest about the embargo, but my counter to your assessment is that were this another game, you’d bet that there would be a number of people lining up to get on the podium and preach about those terrible release date embargoes. But because it’s Destiny, we’re all ready to make exceptions aren’t we? My stance is that Destiny is just like any other game. It doesn’t deserve special treatment or undying love when it hasn’t actually been critically assessed and played as a final product yet.

Maybe I’m an ideological fool, but I think if you’re confident enough in your product then you don’t need release date embargoes. Release date embargoes do nothing for me but invoke suspicion, and give the impression that the parties behind the game fear thorough scrutiny. It’s either that impression, or it’s the very likely possibility that they don’t care about any of that and simply wish to reap the maximum rewards without caring about informing gamers of the quality of their actual game. And I think it’s a load of horseshit to be honest. It’s a terrible practice that we hated back with Aliens: Colonial Marines, even more so after the fact, but in the very limited time I’ve spent browsing the internet since the weekend, I haven’t seen much distress over the Destiny release day embargo, and it’s a tad bit frustrating.

I could jump onto Rotten Tomatoes right now, which I did, and find numerous reviews for films releasing more than a week from now. Not every single one, mind you, but a healthy amount for certain. Yet less than a day before Destiny releases, the biggest video game launch of this entire year, and I can’t find out what critics think about it? Isn’t that a bit backwards? This naturally goes beyond Destiny, since there are other games that do the same practice, with the aforementioned Aliens being one of the worst examples. I’ll stress again that I do not have a problem with embargoes. But like many things when they’re used like this, in a manner that benefits gamers in no way whatsoever, then I have a problem. Until someone can explain to me how release date embargoes benefit gamers, I’ll maintain that they’re a rubbish practice that honestly makes me cynical towards Destiny. Mind you, I’ve played both the alpha and the beta, so this isn’t a whine-fest about being excluded either. I know what to expect. I liked what I played.

That said, I got into a bit of an argument to do with the proposed idea that Bungie wants journalists to experience a populated world of Destiny rather than a barren one, and while I understand this perspective and see it as a valid point, personally I don’t really buy into it for a number of reasons. For one thing, if the reviews are still going live on release day, then how much time would journalists have had in the populated world anyway? Second, we do early reviews for Call of Duty, Battlefield and we even got early Guild Wars 2 codes. Excluding the online competitive component of Destiny, the ‘single player’ and cooperative caters for a very small amount of players, and on top of that there is a wealth of information you can gain from a reviewer who has played more than 40 hours of the game as opposed to getting no information at all. It’s much better to gauge information from the full product than it is a couple of missions and one online mode. From my experience with the alpha and the beta, having other players running around added very little to the experience, other than getting to make some parties out in the world and have random people shoot your stuff. Which is cool, but not wholly essential to the game if you have a number of keys and you play with friends.

The last point I want to make is that reviewing multiplayer games is always a tricky science, because reviews can’t account for longevity, which is crucial for most proper multiplayer experiences, and not the side offerings like those found in Assassin’s Creed. For example, how relevant are those Titanfall reviews in telling you of the game’s longevity and additional content to prolong the experience and beef it up? Yes, perhaps it is true that a review of Destiny before release would definitely be different to one done after when it’s more populated, but as I’ve mentioned there is plenty you can learn about the core mechanics, the fun factor, the mission variety, the amount of content, the depths of classes, the scale of difficulty, the longevity of entertainment, the replay value and even whether it’s worth buying and so on from reviews at this point. All multiplayer reviews lack future relevance in some way, and that’s why I’ve felt that multiplayer requires something more than a traditional review at one point in time, since that review is only the gateway guide to making the initial purchase, and truly evaluating multiplayer perhaps requires extended looks post-review. Unless of course you want the dilemma to end with the purchasing decision, where in that case the initial review should be enough.

To add in a disclaimer, I don’t really have a problem with Bungie or Destiny as a game. If you’ve read my thoughts on the alpha and beta I rather enjoyed my time with it. I just don’t trust release day embargoes, and I dislike them because I don’t see how they benefit gamers. Maybe I’m somewhat negative about it, but I just don’t see either why I should be quick to be trusting when so many publishers have time and time again broken that trust. The other issue I have is that I’ve noticed a bit of a contradiction based on my chats with people about Destiny. People seem to be happy that we’ve got impressions based on the beta and alpha to go on before buying and playing the game (which were like three missions and one online mode), but still argued against me when I felt we should have reviews based on forty to sixty or so hours that reviewers have perhaps played by now.

What are your thoughts on release day embargoes? Are you willing to make an exception for Destiny because of the MMO focus of the game, or do you still want reviews out there to inform you beyond the alpha and beta impressions? I’d love to know, and I’d especially love to have a nice conversation about Destiny with it being rigorously defended as if it needs any more PR done for it.

The post Have You Seen All Those Destiny Reviews? appeared first on #egmr.

]]>
http://egmr.net/2014/09/seen-destiny-reviews/feed/ 0
A Frustrating Problem With Games Journalists And Bloggers http://egmr.net/2014/09/frustrating-problem-games-journalists-bloggers/ http://egmr.net/2014/09/frustrating-problem-games-journalists-bloggers/#comments Mon, 08 Sep 2014 12:00:03 +0000 http://egmr.net/?p=155873 It’s the aftermath of many terrible problems recently in the gaming industry, and I’ve taken a back seat the last week to focus personally on the writing of my second […]

The post A Frustrating Problem With Games Journalists And Bloggers appeared first on #egmr.

]]>

It’s the aftermath of many terrible problems recently in the gaming industry, and I’ve taken a back seat the last week to focus personally on the writing of my second book. I’ve had opinions on what has been going on, but I felt there was enough coverage that anything I said at the time would not have added much to the whole discussion. In fact, there’s a fantastic video from GamingAnarchist that we posted earlier today, which covers issues such as gamergate and #notyourshield in such excellent detail that there isn’t any need to elaborate further for me. That’s why I want to focus on another issue today, and it’s sort of surrounding all of these other nasty little problems. I’m looking at a group of games journalists and bloggers in particular, and I’m going to have to choose my words carefully to get my points across. To briefly give you the difference between the two, I would be classified as a gamers blogger because I don’t have the formal qualifications and I’m not on a firm and official salary for this. I write purely fuelled by passion for gaming and the desire to see the industry grow for the better.

That said I have grown frustrated with a number of games journalists and bloggers for seemingly never wanting to see the side of gamers. In fact, over the years I’ve witnessed some journalists and bloggers actually being the first to jump to attack gamers, despite writing for them. It has baffled me. It’s not like these journalists and bloggers in question have even attacked a small group of gamers. Sometimes they attack the whole lot of them, even when they’re in the right. I’m sure you can use Google for this, but there are many examples over the internet where journalists and bloggers have completely ignored the valid words of gamers or the decent folk asking the right questions to instead brand the whole bunch with the minority and attack them, yet still want to be their voice when it suits them. In the Zoey Quinn scandal for instance, the initial issue was gamers questioning how a journalist can cover the game of someone they’ve been personally involved with, and once it got blown out of proportion all valid voices were ignored and suddenly gamers were pigs, and sexist and misogynistic and the scum of the earth.

I can bring in more evidence of journalists attacking gamers and refusing to see their side with this DMC saga, where (for just one of many, many examples) an article from MCV lambasted ‘spiteful’ gamers for causing DMC to fail, and that prompted me to write a heated rebuttal defending gamers and refuting ludicrous claims made by journalists and butthurt gamers. You might say that sites like MCV were targeting minorities also, but if that were the case then kindly explain to me how a minority causes a game to fail? I thought as much.

This is something that has been going on for years. Gamers are upset with Mass Effect 3’s ending? They’re trolls who need to shut up and appreciate games, and it’s probably their fault the BioWare co-founders retired. Never mind that they might have a point. Gamers are upset that Ubisoft isn’t including female characters in Assassin’s Creed Unity? They’re social justice warriors who should get out of their mothers’ basements. That’s another issue I sided with gamers on by the way. Gamers question the integrity of journalists who cover games of people they’ve had relations with? They must be misogynistic, sexist pigs. Gamers are dead. Gamers are upset that DMC: Devil May Cry isn’t what they want and don’t want to buy it? They’re spiteful for making the game fail, and never satisfied. Gamers are critical of Dead Space 3 for deviating from its roots and making questionable use of microtransactions? There go those asshole whiny gamers again. Gamers don’t care enough about a title like Gone Home that breaks new grounds? Those grimy bastards are causing the industry to stagnate!

Look, I don’t tend to deal in extremes. Obviously you get plenty of rotten apples in the gamer basket too. There are dicks all over the place. There are toxic people in every camp. But where I have a problem is when those toxic opinions become the ‘voice’ of all gamers to some of these journalists and bloggers, to the point that they basically refuse to see any of the valid points raised by gamers and just go about attacking them. It baffles me because not only is the minority group being focused on, but these journalist and bloggers are writing for an audience of gamers. Why then would you not want to consider gamers’ constructive opinions? Yes I fully support calls for better behaviour and attitudes from gamers, because I can fairly admit that this industry and its inhabitants do have ways to go as far as evolution and maturity is concerned, but something tells me that the internet has done a fine job of warping peoples’ perceptions of gamers to the point that the entire term has become something with negative connotations. When did ‘gamer’ become anything other than someone who plays games?

Returning to the point, it’s a pet peeve of mine when people have legitimate complaints or points and bring them forward fairly, only to be ignored in light of the vocal minority or refuted by someone who belittles their points. An example I’ll never forget is once again the DMC saga. I read many fair complaints from fans, only to see articles cropping up branding gamers as ‘entitled’ and ‘whiny’ for being upset about ‘Dante’s hair colour’, as if that was the only fucking thing everyone had an issue with. A similar thing has happened with these Zoey Quinn and Anita Sarkeesian scenarios, where all that’s stuck in my mind is how gamers are sexist and misogynistic, and not the valid points regarding ethics and, for example, debatable points surrounding someone critiquing games who isn’t a gamer.

You know, I spend a lot of time reading comments from other gamers and their discussions among themselves, and it’s actually very common for me to read about how little gamers trust journalists and websites. And to be honest I don’t actually blame them one iota. When I look at how quick some journalists and bloggers are to side against gamers in any given issue, not even engaging with the decent folk among them, and then when I further consider the concept of journalists and publishers having a mutually beneficial relationship that doesn’t always particularly benefit gamers, I don’t find it surprising that many gamers either take to trusting themselves or finding independent sources. Issues such as the lack of transparency in the industry are deserving of a whole other discussion on their own, but fundamentally what I’m focusing on is journalist and bloggers supposedly writing for gamers, but not really looking out for them. When you think about it, it’s a little bizarre to be so quick to attack your own readers and community unless they’re definitely in the wrong or you’re addressing a minority.

I am simply calling for it to cease. Internet anonymity will always mean that you’ll get assholes on the internet. But you as journalists and bloggers are not anonymous. You post with your real names and you’re real people. You also write for gamers. I will fully stand by you when you’re against gamers in situations in which they are wrong, or if you’re targeting a minority you find an issue with. There is an understanding that if you’re a journalist or games blogger, you are attempting to speak to gamers, sometimes represent them by being a bridge between developers and publishers and them, and there are responsibilities that come with it, especially when you have dealings with publishers and distributors. But these slam attacks on gamers, painting them so negatively repeatedly, is becoming a problem in messy or controversial scenarios where gamers may indeed have some valid points to consider. As writers we should be aiming to create discussion, offer a place for gamers to voice their opinions or seek fairness. Not to be heaping attacks on the whole of a community we claim to write for and be a part of.

Ultimately, I think one thing needs to be remembered after all the controversy we’ve had lately. Now more than ever. We may all have our differences and our scuffles and our problems, but at the end of the day whether you’re a games journalist, a blogger or a gamer, you are all part of a group of gamers. I don’t care what warped idea of gamers you have in your head. A gamer is someone who plays and enjoys games. Nothing more complicated than that. To that extent, there is a common ground that exists between us all. If you think the internet trolls define gamers, then just remember your real life gamer friends. Are they sexist, misogynistic, entitled, whiny, assholes? Or are they good folk who love games? In closing, I’m happy to point out when I feel gamers are in the wrong or when I have an issue with a specific camp, but after this whole series of unfortunate events in the industry I felt something must be said to create awareness of an issue between gamers and writers, and to at least put in a good word or two for gamers who genuinely want to discuss things fairly and not troll or spread hate.

To that end, game on.

The post A Frustrating Problem With Games Journalists And Bloggers appeared first on #egmr.

]]>
http://egmr.net/2014/09/frustrating-problem-games-journalists-bloggers/feed/ 0
What’s Up With The Shadow Of The Colossus Film? http://egmr.net/2014/09/whats-shadow-colossus-film/ http://egmr.net/2014/09/whats-shadow-colossus-film/#comments Fri, 05 Sep 2014 13:30:49 +0000 http://egmr.net/?p=155816 All that we really know about the Shadow of the Colossus movie is that it’s being made. I’m not even joking. The movie was first unveiled in 2009, five years […]

The post What’s Up With The Shadow Of The Colossus Film? appeared first on #egmr.

]]>

All that we really know about the Shadow of the Colossus movie is that it’s being made. I’m not even joking. The movie was first unveiled in 2009, five years ago, and very little news has emerged on it other than the fact that it had a change of director back in 2012.

According to reports, the Shadow of the Colossus movie has had yet another change of director, and still there is not much word on what is actually going on with the movie. Or why it’s a movie at all.

The Hollywood Reporter suggests that the project is still very much ongoing and is now in the hands of director Andres Muschietti, who is best known, or not known depending on your movie experience, for directing the horror movie Mama.

Muschietti’s sister and fellow Mama co-producer, Barbara, is also apparently on board along with Kevin Misher, who also has horror experience having been the producer of Carrie.

Seth Lochhead, co-writer of action thriller Hanna, is in charge of screenplay for the Sony project.

The previous director to be in charge of the Shadow of the Colossus movie was Josh Trank, the director of Chronicle.

Shadow of the Colossus is one hell of an awesome PS2 game (which was released in an HD collection with Ico on PS3 in 2011), but I’m still unsure what exactly is going on with this movie. Why have we heard practically nothing in five years and why is the director changing yet again?

It’s like The Last Guardian of movies or something.

The post What’s Up With The Shadow Of The Colossus Film? appeared first on #egmr.

]]>
http://egmr.net/2014/09/whats-shadow-colossus-film/feed/ 0
The Sims 4 Has A Funny Anti-Piracy Measure http://egmr.net/2014/09/sims-4-funny-anti-piracy-measure/ http://egmr.net/2014/09/sims-4-funny-anti-piracy-measure/#comments Fri, 05 Sep 2014 12:00:03 +0000 http://egmr.net/?p=155813 While history has proven that hardcore DRM measures just don’t work, and publishers are fools for wasting time implementing them, there have been attempts at making more humourous anti-piracy measures, […]

The post The Sims 4 Has A Funny Anti-Piracy Measure appeared first on #egmr.

]]>

While history has proven that hardcore DRM measures just don’t work, and publishers are fools for wasting time implementing them, there have been attempts at making more humourous anti-piracy measures, which I’ve enjoyed some laughs at. One example is the developers of Serious Sam 3, who implemented an immortal scorpion in pirated copies who follows the player around and harasses them until they die. In indie developer tinybuildgames’ No Time To Explain, one of my favourites, players with pirated copies get a pirate hat which they’re forced to wear. Now, The Sims 4 has attempted a similar kind of anti-piracy measure.

It does, however, make the game unplayable for the pirates. According to Player Attack, the game appears to work normally for some time before the bug actually kicks in to full effect.

It works like this. Basically, each time a Sim uses the toilet or takes a shower, a small area around them becomes pixellated, which we know from the early Sims games already. In pirated copies of the game though, the pixellation remains even after the act stops, and to make a long story short it basically grows until the entire screen is pixellated, and you can’t see anything.

I guess it wastes pirates time and makes others download the copy thinking it’s legit. It’s funny for some laughs, but I’m sure pirates will find a way around it soon enough.

What’s also entertaining is that it exposes the pirates when they head to support forums for help thinking it’s an actual problem with the game. With EA it’s very believable I suppose.

EA hasn’t yet released an official statement on the matter, but Joystiq reports that a spokesperson for the publisher said “it has no plans to aid those players unable to enjoy their pirated copies of The Sims 4.

“Instead, the publisher urges affected players to purchase their own copy of the game which should lack the telltale pixelation.”

I would happily encourage purchases of The Sims 4 if it wasn’t, well, EA and the word around the web seems to indicate a severe lack of content in the game. I haven’t played it so don’t take my word for it, but hit up some reviews and see for yourself.

The post The Sims 4 Has A Funny Anti-Piracy Measure appeared first on #egmr.

]]>
http://egmr.net/2014/09/sims-4-funny-anti-piracy-measure/feed/ 0
Some Major Game Of Thrones Characters Won’t Be In Season 5 http://egmr.net/2014/09/major-game-thrones-characters-wont-season-5/ http://egmr.net/2014/09/major-game-thrones-characters-wont-season-5/#comments Thu, 04 Sep 2014 13:30:21 +0000 http://egmr.net/?p=155743 Before saying anything, please be warned that spoilers will follow for those of you who have not yet completed season 4 of Game of Thrones. Is that clear? Alright then, […]

The post Some Major Game Of Thrones Characters Won’t Be In Season 5 appeared first on #egmr.

]]>

Before saying anything, please be warned that spoilers will follow for those of you who have not yet completed season 4 of Game of Thrones.

Is that clear? Alright then, moving forward. It has been brought to our attention that some major characters, who we have been with since the beginning of the show, will not appear in season 5, and it’s not because they’re getting recast or anything like that. The reasons are actually a bit more complex.

Kristian Nairn, who is Hodor in the show, recently spoke to Australia’s 7.30 and stated that he and co-star Isaac Hempstead-Wright, also known as Brandon Stark, have a year off from the show. Which means one season.

Monique Schafter: Fans around the world are hungry for the next series of Game of Thrones, but they’ll have to be patient.

Kristian Nairn: We’re not actually in Season 5, by the way. We have a season off. We have a year’s hiatus.

Monique Schafter: Really?

Kristian Nairn: Solely because, I imagine, our storyline is up to the end of the books. So I get a year off now to do Rave of Thrones and gallivant all over the world.

Now, it’s important to note that nothing has been confirmed by Hempstead-Wright (Bran Stark) or the Game of Thrones producers David Benioff and D.B. Weiss. However, if Nairn (Hordor) is saying that he isn’t in season 5, then it should be pretty logical to conclude that Bran Stark won’t be either, considering that the pair were together as they entered the lair of the Three-Eyed Raven. The entire storyline should be on hiatus then. As far as the books go, however, the Bran storyline has mostly been caught up.

I guess that’s one decent way of handling the problem of the series catching up way too quickly to the books. Fans of George R.R. Martin’s A Song Of Ice and Fire series are certainly worried by the fact that the books aren’t getting closer to completion while the series trudges along, and of course it’s also risky when using child actors because these creatures can shoot up in size in no time.

It certainly leaves room for lots else to happen in season 5, but I hope it doesn’t mean an overabundance of filler content.

The post Some Major Game Of Thrones Characters Won’t Be In Season 5 appeared first on #egmr.

]]>
http://egmr.net/2014/09/major-game-thrones-characters-wont-season-5/feed/ 0
Two Idiots At It Again, Sega Blames Gearbox For ‘Misleading’ Aliens Marketing http://egmr.net/2014/09/two-idiots-sega-blames-gearbox-misleading-aliens-marketing/ http://egmr.net/2014/09/two-idiots-sega-blames-gearbox-misleading-aliens-marketing/#comments Thu, 04 Sep 2014 12:00:23 +0000 http://egmr.net/?p=155733 The Aliens: Colonial Marines saga is absolutely one of the worst we’ve had in recent history, as it contained just about every disgusting corporate move coupled together with a piece […]

The post Two Idiots At It Again, Sega Blames Gearbox For ‘Misleading’ Aliens Marketing appeared first on #egmr.

]]>

The Aliens: Colonial Marines saga is absolutely one of the worst we’ve had in recent history, as it contained just about every disgusting corporate move coupled together with a piece of shit game at the end. At the beginning of August, Gearbox played the blame game by trying to detach itself from fault in light of the 2013 lawsuit filed against Sega and Gearbox for false advertising of Aliens: Colonial Marines. Which they both deserve. Gearbox’s defence was that it was merely a contract developer, and it was publisher Sega responsible for the game and its marketing.

As we know the entire storm started because early demos, like the E3 one, were nowhere near indicative of the final product, as the final product was so below quality it might as well have been a cheap, knock off PS2 game you’d find for $3 at the bargain bin. And even that would have been overspending and time wasting.

In any case, Sega recently agreed to settle the lawsuit in offering to pay out $1.25 million to clear it from further litigation.

Sega has now returned fire with a claim that Gearbox Software was actually involved in the game’s marketing too. What I want to know is why lie about something that can easily be proven as false? Allergic to the truth much? Both these clowns should get what’s coming to them. I don’t care that I love Gearbox for Borderlands 2, this sort of practice deserves punishment.

Sega submitted a number of internal emails as proof that Gearbox was involved in the marketing of the game. Furthermore, the emails reveal that Gearbox at times took it upon themselves to reveal extra information on Aliens: Colonial Marines that both parties had previously agreed not to reveal at an early stage.

One email between Sega staff actually accuses Randy Pitchford of continually revealing exclusive information during Q&A panel sessions, saying “this is a constant problem and needs to be addressed”. The reply was: “It’s Randy doing whatever the f**k he likes. Apparently he did it twice on [Borderlands 2] also, again, against all plans and despite the fact they asked him not to.”

This is one time where you don’t defend the developer. You don’t defend the game. And the bullshit isn’t validated by having enjoyed the game. Plain and simple, what went down with Aliens: Colonial Marines is bottom of the barrel pathetic, and it all ended with consumers getting sold a rubbish game (hell, those Metacritic scores are far too generous in their 40s) that was nothing like what was advertised.

Of course it had to go and be a commercial success though, which only worsened the outrage against Sega and Gearbox.

For this entire saga, Sega and Gearbox, I have one thing to say: fuck you both.

Sega at least settled the lawsuit, which is some admittance of fault. It’s time you owned up Gearbox, and stopped dancing around defending it.

The post Two Idiots At It Again, Sega Blames Gearbox For ‘Misleading’ Aliens Marketing appeared first on #egmr.

]]>
http://egmr.net/2014/09/two-idiots-sega-blames-gearbox-misleading-aliens-marketing/feed/ 0
Here’s A Great Reason To Play Saints Row IV On PC Again http://egmr.net/2014/09/heres-great-reason-play-saints-row-iv-pc/ http://egmr.net/2014/09/heres-great-reason-play-saints-row-iv-pc/#comments Wed, 03 Sep 2014 13:30:51 +0000 http://egmr.net/?p=155689 Apart from Saints Row IV just being an awesome game, Volition has just given us all a really great reason to keep that game around, at least on PC that […]

The post Here’s A Great Reason To Play Saints Row IV On PC Again appeared first on #egmr.

]]>

Apart from Saints Row IV just being an awesome game, Volition has just given us all a really great reason to keep that game around, at least on PC that is. The developer has officially released the SDK of Saints Row IV, which means that PC users can now create their own weapons for the game and go crazy with modding.

Saints Row IV has supported modding for some time now, but it’s been limited because users have only been able to mess around with content already in the game, and not go crazy. Until now that is.

Additionally, the pack also includes all the weapon templates from Saints Row the Third and Saints Row IV, so you can go forth and do whatever pleases you really.

The post Here’s A Great Reason To Play Saints Row IV On PC Again appeared first on #egmr.

]]>
http://egmr.net/2014/09/heres-great-reason-play-saints-row-iv-pc/feed/ 0
This Man Is A Hero Who Could Restore Your Faith In Humanity http://egmr.net/2014/09/man-hero-restore-faith-humanity/ http://egmr.net/2014/09/man-hero-restore-faith-humanity/#comments Wed, 03 Sep 2014 12:00:06 +0000 http://egmr.net/?p=155673 Hah! Gaaaaaaaaaay! Alright then, have you got that out of your system, you gigantic wanker? After all the negative rubbish that has been going on in the gaming industry as […]

The post This Man Is A Hero Who Could Restore Your Faith In Humanity appeared first on #egmr.

]]>

Hah! Gaaaaaaaaaay!

Alright then, have you got that out of your system, you gigantic wanker? After all the negative rubbish that has been going on in the gaming industry as of late, to the point that even I (someone who is no stranger to controversy) stepped back and became a silent observer rather than join, I felt it was time to look at something fun.

Sure I could have ran with some opinions, but I generally don’t write about something unless I feel passionately about the topic or really wish to have a say. I didn’t, and here we are.

Last week a video went viral of a man dressed up as Batman, driving down the streets of Chiba, Japan in his own homemade Batpod. He has called himself “Chibatman” for obvious reasons, and has actually been spotted in the city over the past three years.

Chibatman keeps his identity entirely a secret, but has told BBC News that he’s a 41 year old welder. The welder Chiba deserves, then? Cliche line delivered! Yeah!

Anyway, you might be wondering why on earth someone would do this. Obviously it’s awesome, but there must be a reason why it would persist for so long, especially from a 41 year old.

Well, it turns out that the actual reason is quite amazing.

After the devastating earthquake and tsunami that hit Japan in 2011, Chibatman said that people forgot how to smile. Things all looked quite gloomy. He wanted to help bring the smiles back, which is what he told BBC News in his best Asian Christian Bale Batman voice.

So he’s been riding around Chiba in his Chibatpod, dressed as Batman, for the past three years. He plays with kids, interacts with people and doesn’t mind the public eye, unlike the real Dark Knight. And his sole objective is to inject smiles, rather than fear, into the hearts of Chiba cretins. I mean good people.

I’m sure the cynical among you might be lining up to say that he isn’t selfless and is doing this for the fame and whatever, but sometimes, especially after the shitstorms we’ve endured, it’s better to just keep your mouth closed and appreciate something genuinely nice. The act and results of the act can often be more important than the motive behind it all.

The post This Man Is A Hero Who Could Restore Your Faith In Humanity appeared first on #egmr.

]]>
http://egmr.net/2014/09/man-hero-restore-faith-humanity/feed/ 0
Persona 5 Now Coming To PS4 As Well http://egmr.net/2014/09/persona-5-now-coming-ps4-well/ http://egmr.net/2014/09/persona-5-now-coming-ps4-well/#comments Tue, 02 Sep 2014 13:30:04 +0000 http://egmr.net/?p=155550 At the beginning of August we had a feature on our site concerning games that aren’t on Xbox One and PS4, and thus make the previous generation still a highly […]

The post Persona 5 Now Coming To PS4 As Well appeared first on #egmr.

]]>

At the beginning of August we had a feature on our site concerning games that aren’t on Xbox One and PS4, and thus make the previous generation still a highly attractive option. On that list was Persona 5, the next entry in the very popular RPG that was announced as a PS3 exclusive in November last year. It was a reason to hold onto your trusty PS3, until now that is.

This week Sony and Atlus announced that Persona 5 will be heading to PlayStation 4 as well, and on top of that footage has been revealed for the game which you can check out up above.

There’s no concrete release date for Persona 5 yet, but we do know that it’s definitely getting a Western release. The launch of the game is broadly put down as 2015, at least in Japan.

To complete the trifecta Persona 5 would have to get a Vita port as well, but for the PS4 and Vita owners, you know what to do with remote play.

The post Persona 5 Now Coming To PS4 As Well appeared first on #egmr.

]]>
http://egmr.net/2014/09/persona-5-now-coming-ps4-well/feed/ 0
Anime-Watchers And Asians Unite: New Gundam Game Confirmed For PS4 http://egmr.net/2014/09/anime-watchers-asians-unite-new-gundam-game-confirmed-ps4/ http://egmr.net/2014/09/anime-watchers-asians-unite-new-gundam-game-confirmed-ps4/#comments Tue, 02 Sep 2014 12:00:22 +0000 http://egmr.net/?p=155544 During Sony Computer Entertainment Japan and Asia’s press conference Namco Bandai did something happy to the pants of anime-watchers and Asians by announcing a new Gundam game, which will release […]

The post Anime-Watchers And Asians Unite: New Gundam Game Confirmed For PS4 appeared first on #egmr.

]]>

During Sony Computer Entertainment Japan and Asia’s press conference Namco Bandai did something happy to the pants of anime-watchers and Asians by announcing a new Gundam game, which will release on PS4 in 2015.

No other details were provided, but a teaser trailer was shown which showcases Gundam mech models from nearly every series and timeline. It may be safe to assume that this new game will incorporate them all.

The only problem right now is that the fan in me is desperately hoping that there will be an EU or NA version of this game I’ll be able to get, but it may be the case that it’s strictly for a Japanese audience and we’ll have to import it. Many Gundam games don’t get localised, but I would hope that the first ‘next-gen’ one would be. I’m doubtful, but hopeful.

If there’s one thing for certain it’s that Sony is really pushing its Japanese market hard this time, and hopefully the next conference later this month will have more great things for PS4.

The post Anime-Watchers And Asians Unite: New Gundam Game Confirmed For PS4 appeared first on #egmr.

]]>
http://egmr.net/2014/09/anime-watchers-asians-unite-new-gundam-game-confirmed-ps4/feed/ 0
Those Sony People Will Have Another PlayStation Conference This Month http://egmr.net/2014/09/sony-people-will-another-playstation-conference-month/ http://egmr.net/2014/09/sony-people-will-another-playstation-conference-month/#comments Mon, 01 Sep 2014 13:30:56 +0000 http://egmr.net/?p=155488 Sony Computer Entertainment’s press conference for the Japanese market has just ended, but it looks like the Asians aren’t finished yet. SCEJA president Atsushi Morita announced that PlayStation Japan will […]

The post Those Sony People Will Have Another PlayStation Conference This Month appeared first on #egmr.

]]>

Sony Computer Entertainment’s press conference for the Japanese market has just ended, but it looks like the Asians aren’t finished yet. SCEJA president Atsushi Morita announced that PlayStation Japan will hold another conference on September 17th, and it will be focused on the Asian market.

There are no details beyond that. At the most recent Sony conference, the company announced a release date for Bloodborne and showed off some second and thirty party stuff. Perhaps in the conference later this month we’ll see some Gran Turismo 7 from Polyphony Digital, and dare I say The Last Guardian?

That’s not even wishful thinking anymore. That’s Great Gatsby you’re-going-to-end-up-dead optimism.

The post Those Sony People Will Have Another PlayStation Conference This Month appeared first on #egmr.

]]>
http://egmr.net/2014/09/sony-people-will-another-playstation-conference-month/feed/ 0
Bloodborne Has A Release Date, And You’ll Never Guess What It Is http://egmr.net/2014/09/bloodborne-release-date-youll-never-guess/ http://egmr.net/2014/09/bloodborne-release-date-youll-never-guess/#comments Mon, 01 Sep 2014 12:00:24 +0000 http://egmr.net/?p=155483 Of course you damn well won’t. What are you, psychic? Psychics don’t exist by the way. Anyway, so you’re probably here to find out the release date of Dark Souls […]

The post Bloodborne Has A Release Date, And You’ll Never Guess What It Is appeared first on #egmr.

]]>

Of course you damn well won’t. What are you, psychic? Psychics don’t exist by the way. Anyway, so you’re probably here to find out the release date of Dark Souls 3. I mean Bloodborne. So, From Software previously pinned a release window of ‘early 2015′, and that was stated all the way back in the beginning of July. It seems they’ve finally reached a point where they are confident of the time frame in which they’ll complete the game, and that means we have an official release date for Dark Souls 3 Bloodborne.

Is your body ready? Or should I say, your mind? Because I did implicitly ask you to guess the release date for Bloodborne. Go on then, heathen. Guess.

Have you guessed yet? Right then.

From Software and Sony Computer Entertainment will officially release the PS4 exclusive game that is Bloodborne and not Dark Souls 3, which we know for sure, in early 2015 on an exact date (holy hell I managed to delay this for a very long time) of February 5.

There you have it, Dark Souls fans. Your easier version in Bloodborne will be out right at the beginning of February, and could be what kickstarts 2015 into action.

I say ‘easier version’, because Bloodborne producer Yamagiwa, who is acting as producer on the upcoming PS4 exclusive, told press at Gamescom in August that Bloodborne was being designed to be less punishing than Dark Souls and Demon’s Souls.

“You died a lot in the previous games, and you have to persevere,” he said. “One of our main goals with this game is that sense of punishment – we don’t really want to focus on punishing the player.

“We want to deliver a game that gamers love, so if the gamer likes the game they will definitely like it enough to have that bit of perseverance. But in the way which we’re making the game the sense of punishment is much less.”

The post Bloodborne Has A Release Date, And You’ll Never Guess What It Is appeared first on #egmr.

]]>
http://egmr.net/2014/09/bloodborne-release-date-youll-never-guess/feed/ 0
This Watch Dogs Mod For GTA IV Is Incredible http://egmr.net/2014/08/watch-dogs-mod-gta-iv-incredible/ http://egmr.net/2014/08/watch-dogs-mod-gta-iv-incredible/#comments Fri, 29 Aug 2014 13:30:07 +0000 http://egmr.net/?p=155413 Modder JulioNIB has finally released his mod that aims to blend GTA IV with Watch Dogs to essentially create, well, Watch Dogs. See how I did that? But truly, it’s actually […]

The post This Watch Dogs Mod For GTA IV Is Incredible appeared first on #egmr.

]]>

Modder JulioNIB has finally released his mod that aims to blend GTA IV with Watch Dogs to essentially create, well, Watch Dogs. See how I did that? But truly, it’s actually a phenomenal piece of work because it can be argued that Rockstar’s world is more lively and has a higher attention to detail, so if you want to morph your GTA IV experience into a Watch Dogs one, this mod is right up your alley. 

It’s pretty remarkable what modders can do when given the freedom to do what they do best. But don’t take my word for it. Give the video up above a watch, and then take a browse through the features of the mod down below.

Features

Hack:
-Payphone, ticket machine and ATM – Explode
-Wall lights – Burst
-ATM – Free money
-Trains – Stop, Go, Return
-Traffic lights – Confuse drivers making them crash
-Road block – Block the road/street
-Cameras – View camera live video
-Pop Machines – Release soda cans
-Parked cars – Trip alarm

Other:
-Walk/stand over train in movement
-Idle anim (hands in pocket)
-Small gun anim (hide gun)
-Custom walk, run and sprint anims
-Put/remove scarf
-Improved cops shoot accuracy
-Improved cops driving
-ctOS wanted level system (pre-wanted + witness call + scan = wanted level)
-Take down attacks
-BLACKOUT (Beta)
-”Weapon wheel” HUD
-Radar borders
-Health indicator below radar
-Health regeneration up to 50%
-Crosshair
-Victims damage indicator
-Player attacker indicator
-Blood effect for player damage
-Waypoint indicator
-Dynamic camera position
-Maybe something that i can’t remember now :)

Hotkeys

Insert – Show mods menu
E – Hack targeted item (X: Left Bumper)
R – Toggle actual item hack options (for items with multiple options) (X: Button A)
R – Cancel camera hack (X: Button B)
Hold F close to a ped – Perform a “take down” attack (X: Button Y)
Hold T – Show “weapon wheel”, tap to fast switch between armed/unarmed (X: Right Bumper)
Mouse scroll in weapon wheel – Change gun/item in selected slot (X: DPad left/right)

You can change the hotkey in the self-generated .ini file

Credits

Models by ac.amir (Mobile phone)
Anims by ac.amir and JulioNIB
Script by JulioNIB
Squared map by TAHKICT

The post This Watch Dogs Mod For GTA IV Is Incredible appeared first on #egmr.

]]>
http://egmr.net/2014/08/watch-dogs-mod-gta-iv-incredible/feed/ 0
Marc Webb Talks ‘The Sinister Six’, And Happens To Mention Mysterio… http://egmr.net/2014/08/marc-webb-talks-sinister-six-happens-mention-mysterio/ http://egmr.net/2014/08/marc-webb-talks-sinister-six-happens-mention-mysterio/#comments Fri, 29 Aug 2014 12:00:34 +0000 http://egmr.net/?p=155404 The Amazing Spider-Man 2, whether you love it or hate it, has been rolling out in stores on Blu-ray to spread its awesomeness or disease (depending on your perspective) to […]

The post Marc Webb Talks ‘The Sinister Six’, And Happens To Mention Mysterio… appeared first on #egmr.

]]>

The Amazing Spider-Man 2, whether you love it or hate it, has been rolling out in stores on Blu-ray to spread its awesomeness or disease (depending on your perspective) to the masses in their own homes. At select stores, however, the The Amazing Spider-Man 2 comes bundled with a super special disc that contains a featurette which just so happens to tease The Sinister Six and the future of the franchise.

Thanks to the amazing thing called the internet, it’s been posted up online, and you can check it out up above to see some stuff, if you’re still invested in this franchise after the first two movies.

But because I am benevolent like a walrus, I’ll give you the highlights. That’s all people want these days anyway, to just know enough to be part of a conversation. Oops, got all serious up in here.

Anyway, the featurette includes director Marc Webb explaining that the cryogenically frozen head of Norman Osborn was actually included in an earlier version of the movie’s script, so that he could be brought back for the sequel. Classic comic books, hey? It was cut out for whatever reason, and that’s best left up to your interpretation.

Other reveals, more interesting, include that the strange prison-invading man was actually meant to be Electro before he was reworked into The Gentleman.

Webb also confirms that the villains glimpsed in The Amazing Spider-Man 2’s end credits sequence may not actually be in The Sinister Six, but he did interestingly point out that the mask was for Mysterio, and not The Chameleon as some believed.

Take from all of this what you will, but here I just want to see a great Venom movie.

The post Marc Webb Talks ‘The Sinister Six’, And Happens To Mention Mysterio… appeared first on #egmr.

]]>
http://egmr.net/2014/08/marc-webb-talks-sinister-six-happens-mention-mysterio/feed/ 0
Review: The Walking Dead Season Two: No Going Back Is A Painful Ending http://egmr.net/2014/08/review-walking-dead-season-two-going-back-deliciously-fitting-end/ http://egmr.net/2014/08/review-walking-dead-season-two-going-back-deliciously-fitting-end/#comments Thu, 28 Aug 2014 13:30:25 +0000 http://egmr.net/?p=155249 Visit review on site for scoring. I’ve loved my time with season two of The Walking Dead, and while in some parts over the course of the season Telltale hasn’t […]

The post Review: The Walking Dead Season Two: No Going Back Is A Painful Ending appeared first on #egmr.

]]>
Visit review on site for scoring.

2603308-0002

I’ve loved my time with season two of The Walking Dead, and while in some parts over the course of the season Telltale hasn’t managed to outdo the brilliance of the first season, especially with regards to that ending, I have to say that in many others the studio has exceeded expectations. The second season started off with more of the expected, but got better with each passing episode until it reached what I felt was a masterstroke in episode four, which meant the final episode had a lot to live up to for me. And since we already know that there will be a third season of The Walking Dead, it matters more than ever how No Going Back ends, because that would ultimately determine whether we’ll be back for more. As we know well enough from past experiences, endings can make or break the entire story, so there’s always some anxiety in the back of the mind when heading into an ending for anything that’s been incredibly awesome. Then there’s the other school of thought, that all endings suck, but I vehemently disagree. Apparently so does Telltale, going by their finale to season one and now No Going Back.

I could talk a lot about this episode. But as usual, I’m going to reel it in so as to avoid spoilers of any kind. No Going Back picks up the moment the previous episode ended. You’re thrown right back into that crazy situation, and despite its similarities to Breaking Bad you don’t fast forward to the aftermath – which was great in that TV show by the way, so that’s not a criticism, just an observation. From there you’ll be treated to a lengthy episode simply packed with everything you could have possibly expected from Telltale, especially in a finale. This one is going to punch you right in the feels, repeatedly, until your heart (if you have one) is little more than a gloopy mess. And it’s spectacular.

The episode is filled with great and satisfying character moments, some of the best of the whole season by far, which focus on all the pent up conflict within the group, and the journey towards breaking point. You can expect deaths, in-fighting and being forced to choose sides and even break ties. A big theme of this episode is love and loss, and the true hopelessness that can befall those who have lost everything, and I’m confident in saying that Telltale has once again done an excellent job. You’ll definitely be making some of the toughest decisions you’ve had to make all season, and the consequences of these ones are as harsh as you could imagine. If you’re a person of sentiment and lots of feeling, good luck with No Going Back is all I have to say to you.

2637112-0002

However, despite all the praise I have for this episode, there was one really disappointing part of it that felt kind of silly and illogical after the fact. I can’t talk about it in detail because of spoilers, obviously, but I will say that it involves Kenny and Jane. It had all the right ingredients and build up to make perfect sense, and the execution until this particular point was great, but I felt some of the logic seriously escaped me in order to actually make it happen in the end. There were better ways it could have been done, but if there’s one thing that’s certain is that what it leads to is really, really fantastic. Other than that, the only other minor criticism I have is that there are some elements of predictability here and there, but it’s not enough to harm the episode significantly or hurt your enjoyment.

The most admirable and impressive thing about No Going Back, however, is the boldness of the ending. Telltale made it so you could definitely have vastly different outcomes, and it opens up a wide range of possibilities for the third season that left me not only satisfied with my conclusion, but itching with excitement. In fact, this is the first time that I have the strong desire to play the game on two different saves, just to see what will happen in each thread. It’s a phenomenal way to conclude things, and I’m pretty sure I won’t be the only player who decides to explore multiple paths as a future investment for season three. After all is said and done, those of you who have been patient don’t have any reason to hold out anymore. Telltale has put in an amazing effort with season two of The Walking Dead, and it’s wonderfully written episodes like No Going Back that really cap off the experience not just conclusively, which is important, but also in a way that spawns so much potential.

The post Review: The Walking Dead Season Two: No Going Back Is A Painful Ending appeared first on #egmr.

]]>
http://egmr.net/2014/08/review-walking-dead-season-two-going-back-deliciously-fitting-end/feed/ 2
Warner Bros. “No Jokes” Policy For Superhero Movies Is Bullshit http://egmr.net/2014/08/warner-bros-jokes-policy-superhero-movies-bullshit/ http://egmr.net/2014/08/warner-bros-jokes-policy-superhero-movies-bullshit/#comments Thu, 28 Aug 2014 12:00:13 +0000 http://egmr.net/?p=155310 I thought I’d get on this story because they have a habit of spreading like buzzwords, and soon enough no one knows the actual origin or purpose behind it, and […]

The post Warner Bros. “No Jokes” Policy For Superhero Movies Is Bullshit appeared first on #egmr.

]]>

I thought I’d get on this story because they have a habit of spreading like buzzwords, and soon enough no one knows the actual origin or purpose behind it, and simply knows the ‘no jokes’ phrase and applies that going forward. Basically, to recap for those who are unaware, a report from HitFix, which actually reads more like an opinion piece to be honest, alluded to the idea that Warner Bros now has a strict “no jokes” policy regarding its upcoming superhero movies.

There’s a common line of thinking among movie-goers and comic book fans that DC Movies are joyless and overly serious while Marvel movies are where it’s fun, but I don’t really share that belief because I don’t believe all superhero movies need to be like Marvel. The Batman trilogy is a great example of some smile-worthy moments here and there, but being fantastic in tone and having a fitting style. There should be variety in styles.

Anyway, back to the story. This story started going around and people naturally took it seriously and thought that Batman v Superman: Dawn of Justice, and subsequent DC movies from Warner Bros, would be these joyless, humourless, ultra-serious try hard affairs that force you to bring either a razor blade or a head pillow to the cinema.

However, according to actor Seth Rogan, who appears to have some friends over at Warner Bros, this is bullshit. And not true. Check out his tweets down below.

There you have it folks, if you consider Seth Rogan to be a trustworthy source that is. Either way, the “no jokes” concept seemed to be believable because only corporations could pull something so ludicrous in the name of profit margins, but at the same time it’s ridiculous enough as is since the Batman movies and even Man of Steel had a number of humourous moments and jokes, just not in the funny and joyful way that Marvel has.

The post Warner Bros. “No Jokes” Policy For Superhero Movies Is Bullshit appeared first on #egmr.

]]>
http://egmr.net/2014/08/warner-bros-jokes-policy-superhero-movies-bullshit/feed/ 1
Volition Could Reveal Saints Row V This Week http://egmr.net/2014/08/volition-reveal-saints-row-v-week/ http://egmr.net/2014/08/volition-reveal-saints-row-v-week/#comments Wed, 27 Aug 2014 13:30:07 +0000 http://egmr.net/?p=155230 Come now, Volition. We love you, but this whole announcement of an impending announcement thing doesn’t become you. We know you’re the Saints Row guys. It’s Saints Row V isn’t […]

The post Volition Could Reveal Saints Row V This Week appeared first on #egmr.

]]>

Come now, Volition. We love you, but this whole announcement of an impending announcement thing doesn’t become you. We know you’re the Saints Row guys. It’s Saints Row V isn’t it? Am I right? Do I win? In before it’s actually a new IP and I’m the worst gaming analyst there ever was.

The news today is that Saints Row studio Volition is going to reveal Saints Row V a new game later this week. The upcoming project will be shown off for the first time in the history of the universe at a PAX Prime panel in sea cattle Seattle on Friday, August 29.

Be there. Or be a triangle (squares are too mainstream).

“The developers behind the Saints Row franchise invite you to participate in a quiz show hour with Natalie Lander, the voice of Kinzie,” reads a description of the event, which will be on from 10am-11am PDT (1pm-2pm EDT / 6pm-7pm UK).

“At the end of the panel, we’ll show you exclusive gameplay, art, and details for an upcoming project from Volition.”

Those involved with the panel include Volition creative director Steve Jaros, Volition producer Jim Boone, voice actress Natalie Lander, and Aubrey Norris, brand director at Deep Silver, who publish Volition games.

Back in July we heard that Volition intended to increase its studio size by about 100 members, probably so that Saints Row V could be the most next-gen Saints Row of them all. Oh wait.

Keep your eyeballs peeled for this never-before-seen totes world-changing reveal of Volition’s new game, which may or may not be Saints Row V but probably is.

If it isn’t, I will headbutt a metal unicorn.

The post Volition Could Reveal Saints Row V This Week appeared first on #egmr.

]]>
http://egmr.net/2014/08/volition-reveal-saints-row-v-week/feed/ 0
Steam Has Finally Added A Wanted Feature http://egmr.net/2014/08/steam-finally-added-wanted-feature/ http://egmr.net/2014/08/steam-finally-added-wanted-feature/#comments Wed, 27 Aug 2014 12:00:54 +0000 http://egmr.net/?p=155204 Wanted by me, of that I’m certain. I’m surprised that it took this long for it to get onto Steam, but I suppose it’s not the most essential of things. […]

The post Steam Has Finally Added A Wanted Feature appeared first on #egmr.

]]>

Wanted by me, of that I’m certain. I’m surprised that it took this long for it to get onto Steam, but I suppose it’s not the most essential of things. What feature is this? Well, a new Steam update has added a new UI feature to the platform that lets users download multiple Steam games more conveniently. Before you had to download your games and updates individually, but now that’s a thing of the past apparently.

In an update from the official Steam Database Twitter feed on Tuesday, Valve commented, “Turns out we missed a feature in recent Steam updates. You can now select multiple games and install them in one go!”

The new UI feature seems to show users a list of their available downloads and then allows them to wave a magic wand and make them all download at the same time.

Click to enlarge.

Click to enlarge.

Previously users had to download each update or game individually. Of course the benefit was that you could queue them and Steam would automatically start the next one anyway, so it’s not like you were forced to inconveniently only downloading one thing at a time, but this is definitely better if you have multiple updates or if you don’t want to pause your major download when having to do small updates for games.

As said, it’s not world-breaking but it’s nice. Go forth, Steam minions. Set all the things to download.

The post Steam Has Finally Added A Wanted Feature appeared first on #egmr.

]]>
http://egmr.net/2014/08/steam-finally-added-wanted-feature/feed/ 2
Record Broken: Introducing The Most Expensive Comic Book In The World http://egmr.net/2014/08/record-broken-introducing-expensive-comic-book-world/ http://egmr.net/2014/08/record-broken-introducing-expensive-comic-book-world/#comments Tue, 26 Aug 2014 13:30:55 +0000 http://egmr.net/?p=155078 I’m all good with the idea of to each his own, but I will express that I’ve never quite understood collecting, and especially not the insanity of auctions. I’m not […]

The post Record Broken: Introducing The Most Expensive Comic Book In The World appeared first on #egmr.

]]>

I’m all good with the idea of to each his own, but I will express that I’ve never quite understood collecting, and especially not the insanity of auctions. I’m not someone who can leave a bunch of unopened stuff and exhibit it like you would artefacts in a museum, especially if said stuff costs ridiculous amounts. But that’s just me and my worthless two cents, and obviously you’re here to hear about how some rich guy splashed a ridiculous amount of money on something comic book related.

If that’s the case, it’s mind blowing time. Today eBay announced that a copy of Action Comics #1, with white pages and a grade of 9.0 from the Certified Guaranty Company (CGC), sold at auction for – wait for it – $3.2 fucking million, which officially makes it the most expensive comic book in the world.

For the purposes of comparison, the previous record for the most expensive comic book was set not too long ago in 2011, with another copy of Action Comics #1 also with a 9.0 grade, except with off-white pages. But guess what? It sold for $2,161,000, which makes this sale trump that by quite some distance.

The record-breaking comic was sold by collectibles dealer Darren Adams, who is the owner of Pristine Comics in Federal Way, Wash.

Action Comics #1 is widely regarded as the “Holy Grail” of comic books, often for being the first ever appearance of Superman. It is believed that there are as few as 50 unrestored original copies of Action Comics #1 still in existence today. The comic first hit newsstands all the way back in 1938 for the tiny sum of 10 cents a piece, and as mentioned it was the starting point of Superman – the very beginning.

“I’m proud to have owned the most valuable comic book in the world,” said Darren Adams. “Working with eBay on this auction allowed me to share this rare treasure with their global community and ensure the next owner is just as passionate about its place in history.”

“This was a record auction for eBay as it was the most expensive comic book ever sold on our marketplace. The sale of Action Comics #1 is a prime example of how eBay plays a role in popular culture by connecting shoppers to must-have merchandise, including rare and valuable collectibles,” said Gene Cook, General Manager of Emerging Verticals for eBay Marketplaces. “This was an extraordinary opportunity to bring a comic – one that has captured the attention of passionate collectors and casual fans alike. We will continue to bring more of the world’s most unique and compelling merchandise to our passionate and global community of 149 million buyers, at a wide range of accessible price points.”

“It’s a historic moment that not only speaks to the greatness of Adams’ Action Comics #1, but also the overall health of the comic book market,” said CGC Director of Operations, Harshen Patel. “You see it with collectors enjoying record sales, with the performance of Guardians of the Galaxy at the box office and with the attendance at Wizard World Chicago Comic Con this past week. It’s a dynamic time for the comic book industry and its future is very bright.”

It’s worth mentioning that a portion of the proceeds from the auction will actually be donated to the Christopher & Dana Reeve Foundation, which is a nice gesture. Doesn’t stop this from being batshit crazy though, but I guess cheap and expensive are all relative, and if you’re a billionaire then $3.2 million isn’t exactly ruining you.

The post Record Broken: Introducing The Most Expensive Comic Book In The World appeared first on #egmr.

]]>
http://egmr.net/2014/08/record-broken-introducing-expensive-comic-book-world/feed/ 1
Square Enix Has A Stupid Defence For Rise Of The Tomb Raider Exclusivity http://egmr.net/2014/08/square-enix-stupid-defence-rise-tomb-raider-exclusivity/ http://egmr.net/2014/08/square-enix-stupid-defence-rise-tomb-raider-exclusivity/#comments Tue, 26 Aug 2014 11:15:13 +0000 http://egmr.net/?p=155075 I’ve made no secret of the fact that I believe Square Enix are a bunch of morons, even if I stated that they may have made a good financial decision […]

The post Square Enix Has A Stupid Defence For Rise Of The Tomb Raider Exclusivity appeared first on #egmr.

]]>

I’ve made no secret of the fact that I believe Square Enix are a bunch of morons, even if I stated that they may have made a good financial decision with Rise of the Tomb Raider’s timed exclusivity on Xbox One and Xbox 360. It’s really nice to have your beliefs validated, especially when said validation leads to disappointment. That’s the best feeling.

Obviously I’m trolling, but Square Enix undeniably have tried to remind us they’ve gone off the deep end of rationality with a really shit defence for Rise of the Tomb Raider’s exclusivity. And when I say that, I mean their defence doesn’t actually make sense.

In a Q&A posted on the game’s official blog, Square Enix does its expected PR in saying that the decision to sign on the dotted line for the exclusivity deal was not one made lightly. I know, it became infinitely more difficult with a fat stack of cash being waved in front of your face, am I right Square Enix?

“Of course [the fans were considered when making this decision],” said the firm. “We did not make this decision lightly. Our goal is to build the best game that we possibly can, and our relationship with Microsoft will help us realize our vision for the game.”

Are you kidding me? Square Enix reminds me of that really awkward and often stupid member of your group, that you wish one day someone would record the things he or she said and play it back to them in the faint hope that it will open his or her eyes to what the rest of the world is hearing.

I’m sorry, but you didn’t ‘consider’ the fans when making this exclusivity deal. You considered your financial position, Square Enix. That’s one. Two, exclusivity in the case of Tomb Raider has nothing to do with building the best game possible. You’re just getting great financial benefit. It’s a business decision.

Square Enix then went on to say that it “didn’t intend to cause any confusion with the announcement”, and the vague messaging that followed it. “The Microsoft Gamescom stage was a great place to make the initial announcement, but not necessarily to go into details,” it said.

“Our deal with Microsoft has a duration,” Square Enix said, reiterating claims made by Microsoft’s Phil Spencer. “We aren’t discussing details of the deal, and are focused on delivering a great game on Xbox One and Xbox 360.”

You didn’t intend to confuse people so you just decided not to reveal any details upfront about the deal and confuse people? Sounds legit, Square Enix.

In other past news not relating to Square Enix and their comedic idiocy, Phil Spencer has basically said that the Xbox exclusivity for Rise of the Tomb Raider is like having an answer to Sony’s Uncharted franchise, which is a game Spencer really admires.

“I’m a big fan of Uncharted and I wish we had an action adventure game of that ilk. We’ve started some, and we’ve looked at them. But we don’t have one today of that quality. This is an opportunity,” he said.

The post Square Enix Has A Stupid Defence For Rise Of The Tomb Raider Exclusivity appeared first on #egmr.

]]>
http://egmr.net/2014/08/square-enix-stupid-defence-rise-tomb-raider-exclusivity/feed/ 12
27 Minute FIFA 15 Video Shows Off New Features And Ball-Kicking Gameplay http://egmr.net/2014/08/27-minute-fifa-15-video-shows-new-features-ball-kicking-gameplay/ http://egmr.net/2014/08/27-minute-fifa-15-video-shows-new-features-ball-kicking-gameplay/#comments Mon, 25 Aug 2014 12:00:52 +0000 http://egmr.net/?p=155012 A new FIFA 15 gameplay video has been posted online, spanning 27 minutes in length and showing off ultimate extreme ball-kicking gameplay. Yes, ball-kicking. You can’t make this shit up. […]

The post 27 Minute FIFA 15 Video Shows Off New Features And Ball-Kicking Gameplay appeared first on #egmr.

]]>

A new FIFA 15 gameplay video has been posted online, spanning 27 minutes in length and showing off ultimate extreme ball-kicking gameplay. Yes, ball-kicking. You can’t make this shit up.

The video also shows off some of the new features in the game, which includes next-gen goalies and realistic stadiums and crowds. Haven’t we heard that latter one being a thing since like FIFA 12?

Anyway, the video is a match between my team Liverpool and Manchester City, played at Anfield, ahead of the clash tonight, which is actually at the Etihad Stadium.

The footage has been taken from the game on Xbox One, which means it’s automatically the worst and looks like a PS2 game, because nothing can be good without 1080p and 60fps.

The post 27 Minute FIFA 15 Video Shows Off New Features And Ball-Kicking Gameplay appeared first on #egmr.

]]>
http://egmr.net/2014/08/27-minute-fifa-15-video-shows-new-features-ball-kicking-gameplay/feed/ 0
Marvel’s Bright Idea: Get An Erotic Artist To Create Spider-Woman Cover http://egmr.net/2014/08/marvels-bright-idea-get-erotic-artist-create-spider-woman-cover/ http://egmr.net/2014/08/marvels-bright-idea-get-erotic-artist-create-spider-woman-cover/#comments Fri, 22 Aug 2014 13:30:42 +0000 http://egmr.net/?p=154881 Marvel is a little like BioWare, if you think about it. They’re out there making an active and admirable effort to diversify, increase representation and be fresh in ways that their […]

The post Marvel’s Bright Idea: Get An Erotic Artist To Create Spider-Woman Cover appeared first on #egmr.

]]>

Marvel is a little like BioWare, if you think about it. They’re out there making an active and admirable effort to diversify, increase representation and be fresh in ways that their competitors are not (female Thor anyone?), yet now and then they do something really awkward that is questionable on so many levels. We’re looking at one of the latter moments, again. As much as we love Marvel for the good they do, just like BioWare now and then we have to punch them in the gonads to shock their system enough and remind them that they’re decent folk, not cretins.

The story here is that Marvel Comic’s Spider-Woman #1 variant cover has come under intense scrutiny for being overly erotic. Hilariously, the variant image was drawn by Milo Manara, an artist legitimately known for his pornographic (you can’t make this up) comics Click, Butterscotch and Hidden Camera. Clearly, he’s a great artist, and the criticism is not to do with quality. It’s more about who in the hell over at Marvel thought it was a good idea to hire an erotic artist and furthermore proceed to use the image knowing full-well that backlash was highly possible. You know, on the internet.

Check out the sexualised Spider-Woman cover in question.

Spider_Woman_jpg_CROP__promovar-medium2

This led to a fair amount of backlash. Criticisms from fans of it being “sexist” and “offensive” are flooding social networks like Facebook and Twitter, and there are a number of sites reporting on the public outrage and offering opinions, including THR, The Mary Sue, Time, The Guardian, Slate and more.

Some would maybe try to rationalise that Spider-Woman is merely adopting a spider-like position, and that would be fair to say, but in that case it’s been pointed out that another drawing from Manara of a lady in a similar pose shows that the intentions weren’t wholly innocent. I tried finding that image, but gave up due to lack of interest. I apologise, but if you want to see a naked ass I’m pretty sure Google has you covered.

I’m just kidding. We all know I’d get hated on for bad jurnalizms if I don’t post the picture. And we all know you want to see it anyway. Here it is:

ManaraClic

If I have to be honest, I don’t share the outrage expressed by a large portion of the internet voices. I really don’t mind the cover too much, except for the costume not really being a costume, but looking like a second skin. It looks good, quality wise, and I’d rather pick up the comic and see if the characterisation and actual story content is of a high standard as opposed to a still image that arguably isn’t terrible.

However, the reason for all my fun claims in the beginning was because I seriously just find it hilarious that Marvel hires an erotic artist. Maybe it’s Friday and my sense of humour is fucked along with my head, but truly, it’s just too funny for me for some reason.

Marvel senior vice president of publishing Tom Brevoort did end up responding to the rampant criticism though, and did so via his Tumblr:

“I think that the people who are upset about that cover have a point, at least in how the image relates to them,” Brevoort wrote. “By that same token, Milo Manara has been working as a cartoonist since 1969, and what he does hasn’t materially changed in all that time. So when we say ‘Manara cover,’ his body of work indicates what sort of thing he’s going to do.”

Brevoort also expressed his opinion that the “Spider-Woman” #1 cover is “one of the less sexualized ones” Marvel has published by Manara. “Given that the character is covered head-to-toe, and is crouched in a spider-like pose, it seems far less exploitative to me than other Manara pieces we’ve run in previous months and years.”

“I think a conversation about how women are depicted in comics is relevant at this point, and definitely seems to be bubbling up from the zeitgeist,” Brevoort concluded. “That too is fine. Nothing gets better unless ideas are communicated.”

I suppose it’s made less funny in light of the fact that Marvel has used Manara pieces before in potentially more contentious ways, but what the heck I’ll laugh anyway.

And that’s the off-topic Friday thing you’re getting from me. Away with you. Enjoy your weekends, minions.

The post Marvel’s Bright Idea: Get An Erotic Artist To Create Spider-Woman Cover appeared first on #egmr.

]]>
http://egmr.net/2014/08/marvels-bright-idea-get-erotic-artist-create-spider-woman-cover/feed/ 3
The Xbox One Could Be Getting A Feature The PS4 Should Have http://egmr.net/2014/08/xbox-one-getting-feature-ps4/ http://egmr.net/2014/08/xbox-one-getting-feature-ps4/#comments Fri, 22 Aug 2014 12:00:25 +0000 http://egmr.net/?p=154865 How to get people fighting: make it about Xbox One versus PS4. I guess I’m the official asshole of the internet now, right? Do I win? Of course not. I […]

The post The Xbox One Could Be Getting A Feature The PS4 Should Have appeared first on #egmr.

]]>

How to get people fighting: make it about Xbox One versus PS4. I guess I’m the official asshole of the internet now, right? Do I win? Of course not. I know I’m being optimistic when the Sony fanboys already won that one. Anyhow, the story here today is that the Xbox One could be getting a really awesome feature that I have been arguing my lovable PS4 should look into.

That feature is already something EA Access is offering, by means of free game trials. But we all know better than to trust EA with anything at all. It would appear now that Microsoft, however, is working on a feature for Xbox One that would allow Gold subscribers to download and play games for free, for a limited period of time.

I have stressed that PS Plus needs to look into this feature, because it’s an absolutely awesome idea. I maintain that demos are a very poor way to judge a game’s quality, due to the fact that it’s a random slice of gameplay without any context that frames the game in a particular way. However, if you were to get say, the first two hours to play, you could start from scratch, get invested in the story, world or gameplay and naturally suss out whether or not you’d like to continue playing.

I apologise, I got sidetracked a bit there. So, this news came to light becauase a Reddit user, who happened to be taking part in the US beta for the Xbox One, discovered that the game Max: The Curse of Brotherhood was available for free download.

It wasn’t an ordinary Gold offering, as it was listed under a new section called “Free Play Day with Gold,” which sort of suggests that there is a 24 hour play time on offer, similar to some of the gifts Steam offers. But that’s speculation at this point.

The image below was captured by the Reddit user, showing off the game and the Free Play Day thingy.

Click to enlarge.

Click to enlarge.

To add further excitement bubbles to the mix, a tweet was sent out to the official Xbox Support account asking about the new feature, to which it answered “Gotcha. Looks like it is actually. We’ll be in touch here shortly. :)”

If this is true it will definitely be a great feature that hopefully applies to triple A games and not just smaller projects. That said, I will once again reiterate that Sony needs to look into this for PS Plus, because it really would be an amazing feature to have.

The post The Xbox One Could Be Getting A Feature The PS4 Should Have appeared first on #egmr.

]]>
http://egmr.net/2014/08/xbox-one-getting-feature-ps4/feed/ 24
Indie Devs Vs TotalBiscuit — Who Won? Who’s Next? You Decide http://egmr.net/2014/08/indie-devs-vs-totalbiscuit-won-whos-next-decide/ http://egmr.net/2014/08/indie-devs-vs-totalbiscuit-won-whos-next-decide/#comments Thu, 21 Aug 2014 13:30:54 +0000 http://egmr.net/?p=154782 Epic Crap Battles of History, I suppose would be an eloquent way of putting it. It’s funny that we’re entering a time where both YouTube personalities and indie developers have come under […]

The post Indie Devs Vs TotalBiscuit — Who Won? Who’s Next? You Decide appeared first on #egmr.

]]>

Epic Crap Battles of History, I suppose would be an eloquent way of putting it. It’s funny that we’re entering a time where both YouTube personalities and indie developers have come under more and more scrutiny in recent times, previously being placed on pedestals in our controversy-filled gaming industry. YouTube personalities were more honest and truthful and perfect than traditional gaming press, while indie developers were these infallible balls of purity compared to our publisher-infested and oppressed developers. Of course that’s taking it to extremes, because when there are people involved there will always be faults, but either way the bubble is popping a little and reality is here with some nasty messages.

The story that’s been going around the internet on this is that very popular and quite lovable YouTube personality TotalBiscuit has been caught in a shit storm involving Zoe Quinn, an indie developer of a game called Depression Quest. I didn’t have much of an idea about this issue until I read what TotalBiscuit had to say on it, and I will get to that later. The gist of it, however, is that Zoe Quinn has allegations against her for apparently getting favourable coverage of her game from people she had ‘intimate relations’ with. Sounds like an episode of Scandal already. It’s absolutely horrible that personal crap like this has to get in the way of making games, and ruin reputations, but on the other hand if there is any truth to it then surely unethical behaviour like that must be brought to light.

Anyhow, I’ll give you the perspectives straight from the horses’ mouths, rather than feed you opinions about it.

The first interaction I had with this story was from TotalBiscuit himself. The man was asked about his opinions on the ‘Zoe Quinn’ scandal, and chose to ignore them believing it was pointless drama. Keep in mind that TotalBiscuit did coverage on Depression Quest, Zoe Quinn’s game. After catching a glimpse of the kind of cesspool this issue had created, TotalBiscuit took more interest in it, and took to investigating the matter. He wrote up all of his thoughts in a Twitlonger post, to which I’ll paste a portion of right here:

The long and short of it is that Zoe Quinn the developer of Depression Quest is being accused of exploiting the nepotism that tends to plague this industry by getting a bunch of favorable coverage from people she has supposedly slept with. In addition to this, videos supposedly critical of these actions have been taken down from Youtube with copyright claims, including a video by a smaller channel called MundaneMatt. It’s difficult to tell what is true and what is not. 4chan is all up in arms over it which means that alongside any truth there’s always going to be ridiculous stories and trolling attempts. 4chan is a blunderbuss. It’s a giant cannon filled with fuckin screws, nails, bodyparts, shit and waifu. When it fires, maybe 1% of it hits and the other 99% just goes everywhere and makes a mess. Added into this whole drama shitstorm is a cadre of SJW types and whoever it is that is opposed to that, MRAs? I don’t even know the terminology at this point and frankly I don’t fucking care. The kind of places posting information about this whole thing are also places I’d take with a pinch of salt or who already have a clearly outlined agenda. Internetaristocrat did the main video on this, a channel mostly dedicated to debunking SJW topics and complaining about how prevalent they are in todays media. A fair cause for the most part, though it’s a fine line to walk at the best of times. Honestly that whole debate is something I try and stay the hell away from because the people involved in it are fucking terrifying.

That gives you an overview of the issue, but I’d strongly advise that you read the full post before jumping to any snap judgement, because we as people love doing that.

Don’t worry though, it gets much worse. The original source of these allegations seemed to have come from Zoe’s ex-boyfriend, who claimed that she had been cheating on him with multiple press members so that Depression Quest could get coverage and subsequently get greenlit on Steam. This dude has a blog, in which he wrote about some of this.

Now, there have indeed been a wide number of claims that Zoe has been trying to silence discussion of her alleged press exploitation through the use of false DMCA takedowns on YouTube videos. Youtube user TheInternetAristocrat highlights this particular thing and discusses the issue in a video:

Now it gets to the part where this becomes a whole lot more ugly and personal. Zoe proceeded to give a full update on her blog providing her stance on this issue, and it’s basically along the lines of how horrified she is that her personal life is the matter of discussion on the internet, and the behaviour against her is totally uncalled for. While the allegations themselves are another matter, I will say that I agree with her that the disgusting behaviour directed at her from the internet is the lowest of the low, and unfortunately we live in a world where the anonymity of the internet breeds parasites such as those. Anyway, you can read her statement down below:

This has nothing to do with games and is not a matter of legitimate public interest, but is simply a personal matter. I would hope and request that the games press be respectful of what IS a personal matter, and not news, and not about games. This is explicitly about my private life, which has been regrettably forced into the public and framed by people who pose a threat to my safety and well being as well as that of the people I love. I would hope that the effort people have gone through to dress it up as anything more would not be enough to have those who see it for what it is take the bait.

I am not going to link to, or address anything having to do with the validity of the specific claims made by an angry ex-boyfriend with an axe to grind and a desire to use 4chan as his own personal army. This is not a “she-said” to his “he-said”. The idea that I am required to debunk a manifesto of my sexual past written by an openly malicious ex-boyfriend in order to continue participating in this industry is horrifying, and I won’t do it. It’s a personal matter that never should have been made public, and I don’t want to delve into personal shit, mine or anyone else’s, while saying that people’s love and sex lives are no one’s business. I’m not going to talk about it. I will never talk about it. It is not your goddamned business.

What I *am* going to say is that the proliferation of nude pictures of me, death threats, vandalization, doxxing of my trans friends for having the audacity to converse with me publicly, harassment of friends and family and my friends’ family in addition to TOTALLY UNRELATED PEOPLE, sending my home address around, rape threats, memes about me being a whore, pressures to kill myself, slurs of every variety, fucking debates over what my genitals smell like, vultures trying to make money off of youtube videos about it, all of these things are inexcusable and will continue to happen to women until this culture changes. I’m certainly not the first. I wish I could be the last.

Because I’ve had a small degree of success in a specific subculture, every aspect of my life is suddenly a matter of public concern. Suddenly it’s acceptable to share pictures of my breasts on social media to threaten and punish me. Suddenly I don’t have any right to privacy or basic dignity. Suddenly I don’t get to live out normal parts of life, like going through a bad and ugly breakup in private. I have forfeited this by being a blip in a small community, while those who delight in assailing me hide behind their keyboards and a culture that permits it, beyond reproach.

My life and my body are not public property. No one’s life and body are public property.

Sexuality is one of the most personal, hurtful, and easy things to demonize a woman over, and also has nothing to do with my games. Yet large swaths of the gaming community are either unable or unwilling to separate the two. I’m convinced that my ex chose 4chan as the staging ground for his campaign of harassment and character assassination because he knew this; he knew that someone claiming to be “from the Internet” has shown up at my house once already, and he is counting on the most reviled hubs of our community to live up to their sordid reputations. This is another example of gendered violence, whereby my personal life becomes a means to punish my professional credentials and to try to shame me into giving up my work. I’m still committed to doing my small part to create a world where no woman is at risk of experiencing this. That said, I am thankful that even boards with a reputation for being the most hostile places online have been able to tell the intent behind these threads and banned them outright, seeing the hate speech for what it is, and not-news for what it is.

As much as those leading the charge against me will do mental backflips to make posting pictures of my tits about “ethics”, the real agenda is plain as day if you give it even a moment of sincere critical thought. No one who would terrorize someone and the totally uninvolved people they love in this way on such a massive and public scale could ever honestly claim to be interested in “ethics” of any kind. These kinds of accusations have been levied against any woman of status in any industry, ever. I have been judged because, if you are a woman, you are expected to constantly “prove” yourself, and even mere accusations can somehow undo all the good you’ve done and justify any measure of depraved brutality against you. Meanwhile, I see major support thrown the way of my male colleagues when they are accused of any sort of wrongdoing. Neither of these attitudes is correct, and they are patently unfair and reductive. Nobody exists in a vacuum, and anyone can change and grow into a better person. Heroes and villains don’t exist – just regular boring-ass people with scars and fuckups and moments of brilliance. And every single boring-ass person deserves the space to keep personal matters private and handled outside the shark tank of anonymous internet boards.

Once again, I will not be addressing the specific validity of any statements about my private life. If you have good-faith questions or doubts, I am more than happy to discuss private matters in private, where they belong. But I refuse to be coerced into making my private life or anyone’s private life a matter of public record, and I refuse to be continually emotionally terrorized by people who have long decided to hate me regardless.

I’m looking forward to moving on and getting back to work. To anyone else who has had to deal with this kind of indignity on any scale, you have my undying support and my ear if you ever want to talk to someone who might understand. To the people who support my work and can see this crusade for what it is, thank you from the bottom of my heart. To those people, I love you, I always have, and I always will.

That’s the background information to this story, sadly. What’s happening now is that TotalBiscuit is getting a lot of flak for his opinions on this situation, and it’s bringing to light many indie developers who have turned on him, despite the fact that he’s spent more than four years giving exposure to indie developers and helping their games. The flak appeared to have been fueled by everyone’s favourite indie developer Phil Fish, creator of Fez, who posted a series of tweets (that have since been deleted) where he basically attacks TotalBiscuit, aka John Bain to give his real name. The tweets were really silly, and basically nothing more than childish insults, but since they’ve been deleted I have to post a screengrab here, captured by the good people at GamesNosh:

zFBoyuZ

To give some context to this, Phil Fish is a known supporter of the controversial idea that game developers are entitled to royalties from YouTubers who partake in Let’s Plays and such, using footage from their games. This line of thinking has led to a history of disagreement with TotalBiscuit, who spoke out against Fish’s comments. I side with TotalBiscuit entirely on this matter, but regardless it’s easy to see why Phil Fish would still hold a grudge. If you are interested in taking a sidetrack and revisiting the past, you can watch TotalBiscuit’s discussion on exactly that issue in a lengthy video, though it’s not relevant to this story. It’s just here for extra information.

Back to the story. After these tweets from Phil Fish (I won’t say they are the cause of the backlash against TotalBiscuit, but they certainly poured gasoline over those fires), a number of other indie developers including Zoe Quinn herself took to commenting on the matter. Basically, some are saying that TotalBiscuit is a parasite trying to capitalize on the Quinn scandal in order to promote himself and boost an apparent harassment campaign from MRAs (Mens Rights Activists). Below you’ll find pictures, again captured by GamesNosh, regarding some of TotalBiscuits thoughts on the backlash.

Click to enlarge

Click to enlarge

However, it’s worth pointing out that Quinn claims her initial tweet (pictured above) was not directed at TotalBiscuit, although she only said this 12 hours after it went up. I guess you could say that that is way too late and whatever damage you intended or didn’t intend was probably already done at that point.

Despite all TotalBiscuit has done for indie though, he still got flak, a little of which I will present momentarily. Before that, here’s another tweet from TotalBiscuit in which he points out this exact, sad fact.

While the flak TotalBiscuit received and the general outrage is too vast to cover, I can put forward exhibit A, captured by GamesNosh, which shows Adam Atomic, developer of Canabalt, angrily seeming to threaten DMCAs on future TotalBiscuit reviews on his games.

Below is a heated exchange that followed that tweet, which includes a reply from TotalBiscuit.

1408593379329

Before I present a brief opinion on this, I’d really like to say kudos to GamesNosh for putting the majority of this together. I say ‘brief’ opinion because I want to leave most of it for you to draw your own conclusions on. What I will say is that I find it disgusting that anyone can be tortured about their private life on the internet, and there really is no justifiable excuse on the planet for it. Sadly, that’s the kind of cesspool the internet can be at times. However, if there is any truth whatsoever to the allegations against Zoe Quinn, then those should be addressed as a matter of unethical behaviour, and not as a fucking platform to rip apart her character, private life and destroy her dignity, even though a case of this nature will obviously have repercussions against someone’s character. It should be about the ethical implications, basically, and not a personal attack.

Finally, I have to say that I support TotalBiscuit in this. I feel, despite how much I love indie and have supported and helped indie developers myself, there are those out there who are not the decent folk we expect them to be. There are those who are entitled and parasitical and extortionate and all the rest, just like those camps of horrible gamers we despise, and TotalBiscuit does not deserve flak from indies after spending over four years helping in their cause. The day we start censoring fair and constructive criticism is the day the planet should just implode on itself. You can only take action if factual information is incorrect or misrepresentation is taking place, something along those lines, not just because some person with the right to an opinion decided not to like your game.

There are many sides to this, and many angles, and I’m not here to preach whose side you should take, if any. I would rather that you assess the situation and look for what is fair in each scenario. Perhaps we shouldn’t be perpetuating a nasty story involving someone’s personal life, and if that is your stance then by all means tell us down below. However, I am of the opinion that we can learn something from most bad situations, and in this story full of negatives, there are surely lessons to learn about conduct, etiquette, the internet and fairness.

To both Zoe Quinn and TotalBiscuit, I wish you the best of luck in dealing with this. As for Quinn specifically, however, I would hope that if there are any truths whatsoever to the allegations that it can be a lesson in unethical behaviour as well, and something to grow from in the year’s ahead.

The post Indie Devs Vs TotalBiscuit — Who Won? Who’s Next? You Decide appeared first on #egmr.

]]>
http://egmr.net/2014/08/indie-devs-vs-totalbiscuit-won-whos-next-decide/feed/ 6
These Unreal Engine 4 Videos Say We’re Getting Closer To Photorealistic Graphics http://egmr.net/2014/08/unreal-engine-4-videos-say-getting-closer-photorealistic-graphics/ http://egmr.net/2014/08/unreal-engine-4-videos-say-getting-closer-photorealistic-graphics/#comments Thu, 21 Aug 2014 12:00:19 +0000 http://egmr.net/?p=154773 Despite all of our protests to the contrary, graphics absolutely matter and there’s a bit of a graphics whore in all of us. If you doubt this, kindly go back to […]

The post These Unreal Engine 4 Videos Say We’re Getting Closer To Photorealistic Graphics appeared first on #egmr.

]]>

Despite all of our protests to the contrary, graphics absolutely matter and there’s a bit of a graphics whore in all of us. If you doubt this, kindly go back to that 1080p and 60fps discussion you were having five minutes ago. We gamers love to see technological boundaries getting pushed, and visuals are as good a way as any to show this off. Especially with regards to the quest for photorealistic visuals, which seems to get closer and closer with each passing year.

The story here is that YouTuber ‘koooolalala’ has been experimenting with the Unreal Engine 4, and has put together a number of very short teaser videos to show off the incredible visual quality achievable with the engine. Techie koooolalala has created magnificent environments due to the advanced lighting system used with the Unreal Engine 4, and if you take a peek at these videos I’m sure you’ll be mesmerised. It’s not even pre-rendered stuff, as it’s all running in real time too. 

It’s funny how last generation we all used to tease the Unreal Engine for some of its common ugly traits, like metals, which were easily noticeable in every game that used it, from Gears of War to Batman. But now the Unreal Engine 4, on the other hand, is positively orgasmic.

Check out all of the videos in HD, but I’d advise keeping something nearby to clean the mess up.

The post These Unreal Engine 4 Videos Say We’re Getting Closer To Photorealistic Graphics appeared first on #egmr.

]]>
http://egmr.net/2014/08/unreal-engine-4-videos-say-getting-closer-photorealistic-graphics/feed/ 2
The Elder Scrolls Skywind Could Be Your Wet Dream http://egmr.net/2014/08/elder-scrolls-skywind-wet-dream/ http://egmr.net/2014/08/elder-scrolls-skywind-wet-dream/#comments Wed, 20 Aug 2014 13:30:01 +0000 http://egmr.net/?p=154695 Are you someone who loved The Elder Scrolls III: Morrowind? Or should I say, are you someone who hated The Elder Scrolls V: Skyrim, yet loved Morrowind with all your […]

The post The Elder Scrolls Skywind Could Be Your Wet Dream appeared first on #egmr.

]]>

Are you someone who loved The Elder Scrolls III: Morrowind? Or should I say, are you someone who hated The Elder Scrolls V: Skyrim, yet loved Morrowind with all your wretched heart? If that is the case, and my marketing skills aren’t rancid, then Skywind might just be the perfect thing for you.

What exactly is Skywind? Well, it’s a complete overhaul of The Elder Scrolls III: Morrowind, using Skyrim’s engine!

This incredible remake has been going on for a long time, and after lots of teasers by means of environmental show-offs, we’ve now got some actual in-game footage showcasing exploration.

That’s the good news. The bad news is that it’s been captured off a Twitch stream, so that frame rate is bad enough to make any Sony fanboy rip their own eyeballs out and denounce God.

Nevertheless, it’s Alpha gameplay footage and it’s looking splendid. An official demo is in the pipeline for later down the road.

If you want to know more about the Morrowind remake project, head over to the official website.

The post The Elder Scrolls Skywind Could Be Your Wet Dream appeared first on #egmr.

]]>
http://egmr.net/2014/08/elder-scrolls-skywind-wet-dream/feed/ 0
BioWare Has Learned That Sex Shouldn’t Be The End Goal Of Relationships http://egmr.net/2014/08/bioware-learned-sex-shouldnt-end-goal-relationships/ http://egmr.net/2014/08/bioware-learned-sex-shouldnt-end-goal-relationships/#comments Wed, 20 Aug 2014 12:00:36 +0000 http://egmr.net/?p=154676 We often like to criticise BioWare for their recent portrayals of character relationships in their games, with Dragon Age 2 perhaps being the most guilty for me of ‘click heart […]

The post BioWare Has Learned That Sex Shouldn’t Be The End Goal Of Relationships appeared first on #egmr.

]]>

We often like to criticise BioWare for their recent portrayals of character relationships in their games, with Dragon Age 2 perhaps being the most guilty for me of ‘click heart option to get closer to banging’ – except it was literally like that. Now, it seems BioWare has learned a thing or two as it gets closer to releasing Dragon Age Inqusition, and it has partly been inspired by The Last Of Us and The Darkness for its relationships.

At least that’s according to the game’s creative director, Mike Laidlaw, who spoke to IGN about the whole issue. Laidlaw explained that in some of Bioware’s past games, the ultimate goal of relationships with characters seemed to be getting to have sex with them in the end. Or the beginning, if you’re with Morrigan.

However, for Dragon Age Inqusition the team wants to do better.

“The most romantic moment in a video game that I’ve ever seen is when Jackie visits his girlfriend’s apartment in The Darkness,” Laidlaw said.

“She baked me a cake, she’s moving in, and you watch possibly the entirety of To Kill a Mockingbird as she passes out on your lap because she’s tired and snuggly. That is amazing.

“[That scene] is as close as video games came to that first ten minutes of Up. Both scenes share the same purpose of making the audience think, ‘I really care about this character – aw, f**k,’ and their motivations change.”

He also referred to the relationship between The Last Of Us characters Joel and Ellie, saying: “It says these are real people and it’s okay to care about them. I think to some degree there’s a joy to escapism when it’s okay to care. That is something that I think is kind of a single-player phenomenon.”

According to Laidlaw, the result is that relationships in Dragon Age Inqusition are organic and change depending on the characters involved. Sort of like Dragon Age: Origins then?

“Let’s not have gifts that buy affection. Let’s not have sex be the end goal. Let’s instead try and reach for something that’s like genuine affections and let you go up and say, ‘Hey you, we’re going to kiss now.’ And let players enjoy that, and feel like, yeah, that’s a real thing.”

Congrats BioWare. You’ve taken a step towards, well, humanity. I guess.

The post BioWare Has Learned That Sex Shouldn’t Be The End Goal Of Relationships appeared first on #egmr.

]]>
http://egmr.net/2014/08/bioware-learned-sex-shouldnt-end-goal-relationships/feed/ 0
Middle-Earth: Shadow Of Mordor Could Be The Lord Of The Rings Game You Didn’t Know You Wanted http://egmr.net/2014/08/middle-earth-shadow-mordor-lord-rings-game-didnt-know-wanted/ http://egmr.net/2014/08/middle-earth-shadow-mordor-lord-rings-game-didnt-know-wanted/#comments Wed, 20 Aug 2014 10:30:37 +0000 http://egmr.net/?p=154606 It would appear that we gamers are addicted to the prospect of successful licensed games, like a crack addict to, well, crack. Middle-earth: Shadow of Mordor, from Monolith Productions, is […]

The post Middle-Earth: Shadow Of Mordor Could Be The Lord Of The Rings Game You Didn’t Know You Wanted appeared first on #egmr.

]]>

It would appear that we gamers are addicted to the prospect of successful licensed games, like a crack addict to, well, crack. Middle-earth: Shadow of Mordor, from Monolith Productions, is a Lord of the Rings game with certain potential, even if it did originally reveal itself in controversy, as it appeared startlingly similar to Ubisoft’s Assassin’s Creed franchise in terms of gameplay. Nevertheless, the game shall be upon us in a little over six weeks, and it’s time to see whether or not we should actually care about that.

memes-playing-video-games_o_172907

Name: Middle-earth: Shadow of Mordor
Genre: Action RPG
Players: 1
Multiplayer: N/A
Platforms: PC, PS4, PS3, Xbox One, Xbox 360
Developers: Monolith Productions
Publishers: Warner Bros Interactive Entertainment
Release Date: 30 September 2014, 2 October 2014 (PC)
Price: PC –  $50 (R500), PS3, Xbox 360 – $60 (R699); PS4, Xbox One – $60 (R755)

Middle-earth: Shadow of Mordor will take place between the events of The Hobbit and The Lord of the Rings, and will be separate to The Lord of the Rings canon. However, Warner Bros maintains that the stories will match up, so we’ll have to see how that works out. Either way, the game is a revenge plot that sees Talion seeking to make things even after the untimely death of his family. The family of Talion, who is a ranger of Gondor tasked with guarding the Black Gates of Mordor, are all killed by Sauron’s armies, including Talion himself. However, the ranger, who just so happens to be voiced by the omnipresent Troy Baker, is revived with “wraith-like abilities” by a Spirit of vengeance, and thus charges into Mordor to carry out his revenge. The story of the game involves the Rings of Power and their origins, and a Mordor that is not yet a barren wasteland. It will also feature a number of cameos, including Gollum and Bilbo Baggins. Apparently Talion and Gollum might just have a fair bit in common.

For some additional bit of information concerning the background of Shadow of Mordor, Monolith’s development team is apparently working with Middle-earth Enterprises, Peter Jackson and the artists at the Weta Workshop to make sure that the settings, characters and the story align with the canon of The Lord of the Rings and The Hobbit. It’s a little weird that it’s not canon, yet will align with the official canon, so let’s not question it too much at this point, for fear of eradicating what little brain matter we have left. Shadow of Mordor is being written by Christian Cantamessa, who featured as the lead writer and lead designer on Rockstar San Diego’s Red Dead Redemption, so there’s definitely some quality behind this game. Lastly, despite the similarities to Assassin’s Creed, the game is being created with Monolith’s LithTech engine, which has been used not only by the developers themselves but numerous others for various first person shooter games, as it acted as an alternative to other popular choices such as the Quake and Unreal engines.

Shadow of Mordor is an action RPG set in a massive open world, which should be quite the playground for fans of The Lord of the Rings, who will no doubt scour the land in search of easter eggs or simply to revel in the fantasy. Players will be allowed to hit up side quests or simply explore at their leisure. The game plays like a cross between Rocksteady’s Batman and Ubisoft’s Assassin’s Creed, as far as combat and exploration goes respectively. But what will separate Shadow of Mordor is of course Talion’s wrath-like abilities, which won’t only be used to kill people awesomely. You’ll be able to level up the abilities of Talion both as a ranger and as a Wraith through two distinct skill trees. While Ranger abilities will allow Talion to be extra stealthy in movement and attack, Wraith abilities will enable him to impose his will on enemies and control them for information or to spread fear of Talion throughout the land to decrease enemy morale or even cause assassinations of their leaders.

This ties into the game’s unique Nemesis System. Shadow of Mordor will let players create new characters in game and customise Talion with this system, which effectively tracks player’s interactions with specific types of characters they encounter and constantly adjusts and makes changes to the world and these characters as the player acts. You’ll be able to essentially create archenemies who remember that they hate you. On paper it sounds like a good open world, in that it’s organic and responsive to the player’s actions, but we’ll have to see how it turns out in game. An example of it in effect is the development of enemies as Talion interacts with them. For instance, an enemy Talion bested and humiliated in a fight may want revenge at a later stage. The system certainly has potential, and one would hope that it isn’t gimmicky or obvious in its outcomes.

However, despite the Nemesis System being a selling point, the largeness of it means that players on PS3 and Xbox 360 will get reduced versions of it, as Monolith is “focusing on the next-gen platforms.” However, the developer also stated that it is “going to do whatever we can to get as much as possible on current-gen.” Monolith has also gone on record to say that “some of the stuff,” like the “core mechanics,” which are, “combat, stealth, ranged and movements; the basic control and gameplay,” will be the same on both current and last generation platforms. The most significant differences will probably just be with the Nemesis System, graphics and loading times.

Perhaps one of the more exciting features of the game is its focus on Sauron as well. A big part of this will be the player’s encounters with Sauron’s Servants, who are three menacing figures which act as avatars of Saruon’s power in the world. There’s The Tower, a Black Numenorean who is a torturer in Barad Dur, The Black Hand, who is the leader of the Black Captains who controls Sauron’s agents in Mordor, and lastly The Hammer, who is a former human soldier seduced by Sauron’s power in battle. The Hammer is a prominent character, as he discovered Sauron’s hammer and was transformed into a dark warrior after picking it up. Talion will come up against all three of these servants of Sauron in Shadow of Mordor, and if done right these could certainly make for awesome boss fights and key moments of the game. As we can see, however, the game certainly offers plenty of opportunity for Lord of the Rings fans to complement their enjoyment of the lore and world.

middle-earth-shadow-of-mordor-talion-with-marwen-screenshot

With all that information out of the way, let’s take a peek at what could make or break Shadow of Mordor.

Suspected Selling Points
  • The gameplay similarities to Rocksteady’s Batman and Ubisoft’s Assassin’s Creed could surely turn out to be a winning combination.
  • The Nemesis System could inject a lot of freshness into the experience.
  • The powers of a Wraith, obviously!
  • The cameos and attention to detail within the Lord of the Rings lore.
Potential Pitfalls
  • The Nemesis System unfortunately could also turn out to be gimmicky and largely insignificant in the grand scheme of things.
  • It may fall victim to common problems with interquels and their predictive or safe narratives that don’t really bring anything new to the table.
  • It has a lot of competition to deal with around the time of its release.

Middle-earth: Shadow of Mordor absolutely has the potential to be another great licensed game, as it has the right kind of quality and love behind it. Unfortunately, licensed games in general are kind of an unpredictable science, and anything could happen really. Even if doesn’t turn out to be a great game, however, the least it can do is offer some good memories to The Lord of the Rings fans, and complement their enjoyment of the lore. To that end, we will just have to see how Monolith Productions performs when the game releases on PS4, PS3, Xbox One and Xbox 360 on September 30, with the PC version due to drop in on October 2.

The post Middle-Earth: Shadow Of Mordor Could Be The Lord Of The Rings Game You Didn’t Know You Wanted appeared first on #egmr.

]]>
http://egmr.net/2014/08/middle-earth-shadow-mordor-lord-rings-game-didnt-know-wanted/feed/ 3
Why You Won’t See More Mature Games On The Wii U From Ubisoft http://egmr.net/2014/08/wont-see-mature-games-wii-u-ubisoft/ http://egmr.net/2014/08/wont-see-mature-games-wii-u-ubisoft/#comments Tue, 19 Aug 2014 13:30:54 +0000 http://egmr.net/?p=154532 It’s nice when the gaming industry validates what you say. By now we should all know the Wii U’s problems, a big chunk of which relate to it being totally […]

The post Why You Won’t See More Mature Games On The Wii U From Ubisoft appeared first on #egmr.

]]>

It’s nice when the gaming industry validates what you say. By now we should all know the Wii U’s problems, a big chunk of which relate to it being totally unnecessary for the machine to play the kind of games you find on PS3 or Xbox 360. Nintendo has its own market, and caters to them extremely well. All this other crap has mostly resulted in the Wii U being shunned by publishers, such as EA.

It seems Ubisoft as well is going to pull back the reins a bit. Watch Dogs will be the only “mature game” the publisher will release on the Wii U, as Ubisoft’s CEO believes there isn’t really a market for games like that on the console.

Ubisoft has backed the Wii U from the beginning with exclusive title ZombiU, as well as big hitter Assassin’s Creed III. However, neither performed as well as Ubisoft hoped, and obviously money talks.

Ubisoft isn’t exactly planning to cease all support for the Wii U, but it will be very cautious and selective about what sort of games it releases on the platform, especially after considering the underwhelming Wii U sales since the console’s launch in November 2012.

Neither the recently announced Assassin’s Creed Rogue nor Assassin’s Creed Unity will see releases on the Wii U. It’s easy to understand why Unity won’t, but Rogue is out as well.

“It’s very simple,” Ubisoft CEO Guillemot told Game Informer. “What we see is that Nintendo customers don’t buy Assassin’s Creed. Last year, we sold in very small numbers.”

According to reports software sales on the Wii U accounted for a mere three percent of Ubisoft’s total for the business year which ended in March 2014. That’s down one, whole, massive, universe-changing percent from the previous twelve months.

He continued, “What we see is that they are very interested in Just Dance, very interested by other kinds of games. So what we are trying to do is to focus more on the types of games they are interested in.”

The man also reiterated that Ubisoft has not abandoned its plan to release Watch Dogs on the Wii U.

“[Watch Dogs] is coming to Wii U. It will be the only mature game we publish on it.”

The post Why You Won’t See More Mature Games On The Wii U From Ubisoft appeared first on #egmr.

]]>
http://egmr.net/2014/08/wont-see-mature-games-wii-u-ubisoft/feed/ 1
The Sims 4 Won’t Have Reviews Until After Launch (Stay Classy, EA) http://egmr.net/2014/08/sims-4-wont-reviews-launch-stay-classy-ea/ http://egmr.net/2014/08/sims-4-wont-reviews-launch-stay-classy-ea/#comments Tue, 19 Aug 2014 12:00:28 +0000 http://egmr.net/?p=154527 It would appear that review copies of The Sims 4 won’t be dished out before the game’s launch, so you’ll have to expect reviews of said title to only emerge […]

The post The Sims 4 Won’t Have Reviews Until After Launch (Stay Classy, EA) appeared first on #egmr.

]]>

It would appear that review copies of The Sims 4 won’t be dished out before the game’s launch, so you’ll have to expect reviews of said title to only emerge after release. You go, EA. Stay classy and super special awesome.

The information came from IGN review editor Dan Stapleton, who tweeted that EA informed him of this. You can see the tweet below.

I can imagine that EA is reluctant to hand out review copies of The Sims 4 in the fear that people will pick up on the game, well, not functioning and thus requiring two hundred and seventy five updates while seventeen DLC packs get worked on simultaneously. I also imagine, in my boundary-less psycho mind that EA’s servers will explode and The Sims 4 will be unplayable.

Either way, there you have it. You’ll only see reviews for The Sims 4 emerge after launch, so I’d advise waiting until you see the reception. Unless, of course, you just want the game to enslave some people. Like your spouse.

The post The Sims 4 Won’t Have Reviews Until After Launch (Stay Classy, EA) appeared first on #egmr.

]]>
http://egmr.net/2014/08/sims-4-wont-reviews-launch-stay-classy-ea/feed/ 1
Is Rise Of The Tomb Raider Xbox’s Answer To Uncharted? http://egmr.net/2014/08/rise-tomb-raider-xboxs-answer-uncharted/ http://egmr.net/2014/08/rise-tomb-raider-xboxs-answer-uncharted/#comments Mon, 18 Aug 2014 13:30:17 +0000 http://egmr.net/?p=154473 I have to say, I really like Microsoft’s Xbox boss Phil Spencer. The man has an honesty about him, and at least in this interview regarding Rise of the Tomb […]

The post Is Rise Of The Tomb Raider Xbox’s Answer To Uncharted? appeared first on #egmr.

]]>

I have to say, I really like Microsoft’s Xbox boss Phil Spencer. The man has an honesty about him, and at least in this interview regarding Rise of the Tomb Raider he speaks like an actual human being rather than a PR robot.

In case you’ve been comatose for the past week, Microsoft secured the rights to a timed exclusive deal on Rise of the Tomb Raider, a move which was probably made due to Square Enix’s dire financial issues. We then had some pretty controversial opinions on Sony fanboys, and a lot of rage later and here we are.

It’s important to note that we’re still unsure of the nature of this timed exclusive deal. Will Rise of the Tomb Raider eventually come to PC and PS4, or is this a Titanfall situation where only sequels to it will be able to be multiplatform? Time will tell, I suppose.

However, while we know what Square Enix’s motivation was, those poor bastards, it seems that Microsoft was motivated by a desire to compete with Sony and their success in the action adventure genre.

When Phil Spencer was asked whether the Tomb Raider deal was partly about having an answer to 2015’s Uncharted 4: A Thief’s End, he told Eurogamer: “Totally. I’m a big fan of Uncharted and I wish we had an action adventure game of that ilk. We’ve started some, and we’ve looked at them. But we don’t have one today of that quality. This is an opportunity.”

Of course there could still be a PC version of Rise of the Tomb Raider, because Windows and because Titanfall had a PC version too. For now, Rise of the Tomb Raider will be out on Xbox One and Xbox 360 in holiday 2015.

“People have asked me before about IP we own, and they’ll say, you own all the IP you publish,” he said. “I’m explicit about it: that’s a goal but there will be situations where we don’t, and we’ve talked about those. Ryse is a situation where we don’t own the IP.

“When you think about our portfolio, if it was a sci-fi shooter, I probably wouldn’t do that. I’ve got one of those. Or if it’s a Gears competitor, or a Forza competitor, there are things I wouldn’t go after. But this is one that clearly fit in our portfolio really well. That’s definitely part of the analysis.”

Spencer went on to discuss the negative reactions to the timed exclusive deal.

“There are two sides: you’ve got the Xbox guys – I hope the Xbox guys are happy we have another game coming to Xbox they can play. But I don’t want anybody to be happy that somebody else isn’t playing the game. I don’t look at the war that way. I just want gaming on Xbox to be great.

“I’m not trying to push gaming down on any other platform. Clearly, I’m not going to invest in something to make games great on other platforms. Windows stuff I will. But not on stuff on other consoles. That’s 101. This wasn’t an attack against anybody else. It was an opportunity that came up for us that fit really well.”

That last paragraph is kind of a point I have been arguing. Microsoft is doing what is best for Xbox, just like Sony would do for PlayStation in any similar situation, like Silent Hills for instance, if that turns out to be exclusive. If you want to be upset with anyone, take it out on Square Enix, for their financial failures and need to enter this deal with Microsoft regarding a game like Tomb Raider, which is guaranteed to sell millions.

The post Is Rise Of The Tomb Raider Xbox’s Answer To Uncharted? appeared first on #egmr.

]]>
http://egmr.net/2014/08/rise-tomb-raider-xboxs-answer-uncharted/feed/ 2
A Message From Phil Fish: “Shut The Fuck Up About Fez 2″ http://egmr.net/2014/08/message-phil-fish-shut-fuck-fez-2/ http://egmr.net/2014/08/message-phil-fish-shut-fuck-fez-2/#comments Mon, 18 Aug 2014 12:00:01 +0000 http://egmr.net/?p=154479 Hey legitimate and sincere fans of Fez, and especially all you new fans who played Fez when it was free on PS Plus for PS4! Fuck you all. You don’t […]

The post A Message From Phil Fish: “Shut The Fuck Up About Fez 2″ appeared first on #egmr.

]]>

Hey legitimate and sincere fans of Fez, and especially all you new fans who played Fez when it was free on PS Plus for PS4! Fuck you all. You don’t deserve Fez 2. Not even a little bit. So says the omniscient Phil Fish.

I guess the world isn’t ready for Fez , just like it ain’t ready for Jesus.

He does have a point though. There are toxic gamers out there, and the industry can be a horrible thing to be a part of sometimes. But, if we get such gamers… are developers all shining beacons of purity? Steam Early Access says no.

Nick second response: “No I’m just saying that we love your game and you shouldnt assume that all of your followers hate you.”

It’s a little amazing that someone so deranged and filled with bile can create something as adorable as a Fezling.

I’d certainly like to see a Fez sequel but Phil(adelphia Symphony Orchestra) does have a point. Are you sad that we’ll never get a Fez 2 or do you expect Phil Fish to flip-flop on this? Let us know in the comments, I’m off to mod sad fish faces onto every character in Fez.

The post A Message From Phil Fish: “Shut The Fuck Up About Fez 2″ appeared first on #egmr.

]]>
http://egmr.net/2014/08/message-phil-fish-shut-fuck-fez-2/feed/ 2
There Will Be An Aquaman Movie http://egmr.net/2014/08/will-aquaman-movie/ http://egmr.net/2014/08/will-aquaman-movie/#comments Fri, 15 Aug 2014 13:30:49 +0000 http://egmr.net/?p=154295 DC Comics. Ding! Sorry, couldn’t resist that one. So, we all know about good old Batman V Superman: Dawn of Justice and its obnoxious title, but over and above that we […]

The post There Will Be An Aquaman Movie appeared first on #egmr.

]]>

DC Comics. Ding! Sorry, couldn’t resist that one. So, we all know about good old Batman V Superman: Dawn of Justice and its obnoxious title, but over and above that we also heard recently that Warner Bros has mapped out a timeline for another nine DC movies.

It seems that one of those may just have been revealed, and it’s Aquaman. You know, that aquatic dude who has four fans and they try real hard to make him sound cool. Of course, I’m kidding. Or am I? Apparently he’s awesome in the New 52. Anyway, to the story!

THR is reporting that Will Beall, who was responsible for writing Gangster Squad, and Kurt Johnstad, who wrote 300: Rise of an Empire, have been captured by Warner Bros. and made to write two separate Aquaman scripts. Warner Bros. will apparently then choose the script it likes best for an upcoming Aquaman movie.

It’s been made almost blatantly apparent that Jason Momoa (Khal Drogo in Game of Thrones) will play Aquaman in Batman V Superman: Dawn of Justice, most likely in a small cameo role. He has been seen training with Gal Gadot (Wonder Woman), has snapped selfies of himself holding an Aquaman-like trident and there are rumours absolutely everywhere. It’s basically confirmed, except without Warner Bros. actually confirming it.

However, now it seems that he will be getting his own Aquaman movie as well.

For some interesting news, Warner Bros. apparently hired Will Beall for a Justice League script back in 2012, but it was eventually scrapped in 2013 with sources hilariously calling it “terrible”. Looks like he’ll get a second chance now with the Aquaman movie, but he has competition.

The post There Will Be An Aquaman Movie appeared first on #egmr.

]]>
http://egmr.net/2014/08/will-aquaman-movie/feed/ 2