#egmr » Azhar http://egmr.net Let's Talk Games — Videogame News, Reviews & Opinions Tue, 30 Sep 2014 15:00:41 +0000 en-US hourly 1 http://wordpress.org/?v=4.0 How Much Would It Cost To Buy The Batsuit? http://egmr.net/2014/09/much-cost-buy-batsuit/ http://egmr.net/2014/09/much-cost-buy-batsuit/#comments Tue, 30 Sep 2014 15:00:41 +0000 http://egmr.net/?p=157861 Whether you’re a Batfreak or not, few can deny that at one point in their lives, at least, they had the desire to wear the Batsuit. It’s almost like desiring the […]

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Whether you’re a Batfreak or not, few can deny that at one point in their lives, at least, they had the desire to wear the Batsuit. It’s almost like desiring the Force, or to turn into a Super Saiyan. Just me? Well then, I’m not afraid to admit it.

Anyway, Ben Affleck, who is playing Bruce Wayne in the upcoming Batman V Superman: Dawn of Justice movie, has recently spoke on Live With Kelly And Michael, and revealed that he once had an interest in buying the Batsuit. That is, until he saw the price tag of the iconic getup.

Want to venture a guess as to how much the Batsuit would set you back?

Spoiler: it’s $100,000, more or less.

“I asked them, ‘What about taking the suit home at the end of the thing?’” said Affleck. “And they said, ‘For $100k.’ And I said, ‘Well maybe I’ll just take a picture …’ There’s a lot that goes into it, there’s a lot of designers. These movies have become the big deal, so they spend a lot of money on every little detail. And they’re scrutinized and criticized, and the guy who did the suits did a very good job.”

The Batsuit for the new movie was done by renowned costume designer Michael Wilkinson, who is best-known around the block for his costume work on famous movies such as 300, Twilight: Breaking Dawn: Part One (restrain yourselves), Terminator Salvation and Man of Steel.

In the past Wilkinson has stated that he’ll be treating each of Batman V Superman’s character histories with the utmost respect, as he works to modernise the suits yet still retain the comic book elements. This is pretty evident in the Batsuit, Wonder Woman redesign and the slightly updated Superman costume.

“Suffice to say we really respect the histories of all of these characters,” he said. “We’re all very reverent about the iconic graphic nature of these characters and their costumes. We see ourselves as part of the natural lineage of how these characters are being portrayed throughout the ages and our goal is to create something relevant and exciting for today’s audiences.”

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Short On Cash? FEAR Online Will Hit Steam For Free Very Soon http://egmr.net/2014/09/short-cash-fear-online-will-hit-steam-free-soon/ http://egmr.net/2014/09/short-cash-fear-online-will-hit-steam-free-soon/#comments Tue, 30 Sep 2014 12:00:49 +0000 http://egmr.net/?p=157848 The mad rush of games set for release this October and November is fast approaching, and I’m sure many wallets will empty in the pursuit of happy gaming. Unfortunately, affording […]

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The mad rush of games set for release this October and November is fast approaching, and I’m sure many wallets will empty in the pursuit of happy gaming. Unfortunately, affording games is difficult, and unless you’re like me who always has Dota 2 and Counter Strike: GO to fall back on during the lean times, you might be a pretty sad panda in the coming months.

Perhaps FEAR Online then may serve as some compensation, as it will be hitting steam on PC on October 17 and it will be entirely free to play.

Publisher Aeria Games confirmed as much. If you’re unaware, FEAR Online is a new free-to-play multiplayer title; the next in line in Monolith Productions’ famous horror FPS. Or psychological thriller FPS I should say.

Developed by Korean studio Inplay Interactive, FEAR Online will focus on team-based combat, offering a number of modes, both co-operative and competitive in nature, over ten maps. There’ll also be the Soul King mode from FEAR 3, if you cared about the multiplayer in that title.

The game will also “[further] the dark and ominous story surrounding Alma Wade”, and will allow players to choose between the FEAR team and Armacham.

You can watch the short teaser trailer up above to see the title in action, if you’re keen.

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Battlefield Hardine Multiplayer Won’t Be Broken At Launch http://egmr.net/2014/09/battlefield-hardine-multiplayer-wont-broken-launch/ http://egmr.net/2014/09/battlefield-hardine-multiplayer-wont-broken-launch/#comments Mon, 29 Sep 2014 13:30:34 +0000 http://egmr.net/?p=157790 EA and Battlefield 4 have become largely infamous on the internet due to the game’s severe launch issues, to the point that DICE even had to suspend development of DLC […]

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EA and Battlefield 4 have become largely infamous on the internet due to the game’s severe launch issues, to the point that DICE even had to suspend development of DLC after two months so that the game could get functional. Months went by without it being at optimal level, which was absolutely abysmal for a game of that stature.

Now Battlefield Hardline is due for release in 2015 and suddenly everyone’s a skeptic. However according to Visceral Games’ creative director Ian Milham, Hardline will actually work at launch.

Milham spoke to Game Revolution about Battlefield Hardline, and told them that the studio is already benefiting from the mistakes made with Battlefield 4.

“What you’re basically asking is, ‘Is your game going to work?'”, Milham said, “and the answer is yes, it’s gonna work.

“We actually started on this more than a year before Battlefield 4 came out. We’ve been working with the DICE guys for a long time; some of our engineering work is actually in Battlefield 4 and things they’ve been doing since then. It’s in pretty great shape now and all that work is gonna come into what we’re doing.

“We already had one very successful beta, we’re going to have another beta on every platform we ship on. We take shipping a working game pretty seriously. So, yes, the game will work.”

It was so bad that back in June EA CEO Andrew Wilson had to make an attempt to get some brownie points from gamers by saying that Battlefield 4’s launch was unacceptable, and promised that history wouldn’t repeat itself.

It’s a positive then that Battlefield Hardline was originally meant to release this October, only to be pushed back to early 2015. DICE VP Karl Magnus Troedsson said that the studio plans to “continue to optimize the game for a stable launch” after having “learned a lot from Battlefield 4″.

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Witness The First 18 Minutes Of Alien Isolation, But With A Catch http://egmr.net/2014/09/witness-first-18-minutes-alien-isolation-catch/ http://egmr.net/2014/09/witness-first-18-minutes-alien-isolation-catch/#comments Mon, 29 Sep 2014 12:00:01 +0000 http://egmr.net/?p=157783 If you’re excited for Alien Isolation, which will be releasing on October 7 for PC and consoles, and if you don’t care too much about spoilers or just want to take a […]

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If you’re excited for Alien Isolation, which will be releasing on October 7 for PC and consoles, and if you don’t care too much about spoilers or just want to take a peek at the quality of the game, we have an eighteen minute video of the start of the game.

There’s just one catch though. The video is from Pewdiepie, so if you’re not a fan of the globally famous internet celebrity, then the video might be a bit tough for you to watch. If you love or don’t mind the guy, then enjoy all the scary stuff unfold in the clip above.

You’ll have to let me know how it is though, because I’m spoiler conscious, especially in a horror game where unpredictability is part of what makes the experience actually work, so I won’t be watching it.

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Keep Criticising Destiny, Bungie Is Making Good Changes http://egmr.net/2014/09/keep-criticising-destiny-bungie-making-good-changes/ http://egmr.net/2014/09/keep-criticising-destiny-bungie-making-good-changes/#comments Fri, 26 Sep 2014 12:00:03 +0000 http://egmr.net/?p=157670 Obviously when I say criticise I mean constructively. That should go without saying. Anyway, it seems all the criticisms of the rather frustrating aspects of Destiny are helping, because Bungie […]

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Obviously when I say criticise I mean constructively. That should go without saying. Anyway, it seems all the criticisms of the rather frustrating aspects of Destiny are helping, because Bungie will be making some good changes to the game based on all the feedback. If you want to know where all Destiny wrong, be sure to hit up our review.

Alrighty then, onto those changes. Bungie has outlined a number of them, which being introduced in order to better balance Destiny and sort out some of its rather annoying issues. The changes, which began arriving today and will carry on dropping in over the next few months, will affect weapons, loot drops, Strike difficulty, voice communication and more.

With regards to weapons, Bungie has said that the effectiveness of Auto Rifles and Shotguns at range will be reduced, as both were considered to be overly powerful at range. Following this Scout Rifles will be given a boost in power “soon” to make them comparable to Auto Rifles, especially at a long range where it should have the clear advantage, but doesn’t.

A few Exotic weapons, such as the Thorn and Bad Juju, have according to Bungie “disappointed many of us who have gone through the great effort to obtain them because, despite looking and sounding amazing, they feel underpowered.” The studio also offered some advice saying, “Don’t shard those guns. Their time will come.”

Strike missions will be tweaked. “Since launch we’ve tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result.”

It’s unclear at present, but Bungie suggests that the hatable Cryptarch will get changed with regards to the randomness of his Engram decryptions, and the sheer, hair-ripping frustrations surrounding the way the bastard decrypts Rare and Legendary Engrams into much weaker items below the rarity of the Engram.

Furthermore the infamous, broken loot cave has been nerfed, reducing the spawn rates of enemies that emerge.

“Shooting at a black hole for hours on end isn’t our dream for how Destiny is played,” said Bungie.

Moving on from gameplay, Bungie has planned changes to the UI and voice communication, as it will add an ‘opt-in’ option for the latter between public players in matchmaking Strike and Crucible games.

Bungie also wants to improve the way Destiny acknowledges major player achievements and loot acquisition with better “reward celebration”.

“The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed,” says Bungie. “Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on … We will slowly be addressing these and other issues going forward.”

You can read the full developer post on their website, but for now these changes certainly sound like Destiny is going in the right direction. I will be playing it again soon and hopefully writing about it after some major updates. The jury is still out though on whether this game will have the necessary longevity.

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The Evil Within PC Requirements Provide The Game’s First Scare http://egmr.net/2014/09/evil-within-pc-requirements-provide-games-first-scare/ http://egmr.net/2014/09/evil-within-pc-requirements-provide-games-first-scare/#comments Fri, 26 Sep 2014 09:45:46 +0000 http://egmr.net/?p=157667 Bethesda has released the recommended PC requirements for The Evil Within, and it’s safe to say that some of the things listed offer the game’s first official scare. Is that a […]

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Bethesda has released the recommended PC requirements for The Evil Within, and it’s safe to say that some of the things listed offer the game’s first official scare. Is that a good or a bad thing? I suppose you can decide. I’m just here doing my trolling thing.

You can read the full requirements below, but some of the highlights (or lowlights) include a massive 50GB installation, and a VRAM (video RAM) requirement of 4GB. The specs are as follows:

64-bit Windows 7/Windows 8
Core i7 with four plus cores
4 GBs RAM
50 GB of hard drive space
GeForce GTX 670 or equivalent with 4GBs of VRAM
High Speed Internet Connection
Steam account and activation

On the topic of the hard drive space though, Bethesda commented that, “It’s worth noting that the 50 GB of space required is for the PC install. When the installation is complete, the game will take up ~41 GB of HDD space.”

It’s been confirmed that The Evil Within will take up 40GB on PS4 and Xbox One, and 7GB on PS3 and Xbox 360. The Xbox 360 version will also require a mandatory installation.

In other news involving The Evil Within, the game officially went gold as of yesterday. It’s on the way to the manufacturing process, and the release date is locked in.

How do these specs look to you? Will The Evil Within be on your radar? Let us know down below.

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Here Are A Bunch Of ‘Making Of’ Videos For Shadow Of Mordor http://egmr.net/2014/09/bunch-making-videos-shadow-mordor/ http://egmr.net/2014/09/bunch-making-videos-shadow-mordor/#comments Thu, 25 Sep 2014 13:30:05 +0000 http://egmr.net/?p=157605 Warner Bros has released a series of six ‘making of’ videos for Middle-earth: Shadow of Mordor, which is now just a matter of days away from being released. The videos […]

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Warner Bros has released a series of six ‘making of’ videos for Middle-earth: Shadow of Mordor, which is now just a matter of days away from being released.

The videos delve into the game from the development perspective of Monolith Productions, and you’ll see them talk about challenges that needed to be beaten to create the Lord of the Rings world, The Nemesis System, E3 and more.

You’ll find the first episode above, and then the following episodes in chronological order down below.

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The Gotham Pilot Makes A Promising Start, But Has Some Hiccups http://egmr.net/2014/09/gotham-pilot-makes-promising-start-hiccups/ http://egmr.net/2014/09/gotham-pilot-makes-promising-start-hiccups/#comments Thu, 25 Sep 2014 12:45:21 +0000 http://egmr.net/?p=157575 The current global explosion of comic book super heroism is continuing in fine fashion, as we’re about to get a series based on The Flash to complement Arrow, and now […]

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The current global explosion of comic book super heroism is continuing in fine fashion, as we’re about to get a series based on The Flash to complement Arrow, and now we’ve just got Gotham, which is a unique DC Comics series that is actually a prequel to the entirety of the Batman legend. The pilot aired this week, surprisingly fetching over 8 million viewers, and there’s plenty of interesting discussion going around with regards to how much of a Batboner it gave fans – or didn’t give them. I’ve watched the pilot episode, and I’m pretty eager to talk about it. But don’t worry though, there won’t be any spoilers at all so you’re free to read this without shedding some Battears. I’ve really got to stop that. The Bat is a lie.

Gotham, for those who don’t know, is a prequel to the whole of the Batman legend. It chronicles the story of Jim Gordon as he fights against the city’s scum and corruption, and furthermore acts as an origin story to many famous characters of the Batman lore, such as Bruce Wayne, Selina Kyle (Catwoman), Riddler, Penguin, Poison Ivy and possibly the Joker as well. To that end the first episode has a very “Year One” sort of vibe, and it will successfully give you enough of the familiar while still introducing enough fresh elements to hold your attention. The story starts right away with the death of the Wayne family, which is done really well and is actually among the most violent portrayals of it I’ve seen recently. Their murder forms the central plot of the pilot episode, as Jim Gordon bands together with detective Harvey Bullock to track the mystery killer. It’s perhaps as good a way to start the Batman lore as any, and sets up a very, very loaded episode which presents a lot of promise, but also some concerns as well.

Right off the bat though I will say that Gotham has some great casting choices. I quite liked Ben McKenzie as Jim Gordon. He has a hard edge and a toughness about him while still portraying essential traits of the character such as nobility and empathy, and he does live up to the ‘soldier boy’ mantel he’s given in the series. I have to also give credit to David Mazouz as Bruce Wayne, as he portrays the agony of the character extremely well in the episode, and even more so the well-spoken, trimmed rich boy role I remember from the comics. However one of the stars of Gotham so far based on the pilot would have to be Donal Logue, who absolutely nails the role of Harvey Bullock, and has pretty good chemistry with McKenzie. He’s got a corrupt side, but he’s also got a heart and cares for Gordon, and you can see him comfortably living up to it. Robin Lord Taylor as Oswald Cobblepot (Penguin) is another great choice, and in many ways I felt as though he acted as a similar brand of interest and entertainment as T-Bag from Prison Break. He could be a wild card and real core part of the energy of the show if used correctly.

Gotham 1

Other standout mentions would be Jada Pinkett Smith as Fish Mooney, a mob boss who sometimes acts as an informant for Bullock, as she really gives an interesting twist to this episode. John Doman as Carmine Falcone is another very intriguing role, as his appearance in the episode is actually one of the best parts of it. I have to say I was fairly disappointed with Erin Richards as Barbara Kean, Gordon’s fiance, because the pilot didn’t give much more to her other than being someone to make Gordon a cup of tea when he gets home, and I didn’t like that they had to allude to something mysterious about her past to give her any depth. The other criticism I have in this regard is that, while cameos will certainly please Batfans and get the speculation fires going, I don’t like the excessive amount of them, as the pilot has five or so, which is a bit concerning because one of the best elements of the Batman universe is that his arrival in Gotham brought the super villains out of hiding, and some would say he is the cause of the chaos in the city. I feel then that the show needs to be very careful of humanising or mapping out certain characters, like the Joker for instance. Characters such as Penguin, Black Mask and so forth certainly would work entirely, because they were there before and they work in this gritty, realistic series.

The writer of the story is Bruno Heller, who is best known for The Mentalist. While I lost faith in him the longer that series went on, I have to say that he did a great job with the pilot for Gotham, as it’s an episode with tons going on, but despite that the pacing is good, the intrigue is there and there’s definitely lots of reasons to keep invested. If I have to give one criticism it’s that the writing can be corny or very under-developed in certain places, but assessing it on the whole it’s of a pretty good standard and there’s enough here to get you invested in Jim Gordon and Harvey Bullock, if not to get you to care about the former just yet. Some might say it’s asking a lot from a pilot to get you to care about a character so quickly, but good writing complete with good acting can do that in minutes. I’ll judge that some more throughout the season, because as I said I absolutely like Ben Mckenzie and Donal Logue in their roles, and hopefully future conflicts are meaningful and their chemistry continues to be strong.

It’s a bit difficult to assess the pilot without giving away story spoilers, but I’m going to stick to that notion. By far the best thing about Gotham so far is the excellent portrayal of the city itself. Gotham almost feels like a character itself in this series, and it’s perhaps the best rendition of the famous city that I’ve seen for a long time. I love the Nolan trilogy, make no mistake, but after Batman Begins very little attention was given to characterising the city. In Gotham the city actually looks dark, gothic, edgy and grim all on its own, which is a credit to the excellent CGI work that was done to give the city a unique feel. I would strongly advise watching this show in high definition, because it really allows you to appreciate the fantastic visual quality, which makes it feel like a show of high production values. Another aspect that is a credit to the characterisation of the city is the show’s desire to make it ‘timeless’, so you’ll see cars from the 1970s and phones from the 2000s, truly making the city feel like it came out of a comic book.

Gotham 2

To return to the cameo issue, one particular role that annoyed me was that of Selina Kyle. She was basically in this episode to watch stuff happen, and when considering that the second episode is literally called “Selina Kyle”, it’s odd as to what her purpose is. I don’t quite think many fans had aspirations to see a kid Catwoman, unless they’re pedophiles, but I’ll reserve judgment on this one as well until I see more develop. With that said I am pleased with the characterisation here, as Bruno Heller is clearly going for making Batman’s rogue gallery realistic. To that end it’s working well so far, based on the pilot, but I’ll stress again that the show needs to be about Jim Gordon, which means there’s plenty of room to create original stories as well and not rely on cameos and the rogue’s gallery to keep people watching. Those should stick to being bonuses, unless of course it’s a character who matters to the plot, like Bruce Wayne or Penguin. It will be interesting to see the show’s take on the likes of Hugo Strange, Harvey Dent and Mr. Freeze, and I certainly look forward to those when they drop in.

That last point I’d like to discuss is that, going forward, I really hope Gotham continues to make the city feel uniquely alive, and that it remains a central part of the experience throughout the 16 episode-long first season. It would be seriously disappointing if less attention was given to what I feel is one of the best parts of the show, and it’s absolutely a trump card to keep it feeling unique. To give an example of that, the fourth episode is titled “Arkham”, and there’s so much thematic potential in there to do something fresh. I would hope that Bruno Heller channels some of his brilliant early “Red John” episode quality in episodes such as these, and really gives us a story we can appreciate in the Batman universe. I didn’t mention this before but the audio is actually good as well, although it chooses to be more subtle throughout the episode than overbearing. It fits in comfortably, and complements the scenery and action quite well. I particularly liked one chase scene moment, where the camera wildly danced in front of Jim Gordon as he ran, complete with rushes of wind. It had a real quality to it, and reminded me of the pilot episode of Arrow where the camera jumped into a raw, close-up view of Oliver as he scaled walls.

Gotham 3

At the end of the day we’re all Batman fans (yes, even those who are not Batman fans), but it’s by time something has the confidence to not rely on the Joker or Batman hitting things to make something of quality within the universe, and Gotham really does have the potential to do exactly that. The pilot is a very decent episode that is absolutely an entertaining hour, and it did enough to make me look forward to next week and remain invested. It’s got some issues and there are concerns which could potentially detract from the experience, but it’s certainly on the right path and there’s a ton of things worthy of merit in Gotham, most of all the city itself. Give it a shot, be sure to get it in HD and go into it with an open mind. You may find yourself really loving the characterisation and the city.

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Dragon Age Inquisition Will Not Be For Wimps, Like Dragon Age 2 Was http://egmr.net/2014/09/dragon-age-inquisition-will-wimps-like-dragon-age-2/ http://egmr.net/2014/09/dragon-age-inquisition-will-wimps-like-dragon-age-2/#comments Thu, 25 Sep 2014 09:45:12 +0000 http://egmr.net/?p=157567 If fans recall Dragon Age: Origins was a pretty challenging game, and could be really difficult if you did some fine-tuning with the deep options menu. However Dragon Age 2 by comparison was, […]

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If fans recall Dragon Age: Origins was a pretty challenging game, and could be really difficult if you did some fine-tuning with the deep options menu. However Dragon Age 2 by comparison was, on top of just being bad, a very easy game. I’m sure that was somewhat motivated as usual by that desire to appeal to every single living organism in the entire world.

The good news today is that, according to BioWare producer Cameron Lee, Dragon Age Inquisition will be more of a challenge than what fans are used to. I like that. Challenge is a good thing.

Lee, speaking with PlayStation Lifestyle, was asked whether players will need to actually use tactical view, which is the overhead, birds-eye kind of camera perspective that pauses gameplay and lets you think carefully about your decisions ahead. According to Lee, the usage of tactical view, which came from Dragon Age Origins, will just depend on how difficult you want the game to be.

“It’s not necessary. It really depends on individual players, I know,” Lee explained. “This is quite a complex answer, but when you look at…. Say you were playing on normal difficulty, and all difficulty in Inquisition means tougher than Origins, definitely tougher than Dragon Age II. So, each different player has different thresholds of how much pressure they can handle separately.”

I quite like that the game will potentially match Dragon Age Origins, which is great.

“The way we look at the tactical view–it’s almost like a pressure-release valve,” he said.

“So, if you’re in real-time view and you’re battling away, and there’s just too much going on, you know, there’s too many enemies or they’re too tough or something’s gone wrong–maybe, as you were fighting, a pack of wolves came along at the same time and decided to get involved in this three-way fight. That could be too much pressure for me, so I might want to go to the tactical cameras, but for you, you might be quite comfortable to keep banging away in real time.”

Dragon Age Inquisition is due for release on November 18 on PC, PS4 and Xbox One.

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FIFA 15 On PC Has A Bizarre Game-Breaking Bug http://egmr.net/2014/09/fifa-15-pc-bizarre-game-breaking-bug/ http://egmr.net/2014/09/fifa-15-pc-bizarre-game-breaking-bug/#comments Wed, 24 Sep 2014 10:00:06 +0000 http://egmr.net/?p=157500 It seems that EA is going strong with failure lately, or wasn’t that just always the case? A number of FIFA 15 players, who have seen the game release in North […]

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It seems that EA is going strong with failure lately, or wasn’t that just always the case? A number of FIFA 15 players, who have seen the game release in North America already, are complaining of a bizarre game-breaking bug affecting the PC version of the game, and it’s actually pretty hilarious.

What does the nasty bug do? Well, it causes all the players on the field to run towards the half-way line. Goalkeepers included. I wish I was joking.

At first glance it wouldn’t be outlandish to assume that it’s an anti-piracy measure, similar to that funny one packed into The Sims 4, but those affected by the issue are insistent that they bought the game on Origin. Could be lying, but then wouldn’t EA know about it and not attempt to help them on the support forums? Who knows.

These players went to the EA support forum to discuss the crazy error, which you can see for yourself in the video up above.

EA posted some potential fixes on the forum thread, rather than catch out the perpetrators, so is it a real issue? We’ll find out soon, I suppose. Too bad that none of the proposed solutions have worked though, which include things like using the ‘repair game’ option on Origin, disabling Origin while playing, and playing with keyboard and mouse controls.

FIFA 15 will be out on September 25. If you were interested in the PC version, maybe it would be best to wait until this gets sorted.

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One Destiny Player Has Actually Hit Level 30 http://egmr.net/2014/09/one-destiny-player-actually-hit-level-30/ http://egmr.net/2014/09/one-destiny-player-actually-hit-level-30/#comments Tue, 23 Sep 2014 13:30:41 +0000 http://egmr.net/?p=157468 And here I’m feeling inadequate about my level 22-24 Warlock (can’t remember), thanks to that totally stupid random levelling endgame I whined about in my review of Destiny. The news […]

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And here I’m feeling inadequate about my level 22-24 Warlock (can’t remember), thanks to that totally stupid random levelling endgame I whined about in my review of Destiny.

The news today is that Destiny now has its first level 30 player after two weeks.

The player, who is named something you’ll struggle to type quickly on a keyboard, ‘BGTV N3AC3Y’, reached this milestone early in the morning of Monday, September 22, thus becoming the first player to achieve this according to Destiny DB.

BGTV N3AC3Y has played 347 games to date, killing 18,898 enemies. His total playtime to reach level 30 is 107 hours, 15 minutes and 22 seconds.

Here again I stress that the absolutely sad part is that it wasn’t entirely his dedication that got him to that feat. It was also good fortune, because someone thought it was a good idea to implement luck-based levelling in a grind-fest.

Anyway during all those hours he spent about 25% of his time in the Crucible, and over 13 hours in the Vault of Glass (the newly added raid), killing 2008 enemies, dying 251 times and executing 504 precision kills, which refers to headshot kills.

The Vault of Glass raid was released by Bungie on September 16, and it was only open to players who had luckily reached level 26.

“No one knows what lies within the Vault of Glass, only that beyond its gates you will face your greatest challenge yet,” read an official description. “Gather your light. Stand together. Become legend.”

A new patch has gone live today which reduces the difficulty of various activities ahead of the latest public event, Queen’s Wrath.

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SingStar Will Release Extremely Soon For Free On PS4 http://egmr.net/2014/09/singstar-will-release-extremely-soon-free-ps4/ http://egmr.net/2014/09/singstar-will-release-extremely-soon-free-ps4/#comments Tue, 23 Sep 2014 12:00:32 +0000 http://egmr.net/?p=157443 Pretty soon you’ll get to invite regular death threats from your neighbors, because Sony’s famous SingStar franchise will be making its debut on PS4 late next month, according to the […]

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Pretty soon you’ll get to invite regular death threats from your neighbors, because Sony’s famous SingStar franchise will be making its debut on PS4 late next month, according to the master Ponies themselves. That would be Sony, if the joke was missed.

The awesome thing is that SingStar will be a totally free download, but of course if you want additional songs beyond what’s included in the initial package then you’ll have to cough up some monies. The game will be out on October 29.

That’s the European release date, and it will come with a SingStar Ultimate Party disc, which also features the tracks listed down below.

Furthermore, songs and song packs bought on PS3 can be re-downloadaed on PS4 using the same PSN account, if they have been made available on the new console of course. That’s also pretty sweet.

Finally, SingStar for PS4 will release a new app that allows players to use their smartphones as microphones and compile playlists on the fly, because Sony really loves its smartphones and wants to sell them. I make these jibes yet I have an Xperia and I love it, because I’m a SonyPony.  Anyway, say goodbye to needing those USB microphones of old, basically.

SingStar Ultimate Party Disc

  • 5 Seconds of Summer – She Looks So Perfect
  • Avicii – Hey Brother
  • Bridgit Mendler – Ready Or Not
  • Carly Rae Jepsen – Call Me Maybe
  • Clean Bandit Feat. Jess Glynne – Rather Be
  • Coldplay – Magic
  • Demi Lovato – Let It Go
  • Disclosure Feat. AlunaGeorge – White Noise
  • Ed Sheeran – Lego House
  • Ellie Goulding – Burn
  • Icona Pop Feat. Charli XCX – I Love It
  • John Newman – Love Me Again
  • Kylie Minogue – Can’t Get You Out Of My Head
  • Lady Gaga – Born This Way
  • Lionel Richie – Hello
  • Lorde – Royals
  • Naughty Boy Feat. Sam Smith – La La La
  • Olly Murs – Dear Darlin’
  • One Direction – Best Song Ever
  • One Republic – Counting Stars
  • P!nk Feat. Nate Ruess – Just Give Me A Reason
  • Paramore – Still Into You
  • Pet Shop Boys & Dusty Springfield – What Have I Done To Deserve This?
  • Pharrell Williams – Happy
  • Plan B – She Said
  • Selena Gomez – Come And Get It
  • Swedish House Mafia Feat. John Martin – Don’t You Worry Child
  • The Lumineers – Ho Hey
  • TLC – No Scrubs
  • Train – Drive By

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The Watch Dogs Sequel Might Actually Be Something Daring http://egmr.net/2014/09/watch-dogs-sequel-might-actually-something-new/ http://egmr.net/2014/09/watch-dogs-sequel-might-actually-something-new/#comments Tue, 23 Sep 2014 11:15:35 +0000 http://egmr.net/?p=157439 Our Watch Dogs review was very positive, as it’s a great game, but it was pointed out that the game didn’t do a whole lot to innovate or shake up […]

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Our Watch Dogs review was very positive, as it’s a great game, but it was pointed out that the game didn’t do a whole lot to innovate or shake up the genre. By large it was just solidly made and very fun to play.

However in a recent interview with CVG, Ubisoft Montreal’s Vice President of Creative Lionel Raynaud discussed plans for an inevitable Watch Dogs sequel, comparing its reception to that of the first Assassin’s Creed.

“We had a lot of flaws in the replayability of gameplay loops and you could feel that the game [Assassin's Creed] was a first iteration. At the time, there was clear potential but it was not easy to know it was going to become the franchise that it is today,” Raynaud said.

“It’s the same thing with Watch Dogs: it was difficult to do everything at the right level, which is why we took more time.”

Raynaud claimed that Ubisoft is already looking to address the flaws of Watch Dogs, promising us a “radical” approach to addressing them in the sequel.

Does that mean *gasp* female characters?

I’m sorry, but that just won’t get old for me. You’ll have to endure it. Forever.

“There are flaws, obviously. We absolutely want to tackle these flaws and surprise players, and the way to tackle some of those flaws is going to be quite radical. There are parts of the game that will need to change,” he explained.

“We have this ambition to have games that are worlds with systems that offer more agency and freedom for players, that allow them to discover the world in the way they want. We want them to be less narrative or character driven and more creative, with more choices for the player.”

As is typical of Ubisoft the man said that more choices for the player is “quite a high ambition,” further explaining that it would require Ubisoft to “develop technologies” they didn’t have for the first Watch Dogs.

“…this combined with fixing and refining what worked well is probably the way to go for Watch Dogs 2,” he said.

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Kickstarter Updates Terms Of Use Regarding Cancelled Projects http://egmr.net/2014/09/kickstarter-updates-terms-use-regarding-cancelled-projects/ http://egmr.net/2014/09/kickstarter-updates-terms-use-regarding-cancelled-projects/#comments Mon, 22 Sep 2014 13:30:29 +0000 http://egmr.net/?p=157336 Kickstarter has, after numerous controversies, decided to update its terms of use in order to clarify exactly what is expected of content creators should they fail to complete their successfully […]

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Kickstarter has, after numerous controversies, decided to update its terms of use in order to clarify exactly what is expected of content creators should they fail to complete their successfully funded projects.

In a recent post on the official Kickstarter blog, the company points out that while most successfully funded projects go on to be released without many issues, there are some that are less fortunate.

“Sometimes problems come up, projects don’t go according to plan, and people wind up in the dark about what’s supposed to happen next,” it reads. “So we’re spelling it out: what’s expected from backers, what’s expected from creators, and what needs to happen if a project runs into trouble.”

The updated terms of use now features a reworded section which states: “If a creator is unable to complete their project and fulfil rewards, they’ve failed to live up to the basic obligations of this agreement.

“To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers.”

Content creators now need to follow a five-step checklist to satisfy Kickstarter with regards to doing everything possible to resolve the situation if a crisis arises. They are required to:

  • “Post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned”
  • “Work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers”
  • Be “able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised”
  • Have “been honest, and have made no material misrepresentations in their communication to backers”
  • “Offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form.”

Kickstarter states that if this is not done, then it can’t accept any responsibility for cancelled projects, and the blame will be entirely with the creator.

“The creator is solely responsible for fulfilling the promises made in their project,” it states. “If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers.”

Some would say that the updated terms became necessary after a recent high-profile case where a popular YouTube network Yogscast confirmed that its Kickstarter-funded sandbox game Yogventures had been cancelled. This led to numerous backers demanding refunds, but unfortunately the development studio was in danger of going bankrupt. They wanted to offer free Steam keys to backers for a different game, but some found this to be unacceptable.

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New Dragon Ball Xenoverse Gameplay Footage Lands http://egmr.net/2014/09/new-dragon-ball-xenoverse-gameplay-footage-lands/ http://egmr.net/2014/09/new-dragon-ball-xenoverse-gameplay-footage-lands/#comments Mon, 22 Sep 2014 12:00:00 +0000 http://egmr.net/?p=157322 A good chunk of new content has been revealed for Dragon Ball Xenoverse, straight out of the Tokyo Games Show 2014. You can read about the PC confirmation and custom […]

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A good chunk of new content has been revealed for Dragon Ball Xenoverse, straight out of the Tokyo Games Show 2014. You can read about the PC confirmation and custom character creation in our earlier coverage, so I won’t be going over all that again. But after all we’ve seen lately, Dragon Ball Xenoverse actually looks like a DBZ game worth getting excited for, especially for its interesting story premise and MMO-style online mode complete with a custom character creation feature.

The other reason to be excited for this game is that it is being created by Dimps, who were responsible for the Budokai trilogy as well as Dragon Ball Z Burst Limit, so they’re more than capable of creating a decent DBZ fighting experience. At the very least, we know that it will be graphically gorgeous.

Either way, you can check out the full trailer above for details on the online mode and gameplay, as well as watch some in-game footage of Goku squaring up against Vegeta, although the latter appears to be a basic training dummy.

The game will be out in early 2015 on PC, PS4, Xbox One, PS3 and Xbox 360.

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The Order 1886 Behind The Scenes Video Showcases Weapons http://egmr.net/2014/09/order-1886-behind-scenes-video-showcases-weapons/ http://egmr.net/2014/09/order-1886-behind-scenes-video-showcases-weapons/#comments Fri, 19 Sep 2014 13:30:45 +0000 http://egmr.net/?p=157063 Sony has released a new trailer for The Order: 1886 which showcases the weapons that players will use in the alternate history setting, which combines a Victorian-era London with advanced technology. […]

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Sony has released a new trailer for The Order: 1886 which showcases the weapons that players will use in the alternate history setting, which combines a Victorian-era London with advanced technology.

In a PlayStation Blog post that came with the behind the scenes video, Ready At Dawn Studios CEO and creative director Ru Weerasuriya says: “We used weapons based on existing technology in the Victorian era but also created others that stretched the realm of what was possible at the time.

“Some of these weapons were even purposely designed to feel somewhat dangerous not only to your target but to the user as well. We made sure they retained the feeling that they were still in their prototype stage and being field tested.

“This also reinforced something that was true of the era as often inventions and innovations would find themselves in use well before they were deemed safe to the public, very much unlike the stringent testing and safety regulations that are required today.”

You can check out the video up above.

The Order 1886 will be out on PS4 on February 20, 2015.

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It’s 4 Years Late, But Final Fantasy XIII Is Coming To PC http://egmr.net/2014/09/4-years-late-final-fantasy-xiii-coming-pc/ http://egmr.net/2014/09/4-years-late-final-fantasy-xiii-coming-pc/#comments Fri, 19 Sep 2014 12:00:24 +0000 http://egmr.net/?p=157038 Somewhere out there in the great big world someone’s relentless prayers are being answered, because four years after the fact Final Fantasy XIII will be releasing on PC on Steam […]

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Somewhere out there in the great big world someone’s relentless prayers are being answered, because four years after the fact Final Fantasy XIII will be releasing on PC on Steam this October.

Specifically, on the 9th of October. And Square Enix has also confirmed that the two sequels Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII will be out on PC in Spring 2015, but we don’t have exact dates yet.

You can pre-order Final Fantasy XIII from Steam now at a somewhat discounted price of $14.39, and I suppose then you’d be Indian or a cheapskate because the final price will be $15.99, which isn’t too bad.

Below you’ll find the minimum and recommend specs for the PC version, which will be more or less identical to the console ones.

Minimum:

OS: Windows XP SP2 or later
Processor: 2GHz Dual Core CPU
Memory: 1 GB RAM
Graphics: NVIDIA Geforce 8 Series/ ATI Radeon HD 2000 series VRAM 256MB or later
DirectX: Version 9.0c
Hard Drive: 30 GB available space
Sound Card: Sound card compatible with DirectX 9.0c

Recommended:
OS: Windows Vista/ 7/ 8
Processor: Intel Core 2 Quad (2.66 GHz)/ AMD Phenom II X4 (2.8 GHz) processor
Memory: 1 GB RAM
Graphics: NVIDIA Geforce GTX 460/ ATI Radeon HD 5870
DirectX: Version 11
Hard Drive: 30 GB available space
Sound Card: DirectX 11 compatible sound card
Additional Notes: A game controller using Xinput is reccomended for this game. (If using a DirectInput based controller, please use the driver side key configuration to adjust settings as required )

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TGS 2014: We Got Trolled With The Metal Gear Collection 2014 http://egmr.net/2014/09/tgs-2014-got-trolled-metal-gear-collection-2014/ http://egmr.net/2014/09/tgs-2014-got-trolled-metal-gear-collection-2014/#comments Thu, 18 Sep 2014 13:30:47 +0000 http://egmr.net/?p=156986 Dear internet, we got trolled hard by the ultimate troll Hideo Kojima. Over the past few weeks Kojima has been teasing us with something called the “Metal Gear Collection 2014″, […]

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Dear internet, we got trolled hard by the ultimate troll Hideo Kojima. Over the past few weeks Kojima has been teasing us with something called the “Metal Gear Collection 2014″, leading many fans to excitedly speculate, or rather just hope, that we would be getting a full collection of all the games for current-gen systems.

At the Tokyo Games Show the Metal Gear Collection was revealed and, well, it’s probably not what you would have thought it would be were you given three guesses.

What is it? Well, um, it’s…

A clothing line.

I’m not even joking. It’s a line of clothing which includes jackets, shirts, tees and such which will be branded with Metal Gear Solid V and the various logos like Foxhound or Diamond Dogs on them.

Ain’t nobody got time for that.

 

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TGS 2014: Silent Hills Gets An Awesome Trailer http://egmr.net/2014/09/tgs-2014-silent-hills-gets-awesome-trailer/ http://egmr.net/2014/09/tgs-2014-silent-hills-gets-awesome-trailer/#comments Thu, 18 Sep 2014 12:00:29 +0000 http://egmr.net/?p=156984 Silent Hills, due to legendary game creator Hideo Kojima’s involvement, has shot up to one of my most anticipated games next to Metal Gear Solid V: The Phantom Pain. The […]

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Silent Hills, due to legendary game creator Hideo Kojima’s involvement, has shot up to one of my most anticipated games next to Metal Gear Solid V: The Phantom Pain. The Toyko Games Show 2014 has just went down, and in it a new trailer for Silent Hills was released.

Even though it’s short, it is freaking awesome.  I’m even more excited for the game now.

We don’t have many details on the game, barely even knowing which platforms it will be on, but we can certainly drool nonetheless.

Check out the fantastic trailer up above.

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10 Year Old Begs Microsoft Not To Ruin Minecraft http://egmr.net/2014/09/10-year-old-begs-microsoft-ruin-minecraft/ http://egmr.net/2014/09/10-year-old-begs-microsoft-ruin-minecraft/#comments Wed, 17 Sep 2014 13:30:33 +0000 http://egmr.net/?p=156919 In case you haven’t heard the news because you’ve recently underwent a lobotomy or found Jesus, Microsoft has bought up Minecraft developer Mojang for a whopping whoptastic $2.5 billion, continuing […]

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In case you haven’t heard the news because you’ve recently underwent a lobotomy or found Jesus, Microsoft has bought up Minecraft developer Mojang for a whopping whoptastic $2.5 billion, continuing their traditional buy-all-the-things strategy. Of course this has prompted concerned outcries from Minecraft fans on rival platforms, and those worried that the game might now change for the worse. At least for the former, Phil Spencer has reassured fans that the game will continue to be supported.

However there have been a couple of cases in the past where Microsoft bought up something and things didn’t work out so well. One example is GoldenEye and Donkey Kong Countery developer Rare, which is now a shadow of its former self. Then there’s also the Rise of the Tomb Raider timed exclusive deal that happened recently, which went down really well.

Anyway, one Minecraft fan, 10-year-old Sabrina Lane, has decided to speak out against the tyranny of Microsoftesticals (am I back to being a Scony fanboy now?), imploring the company not to change the game. Unfortunately, she wrote to Microsoft chief executive Satya Nadella, and not to Phil Spencer who actually has feelings. And is human, from what we can tell. And a fan of gaming.

Here’s her letter in full:

“So I’ve heard the news that Microsoft might buy Minecraft, one of my favorite games. Kids like me — and teens — love the game, so I have a message for you and everyone at Microsoft: please don’t change it.

People like me love Minecraft the way it is — educational (parents really like that part), and really fun.

Minecraft is educational because you have to earn your stuff. If you want milk, you milk a cow. If you want diamonds, you start mining, and maybe you’ll be lucky enough to find some.

Yes, you really mine in Minecraft — it’s just like the real world. You have to grow your own food to eat, too, and you have to sleep every night to fill up your energy. You shear sheep to make carpets and beds, and you chop down trees for wood so that you can build things. And you mine things like gold and iron to make very strong swords and armor.

Swords and armor are important because of the Creepers, which come out at night. In Minecraft, Creepers can kill you unless you kill them. That’s part of what makes Minecraft so fun!

You can choose to play Minecraft in two different modes: “Creative” and “Survival.” The Creative mode lets you build anything you want (it’s like being in the Lego Movie. You feel free as a bird — it’s awesome). In Survival mode you have to earn your materials and fight with Creepers to survive. It’s about risk-taking, and it’s totally cool!

That’s why Minecraft is perfect the way it is: You can choose to build any way you want, making amazing creations, or you can build like you’re in the real world, and do amazing things.

Everyone I know, both boys and girls (except for Ruth), loves Minecraft the way it is. So, Microsoft, you should know that we all want to keep Minecraft the same!

Thanks for reading!

Sabrina.”

I may talk about killing children fairly often and I may have actually done that in Skyrim once I modded my PC game, but I maintain that I love kids. This letter is cute.

There I said it. Listen to Sabrina, Microsoft. Or feel the wrath of ten year olds from across the globe. I say that because my cousin, who is eight, is also a massive Minecraft fanatic. He practically lives Minecraft. I should tell him about this and ruin his life.

Why am I one of his favourite people again?

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Weird Things Happen In This The Evil Within TGS Trailer http://egmr.net/2014/09/weird-things-happen-evil-within-tgs-trailer/ http://egmr.net/2014/09/weird-things-happen-evil-within-tgs-trailer/#comments Wed, 17 Sep 2014 12:00:15 +0000 http://egmr.net/?p=156912 The Evil Within has received a new trailer from Bethesda, straight out of the Tokyo Games Show for this year. The game has been so low-key though that even as […]

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The Evil Within has received a new trailer from Bethesda, straight out of the Tokyo Games Show for this year.

The game has been so low-key though that even as a massive horror nut myself I have struggled to be excited for it, but nevertheless I have maintained a keen interest in what’s been going on with it.

The Evil Within was previously delayed to “further balance and refine” the experience, but despite that it has a locked in release date of October 14 for PC, PS4, Xbox One, PS3 and Xbox 360.

Obviously, because this is how the gaming industry is now days, The Evil Within already has a DLC plan in place, and you can get a season pass for $19.99, which will give you access to three DLC packs. These are a series of mission-based maps and a two-part campaign add-on, which sounds so worth it, especially when you don’t even know how the game is yet.

Check out the trailer up above.

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Microsoft Will Continue Supporting Minecraft On Rival Platforms http://egmr.net/2014/09/microsoft-will-continue-supporting-minecraft-rival-platforms/ http://egmr.net/2014/09/microsoft-will-continue-supporting-minecraft-rival-platforms/#comments Tue, 16 Sep 2014 13:30:33 +0000 http://egmr.net/?p=156844 Good guy Phil has struck again, folks. Well, that’s after bad guy Microsoft swooped in and stole Minecraft away from all the gamers in the entire universe. Obviously, I’m joking. […]

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Good guy Phil has struck again, folks. Well, that’s after bad guy Microsoft swooped in and stole Minecraft away from all the gamers in the entire universe. Obviously, I’m joking. It’s unfortunate I have to state that plainly now otherwise be forever misinterpreted, but such is life. And such is my pain. Anyway, I’m sure you heard the big news, which is old now, that Microsoft acquired Minecraft for a massive sum of money, and we reported on that story earlier today.

Of course that would naturally make fans of the game on PlayStation and other platforms start to sweat a little, thinking that Minecraft will no longer be supported on rival platforms. According to Xbox boss Phil Spencer, however, that won’t be the case.

Spencer has said that Minecraft will continue to be supported on rival platforms, which includes PlayStation, despite Microsoft’s acquisition of the IP and its studio Mojang.

“This is a game that has found its audiences on touch devices, on phones, on iPads, on console and obviously on its true home on PC,” Spencer said in announcement video.

“Whether you’re playing on Xbox or PlayStation, Android or iOS, our goal is to continue to evolve and innovate with Minecraft across all those platforms.”

Developer Mojang confirmed today that it’s been bought by Microsoft, and its founders are set to leave. Mojang announced the news on a blog post, confirming that Microsoft had acquired them for “a smooth 2.5 BILLION dollars”.

Of course this is good news for all lovers of Minecraft, but let’s be honest for a moment here. We’re adults. We can face reality.

This will last until Minecraft 2 releases.

Am I doing it right?

In before all the timed exclusive DLC in the world.

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My PS4 Gave Me A Serious Scare http://egmr.net/2014/09/ps4-gave-serious-scare/ http://egmr.net/2014/09/ps4-gave-serious-scare/#comments Tue, 16 Sep 2014 12:00:26 +0000 http://egmr.net/?p=156833 I was one of those cretins who purchased a PS4 console at launch, just like I did the PS3 console because I’m a Microsoft fanboy. Jokes aside I’ve largely loved […]

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I was one of those cretins who purchased a PS4 console at launch, just like I did the PS3 console because I’m a Microsoft fanboy. Jokes aside I’ve largely loved my time with the black box of doom, especially that remote play, and recently I’ve been giving it a solid work out for the purpose of that Destiny review you’ve hopefully seen by now. If you haven’t, I’ll allow you a moment to drink until it stops hurting. I’m only teasing. Anyway, throughout the many, many hours I played Destiny there was a moment in which my PS4 decided to give me a massive technical scare, and truly woke me up to the fragility of happiness. That is, until I hopped online and found a fix. After all that rambling the purpose of this write-up is to inform you of the issue if you’re unaware of it and also provide you with the necessary fixes, so that you can proceed to enjoy life again if you’re an unfortunate victim.

What is this nasty issue? Well it’s a potentially serious one, with varying degrees of lethality. While playing Destiny my PS4 console randomly proceeded to quit the same and eject my Blu-ray disc. I thought this was merely an error, or that my PS4 had had a nervous breakdown from my abuse or overheating, and so I promptly got up and tried to put the disc back in. Only now there was this whirring noise which indicated that the Blu-ray disc drive was having a spaz attack, and each time I tried to insert the disc it refused to budge or spat it out. Obviously I wasn’t crazy enough to force it in (that’s what she said), but I immediately started having the slightest tinge of anxiety. I proceeded to reboot my PS4, and casually tried inserting Destiny again, only for my PS4 to stubbornly spit it back out again.

Now I’m someone who can remain perfectly calm in a time of crisis, but even I have to admit that I was beginning to fear for my beloved PS4. Of course I have insurance on the thing, but nobody wants to see their console die. At least now we finally have cloud saves though, so thank the lord for that. Anyway I hopped online and actually found a wealth of information on this topic. It’s funny that there’s a misconception that people who can fix technical problems are considered smart, when the truth is that they’re just better at Googling than the more lazy bunch. Quips aside, it turns out that this issue is actually not that rare, and it can have varying degrees of seriousness. That worries me because it’s early on in the console’s life cycle, and it’s something we need to keep an eye on. Similarly to the DualShock 4 torn rubber issue, which I covered religiously and with some help eventually got an official statement from the necessary authorities as well confirmation that retailers would replace damaged controllers as it was a manufacturing defect.

I apologise for side-tracking. I discovered that the solutions for this problem also vary depending on how bad your luck is. I tried the easiest solution first, which was to turn the PS4 completely off, remove the power cord and leave it for close to two hours. The tips said to remove all cables including the HD one, but I only took out the power cord as I didn’t see how the others would make any difference. Through the divine light of Gordon Freeman, that magically fixed the issue for me, and I proceeded to play another ten or more hours of Destiny without encountering a single issue again. That was the only time since launch that I have experienced the issue, but I’m not the sort to shrug my shoulders and forget it ever happened. That’s why I would like to discuss it, raise awareness about it and of course chat to others who may have experienced something similar.

If the solution above does not work for you like it did for me, the official tips suggest that it may be caused by a loose screw at the Blu-ray drive. However if this is the case keep in mind that your disc could also possibly get stuck inside the PS4 and refuse to get out. Again, that’s what she said. If this happens a thread on the official Sony support forums explains, complete with pictures, how to access the Blu-ray drive in order to tighten that screw. It sounds dodgy, but it doesn’t appear to be all that difficult and neither does it seem to void your warranty, because the pictures don’t suggest you’re breaking any seal. Either way these two solutions should be what is required to fix the issue.

Unfortunately if both of these solutions do nothing for you, then it appears that most likely you’re in for the bad news of requiring official help from Sony. The information suggests that you’ll need to take your console in for repairs, so I would hope if that’s the case that you have insurance and it’s still under warranty, which it really should be. I have seen a few users comment that they have noticed this issue occur more in consoles that are positioned horizontally than vertically, but I’m not sure how relevant that is. Fair enough that my console is horizontal, and that’s due to my worry that someone will knock it over while I’m not around, but I can’t find any evidence to support this as a cause. Nevertheless I’ll mention it anyway because it’s what I read from users. In most cases though the issue appears a lot more scary than it seems to be, and turning off the PS4 and removing the power cord should be what fixes it.

Have any of you encountered this problem? If so were you successful and lucky like I was to be able to fix it? It would be great if you could share your experiences, good and bad, in order to raise further awareness for those who haven’t yet heard about it. I understand that this is covered on the internet already, but more awareness about something that can legitimately scare someone, whether savvy or not, can’t be a bad thing. Let me know down in the comments below.

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50 Questions That Will Haunt You After Playing Destiny http://egmr.net/2014/09/50-questions-about-destiny/ http://egmr.net/2014/09/50-questions-about-destiny/#comments Mon, 15 Sep 2014 13:30:08 +0000 http://egmr.net/?p=156744 If you’ve been alive today you may have seen my mixed Destiny review that went live this morning. It’s been that kind of story with the game’s reception, and it’s yet […]

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If you’ve been alive today you may have seen my mixed Destiny review that went live this morning. It’s been that kind of story with the game’s reception, and it’s yet another frustrating lesson in overhype for gamers and media. I suppose a lesson will only be learned once EA fixes Battlefield 4, but I digress. In the aftermath of the Destiny reception I, and I’m sure many others as well, have a nagging number of questions about the game burning through our heads. And flying out the back of our skulls.

To that end I summon you, dear readers, to help me answer these brain-churning conundrums and help me understand why Destiny has failed to come anywhere close to matching all of its hype. I therefore present to you the ultimate list of questions about Destiny, with puns totally not intended.

Questions about Destiny
  • Where has all the money been spent?
  • Was Destiny marketed all wrong?
  • For whom was this game really made – is it an MMO, a social shooter or a new religion?
  • Why is Destiny a religion?
  • Why did the writers forget to write a story?
  • Why is the story mode so short?
  • Why would you not focus on story in a game about longevity with the promise of story DLC?
  • Why are there so few characters in the game with actual dialogue?
  • Why recruit one of the most talented performers this year and resign him to mediocrity?
  • Why did one of the only characters not have time to explain why she didn’t have time?
  • What is the Collapse?
  • Why do Wizards come from the moon?
  • Why was I dead in the middle of nowhere, and what possessed a Ghost to bring me back to life?
  • Why are the Awoken basically purple elves?
  • What is the Traveler – is it Jesus?
  • Why does the moon have the same gravity as earth?
  • Why are there only three mission types and a handful of actual missions?
  • Why such quick and simple class levelling in an MMO?
  • Why does it take less than a weekend to see everything Destiny has to offer?
  • Why am I bored so soon?
  • Why is the world so linear and empty without anything to explore?
  • Why are there so few locations?
  • Why do events amount to little more than killing some stuff?
  • Why does it take classes until level 20 to play somewhat differently?
  • Why can’t I cancel my super if I need to?
  • Why is the game so repetitive so quickly?
  • Why do the shops become totally useless later?
  • Why can’t I preview armour shaders before I buy them?
  • Why did I spend over 4000 on a ship that I can’t even move during the loading screen?
  • Why do I get so little back for breaking rare items?
  • Why does Destiny have two separate modes for 3v3 and 6v6 Team Deathmatch?
  • Why is there so little loot, and nothing to craft?
  • Why is there no strategy to the game at all?
  • Why is the endgame nothing but a painfully slow-grind for marginally better Legendary armour?
  • Why is levelling up past the cap based entirely on luck?
  • With the stupidity of Light points, what happens when the level cap increases?
  • Why can’t I earn more than 100 Vanguard/Crucible points a week – isn’t the point of MMOs to grind?
  • Why can’t I do more with friends besides dance – like duel or trade?
  • What is the secret to Bungie’s soundtracks?
  • Why is it not an amazing fact that a game can be more fun with friends?
  • If this was another game would gamers be as forgiving?
  • What was the plan to keep gamers after the first week unless Bungie was targeting casuals?
  • In that case which casual sticks around to play something after the first week?
  • Why must I sit around and hope for more content after the first week?
  • Will 343 Industries be contracted to re-invigorate Destiny?
  • Can Destiny recover the way Diablo III did?
  • Will critical reception matter in the end, or will Destiny continue selling like overrated hotcakes?
  • Would you have bought Destiny if there were alternatives out?
  • What happens to Destiny when Call of Duty: Advanced Warfare releases?
  • Will you still be playing Destiny by the end of the year?

There you have it folks. These are certainly questions that boggle the mind and beg to be answered, and I would certainly welcome any that are given or even your shared puzzlement on the enigma that is Destiny. The comments section is your oyster, so have at it dear readers.

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Review: Destiny Is A Beautiful Disappointment http://egmr.net/2014/09/review-destiny/ http://egmr.net/2014/09/review-destiny/#comments Mon, 15 Sep 2014 06:45:45 +0000 http://egmr.net/?p=156643 Visit review on site for scoring. Destiny, for some reason, has had enough hype to turn it into a religion of its own, easily making it the biggest game to […]

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Visit review on site for scoring.

Destiny Review - 3

Destiny, for some reason, has had enough hype to turn it into a religion of its own, easily making it the biggest game to release this year. That and its massively ambitious ten year plan, backed by a $500 million budget, which deserves an obligatory mention. While all this happened I was the asshole on the sidelines at the time of the beta saying that there are concerns for the final product and too much hype leads to unrealistic expectations and inevitably disappointment. Unfortunately that made me the pessimist in the room, as I’m used to being when it comes to gaming. Now that Destiny has released and I’ve experienced it in full, I can sadly say that my reservations were well-founded and this is absolutely the tale of a game that failed to match its ridiculous hype in any way, and is a pretty sizable disappointment to boot. That’s coming from someone who wasn’t even hyped for the game at all.

Destiny takes wrong turns pretty early on with its story. Without sugar-coating, it is downright abysmal, in its delivery above all else. There is some idea of a story happening here, but the game makes absolutely zero effort to entice you. Firstly there is no world building or necessary exposition whatsoever. Whatever narrative detail is given, it’s delivered in short cutscenes or loading screens by disinterested characters with very little dialogue. The story can largely be broken down into generic buzzwords which constantly get thrown at you, such as Traveler, the Collapse, Guardians and Darkness, but nothing is ever explained to you. The words carry no meaning. Their relevance in the world is never given. The result is a world without any substance, and a story that fails to intrigue on any level whatsoever. It really is disappointing because Bungie has created an interestingly designed world, and an artistically brilliant one, but it’s devoid of any actual story. There is no reason to care about anything or anyone in this world, to the point that ‘shoot things’ is more of a narrative description than anything else.

This is a major problem because it crushes any interest in future story DLC, at least as far as I’m concerned. When things start out you’re a Guardian who has been dead for a long time, only to be revived by a Ghost, which is your floating companion. That would ideally be a great setup to have things explained to you, since being a corpse means missing the headlines, but your companion and others assume you know it all and forget to inform you. By the time you reach the conclusion of the story, you won’t have any idea about the world or what you even accomplished. It’s really like someone just jotted down generic sci-fi ideas on a page and called it a narrative. It’s made worse by the fact that any interesting worlds, like that of the Awoken (who are basically elves), are never explored, and there are only less than a handful of characters in the actual story. None of which have more than a few sentences of dialogue. That’s including your protagonist, making you wonder why he or she isn’t silent.

Destiny Review - 2

It may be argued that story isn’t a big deal in an MMO, but I want to emphasise that the reason I was so harsh on it is because it being so bad means there is no incentive to care about DLC involving it, which is obviously a problem in a game about longevity. How about that gameplay though? Well, if you’ve played the beta then you’ll know exactly what to expect here. It’s here that I’d like to commend Bungie for the way Destiny plays, because it’s rock solid mechanically. It feels good to play, and highly responsive. There’s a fluidity to the combination of shooting, gliding, melee and class skills that is just there and it works. Admittedly it’s a very simplistic game, but like Borderlands it fits. Except unlike Borderlands, your choice of class doesn’t change up your game that much, at least not until much later. You have a choice between a Titan, Hunter and Warlock, and they’re pretty traditional. Until you acquire gear which have mini bonuses like reducing cooldowns on moves for every melee strike or increasing reload speeds, you won’t have much of a unique playstyle. Any class can use any weapon type, and each class gets two abilities, one of which is a grenade, and a super that takes a while to charge and does massive damage, generating orbs for units killed for allies to pick up and charge their own supers.

Once you complete the tutorial level and gain access to your ship, you’ll pretty much be free to play with your friends, do random side missions or tackle the story, which will be your primary way of levelling up your character and making real progress. All missions have recommended levels, but the game is largely easy. It becomes painfully apparent early on however that there is very little mission variety. There are basically three types, namely Story, Patrol and Strike. Patrol is an exercise in boredom as it has you running around a map locating beacons and completing random objectives like eliminating specific types of enemies or triggering something at a certain location. Strike is the best the game has to offer out of competitive, as these are the more challenging missions that encourage you to team up with two additional players and defeat huge bosses, more akin to a traditional MMO raid. It’s truly awesome initially to bring down these mighty beasts with gigantic life bars and reap the rewards thereafter, but there are only a handful of Strike missions available, so once you reach the endgame you’ll largely be repeating the same ones over and over, with the only difference being that they get more difficult as you reach higher levels and gain access to more challenges. They certainly are fun with a party though.

Destiny has to draw praise as well for how intuitive the design is, in all areas of the game. The menus are sleek and easy to manage, joining fireteams and matchmaking is as smooth as you’d want and navigating the world map is a breeze. It’s very easy to get into, and it certainly caters to the casual extremely well. Encountering other players running around freely in the game world is another aspect that is enjoyable, and you can interact humourously with them using the directional keys, inspect their character or invite them to your team or friends list. Sadly there’s not a whole lot else to do with players, and in that way it’s kind of disappointing that you can’t trade with other players, challenge them to duels like in Borderlands or maybe even races on your vehicle, which each player gets to summon at any free roam location to traverse the map. It’s these elements of interactivity with other players that often feels sorely lacking from the game and, unless there’s a mutual benefit to killing some enemies, players will mostly do their own thing. There is a hub called the Tower where people hang, but all you’ll do there is chill, buy stuff, unlock encrypted gear you find, collect rewards or take on challenges for experience.

Destiny Review - 6

Unfortunately I have to bring up another criminal offence committed by Destiny, and it’s a real kick in the nuts considering how the supposed social aspect and liveliness of the world were meant to be such big hooks. It’s strange then that Destiny is often one of the most lifeless games I’ve played, in terms of how invested I was in the world, which itself is barren and devoid of any reason for exploration. It looks beautiful with its art direction, but it’s just empty. There is nothing to see or find. There may be one or two secret chests laying around, but funnily enough Destiny turns out to be a largely linear shooter, with you dashing to missions objectives to kill things rather than breathe in the world. There’s barely any loot, no secret locations, no hidden enemies, no interesting sights and no alternative hubs other than the primary tower. There are random events though, and the first few times it’s really cool to see the visual effects on the world when they happen, and even more so to see a couple of random players charging towards them with you. These events are a nice idea, but unfortunately they’re just killing enemies with some minor twists, and don’t offer any real reward or incentive, especially later in the game.

Destiny has quite a bit of content, but truthfully it doesn’t take that long to see it all. It will take you about ten hours to complete the story, less if you don’t do anything else, and by the time you’re done you’ll be fairly close to the level cap of twenty. Usually in an MMO reaching the level cap is where the endgame, and thus the real core of the experience, begins, but Destiny hovers between being an MMO and then being something else depending on who you ask, so I suppose the rules are buggered. That said I have to be brutally honest and say that Destiny has a piss poor endgame right now. Once you complete the story you are able to take on harder variations of missions you’ve done before as well as rise above the level cap, but this can only be done in one way, which is by acquiring rare armour that give you Light points when equipped. The reason you want to get above level twenty is because there are Vanguard Strike missions which require those levels to beat, and they give you special Vanguard marks and reputation for rank which enable you to eventually purchase Legendary armour. There are also Daily Story missions and Weekly Strike missions, and they’re pretty sweet to keep you invested, but with the noticeable limitation on mission variety right now it’s just more of the exact same.

What this all translates to, in the grand scheme of the endgame, is essentially committing to a massive chore and grinding out the same Strike missions over and over, or jumping into the PvP called the Crucible, in order to get lucky gear drops or earn those Vanguard or Crucible points required to get marginally better gear at the end of it all. To give you an idea of how much grinding you’ll need to do, you can earn between two and five Vanguard points for each Strike mission, which can take close to an hour to do each, and you’re limited to earning a hundred Vanguard and Crucible points each a week. Legendary Vanguard or Crucible armour can cost 65-120 per piece, so you’re looking at close to a full month if you religiously grind, either the Strike missions or Crucible matches. That’s pretty much the entirety of the endgame. It’s just an agonising, slow grind doing the same handful of missions repeatedly for no meaningful reward. It and the lack of variety across the board very quickly leads to the game becoming excruciatingly repetitive, especially when you’ve seen absolutely everything the game has by the time you’re reaching twenty hours of play time already. By large the game offers you no incentive to stick around, so before long you’ll be turning to the Crucible to keep you hooked.

Destiny Review - 8

It’s a good thing then that Destiny offers a great PvP experience in the Crucible. You’ll take your character as is into the competitive space, except level advantage is disabled by default to put things on a fair playing field. The only difference of course is the strength of your weapons and the class abilities you’ve unlocked. There are five modes on offer, namely Control, Salvage, Skirmish, Clash and Rumble, and to unlock them all you basically have to play one match of each. Control is the core mode, and puts you in a 6v6 battle to control points and kill the opposition, and anything goes here including vehicles. Salvage is a tight 3v3 objective-based mode where you have to work as a team to take control of relics that spawn randomly on the map and defend them from the other team, sticking together and reviving fallen friends. Skirmish and Clash are traditional team deathmatches, with the former catering for six players and the latter for twelve. Finally Rumble is just a free-for-all deathmatch supporting up to six players. Obviously looking at these modes it doesn’t appear as though there’s any real innovation or imagination here, but what it lacks in that it certainly more than makes up for with entertainment.

The Crucible is great fun and can get especially chaotic with all the abilities and supers that will fly around. The standard mode seems to be Control, as it’s the most populated mode from what I can tell, and even if you’re not that big on Halo, as the two games share similarities, it’s very easy to have a blast here. Matches are short and really fast-paced, and it feels so satisfying to kill other players, especially if you obliterate them with a super move. It’s difficult to talk about balance this early on, but generally because of the similarities between classes it really does feel like an even playing field, and I never got the impression that anything was unfair or needed changing. I also definitely have to praise Destiny as well for being fantastically stable, which is mighty impressive this early into the launch. I only had a handful of disconnects in a great many hours of playing, and sure it was frustrating when I lost progress or failed to register a win online, but I couldn’t complain too much when the game is this technically solid so early on. By extension the delay is very minimal online, making it easily playable.

The one major elephant in the room however is that the Crucible naturally suffers because of the seriously underwhelming endgame. This is because there’s no great goal to work towards, and no meaningful progress to be made or things to unlock. You’ll purely be playing for the entertainment value the competitive space holds for you, without progress acting as an incentive. Unless grinding out those Crucible marks and slowly crawling towards Legendary Crucible armour is a real goal for you I am deeply concerned for how long people will stick around the multiplayer or even the core cooperative experience of Destiny once the novelty wears off. On top of that there is the big matter of competition and alternatives, and to that end the first big test will be Activision’s very own Call of Duty: Advanced Warfare. Sadly after all is said and done I eventually lost the drive to keep playing Destiny, and that’s worrisome because it’s only the first week. This is supposed to be a game that lasts much longer than that, yet after less than a week I already feel like I’ve experienced everything Destiny has to offer and like I have gouged all I possibly could out of it. I truly expected more substance than this.

Destiny Review - 4

There is but one final issue to discuss before I conclude this overly long review, and that’s regarding the future of Destiny. Honestly there is a lot of merit here, and a lot of fun to be had, but how much credit can I realistically give to a game for being fun with friends, when almost any decent game can be made more enjoyable with good folk and humourous banter? I had a really good time playing Destiny with a fellow writer at EGMR, but that was because our crap-talking made it more entertaining, and not because the game made it so or because there was any need whatsoever to discuss tactics. Ultimately I can’t see myself itching to play more Destiny, or even returning to it in the weeks ahead. And again I find myself struggling to see how this title will stand the test of time, as I have even more reasons to worry now.

Therein is the grand contradiction with Destiny. It feels like the foundations of a much more substantial game, yet at the same time I can’t see what that substance is or will be. By the looks of it the additional content will mainly be story missions, which we’ve established hold no value at all, a welcome increase in Strike mission variety, more gear and maybe an increased level cap. Perhaps some new mission types or multiplayer modes might get into the game. I don’t know. But what I do know at this point is that Destiny is really going to be tested when it faces competition or alternatives, and it’s certainly got an uphill battle to maintain long-term interest this early in the console generation when it’s this shallow of a game. I will be keeping track of the game from here on out, but I would genuinely be surprised if people in my circles are still enthusiastic about it come the year end, unless by some miracle it manages to keep rolling out new content and end up being that game you keep going back to in dry spells.

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GTA V Officially Dated For PS4, Xbox One And – Holy Smokes – PC As Well http://egmr.net/2014/09/gta-v-officially-dated-ps4-xbox-one-holy-smokes-pc-well/ http://egmr.net/2014/09/gta-v-officially-dated-ps4-xbox-one-holy-smokes-pc-well/#comments Fri, 12 Sep 2014 13:30:56 +0000 http://egmr.net/?p=156629 Rockstar has blown up the entire planet by offically announcing the release date of Grand Theft Auto V not just on PS4 and Xbox One, but on PC as well. […]

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Rockstar has blown up the entire planet by offically announcing the release date of Grand Theft Auto V not just on PS4 and Xbox One, but on PC as well. Hail the master race, as now modders will be able to unleash the digital kraken and make GTA V the best looking game in the entire universe. Better than real life even.

I apologise, I got a bit carried away with the melodrama. I’m sure you just want to see the release date for the game. Wouldn’t it be nice if you knew? If you really knew exactly when you need to set aside money to buy GTA V? Imagine there was something with that information to give to you.

I am that someone. As well as the million other websites with this same information. The difference is just that I’m an asshole.

I guess you really want that date now. Chill. You got what you wanted. It’s coming to PC.

Just a matter of when.

When indeed.

I bet we’d all love to know.

Fine. I’ll stop now, I promise.

GTA V will be officially released sooner than you think as the date has been confirmed to be (damn I’m good) November 18 on PS4 and Xbox One. The PC version, however, will be launched on January 27, 2015.

There you go, minions. Be liberated.

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Battlefield Hardline Wants To Achieve A Narrative Tone Games Don’t Often Have http://egmr.net/2014/09/battlefield-hardline-wants-achieve-narrative-tone-games-dont-often/ http://egmr.net/2014/09/battlefield-hardline-wants-achieve-narrative-tone-games-dont-often/#comments Fri, 12 Sep 2014 12:45:04 +0000 http://egmr.net/?p=156620 While many may shrug their shoulders at the idea of a war game having any kind of narrative that means something, perhaps you should pause a moment to listen to […]

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While many may shrug their shoulders at the idea of a war game having any kind of narrative that means something, perhaps you should pause a moment to listen to what Writer Tom Bissell has to say about Battlefield Hardline. To tell you the truth it was the last game I ever thought I would stop and listen about story on.

In a recent blog post on the Battlefield Hardline official blog, Bissell outlined his approach to storytelling in the game, and explained how he wants to be tonally different.

“As a game writer, especially, the military shooter poses real problems, not only in terms of verisimilitude but in the paucity of potential storytelling scenarios. Simply put, I never wanted to virtually invade China, Russia, or Iran again,” Bissell says, referring to some disdain he and his co-writer Rob Auten experienced at the idea of working on a Battlefield game.

However, after speaking with creative director Ian Milham, Bissell quickly learned that the Visceral team actually wanted to approach the Battlefield franchise from a new direction.

“Ian didn’t want the characters to talk about ‘the plan,’ or where to go next, or how evil the bad guys are and how awesome the good guys are,” Bissell explains. “Rather, he wanted characters that revealed themselves as messed up, funny, compelling people.”

This led to Bissell and Auten cooperating to work on a script that would give life to the characters, and be more focused on them rather than shoot all the things.

“Battlefield Hardline doesn’t reinvent the video-game storytelling wheel. Our goal, however modest it might sound, was to try to achieve a tone that games don’t often have.”

“If there’s a thing I’m proudest of in this game, though, I’d have to say it’s the ambient thug dialogue, which is the kind of sentence only someone who writes video games will ever find himself saying. Because we wanted our gameplay to encourage players to observe and monitor potential combat encounters before going live with gunfire, we needed a lot of guard and thug chatter. Hardline is stuffed with so much ambient guard and thug chatter — the total game script is well over a thousand pages — I suspect several people on the audio team would pelt Rob and me with spoiled food if given the chance,” Bissell says.

“But all of us at Visceral wanted to breathe at least a little life into every possible corner of the game. So when you sneak around, listen to and watch those guards. I promise they don’t talk about the weather or how they hate being guards. There are Easter eggs galore in their conversations, and other things, I hope, that simply make people laugh.”

I quite like the honesty expressed by the writer in that Battlefield Hardline won’t reinvent video game storytelling, and despite the fact that I’m not really excited about this game, my interest has definitely increased at least to see what these writers have done with the project.

Battlefield Hardline will be out in 2015 on PC, PS4, PS3, Xbox One and Xbox 360, as it was officially delayed at the end of July.

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Dying Light Release Date Brought Forward http://egmr.net/2014/09/dying-light-release-date-brought-forward/ http://egmr.net/2014/09/dying-light-release-date-brought-forward/#comments Fri, 12 Sep 2014 12:00:48 +0000 http://egmr.net/?p=156617 Dying Light was initially meant to release this year, but it was delayed to next year like a great many of the big hitter 2014 titles. That will teach you […]

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Dying Light was initially meant to release this year, but it was delayed to next year like a great many of the big hitter 2014 titles. That will teach you to have more realistic expectations, publishers.

Techland originally said of the delay, “The new date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.”

Techland has now done another adjustment and announced via Twitter that the new release date is January 27, 2015, so in truth it’s only a tiny bit earlier considering the game was meant to come out in February.

It will be out on PC, PS3, PS4, Xbox 360 and Xbox One.

 

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MGSV: The Phantom Pain Teaser Showcases The Awesomeness Of Quiet http://egmr.net/2014/09/mgsv-phantom-pain-teaser-showcases-awesomeness-quiet/ http://egmr.net/2014/09/mgsv-phantom-pain-teaser-showcases-awesomeness-quiet/#comments Thu, 11 Sep 2014 13:30:09 +0000 http://egmr.net/?p=156536 Metal Gear Solid V: The Phantom Pain has generated a ton of excitement thus far, but it has also had its fair share of controversy, with regards to the character […]

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Metal Gear Solid V: The Phantom Pain has generated a ton of excitement thus far, but it has also had its fair share of controversy, with regards to the character of Quiet, who barely wears any clothes and appears to be hyper sexualised.

However, Hideo Kojima has showcased a very short sneak peak of the character, and of what will be shown of the game at the Tokyo Game Show next week.

The teaser was first aired on video webcast Kojima Station via Konami’s Twitch channel, and shows off how awesome Quiet is going to end up being in this game. I won’t spoil the detail of the video to you, short as it is, but it involves Mother Base. That is all!

The game will be released on PC, PS3, PS4, Xbox One and Xbox 360, but a release date has yet to be confirmed.

Also interesting is that before the webcast Kojima took to Twitter to tease something called the Metal Gear Collection 2014, which would be a bit baffling since the Metal Gear Solid Legacy Collection launched on PS3 last year containing all games in the entire series with the exception of Ground Zeroes, obviously.

However, if this is another massive MGS collection, it could possibly be the entire series up until before The Phantom Pain for PS4 and Xbox One. That’s what I would imagine, since a massive portion of the new generation probably didn’t play all the PlayStation exclusive MGS games.

We’ll have to wait and see on that, but for now check out the teaser up above.

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Andrew Garfield Explains What Hurt The Amazing Spider-Man 2 http://egmr.net/2014/09/andrew-garfield-explains-hurt-amazing-spider-man-2/ http://egmr.net/2014/09/andrew-garfield-explains-hurt-amazing-spider-man-2/#comments Thu, 11 Sep 2014 12:00:59 +0000 http://egmr.net/?p=156518 The Amazing Spider-Man 2 received very mixed reception, even polarised reactions, upon release. I quite enjoyed the movie, especially for having a lot of Spider-Man’s heart. I say that as […]

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The Amazing Spider-Man 2 received very mixed reception, even polarised reactions, upon release. I quite enjoyed the movie, especially for having a lot of Spider-Man’s heart. I say that as the character is my favourite after Batman. If you’re a reader of Ultimate Spider-Man, in its glorious 160 or so issue run of Peter Parker, then you’ll find a lot to love in the movies.

However, make no mistake, The Amazing Spider-Man 2 was a very flawed movie as well, and one of my biggest, most vehement gripes with it is the way it’s so stuffed full of sequel-baiting and useless teasers instead of just being a self-contained movie. It had plenty of merit, but also plenty of shortcomings, and unfortunately in spite of all Sony’s best efforts at ridiculous marketing, the movie didn’t exactly make their desired billion.

Now, months after the fact, actor Andrew Garfield has explained his reasons for why he feels the movie didn’t do as well critically and commercially as hoped, citing the studio cuts of the original script as a reason. It’s funny then that I felt the movie should have been fifteen minutes or so longer as well.

Garfield, speaking with The Daily Beast, revealed that executives laid into the script written by Alex Kurtzman and Robert Orci, which he feels led to the thematic quality greatly being hurt.

“I read a lot of the reactions from people and I had to stop because I could feel I was getting away from how I actually felt about it,” said Garfield.

“For me, I read the script that Alex [Kurtzman] and Bob [Orci] wrote, and I genuinely loved it. There was this thread running through it. I think what happened was, through the pre-production, production, and post-production, when you have something that works as a whole, and then you start removing portions of it—because there was even more of it than was in the final cut, and everything was related.

“Once you start removing things and saying, “No, that doesn’t work,” then the thread is broken, and it’s hard to go with the flow of the story. Certain people at the studio had problems with certain parts of it, and ultimately the studio is the final say in those movies because they’re the tentpoles, so you have to answer to those people.”

With regards to The Amazing Spider-Man 3, scheduled for 2018, Garfield hopes that the team will actually learn from their many mistakes rather than give up.

“It’s a discernment thing. What are the people actually saying? What’s underneath the complaint, and how can we learn from that? We can’t go, “Oh God, we f*cked up because all these people are saying all these things. It’s sh*t.” We have to ask ourselves, “What do we believe to be true?” Is it that this is the fifth Spider-Man movie in however many years, and there’s a bit of fatigue? Is it that there was too much in there? Is it that it didn’t link? If it linked seamlessly, would that be too much? Were there tonal issues? What is it?

“I think all that is valuable. Constructive criticism is different from people just being dicks, and I love constructive criticism. Hopefully, we can get underneath what the criticism was about, and if we missed anything.”

You know, maybe it would have gone better if you weren’t so keen on rushing so hard, Sony. Yes, I understand The Avengers and such have resulted in a shorter time to act, but if you don’t make a good self contained movie first you won’t succeed, bottom line. The Amazing Spider-Man 2 should have spent far less time fapping to The Sinister Six (which could have all been dealt with in an after credits scene) or a character like Rhino that resulted in one of the most dislikable superhero movie endings I’ve seen, and focus on Electro and Green Goblin, and Spider-Man and Gwen. Of course there were other flaws, like Oscorp being the centre of all evil there ever was in the entire world, but hopefully that can be fixed in future movies.

For one thing, I’m greatly worried about the future of the franchise since Sony has this grand plan to explode it with Venom and The Sinister Six spin-offs. A Venom and/or Carnage movie is something I’ve dreamed of for a decade, but I don’t know how I’d deal with those movies not involving Spider-Man.

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Middle-Earth: Shadow Of Mordor Delayed On Two Platforms http://egmr.net/2014/09/middle-earth-shadow-mordor-delayed-two-platforms/ http://egmr.net/2014/09/middle-earth-shadow-mordor-delayed-two-platforms/#comments Wed, 10 Sep 2014 15:00:16 +0000 http://egmr.net/?p=156393 Middle-earth: Shadow of Mordor was scheduled to release on September 30 on PC, PS4, PS3, Xbox One and Xbox 360, but now it has been delayed on two of those […]

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Middle-earth: Shadow of Mordor was scheduled to release on September 30 on PC, PS4, PS3, Xbox One and Xbox 360, but now it has been delayed on two of those platforms. The delay is actually a significant one, as it’s more than a full month. Of course you’d like to know which two versions have been delayed, right? Praying it’s not the PC version, am I right?

Well, PC gamers you can rejoice. Console fans, I’m afraid not so much.

Warner Bros. Interactive Entertainment has recently announced the PS3 and Xbox 360 versions of the game have been delayed as they need to “take more time in development”, and will now only release on November 21.

However, the PC, PS4 and Xbox One versions are still on track for the end of the month. It’s important to note that development of the PS3 and Xbox 360 versions is not being handled by Monolith Productions, but rather the porting is being done by Behaviour Interactive.

A similar situation happened with Titanfall, and I believe that the decision gets made usually with the incentive of selling current gen copies over last gen. That said, a delay by more than a month could pretty much have something to do with a development problem as well, since it’s not like a few weeks.

Be sure to read our preview of the game to find out a whole lot more about it.

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Does Destiny’s Reception Reflect An Overhyped Title? http://egmr.net/2014/09/destinys-reception-reflect-overhyped-title/ http://egmr.net/2014/09/destinys-reception-reflect-overhyped-title/#comments Wed, 10 Sep 2014 12:45:42 +0000 http://egmr.net/?p=156395 Destiny has finally released after months of excessive hype which elevated the game into godlike status. Whether that’s because many former Xbox fans have moved over to PS4, Sony turning […]

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Destiny has finally released after months of excessive hype which elevated the game into godlike status. Whether that’s because many former Xbox fans have moved over to PS4, Sony turning the game into basically a flagship game for the PS4, or Destiny being the first proper current-gen game is up to anyone’s opinion, but I think we can all agree that the hype has been enormous. I covered the alpha positively, and had quite a few reservations and concerns at the time of the beta, so I more or less have a level-head when it comes to Destiny, and I’m certainly not carried away by hype. Now, the game is out and up for anyone to play, although discussion has been created over the lack of reviews.

However, something very peculiar has happened. The reception for Destiny has been extremely mixed. I expected an overwhelmingly positive response to match the sheer level of hype and rampant love for the game, but it appears that early reactions may be telling of the level of overhype the game received before launch. I promised myself that I would never again get involved in hype after Dishonored, since that was a great game I loved but the level of hype was seriously damaging to being realistic about it as a product. But enough about all that. Let’s take a look at the actual reception for Destiny, so as to present evidence of what I’m talking about.

Firstly let’s start with everyone’s favourite site Metacritic. The game has a staggering 883 ratings, to make an average score of 5.9, which is extremely low if the hype is anything to go on. Now, sure a bunch of you can write this off and say it’s “review bombing” or something like that, but let’s consider a few things first. Review bombing occurs when there is something hatable, unethical or technically wrong in a game, like the Mass Effect 3 ending, Call of Duty Black Ops being subpar on PC or Dead Space 3 microtransactions, to name a few examples. I’m not saying this justifies review bombing, but I’m saying there is a purpose behind it when it happens. While I always say to ignore the scores given, because those people don’t know how to score games, I choose to read the reception because it’s always telling of some kind of problem with the game.

To this end I read a large number of the mixed Destiny user reviews, and will quote a few of the reasonable ones I came across, which have totally valid criticisms that concerned me at the time of the beta already, and someone who has played over ten hours or so by now would definitely be able to have grounds for them.

User partyintheback is quoted as writing:

Bungie and Activision have a solid foundation here for something great, but I think they’ve missed the mark with Destiny. Touted as a massively multiplayer experience with Bungie’s single player storytelling tenants still intact, Destiny had the hype that would make most people excited by its lofty ambitions. But with more hype, only leads to more disappointment, and Destiny is a victim of its own hype. Neither ambitious or great, Destiny is a bog-standard FPS with some online interaction. It’s not a fully-fleshed massively muliplayer game, nor is it an impressive single player game. Destiny feels like a game that’s lost, never staking its claim and finding its own place. I find that it often feels unfocused, like Bungie set out to do many things and didn’t excel at one of them. It’s a hollow game, lacking life, lacking feeling. The online interaction is limited compared to contemporary massively multiplayer games, and the story is blander than two-week old white bread.

Chasmas wrote:

Here is what i think of Destiny so far: Pros : – Lovely visuals, – Great combat mechanics, satisfying controls, solid gameplay, – Rich character customization. Cons : – Repetitive gameplay with bland quests, – No true single-player experience, – Not much enemy variety, – The story is there just because it is, more of a fill in than an actual fleshed out story,

– The music, or better yet, the lack of an interesting musical score except on some rare occasions when we can actually hear some build-up compositions.

It is a solid 7/ 10.

CreamyyStreams had the following to say in his 7/10 review:

A fundamentally capable and polished core shooter suffering from a lifeless world and lack of creativity.

Sadly, Destiny was doomed from the start to be plagued by overzealous marketing and fanboyism. It’s almost justified, too; regardless of your opinions on Halo or Call of Duty, they’re both immensely successful franchises and a game by the developer of one and producer of another was bound to garner attention.

Unfortunately, living up to its own hype was a tall order for Destiny. It’s graphically unimpressive, fails to innovate on any core features and relies on a particularly bland, uninspired plot to push the player through its core missions. The conspicuous absence of universe building outside of a brief setup dialogue close to the beginning of the game is disappointing in a game purporting to be an ‘MMO’ FPS.

However, it does have its merits. At its core, Destiny is a perfectly solid multiplayer shooter, bearing many resemblances to Borderlands and in some ways Defiance. It controls well, the open-world segments – though obscured as ‘patrol missions’ – are fun to roam around, enemies provide ’cause for concern’ if only rarely actual challenge, and progression is smooth and reasonably rewarding.

Worth playing, but don’t expect to meet your next Game of the Year.

I could quote twenty more like that, but let’s move on now, because I imagine some of you won’t at all trust the opinion of a user review, and that’s fine. I won’t force you. But what of actual publications that we supposedly like and trust?

In Destructoid’s review in progress for Destiny, the conclusion so far goes like this:

Destiny has a lot of fun moving parts, but I’m unsure of the viability of the game lasting long term. Unless raids really work out and people continue to play PVP for months on end, I think players will trickle out before the next expansion DLC is set to launch. Stay tuned as I work my way up to level 20, and see if the experience changes.

GameSpot is more positive, but also feels the jury is still out on a number of concerns I had at the time of the beta, regarding loot, world-building, story and longevity.

If you played the alpha or beta test, you more or less know how Destiny feels, however. There’s little I can find fault with in this regard. As for the loot, the story, and world-building, the jury is still out, or if I want to be more appropriate, this particular jury of one has a ways to go before he knows where he stands. For now, however, Destiny has the look and feel of a big-budget shooter, and the structure of a lean, loot-driven role-playing game, a combination that Borderlands popularized, and Destiny greatly refines. At the same time, I have gone through these motions before, and I am looking forward to that moment when Destiny’s excellent mechanics are released into combat scenarios that rise to their greatness.

Am I saying that Destiny is a bad game? Obviously not. I won’t have an opinion on Destiny until I play it for myself and write about it. That’s a given. But since day one I have been against the massive overhype and worship the game has received, which often ends badly. If anything the reception to Destiny so far is indicative of a game that indeed received far too much hype and led to unrealistic expectations, in the absence of any evidence to convince that Destiny was going to be a world-changing game. I feel that, as it stands now, Destiny is looking like it might be another lesson akin to Dishonored of the dangers of overhyping without concrete evidence to support that hype.

What do you think? Have any of you played Destiny yet? Do you feel there is validity in the reception it is receiving thus far? Keep in mind that there is plenty of positive reception out there too, but I wholly expected user reception to be very different than what it currently is.

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NHL 15 Is Yet Another EA Game Criticised For Lacking Features http://egmr.net/2014/09/nhl-15-yet-another-ea-game-criticised-lacking-features/ http://egmr.net/2014/09/nhl-15-yet-another-ea-game-criticised-lacking-features/#comments Tue, 09 Sep 2014 13:30:45 +0000 http://egmr.net/?p=156107 The Sims 4 has recently been released to mixed critical reception, with many users and reviewers complaining about a lack of features when compared to its predecessor. Our review that […]

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The Sims 4 has recently been released to mixed critical reception, with many users and reviewers complaining about a lack of features when compared to its predecessor. Our review that went live today was a bit more positive. However, it seems that EA is coming under fire again with gamers unhappy that NHL 15 on Xbox One and PS4 is missing quite a number of game modes and features compared to last year’s game.

NHL 15, which is scheduled for release on September 12, is the first EA ice hockey game to be released on the new consoles.

Players have been getting it on with the game early via the EA Access subscription program, and have discovered all these missing modes that were present in NHL 14.

Sports gaming website Operation Sports was nice enough to put together the pretty extensive list of missing NHL 15 features, which includes:

  • No GM Connected
  • No Online Team Play
  • No EA Sports Hockey League
  • No EA Sports Arena
  • No Online Shootouts
  • No Live the Life
  • No Be A Legend
  • No Winter Classic
  • No tournaments or Battle for the Cup
  • No season mode (you can only play seasons in Be A GM, which is limited to NHL teams)
  • No NHL 94 Anniversary mode
  • No custom music support
  • No create-a-play designer
  • Cannot customize each team’s AI
  • No create-a-team
  • No way to edit individual players
  • Practice mode is now limited to one skater vs an AI goalie

EA has moved to assure gamers that some of these features, such as Online Team Play, will be added in a later patch, but others like GM Connected have been scrapped.

I guess EA are staying true to form by releasing first and fixing later, hey?

It’s funny then that EA CEO Andrew Wilson told Polygon in 2013 that EA Sports was committed to the goal of never releasing cut down versions of next-gen games again.

“We were adamant that we would never put ourselves in that position again,” he said at the time. “We have a forward looking-investment profile and a healthy paranoia these days, and we started thinking about the next generation long before Microsoft and Sony started talking about them.”

You might need a little reminder of that, EA.

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Maxis Makes A Mistake Commenting On The Uncertain Future Of The Sims http://egmr.net/2014/09/maxis-makes-mistake-commenting-uncertain-future-sims/ http://egmr.net/2014/09/maxis-makes-mistake-commenting-uncertain-future-sims/#comments Tue, 09 Sep 2014 12:00:42 +0000 http://egmr.net/?p=156073 I wouldn’t exactly place the Maxis and EA combination very high on my respect or trust list, especially after what happened with SimCity. However for whatever reason Maxis is now […]

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I wouldn’t exactly place the Maxis and EA combination very high on my respect or trust list, especially after what happened with SimCity. However for whatever reason Maxis is now in charge of The Sims, and with The Sims 4 having just been released and subsequently our review, it appears these people are set to remain in charge of the franchise for the foreseeable future.

That is, if the franchise even has a future, based on the comments of Maxis producer Grant Rodiek who posted something pretty dumb on the official forum of The Sims 4.

Rodiek made the comments in question in a forum thread where fans were discussing possible improvements for The Sims 5.

“We’re not working on Sims 5. We’re not thinking about Sims 5. If Sims 4 isn’t successful, there won’t be a Sims 5,” he said according to various different reports from other websites who captured it. The message has since been deleted though.

“It’s not all or nothing, per se, but something has to pay for 5,” Rodiek reportedly added.

Well in honesty there’s nothing seriously dumb about it because the statement has truth in it, and some of us do hope from time to time that minds can be focused on the present rather than the next fifteen sequels. But it’s always a funny thing how words can be so up to interpretation, and if you twist and turn his comments hilariously you can basically see it as him saying ‘you better buy The Sims 4 or else…’

Obviously I’m taking shots because that’s what I do, but you don’t delete comments unless you regret your decision having posted it.

But fear not, Simmies. The Sims 4 has gone straight to the top of the UK all-format charts last week, despite mixed critical and user reception, and this is the first time in just over two years that a PC only title has achieved that. The last was Guild Wars 2, which did it in early September 2012.

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Warner Bros Could Possibly Be Preparing To Launch Its Own EA Access http://egmr.net/2014/09/warner-bros-possibly-preparing-launch-ea-access/ http://egmr.net/2014/09/warner-bros-possibly-preparing-launch-ea-access/#comments Mon, 08 Sep 2014 13:30:13 +0000 http://egmr.net/?p=155977 At the end of July EA revealed EA Access, a subscription service exclusive to the Xbox One that brought about polarised opinions. It has some promise, but on the other […]

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At the end of July EA revealed EA Access, a subscription service exclusive to the Xbox One that brought about polarised opinions. It has some promise, but on the other hand it’s EA, and more terrifyingly it could be the start of what leads to, well, Ubi Access and other publishers seeking to offer similar services. Of course because it’s EA it only took less than two weeks before something bad happened involving EA Access, and ever since then I’ve had a very cautious and cynical attitude towards it and subscription services like it.

Well, it appears now that there’s a possibility that Warner Bros could be trying to its own version of EA Access. We are aware of this because a new trademark for something called “WB Play” has surfaced, leading to speculation that Warner Bros is ready to offer its own digital distribution service similar to Steam or EA Access.

The trademark filing was first submitted towards the end of last month and covers a variety of things, including “online retail store services,” “audio and video broadcasting services,” and “entertainment service.” However the most damning one is certainly the “downloadable virtual goods” part.

Up until now we’ve had Warner Bros games appear on Steam, whether it’s Mortal Kombat or the Batman Arkham series, but if WB Play is the real deal then this could mean a change in policy. We don’t know whether this will be like Steam or EA Access or Uplay or its own thing, but evidence suggests we won’t be waiting all that long to find out more.

Middle-earth: Shadow of Mordor is the next big launch coming from Warner Bros, set for release on September 30, and if you go to the game’s official site you can already see the WB Play logo in the top left corner of the page. However, the weird thing is that you can still pre-order Shadow of Mordor from Steam, so perhaps WB Play won’t be an exclusive distribution service, but a complementary service. Either way, to me it could be another publisher with a subscription service, and that doesn’t spell a good future.

It could, however, be a tad bit interesting since films, music, TV and gaming is part of Warner Bros.

IGN reached out to Warner Bros for comment but those guys were told that the company doesn’t comment on rumour and speculation, as expected, so I guess the wait begins.

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Have You Seen All Those Destiny Reviews? http://egmr.net/2014/09/seen-destiny-reviews/ http://egmr.net/2014/09/seen-destiny-reviews/#comments Mon, 08 Sep 2014 12:45:32 +0000 http://egmr.net/?p=155948 I certainly haven’t. That’s because there aren’t any! Praise the games industry for those wonderful little things called embargoes, that work the best when they’re on the release date of the […]

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I certainly haven’t. That’s because there aren’t any! Praise the games industry for those wonderful little things called embargoes, that work the best when they’re on the release date of the game! I mean, it’s not enough that those pesky publishers want to grab all your pre-orders, but they also want everyone to buy the game with no takesy-backsies. Taunts aside, I think we all understand the concept behind embargoes. They’re there, at least I believe, so that journalists can get a fair chance to play and review the game while accounting for different websites receiving their review copies at the various times. They also offer a way to standardise a time for all reviews to go live. To that end, in theory, they should be a fair thing right? Unfortunately, that’s not how it ends up being used.

Here comes along the amazing, totally non-exploitive release day embargoes, which is just such a great way of sticking to the system while gaining maximum benefit for publishers. Especially when it’s a title like Destiny, and gamers don’t even care to verify its quality, because that good old hype and marketing is doing all of Activision’s work for them. Some of you might be reading this and thinking I’m just having a cryfest about the embargo, but my counter to your assessment is that were this another game, you’d bet that there would be a number of people lining up to get on the podium and preach about those terrible release date embargoes. But because it’s Destiny, we’re all ready to make exceptions aren’t we? My stance is that Destiny is just like any other game. It doesn’t deserve special treatment or undying love when it hasn’t actually been critically assessed and played as a final product yet.

Maybe I’m an ideological fool, but I think if you’re confident enough in your product then you don’t need release date embargoes. Release date embargoes do nothing for me but invoke suspicion, and give the impression that the parties behind the game fear thorough scrutiny. It’s either that impression, or it’s the very likely possibility that they don’t care about any of that and simply wish to reap the maximum rewards without caring about informing gamers of the quality of their actual game. And I think it’s a load of horseshit to be honest. It’s a terrible practice that we hated back with Aliens: Colonial Marines, even more so after the fact, but in the very limited time I’ve spent browsing the internet since the weekend, I haven’t seen much distress over the Destiny release day embargo, and it’s a tad bit frustrating.

I could jump onto Rotten Tomatoes right now, which I did, and find numerous reviews for films releasing more than a week from now. Not every single one, mind you, but a healthy amount for certain. Yet less than a day before Destiny releases, the biggest video game launch of this entire year, and I can’t find out what critics think about it? Isn’t that a bit backwards? This naturally goes beyond Destiny, since there are other games that do the same practice, with the aforementioned Aliens being one of the worst examples. I’ll stress again that I do not have a problem with embargoes. But like many things when they’re used like this, in a manner that benefits gamers in no way whatsoever, then I have a problem. Until someone can explain to me how release date embargoes benefit gamers, I’ll maintain that they’re a rubbish practice that honestly makes me cynical towards Destiny. Mind you, I’ve played both the alpha and the beta, so this isn’t a whine-fest about being excluded either. I know what to expect. I liked what I played.

That said, I got into a bit of an argument to do with the proposed idea that Bungie wants journalists to experience a populated world of Destiny rather than a barren one, and while I understand this perspective and see it as a valid point, personally I don’t really buy into it for a number of reasons. For one thing, if the reviews are still going live on release day, then how much time would journalists have had in the populated world anyway? Second, we do early reviews for Call of Duty, Battlefield and we even got early Guild Wars 2 codes. Excluding the online competitive component of Destiny, the ‘single player’ and cooperative caters for a very small amount of players, and on top of that there is a wealth of information you can gain from a reviewer who has played more than 40 hours of the game as opposed to getting no information at all. It’s much better to gauge information from the full product than it is a couple of missions and one online mode. From my experience with the alpha and the beta, having other players running around added very little to the experience, other than getting to make some parties out in the world and have random people shoot your stuff. Which is cool, but not wholly essential to the game if you have a number of keys and you play with friends.

The last point I want to make is that reviewing multiplayer games is always a tricky science, because reviews can’t account for longevity, which is crucial for most proper multiplayer experiences, and not the side offerings like those found in Assassin’s Creed. For example, how relevant are those Titanfall reviews in telling you of the game’s longevity and additional content to prolong the experience and beef it up? Yes, perhaps it is true that a review of Destiny before release would definitely be different to one done after when it’s more populated, but as I’ve mentioned there is plenty you can learn about the core mechanics, the fun factor, the mission variety, the amount of content, the depths of classes, the scale of difficulty, the longevity of entertainment, the replay value and even whether it’s worth buying and so on from reviews at this point. All multiplayer reviews lack future relevance in some way, and that’s why I’ve felt that multiplayer requires something more than a traditional review at one point in time, since that review is only the gateway guide to making the initial purchase, and truly evaluating multiplayer perhaps requires extended looks post-review. Unless of course you want the dilemma to end with the purchasing decision, where in that case the initial review should be enough.

To add in a disclaimer, I don’t really have a problem with Bungie or Destiny as a game. If you’ve read my thoughts on the alpha and beta I rather enjoyed my time with it. I just don’t trust release day embargoes, and I dislike them because I don’t see how they benefit gamers. Maybe I’m somewhat negative about it, but I just don’t see either why I should be quick to be trusting when so many publishers have time and time again broken that trust. The other issue I have is that I’ve noticed a bit of a contradiction based on my chats with people about Destiny. People seem to be happy that we’ve got impressions based on the beta and alpha to go on before buying and playing the game (which were like three missions and one online mode), but still argued against me when I felt we should have reviews based on forty to sixty or so hours that reviewers have perhaps played by now.

What are your thoughts on release day embargoes? Are you willing to make an exception for Destiny because of the MMO focus of the game, or do you still want reviews out there to inform you beyond the alpha and beta impressions? I’d love to know, and I’d especially love to have a nice conversation about Destiny with it being rigorously defended as if it needs any more PR done for it.

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A Frustrating Problem With Games Journalists And Bloggers http://egmr.net/2014/09/frustrating-problem-games-journalists-bloggers/ http://egmr.net/2014/09/frustrating-problem-games-journalists-bloggers/#comments Mon, 08 Sep 2014 12:00:03 +0000 http://egmr.net/?p=155873 It’s the aftermath of many terrible problems recently in the gaming industry, and I’ve taken a back seat the last week to focus personally on the writing of my second […]

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It’s the aftermath of many terrible problems recently in the gaming industry, and I’ve taken a back seat the last week to focus personally on the writing of my second book. I’ve had opinions on what has been going on, but I felt there was enough coverage that anything I said at the time would not have added much to the whole discussion. In fact, there’s a fantastic video from GamingAnarchist that we posted earlier today, which covers issues such as gamergate and #notyourshield in such excellent detail that there isn’t any need to elaborate further for me. That’s why I want to focus on another issue today, and it’s sort of surrounding all of these other nasty little problems. I’m looking at a group of games journalists and bloggers in particular, and I’m going to have to choose my words carefully to get my points across. To briefly give you the difference between the two, I would be classified as a gamers blogger because I don’t have the formal qualifications and I’m not on a firm and official salary for this. I write purely fuelled by passion for gaming and the desire to see the industry grow for the better.

That said I have grown frustrated with a number of games journalists and bloggers for seemingly never wanting to see the side of gamers. In fact, over the years I’ve witnessed some journalists and bloggers actually being the first to jump to attack gamers, despite writing for them. It has baffled me. It’s not like these journalists and bloggers in question have even attacked a small group of gamers. Sometimes they attack the whole lot of them, even when they’re in the right. I’m sure you can use Google for this, but there are many examples over the internet where journalists and bloggers have completely ignored the valid words of gamers or the decent folk asking the right questions to instead brand the whole bunch with the minority and attack them, yet still want to be their voice when it suits them. In the Zoey Quinn scandal for instance, the initial issue was gamers questioning how a journalist can cover the game of someone they’ve been personally involved with, and once it got blown out of proportion all valid voices were ignored and suddenly gamers were pigs, and sexist and misogynistic and the scum of the earth.

I can bring in more evidence of journalists attacking gamers and refusing to see their side with this DMC saga, where (for just one of many, many examples) an article from MCV lambasted ‘spiteful’ gamers for causing DMC to fail, and that prompted me to write a heated rebuttal defending gamers and refuting ludicrous claims made by journalists and butthurt gamers. You might say that sites like MCV were targeting minorities also, but if that were the case then kindly explain to me how a minority causes a game to fail? I thought as much.

This is something that has been going on for years. Gamers are upset with Mass Effect 3’s ending? They’re trolls who need to shut up and appreciate games, and it’s probably their fault the BioWare co-founders retired. Never mind that they might have a point. Gamers are upset that Ubisoft isn’t including female characters in Assassin’s Creed Unity? They’re social justice warriors who should get out of their mothers’ basements. That’s another issue I sided with gamers on by the way. Gamers question the integrity of journalists who cover games of people they’ve had relations with? They must be misogynistic, sexist pigs. Gamers are dead. Gamers are upset that DMC: Devil May Cry isn’t what they want and don’t want to buy it? They’re spiteful for making the game fail, and never satisfied. Gamers are critical of Dead Space 3 for deviating from its roots and making questionable use of microtransactions? There go those asshole whiny gamers again. Gamers don’t care enough about a title like Gone Home that breaks new grounds? Those grimy bastards are causing the industry to stagnate!

Look, I don’t tend to deal in extremes. Obviously you get plenty of rotten apples in the gamer basket too. There are dicks all over the place. There are toxic people in every camp. But where I have a problem is when those toxic opinions become the ‘voice’ of all gamers to some of these journalists and bloggers, to the point that they basically refuse to see any of the valid points raised by gamers and just go about attacking them. It baffles me because not only is the minority group being focused on, but these journalist and bloggers are writing for an audience of gamers. Why then would you not want to consider gamers’ constructive opinions? Yes I fully support calls for better behaviour and attitudes from gamers, because I can fairly admit that this industry and its inhabitants do have ways to go as far as evolution and maturity is concerned, but something tells me that the internet has done a fine job of warping peoples’ perceptions of gamers to the point that the entire term has become something with negative connotations. When did ‘gamer’ become anything other than someone who plays games?

Returning to the point, it’s a pet peeve of mine when people have legitimate complaints or points and bring them forward fairly, only to be ignored in light of the vocal minority or refuted by someone who belittles their points. An example I’ll never forget is once again the DMC saga. I read many fair complaints from fans, only to see articles cropping up branding gamers as ‘entitled’ and ‘whiny’ for being upset about ‘Dante’s hair colour’, as if that was the only fucking thing everyone had an issue with. A similar thing has happened with these Zoey Quinn and Anita Sarkeesian scenarios, where all that’s stuck in my mind is how gamers are sexist and misogynistic, and not the valid points regarding ethics and, for example, debatable points surrounding someone critiquing games who isn’t a gamer.

You know, I spend a lot of time reading comments from other gamers and their discussions among themselves, and it’s actually very common for me to read about how little gamers trust journalists and websites. And to be honest I don’t actually blame them one iota. When I look at how quick some journalists and bloggers are to side against gamers in any given issue, not even engaging with the decent folk among them, and then when I further consider the concept of journalists and publishers having a mutually beneficial relationship that doesn’t always particularly benefit gamers, I don’t find it surprising that many gamers either take to trusting themselves or finding independent sources. Issues such as the lack of transparency in the industry are deserving of a whole other discussion on their own, but fundamentally what I’m focusing on is journalist and bloggers supposedly writing for gamers, but not really looking out for them. When you think about it, it’s a little bizarre to be so quick to attack your own readers and community unless they’re definitely in the wrong or you’re addressing a minority.

I am simply calling for it to cease. Internet anonymity will always mean that you’ll get assholes on the internet. But you as journalists and bloggers are not anonymous. You post with your real names and you’re real people. You also write for gamers. I will fully stand by you when you’re against gamers in situations in which they are wrong, or if you’re targeting a minority you find an issue with. There is an understanding that if you’re a journalist or games blogger, you are attempting to speak to gamers, sometimes represent them by being a bridge between developers and publishers and them, and there are responsibilities that come with it, especially when you have dealings with publishers and distributors. But these slam attacks on gamers, painting them so negatively repeatedly, is becoming a problem in messy or controversial scenarios where gamers may indeed have some valid points to consider. As writers we should be aiming to create discussion, offer a place for gamers to voice their opinions or seek fairness. Not to be heaping attacks on the whole of a community we claim to write for and be a part of.

Ultimately, I think one thing needs to be remembered after all the controversy we’ve had lately. Now more than ever. We may all have our differences and our scuffles and our problems, but at the end of the day whether you’re a games journalist, a blogger or a gamer, you are all part of a group of gamers. I don’t care what warped idea of gamers you have in your head. A gamer is someone who plays and enjoys games. Nothing more complicated than that. To that extent, there is a common ground that exists between us all. If you think the internet trolls define gamers, then just remember your real life gamer friends. Are they sexist, misogynistic, entitled, whiny, assholes? Or are they good folk who love games? In closing, I’m happy to point out when I feel gamers are in the wrong or when I have an issue with a specific camp, but after this whole series of unfortunate events in the industry I felt something must be said to create awareness of an issue between gamers and writers, and to at least put in a good word or two for gamers who genuinely want to discuss things fairly and not troll or spread hate.

To that end, game on.

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What’s Up With The Shadow Of The Colossus Film? http://egmr.net/2014/09/whats-shadow-colossus-film/ http://egmr.net/2014/09/whats-shadow-colossus-film/#comments Fri, 05 Sep 2014 13:30:49 +0000 http://egmr.net/?p=155816 All that we really know about the Shadow of the Colossus movie is that it’s being made. I’m not even joking. The movie was first unveiled in 2009, five years […]

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All that we really know about the Shadow of the Colossus movie is that it’s being made. I’m not even joking. The movie was first unveiled in 2009, five years ago, and very little news has emerged on it other than the fact that it had a change of director back in 2012.

According to reports, the Shadow of the Colossus movie has had yet another change of director, and still there is not much word on what is actually going on with the movie. Or why it’s a movie at all.

The Hollywood Reporter suggests that the project is still very much ongoing and is now in the hands of director Andres Muschietti, who is best known, or not known depending on your movie experience, for directing the horror movie Mama.

Muschietti’s sister and fellow Mama co-producer, Barbara, is also apparently on board along with Kevin Misher, who also has horror experience having been the producer of Carrie.

Seth Lochhead, co-writer of action thriller Hanna, is in charge of screenplay for the Sony project.

The previous director to be in charge of the Shadow of the Colossus movie was Josh Trank, the director of Chronicle.

Shadow of the Colossus is one hell of an awesome PS2 game (which was released in an HD collection with Ico on PS3 in 2011), but I’m still unsure what exactly is going on with this movie. Why have we heard practically nothing in five years and why is the director changing yet again?

It’s like The Last Guardian of movies or something.

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The Sims 4 Has A Funny Anti-Piracy Measure http://egmr.net/2014/09/sims-4-funny-anti-piracy-measure/ http://egmr.net/2014/09/sims-4-funny-anti-piracy-measure/#comments Fri, 05 Sep 2014 12:00:03 +0000 http://egmr.net/?p=155813 While history has proven that hardcore DRM measures just don’t work, and publishers are fools for wasting time implementing them, there have been attempts at making more humourous anti-piracy measures, […]

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While history has proven that hardcore DRM measures just don’t work, and publishers are fools for wasting time implementing them, there have been attempts at making more humourous anti-piracy measures, which I’ve enjoyed some laughs at. One example is the developers of Serious Sam 3, who implemented an immortal scorpion in pirated copies who follows the player around and harasses them until they die. In indie developer tinybuildgames’ No Time To Explain, one of my favourites, players with pirated copies get a pirate hat which they’re forced to wear. Now, The Sims 4 has attempted a similar kind of anti-piracy measure.

It does, however, make the game unplayable for the pirates. According to Player Attack, the game appears to work normally for some time before the bug actually kicks in to full effect.

It works like this. Basically, each time a Sim uses the toilet or takes a shower, a small area around them becomes pixellated, which we know from the early Sims games already. In pirated copies of the game though, the pixellation remains even after the act stops, and to make a long story short it basically grows until the entire screen is pixellated, and you can’t see anything.

I guess it wastes pirates time and makes others download the copy thinking it’s legit. It’s funny for some laughs, but I’m sure pirates will find a way around it soon enough.

What’s also entertaining is that it exposes the pirates when they head to support forums for help thinking it’s an actual problem with the game. With EA it’s very believable I suppose.

EA hasn’t yet released an official statement on the matter, but Joystiq reports that a spokesperson for the publisher said “it has no plans to aid those players unable to enjoy their pirated copies of The Sims 4.

“Instead, the publisher urges affected players to purchase their own copy of the game which should lack the telltale pixelation.”

I would happily encourage purchases of The Sims 4 if it wasn’t, well, EA and the word around the web seems to indicate a severe lack of content in the game. I haven’t played it so don’t take my word for it, but hit up some reviews and see for yourself.

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Some Major Game Of Thrones Characters Won’t Be In Season 5 http://egmr.net/2014/09/major-game-thrones-characters-wont-season-5/ http://egmr.net/2014/09/major-game-thrones-characters-wont-season-5/#comments Thu, 04 Sep 2014 13:30:21 +0000 http://egmr.net/?p=155743 Before saying anything, please be warned that spoilers will follow for those of you who have not yet completed season 4 of Game of Thrones. Is that clear? Alright then, […]

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Before saying anything, please be warned that spoilers will follow for those of you who have not yet completed season 4 of Game of Thrones.

Is that clear? Alright then, moving forward. It has been brought to our attention that some major characters, who we have been with since the beginning of the show, will not appear in season 5, and it’s not because they’re getting recast or anything like that. The reasons are actually a bit more complex.

Kristian Nairn, who is Hodor in the show, recently spoke to Australia’s 7.30 and stated that he and co-star Isaac Hempstead-Wright, also known as Brandon Stark, have a year off from the show. Which means one season.

Monique Schafter: Fans around the world are hungry for the next series of Game of Thrones, but they’ll have to be patient.

Kristian Nairn: We’re not actually in Season 5, by the way. We have a season off. We have a year’s hiatus.

Monique Schafter: Really?

Kristian Nairn: Solely because, I imagine, our storyline is up to the end of the books. So I get a year off now to do Rave of Thrones and gallivant all over the world.

Now, it’s important to note that nothing has been confirmed by Hempstead-Wright (Bran Stark) or the Game of Thrones producers David Benioff and D.B. Weiss. However, if Nairn (Hordor) is saying that he isn’t in season 5, then it should be pretty logical to conclude that Bran Stark won’t be either, considering that the pair were together as they entered the lair of the Three-Eyed Raven. The entire storyline should be on hiatus then. As far as the books go, however, the Bran storyline has mostly been caught up.

I guess that’s one decent way of handling the problem of the series catching up way too quickly to the books. Fans of George R.R. Martin’s A Song Of Ice and Fire series are certainly worried by the fact that the books aren’t getting closer to completion while the series trudges along, and of course it’s also risky when using child actors because these creatures can shoot up in size in no time.

It certainly leaves room for lots else to happen in season 5, but I hope it doesn’t mean an overabundance of filler content.

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Two Idiots At It Again, Sega Blames Gearbox For ‘Misleading’ Aliens Marketing http://egmr.net/2014/09/two-idiots-sega-blames-gearbox-misleading-aliens-marketing/ http://egmr.net/2014/09/two-idiots-sega-blames-gearbox-misleading-aliens-marketing/#comments Thu, 04 Sep 2014 12:00:23 +0000 http://egmr.net/?p=155733 The Aliens: Colonial Marines saga is absolutely one of the worst we’ve had in recent history, as it contained just about every disgusting corporate move coupled together with a piece […]

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The Aliens: Colonial Marines saga is absolutely one of the worst we’ve had in recent history, as it contained just about every disgusting corporate move coupled together with a piece of shit game at the end. At the beginning of August, Gearbox played the blame game by trying to detach itself from fault in light of the 2013 lawsuit filed against Sega and Gearbox for false advertising of Aliens: Colonial Marines. Which they both deserve. Gearbox’s defence was that it was merely a contract developer, and it was publisher Sega responsible for the game and its marketing.

As we know the entire storm started because early demos, like the E3 one, were nowhere near indicative of the final product, as the final product was so below quality it might as well have been a cheap, knock off PS2 game you’d find for $3 at the bargain bin. And even that would have been overspending and time wasting.

In any case, Sega recently agreed to settle the lawsuit in offering to pay out $1.25 million to clear it from further litigation.

Sega has now returned fire with a claim that Gearbox Software was actually involved in the game’s marketing too. What I want to know is why lie about something that can easily be proven as false? Allergic to the truth much? Both these clowns should get what’s coming to them. I don’t care that I love Gearbox for Borderlands 2, this sort of practice deserves punishment.

Sega submitted a number of internal emails as proof that Gearbox was involved in the marketing of the game. Furthermore, the emails reveal that Gearbox at times took it upon themselves to reveal extra information on Aliens: Colonial Marines that both parties had previously agreed not to reveal at an early stage.

One email between Sega staff actually accuses Randy Pitchford of continually revealing exclusive information during Q&A panel sessions, saying “this is a constant problem and needs to be addressed”. The reply was: “It’s Randy doing whatever the f**k he likes. Apparently he did it twice on [Borderlands 2] also, again, against all plans and despite the fact they asked him not to.”

This is one time where you don’t defend the developer. You don’t defend the game. And the bullshit isn’t validated by having enjoyed the game. Plain and simple, what went down with Aliens: Colonial Marines is bottom of the barrel pathetic, and it all ended with consumers getting sold a rubbish game (hell, those Metacritic scores are far too generous in their 40s) that was nothing like what was advertised.

Of course it had to go and be a commercial success though, which only worsened the outrage against Sega and Gearbox.

For this entire saga, Sega and Gearbox, I have one thing to say: fuck you both.

Sega at least settled the lawsuit, which is some admittance of fault. It’s time you owned up Gearbox, and stopped dancing around defending it.

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Here’s A Great Reason To Play Saints Row IV On PC Again http://egmr.net/2014/09/heres-great-reason-play-saints-row-iv-pc/ http://egmr.net/2014/09/heres-great-reason-play-saints-row-iv-pc/#comments Wed, 03 Sep 2014 13:30:51 +0000 http://egmr.net/?p=155689 Apart from Saints Row IV just being an awesome game, Volition has just given us all a really great reason to keep that game around, at least on PC that […]

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Apart from Saints Row IV just being an awesome game, Volition has just given us all a really great reason to keep that game around, at least on PC that is. The developer has officially released the SDK of Saints Row IV, which means that PC users can now create their own weapons for the game and go crazy with modding.

Saints Row IV has supported modding for some time now, but it’s been limited because users have only been able to mess around with content already in the game, and not go crazy. Until now that is.

Additionally, the pack also includes all the weapon templates from Saints Row the Third and Saints Row IV, so you can go forth and do whatever pleases you really.

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This Man Is A Hero Who Could Restore Your Faith In Humanity http://egmr.net/2014/09/man-hero-restore-faith-humanity/ http://egmr.net/2014/09/man-hero-restore-faith-humanity/#comments Wed, 03 Sep 2014 12:00:06 +0000 http://egmr.net/?p=155673 Hah! Gaaaaaaaaaay! Alright then, have you got that out of your system, you gigantic wanker? After all the negative rubbish that has been going on in the gaming industry as […]

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Hah! Gaaaaaaaaaay!

Alright then, have you got that out of your system, you gigantic wanker? After all the negative rubbish that has been going on in the gaming industry as of late, to the point that even I (someone who is no stranger to controversy) stepped back and became a silent observer rather than join, I felt it was time to look at something fun.

Sure I could have ran with some opinions, but I generally don’t write about something unless I feel passionately about the topic or really wish to have a say. I didn’t, and here we are.

Last week a video went viral of a man dressed up as Batman, driving down the streets of Chiba, Japan in his own homemade Batpod. He has called himself “Chibatman” for obvious reasons, and has actually been spotted in the city over the past three years.

Chibatman keeps his identity entirely a secret, but has told BBC News that he’s a 41 year old welder. The welder Chiba deserves, then? Cliche line delivered! Yeah!

Anyway, you might be wondering why on earth someone would do this. Obviously it’s awesome, but there must be a reason why it would persist for so long, especially from a 41 year old.

Well, it turns out that the actual reason is quite amazing.

After the devastating earthquake and tsunami that hit Japan in 2011, Chibatman said that people forgot how to smile. Things all looked quite gloomy. He wanted to help bring the smiles back, which is what he told BBC News in his best Asian Christian Bale Batman voice.

So he’s been riding around Chiba in his Chibatpod, dressed as Batman, for the past three years. He plays with kids, interacts with people and doesn’t mind the public eye, unlike the real Dark Knight. And his sole objective is to inject smiles, rather than fear, into the hearts of Chiba cretins. I mean good people.

I’m sure the cynical among you might be lining up to say that he isn’t selfless and is doing this for the fame and whatever, but sometimes, especially after the shitstorms we’ve endured, it’s better to just keep your mouth closed and appreciate something genuinely nice. The act and results of the act can often be more important than the motive behind it all.

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Persona 5 Now Coming To PS4 As Well http://egmr.net/2014/09/persona-5-now-coming-ps4-well/ http://egmr.net/2014/09/persona-5-now-coming-ps4-well/#comments Tue, 02 Sep 2014 13:30:04 +0000 http://egmr.net/?p=155550 At the beginning of August we had a feature on our site concerning games that aren’t on Xbox One and PS4, and thus make the previous generation still a highly […]

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At the beginning of August we had a feature on our site concerning games that aren’t on Xbox One and PS4, and thus make the previous generation still a highly attractive option. On that list was Persona 5, the next entry in the very popular RPG that was announced as a PS3 exclusive in November last year. It was a reason to hold onto your trusty PS3, until now that is.

This week Sony and Atlus announced that Persona 5 will be heading to PlayStation 4 as well, and on top of that footage has been revealed for the game which you can check out up above.

There’s no concrete release date for Persona 5 yet, but we do know that it’s definitely getting a Western release. The launch of the game is broadly put down as 2015, at least in Japan.

To complete the trifecta Persona 5 would have to get a Vita port as well, but for the PS4 and Vita owners, you know what to do with remote play.

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Anime-Watchers And Asians Unite: New Gundam Game Confirmed For PS4 http://egmr.net/2014/09/anime-watchers-asians-unite-new-gundam-game-confirmed-ps4/ http://egmr.net/2014/09/anime-watchers-asians-unite-new-gundam-game-confirmed-ps4/#comments Tue, 02 Sep 2014 12:00:22 +0000 http://egmr.net/?p=155544 During Sony Computer Entertainment Japan and Asia’s press conference Namco Bandai did something happy to the pants of anime-watchers and Asians by announcing a new Gundam game, which will release […]

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During Sony Computer Entertainment Japan and Asia’s press conference Namco Bandai did something happy to the pants of anime-watchers and Asians by announcing a new Gundam game, which will release on PS4 in 2015.

No other details were provided, but a teaser trailer was shown which showcases Gundam mech models from nearly every series and timeline. It may be safe to assume that this new game will incorporate them all.

The only problem right now is that the fan in me is desperately hoping that there will be an EU or NA version of this game I’ll be able to get, but it may be the case that it’s strictly for a Japanese audience and we’ll have to import it. Many Gundam games don’t get localised, but I would hope that the first ‘next-gen’ one would be. I’m doubtful, but hopeful.

If there’s one thing for certain it’s that Sony is really pushing its Japanese market hard this time, and hopefully the next conference later this month will have more great things for PS4.

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Those Sony People Will Have Another PlayStation Conference This Month http://egmr.net/2014/09/sony-people-will-another-playstation-conference-month/ http://egmr.net/2014/09/sony-people-will-another-playstation-conference-month/#comments Mon, 01 Sep 2014 13:30:56 +0000 http://egmr.net/?p=155488 Sony Computer Entertainment’s press conference for the Japanese market has just ended, but it looks like the Asians aren’t finished yet. SCEJA president Atsushi Morita announced that PlayStation Japan will […]

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Sony Computer Entertainment’s press conference for the Japanese market has just ended, but it looks like the Asians aren’t finished yet. SCEJA president Atsushi Morita announced that PlayStation Japan will hold another conference on September 17th, and it will be focused on the Asian market.

There are no details beyond that. At the most recent Sony conference, the company announced a release date for Bloodborne and showed off some second and thirty party stuff. Perhaps in the conference later this month we’ll see some Gran Turismo 7 from Polyphony Digital, and dare I say The Last Guardian?

That’s not even wishful thinking anymore. That’s Great Gatsby you’re-going-to-end-up-dead optimism.

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Bloodborne Has A Release Date, And You’ll Never Guess What It Is http://egmr.net/2014/09/bloodborne-release-date-youll-never-guess/ http://egmr.net/2014/09/bloodborne-release-date-youll-never-guess/#comments Mon, 01 Sep 2014 12:00:24 +0000 http://egmr.net/?p=155483 Of course you damn well won’t. What are you, psychic? Psychics don’t exist by the way. Anyway, so you’re probably here to find out the release date of Dark Souls […]

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Of course you damn well won’t. What are you, psychic? Psychics don’t exist by the way. Anyway, so you’re probably here to find out the release date of Dark Souls 3. I mean Bloodborne. So, From Software previously pinned a release window of ‘early 2015′, and that was stated all the way back in the beginning of July. It seems they’ve finally reached a point where they are confident of the time frame in which they’ll complete the game, and that means we have an official release date for Dark Souls 3 Bloodborne.

Is your body ready? Or should I say, your mind? Because I did implicitly ask you to guess the release date for Bloodborne. Go on then, heathen. Guess.

Have you guessed yet? Right then.

From Software and Sony Computer Entertainment will officially release the PS4 exclusive game that is Bloodborne and not Dark Souls 3, which we know for sure, in early 2015 on an exact date (holy hell I managed to delay this for a very long time) of February 5.

There you have it, Dark Souls fans. Your easier version in Bloodborne will be out right at the beginning of February, and could be what kickstarts 2015 into action.

I say ‘easier version’, because Bloodborne producer Yamagiwa, who is acting as producer on the upcoming PS4 exclusive, told press at Gamescom in August that Bloodborne was being designed to be less punishing than Dark Souls and Demon’s Souls.

“You died a lot in the previous games, and you have to persevere,” he said. “One of our main goals with this game is that sense of punishment – we don’t really want to focus on punishing the player.

“We want to deliver a game that gamers love, so if the gamer likes the game they will definitely like it enough to have that bit of perseverance. But in the way which we’re making the game the sense of punishment is much less.”

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This Watch Dogs Mod For GTA IV Is Incredible http://egmr.net/2014/08/watch-dogs-mod-gta-iv-incredible/ http://egmr.net/2014/08/watch-dogs-mod-gta-iv-incredible/#comments Fri, 29 Aug 2014 13:30:07 +0000 http://egmr.net/?p=155413 Modder JulioNIB has finally released his mod that aims to blend GTA IV with Watch Dogs to essentially create, well, Watch Dogs. See how I did that? But truly, it’s actually […]

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Modder JulioNIB has finally released his mod that aims to blend GTA IV with Watch Dogs to essentially create, well, Watch Dogs. See how I did that? But truly, it’s actually a phenomenal piece of work because it can be argued that Rockstar’s world is more lively and has a higher attention to detail, so if you want to morph your GTA IV experience into a Watch Dogs one, this mod is right up your alley. 

It’s pretty remarkable what modders can do when given the freedom to do what they do best. But don’t take my word for it. Give the video up above a watch, and then take a browse through the features of the mod down below.

Features

Hack:
-Payphone, ticket machine and ATM – Explode
-Wall lights – Burst
-ATM – Free money
-Trains – Stop, Go, Return
-Traffic lights – Confuse drivers making them crash
-Road block – Block the road/street
-Cameras – View camera live video
-Pop Machines – Release soda cans
-Parked cars – Trip alarm

Other:
-Walk/stand over train in movement
-Idle anim (hands in pocket)
-Small gun anim (hide gun)
-Custom walk, run and sprint anims
-Put/remove scarf
-Improved cops shoot accuracy
-Improved cops driving
-ctOS wanted level system (pre-wanted + witness call + scan = wanted level)
-Take down attacks
-BLACKOUT (Beta)
-”Weapon wheel” HUD
-Radar borders
-Health indicator below radar
-Health regeneration up to 50%
-Crosshair
-Victims damage indicator
-Player attacker indicator
-Blood effect for player damage
-Waypoint indicator
-Dynamic camera position
-Maybe something that i can’t remember now :)

Hotkeys

Insert – Show mods menu
E – Hack targeted item (X: Left Bumper)
R – Toggle actual item hack options (for items with multiple options) (X: Button A)
R – Cancel camera hack (X: Button B)
Hold F close to a ped – Perform a “take down” attack (X: Button Y)
Hold T – Show “weapon wheel”, tap to fast switch between armed/unarmed (X: Right Bumper)
Mouse scroll in weapon wheel – Change gun/item in selected slot (X: DPad left/right)

You can change the hotkey in the self-generated .ini file

Credits

Models by ac.amir (Mobile phone)
Anims by ac.amir and JulioNIB
Script by JulioNIB
Squared map by TAHKICT

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Marc Webb Talks ‘The Sinister Six’, And Happens To Mention Mysterio… http://egmr.net/2014/08/marc-webb-talks-sinister-six-happens-mention-mysterio/ http://egmr.net/2014/08/marc-webb-talks-sinister-six-happens-mention-mysterio/#comments Fri, 29 Aug 2014 12:00:34 +0000 http://egmr.net/?p=155404 The Amazing Spider-Man 2, whether you love it or hate it, has been rolling out in stores on Blu-ray to spread its awesomeness or disease (depending on your perspective) to […]

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The Amazing Spider-Man 2, whether you love it or hate it, has been rolling out in stores on Blu-ray to spread its awesomeness or disease (depending on your perspective) to the masses in their own homes. At select stores, however, the The Amazing Spider-Man 2 comes bundled with a super special disc that contains a featurette which just so happens to tease The Sinister Six and the future of the franchise.

Thanks to the amazing thing called the internet, it’s been posted up online, and you can check it out up above to see some stuff, if you’re still invested in this franchise after the first two movies.

But because I am benevolent like a walrus, I’ll give you the highlights. That’s all people want these days anyway, to just know enough to be part of a conversation. Oops, got all serious up in here.

Anyway, the featurette includes director Marc Webb explaining that the cryogenically frozen head of Norman Osborn was actually included in an earlier version of the movie’s script, so that he could be brought back for the sequel. Classic comic books, hey? It was cut out for whatever reason, and that’s best left up to your interpretation.

Other reveals, more interesting, include that the strange prison-invading man was actually meant to be Electro before he was reworked into The Gentleman.

Webb also confirms that the villains glimpsed in The Amazing Spider-Man 2’s end credits sequence may not actually be in The Sinister Six, but he did interestingly point out that the mask was for Mysterio, and not The Chameleon as some believed.

Take from all of this what you will, but here I just want to see a great Venom movie.

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Review: The Walking Dead Season Two: No Going Back Is A Painful Ending http://egmr.net/2014/08/review-walking-dead-season-two-going-back-deliciously-fitting-end/ http://egmr.net/2014/08/review-walking-dead-season-two-going-back-deliciously-fitting-end/#comments Thu, 28 Aug 2014 13:30:25 +0000 http://egmr.net/?p=155249 Visit review on site for scoring. I’ve loved my time with season two of The Walking Dead, and while in some parts over the course of the season Telltale hasn’t […]

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Visit review on site for scoring.

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I’ve loved my time with season two of The Walking Dead, and while in some parts over the course of the season Telltale hasn’t managed to outdo the brilliance of the first season, especially with regards to that ending, I have to say that in many others the studio has exceeded expectations. The second season started off with more of the expected, but got better with each passing episode until it reached what I felt was a masterstroke in episode four, which meant the final episode had a lot to live up to for me. And since we already know that there will be a third season of The Walking Dead, it matters more than ever how No Going Back ends, because that would ultimately determine whether we’ll be back for more. As we know well enough from past experiences, endings can make or break the entire story, so there’s always some anxiety in the back of the mind when heading into an ending for anything that’s been incredibly awesome. Then there’s the other school of thought, that all endings suck, but I vehemently disagree. Apparently so does Telltale, going by their finale to season one and now No Going Back.

I could talk a lot about this episode. But as usual, I’m going to reel it in so as to avoid spoilers of any kind. No Going Back picks up the moment the previous episode ended. You’re thrown right back into that crazy situation, and despite its similarities to Breaking Bad you don’t fast forward to the aftermath – which was great in that TV show by the way, so that’s not a criticism, just an observation. From there you’ll be treated to a lengthy episode simply packed with everything you could have possibly expected from Telltale, especially in a finale. This one is going to punch you right in the feels, repeatedly, until your heart (if you have one) is little more than a gloopy mess. And it’s spectacular.

The episode is filled with great and satisfying character moments, some of the best of the whole season by far, which focus on all the pent up conflict within the group, and the journey towards breaking point. You can expect deaths, in-fighting and being forced to choose sides and even break ties. A big theme of this episode is love and loss, and the true hopelessness that can befall those who have lost everything, and I’m confident in saying that Telltale has once again done an excellent job. You’ll definitely be making some of the toughest decisions you’ve had to make all season, and the consequences of these ones are as harsh as you could imagine. If you’re a person of sentiment and lots of feeling, good luck with No Going Back is all I have to say to you.

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However, despite all the praise I have for this episode, there was one really disappointing part of it that felt kind of silly and illogical after the fact. I can’t talk about it in detail because of spoilers, obviously, but I will say that it involves Kenny and Jane. It had all the right ingredients and build up to make perfect sense, and the execution until this particular point was great, but I felt some of the logic seriously escaped me in order to actually make it happen in the end. There were better ways it could have been done, but if there’s one thing that’s certain is that what it leads to is really, really fantastic. Other than that, the only other minor criticism I have is that there are some elements of predictability here and there, but it’s not enough to harm the episode significantly or hurt your enjoyment.

The most admirable and impressive thing about No Going Back, however, is the boldness of the ending. Telltale made it so you could definitely have vastly different outcomes, and it opens up a wide range of possibilities for the third season that left me not only satisfied with my conclusion, but itching with excitement. In fact, this is the first time that I have the strong desire to play the game on two different saves, just to see what will happen in each thread. It’s a phenomenal way to conclude things, and I’m pretty sure I won’t be the only player who decides to explore multiple paths as a future investment for season three. After all is said and done, those of you who have been patient don’t have any reason to hold out anymore. Telltale has put in an amazing effort with season two of The Walking Dead, and it’s wonderfully written episodes like No Going Back that really cap off the experience not just conclusively, which is important, but also in a way that spawns so much potential.

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