#egmr » Azhar http://egmr.net Let's Talk Games — Videogame News, Reviews & Opinions Tue, 24 Feb 2015 00:09:03 +0000 en-US hourly 1 http://wordpress.org/?v=4.1.1 Spawn Has Freedom To Appear In Mortal Kombat X http://egmr.net/2015/02/spawn-freedom-appear-mortal-kombat-x/ http://egmr.net/2015/02/spawn-freedom-appear-mortal-kombat-x/#comments Mon, 23 Feb 2015 12:00:27 +0000 http://egmr.net/?p=167658 Mortal Kombat fans are currently salivating in anticipation of a new character reveal set for this month. With rumours flying around that Predator could be included as DLC, and even Spawn could feature in […]

The post Spawn Has Freedom To Appear In Mortal Kombat X appeared first on #egmr.

]]>

Mortal Kombat fans are currently salivating in anticipation of a new character reveal set for this month. With rumours flying around that Predator could be included as DLC, and even Spawn could feature in the game, little can be expected of the reveal. However, Spawn creator Todd McFarlane has stepped forth from the dark corners of the earth to add gasoline to a fire, and get quite excited.

Cameos in fighting games is nothing new. Famously, in Soul Calibur IV (my favourite game in that series) we had Darth Vader on PS3, Yoda on Xbox 360 and The Force Unleashed’s Star Killer in both. There was Kratos himself in Mortal Kombat 2011 on PS3, with Nightmare on Elm Street villain Freddy Krueger featuring as a DLC-only character. And let’s not forget Mortal Kombat vs DC, where our comic book heroes faced off against our favourite uppercut experts.

The story for Mortal Kombat X goes like this. McFarlane has come out and said that developer NetherRealm Studios actually has free access to the Spawn character for use in Mortal Kombat games, according to an already established deal with Warner Bros. Interactive.

McFarlane, speaking in an interview with GamerFitNation (via Polygon), said that NetherRealm Studios have a “window of time” to use Spawn in their games, so if the developer wishes he could very well appear in Mortal Kombat X quite easily.

“They have access to be able to use the character in a couple of their games, if they want to,” said McFarlane. “Again, it’s up to their discretion. I gave them a window of time, so I’ll just leave it to them to do what it is that they want.

“Eventually, they’ll phone me and they’ll go, ‘Hey, we want to use him here. Is that OK?’ Well, technically, it’s OK because we’ve already said yes. They just are letting us know. I don’t know if they’re ever going to use him.”

I don’t know about you, but I’d love to see Spawn in Mortal Kombat X, and I haven’t even got around to reading the comics yet! Don’t fret it’s on my list, but I’ve always found Spawn awesome. I recall the Spawn character being my first forum signature when I was a youngling, and a major part of what got me into Photoshop all those years ago.

Mortal Kombat X will release on April 14 on PC, PS4, Xbox One, PS3 and Xbox 360.

The post Spawn Has Freedom To Appear In Mortal Kombat X appeared first on #egmr.

]]>
http://egmr.net/2015/02/spawn-freedom-appear-mortal-kombat-x/feed/ 0
Review: The Order 1886 Is Inoffensively Fun, But Amounts To Little http://egmr.net/2015/02/review-order-1886-inoffensively-fun-amounts-little/ http://egmr.net/2015/02/review-order-1886-inoffensively-fun-amounts-little/#comments Fri, 20 Feb 2015 14:00:41 +0000 http://egmr.net/?p=167503 Visit review on site for scoring. The Order 1886 is Ready at Dawn’s first attempt at making it big on the grand stage, backed by the experienced SCE Santa Monica […]

The post Review: The Order 1886 Is Inoffensively Fun, But Amounts To Little appeared first on #egmr.

]]>
Visit review on site for scoring.

The Order 1866 - preview 5

The Order 1886 is Ready at Dawn’s first attempt at making it big on the grand stage, backed by the experienced SCE Santa Monica Studio. It’s been a peculiar journey to its release, with The Order barely having a fraction of the hype and promotional marketing you’d expect from the usual big triple A releases. Weirder still is that the initial footage for the game was rather dull and unremarkable, yet things only picked up a month before release. It was a surprisingly low-key game, with Ready at Dawn keeping things pretty close to the chest. While that could have either lead to pleasant surprise or the reality that there just wasn’t much to show, we think the final result is quite indicative of its level of marketing hype. It’s a low-key game, to tell the truth, and is content to just show up, do its thing and walk off the stage without resulting in a standing ovation or causing a riot. It hasn’t done anything drastically wrong, but the final product certainly isn’t the next big thing for Sony’s black box.

Evidence of its desire to not make too big a deal of itself is frequently shown in its story. The game is rooted in alternate history London — a remarkable choice of setting — where an old order of knights exists to keep people safe from half-breed monsters. Their secret is the Black Water elixir that can heal all wounds and extend their lifespans to centuries. You’ll take on the role of Sir Galahad as he journeys through the kind of narrative setup we’ve seen many times before, with the proud order obviously having some dark secrets and its resistance not actually being so bad. The room for originality exists with the setting, although it’s grossly underused. In the sense that the game has a rich backstory, but a shallow plot that barely even explores any of it. The half-breeds are interesting, but not really explored or interacted with past some fights. And it’s more revealing in the way you’ll not get to see or breathe in the world, due to such a constrained focus. It’s just sort of there.

The story itself is serviceable, but could have been really good if its genuinely smart ideas were expanded or focused on. It’s almost as though it makes meek attempts at pushing out of its comfort zone, but quietly sinks back into it out of fear of standing out. It also suffers from nuances such as cliched dialogue, predictability and starting the narrative in the future for no reason other than to artificially create intrigue and unintentionally just tell you who won’t die in the story. All of that could have been forgiven if it wasn’t for the fact that the game just barely uses much of its rich back story or the setting or even its own strongest elements, such as the half-breeds. More so it’s tragically inconclusive despite good ideas and interesting revelations toward the end. The Order 1886 could have been much more than a serviceable story, but it fails to aspire to much more than that. Hell, it could have gone on for five hours longer, but ends so abruptly you’ll be damn surprised.

The-Order-1886-Lycan

The game benefits most from its setting with the gorgeous art direction. The Order 1886 honestly is one of the most beautiful games you could play. It’s jaw-dropping most of the time, but we loved how subtle it is with that fact. The game never tries to vomit its visual prowess or spectacle all over your face, instead focusing on its smooth cinematic transitions between gameplay and cutscenes which happen so fluidly and brilliantly that sometimes you may not even know you actually regained control over your character. It’s incredible as a cinematic experience and in the way it can flow between gameplay and cutscene with the kind of grace that makes them not feel like separate entities. The Order 1886 is definitely raising the bar right now as a seamless visual and cinematic spectacle.

Perhaps what’s more impressive than that is how absolutely impeccable the game is in its performance. When you consider that today even massive budget games like Assassin’s Creed Unity can run like complete shit, it’s a pleasant (if not a little sad) surprise that The Order 1886 is a beast of a game. In my entire playthrough — which spanned around seven or eight hours — I encountered a single visual bug and one insignificant instance of frame rate dip during a massive fight with lots going on. That’s to say the game doesn’t just look ridiculously good, but plays that way too. Even loading times are non-existent, never breaking up gameplay. Fair enough graphics don’t make a game, but any sane person would argue that even an amazing game can be reduced to a mess if it’s technically inept. For that, Ready at Dawn can be proud of their achievements here.

However it’s in the gameplay where The Order 1886 misses most of its opportunities and makes its mistakes, over and above the unambitious story. It can be strange at times, as it often feels as though Ready at Dawn were switching back and forth between creating their own game and trying to tick all the boxes of what you’d expect in a modern action title. The perfect illustration of this is in how you’ll engage in a boss battle with a Lycan, which is absolutely awesome, and use unique weaponry like an arc gun or thermite rifle, but then you’ll also be a party to forced stealth sections with unimpressive mechanics, mundane hacking and lockpicking activities and minor just-because platforming. It’s another case of a game just lacking the confidence to be completely itself and wanting to appease all the players it possibly can. Fortunately nothing ever feels bad to play in The Order 1886, as all of its mechanics are functional enough to work without any frustration, but it doesn’t really excel at much of what it does or build on the few unique scenarios and encounters it offers.

The Order 1886 - Preview 4

We’ve seen a bit of a deal made out of its quick-time events, but we didn’t find them too upsetting. They’re reminiscent of Heavy Rain in their fluidity, and they mostly serve to compliment the cinematic feel. They never angered us or made the mistake of arriving unexpectedly, which probably would have caused us to throw a controller through the screen. The real tragedy is in missed opportunity. A telling example of this is in how you only ever fight small lycans, apart from once early on where you engage in a fantastic boss battle with an elder, and sadly that’s the extent of the usage of the half-breeds. Despite the existence of vampires in the game, you never fight one. The final boss fight is basically a repeat of that initial elder encounter. That is to say the game does have standout moments and ideas to differentiate itself from its competitors, but fails to explore them. You’re constantly waiting for more boss battles or unique encounters, but they never come as the game remains trapped in familiarity.

The gunplay is as you’d expect, with very competent cover and shooting mechanics. The great part is how stunningly visceral it feels thanks to the amazing audio and visual experience and fantastic environmental destructibility. It’s also helped by a small variety of unique weaponry such as with the earlier mentioned arc gun, which can blow someone’s head clean off with a bolt of electricity, and the thermite rifle, which is a really effective human cooking tool. As is the story with most of the game, gunplay does the job and not a whole lot more than that. One area of disappointment is the melee combat because while it’s animated very well, especially contextually, it amounts to nothing more than a single button press for an instant kill. The game would have benefited much more from a system like that of Uncharted or The Last Of Us, which both have a great feel, offer good brutal feedback for the player and add more freedom to the gameplay, but at present it severely lacks variety.

What may divide players’ enjoyment of The Order 1886 is in how restrictive it can feel due to its emphasis on its cinematic experience. You’ll only draw your gun when you enter a combat scenario, you’ll only go into stealth mode when the game forces it on you, and you’ll only make use of platforming when the game wants you to. Weirdly it’s almost like an on-rails experience in a sense. You’re either going to love the smoothness of the cinematic experience and appreciate how effortlessly and fluidly the game moves from scene to scene, or you’re going to find it to be an unremarkable bore. Neither of those perspectives would make you wrong, since we can understand either. In that way it’s easier to stomach how The Order 1886 is currently making the rounds as a love-hate game, and there’ll be plenty of debates on that front. Which is strange since there aren’t going to be a whole lot of talking points or memorable moments from the actual game, thanks to its lack of ambition.

The Order 1886 - Preview 1

In the end the extent to which The Order 1886 will satisfy you depends largely on how you see its cinematic experience and how much you’re expecting out of it. In truth it’s an average gameplay experience elevated by its incredible visuals, astounding technical achievements and at times brilliant execution of its cinematic experience. Beneath all the beauty however it’s a game that’s competent in its mechanics but unremarkable with them. It has a rich backstory, but is completely unambitious with its narrative. It has the potential to be far more than it is, but is content with dousing itself in familiarity. It overshadows its own strengths in its bid to be accepted by all, but none can say that it’s a bad game. The unfortunate reality is just that no one will be talking about it or remembering it come the end of the year, and we’d be surprised if it even makes it to the end of the month as a hot topic. In no uncertain terms The Order 1886 is disposal entertainment, and sadly it can probably get by on being that.

The post Review: The Order 1886 Is Inoffensively Fun, But Amounts To Little appeared first on #egmr.

]]>
http://egmr.net/2015/02/review-order-1886-inoffensively-fun-amounts-little/feed/ 0
Project Cars Gets Delayed Again, But Everything Will Be Alright http://egmr.net/2015/02/project-cars-gets-delayed-everything-will-alright/ http://egmr.net/2015/02/project-cars-gets-delayed-everything-will-alright/#comments Thu, 19 Feb 2015 07:00:53 +0000 http://egmr.net/?p=167398 Project Cars, also known as the sexiest piece of ass on the racing streets, has unfortunately got another delay just as we were about to reach the final hurdle. The […]

The post Project Cars Gets Delayed Again, But Everything Will Be Alright appeared first on #egmr.

]]>

Project Cars, also known as the sexiest piece of ass on the racing streets, has unfortunately got another delay just as we were about to reach the final hurdle. The game was originally scheduled to release in November of 2014 but got delayed to March, which is short of two weeks from now. However developer Slightly Mad Studios has now officially announced another delay for the game. Oh, the inhumanity! How could this be?

Once the shock, awe and tears have passed (I’ll give you a moment), I’ll have you know that it’s not too bad of a delay. Project Cars will now be releasing on April 2 for PC, PS4 and Xbox One, and the reason for the delay is in order for Slightly Mad Studios to make some final improvements.

Slightly Mad had the following to say on the Project Cars delay:

“Moving a release date was not an easy decision to make, as we know our fans are eager to get their hands-on on Project CARS”, said Slightly Mad Studios head Ian Bell.

“But we know that these extra days will allow us to provide the best game experience that our fans deserve. We assure you the wait will be worth it when the game does arrive early April”.

That’s quite the promise, wouldn’t you say?

In honesty we haven’t covered Project Cars a whole lot in recent history. We made a big deal out of it back July 2014 when it was revealed that the game had acquired a publisher. We revisited our excitement towards it at rAge 2014 in a video interview, and it very nearly made the list of our most anticipated games of 2015.

It would be a gross understatement to say that people are pretty damn excited for this game, especially because of how incredible it looks visually. We’ll have to wait a bit longer now to see whether it lives up to that hype. In the mean time we’ve got plenty to keep ourselves occupied with, including two major PS4 exclusives.

The post Project Cars Gets Delayed Again, But Everything Will Be Alright appeared first on #egmr.

]]>
http://egmr.net/2015/02/project-cars-gets-delayed-everything-will-alright/feed/ 0
The Last Guardian’s Silly Trademark Drama Cleared Up http://egmr.net/2015/02/last-guardian-still-development-silly-trademark-drama-cleared/ http://egmr.net/2015/02/last-guardian-still-development-silly-trademark-drama-cleared/#comments Wed, 18 Feb 2015 12:00:06 +0000 http://egmr.net/?p=167378 Yesterday I covered the news of Sony failing to renew its trademark for The Last Guardian, which prompted some fears and tears of many fans around the world as they prepared […]

The post The Last Guardian’s Silly Trademark Drama Cleared Up appeared first on #egmr.

]]>

Yesterday I covered the news of Sony failing to renew its trademark for The Last Guardian, which prompted some fears and tears of many fans around the world as they prepared themselves for the worst, for perhaps the hundredth time. I pointed out in that article that it may very well be an error of negligence or time, especially since the trademark had required renewal in the past. Sony has moved to clear that up today, and explain the reason behind their failure to renew it.

As stubborn as ever about The Last Guardian aren’t we, Sony? You really can’t make this shit up. I will maintain my stance that you can’t be this obsessed about keeping a game alive despite all hope being lost unless you actually have confidence that it will see the light of day. As for when that will be, it’s a whole other jar of potatoes. Wait do you even keep potatoes in a jar?

Sony gave their explanation to Videogamer, stating for the thousandth time that The Last Guardian has not been cancelled, but no reason was given for the failure (or decision) not to renew the trademark. Sony has since filed a petition to revive the abandoned trademark — since that’s what the cool kids do these days — with the statement reading as follows:

Applicant has firsthand knowledge that the failure to file an SOU or Extension Request by the specific deadline was unintentional, and requests the USPTO to revive the abandoned application.

I suppose it was simple negligence, as I said yesterday. Or an accident.

However the present status of the trademark U.S. serial number 85700141 (The Last Guardian in other words) has been changed to: “Application revived and is awaiting further action”. So it was just another bump in a long road that has had so many bumps it’s not even a road anymore, but an endless camel’s back. An immortal camel, if you will. That’s what The Last Guardian is.

Fans will be happy to hear that The Last Guardian is still in development, and we’re still wasting our time writing about that same fact year after year, feeding a cancerous hope that will probably lead to the extinction of the human race at some indeterminable point in the future.

Let’s put a bet on it. If we get The Last Guardian this generation, then we’re also going to get Half-Life 3 this generation. Deal? If I win, I will take my payment in Dota 2 cosmetic items. If you win, you can just feel good about yourselves for a while.

You can look over the petition document if you’re interested, or only believe what your eyes see and not what some two-bit hack writer on a gaming site says.

The post The Last Guardian’s Silly Trademark Drama Cleared Up appeared first on #egmr.

]]>
http://egmr.net/2015/02/last-guardian-still-development-silly-trademark-drama-cleared/feed/ 0
The Order 1886 Is Attracting “Uncanny Haterade”, And It’s Strange http://egmr.net/2015/02/order-1886-attracting-uncanny-haterade-says-dev/ http://egmr.net/2015/02/order-1886-attracting-uncanny-haterade-says-dev/#comments Wed, 18 Feb 2015 11:00:18 +0000 http://egmr.net/?p=167363 It’s funny that I’m writing about this because a day or two ago I was telling my colleagues that I’m really confused by the negative obsession going on with Ready at […]

The post The Order 1886 Is Attracting “Uncanny Haterade”, And It’s Strange appeared first on #egmr.

]]>

It’s funny that I’m writing about this because a day or two ago I was telling my colleagues that I’m really confused by the negative obsession going on with Ready at Dawn’s The Order 1886 presently. I have previously said that I’ve been impressed by how Ready at Dawn has kept their game close to the chest in a time where games usually blow their load well before release, as with The Order 1886 my interest only peaked a month ago from the latest trailer. It was definitely a contrast to the boring gameplay shown before. Yet for a game that has been rather low-key by triple A advertising standards, for some reason it has become a target for eyebrow-raising things, getting scrutinised for its length, quick time events, cinematic gameplay and I even saw an article about how it represents what’s wrong with modern gaming too. Talk about giving things a chance, am I right?

Why not love it or hate it after the reviews land or after playing? It’s a new IP, not the next Assassin’s Creed, and I’d say it’s pretty much done nothing to stand out and be applauded or warrant the negative publicity.

Developer Ready at Dawn has stepped out to speak about the unrest on the internet about the game, calling it a “bandwagon of negativity”.

According to The Order 1886 game director Dana Jan, the subject of the length of the PS4 exclusive has been blown out of proportion by inaccurate and/or irresponsible reporting. For example it blew up that the game could be finished in five hours, but that wasn’t emphasised as a speed run as the story spread all over the web.

“We have this uncanny ‘haterade’ for our game no matter what,” Jan told Develop.

“People are looking for something to throw at our game, some reason to hate it. I’m excited to hear what people who have actually played the game think about it, how do they feel about the quality and the quantity? I think by and large that most people are going to be satisfied.”

Jan believes the negativity is a bit more than the usual pressure of a publicised platform exclusive game.

“It’s more just shocking that for a game that isn’t out yet, for a franchise that is brand new, the amount of negativity is just…” he said.

“I just feel like these days it’s so easy to be negative and I think the internet is the new playground for bullies. Who goes out of their way to really go and say something positive, right?

“If you go out to a restaurant and you have a good time, do you go online immediately to post something? But if you have a bad experience, you’ll jump on because you want to warn people about it right? It takes a lot more effort to say something nice than to say something negative, and I think people are excited to jump on some bandwagon of negativity.

“I don’t think people need to go out there and be unbiased supporters of our stuff or anything either. I want them to make up their own minds about the game period. It just seems like the pendulum swings the other way so frequently. I mean, we’ll see, right?”

Jan also commented rather humourously that the team places bets on how many posts into a NeoGAF thread they’ll reach the first ludicrously negative comment. However, a number of NeoGAF posters have been key in revealing that five hours is far from the average and ordinary playtime, so they’re not too evil, and did the game some justice during this time of strangeness.

The article over at Develop contains more discussion, as well as a piece on the game’s length if you’re that worried.

Look, The Order 1886 could turn out to be anything, from terrible to great. If it’s bad, I’ll be more than happy to declare that in my review and move on with my life. But I am at a loss as to why the game is getting so scrutinised before release as if it did something to warrant that. Maybe there’s just nothing else releasing and we needed some pot stirring? Your guess is as good as mine, and I’d love to hear some reasons down below.

The post The Order 1886 Is Attracting “Uncanny Haterade”, And It’s Strange appeared first on #egmr.

]]>
http://egmr.net/2015/02/order-1886-attracting-uncanny-haterade-says-dev/feed/ 0
Sony Abandons The Last Guardian Trademark — Is It Time To Mourn? http://egmr.net/2015/02/sony-abandons-last-guardian-trademark-time-mourn/ http://egmr.net/2015/02/sony-abandons-last-guardian-trademark-time-mourn/#comments Tue, 17 Feb 2015 07:00:13 +0000 http://egmr.net/?p=167275 If you ever wanted to find the mother of all development hell stories, Team Ico’s The Last Guardian would certainly make the top five at the very least. The once proud […]

The post Sony Abandons The Last Guardian Trademark — Is It Time To Mourn? appeared first on #egmr.

]]>

If you ever wanted to find the mother of all development hell stories, Team Ico’s The Last Guardian would certainly make the top five at the very least. The once proud and incredible developers of Ico and Shadow of the Colossus have sadly been reduced to endless head-shaking and bouts of disappointment for gamers. While Sony continues to emphasise that The Last Guardian has not been cancelled and is still in the works (it’s just not ready for a formal announcement), we continue to accept the reality that perhaps it’s time to let go. The previous brief episode involving the game was when Sony’s Shuhei Yoshida commented on The Last Guardian’s absence from E3 2014, and speculation pointed towards a TGS 2014 reveal. That didn’t happen either, and it’s been radio silence ever since.

Out of the blue, however, we caught wind of something new regarding The Last Guardian, courtesy of the NeoGAF detectives. Hold your virtual horses, as it’s actually potentially bad news. Well it may not be, as it could mean a number of things. Either way it would appear that Sony has elected not to renew its trademark for The Last Guardian in the United States of ‘Merica.

This would be according to the game’s listing on the website of the office of patent and trademark in the US, which tells us that Sony has not extended its trademark for The Last Guardian.

The following screengrab is picture proof of this, with reference to serial number 85700141.

Click to enlarge.

Click to enlarge.

Negligence, maybe? Just the consequence of too much time elapsing without results? History repeating itself? Two out of three of those are certainly correct, as Sony has previously abandoned a trademark it had for The Last Guardian before (serial number 77750563), so this isn’t the first time. Would you believe that? I absolutely wonder how the hell you can believe in a project so much that you’re willing to pour money and endless headaches into it despite it having literally nothing to show for itself. That’s some determination, or some new meta marketing tactic.

Before you panic, however, keep in mind that not only has this happened before with The Last Guardian, but it also may not be indicative of the game’s current status of development. In other words, it may not spell doom and gloom for the game. The Last Guardian may simply have undergone a name change. Or the expiration date went past Sony, and they need to get on that. Whatever the reason, it may not be the end of the world, although I doubt it does anything to inspire confidence among the fans who already are living atop a mountain of dead hopes and dreams.

So no, it’s not time to mourn just yet. I’m still placing my imaginary money on a bet that the game will be unveiled as a new-look PS4 game, because you can’t be as stubborn as Sony is with something like this and not have some kind of confidence that a result will be produced. Who knows, maybe Sony are just delusional fools.

What are your bets on, if you still care enough to have them at this point?

The post Sony Abandons The Last Guardian Trademark — Is It Time To Mourn? appeared first on #egmr.

]]>
http://egmr.net/2015/02/sony-abandons-last-guardian-trademark-time-mourn/feed/ 0
Dissecting The Hitman: Agent 47 Trailer And Its Lack Of Relevance To The Franchise http://egmr.net/2015/02/dissecting-hitman-agent-47-trailer-lack-relevance-franchise/ http://egmr.net/2015/02/dissecting-hitman-agent-47-trailer-lack-relevance-franchise/#comments Mon, 16 Feb 2015 07:00:52 +0000 http://egmr.net/?p=167217 The eternal struggle that is gaming meets Hollywood never seems to have a happy ending for the actual fans of whatever game is being adapted. You don’t need me to […]

The post Dissecting The Hitman: Agent 47 Trailer And Its Lack Of Relevance To The Franchise appeared first on #egmr.

]]>

The eternal struggle that is gaming meets Hollywood never seems to have a happy ending for the actual fans of whatever game is being adapted. You don’t need me to remind you of all the horrors we’ve had to endure in the past, from Max Payne to Far Cry to Street Fighter and many others. Those are memories best left for removal via lobotomy. The Hitman franchise has been somewhat of a strange cookie in that it first had a feature film in 2007 simply titled Hitman, starring Timothy Olyphant. It’s now got a second chance with an upcoming rebooted movie Hitman: Agent 47 (playing off the name of the original game, Hitman: Codename 47), with Rupert Friend in the lead role. The famous bald assassin is certainly making a comeback, since over and above the movie for this year we’ve also got a next-gen Hitman game in the works by IO Interactive. The weekend saw the release of the first trailer for Hitman: Agent 47, but unfortunately it left me and more than a few fans pretty disappointed based on first impressions, and the apparent lack of respect to the source material.

There’s a reason why game to movie adaptions just don’t work out for fans of the games. Gamers and fans want the movie to be like the game and to respect the source material, but the studios want the movie to appeal to the masses and serve as a possible entry point for newcomers to potentially acquire interest in the game after viewing the movie. Is there somehow a middle ground between those two arguably fair desires? We’ve yet to find one, but I can admit that some things from games just wouldn’t translate well in a movie. However it’s important to point out that before I dissect this trailer, I am a giant Hitman fan, with Blood Money being one of my favourite games of all time. It came out nine years ago in 2006, but I still talk about it with endless fond memories. I adore this franchise, and while I can’t wait for the new game, the movie is a whole different story.

To be blunt the 2007 Hitman movie was a bad film and it didn’t really do the source material justice, ending up as a typical Hollywood action flick. Although I can still give it credit for actually making little bits of effort to appease fans with moments that would make players knowingly smile, whether it was via the Hitman theme song, the signature 47 walk, the Hitman Silver Baller pose, the disguises, the rubber duck, the sniper rifle and bomb in a suitcase, the bathroom execution with the syringe, the blood splatters and the fun appearance of the video game Hitman: Blood Money. The new movie, Hitman: Agent 47, on the other hand bares absolutely no resemblance to the game whatsoever from the trailer. When I watch it there’s literally nothing about it that says Hitman to me other than the barcode, the use of a disguise, the silver ballers and the name. You may argue that it’s too early to judge based on one trailer, and fair enough to that, but if you pay attention you’ll see just how typical it is and probably come to the conclusion that you’ve seen this trailer a hundred times before. There’s the gung ho action hero with the ‘cool’ lines (that stolen one from Rorschach), the token babe to make the main dude have feelings, the explosions everywhere, the one-man-army action scenes, the promise of ‘conspiracy’ and even the predictable destructive vehicle crash scene at the end.

I truly get the studio’s desire to make the movie appeal to the masses, but would people really not enjoy a movie about a perfect killer? Does every action movie need to have the same script? The Hitman games were never known for a brilliant story, but it connected the jobs and gave the game a unique identity. Is it an impossibility to structure a movie around the origins of 47 (as depicted in the first game), his paid jobs and his subsequent exit from the organisation, told in Blood Money? Even dabbling in his inability to find inner peace as depicted in the second game can work. Is it too much to ask for a Hitman movie where 47 can get a fucking Silent Assassin rating for once? It really feels like you could replace 47 with anyone in this trailer and it would make no difference to the movie. Sure, the full movie may be different. There’s always that possibility. It could include similar nudges to fans as the 2007 film, or there could just be some great action scenes, as the trailer does show, but it’s just such a disappointment to me and other fans that we can’t seem to get a movie that is actually true to the main character at least. Of course the movie could be more relevant to the source material, but the trailer (which is selling the movie) shies away from exposing people to the actual point of the franchise.

Hitman is the assassin. He’s not a damn Assassin’s Creed lead. Look I don’t actually mind the action or the explosions. Shit gets real sometimes. Everyone enjoys action. 47 gets his cover blown on occasion and forced into fights. But Christ could we get sold some subtlety at least? Some evidence of a tactical execution? I do appreciate that it’s mentioned that 47 is an “engineered human”, but the trailer sells the “agent program” like any other conspiratorial organisation. 47 is a clone, a freak of nature built in a lab in secret to kill, who has no hesitation about committing murder, who later becomes a contract killer for the worldwide organisation known as the ICA or Agency. Sure in the second game he finds some brief desire for peace, but he never truly becomes humane. He’s not public knowledge or a typical action hero. Yet in the very first scene of the trailer 47 is captured by the police and already exposing what he is (in the name of exposition I guess), and it seems the fact that he’s “engineered” is common knowledge among authorities, like this is a Bourne film or something.

I’ll keep my fingers crossed that the movie is at least entertaining, but it’s hard to be excited when it fundamentally isn’t being sold as Hitman. I’m probably a right old sucker for still wanting to watch it (I guess they win?), being a massive Hitman fan and all, but nevertheless I’d love to hear your thoughts on the trailer above. Maybe I’m just being pedantic? I just feel there’s so much that is unique about the games and that would make for an excellent movie, whether you’re drawing from the origins in Codename 47, the mental state of 47 in Silent Assassin or the intelligence of the murders and striking characterisation of him in Blood Money, and it’s a pity that none of it is being used. Perhaps I’m idealistic in saying that I wish that a Hitman film would be sold as Hitman, and studios had the confidence to try to get people to be interested in the source material, and not another generic action flick. But that’s what sells at the end of the day, and ideals don’t make the cash I suppose.

As a final comment, 47 is totally bald, a complete chrome dome, so I’m not sure what’s going on with Rupert Friend’s fade over there. Drop your comments below.

The post Dissecting The Hitman: Agent 47 Trailer And Its Lack Of Relevance To The Franchise appeared first on #egmr.

]]>
http://egmr.net/2015/02/dissecting-hitman-agent-47-trailer-lack-relevance-franchise/feed/ 0
Witness The Evolution Of Batman In Cinema From 1943 To 2014 http://egmr.net/2015/02/witness-evolution-batman-cinema-1943-2014/ http://egmr.net/2015/02/witness-evolution-batman-cinema-1943-2014/#comments Fri, 13 Feb 2015 07:00:22 +0000 http://egmr.net/?p=167159 Batman wasn’t always the dark, gritty, obsessive bad-ass that we know today. Long before Frank Miller’s The Dark Knight Returns – one of the most influential and greatest Batman stories ever told — […]

The post Witness The Evolution Of Batman In Cinema From 1943 To 2014 appeared first on #egmr.

]]>

Batman wasn’t always the dark, gritty, obsessive bad-ass that we know today. Long before Frank Miller’s The Dark Knight Returns – one of the most influential and greatest Batman stories ever told — the character often dabbled a lot more on the campy side of things. By that I mean it often got quite ridiculous. And there’s certainly no need to dig up painful memories with the likes of Batman and Robin. Sorry George Clooney, everyone including you knows you done fucked up with that one.

You may laugh, cringe or tear your eyes out at the depictions of Batman from many years ago, but the fact remains that characters begin somewhere, and evolve over decades. Batman is no exception to that. If you’re someone who is curious as to how Batman has evolved over the years, specifically in cinema, you’d be pleased to know that filmmaker Jacob T. Swinney put together an epic video highlighting Batman in film dating back all the way from a 1943 serial to the Nolan trilogy and beyond.

If you’re a Batman fan, or even just a comic fan, the above video is an absolutely awesome way to kill some time on a chilled Friday.

Below is a list of the films used in the supercut:

  • Batman (1943 serial)
  • Batman and Robin (1949 serial)
  • Batman: The Movie (1966)
  • Batman (1989)
  • Batman Returns (1992)
  • Batman: Mask of the Phantasm (1993)
  • Batman Forever (1995)
  • Batman & Robin (1997)
  • Batman Begins (2005)
  • The Dark Knight (2008)
  • The Dark Knight Rises (2012)
  • The Lego Movie (2014)

As we know the next appearance of the caped crusader in film will be in Batman V Superman: Dawn of Justice, followed by a solo Batman film and The Lego Batman movie in 2017. Of course in June this year we’ll get Batman: Arkham Knight in gaming, so there’s a shit load of the Dark Knight to look forward to over the next few years.

The post Witness The Evolution Of Batman In Cinema From 1943 To 2014 appeared first on #egmr.

]]>
http://egmr.net/2015/02/witness-evolution-batman-cinema-1943-2014/feed/ 0
Remember The Ratchet & Clank Movie? Insomniac Details PS4 Game To Go With It http://egmr.net/2015/02/remember-ratchet-clank-movie-insomniac-details-ps4-game-go/ http://egmr.net/2015/02/remember-ratchet-clank-movie-insomniac-details-ps4-game-go/#comments Thu, 12 Feb 2015 12:00:47 +0000 http://egmr.net/?p=167122 If your memory is crap like mine, you may have forgotten that in April 2013 Insomniac unveiled plans for a Ratchet & Clank animated film to be released, well, this […]

The post Remember The Ratchet & Clank Movie? Insomniac Details PS4 Game To Go With It appeared first on #egmr.

]]>

If your memory is crap like mine, you may have forgotten that in April 2013 Insomniac unveiled plans for a Ratchet & Clank animated film to be released, well, this year. It will feature a script written by Insomniac senior writer TJ Fixman, and will serve to expand the universe of the two popular characters. However in addition to that it seems the rather busy Insomniac Games, who most recently released the quirky Xbox One exclusive Sunset Overdrive, will also be developing a PS4 game to go along with the movie. We’ve known about a game, but now the studio has detailed it.

The PS4 game will re-imagine (not remaster) the original Ratchet & Clank, bringing completely new gameplay and redone graphics built from scratch for the PS4. I’d venture a guess and say that the game and movie will be releasing pretty close together, if not on the same day.

Insomniac Games’ official statement is as follows:

Ratchet & Clank have been a part of our lives at Insomniac for over 12 years. To this day, the series inspires us with the promise of new planetary adventures, propulsive action, and intergalactic wonder.

In 2015, we have the rare (actually, for us, unprecedented) opportunity to expand Ratchet’s universe simultaneously in two forms. We’ll continue our involvement with the Ratchet & Clank feature film. And we’re excited to announce that we’re also developing a game that shares the film’s vision of Ratchet’s origin story. As featured in Sony’s press conference, the game re-imagines the original Ratchet & Clank, with updated gameplay and completely new visuals built from the ground up for the PlayStation 4.

Our California and North Carolina studios are making the game together, marking our deepest cross-country collaboration to date. Many of the original developers responsible for the very first Ratchet & Clank game have an opportunity to create the stunning Solana Galaxy that they–and our fans–have always wanted to see. Longtime Design Director Brian Allgeier, Studio Director Chad Dezern, and Game Director Shaun McCabe will lead the project.

The last Ratchet & Clank outings we had were Ratchet & Clank: Into The Nexus on PS3 at the end of 2013, followed by the Ratchet & Clank HD Trilogy in 2014 for PS3 and Vita. After that Insomniac Games moved on to develop Sunset Overdrive for Xbox One, but now it seems the masters of quirk will be coming back home for the returning franchise.

The post Remember The Ratchet & Clank Movie? Insomniac Details PS4 Game To Go With It appeared first on #egmr.

]]>
http://egmr.net/2015/02/remember-ratchet-clank-movie-insomniac-details-ps4-game-go/feed/ 0
Bethesda Announces First Ever E3 Press Conference — Is It Time For Fallout 4? http://egmr.net/2015/02/bethesda-announces-first-ever-e3-press-conference-time-fallout-4/ http://egmr.net/2015/02/bethesda-announces-first-ever-e3-press-conference-time-fallout-4/#comments Wed, 11 Feb 2015 07:00:50 +0000 http://egmr.net/?p=167061 The annual E3 press conference is the biggest there is as far as gaming events go. Admittedly it’s become far more about PR, marketing and appealing to potential investors even […]

The post Bethesda Announces First Ever E3 Press Conference — Is It Time For Fallout 4? appeared first on #egmr.

]]>

The annual E3 press conference is the biggest there is as far as gaming events go. Admittedly it’s become far more about PR, marketing and appealing to potential investors even if that means misleading consumers about the quality of a demonstrated game. Even so it’s still a great hype machine and more often than not we’re treated to some spectacular announcements, surprises and awesome game footage. However despite the magnitude of the event Bethesda has never pitched up for it, and by that I mean they’ve actually never held a press conference of their own. Well, for the first time ever in 2015 it looks as though that’s about to change.

The news broke yesterday on the publisher’s official blog that Bethesda Softworks will officially be hosting its own E3 press conference for the first time ever when the event kicks off in June. As usual it will run over three days from June 16 to 18, and this year will be held in Hollywood, California. For us not fortunate enough to be able to attend the event, there’ll be plenty of ways to livestream the keynotes from Microsoft, Sony, Nintendo and the various publishers over the trusty interwebs.

Now this is significant because — and let’s be honest here — a publisher that has never held an E3 press conference before certainly won’t go to the great trouble (it surely costs a fortune to get a keynote at E3?) of all this just to advertise The Elder Scrolls Online updates and future plans.

Bethesda’s known projects so far include BattleCry, the next DOOM game and the PS4 and Xbox One versions of The Elder Scrolls Online. I sincerely doubt that Bethesda will be announcing a new Elder Scrolls game given that Skyrim released in 2011 followed by the Legendary edition in 2013, while The Elder Scrolls Online came in 2014 with the console versions set to release this year. That’s more than enough Elder Scrolls action, leaving the Fallout franchise in the dark.

Therefore I see three outcomes in front of me. Either Bethesda wants to mass market Fallout 4 after the enormous, mind-boggling success of Skyrim or they’ve got something huge to announce regarding the series, possibly that it’s taking an MMO route or something. The third outcome would be that Bethesda has a big new IP in the works and is set to unveil it. You never know with E3 and the answer could be all of the above or only one, but I’m willing to put my KFC money on Fallout 4 being announced or at the very least teased. We can dream together, surely.

Or I could be wrong and Bethesda has actually been so inspired by the superhero craze that it’s been hard at work on a giant shared universe between Skyrim and Fallout. Speaking of did you ever get around to watching Skyrim vs. Fallout last month?

Alright then. Place your bets and let us know down in the comments below what you think Bethesda is up to!

The post Bethesda Announces First Ever E3 Press Conference — Is It Time For Fallout 4? appeared first on #egmr.

]]>
http://egmr.net/2015/02/bethesda-announces-first-ever-e3-press-conference-time-fallout-4/feed/ 0
Valve Opens Up Virtual Items For All Steam Games http://egmr.net/2015/02/valve-opens-virtual-items-steam-games/ http://egmr.net/2015/02/valve-opens-virtual-items-steam-games/#comments Tue, 10 Feb 2015 12:00:49 +0000 http://egmr.net/?p=167049 Valve are famously known for their obsession with “hats”, which came from Team Fortress 2 cosmetic items. Currently these virtual items are rampant in Dota 2, and a massive source […]

The post Valve Opens Up Virtual Items For All Steam Games appeared first on #egmr.

]]>

Valve are famously known for their obsession with “hats”, which came from Team Fortress 2 cosmetic items. Currently these virtual items are rampant in Dota 2, and a massive source of success among creators and players. The best part? They’re purely cosmetic and visual (able to change animations, spell icons and particle effects) and don’t affect gameplay whatsoever. You go, Valve. Show them all how it’s done.

In case you haven’t figured it out by now, I’m a whore for Dota 2 items.

Now if you happen to also be a fellow whore, or you’re just a fan of creating, buying, trading and/or selling cosmetic virtual items on Steam, then Valve has just brought you the great news in a recent Steam update.

Valve has now allowed every Steam game and software developer the ability to make use of Valve’s virtual item economy. That means cosmetic items for all! Basically (as if it could be explained any simpler than that), item makers for any Steam game can now deliver their creations into players’ hands more easily, and these items can be traded or sold on the Steam community marketplace.

“With this service, a game can easily drop items to customers based on playtime or can grant items based on specific situations or actions within the game,” wrote Valve in the update. “These items can be marked as tradable through Steam or sellable via the Steam Marketplace. Developers can also configure recipes for crafting different combinations of items that result in more rare, unique, or valuable items.”

The enormous success of Valve’s cosmetic items will be branching out to other games, and that’s not just good news for players but for content creators as well, because they can actually focus their efforts on microtransactions that don’t tamper with or ruin gameplay, but just give players some extra enjoyment and love for their game. Perhaps this will get abused in some way, and only time can tell that, but for now the idea is good and it works wonders in Counter Strike: GO, Dota 2 and Team Fortress 2. Basically Valve games.

Do you buy into cosmetic items? What are your thoughts about this? Sound off in the comments below. We love to chat.

The post Valve Opens Up Virtual Items For All Steam Games appeared first on #egmr.

]]>
http://egmr.net/2015/02/valve-opens-virtual-items-steam-games/feed/ 0
EA Gets As Close To Confirming Titanfall 2 For PS4 Without Actually Saying It http://egmr.net/2015/02/ea-gets-close-confirming-titanfall-2-ps4-without-actually-saying/ http://egmr.net/2015/02/ea-gets-close-confirming-titanfall-2-ps4-without-actually-saying/#comments Tue, 10 Feb 2015 10:00:31 +0000 http://egmr.net/?p=167053 Respawn Entertainment’s Titanfall — one of the most overhyped titles of 2014 — has not long been rumoured to be moving over to other platforms after the first game. It […]

The post EA Gets As Close To Confirming Titanfall 2 For PS4 Without Actually Saying It appeared first on #egmr.

]]>

Respawn Entertainment’s Titanfall — one of the most overhyped titles of 2014 — has not long been rumoured to be moving over to other platforms after the first game. It was a pretty good effort, as we said in our review, let down mostly by its lack of content despite being a full price purchase. Obviously we’ve long known that Titanfall would eventually spawn a sequel, and recently EA has issued a statement on the game’s future with regards to platforms.

Today during a Technology, Internet & Media Conference in San Francisco, Blake Jorgensen (CFO at Electronic Arts) came as close to confirming Titanfall 2 for PlayStation 4 without actually explicitly saying it, because we all know that in this business you can’t say anything straight up. Them vulturous journalists and all. I kid, I kid.

Jorgensen’s official statement goes like this:

Last year it was on the Xbox only; in the future, we haven’t yet announced, but we’ll probably have another Titanfall game. It will probably be a bigger footprint than just a single platform. I think that’s a huge positive for us.

That’s it, folks! Yeah sorry, there’s no Titanfall 2 announcement here. It simply adds more weight to the reality of Titanfall 2 on PS4.

Given that the PS4 is the most successful console so far this generation (by successful I’m referring dominantly to sales), it would do great things for Titanfall as an emerging IP to land on it. Jorgensen also highlighted that it would be a “huge positive” for Electronic Arts if Titanfall 2 made it over to PS4.

For Titanfall, it would be the best thing for it as far as sales and exposure go. For me personally I’m not too interested in Titanfall given that online shooters have largely overstayed their welcome with me, and it will take something like PayDay 2 to get me interested again. I prefer single player shooters, like a proper loner. But hey the more platforms the merrier.

The original game was released on Xbox One, Xbox 360 and PC, so it wasn’t exactly a strict exclusive. What it is, however, is a game that needs quite a bit of expansion to justify a full sequel.

The post EA Gets As Close To Confirming Titanfall 2 For PS4 Without Actually Saying It appeared first on #egmr.

]]>
http://egmr.net/2015/02/ea-gets-close-confirming-titanfall-2-ps4-without-actually-saying/feed/ 0
Evolve Has A 3GB Day One Patch — What Does It Actually Do? http://egmr.net/2015/02/evolve-3gb-day-one-patch-actually/ http://egmr.net/2015/02/evolve-3gb-day-one-patch-actually/#comments Mon, 09 Feb 2015 07:00:26 +0000 http://egmr.net/?p=166910 Turtle Rock Studios and 2K Games’ Evolve once showed a ton of promise, but ever since the recent DLC controversy, among others, people have become somewhat more sceptical towards it. Despite that […]

The post Evolve Has A 3GB Day One Patch — What Does It Actually Do? appeared first on #egmr.

]]>

Turtle Rock Studios and 2K Games’ Evolve once showed a ton of promise, but ever since the recent DLC controversy, among others, people have become somewhat more sceptical towards it. Despite that the game is dropping in on the 10th of February, which just so happens to be tomorrow. If you’re one of those excited for the game, know that you will have to get through a sizable day one patch before you’re able to play. Since the point of the game is multiplayer, you might want to think about this purchase if you’re a South African human strained for cap.

The day one patch for Evolve — which will be out on PC, PS4 and Xbox One — will be a sizable 3GB large. What does it actually do to justify that size? Well, a few things. The first is that it will come with balancing tweaks so that all Hunters, Monsters and whatnot are tuned up.

Evolve will also have better loading times as a result of the patch, which you may possibly notice if you had a go at the alpha. It will also bring matchmaking and network bandwidth optimisation, as well as add connectivity to work with Evolve Hunters Quest, which is the free iOS companion app for the game that I would be surprised if you cared about.

Finally, changes will be made to the Elite skins for Hunters and Monsters based on fan requests. There will be updates and replacements made and these will be available for players who unlock them by earning them.

Ideally Evolve will end up being a good game, as it did make it onto our awards list of the five most anticipated games of the year. Prior to the DLC controversies, mind you. Worst case is that it ends up confirming our fears. We’ll have a review up for you as soon as we’re able to.

The post Evolve Has A 3GB Day One Patch — What Does It Actually Do? appeared first on #egmr.

]]>
http://egmr.net/2015/02/evolve-3gb-day-one-patch-actually/feed/ 0
Persona 5 Finally Gets A Trailer, And The Fanboys And Fangirls Go Crazy http://egmr.net/2015/02/persona-5-finally-gets-trailer-fanboys-girls-go-crazy/ http://egmr.net/2015/02/persona-5-finally-gets-trailer-fanboys-girls-go-crazy/#comments Fri, 06 Feb 2015 07:00:46 +0000 http://egmr.net/?p=166869 It’s been an emotionally draining ride for fanboys and girls of the Persona franchise, especially when considering that Persona 5 was first said to be in development in 2010, with rumours of […]

The post Persona 5 Finally Gets A Trailer, And The Fanboys And Fangirls Go Crazy appeared first on #egmr.

]]>

It’s been an emotionally draining ride for fanboys and girls of the Persona franchise, especially when considering that Persona 5 was first said to be in development in 2010, with rumours of that occurring a year before even. However the game was only confirmed to be in the making by director Katsura Hashino in 2012. I’m sure you can begin to see where this is going, and it really has been more than four long years of waiting to see something surface for the game. Luckily for fans in September 2014 it was announced that Persona 5 would be coming to PS4 in addition to PS3, and at TGS later in the month we got treated to a teaser trailer and some game details.

However at long last, during its marathon livestream, Atlus finally unveiled a new trailer for Persona 5, which you can watch above, and its arrival has sent fanboys and girls into a frenzy, based on comments I’ve read in reaction to it. And before you ask, yes there is gameplay in the trailer.

The trailer delivers to fans what they’ve been wanting to see, namely the unveiling of the “Phantom”, the characters and new gameplay, as well as the game’s sense of style. There’s also a glimpse at the game’s menus. Unfortunately there’s no release date provided, so a vague ‘2015’ is all we have to work with. But at least there’s gameplay!

With regards to the characters revealed, the trailer shows off two more protagonists, namely Ryuji Sakamoto and Anzu Komaki, and a pet Persona Morgana. It appears from the footage that the Hero and the Phantom are one and the same.

In the gallery below you’ll find some promotional images, and of course if you want to find out more you can pay a visit to the official website.

I’m not exactly a huge Persona fan, due to lack of exposure to the series, but the reactions alone to the trailer have got me excited to see more of Persona 5. Of course the trailer itself is pretty sweet, especially if you’re usually into anime. Give it a watch regardless, it may pique your interest.

The post Persona 5 Finally Gets A Trailer, And The Fanboys And Fangirls Go Crazy appeared first on #egmr.

]]>
http://egmr.net/2015/02/persona-5-finally-gets-trailer-fanboys-girls-go-crazy/feed/ 0
Mortal Kombat X PC Specs Revealed — Will Your PC Be KO’d? http://egmr.net/2015/02/mortal-kombat-x-pc-specs-revealed-will-pc-kod/ http://egmr.net/2015/02/mortal-kombat-x-pc-specs-revealed-will-pc-kod/#comments Thu, 05 Feb 2015 12:00:21 +0000 http://egmr.net/?p=166841 Typically publishers officially release specifications for the PC versions of their games and then we proceed to wave our e-peens around to see whether we can get the most out […]

The post Mortal Kombat X PC Specs Revealed — Will Your PC Be KO’d? appeared first on #egmr.

]]>

Typically publishers officially release specifications for the PC versions of their games and then we proceed to wave our e-peens around to see whether we can get the most out of the game. In the cases of those with more flaccid e-peens, it’s make-or-break nervousness to see whether the game can actually be played. However with NetherRealm’s highly anticipated Mortal Kombat X (that’s ‘ex’ and not 10), the PC specs were quietly disclosed in an easy-to-find-place, but without much of an hurrah.

Mortal Kombat X’s Steam page was recently updated to reveal the minimum and recommended PC specifications for the upcoming new entry in the Scorpion-is-the-best-character series. If you’re prepping yourself to either cry or raise your head with pride at your inglorious or glorious rig, you may do so once consulting the specifications list down below.

Before that though, NetherRealm will be featuring new fighting styles, an entirely new story (if you care) as well as a varied cast of new and returning characters (you would have never guessed!) in the game. We also got an announcement for a live-action Mortal Kombat series back in October last year, and just yesterday we got a full look at the various collector’s editions of the game, so the heads are definitely rolling on this one.

Take a gander down below and let us know whether your PC will rise to victory or be dealt a stunning fatality by the PC specifications of Mortal Kombat X.

Minimum PC Specs

  • OS: 64-bit: Vista, Win 7, Win 8
  • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 25 GB available space

Recommended PC Specs

  • OS: 64-bit: Win 7, Win 8
  • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 40 GB available space

Mortal Kombat X will be out on April 14 for PC, PS4, PS3, Xbox One and Xbox 360.

The post Mortal Kombat X PC Specs Revealed — Will Your PC Be KO’d? appeared first on #egmr.

]]>
http://egmr.net/2015/02/mortal-kombat-x-pc-specs-revealed-will-pc-kod/feed/ 0
What We As Gamers Often Take For Granted http://egmr.net/2015/02/gamers-often-take-granted/ http://egmr.net/2015/02/gamers-often-take-granted/#comments Thu, 05 Feb 2015 07:00:02 +0000 http://egmr.net/?p=166781 Picture the world for gamers seven to ten years ago. Go a bit further down memory lane if your age allows you to do so. I’d like you to have […]

The post What We As Gamers Often Take For Granted appeared first on #egmr.

]]>

Picture the world for gamers seven to ten years ago. Go a bit further down memory lane if your age allows you to do so. I’d like you to have that mental image firmly in your mind, given that it’s what you personally perceive that former gaming world to be like to you. To some it may be a utopia, while to others it may be a relic better left with the dust it’s gathered. Regardless of your position, I’m sure that we can at least agree that it’s a common but no less unfortunate habit of people to see the past better than it was, the present worse than it is and the future less resolved than it will be. With that in mind my objective is to remind you of something that we as gamers take for granted today, but it’s a privilege we have that a great many of us certainly did not all those years ago.

Allow me to tell you a brief story. Like any normal human after a certain period of time I realised recently that it was time to get a haircut. Well that was random. Bear with me though, I certainly do have a point. Off I went, albeit reluctantly, and hoped it would be over quickly. As per usual I engaged in light chatter with the person cutting my hair. For some reason or another it came up that I’m a writer, currently pursuing the self-publishing thing for novel(s), and of course a writer for a gaming website. Suddenly she (the person cutting my hair) proceeded to actively engage in enthusiastic discussion about games with me, ranging from favourite titles to new releases to game recommendations. I’m sure as a gamer you can relate or understand how awesome that experience was, especially given that wherever you cut your hair is probably the last place you’d expect a keen gaming discussion.

Just picture discussing BioShock with your barber. In before BarberShock. Pretty sweet, ain’t it?

In the middle of the intense happiness I felt over the exchange, I stopped to consider what a great era we live in. To explain what I mean let me go back to the thought experiment that I opened this very article with. For me growing up gaming was a huge passion of mine but also one that always made me feel like a geek or outcast for being so crazy about it. It was made to feel like an anti-social activity by family, and I was made to feel like a nerd for it in school. Don’t get me wrong. I was never picked on or bullied and got along just fine with most people, but I couldn’t exactly strike up easy conversation about games with anyone in those days. The circle was pretty small. And no matter how much I loved games or loved to talk about them, it never really felt like it was a “normal” everyday enjoyment except with a select few people. Perhaps your reality may have been different, but that was mine.

Today gaming is a completely different ballgame. It has become a global phenomenon, contains something for every kind of person, allows for gigantic freedom in independent creation with low barriers to entry and the production values and sheer scale of the industry rivals or even surpasses what Hollywood is capable of. This boom doesn’t just apply to gaming, but even to comic books (you could say ‘geek culture’), which needs no explanation further than this image. Of course gaming going ‘mainstream’ comes at a cost, and our industry is still immature and in need of evolution, as was wonderfully highlighted by my colleague in a recent piece about the five biggest problems facing modern gaming. Those are problems we deal with as they come, and ideally we continue to see the industry mature as a result. But just for these few minutes divorce yourself of those issues.

The story I told above is just a story; one of many, many moments of connection to other gaming enthusiasts in ordinary, everyday conversation. When I talk about games these days it feels as normal as talking about football, movies or taste in music. There is not a second’s worth of hesitation in me when I talk about writing about or playing games, even to people much older than me. Whereas four or five years ago it was a different story. This is an exceptional milestone, because there are few things better than being able to live and breathe your passion in an environment that accepts and furthermore encourages it. A lot of that has to do not just with me growing up over the years, but also with the world’s attitude towards gaming and the industry evolving over time. It’s a product of growth.

I thus felt it necessary and rather joyful to remind you of a privilege you have that you may not even be taking notice of. Even if you can’t personally relate to my reality, I have little doubt that you can relate at the very least to the magnitude and presence gaming has in our world today, compared to those years ago. Whatever problems with the industry you have today, surely it cannot be overstated how much gaming has grown in such a short time. If you think about it ten years is really not that long. It’s a little over one generation of consoles. And we haven’t even tapped all that games can be yet.

Ultimately gaming is a norm of society, and a massively popular form of entertainment. It’s a hobby of inclusion. Yet we often take it for granted nonetheless, and forget where we are compared to where we were. As we have discussed many times in the past even the term ‘gamer’ itself has become pretty much irrelevant, in the same vein as something as meaningless as ‘movie watcher’ or ‘book reader’, given that games can be played in nearly any form by anyone. Perhaps I also take some joy out of the fact that geek culture is not just popularised, but cool in this era. Pretty much only dinosaurs will look at games and wonder what the living hell those things are.

To conclude, this is our present reality and it’s one we know quite well. Nothing of what I told you should be news to you. It’s merely a reminder of what I feel many of us often take for granted, especially when talking about the state of gaming today and being highly negative about it. Obviously that negativity is justified most of the time, but it doesn’t hurt to remember that it’s not all bad, and in fact we’re far better off than we were in so many ways. In no uncertain terms, this is our time.

By all means sound off in the comments and share your personal stories on this subject with us. We’d love to hear what you have to say.

The post What We As Gamers Often Take For Granted appeared first on #egmr.

]]>
http://egmr.net/2015/02/gamers-often-take-granted/feed/ 0
7 Minute Video Convinces Us That Lego Skyrim Is The Lego Game We Need http://egmr.net/2015/02/7-minute-video-convinces-us-lego-skyrim-lego-game-need/ http://egmr.net/2015/02/7-minute-video-convinces-us-lego-skyrim-lego-game-need/#comments Wed, 04 Feb 2015 07:00:18 +0000 http://egmr.net/?p=166745 Perhaps for some Lego is a distant, joyful and nostalgic set of memories, but for many around the world it’s still quite the phenomenon. Even in our very own gaming […]

The post 7 Minute Video Convinces Us That Lego Skyrim Is The Lego Game We Need appeared first on #egmr.

]]>

Perhaps for some Lego is a distant, joyful and nostalgic set of memories, but for many around the world it’s still quite the phenomenon. Even in our very own gaming scene Lego continues to rule the world, with Lego Batman 3: Beyond Gotham being the last title to surface. Previously we had Lego games based on The Hobbit, Marvel Super Heroes, Indiana Jones, Star Wars and probably every other series that exists in the multiverse. Then there’s still last year’s Lego Movie and the upcoming Lego Batman movie to consider, so you pretty much get the point that Lego is the bees brick’s knees and you better back off if you intend on judging it, you cretinous destroyer of hopes and dreams.

Turns out however that while all those franchises are great in Lego form, our lives are actually empty and meaningless because we don’t have Lego Skyrim.

The Guildmaster Studio decided to show us how we’re all hollow shells and rusty traps by putting together a seven minute long exceptionally accurate re-creation of the opening of The Elder Scrolls V: Skyrim, right down to the bloody character creation moment. The YouTubers used stop motion to achieve it, as expected, and it’s insanely impressive and packed with little details that will make any gamer smile. If you don’t smile, then you’re probably a SJW. Yeah, I went there.

I’m sure if you spent some time on YouTube or Google you could find dozens of Lego stop motion projects, from almost any franchise you adore. I mean back in December 2012 we even wrote about a Lego Portal 2 effort. But do you know how you could be totally happy with your KFC and all the existential peculiarities that come with it, only to one day glimpse the return of the Double Crunch and realise that nothing at KFC could satisfy you ever again besides that burger? I’ve probably lost you or you’re gearing up to say some shit about KFC (never say shit about KFC), but the point is — if you didn’t catch it — that Lego Skyrim is the Jesus of Lego game ideas. Once you see it, you will want it.

Obviously the video above is not for a game, but it’s very easy to see how that will could be a game idea — sadly though one that won’t become a reality. Nevertheless watch the video up above, because gaming rules and stuff, and be sure to keep tabs on the channel if you’d like to one day see episode 2 of this Lego Skyrim series. You know, because these days you have to have a sequel otherwise the patriarchy will end you.

The post 7 Minute Video Convinces Us That Lego Skyrim Is The Lego Game We Need appeared first on #egmr.

]]>
http://egmr.net/2015/02/7-minute-video-convinces-us-lego-skyrim-lego-game-need/feed/ 0
The PC Master Race Prevails With Ridiculously Stunning Alien Isolation Mod http://egmr.net/2015/02/pc-master-race-prevails-ridiculously-stunning-alien-isolation-mod/ http://egmr.net/2015/02/pc-master-race-prevails-ridiculously-stunning-alien-isolation-mod/#comments Tue, 03 Feb 2015 07:00:11 +0000 http://egmr.net/?p=166614 Last year’s Alien Isolation, brought to you by Creative Assembly, may have walked a fine line between masterpiece and disaster (read our review on that one), but there was little doubt that it was […]

The post The PC Master Race Prevails With Ridiculously Stunning Alien Isolation Mod appeared first on #egmr.

]]>

Last year’s Alien Isolation, brought to you by Creative Assembly, may have walked a fine line between masterpiece and disaster (read our review on that one), but there was little doubt that it was one of the best attempts at horror to come out of the decaying triple A scene for years. It made quite a success of itself not just critically and commercially — going on to sell over a million copies –but especially with fans around the globe. Not like that other bastard Aliens game from 2013.

One of the extraordinary achievements of Alien Isolation was its stunning art direction which truly captured the essence of the movies. It was achieved by Creative Assembly’s rather OCD approach to it all, as the developers used some 3TB (yes, Terabytes) of images from the original Alien concept art in addition to movie and studio photos from 20th Century Fox in order to get maximum authenticity out of their game. However, despite how good Alien Isolation ended up looking, you can always count on the PC master race to get right in there and take things to a whole new level, graphically.

Thanks to a particular modder known as de:mo, we’ve recently got our hands on ridiculously stunning screenshots of Alien Isolation running with SweetFX, and the result is absolutely insane — and probably terrifying too if you had to play it. I don’t know about you, but these are some of the best interiors I’ve ever seen in a game. It’s all in the gallery below, which you can check out as you fathom how you’re possibly going to deal with the Alien when it will only look even more real than before.

Modding is a pretty amazing thing, and one of the best parts to being a PC gamer. Just yesterday I was raving about a Portal 2 mod that acts as a full game which looks good enough to be Portal 3. But if you want other classic examples of incredible visuals achieved through modding, look no further than what’s being done with The Elder Scrolls V: Skyrim and still with Grand Theft Auto IV. Keep in mind that Grand Theft Auto V is around the corner on PC, releasing in March. You can only imagine what modders will do with that one.

Check out the gallery down below, and marvel at the amazing power of mods.

The post The PC Master Race Prevails With Ridiculously Stunning Alien Isolation Mod appeared first on #egmr.

]]>
http://egmr.net/2015/02/pc-master-race-prevails-ridiculously-stunning-alien-isolation-mod/feed/ 0
This Portal 2 Mod Is A Full Game That Looks Good Enough To Be Portal 3 http://egmr.net/2015/02/portal-2-mod-full-game-looks-good-enough-portal-3/ http://egmr.net/2015/02/portal-2-mod-full-game-looks-good-enough-portal-3/#comments Mon, 02 Feb 2015 07:00:18 +0000 http://egmr.net/?p=166585 Valve lovers sort of have to find a way to live with the beloved developer’s way of doing things, and one of those little things includes the apparent impossibility of […]

The post This Portal 2 Mod Is A Full Game That Looks Good Enough To Be Portal 3 appeared first on #egmr.

]]>

Valve lovers sort of have to find a way to live with the beloved developer’s way of doing things, and one of those little things includes the apparent impossibility of a third game in any series. We’ve given up trying to find a suitable conspiracy theory as to why Valve hates the number three so much, but all in all you have to respect a developer who only puts out games it strongly believes in and knows will be great. There’s also that pesky curse of trilogies to consider, where third entries often disappoint because artists went all out on the second entry, and can’t figure out how to top things from there.

As much as it is respectable, and we certainly don’t want Valve churning out games that diminish in quality with each successive entry the way Ubisoft does lately, some fans would be left a little sad at being unable to have more of what they love, short of simply replaying the existing games that is. Enter the lovable creatures called modders, who take the Source engine and proceed to run wild with creativity, opting to give us variations of what we love often at very high quality.

One such notable endeavour is Portal Stories: Mel, an upcoming mod for Portal 2 that has been in the making for three years. It’s bringing an entirely new story with its own dialogue and over 20 levels, new gear and a new feel with a new protagonist to boot. It’s essentially a whole new Portal, that’s getting delivered to you for free, taking into account that you already own Portal 2 of course. To speak frankly Portal Stories: Mel actually looks so damn good that I wouldn’t be surprised if you could fool one of your friends into thinking it’s Portal 3.

I mentioned a new character up there, and it’s sort of true. You have three guesses to decipher that in Portal Stories: Mel you’ll take control of some person called Mel. Oops, I gave you the answer. No matter. Interestingly enough the character of Mel was originally meant to be the main character of Portal 2, but she ended up being scrapped because it was actually about ethics in games journalism. Alright perhaps not, but you’ll definitely be getting a different perspective of the Portal world by playing as a survivor of the “Aperture: Science Innovators Short-Term Relaxation Vault.”

Oh and before I forget, there’ll also be a kick-ass prototype portal gun from the 1970s for you to use.

The game has been Greenlit on Steam, so it’s definitely coming your way in the near future. For now you can check out the video up above to give yourself a taste of what you can expect, as well as follow the game via its Greenlight, Facebook and Twitter pages.

Does Portal Stories: Mel look good enough to be a Valve game? Do you think you’ll end up playing it? Sound off in the comments.

The post This Portal 2 Mod Is A Full Game That Looks Good Enough To Be Portal 3 appeared first on #egmr.

]]>
http://egmr.net/2015/02/portal-2-mod-full-game-looks-good-enough-portal-3/feed/ 0
Star Wars: Battle Pod Will Awaken Your Pod In Select Arcades Before The Movie Does http://egmr.net/2015/01/star-wars-battle-pod-will-awaken-pod-select-arcades-movie/ http://egmr.net/2015/01/star-wars-battle-pod-will-awaken-pod-select-arcades-movie/#comments Fri, 30 Jan 2015 07:00:32 +0000 http://egmr.net/?p=166507 The era of Star Wars was a pretty amazing one as a youngling, what with all the movies and spin-offs, awesome Lego and actually great games to enjoy. If you […]

The post Star Wars: Battle Pod Will Awaken Your Pod In Select Arcades Before The Movie Does appeared first on #egmr.

]]>

The era of Star Wars was a pretty amazing one as a youngling, what with all the movies and spin-offs, awesome Lego and actually great games to enjoy. If you fancied yourself as a Star Wars fan I imagine that becoming a participant to the famous space or air battles was always a wet dream of sorts, yet the only opportunity to experience it that I can recall came from the excellent 1998 action game Star Wars: Rogue Squadron. However we’re going to be revisiting that glory with Star Wars: Battle Pod, a promising gaming experience that us South Africans sadly can’t experience.

That, my friends and dear readers, is what we call a buzz kill.

There’s a bright side though. You can watch the Star Wars: Battle Pod video released by Disney Interactive to see what all the fuss is about. Developed in collaboration with Bandai Namco, Battle Pod aims to bring you a new kind of immersion in Star Wars dogfights. The catch is that it’s currently only available in “select arcades”, and that’s because you play the game in a monstrous dome that closes off the outside world and brings on the feels and squeals.

The video describes how the dome tech aims to bring you the highest level of immersion, with atmosphere created via both physical means and audio excellence. Some examples given included players having air blasts shoot up at them while playing, or feeling their chair rumble.

This dome technology was actually developed for a Gundam arcade game, namely Gundam: Senjou no Kizuna to be more specific. It’s a pretty popular thing in Japan, as is the collosal Gundam franchise.

You should definitely check the video out and see how ‘Merica and Japan united to bring you the Star Wars experience you deserve, but won’t be able to experience because you’re geographically disadvantaged. Ah well, it makes for pretty cool viewing nonetheless.

The post Star Wars: Battle Pod Will Awaken Your Pod In Select Arcades Before The Movie Does appeared first on #egmr.

]]>
http://egmr.net/2015/01/star-wars-battle-pod-will-awaken-pod-select-arcades-movie/feed/ 0
The Entire Game Of Thrones World Is Being Built In Minecraft, And It’s Kid Friendly http://egmr.net/2015/01/entire-game-thrones-world-built-minecraft-kid-friendly/ http://egmr.net/2015/01/entire-game-thrones-world-built-minecraft-kid-friendly/#comments Thu, 29 Jan 2015 07:00:26 +0000 http://egmr.net/?p=166407 I’d like to put it out there, before I even get into what this story is about, that I know the series is called A Song Of Ice And Fire […]

The post The Entire Game Of Thrones World Is Being Built In Minecraft, And It’s Kid Friendly appeared first on #egmr.

]]>

I’d like to put it out there, before I even get into what this story is about, that I know the series is called A Song Of Ice And Fire and I know the world is called Westeros, you purist freaks. However most casuals will probably associate with ‘Game of Thrones’ and that’s the world we live in, so back to reading your books and feeling all superior! Alright, I’ve got that off my chest. Strap in ladies, gentlemen and everything in between, because this is a pretty kick-ass story of Minecraft being used for the greater good of all mankind. Slight exaggeration, but the recreation of the entirety of Westeros in Minecraft is one hell of an awesome cause nonetheless.

Allow me to introduce you to Westeroscraft, a project that’s been long in the making. Its aim is simple: build the entire Game of Thrones (A Song of Ice and Fire – get over it already) world in Minecraft! It started out as a small project with just a few people on board, but after showing some of it off to the public via Reddit and such the creators gained huge traction and subsequently a massive following. The Project lead Jacob Granberry has stated that the team of crafters currently consists of some 125 active members on the server at present. With great manpower, team work and a bunch of mods, the team has created something absolutely mind-boggling. If your mind is not boggled, then please destroy it and buy a new one, available via a $99 microtransaction.

If you’re a cynical half-breed who is no fun at parties, your comment would probably be something along the lines of “wow, these losers sure have a lot of time on their hands” while you smugly shake your head and prepare for a night of cat videos and vines. If you are one of those cretins, please let us know as we welcome all species fairly. However to those who are actually interested in this heroic endeavour befitting of a Nobel Prize, project lead Granberry had the following to say on progress:

I would say the world is at around 70% completion. Since we last spoke, we’ve developed a custom launcher for the game that comes packed with our WesterosBlocks mod which includes over 50 new custom blocks and textures specifically made for our server. So, we completely repainted our map with new textures, and some of our old builds we are building over bigger, better, and more realistic. That Kings Landing render from a few years ago? Yea, we are remaking that entire city again.

If you want to become involved and help change the world, go over to the Westeroscraft website. If you’d like to just watch, you may do that too. There’s a great video up above that will give you full insight into the work being done and what the capabilities of Minecraft are. Of course it will also dazzle you at what dedicated individuals are able to achieve when they set aside their differences and rage and unite to create something for the enjoyment of the universe.

The only downside sadly is a distinct absence of boobs, because Minecraft is kid-friendly and thus by extension the world of Westeros is kid-friendly too. The silver lining however is that Westeroscraft can be enjoyed by anyone, whether human or not. Take a peak at what these wizards of our time are up to, and try and tell me that it ain’t just freaking cool.

This gaming thing, man. It’s totally legit.

The post The Entire Game Of Thrones World Is Being Built In Minecraft, And It’s Kid Friendly appeared first on #egmr.

]]>
http://egmr.net/2015/01/entire-game-thrones-world-built-minecraft-kid-friendly/feed/ 0
The Order: 1886 Might Not Be As Mundane As We Thought http://egmr.net/2015/01/order-1886-might-not-mundane-thought/ http://egmr.net/2015/01/order-1886-might-not-mundane-thought/#comments Wed, 28 Jan 2015 12:00:53 +0000 http://egmr.net/?p=166344 The Order: 1886 has come under a lot of scrutiny as of late for being a rather dull-looking shooter, based on footage we’ve been shown over previous months. However the […]

The post The Order: 1886 Might Not Be As Mundane As We Thought appeared first on #egmr.

]]>

The Order: 1886 has come under a lot of scrutiny as of late for being a rather dull-looking shooter, based on footage we’ve been shown over previous months. However the latest trailer went some way into reigniting excitement for the game, showing a few things we’d have loved to see those months ago when we had our magnifying glasses out. Although it should be noted that it’s quite interesting how the game hasn’t been marketed excessively and there hasn’t actually been a ton of information as we expect from triple A games who like to blow their load long before release. This may actually bode well for the game and give it a chance to surprise us, or if you’re highly cynical be a sign of there not being much to show. You be the judge of that as we give you everything we know about The Order: 1886.

Name: The Order: 1886
Genre: Orderly
Players: 1
Multiplayer: N/A
Platforms: PS4
Developers: Ready at Dawn, SCE Santa Monica Studio
Publishers: Sony Computer Entertainment
Release Date: 20 February 2015
Price: $60

The Order 1866 - preview 5

We actually don’t want to understate how curious and refreshing it is to see a triple A game so close to release yet without an ocean of information, hundreds of screenshots and hours of footage to obsess over. Whether that spells bad news or the potential to surprise is entirely up to you, but at the very least it’s uncommon. Speaking of uncommon, The Order: 1886 has a rather unconventional yet incredible setting, taking place in an alternate history London where a bunch of old people who call themselves knights band together in an Order in order to keep the world safe from half breed monsters. Those would be half man, half animal things, like the Lycans. The game’s premise states that a small number of humans took on bestial traits in the seventh and eight centuries, and war broke out as humans feared them. Despite humans outnumbering the half breeds, the animal strength possessed by their opponents put them at a disadvantage over centuries of conflict.

It was only a couple of hundred years later that the humans found hope with King Arthur and the Knights of the Round Table. Despite King Arthur’s and his group of nerds’ best attempts at taking the fight to the half breeds, the order realises there’s a losing battle up ahead. However in what can be described as a mysterious twist of fate The Knights discover a peculiar liquid called Black Water, which significantly lengthens their lifespans and gives them enhanced healing capabilities. Sadly, despite the advantage the half breeds continue to win, until the Industrial Revolution turns the tide with inventors far ahead of the era. Suddenly thermal imaging, Zeppelins and powerful new weapons are available for The Knights, and give them a new edge against the half breeds. Fast forward to the present day, 1886, the war is still on, but the humans almost have control. But they get screwed over again as a new threat rises with the lower class citizens rebelling against the rich and the social order, with the Knights supporting the upper classes and nobles. Them damn rich kids!

That’s where you as the player come in, stepping into the shoes of Grayson, also known by his title Sir Galahad. Teaming up with Sebastian Malory (Sir Percival), knight-in-training Marquis de Lafayette and Isabeau D’Argyll, also known as Lady Igraine, Galahad has been at war against the order’s enemies for centuries. The whole premise is pretty much what we know for certain about the story at this point. Obviously you will carry out the order’s wishes and take the fight to the rebels, because shooters must have human opponents to kill in humane ways, and the half breeds, although the lid has been left pretty tight on how those battles will be. We did get a glimpse of a Lycan encounter though back at E3 last year, which showed an interesting fight that blended gameplay and scripted cinematics in quick succession. That’s something that could turn out to be quite exhilarating in action or frustrating, and we’ll let you see what you make of it in the footage below, from last year.

The game has often been spoken of as the PS4’s Uncharted due to the famous series’ influence on it. That was before, you know, the actual Uncharted 4: A Thief’s End was announced. With regards to the gameplay we’ve mostly seen cover shooting and close quarters melee combat reminiscent of The Last Of Us in some ways, but the latest trailer for the game has teased some more of it. We glimpsed a little bit of platforming, some kind of airstrike device and of course a few examples of the advanced weaponry, which could really spice up the ordinary. There was the electrical gun which straight up blew someone’s head clean off, and there was some kind of high powered shotgun that obliterated another poor sod’s legs. The focus on visceral action was always clear from the immense sound of gunfire and the destructible environments. We’re still in the dark about the rest of the weapons, but it appears that if you’re a fan of Uncharted and The Last Of Us, and fancied some kind of supernatural twist on those kinds of games, The Order: 1886 may be where to start looking.

Going back to that point about blending cinematics and gameplay, I’ve read that it’s a core part of the game that works really well and seamlessly for the most part with minimal distractions in the transitions, but there can be one or two non-action instances where you momentarily may not be sure if control was handed back to you. It’s mostly communicated to you through tooltips, designed to be subtle to not disturb the moment. It definitely has the potential to make for a highly cinematic and visceral game packed with immersion if done correctly, which could be a win. The game’s extreme attempts at immersion however could potentially give rise to gameplay obstacles, such as with the very zoomed-in camera during stealth sections. Speaking of it was nice to hear that the The Order: 1886 is opting to make things slightly more challenging, with a small example being that stealth kills need to be timed correctly otherwise they could lead to instant death or alerts for you. That could also be irritating if the game decides to be unfair in certain segments. When taking gameplay risks like these, it’s make-or-break with the execution of it all, so we’ll only really know when we play the final product.

The Order 1886 - Preview 4

Some may understandably groan at all the talk of the game being ‘cinematic’, but from what we’ve seen we’d say that The Order: 1886 is offering a bit of freshness in that regard. As mentioned, it’s the kind of gameplay approach that can often be make-or-break material. Based on our readings and own gameplay experience at last year’s rAge, the game aims to pose a challenge, so if pulled off perhaps that could open the door to some replayability on higher difficulty levels. Of course we’re also speaking to the non-trophy whores here. While we don’t have a firm figure in mind, insiders have claimed that the game will be about 8-10 hours in length, which fits the standard more or less. Whether there’ll be reason (or necessity) to stay after that remains to be seen.

The Order: 1886 has been in the works since 2010 according to the Ready at Dawn CEO and creative director Ru Weerasuriya, so it has an ambitious four-year development cycle behind it. We think it’s fair to say that gamers should expect it to be technically impeccable because of that. Based on all the footage we’ve seen we’re in no conflict about the fact that the game is looking mind-blowing, and coupled together with the awesome setting it’s clear that visually we may be getting a true next-gen experience. It was confirmed earlier this month that the game will run at 30 FPS, so I guess it’s impossible for it to be any good according to the freaks you’ll find in the dark corners of the internet. Pleasingly though the game has been shown to run exceptionally smoothly, so ideally we’ve got an experience that is locked at 30 FPS like a stubborn crow.

The Order 1886 - Preview 1

The game is purely single player, opting out of an obligatory multiplayer offering of any kind, which tells us Ready at Dawn has its priorities in check at least.

Suspected Selling Points
  • The incredible setting in particular has great potential for the game, as does the graphical power.
  • Using electrical guns to decapitate people. Visceral violence, yo.
  • The half breed foes may enable the game to deviate greatly from being a standard shooter.
Potential Pitfalls
  • Our fears could be proven true with it just being a boring shooter.
  • Ready at Dawn has only really worked on the PSP, and while their track record there with God of War and Daxter is great, it’s their first attempt on the big stage.
  • There’s some added pressure on the game due to a few PS4 exclusives falling short of the hype.

The Order: 1886 has had more than its fair share of critics and doubters along the way, and that has probably led to many not expecting a whole lot out of it. Given that, the game is either going to surprise us or it’s going to prove the doubters correct, so there’s not much room for big disappointment here. Nevertheless despite the absence of detail-overload, which is refreshing, The Order: 1886 is looking a whole lot more promising than it did months ago. And in the end it’s extreme focus on immersion and seamless blending of cinematics and gameplay could separate it from the competition, in addition to its fantastic setting and awesome graphics. The Order: 1886 is Ready at Dawn’s chance to make a name of themselves and become a new big player for Sony’s first party team, so fingers crossed that they pull it off, with the help of SCE Sony Santa Monica of course. Mark February 20 on your calender!

The post The Order: 1886 Might Not Be As Mundane As We Thought appeared first on #egmr.

]]>
http://egmr.net/2015/01/order-1886-might-not-mundane-thought/feed/ 0
Dying Light Has An In-Game Tribute To Left 4 Dead And Valve, And It’s Funny http://egmr.net/2015/01/dying-light-game-tribute-left-4-dead-valve-funny/ http://egmr.net/2015/01/dying-light-game-tribute-left-4-dead-valve-funny/#comments Wed, 28 Jan 2015 07:00:49 +0000 http://egmr.net/?p=166369 Dying Light is just releasing now, except for those delayed physical copies outside of the US of course. While we won’t get physical copies for another month, it doesn’t mean […]

The post Dying Light Has An In-Game Tribute To Left 4 Dead And Valve, And It’s Funny appeared first on #egmr.

]]>

Dying Light is just releasing now, except for those delayed physical copies outside of the US of course. While we won’t get physical copies for another month, it doesn’t mean the US and any outlets and gamers who acquire the digital version can’t give us all the feedback we need. That includes fun things stumbled upon in game, such as with this in-game Easter egg slash tribute slash troll to Valve, developer Turtle Rock Studios and the popular 2008 zombie-survival game Left 4 Dead.

In case you suffer from short term memory loss, Left 4 Dead was the four player cooperative zombie-slayer that played a huge part in bringing about the ginormous zombie trend in gaming. It would appear that Techland, developer of Dying Light, had it fondly in mind when creating their successor to Dead Island. It’s always nice to see banter between developers in good spirit, and this particular move by Techland is pretty funny to boot. In the game if you happen to keep your eyes open for a very specific bakery in the game, you may come across the Easter egg in question.

Behold: Left 4 Bread.

Click to enlarge.

Click to enlarge.

Here’s hoping Valve and/or Turtle Rock Studios decide to respond in kind. And it probably won’t be with a Left 4 Dead 3, since Valve doesn’t believe in trilogies, unless it’s with episodic additions as in Half-Life 2. But even that didn’t get to an episode 3.

Another incident of developer collusion in the pursuit of humour and fun that I can recall is when Ben “Yahtzee” Croshaw of the Escapist’s Zero Punctuation inadvertently challenged the developers of Prototype and Infamous, Radical Entertainment and Sucker Punch respectively, to create an embarrassing image of the rival’s protagonist in order to decide which of the two games were better than the other. Yahtzee had been left with equal points for each in his versus video, and hilariously the developers actually banded together and responded. Needless to say unicorns were involved for Alex Mercer and Cole, and I’d advise you to take a Google on that if you’ve never heard of it.

What are your fond memories of developers acting together in good spirit? What do you think of Left 4 Bread? Will Half-Life 3 ever happen?

The post Dying Light Has An In-Game Tribute To Left 4 Dead And Valve, And It’s Funny appeared first on #egmr.

]]>
http://egmr.net/2015/01/dying-light-game-tribute-left-4-dead-valve-funny/feed/ 0
Could The Last Of Us Movie Be Decent If It’s “Pretty Faithful” To The Game? http://egmr.net/2015/01/last-us-movie-decent-pretty-faithful-game/ http://egmr.net/2015/01/last-us-movie-decent-pretty-faithful-game/#comments Tue, 27 Jan 2015 12:00:49 +0000 http://egmr.net/?p=166322 I’ve had some of my most terrible memories from game-to-movie adaptions, and other such live action attempts at otherwise awesome things. There’s the Far Cry movie, which you should consider […]

The post Could The Last Of Us Movie Be Decent If It’s “Pretty Faithful” To The Game? appeared first on #egmr.

]]>

I’ve had some of my most terrible memories from game-to-movie adaptions, and other such live action attempts at otherwise awesome things. There’s the Far Cry movie, which you should consider yourself fortunate if you’ve never heard of it, there’s the Max Payne thing and notable other abominations like Dragon Ball Evolution or Street Fighter. When I say ‘abomination’ I mean that not even the most hardcore fan living in perpetual self-denial would be able to say these films are good.

Yet we still seem to be getting them, with reference to The Last Of Us, Hitman and Assassin’s Creed movies. It would be three, if that last one isn’t cancelled. Dealing with that potential tragedy, what exactly is the sweet spot for these kinds of movies? Is it making radical changes to core elements of the game to make it translate to a movie? Is it purely fan service or staying as true to the game as possible? Is it somewhere in the middle of that? Yes, it’s of course a case-by-case basis, but we don’t really have many examples of stellar game-to-movie adaptions to take inspiration from at present.

With The Last Of Us movie though the direction seems to be remaining faithful to the game while making some big changes. According to writer Neil Druckmann (who is actually from Naughty Dog as well), The Last Of Us movie will be doing exactly that. Druckmann is hoping to keep the soul of The Last Of Us in tact despite making some changes and taking some liberties in the transition from game to movie.

“[It’s] pretty faithful to the game,” he told GameInformer, seen and transcribed by Gamespot.

“There are some big changes, but the tone and what the story’s trying to say is pretty faithful to the game.”

Previously Druckmann said that the movie’s story would be quite different to the game’s, and that he was having trouble translating it. I suppose it’s good to hear that there’s more of a direction in place now then? He’s working on a second draft of the film’s script at present, so things seem to be proceeding.

Druckmann directed The Last Of Us and is currently co-directing Uncharted 4, in case you doubted his credentials. The Naughty Dog man (that sounds offensive) said that the writing process for the movie is coming along “really well”, and that a group of actors have already completed a read through of the first draft, and we know that’s impressive because reading is hard.

The film is being produced by Sam Raimi (The Evil Dead, Spider-Man) and will be distributed by Screen Gems. It has yet to acquire the rest of its talent. Although Arya Stark could be Ellie, and the actress seems keen on the idea, so that’s a plus.

Are you looking forward to the movie? Do you think it has a chance? How do you think game to movie adaptions should be approached? That’s if you believe they should even be made to begin with.

The post Could The Last Of Us Movie Be Decent If It’s “Pretty Faithful” To The Game? appeared first on #egmr.

]]>
http://egmr.net/2015/01/last-us-movie-decent-pretty-faithful-game/feed/ 0
Superman Was Also Getting His Ass Kicked By Batman In This Cancelled Justice League Game http://egmr.net/2015/01/superman-also-getting-ass-kicked-batman-cancelled-justice-league-game/ http://egmr.net/2015/01/superman-also-getting-ass-kicked-batman-cancelled-justice-league-game/#comments Mon, 26 Jan 2015 07:00:11 +0000 http://egmr.net/?p=166268 It often happens that cancelled games leave us feeling pretty sad because of how great they appear as concepts. The most recent example I can think of was that cancelled […]

The post Superman Was Also Getting His Ass Kicked By Batman In This Cancelled Justice League Game appeared first on #egmr.

]]>

It often happens that cancelled games leave us feeling pretty sad because of how great they appear as concepts. The most recent example I can think of was that cancelled Star Wars project that starred Darth Maul, where the footage looked pretty sweet albeit similar to Star Wars: The Force Unleashed. However I think I’ve stumbled upon a cancelled game that actually doesn’t look that appealing to me (way to sell this article to you, hey?), and it comes in the form of an old Justice League game by Double Helix, once upon a time in development for the Xbox 360.

If this is the first time you’re hearing about this, let me refresh your memory. A long time before Injustice: Gods Among Us, there was buzz around the web of a fighting game featuring DC Comics’ iconic characters brawling it out. However the game was cancelled, and we never got to see any footage of it until today. All we ever got were some stage images of the brawler, but never any gameplay. Fast forward to the present and there’s a minute and a half of Double Helix’s attempt at a Justice League fighter, which surfaced recently on the PtoPOnline YouTube channel.

As you may know, Double Helix went on to develop and revive Killer Instinct as a launch title for Microsoft’s Xbox One, before ultimately getting acquired for Amazon’s new efforts at in-house game-making. The DC Comics games we’ve got of late have been by Rocksteady, Netherrealm or another Warner Bros’ owned studio. That’s likely how the cookie will crumble in future too.

The above video doesn’t give you a whole lot to go on with regards to how the game will play, but it does show Batman giving Superman another beating, which is something many fans of the Dark Knight will never get tired of. What’s interesting though is that development of Double Helix’s Justice League brawler was in between the releases of Mortal Kombat Vs. DC Universe and Injustice: Gods Among Us, and perhaps then it’s no accident that the game is similar in style to those two games. Think of it like an alternate reality, potentially one where Justin Bieber didn’t exist.

Would you have loved to see this game surface, or do you think Injustice: Gods Among Us was good enough? Or was even that game not satisfactory, and you’re still waiting for a proper superhero fighting game? Sound off in the comments below.

The post Superman Was Also Getting His Ass Kicked By Batman In This Cancelled Justice League Game appeared first on #egmr.

]]>
http://egmr.net/2015/01/superman-also-getting-ass-kicked-batman-cancelled-justice-league-game/feed/ 0
Netflix Will Launch In South Africa…Within The Next Two Years http://egmr.net/2015/01/netflix-will-launch-south-africa-within-next-two-years/ http://egmr.net/2015/01/netflix-will-launch-south-africa-within-next-two-years/#comments Fri, 23 Jan 2015 07:00:29 +0000 http://egmr.net/?p=166212 I’m pretty sure a number of South African inmates would be bragging about already access Netflix via VPN and DNS services, but that’s only because they don’t understand issues of […]

The post Netflix Will Launch In South Africa…Within The Next Two Years appeared first on #egmr.

]]>

I’m pretty sure a number of South African inmates would be bragging about already access Netflix via VPN and DNS services, but that’s only because they don’t understand issues of legality. Being inmates and all. In this case the legal stuff has to do with regional media licensing restrictions. But who cares about all that technical business?

However it appears that in the near future South African humans will be able to move from inmate to citizen as the super streaming video service Netflix has formally announced its plans to expand to 200 countries around the world “in the next two years”.

And guess what? South Africa is on that list.

Company CEO Reed Hastings and CFO David Wells told shareholders, “Progress has been so strong that we now believe we can complete our global expansion over the next two years, while staying profitable, which is earlier than we expected.”

Following on from that, a Netflix rep spoke to our very own MyBroadband and confirmed that it will become available in South Africa. “We have not provided details of when we plan to go where, but you can be confident South Africa is among the countries we intend to serve sometime in the next two years,” he said.

Netflix is currently available in about 50 markets, mostly in North and South America, the UK and various parts of Europe. And to the world of current and potential inmates at large.

Only one thing can stop the rise of Netflix in South Africa. No it’s not loadshedding. Okay it is loadshedding. We’re fucked.

The post Netflix Will Launch In South Africa…Within The Next Two Years appeared first on #egmr.

]]>
http://egmr.net/2015/01/netflix-will-launch-south-africa-within-next-two-years/feed/ 0
The Order: 1886 Finally Shows The Trailer We Should Have Seen Months Ago http://egmr.net/2015/01/order-1886-finally-shows-trailer-seen-months-ago/ http://egmr.net/2015/01/order-1886-finally-shows-trailer-seen-months-ago/#comments Thu, 22 Jan 2015 07:00:53 +0000 http://egmr.net/?p=166138 If you think about it, Ready at Dawn has kept The Order: 1886 pretty close to the chest. The few minutes of footage we’ve seen here and there has all […]

The post The Order: 1886 Finally Shows The Trailer We Should Have Seen Months Ago appeared first on #egmr.

]]>

If you think about it, Ready at Dawn has kept The Order: 1886 pretty close to the chest. The few minutes of footage we’ve seen here and there has all pretty much been dull shooting, with a few small exceptions in-between, and all in all I wouldn’t say that the game has been drastically hyped that much apart from its graphics. Slowly but surely over the months that passed many of us, and many humans on the internet, have been picking on The Order: 1886 for looking generic, and for good reason.

However we’ve now finally got footage that shows The Order: 1886 as looking more awesome.

The trailer dropped on the PlayStation Blog along with an announcement by Ready at Dawn CEO and creative director Ru Weerasuriya that the game has officially gone gold, which means no more delays! It’s done. And we’ll get it on February 20.

The footage shows off plenty of shooting, but man is the action visceral. Then there are some fantastic-looking weapons, great-looking melee combat, Lycans, grumpy old men in the order, science (yeah, bitch!) and an incredible taste of the gorgeous setting, to top it all off.

Perhaps if this trailer was shown a long time ago, we’d have warmed up to The Order: 1886 sooner? On the other hand though, it’s a pretty great feeling to see a game entice you this close to release, and offer some surprises. Usually games blow their load well before they get onto store shelves, and if Ready at Dawn has kept everything purposefully under wraps, then hopefully the game turns out to pleasantly surprise us.

After all with all the scepticism and doubt it has got, it’s in a rather peculiar place. It’s hardly going to disappoint us at this point, with many anticipating a generic game already, so it’s either going to end up proving all our pre-launch doubts as true or it’s going to surprise us and deliver a kick ass game.

I hope for the latter, and at least now I’m a lot more keen to play it than I was before.

Give the trailer up above a watch and let us know what you think.

The post The Order: 1886 Finally Shows The Trailer We Should Have Seen Months Ago appeared first on #egmr.

]]>
http://egmr.net/2015/01/order-1886-finally-shows-trailer-seen-months-ago/feed/ 0
Borderlands Joins The List Of Unnecessary Next-Gen Re-Releases With The Handsome Collection http://egmr.net/2015/01/borderlands-joins-list-unnecessary-next-gen-re-releases-handsome-collection/ http://egmr.net/2015/01/borderlands-joins-list-unnecessary-next-gen-re-releases-handsome-collection/#comments Wed, 21 Jan 2015 07:00:18 +0000 http://egmr.net/?p=166087 In what has quickly become one of the most annoying trends in our new consoles, publisher 2K has announced Borderlands: The Handsome Collection for PS4 and Xbox One, which is […]

The post Borderlands Joins The List Of Unnecessary Next-Gen Re-Releases With The Handsome Collection appeared first on #egmr.

]]>

In what has quickly become one of the most annoying trends in our new consoles, publisher 2K has announced Borderlands: The Handsome Collection for PS4 and Xbox One, which is a bundle that brings Borderlands 2 and Borderlands: The Pre-Sequel to the consoles plus all DLC and the ability to transfer saves from previous gen console versions.

“The Handsome Collection gives players the opportunity to experience the full arc of Handsome Jack’s rise and fall, from his not-so-humble beginnings on Elpis to becoming the tyrannical Hyperion CEO on Pandora, all in one value-packed bundle,” said 2K president Christoph Hartmann.

“This collection marks the Borderlands franchise’s official move to the next-gen platforms, and we’re proud to offer our fans the ability to continue playing with the characters they’ve built as they carry on adventuring in The Handsome Collection.”

And a bonus, and series first, for purchasers is that The Handsome Collection also features split-screen support for up to four player co-op on a single console. That’s the one cool feature.

Instead of Borderlands 3 we’re going to get a game from 2012 and a game people fucking bought three months ago. But welcome to the world of milking, and I’m sure you’re all so excited because Handsome Jack, am I right? Man, am I ever glad that I didn’t buy Borderlands: The Pre-Sequel. And no, that doesn’t mean I’m going to buy this re-release either. Not that I buy any of them.

Since we’re all busy getting excited over the prospect of validating our new consoles by spending more money on games we’ve already played, Gearbox also unveiled the special Claptrap-In-A-Box Edition of the game. The official Gearbox site details it as follows:

Limited to only 5,000 units worldwide, the Claptrap-in-a-Box Edition includes a remote-controlled Claptrap steward robot that looks just like the in-game character! He is designed and detailed to look just like the Claptrap you know and love – or maybe hate – and now you have the power to control him from your iOS and/or Android device with a companion app called ClaptrApp. The remote controlled Claptrap also includes the following features:

  • Gyro technology to balance on one wheel allowing it to move wherever you want him to!
  • Voice samples of some of Claptrap’s most iconic lines that can be activated on command!
  • A real working camera in his “eye” that is streamed to your mobile phone, so you can see where Claptrap is headed!

The Claptrap-in-a-Box Edition also includes 12 exclusive Vault Hunter lithographs as well as a collectible steel case and will be available for $399 at selected retailers. Act fast, because these things won’t last long! The Claptrap-in-a-Box Edition will be available at participating retailers in North America as well as internationally.

Click to enlarge.

Click to enlarge.

You can pay what you did for your entire console! But there’s a Claptrap robot, so it’s the greatest collector’s edition and I’m just a negative Nancy. Probably.

Keep in mind that the Handsome Collection does not come with the original Borderlands, so you’ll have to hold onto your copies or find them on the cheap somewhere.

The Handsome Collection will be out on 27 March, about five short months after The Pre-Sequel went on sale. Never mind that though.

It’s another unnecessary re-release to join the uncomfortably fast-growing pile. I guess it’s only a matter of time until we have the Uncharted trilogy, the Gears trilogy, the Mass Effect trilogy and so on.

To be serious, at least with remakes of The Last Of Us, Uncharted, Gears or Halo, they’re gigantic exclusives that can sell consoles and offer newcomers who previously had rival consoles the chance to experience them. It’s something. But with titles like Sleeping Dogs, Tomb Raider and Borderlands, everybody already had unrestricted access, and they’re not console-sellers, so it’s purely just selling the same thing again at full price to people who could have played them at any time before.

Ah well, business is business.

What do you think of The Handsome Collection? Will you be picking up Borderlands in March, if only for that split-screen co-op feature? Let us know in the comments below.

The post Borderlands Joins The List Of Unnecessary Next-Gen Re-Releases With The Handsome Collection appeared first on #egmr.

]]>
http://egmr.net/2015/01/borderlands-joins-list-unnecessary-next-gen-re-releases-handsome-collection/feed/ 0
GTA V PC Version Actually Has A Useful Pre-Order Bonus http://egmr.net/2015/01/gta-v-pc-version-actually-useful-pre-order-bonus/ http://egmr.net/2015/01/gta-v-pc-version-actually-useful-pre-order-bonus/#comments Tue, 20 Jan 2015 07:00:05 +0000 http://egmr.net/?p=166038 Often pre-order bonuses amount to lame additions, or in cases like Evolve a rather frustrating addition that feels like it should have been naturally part of the game for all users. […]

The post GTA V PC Version Actually Has A Useful Pre-Order Bonus appeared first on #egmr.

]]>

Often pre-order bonuses amount to lame additions, or in cases like Evolve a rather frustrating addition that feels like it should have been naturally part of the game for all users. But it’s not a common thing that one can say pre-order bonuses are useful, or even valuable. It appears Rockstar is actually aiming to be relevant in this regard, announcing a number of pre-order bonuses for the PC version of Grand Theft Auto V.

All gamers who pre-order the game, physically or digitally, will receive $1,000,000 in-game cash bonus, half of which will be eligible for spending in GTA V’s single player and the other in GTA Online.

Furthermore those who pre-order the digital edition of GTA V specifically from Rockstar Warehouse between now and February 1 will also get to choose a free PC game from a selection of Rockstar titles as well as receive an additional $300,000 in-game cash bonus for GTA Online.

You can also get the digital version of the game from Steam, Amazon, GameStop and other retailers. I initially thought the free Rockstar game was exclusively a Rockstar Warehouse thing, but the Steam description of GTA V says the following:

Pre-purchase by February 1 and get a bonus $300,000 for Grand Theft Auto Online and a bonus digital download of Grand Theft Auto: San Andreas on PC.

Amazon also lists San Andreas as the bonus title, so perhaps Rockstar Warehouse is where you get a choice in the matter?

I recall GTA V on PS3 and Xbox 360 also offering in-game cash as a pre-order bonus, and I quite like the initiative (as well as the free game of course) because it’s actually a useful pre-order bonus and furthermore it’s one that isn’t exclusionary. It’s not giving you a piece of in-game content that others will feel left out in not having (looking at you Evolve) and neither is it giving you something useless like a gun skin. It actually benefits your game experience with a neat head start, but you can easily do without it. That is what I feel a good pre-order bonus is.

In case you’ve forgotten though, Rockstar recently delayed the PC release of GTA V for the second time. It was meant to release this January, but will now only be out on March 24, 2015. However, the system requirements were revealed along with the delay.

The post GTA V PC Version Actually Has A Useful Pre-Order Bonus appeared first on #egmr.

]]>
http://egmr.net/2015/01/gta-v-pc-version-actually-useful-pre-order-bonus/feed/ 0
Meet The PlayBox, A PS4 And Xbox One Crammed Into A Single Laptop http://egmr.net/2015/01/meet-playbox-ps4-xbox-one-crammed-single-laptop/ http://egmr.net/2015/01/meet-playbox-ps4-xbox-one-crammed-single-laptop/#comments Mon, 19 Jan 2015 07:00:18 +0000 http://egmr.net/?p=165960 Are you tired of having to choose which console to buy? Are you sick of being an observer or active participant in the console wars? Are you over fanboys for […]

The post Meet The PlayBox, A PS4 And Xbox One Crammed Into A Single Laptop appeared first on #egmr.

]]>

Are you tired of having to choose which console to buy? Are you sick of being an observer or active participant in the console wars? Are you over fanboys for good? Then you should kill yourself and end it all! Alright that was a poor joke. There is a more elegant solution though, and it’s called the PlayBox, which is probably the coolest way to put a halt to any console war.

Serial tinkerer Eddie Zarick has created what he calls the Playbox, which is an amazingly sexy laptop that houses both a PlayStation 4 and an Xbox One in the very same case, complete even with a 1080p 22-inch screen. No more shit about the p’s anymore either!

This isn’t Zarick’s first endeavour of the sort though, as he previously made individual laptops out of both the Xbox One and PS4 as well as created what penned the Xbook Duo, which is a single unit containing both the Xbox 360 and Xbox One.

The superior Playbox contains the PS4 on the left side and the Xbox One on the right, with both consoles being powered by the same cord. However they can’t both be on simultaneously because the machine would overheat and explode. I may have exaggerated that a tiny bit, but you get the idea. A handy switch on the back of the PlayBox serves to switch between consoles.

There’s a video up above that shows you the PlayBox in action, but I’ve got bad news for you if you’re rich and interested. Zarick has said that he isn’t selling any PlayBoxes at this point in time, and the prototype was simply built for a custom order. However his regular Xbook Ones sell for $1,500 while the Playbook 4s go for $1,400, and these prices can go down if customers supply their own consoles.

Check out the video if only to marvel at how awesome technology is, but if you’re looking for details on how Zarick did some of this you can watch his how-to video for the Xbook Duo.

The post Meet The PlayBox, A PS4 And Xbox One Crammed Into A Single Laptop appeared first on #egmr.

]]>
http://egmr.net/2015/01/meet-playbox-ps4-xbox-one-crammed-single-laptop/feed/ 0
This Trailer For The Order 1886 Is The Creepiest Thing You’ll See Today http://egmr.net/2015/01/trailer-order-1886-creepiest-thing-youll-see-today/ http://egmr.net/2015/01/trailer-order-1886-creepiest-thing-youll-see-today/#comments Fri, 16 Jan 2015 07:00:30 +0000 http://egmr.net/?p=165901 The Order 1886 has been leaving me with fixed feelings for ages now. On the one hand the art direction is ridiculously awesome, and the setting appears fantastic, but on […]

The post This Trailer For The Order 1886 Is The Creepiest Thing You’ll See Today appeared first on #egmr.

]]>

The Order 1886 has been leaving me with fixed feelings for ages now. On the one hand the art direction is ridiculously awesome, and the setting appears fantastic, but on the other the gameplay hasn’t enticed me as it looks rather bog standard. The optimist in me would say that Ready at Dawn has been keeping its cards close to the chest on this game, while the realist in me would say that it’s just a third person shooter with great graphics. I’d love to be wrong about the game though.

Enter this new trailer for The Order 1886 and suddenly my feelings are taking a slight rattle, because it’s creepy as fuck. And I love creepy. The trailer revolves around a nursey rhyme for a kid called Bobby Paige who appears to have been afflicted by some sort of killer disease. As we know werewolves are a big part of the game, so one would say it’s a scary story about a lycanthrope. I know that nursery rhymes are perhaps a tired eerie element in horror right now, but I think the trailer is quite fantastic, especially since it evokes some sort of Limbo-styled visual art to tell the story.

There has been word that some chapters of The Order 1886 will be quite creepy, and for me if it matches this atmosphere from the trailer then I’ll be damn excited. I feel it’s elements like this that help set the stage for getting you invested in the world that could separate The Order 1886 from a standard shooter. Many games have been elevated by their visuals, art direction and setting, and if The Order 1886 can use these to great effect then it may just pull through. I suppose we’ll find out next month then?

Then again LOL The Order 1886 sux graphics downgrade it’s not even 3D anymore.

Give the trailer a watch up above and let us know what you think about Bobby Paige in the comments below. Perhaps you’d like to adopt him?

The post This Trailer For The Order 1886 Is The Creepiest Thing You’ll See Today appeared first on #egmr.

]]>
http://egmr.net/2015/01/trailer-order-1886-creepiest-thing-youll-see-today/feed/ 0
The 5 Most Expensive Video Games That Weren’t Worth It http://egmr.net/2015/01/5-expensive-video-games-werent-worth/ http://egmr.net/2015/01/5-expensive-video-games-werent-worth/#comments Thu, 15 Jan 2015 07:00:03 +0000 http://egmr.net/?p=165753 We live in a time where the gaming industry often has the potential to match or even surpass blockbuster films in terms of budget, scale and appeal, and the signs […]

The post The 5 Most Expensive Video Games That Weren’t Worth It appeared first on #egmr.

]]>

We live in a time where the gaming industry often has the potential to match or even surpass blockbuster films in terms of budget, scale and appeal, and the signs indicate that gaming is only going to keep going from strength to strength. Unless it collapses on itself under bad practices and over indulgence in the expenses department, which incidentally is the topic of the day here. While we all love massive gaming productions often there are times where it becomes an exercise in unnecessary excess, and no one wants to see buckets of money being wasted on something that turns out not to be worth it. Sadly our history features a number of such stories, and in this feature we’ll be exploring five of the most expensive video games that we felt weren’t worth it.

We considered a wide variety of titles, looking at more than thirty of the most expensive video games in history, narrowing the list down to a handful and then of those taking into account critical reception, sales, our own opinions of the games and the public reaction. In the end we were left with just five, and if you’re curious as to which games these are and why they made the list, proceed onward and be sure to leave us your thoughts in the comments below once you’re done, whether you agree or not.

Too Human

toohumanpost

Too Human, developed by Silicon Knights and eventually published by Microsoft Game Studios, was a game that suffered in development hell for almost ten years. It was initially supposed to release as a four-disc game on the original PlayStation all the way back in 1999, before Nintendo revealed an exclusive partnership with Silicon Knights and the game was moved to the Nintendo GameCube in 2000. While prototyping happened on Nintendo’s console, staff at Silicon Knights put their efforts into two other games, Eternal Darkness: Sanity’s Requiem and Metal Gear Solid: The Twin Snakes (a GameCube remake of the original Metal Gear Solid) and Too Human faded off the map. Ridiculously, nothing was announced until five years later in 2005, where the platform shifted a third and final time to the Xbox 360, as Silicon Knights partnered up with Microsoft in May of 2005.

Too Human appeared to be back with a vengeance, with ambitious plans of a trilogy making the rounds. Of course people had reason to have faith with Microsoft in charge of publishing and the Xbox 360 as the primary platform, but problems arose once again as Too Human didn’t manage to meet its planned release date of “2006 holiday”. Development of the game staggeringly went on for another two years, until it finally released at the end of August in 2008. Before that Silicon Knights did many promotional videos for the game, and there was tons of hype, which played a big part in the July demo surpassing 900,000 downloads, breaking Xbox Live Marketplace records. Things all seemed to be looking good for Too Human and Silicon Knights, but those numbers didn’t tell the full story.

After the game actually released it was met with mixed critical reception, mostly leaning on the mediocre side of things. The sales weren’t too bad though, with a Joystiq interview reporting that the game “sold around 700,000 units”. However, that figure quickly became unimpressive and short of the mark once budget estimates for the game put it between US$ 60-100 million making it one of the most expensive video games ever made, largely thanks to its development hell. It’s safe to say that the result was not exactly a game for the ages, and we can comfortably put Too Human on this list as a solid example of overhype, ridiculous excess and simply horrendous management and development.

 

Final Fantasy XIII

iisQrqm02WFzE

We’ll probably get flak and disagrees for this one. The game sold extremely well, was met with positive reception from critics (only God knows how, we suppose it was a time when critics were less critical) and it went on to spawn two sequels, so why would it be here? Well taken in isolation Final Fantasy XIII was perhaps one of if not the worst game in the franchise. It was one of the most repetitive, boring and frustratingly linear (it was seriously suffocating) games we’ve played, and we couldn’t help but be shocked at the notion that it only opened up some twenty hours into the game. We felt that most of its budget, which was upwards of $65 million, was spent on advertising and graphics, the latter of which was all there was to highly praise about the game. It was as shallow as they came, and our review was the one and only on our site that told the story of a game we just could not finish because we didn’t know how to enjoy it enough to keep playing. Final Fantasy XIII was the definition of misdirected effort, and the sad tale of a game that didn’t value its players enough to let them actually play it.

It’s a pretty fantastic example though of how you don’t need a big budget to make a great game, and we feel it’s a good reference point for how over-expenditure in the wrong areas can lead to a low quality game. Sadly that won’t always matter in this world since its sales, popularity and subsequent sequels would cement its commercial success, and to some that will always be more important. But we haven’t forgotten Final Fantasy XIII as a game — a tremendously disappointing one at that.

 

Destiny

DestinyTitleHeader

We thought we were done with Destiny after our Game of the Year award troll and a year of slating it, but it just so happens that the topic of this feature encapsulates it quite well. We’re quite sure people will argue that it’s still an ongoing endeavour and can become worth it at some indeterminable point in time (or for some it’s already worth it), but for us Destiny was all hype and nothing to show for it. We gave it a very mixed review, and critics and users were definitely polarised and conflicted about this one as well, and things didn’t change much a month after its release. We’re comfortable in saying that Destiny was one of the most overhyped and most disappointing titles we’ve seen in perhaps the last decade of gaming. We were right to be intensely sceptical of it, ever since that “$500 million” budget for the franchise’s future became a buzz phrase flying around, and it was repeatedly stated with pride how Destiny is the most expensive video game ever made. The budget for the first game alone with advertising is estimated to sit around $140 million, and even that is far, far too high considering the final result was barren, shallow, agonisingly repetitive and eventually boring and lifeless. Subsequent DLCs did little to revolutionise opinions towards the game either.

We suppose if we approach this from a strictly sales and revenue perspective, Destiny was worth it for Activision and Bungie, but as a game and for us it was far from it, especially when considering the ludicrous overhype. Not to mention the potentially negative impact it could have on the gaming industry with regards to excess, unrealistic expectations and building games around requiring gamers to invest full price first (and more) in the hope of seeing results emerge later.

 

Deadpool

DeadpoolScreen_Lounging

It saddens us greatly to have to put Deadpool here, as we really enjoyed the game despite its flaws and felt it catered well to fans, especially with its fantastic humour and story. However you may be surprised to hear that Deadpool had a budget of around $100 million, making it one of the most expensive video games in history perhaps thanks to its over-expenditure in advertising. The game was developed by High Moon Studios, the studio behind the commercially and critically successful Transformers games, and used the exceptional talent of Nolan North to voice the character as well as the writing ability of former Deadpool comic writer Daniel Way for the game’s story. All of it really seemed like a recipe for success, especially given High Moon’s pedigree, the boom of comic book games post Rocksteady’s Batman Arkham series and the spot-on humour based on the early trailers. What then went wrong to get it on this list?

It started out with the game receiving very mixed reviews, mostly in the low 60s on Metacritic. While many praised the humour and plot, the gameplay received criticism for being shallow and repetitive and the graphics, especially the art direction, were extremely disappointing and a missed opportunity given the colourful character. While we don’t have concrete details on sales, it was reported by the daily super hero that they were actually really bad on both platforms, definitely way below expectations, which meant the huge budget began to look suspect. And later down the line, as we know, the game was pulled from all digital storefronts on January 1, 2014 alongside other games published by Activision that had used the Marvel license. That most likely put the nail in the coffin regarding its legacy. As we said we had a great time with the game and remember it fondly, but unfortunately that did little to change its fate and the fact that its extremely high budget may not have led to the best of results, both with the final product and its commercial and critical performance.

 

Defiance

Defiance_040213_1280

Defiance is an MMO and third person shooter that we wouldn’t be all that surprised if you didn’t hear about it. Developed by Trion Worlds and Human Head Studios for PC, PS3 and Xbox 360, it was released in early April 2013, with the main attraction being that it was a game acting as a tie-in to the American television channel Syfy’s show of the same name. It had been in development since August 2008 and began as a collaborative effort between developers Trion and Syfy in order to make a video game that ran alongside the show. Unfortunately its five-year-long development, the usual costs of launching an MMO and all that advertising resulted in a budget of more than $70 million, which definitely can be seen as excessive considering that, well, it’s not exactly a game everyone is telling you that you have to play before you die. Have you even heard about this game?

Furthermore the game was met with very mixed reception, landing up in the 60s on Metacritic, and gamers didn’t respond a whole lot better to it either. In June 2014, less than a year later, the game went on to become free-to-play for PC, but it only became free on PS3 and Xbox 360 in August and November respectively. Perhaps some die-hard fans of the show got some enjoyment out of Defiance, and numerous critics did point out the fun factor of the game, but for that kind of budget it’s safe to say that the game was another bad lesson in excess, even if it was inflated by its MMO nature and TV advertising. Nevertheless, it wasn’t a title worthy of its budget.

The post The 5 Most Expensive Video Games That Weren’t Worth It appeared first on #egmr.

]]>
http://egmr.net/2015/01/5-expensive-video-games-werent-worth/feed/ 0
GTA V PC Version Delayed, But At Least We Get The System Requirements http://egmr.net/2015/01/gta-v-pc-version-delayed-least-get-system-requirements/ http://egmr.net/2015/01/gta-v-pc-version-delayed-least-get-system-requirements/#comments Wed, 14 Jan 2015 07:00:24 +0000 http://egmr.net/?p=165755 It’s an unfortunate thing that we’re kicking off the day with some bad news. The master race consisting of modders and individuals struck with a superiority complex will be sad […]

The post GTA V PC Version Delayed, But At Least We Get The System Requirements appeared first on #egmr.

]]>

It’s an unfortunate thing that we’re kicking off the day with some bad news. The master race consisting of modders and individuals struck with a superiority complex will be sad to know that the politically correct version of GTA V has been delayed, and it’s far from being a small one.

The long-anticipated release of GTA V on PC was originally thought to be happening on January 27, but Rockstar has now officially announced that it will only be out on March 24, so we’ve still got two months to wait.

However the company let loose the system requirements, so at least there’s that small compensation if you can call it that.

As you would expect the PC version of GTA V will run at 1080p and 60fps with support for up to 4K resolution, triple monitor configurations and NVidia 3D Vision.

“Our apologies for the slight shift in the date but the game requires a few extra weeks of testing and polish to make it as good as can be,” reads a formal statement from Rockstar. “Moving a release date is never a decision we take lightly and is a choice we make only when we know it is in the best interests of the game and our fans.

“Thanks everyone for your understanding and we assure you these few extra weeks will be worth it when the game does arrive in March.”

The other silver lining is that Online Heists will apparently be arriving on the console versions of the game “in the coming weeks ahead of the PC launch.”

The system requirements are as follows:

Minimum specifications:

  • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
  • Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4GB
  • Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
  • Sound Card: 100% DirectX 10 compatible
  • HDD Space: 65GB
  • DVD Drive

Recommended specifications:

  • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
  • Memory: 8GB
  • Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
  • Sound Card: 100% DirectX 10 compatible
  • HDD Space: 65GB
  • DVD Drive

Oh, and one last thing. If you’re still playing GTA V on PS3 and Xbox 360 you’d be pleased to know that Rockstar plans to support the previous generation of consoles for “as long as [they] can.”

The post GTA V PC Version Delayed, But At Least We Get The System Requirements appeared first on #egmr.

]]>
http://egmr.net/2015/01/gta-v-pc-version-delayed-least-get-system-requirements/feed/ 0
Forza Motorsport 6 Announced, Stars All-New Smurf Ford GT For Car Freaks http://egmr.net/2015/01/forza-motorsport-6-announced-stars-new-smurf-ford-gt-car-freaks/ http://egmr.net/2015/01/forza-motorsport-6-announced-stars-new-smurf-ford-gt-car-freaks/#comments Tue, 13 Jan 2015 07:00:33 +0000 http://egmr.net/?p=165675 While the big news today may come as no surprise whatsoever to anyone who has been a gamer for longer than three days, the timing of it certainly may dabble […]

The post Forza Motorsport 6 Announced, Stars All-New Smurf Ford GT For Car Freaks appeared first on #egmr.

]]>

While the big news today may come as no surprise whatsoever to anyone who has been a gamer for longer than three days, the timing of it certainly may dabble on the side of the unexpected. We’ve barely started the new year but already Microsoft has moved to make its intentions more than clear to bring out Forza Motorsport 6, detailing it on their official Xbox website.

The actual announcement of the game happened yesterday at the North American International Auto Show in Detroit, where Microsoft and Turn 10 Studios unveiled Forza Motorsport 6 exclusively for Xbox One (obviously) to the car fanatics out there. The reason for this was because the game reveal went alongside the announcement of the worldwide debut of the all-new Ford GT, which is the cover car for the game as depicted above and in the gallery down below.

Additionally, Ford’s performance vehicle line-up will appear in the game, which includes the GT, Shelby GT350 Mustang, and the F-150 Raptor, debuted by Ford at the auto show. You’ll get to drive them all in Forza Motorsport 6.

“Just as Ford has pushed the boundaries of car technology in GT, Forza Motorsport 6 will embrace that spirit of innovation as our most technically advanced racing simulation to date, offering a fun and realistic automotive experience for both car lovers and gamers,” said Dan Greenawalt, creative director at Turn 10 Studios. “We’re excited to unveil gameplay at E3 in June.”

The Forza Motorsport 6 announcement also has another connotation other than the hype of the new Ford GT, and that’s the fact that it’s also in line with the ten-year anniversary of the Forza series. If you want to stay up to date with the game and anything regarding it in the year that “promises to be the busiest and biggest in Forza history”, you’ll be able to do so via the official Forza website or the Forza Hub app on Xbox One.

While we don’t have a release date for the game yet, if it is to be out this year it will likely have an October-November date, as both previous titles Forza Horizon 2 and Forza Motorsport 5 released in those months. Otherwise, you’d best wait for that gameplay at this year’s E3.

Forza Motorsport 6 will mark the third entry in the series since the debut of the new consoles.

If you’re keen, check out the gallery down below for an excessive number of pack shots and some really cool fap-worthy pics of the new Ford GT.

The post Forza Motorsport 6 Announced, Stars All-New Smurf Ford GT For Car Freaks appeared first on #egmr.

]]>
http://egmr.net/2015/01/forza-motorsport-6-announced-stars-new-smurf-ford-gt-car-freaks/feed/ 0
If Dragon Age Inquisition Had Been Made By Ubisoft Montreal… http://egmr.net/2015/01/dragon-age-inquisition-made-ubisoft/ http://egmr.net/2015/01/dragon-age-inquisition-made-ubisoft/#comments Mon, 12 Jan 2015 07:00:47 +0000 http://egmr.net/?p=165552 It’s the beginning of the new year for us — twelve days late and all that — and I figured opening day for EGMR could be spent on a lighter note […]

The post If Dragon Age Inquisition Had Been Made By Ubisoft Montreal… appeared first on #egmr.

]]>

It’s the beginning of the new year for us — twelve days late and all that — and I figured opening day for EGMR could be spent on a lighter note than the dark cesspool of dead dreams that is the gaming industry on its good days. Obvious jokes aside this topic is actually pretty serious, even if disguised with humour (you know, like Nathan Drake), and one I gave considerable thought to. The topic in question is to do with Dragon Age Inquisition, which was a return to form for BioWare and the winner of our 2014 Game of the Year award. While playing the game the team and I often remarked how radically different the final product could have been had EA intervened like their usual selves or had it been developed by a more opportunistic (regarding the large potential for monetisation) or suspect studio. A thought experiment then, if you will.

When considering that 2014 was the year we grew tired of Ubisoft and in particular the Montreal studio — ahem, Assassin’s Creed Unity and much more — what better candidate could be selected as the imaginary developer of Dragon Age Inquisition? Tune in your minds and grab some popcorn then as I break down someone’s nightmare and discuss a Dragon Age Inquisition as developed by Ubisoft Montreal as we know them today. Spoiler alert: it’s really not a pretty set of thoughts, but since we’re assholes we may as well begin the year living up it.

Below is the result in point form for your easy reading:

  • If Ubisoft Montreal had created Dragon Age Inquisition it would have been a work of fiction designed, developed and produced by a multicultural team of various faiths and beliefs.
  • The PS4 version of the game would have had 60 minutes of additional gameplay we’d never be able to find.
  • The PC version would have arrived four months late.
  • A separate game would have been released for PS3 and Xbox 360.
  • Only players who pre-ordered the game would have access to Dragon Age Keep.
  • The Inquisitor’s mark would have been ‘iconic’ prior to the game’s release.
  • The game would have been controversial before release. Probably something to do with graphics being dumbed down, or rendering female characters.
  • The sequel to the game would have been spoken about before launch.
  • The E3 trailer would have later proved to have been suspect.
  • Reviews would have released after the embargo dropped, and not a week before.
  • There would have been five different Collector’s Editions.
  • It would all feel very familiar.
  • The game would run at 20 frames per second because it would be more cinematic.
  • We’d have been told how many animations the Inquisitor has.
  • Locked doors and numerous treasure chests would require a companion app to open.
  • There would be inaccessible chests because Ubisoft Montreal didn’t get around to putting them in the game.
  • It would take 30 seconds of necrophilia to loot a corpse.
  • The Hinterlands would have comprised of 40% of the actual game’s content.
  • The areas in the game would only be revealed once you set up camps.
  • The HUD would allow for 25% player visibility.
  • The maps would be impossible to navigate because there’d be over a million icons ejaculating over your screen simultaneously at any given time.
  • The game would have had three separate forms of currency, in addition to real money.
  • Purchasing power points and speeding up operations would require macrotransactions ranging from $0.99 to $99.
  • There would be no crafting. You’d have to grind exorbitant amounts of money to buy gear while suggestively being told to use actual money.
  • Some items would only be acquirable through the use of uPlay points.
  • Co-op multiplayer would simply throw another Inquisitor into the game to follow you around.
  • Players would only be able to create male Inquisitors.
  • The story would be about the Inquisitor seeking revenge for the death of his family.
  • After completing a primary quest the game would warp to the future where words are said that don’t mean anything by characters you don’t care about.
  • Each mission would be preceded by someone telling you what to do.
  • A bow would do more damage than a gun Ravager.
  • You would only be able to encounter Dragons after a certain sequence in the game.
  • You’d be told how to defeat bosses before the fight begins.
  • Skills, items and gear from previous games would have been renamed and remodeled so that they appear new.
  • Abilities freely given to the player in previous games would require tedious steps to unlock.
  • You’d have the option to go in stealthy or guns blazing.
  • There would be no manual saving.
  • You’d have to hunt animals for — oh wait.
  • You would be required to press square/X to assassinate Corypheus.

I would imagine right now that you’re probably thanking God/Gordon Freeman/EA that Dragon Age Inquisition turned out as it did, and wasn’t made by Ubisoft Montreal. Now imagine that it had been made by Capcom? Well fuck, I think we’re done here.

The post If Dragon Age Inquisition Had Been Made By Ubisoft Montreal… appeared first on #egmr.

]]>
http://egmr.net/2015/01/dragon-age-inquisition-made-ubisoft/feed/ 0
EGMR Awards 2014: The Wrap-Up http://egmr.net/2014/12/egmr-awards-2014-wrap/ http://egmr.net/2014/12/egmr-awards-2014-wrap/#comments Mon, 22 Dec 2014 07:00:07 +0000 http://egmr.net/?p=165531 The year of 2014 has come to a close, and so have our annual awards. It hasn’t been as ceremonious or controversial as previous years, given what we had to […]

The post EGMR Awards 2014: The Wrap-Up appeared first on #egmr.

]]>

The year of 2014 has come to a close, and so have our annual awards. It hasn’t been as ceremonious or controversial as previous years, given what we had to work with in 2014, but we can’t complain too much given the quality of the standout titles. We do hope for a more exciting and competitive year, but whatever reservations we have it’s safe to say that the new generation of consoles have started off well enough to make us optimistic about the future.

With our awards signing off, it’s business as usual to cater for those who climbed into a cave for the past week or were too important for the likes of our website. If that was the case, fortunately this convenient article gives you a map to all the awards as well as the rundown of the outcomes. We’d still encourage giving them a read, especially the Best of the Rest category and fun awards, but if you’re too cool for written words then take the shortcut offered to you right here.

That’s all from us regarding 2014’s awards. Adios, humans.

 

EGMR Awards 2014

Best Shooter – Call of Duty: Advanced Warfare

Best Action Adventure Game – Transistor

Best RPG – Dragon Age: Inquisition

Best Story – Dragon Age: Inquisition

Best Online Experience – Forza Horizon 2

Best Newcomer – Middle-earth: Shadow of Mordor

Best Realistic Visuals – Forza Horizon 2

Best Artistic Visuals – South Park: The Stick of Truth

Best of the Rest (console, niche genre & additional awards)

Bastard of the Year – Ubisoft

Controversy of the Year – Gamergate

Worst Game of the Year – Rugby 15

Game of the Year – Dragon Age: Inquisition

 

Fun Awards

Biggest Scams

Biggest Gaming Sins

Worst Public Relations

Best Male Power Fantasy

Best Remake/Remaster

 

Top 5 Most Anticipated Titles Of 2015

  • Batman: Arkham Knight
  • The Witcher 3: Wild Hunt
  • No Man’s Sky
  • Star Wars: Battlefront
  • Evolve

The post EGMR Awards 2014: The Wrap-Up appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2014-wrap/feed/ 0
EGMR Awards 2014: Game Of The Year http://egmr.net/2014/12/egmr-awards-2014-game-year/ http://egmr.net/2014/12/egmr-awards-2014-game-year/#comments Fri, 19 Dec 2014 15:00:48 +0000 http://egmr.net/?p=165258 It’s been a busy week, but we’re finally one stop away from the finish line. This is it folks. The big fish. The grand finale. The Game of the Year. […]

The post EGMR Awards 2014: Game Of The Year appeared first on #egmr.

]]>

It’s been a busy week, but we’re finally one stop away from the finish line. This is it folks. The big fish. The grand finale. The Game of the Year. Spoiler alert: It’s Goat Simulator. How could it not be? If you don’t believe us, strap yourselves in one last time ladies and gentlemen and join us as we decide 2014’s best game. Right folks, let the shit hit the fan.

 

The Rundown

We’re here at last. In order for a game to be qualified as a nominee for Game of the Year, it has to exceed all expectations. It has to go above and beyond them and all other games. The minimum requirement to be nominated would be for the game to be immensely polished in all areas and outstanding overall. The one thing that needs to be made clear is that Game of the Year isn’t targeted at a game that has everything, but rather at a game that excels at everything it does or provides a gaming experience that’s worth remembering in the next year and beyond. In the end we’re looking for a memorable gaming experience that will stay with us for years to come, and can ultimately be seen as the representative of an entire year of gaming. This is it. The final award for the year.

 

The Nominees
South Park: The Stick of Truth

South Park Stick of Truth

South Park: The Stick of Truth was truly a no-brainer for fans of the series, and for us was easily one of the best uses of a license in gaming history. The attention to detail and the amount of love for the franchise that was evident during every second of the adventure undoubtedly left us feeling as though we’d really engaged with the characters of South Park. We were honestly blown away by how faithful the game was to the source material, and it’s something that can only be achieved by artists who genuinely love and believe in what they’re doing. South Park: The Stick of Truth was hilarious, satirical, offensive and sometimes almost too ridiculous to believe, but all of that went pretty far in delivering a title that was authentic, believable and a downright amazing South Park experience which felt like an extension of the show. It really was one of the best licensed games we’ve ever played, and an excellent piece of fan service to top it all off.

 

Transistor

Transistor Header

Transistor proved that Supergiant is no one trick pony, and was just as enthralling a journey as Bastion. In fact it often felt like a better game than what many consider a near perfect experience with its predecessor, and that is one hell of an achievement. Transistor was bold, intriguing and engrossing from start to finish, and it helped that it was one of the most beautiful games we’ve seen all year. We’ve raved about this game since the awards started, and by now we’re pretty sure that you’re sick of hearing us obsess over it. Nevertheless Transistor holds a special place in our hearts, and really is one of the best titles to come out of the indie space in a long time. It’s everything you could possibly want from an indie title, and from any game really. Transistor was easily one of the best and most memorable experiences we had this year.

 

Dragon Age: Inquisition

Dragon-Age-Inquisition-Characters

Dragon Age: Inquisition is the tale of BioWare’s redemption; their return to the throne. It took every single lesson that BioWare had to learn from its franchises over the years and incorporated all of it into one of the finest and most compelling RPG experiences that we’ve ever had the pleasure of playing. On occasion we could hardly believe that the same people had once made the underwhelming Dragon Age II. Not only was Inquisition aesthetically gorgeous — made even more impressive given the sheer scale of it — but it also told an intriguing and frenetic story filled with so much depth and substance, in addition to damn hard choices. If you’ve been following our awards you’d know that it already has collected the Best Story award, so that should tell you how highly we regard this game.

 

Middle-Earth: Shadow of Mordor

shadowofmordor-postmain

Middle-Earth: Shadow of Mordor, for many, was a write-off for looking like a clone of Assassin’s Creed. But Monolith stuck to their guns and produced the biggest surprise of the year, surpassing all expectations. On top of that they gave us the first real taste of the possibilities of open world in the new generation, with the game’s innovative Nemesis System. Shadow of Mordor was a game made with so much passion and love and respect for the source material that we would be amazed if any fan walked away unimpressed. It’s a lovely thing to be pleasantly surprised, and we’re more than happy to say that Shadow of Mordor laughed in the face of all of our pre-release scepticism. It was oozing with quality, artistically brilliant and mechanically excellent, and we don’t know anyone who didn’t love the hell out of it.

 

Forza Horizon 2

ForzaHorizon

Forza Horizon 2 was in no uncertain terms a masterpiece of a racer that truly understood its players. It wanted you to have fun, it wanted you to be entertained and most of it all it wanted you to feel as though you had made the right choice by buying it. It nailed all of those, on top of looking beautiful beyond words. It was a game that proved Playground Games meant business in the easily stagnated racing genre, and ultimately we felt that in today’s times it was the quintessential arcade racing experience. At least, until it’s surpassed. For the moment, however, Forza Horizon 2 can enjoy the view from the top.

 

And The Game Of The Year Is…

Naturally since we’re dealing with the best games of the entire year, there’s very little to take them down a notch for. That’s why we won’t nitpick over why any game didn’t take home the award, and instead we’ll get straight into it and light the firecrackers.

Is your body ready?

 

Destiny

Destiny Review - large

In the end the choice was obvious. Destiny was an exemplary game. It was the beacon of hope and inspiration that the triple-A gaming scene has needed for years. We didn’t want to believe the ludicrous hype, and we couldn’t have imagined that Destiny would ever live up to it. No game could. But it did. That and so much more; beyond anything we could have dreamed up. Destiny blew our heads out of the water, and delivered one of the greatest games the gaming industry has ever seen. In many ways Destiny is the culmination of all the aspirations and dreams of gamers and developers since gaming first showed its potential to one day fit the bill of blockbuster entertainment. There’s been talk of a ten year plan. Well, we’re here to say that we believe in it. We believe in Destiny. We’re not exaggerating when we say that no game currently on the market comes close to matching it.

And absolutely nothing comes close to matching the sheer degree of bullshit we just fed you.

We’re sorry. We had to. One last time, for old time’s sake. We’re assholes, remember?

So which game actually won Game of the Year? We’re glad you asked…

Dragon Age: Inquisition

daI-cover

No one ever said it would be easy to choose the best game of the year, but we believe in this particular choice. Dragon Age: Inquisition is BioWare’s return to form. It’s the complete rejuvenation of the RPG genre. It’s the shining example of how to make a third game: by taking the best elements of both predecessors and leaving out all the bad. That is mindbogglingly difficult to achieve, yet somehow BioWare did exactly that. It took us back to the epic nature of Dragon Age: Origins in giving us a deep, incredible fantasy world filled with interesting characters and locations that we wanted to explore, and it made us feel important within it. Yet at the same time it took the political intrigue of Dragon Age II and blew it up to create one of the most fascinating game worlds we’ve had the pleasure of being immersed in. Dragon Age: Inquisition delivered one of the best RPG experiences we’ve had in years, the best story for the year and one of the most memorable experiences we’ve had in ages.

Not only did BioWare go out of their way to correct their past errors and deliver the best game possible, but they also fought to create a game for gamers. No one was left out of the Inquisition — the intelligent Dragon Age Keep saw to that. No one was given half a game. In fact as we said when we handed BioWare the Developer of the Year Award, it would have been as easy as pie to monetise the hell out of the game in so many cheap ways. But BioWare didn’t go there. No one can complain about not getting value for money. Dragon Age: Inquisition is the epitome of that, and more than that, it’s just such a sincere game made with so much passion and love that it’s hard to believe it was published by EA. And finally no one can complain about getting a low quality or broken game. Dragon Age: Inquisition was overflowing with quality, and technically brilliant for such a massive project. If this is only the first year with our new consoles, we simply cannot wait to see what’s still coming.

Dragon Age: Inquisition deserves this, as do BioWare, and we could write the book on why. We’re sure you don’t want to read that book, but let it be stated loud and clear today that we have no regrets about selecting Dragon Age: Inquisition as our best and most memorable experience of the year. All of the above reasons make Dragon: Age Inquisition our number one pick for the Game of the Year for 2014.

The post EGMR Awards 2014: Game Of The Year appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2014-game-year/feed/ 0
EGMR Awards 2014: Worst Game Of The Year http://egmr.net/2014/12/egmr-awards-2014-worst-game-year/ http://egmr.net/2014/12/egmr-awards-2014-worst-game-year/#comments Fri, 19 Dec 2014 10:00:05 +0000 http://egmr.net/?p=165053 This year may have been one with more than its fair share of mediocrity and controversies — although we did have some really great games too — but there were […]

The post EGMR Awards 2014: Worst Game Of The Year appeared first on #egmr.

]]>

This year may have been one with more than its fair share of mediocrity and controversies — although we did have some really great games too — but there were also some spectacularly bad apples. Now is the time to hit back at them for putting us through excruciating torment, of course without any punches being pulled. It’s revenge time! Just kidding. We’re above that. We’re just assholes. Doing asshole-ish things. Alright, just read the award…

The Rundown

There is really no explanation required for this award, and you probably don’t need us tell you how distasteful the nature of it really is. Still, it’s no holds barred for us, and we feel the need to acknowledge the games that shocked us purely because of how bad they really were. Unlike the most disappointing game award, this one is truly given to the downright worst game of the year. In order to be a nominee, a game has to go above and beyond just being bad, and into shocking territory. One of the largest factors, putting aside the actual quality of the game, is how the game in question can, in no way, justify paying for it. If a game makes us have nightmares about merely putting its disc into our consoles, or makes us die a little inside each time we put down our controllers after a gaming session, has no redeeming qualities or ultimately is just so bad we can’t stand to play it, then it’s definitely a nominee for this award. Since there are a great many games that could go into the nominees list, we usually opt for the more memorable and noticeable ones for us that took things to a whole new level of bad, and then we extract our vengeance on them. This is what the worst game award is all about. Although, for the record, it’s really minus the part about revenge, and more so about acknowledgment.

 

The Nominees
The Last Dogma

lostdogma-postmain

The Last Dogma was a title that reminded us to be very cautious of Steam Greenlight and what we may find lurking within it. It felt very unfinished in all departments, from visuals to gameplay. The game called itself satire, but the absence of any kind of polish or sense of engagement made it difficult to remain interested or take it seriously. The story was weak, the gameplay felt repetitive all too soon and the graphics were off-putting. Even its best attempts at black comedy failed to save it from being an uncomfortable and forgettable experience, and we walked away with very little to say positively past the humorous intro of the game. Seriously, the tutorial was probably the best part of the game, and that’s just beyond depressing. And kind of pathetic.

 

The Evil Within

The Evil Within Review - 3

The Evil Within was one of the most frustrating experiences we had this entire year. Besides feeling immensely let down by it, we felt that it was a game that ultimately didn’t know what it wanted to be. Not only was it difficult to take seriously, graphically average and written terribly, but it was also deeply flawed mechanically. While some fantastic horror ideas were present deep within the game, between all the agony, it was sadly too little. What should have been a tense and frightful experience largely translated to an excruciatingly agonising affair that felt painful, unnecessarily so. It just wasn’t compelling in any form, nor entertaining, and mostly served to drive us crazy. And that wasn’t from fear.

 

Rugby 15

Rugby 15 1

Rugby 15 quickly became the punchline of many of our in-house jokes. It was a poorly developed mess of a game. It was buggy, didn’t play well, looked like an early PS3 game (perhaps even a PS2 title) and all areas of the game felt underdeveloped. It could definitely offer up some good laughs, but probably not if you spent any kind of money on it. At best the game was questionable, and at worst it was nigh-unplayable. Not only was it mechanically torrid, but it also lacked plenty of fundamental features and gameplay mechanics, making it hardly worth a dime or an iota of time.

 

WWE 2K15

WWE 2K15 was, to put it simply, a turd. It was overflowing with content we barely wanted to touch, because there literally was no incentive to do so. The gameplay was genuinely unpleasant, the game was unimpressive visually and many of the modes it offered were too poorly actualised to bother wasting time and effort on. You seriously had to work to have any kind of fun with this game. We don’t feel we’re exaggerating when we say that this game was barely playable. It’s the second year in a row of WWE 2K being sub-par, except this time 2K15 took it a step further by being a genuinely horrid game. Everything from the slow, clunky fighting to the hacked-together crowds screamed at us from the PS2 era of this series, and we’re frankly tired of it. The ownership may have changed hands for this series, and the title may have changed, but WWE 2K15 took no steps forward whatsoever. Without drastic change on the horizon, we can’t see this series being good again.

 

Thief

Thief Review - Small

Thief was a mixed experience, one that was highly disappointing. It had some merit and you could find aspects of it to enjoy if you tried hard enough. However, the tragedy was in the fact that Thief was just an unintelligent game that left very little to the imagination. There were far too many restrictions placed on players, and the overall playing experience was clunky and unfocused. The graphical and technical frustrations severely brought the game down as well, preventing it from feeling like it belonged on the new generation of consoles. It was far easier for us to find Thief tedious and frustrating than to find it enjoyable. Ultimately the game was just its own worst enemy, and a disservice to the franchise’s proud history.

 

And The Winner Is…

It certainly wasn’t Thief, because it was perhaps the best of the worst. It had merit and you could actually enjoy many aspects of the game, and if we have to be honest it wasn’t so terrible, especially compared to these other nominees. It was just about dead average.

The Evil Within didn’t take lose either, saved only by its few genuinely amazing pieces of horror barely visible in all the muck.

We considered it, but The Last Dogma didn’t receive it purely because there were two greater evils.

If you read the above nominees you’d probably have deduced that it came down to Rugby 15 and WWE 2K15. As downright terrible was both of these games were, there was one among them that reached new heights of crap.

 

Rugby 15

maxresdefault

To throw all pleasantries out the window, Rugby 15 was just inexcusably shit. Seriously we actually think that it tried to be this bad, because surely achieving such spectacular levels of garbage could be no accident. Rugby 15 honestly is one of the worst games we’ve played in years, and in fact it’s so bad that we’d encourage those who can acquire it without paying for it to do so just to experience the hilarity within. No, don’t get us wrong, this isn’t a case of being so bad that it’s good. This is a case of trying to see the funny side of how something so utterly pathetic could ever be let out for public consumption, and it’s a case of bugs and faulty mechanics translating to some good laughs. Rugby 15 is an easy choice for our Worst Game of the Year award for 2014.

The post EGMR Awards 2014: Worst Game Of The Year appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2014-worst-game-year/feed/ 0
EGMR Awards 2014: The 5 Most Anticipated Games Of 2015 http://egmr.net/2014/12/egmr-awards-2015-5-anticipated-games-2015/ http://egmr.net/2014/12/egmr-awards-2015-5-anticipated-games-2015/#comments Fri, 19 Dec 2014 07:00:51 +0000 http://egmr.net/?p=165251 This award is given to the five titles that have gained the most interest from us this year, and ultimately are our five most anticipated games for the year 2015, […]

The post EGMR Awards 2014: The 5 Most Anticipated Games Of 2015 appeared first on #egmr.

]]>

This award is given to the five titles that have gained the most interest from us this year, and ultimately are our five most anticipated games for the year 2015, because as gamers we’re always looking ahead to what we can play next. If we were drunk we’d probably list every game, but since it makes it tougher to pick just five and five seems like an important number, we’ll stick to this method. So without further delay, check out our five most anticipated games for 2015.

Note: The order is in no way depicting the level of anticipation, but rather arranged in a complex and completely random manner that we do not understand ourselves.

 

Our 5 Most Anticipated Games Are
Batman: Arkham Knight

Batman_Arkham_Knight_Sshot056

Five years ago Rocksteady Studios forever changed the way we saw licensed games, and our expectations of them. In 2011, with Arkham City, Rocksteady confidently created a Batman title that could stand up to any triple-A game on the market. Now we’re dying to see how Rocksteady plans to complete their trilogy, especially after the rather bold events of the second game. It’s at the point where we wholeheartedly trust the developer to deliver, and it seems we’re not alone on that given that Rocksteady actually collaborated with DC to create their own unique character just for the game. It really seems like a breath of fresh air for the series in terms of story and premise, and holy hell we’re quaking in our boots to try out the Batmobile. Rocksteady’s final Batman game may just complete a trio of the best superhero games ever created, and we’re crossing our fingers that it does.

 

No Man’s Sky

2556650-e32014_nomanssky_20140609.still001

No Man’s Sky was one of the most surprising games to emerge in the year, and it was an instant hit around the world. It’s an indie game with the most potential we’ve seen in a long time, and we’re so excited for its unique concept that one of our writers actually put out a column on why it would be awesome if this game succeeds. It’s games like these that remind us why the indie scene is an absolute necessity for gaming, and often the heart and soul of it. Of course the worry is that with all the hype and promise we could be setting ourselves up for disappointment or unrealistic expectations, or putting unnecessary pressure on the developers. But when a game looks this good and this creative it’s almost impossible not to get a little carried away, and the best of artists know how to handle the heat, to say the least. We’re rooting for this game as much as we are dying to play it.

 

Star Wars: Battlefront 3

maxresdefault (1)

We may know next to nothing about it at this point, but we’ve been excited for Star Wars: Battlefront 3 ever since we first saw that teaser trailer for it. While there have been more than a handful of notable Star Wars titles over the years, Battlefront has a special nostalgic place in our hearts and we can’t lie and say that we aren’t highly excited at the prospect of a next generation Star Wars game in the vein of a true Battlefield title. Obviously we’re hoping that it actually works at release, but in all seriousness the result could definitely be incredibly epic. It’s been a long time since we’ve had a fantastic Star Wars game, and Battlefront 3 could truly be it. On top of that it could actually be skill-based and competitive, so that’s always a plus.

 

The Witcher 3: Wild Hunt

The Witcher 3 Screenshots Header

This award can end up being a bit of a funny one due to the frequency of game delays, especially to titles which get announced too early and try to fix on a release window too soon. The Witcher 3: Wild Hunt was a game that featured last year as one of our most anticipated games, and since it has a locked-down release date of May now we’re still as excited for it as ever. We just know that CD Projekt RED will build on everything they learned from the success of The Witcher 2 and create a game to remember. The only concern is whether our PCs will still be left standing once we fire up the game. Good thing then that it’s also coming to PS4 and Xbox One, right? We can’t wait for The Witcher 3, and there’s plenty we saw over this year that convinced us that CD Projekt RED is doing everything in its power to make a bigger, better and bolder game. That can only spell awesomeness.

 

Evolve

Evolve

Perhaps we’ve taken a special liking to Evolve because it reminds us of that Monster Hunt mode in Unreal Tournament, but for whatever reason we’ve been keen for the game for the longest time, and that only intensified when we got a taste of it in the alpha. The very real possibility exists that it could turn out to be like Titanfall where the hype outweighs the longevity and lasting appeal, but we’re hoping that Evolve offers us damn good entertainment, and lives up to what we’ve seen thus far.

The post EGMR Awards 2014: The 5 Most Anticipated Games Of 2015 appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2015-5-anticipated-games-2015/feed/ 0
EGMR Awards 2014: Developer Of The Year http://egmr.net/2014/12/egmr-awards-2014-developer-year/ http://egmr.net/2014/12/egmr-awards-2014-developer-year/#comments Thu, 18 Dec 2014 10:00:30 +0000 http://egmr.net/?p=164970 For the most part, we’re all quite busy fussing over the games that make up the various awards we’ve done thus far. That said, we don’t want to ever forget […]

The post EGMR Awards 2014: Developer Of The Year appeared first on #egmr.

]]>

For the most part, we’re all quite busy fussing over the games that make up the various awards we’ve done thus far. That said, we don’t want to ever forget the people who actually bring these great games to us. In this award we recognise the developers who gave us not only amazing games, but more than the game, if you catch our meaning. If you don’t, well the rundown that follows will explain it to you. With that in mind let’s take a peek at the developers we singled out for impressing us immensely this year.

 

The Rundown

This award is very difficult to hand out. Developers often bring out more than one game each year, maybe multiple amazing ones and a few not-so-great ones, or simply just one game – so you can see why we can’t judge on quantity. Naturally it’s quality we’re looking for, but that’s not the sole contributor, since there are also many quality games out there that continue to be released with each passing month. So how exactly do we hand out this award? Well, we take a look at the games that come out and think long and hard at what they accomplished and what the developers accomplished with them. The developers that take risks and are rewarded, go out of their way to bring something we gamers want, those who try their best to please us, working hard all the way, and never turning their backs on us – all of these are contributors to receiving this award. Whether it’s going the extra mile to make us happy, giving us something special in addition to their game or being genuine and sincere in what they’re doing, we feel it’s necessary to give credit where it’s due. The kind of games where we can clearly see the developers love and passion shine through are singled out.

 

The Nominees
Monolith Productions

shadowofmordor-postmain

We have the highest respect for Monolith Productions. Not only did they fight against all odds and scepticism to deliver the best game they possibly could have, but they displayed great wisdom and competence with Middle-Earth: Shadow of Mordor in taking inspiration from Assassin’s Creed yet crafting their own game and their own identity. They created a shining example of how to do this, and more than that they went out of their way to deliver a title that not only honoured its widely loved source material but also one that actually pushed the boundaries of our expectations for an open world game, giving us a proper taste of next-gen with its Nemesis system. Monolith was sincere in what it wanted to do, and gave us exactly what was promised without any exaggeration or baseless hype. What we saw was what we got, and that is highly commendable.

 

BioWare

dragonage

It’s a tale of redemption and returning to form for BioWare. They’ve gone through the immense criticism for Dragon Age II, the ginormous shitstorm that was Mass Effect 3’s ending saga and of course endured a very mixed reaction to Star Wars: The Old Republic, the forgettable MMO that trailed off once the initial hype died. With Dragon Age: Inquisition, BioWare threw all that out of the window, taking everything they’ve learned over the past few years and using it to deliver one of their best ever games, and one of the finest titles we’ve seen in a long time. Even more than that, the developer went to great lengths to ensure no one was alienated from enjoying Inquisition by creating Dragon Age Keep, which was an intelligent way to build a prequel story without requiring you to play the games you may not have or may have lost your saves for. And over and above all of that, BioWare had ample opportunity to monetise the hell out of Dragon Age: Inquisition’s singleplayer — given some of its mechanics — but chose not to, and that is pretty damn admirable.

 

Valve

valve-legal

Valve is here more than most, and if you recall they won this award from us last year. Their continued rocking of true free-to-play models — where most others fail — with Dota 2 and subsequently their contribution to gaming’s biggest ever prize pool, The International, through the game’s Compendium packs are certainly high points for the company. Then we have to consider their constant sales as always, as well as their attempts at pushing indie and their current process to eliminate the clutter of Steam Greenlight. Part of how Valve is doing that is through the addition of the ‘Curator’ system to Steam, where you are able to follow the game recommendations of people who you trust, whether Total Biscuit or Jim Sterling or your friends. Over and above all of that there was the rolling out of Steam family sharing, which enabled us to play our friends’ games while in the comfort of our own homes, which is an absolutely amazing feature. As is always the case Valve gave us more than a few things to remember and commend them for this year. And just what about those Steam boxes to shake up the established order of console gaming?

 

Ubisoft Montpellier

VH_SC_1_Emile_Neuve_Chapelle_140668

While Ubisoft Montreal is off receiving ire from the gaming community and plenty of disdain from us, Ubisoft Montellier has tried its best to not only be sincere with its work but deliver us something we wouldn’t have expected with Valiant Hearts. The company earns its nomination by virtue of being the one shining beacon of light in a troubled year for the mega publisher. Putting out a solidly memorable and great game, and doing so with a manner of decorum not like their bigger Canadian brothers, is worthy of credit. The game felt like an indie project, as though it had been made with genuine passion, and all in all we walked away feeling as though Montpellier fights against the Ubisoft conventions we’ve grown to dislike. Rayman creator Michel Ancel actively makes sure that gamers are put first, and we acknowledge that.

 

Free Lives

cropped-teamphotodesktop1

Free Lives has earned their nomination for proving that, despite all limitations, South African indie developers can make it to the top. Their title Broforce has become a bit of a global phenomenon, and got noticed enough that it’s actually coming to PS4 as well. Free Lives’ journey with Broforce has truly made the Cape Town-based developer a beacon of hope and inspiration for our local gaming scene. They’ve done us all proud, even being an international representation for the local gaming scene. The manner in which they operate has also been acknowledged, with regards to providing some free DLC to players and delivering weekly updates on development progress to all their fans, which is fantastic for an early access title. Free Lives thoroughly deserve to be here, and to them we say onward and upwards with the best of luck.

 

Rockstar North

GTAV

Rockstar North may have fallen victim to the currently spreading virus that is unnecessary remakes, but the developer was determined to prove to the world that a remake of GTA V for the new consoles was necessary. In many ways they delivered that, not only drastically improving the visuals as expected, but also adding in entirely new content in the form of the first person perspective — which dramatically changed the whole gameplay experience — and the promise of the Heists online component. Rockstar North has shown that it’s not content to just slap “1080p, 60fps” onto the box and call it a day with their remake, and we have great respect for that given the abuse the whole system is currently receiving.

 

And The Winner Is…

We’re honouring developers we loved this year, who gave us more than just their games, and for that reason we aren’t going to dissect why any studio didn’t win the award. Ideally they’re all winners, but our choice for the number one spot is one we felt most passionately about and it really doesn’t take away anything from the rest. It only goes to say that one developer stood out as most deserving of recognition.

 

BioWare

2511379-daprintfeb_1

BioWare has had a tough time these past few years, but there is no disputing that Dragon Age: Inquisition is their redemption. Over and above considering how incredible a game it is, we were blown away by the sheer amount of passion and love the developer put into the project, not only making previous games as relevant as possible but also taking great lengths to ensure no one would be left out, via Dragon Age Keep, effectively striking a keen balance between newcomer and returning fan of the series alike. What has had us amazed since the title’s launch was also the fact that BioWare completely neglected to cheaply monetise the singleplayer component of their game — like Ubisoft did with Assassin’s Creed: Unity — and even took measures to give players a more convenient experience. An example of this was the time-based War Room missions being carried out in real-time, regardless of whether you were even playing. It would have been so easy to abuse Inquisition’s mechanics, but BioWare didn’t even go there. Instead they fought tooth and nail to give us the most complete experience with the highest quality. We love BioWare for this. Dragon Age: Inquisition, and by extension BioWare itself, are exemplary examples this year to all other developers of how to craft a true game for gamers. BioWare thoroughly deserve this award, for daring to give us even more than the best game possible.

The post EGMR Awards 2014: Developer Of The Year appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2014-developer-year/feed/ 0
EGMR Awards 2014: Bastard Of The Year http://egmr.net/2014/12/egmr-awards-2014-bastard-year/ http://egmr.net/2014/12/egmr-awards-2014-bastard-year/#comments Thu, 18 Dec 2014 07:00:35 +0000 http://egmr.net/?p=164810 The year of 2014 was one where controversy was never in short supply. We had frame rate and resolution wars, lying, deceit, Ubisoft, scams aplenty and things like #GamerGate. But […]

The post EGMR Awards 2014: Bastard Of The Year appeared first on #egmr.

]]>

The year of 2014 was one where controversy was never in short supply. We had frame rate and resolution wars, lying, deceit, Ubisoft, scams aplenty and things like #GamerGate. But the Bastard of the Year award is one that is more elegant than simple controversy, and is attributed to what is unquestionably evil and bastardly in the industry. We’re here to call a bastard a bastard, and draw the line on what takes it too far. Strap in for an award that personifies our remarkable tendency to piss people off.

The Rundown

The Bastard of the Year Award is what we give to someone who did something so bastardly and evil that we will hold secret or public hate for it until the end of time – or until its bastardness is taken away. Alright, maybe that’s only in extreme cases. It could even go to something that continuously did bastardly things and has gotten itself quite the rap sheet. Anyone and anything can be nominated, whether its about screwing over or deceiving gamers, consistently irritating us, insulting the community or just general evil-doing. But keep in mind that even the good guys can get nominated, as long as they qualify during the year. This award will be given to the overall biggest bastard of the year.

 

The Nominees
Capcom

DMC The Devil Kind Of Cried

By now it’s basically a certainty that our two-time winner of this award will get an obligatory nomination. We hardly even think about it anymore when handing this out, because sooner or later Capcom will do something bastardly. While they were pretty quiet this year — no doubt hiding in shame — they left it until late to announce not one, but two wholly unnecessary remakes in the form of DmC: Devil May Cry and Devil May Cry 4. It’s mind boggling how DmC could get a remake given that it vastly failed to meet sales expectations, even shipping less than expected. Not to mention it was the scapegoat for telling gamers they could actually use their voice and vote with their wallets. Capcom decided, instead of giving people Devil May Cry 5 or, you know, an actual good game for once without scams included, to announce two remakes we don’t need. That’s bastardly. We’re sure the Xbox fans would also consider Capcom for this award for making Street Fighter V a console exclusive to the PS4, but to them we’d say: Rise of the Tomb Raider. All’s fair in war. Unless you’re on YouTube. And Capcom are bastards.

 

Bungie Games

Destiny Small

We have to take our hats off to Bungie. Going from the global phenomenon that is Halo to fooling the entire world with what we consider one of the biggest disappointments and jokes of our gaming era is quite a plunge. Destiny promised us the world, and left us with a fish bowl housing a single dead goldfish. Bungie aren’t just here for massively disappointing us, they’re also here because Destiny was sold at full price, felt worth a third of that, yet that didn’t stop Bungie from charging half the price of the game for each DLC pack. Destiny is a money generator without having the quality or substance to back it up, and Bungie earned their nomination for the audacity of this whole project. The “pay all in now, hand over all your power to uncertainty and hope for a return at some indeterminable point in the future” method of doing games is something we don’t respect, and will not encourage.

 

MWEB GameZone

gamezone-logo

Now we’re not exactly entirely against the great stuff that MWEB GameZone has achieved in local gaming this year. The hard-working team over at GameZone have been doing a quite decent job of bringing many gaming events to Cape Town, and have pushed eSports in a big way, especially on console. So why are they worth a mention here? Well, mostly because we can. Plus we still remember that time they brought down the internet upon us for making some jokes about a Call of Duty clan — mind you, who loved us for it. Oh and don’t forget that other time they did it as well. Yeah, we’re more than happy to forgive but we don’t easily forget. Over and above all that, there’s also the factor of just who they’re willing to deal with in order to make those eSports tournaments happen. If you know what we mean

 

Phil Fish

philfish-postmain

Perhaps you’re wondering why you’re still hearing about Phil Fish. Well, he easily earned his place on our list for rage-quitting the industry and cancelling Fez 2, telling fans to “shut the fuck up” about it because they don’t deserve it. There was also that small little something about Phil Fish saying he wants Let’s Play creators to pay him for using Fez. Many would probably be happy to see the door close behind Phil Fish, and despite his achievements in gaming we have to say we will probably miss his bastardly contributions from time to time.

 

Ubisoft

Unity bug

Ubisoft gave us a bit too much crap this year. There were many things throughout the year we can point to, whether it’s the blatant homogenisation of their games or that whole Watch_Dogs graphical downgrade controversy, but standing at the top of all of it is Assassin’s Creed: Unity. It started with Ubisoft’s atrocious PR before the game released, which involved things like being unable to render female characters because it’s too much effort and denouncing 60fps in favour of the “more cinematic” 30fps only to fail to even deliver on that, thanks to Unity’s rubbish performance. It didn’t help then that Assassin’s Creed: Unity was terribly mediocre, yet still had the gall to include things like $99 macrotransactions and a bunch of content locked away behind gimmicks and inconveniences, because that’s “the reality of game development” after all. Ubisoft’s games reek of unpleasantness, before and after release, and it’s long past time we called them out on it.

 

King.com

Candy-Crush-Saga

You probably have to remember pretty far back to understand why King.com is here, and that’s because their bastardly act occurred in January, when the company trademarked the words “Candy” and “Saga” in Europe, thus causing conflict with the good chaps who created The Banner Saga. King followed that up by retrospectively attacking games that used those words in their title, obviously trying to further increase the strength of Candy Crush Saga by eliminating clones and even somewhat-related names. King.com, with their disease that is Candy Crush Saga, were exposed for their idiocy in what was a delicious twist of irony, as it turned out that they themselves cloned a game before. That got them to shut up eventually, and rethink their madness. Nevertheless that whole ugly saga (punny much?) cemented King.com as a nominee for this award before the year even got going, and we declare them as one of the biggest bastards around loud and clear.

 

And The Winner Is…

It definitely wasn’t MWEB GameZone, and we were mostly having some fun with that one. They do plenty of great things for the local gaming scene as we established. They may have dabbled in the bastardly, but far greater evils exist.

Phil Fish didn’t take the prize either, because it’s probably business as usual for him at the end of the day, and more of him being a drama queen. Yesterday’s news, we suppose. It’s fascinating how someone so bastardly can create something so cute in Fez.

As much as it pains us, and we mean seriously burns us, Capcom didn’t win this one, because truth be told they’ve kind of been invisible this year due to irrelevance. Better luck next time.

Bungie Games was never too far away on our hit list, but ultimately they honestly aren’t bad guys and they’re not hopeless. We love Bungie as much as the next person. Destiny, however, is another story entirely. And in the end our final two contestants wanted it so much more.

In what was a tough, tough decision, King.com ultimately didn’t win it. Make no mistake, they’re pure evil alright. But we felt that our true loser struck that special nerve that finally sent us off the edge.

 

Ubisoft

Assassin's Creed Unity

Enough is simply enough. Ubisoft has — over and above actually creating a formula with which they make all their games with these days — tested us again and again throughout this year, pushing many of us to the limit of what we can handle in terms of bullshit. With their atrocious PR, weak excuses and the stunt they pulled in releasing Assassin’s Creed: Unity before reviews were allowed to release, and in poor working condition (it ain’t even fixed more than a month later), and yet still finding time to include scams and gimmicks in the game, Ubisoft has done it all to piss us off thoroughly. And that’s not even counting that Unity was just excruciatingly mediocre to boot. Perhaps we could also mention how eager Ubisoft was to franchise Watch_Dogs before we even got to actually play the game. In short, another big reason why we’re giving it to Ubisoft is that they’ve moved from being one of the most exciting developers to one of the most boring of our era. Do they make bad games? Nope. But they make formulaic, predictable and safe games unfortunately, and that’s not what we expect from a once-bold developer. Especially when said developer starts scamming us and treating us like we’re idiots every other day. For that and a whole lot more that has built up over the years, Ubisoft deserves our Bastard of the Year Award for 2014.

The post EGMR Awards 2014: Bastard Of The Year appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2014-bastard-year/feed/ 0
EGMR Awards 2014: Best Of The Rest http://egmr.net/2014/12/egmr-awards-2014-best-rest/ http://egmr.net/2014/12/egmr-awards-2014-best-rest/#comments Wed, 17 Dec 2014 13:00:30 +0000 http://egmr.net/?p=164886 We’ve had to put our Best of the Rest category to good use this year, given the lack of nominees for many a category. The running theme of the year […]

The post EGMR Awards 2014: Best Of The Rest appeared first on #egmr.

]]>

We’ve had to put our Best of the Rest category to good use this year, given the lack of nominees for many a category. The running theme of the year was probably mediocrity. Nevertheless this award gives us a great opportunity to honour many games that didn’t quite make it into other awards, or excelled but a lack of nominees meant dropping the respective award. That’s what this category is for, so strap in and take a look at not only the unsung heroes, but some complimentary additional awards at no extra cost for your pleasure. Because we’re that kind and stuff.

The Rundown

Best Of The Rest is where we put the awesome games from the rest of the categories that didn’t have a full list of nominees or only have niche appeal. It’s also where we put additional awards as complementary extras. In this award we actually take note of the some of the best games that didn’t fit the mould of other awards as well. We let our hair loose and share our top games, some you may know of, some you may not. Yet they are awesome nonetheless. These may not be the best games of the year, they may not even be worthy of GOTY, but they certainly deserve credit and mention. Not every game has to be over 9000 GOTY level to be a worthy play. But here we honour great examples of fantastic gameplay execution and substance in games that perhaps didn’t fit the bill for other awards. Here we give these games some love. The tender love and care they so rightly deserve.

 

The Winners
Best Horror — Alien: Isolation

Alien Isolation Review - 4

Alien: Isolation blended the line between masterpiece and disaster, which is something you can only understand and appreciate if you experience the game. But over and above that, it shined with quality and incredible attention to detail. It was such a faithful tribute to the Aliens franchise, crafted with such excellent care, that in many ways it blew us away. It had a number of problems that held it back over its lengthy duration, but as a horror and atmospheric experience it was without equal this year. It was perhaps the finest way for horror to return to the triple-A gaming scene, and we feel the game should be experienced by everyone simply to taste that astonishing atmosphere, which is one of the best we’ve encountered in a horror title for some time. Alien: Isolation thoroughly deserves to rule the horror genre this year.

 

Indie Excellence — Transistor

Transistor Header

We think you’ve probably had enough of Transistor by now, with it featuring in most of our awards thus far. Supergiant Games deserve all the credit, and about the only thing we can say now is that you just have to play Transistor, mostly if you love games like Bastion. You’ll not be disappointed, and it really is one of the best games of the year. Yet we feel that it warrants extra attention for the fact that it’s ultimately still an indie title. We’ve shown we aren’t shy to credit our beloved indie games, and Transistor deserves all the praise for its sheer excellence.

 

Best Strategy — Civilization: Beyond Earth

Screenshot_Terrain_Lush01

Civilization: Beyond Earth was simply at the top of its trade in the turn-based strategy genre, and it was commendable how it somehow managed to be accessible to new players, and yet have enough depth to satisfy those who have been at it a while. Despite balancing issues, that was still a remarkable feat. Excellent features like the Technology Web and impeccable AI made Beyond Earth a sure step up from its predecessors and its competitors, and we definitely feel it deserves some honourable mentions.

 

Best Sports Game — Forza Horizon 2

forza2

Yes, it’s not actually FIFA, which we found pretty underwhelming this year. We’ve newly combined the racing and sports genres, pretty much coming to the divine realisation that racing is a sport and we were sick and tired of the same sports games every year with the same result, making the category redundant. This year we can honour Forza Horizon 2 instead, which was a masterpiece of a game that truly understood its players. It wanted you to have fun, it wanted you to be entertained, and most of all it wanted you to feel as if you made the right choice by playing it. And it absolutely nails all of that, on top of being breathtakingly beautiful. We wouldn’t be too far out in declaring it the quintessential arcade racing experience at present, and you’d do well to give it a chance if you’re the sportsy sports type.

 

Most Underrated Game — Castlevania: Lords of Shadow 2

LordsofShadow2

Castlevania: Lords of Shadow 2 released to mixed and average reviews, yet we felt differently to the rest. It was a game that tried to be a lot of things, surely, and it didn’t always get it all right. Attempting to classify Castlevania: Lords of Shadow 2 was really difficult. It was a third person action adventure with elements of stealth, it had many hours worth of exploration, was littered with boss fights, had a deep and complex weapon upgrade system, an equally deep ‘spectacle fighter’ combat mechanic that was also incorporated into platforming, and it threw in a convoluted and ridiculous yet immersive and engaging story. It was a lot of things, basically. In the end it was a game that was highly replayable with a great story and an even greater protagonist who was unfortunately disempowered at every step by the game itself. It probably won’t cater to everyone, but we felt it deserved a bit more praise than it got.

 

Most Overhyped Game — Destiny

Destiny Review - 4

There were only ever a few titles in the running for this award, and the other big one would be Titanfall. Yet nothing can compare to the sheer level of ludicrous hype that existed for Destiny, to the point that merely criticising it or expressing doubt about it resulted in a hoard of fanboys telling you why you’re wrong and explaining to you that your mother should have aborted you. Destiny almost became like a religion in a sense, and all that insane hype didn’t come close to matching the barren, lifeless, repetitive chore that was the finished product. Time and time again we warn against ridiculous over-hype and creating dramatically unrealistic expectations for yourself, but it flies over peoples’ heads and the result is Destiny. All talk, and nothing to show for it. But while Destiny will be made an example out of for some, we’re sure the next title to be ludicrously hyped is around the corner.

 

Biggest Surprise — Middle-Earth: Shadow of Mordor

middle-earth-shadow-of-mordor-talion-with-marwen-screenshot

We’ve said it already, but Monolith surprised us all with Middle-Earth: Shadow of Mordor. Given the history of licensed games and given that many wrote off Shadow of Mordor once deciding it was little more than an Assassin’s Creed clone, it’s pretty fantastic to have all doubters proven wrong by one of the year’s best games. It not only did that, but also honoured its source material and provided us with a true taste of the capabilities of the open world genre on our new consoles, referring specifically to its awesome Nemesis gameplay system. We take our hats off to Monolith, because they outdid themselves with Shadow of Mordor.

 

Best PC Game — Civilization: Beyond Earth

Civilisation beyond earth

Civilization: Beyond Earth was a great game packed with variety. It was the kind of game that became more rewarding the longer you played it, and even though it sometimes felt a bit too close to its predecessor, there was enough new content for Beyond Earth to be a really worthwhile purchase, especially with its complex new technology web and the new Affinity system which gave it the edge. It blended the best part of the series’ legacy with a trip to a new world with a variety of new systems, most of which were great to experience. On top of that the game was very well optimised, able to work on anything from a lowly i3 laptop upward. Civilization: Beyond Earth was simply a fantastic game on PC.

 

Best PlayStation Game — Infamous: Second Son

Second Son

Infamous: Second Son may not have revolutionised the gaming landscape, but it was the right kind of quality. There was very little to fault the solid but breathtakingly gorgeous experience for. Many of you may be scratching your heads wondering how The Last Of Us isn’t winning this, and that’s simply because we don’t consider remasters. We don’t double count. The runner up was Killzone: Shadow Fall, but in the end Infamous: Second Son won us over for its highly entertaining gameplay experience.

 

Best Xbox Game — Sunset Overdrive

Sunset Overdrive

There were definitely a few great Xbox One titles to choose from, but perhaps the most memorable and delightfully exciting game to release was Sunset Overdrive. We acknowledge that due to the serious nature of the video game industry these days we often champion games like Saints Row and Sunset Overdrive that simply serve to remind us why we love video games. We laughed, we had plenty of fun, we loved the amazing art direction and we definitely haven’t forgotten Insomniac’s work of passion. Sunset Overdrive was ridiculous, audacious and it broke all the rules with gusto. It may not be the greatest game you’ll ever play, but it certainly will be some plain-old-fashioned delightful videogame fun.

 

Most Disappointing Game — Destiny

Destiny Review - 2

As far as disappointment went this year, there was Assassin’s Creed: Unity, Thief 4 and The Evil Within to offer us excruciating levels of one of the worst feelings in the world. But in what was probably the easiest award we’ve ever had to hand out in the history of our operations, Destiny was the choice we could unanimously make without a shred of doubt or deliberation. Even if we somehow factor out the insane hype that Destiny got, the result would still be disappointing given what we expect from MMO and persistent experiences, and it truly was painful to see how hollow, repetitive and devoid of substance Destiny was.

The post EGMR Awards 2014: Best Of The Rest appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2014-best-rest/feed/ 0
EGMR Awards 2014: Best Artistic Visuals http://egmr.net/2014/12/egmr-awards-2014-best-artistic-visuals/ http://egmr.net/2014/12/egmr-awards-2014-best-artistic-visuals/#comments Wed, 17 Dec 2014 10:00:05 +0000 http://egmr.net/?p=164873 We quite like this award, because once we’re all done drooling over the prettiest games of the year we can take a comfortable look at the most artistically brilliant ones, […]

The post EGMR Awards 2014: Best Artistic Visuals appeared first on #egmr.

]]>

We quite like this award, because once we’re all done drooling over the prettiest games of the year we can take a comfortable look at the most artistically brilliant ones, the ones that are not trying to do realistic visuals. So if you’re wondering what would feature in this award think about cel-shaded games, highly stylised offerings the likes of DmC: Devil May Cry, artsy experiences such as Journey, and cartoon-y games. Of course there are many others, but this award is an enjoyable way to honour visually impressive games that don’t get noticed because we’re too busy fussing over emotions and polygons. With that said let’s get down to business.

The Rundown

Many gamers think that graphics in gaming is purely down to visual technology, but in the end it doesn’t matter how many polygons a game can push out or whether it has enough bloom to burn brighter than the sun. What we look for in this award is an experience that is either visually absorbing or artistically brilliant, and also technically excellent. The graphics should be seen as incredible because they portray what they intended to and capture the game’s vision. Whether the game in question opts for an artistic style, realistic simulation, a cinematic experience or lush, open and brightly coloured worlds, it comes down to how well the game managed to achieve the design it tried to, and of course how damn good it looks while doing so. The graphics of a game can also play an important role in immersion, and as such we look for vibrant, memorable visual experiences that are dynamic and exciting to look at. All in all, this award will be given to the game that achieved its vision and impressed us the most with its graphics.

 

The Nominees
Sunset Overdrive

Sunset Overdrive

Sunset Overdrive was exactly the kind of vibrant and colourful experience that many of us miss from modern, more serious games. It was like some crazy enthusiast grabbed paint brushes and colours and went bat-shit mad all over a black and white canvas. Everything from the design of the world to the animations was hyper-stylised and comical, allowing you to warm up to the game just by looking at it. That’s certainly worth credit all on its own. Describing Sunset Overdrive as a joyful kid’s painting is probably closest to the reality of it all, and whether or not the game is your cup of tea shouldn’t turn you away from loving what you’re seeing, visually speaking.

 

South Park: The Stick of Truth

South-Park-The-Stick-of-Truth-51-1280x716

South Park: The Stick of Truth was another surprise that this year brought early on, and while many would shrug off its cartoon-y visuals and find it hard to appreciate, we had to give credit to such a faithful adaptation of the famous TV series. It was the series, portrayed beautifully (although we’re not sure this word would ever be attributed to the series itself), and that speaks of a developer truly passionate about the project at hand. Delightfully colourful, magnificently cartoon-y and animated to humorous effect and a fantastic attention to detail resulted in an incredible, faithful recreation of the town of South Park and most of its characters.

 

Child of Light

child_of_light2

Child of Light was an unexpected title to come from Ubisoft Montreal, the people we’ve been disappointed with for most of this year. But credit where credit is due, Child of Light was visually stunning, powered by the UbiArt Framework engine we know and love from the recent Rayman games. The game employed a unique, highly stylised water colour and hand-dawn visual make-up, which acted as a true selling point for the title. The result was a game that felt like a children’s fairy-tale book, and looked the part too. The game was just a visual delight, and as our review called it a “playable poem” to some extent.

 

Transistor

Transistor

If you’ve been keeping up with our awards, then you very well know exactly why Transistor is here, and there is probably nothing else we can say about it at this point that you don’t already know. What we’ll emphasise here is that the game was artistically beautiful, bringing Cloudbank to life with hues of blues to create a highly stylised, futuristic world that felt and looked so unique and interesting. There was never a moment in the game where Transistor didn’t have your attention visually, and the enthralling way it used light and colour is something that has perhaps become a sort of trademark for Supergiant Games. Transistor, in addition to being one of the best games this year, was simply one of the most exciting artistic experiences too.

 

The Banner Saga

bannersagareview-postmain

The Banner Saga in many ways is what this award is all about. The whole game had this beautiful aesthetic that complimented not just the kind of game that it was, but the actual mood and atmosphere of it all. The art was simply mind-blowing, with hand-painted landscapes rich in detail and texture, absolutely nailing the bleak, post-apocalyptic setting — ironically all in a beautiful style reminiscent of classic hand-painted animated films. The Banner Saga was another one of those excellent arguments for games being capable of artistic beauty and sincerity, and we absolutely welcomed it.

 

And The Winner Is…

It wasn’t Sunset Overdrive, because as much as we had a hell of a time admiring that game, it didn’t particularly wow us with its art direction, when compared to the other nominees. That doesn’t make it any less fantastic, but it certainly lessens its authority for the first spot.

We don’t want to take away a single thing from the remaining nominees, and it truly is an admirable and rare thing that we have so much incredible talent in this category. Ultimately our decision was made because the winner was so sincerely put together with so much of passion that we felt it couldn’t go unnoticed.

 

South Park: The Stick of Truth

South Park Stick of Truth

While it may not be the conventional choice here for some, South Park: The Stick of Truth really was just an incredible, faithful recreation of the town of South Park and most of its characters, overflowing with passion and love. The attention to detail in animations, items and character representation truly brought South Park to life in videogame form, and it just was a love letter to the series. We appreciate what Obsidian Entertainment did, and we felt that they absolutely nailed it. South Park: The Stick of Truth achieved exactly what it set out to do to the letter, and it was a memorable achievement.

The post EGMR Awards 2014: Best Artistic Visuals appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2014-best-artistic-visuals/feed/ 0
EGMR Awards 2014: Best Realistic Visuals http://egmr.net/2014/12/egmr-awards-2014-best-realistic-graphics/ http://egmr.net/2014/12/egmr-awards-2014-best-realistic-graphics/#comments Wed, 17 Dec 2014 07:00:11 +0000 http://egmr.net/?p=164803 As much as people love to say that only gameplay matters, the fact is that graphics matters a great deal more than people would ever admit, as was clearly seen […]

The post EGMR Awards 2014: Best Realistic Visuals appeared first on #egmr.

]]>

As much as people love to say that only gameplay matters, the fact is that graphics matters a great deal more than people would ever admit, as was clearly seen by the whole frame rate and resolution war that went on throughout this year, and the obsession with remasters. Graphics can make or break a game, and while we wholeheartedly concede that gameplay will always remain the most important aspect, we honour visuals because of what they can do for the experience and your immersion and of course because we love pretty things. We had a lot of said pretty things this year, given that our shiny new consoles were out and about officially, and so let’s find out which game blew our minds and eyeballs most of all.

The Rundown

Many gamers think that graphics in gaming is purely visual, but in the end it doesn’t matter how many polygons a game can push out or whether it has enough bloom to burn brighter than the sun. What we look for in this award is an experience that is either visually absorbing or artistically brilliant, and also technically excellent. The graphics should be seen as incredible because they portray what they intended to and capture the game’s vision. Whether the game in question opts for an artistic style, realistic simulation, a cinematic experience or lush, open and brightly coloured worlds, it comes down to how well the game managed to achieve the design it tried to, and of course how damn good it looks while doing so. The graphics of a game can also play an important role in immersion, and as such we look for vibrant, memorable visual experiences that are dynamic and exciting to look at. All in all, this award will be given to the game that achieved its vision and impressed us the most with its graphics.

 

The Nominees
Far Cry 4

Far Cry 4 - Small

This was the obvious nominee. Far Cry 4 continued the series’ proud tradition of graphical excellence, choosing to use the PC to its strengths and deliver an incredibly gorgeous and intricately detailed experience. In 2012 we gave the best graphics award to Far Cry 3 for its absolutely phenomenal PC outing, and Far Cry 4 certainly tried to nod our heads in its direction again. With new visual enhancements like realistic animal fur and closer attention to detail to lighting and shadows, Far Cry 4 was a beautiful spectacle, especially for the fortunate PC gamer who is able to appreciate the finer detail and colourful splendour. Not to mention it used similar motion capture techniques as Far Cry 3 during cutscenes, displaying an even greater degree of quality close up. Far Cry 4 may not have blown our minds, but its graphics certainly did.

 

Forza Horizon 2

ForzaHorizon2PreviewHeader

We know that people too frequently resort to hyperbole, but Forza Horizon 2 really did take our breath away, and did an enormous amount to quell the rising doubt regarding the Xbox One’s graphical capabilities and power. Unfortunately being a racing game meant that many probably wouldn’t appreciate just how beautiful the game actually is. What helped things along was the addition of a dynamic weather system which, together with the day-night cycle, created a believable and realistic world that felt incredibly alive for a racer. We suppose the fact that there’s arguably less to pay attention to besides the car and tracks means much more love and attention and graphical power can be poured into what little there is, but either way the result was nothing short of masterful, and probably hazardous to your racing if you spent too much time ogling the visuals.

 

Killzone: Shadow Fall

Killzone Shadow Fall Review 2

Killzone: Shadow Fall may be a distant memory now, but despite being a launch title it remains one of the best-looking games we’ve had to date. Powered by the PS4 and Guerilla Games’ trademark work, Shadow Fall was not only beautiful, but it ditched the gritty and grey direction of its predecessors to deliver a vibrant and breathtaking universe. It’s actually a big reason we completely snubbed Ryse: Son of Rome, because despite looking great on PC, it’s not an eye-catching or memorable game to look at; there’s no commendable art direction, true to Crytek’s form. In Shadow Fall there are moments in the game that have to be seen to be believed, and it helped tremendously that the game was buttery smooth, running at 60 fps. Like the Far Cry series, Shadow Fall lived up to its tradition of delivering graphical and technical excellence.

 

Infamous: Second Son

inFamous Second Son Header

Infamous: Second Son had people raving about it a lot more once the PS4’s photoshoot mode was a thing, and people could suddenly appreciate the incredible attention to detail in the game a lot more. Excluding that, Second Son was a visual treat in all areas of the game, especially those jaw-droppingly awesome power effects, with particular reference to Neon and Video here. Whatever shortcomings the game had, you’d be hard-pressed to fault one area of its graphics or technical performance.

 

Dragon Age: Inquisition

Dragon Age Inquisition 2

Dragon Age: Inquisition earned its place here because despite the sheer enormous size and scale of the world — currently the biggest on our new consoles — it still manages to be visually gorgeous and more so artistically divine. It is the ideal fantasy world to lose yourself in, and we can’t credit BioWare enough for their work to bring it all alive. The game runs like a dream despite its scale, and every area you visit will capture you with its design and attention to detail. If this is the sign of what’s to come this generation, we couldn’t be more excited for the open world genre.

 

And The Winner Is…

It would be redundant to go through why each nominee didn’t win in this category, but we can offer some insight into why Dragon Age: Inquisition didn’t. The game’s sheer size and scale naturally imposed limitations on the visuals, yet we were still incredibly impressed by what BioWare put together despite that. Nevertheless, this superficial award is for the best visuals, and that’s what we’re honouring.

Infamous: Second Son also didn’t take it for the simple reason that we felt the world lacked substance. It didn’t feel alive like some of the other nominees, and a lot of that is attributed to art direction and dynamic systems like crowds, weather and such.

The toughest battle came down to two contenders, and ultimately Far Cry 4 didn’t walk away with the prize. In its optimal state we felt it was just edged out by our winner’s achievements. As a fun experiment we looked at Far Cry 4 on PC in 4K resolution and, well, those rocks looked better than real rocks. But it seems a tad unfair to use 4K resolution as a benchmark when it’s not the optimal experience of the game, and that’s why our winner has taken home the award.

Forza Horizon 2

ForzaHorizon

In the end after many a debate and head-scratching delay we handed Forza Horizon 2 the award. To quote our review the game was just “retardedly gorgeous”. It was staggeringly, ridiculously, unbelievably beautiful, and truly one of the best-looking games we’ve ever seen on our consoles. We’ll say it again: we know that being a racer means not many will appreciate how astounding the game looks, and not just its cars. For once a racer actually had breathtaking environments and wonderful attention to detail across the board. Whether or not you’re in the closet about how superficial you are when it comes to graphics, there’s no denying that you’d have to be dead to not have your jaw drop at the sight of Forza Horizon 2.

The post EGMR Awards 2014: Best Realistic Visuals appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2014-best-realistic-graphics/feed/ 0
EGMR Awards 2014: Best Newcomer http://egmr.net/2014/12/egmr-awards-2014-best-newcomer/ http://egmr.net/2014/12/egmr-awards-2014-best-newcomer/#comments Tue, 16 Dec 2014 13:00:51 +0000 http://egmr.net/?p=164775 In an industry where sequelitis and franchising is the norm, and we’re currently dealing with an emerging evil in unnecessary remakes, it’s more important than ever to pay attention to […]

The post EGMR Awards 2014: Best Newcomer appeared first on #egmr.

]]>

In an industry where sequelitis and franchising is the norm, and we’re currently dealing with an emerging evil in unnecessary remakes, it’s more important than ever to pay attention to and honour the newcomers, and the fresh experiences that genuinely try to be their own games. We were very lucky this year that despite it overall being an underwhelming one, we got plenty of new titles to drool over, and the best part was that most of them were high quality. Let’s take a look at the best of them and decide which newcomer brought it all.

 

The Rundown

In a world where sequels are the norm, and we’re now currently dealing with the emerging evil of unnecessary remakes, newcomers and new IPs get us extremely excited. It’s a great thing when developers decide to pursue new ideas, concepts, gameplay mechanics and attempt to create something entirely new. It’s never an easy thing, as starting something new can be a daunting challenge. Everyone loves seeing something completely new or something that has never been done before. There is often so much riding on a new game. With a sequel, generally, and this is a very basic outlook, you use the tools and gameplay structure from the first or previous game(s) and upgrade – not to mention you always have a pretty good idea of what to expect from a sequel without hearing anything about it. When it comes to new games, you’re starting from scratch and building it all up. Sure you’ll borrow some gameplay ideas or popular mechanics and often base your game on another, but somewhere down the line you’ll have to craft your own identity and this is where the fun is. In a nutshell this award is given to a newcomer that excelled, managed to make the most of its concept and delivered an exciting and better gaming experience overall than the rest of the competition.

 

The Nominees
Valiant Hearts

VH_SC_1_Emile_Neuve_Chapelle_140668

Valiant Hearts, as we’ve said before, was a fascinating surprise that we can’t overlook. It’s always commendable when an artform takes something that has been done to death, in this case World War I narratives, and gives us a fresh perspective, and that deserves a high degree of credit. Whatever its faults, Valiant Hearts earned its nomination for its level of risk, its sincerity, its freshness with its art style despite its subject matter and its engaging narrative.

 

Transistor

Transistor

There is little else we could add about Transistor at this point, with it having featured in multiple awards already. It’s simply one of the best games this year, and delivered everything you could ask of a newcomer: gorgeous visuals, incredible world design, a captivating story and excellent gameplay. Supergiant Games has cemented itself as one of the most talented indie developers around at the moment, and we’re crossing our fingers that their third title is indeed a charm, and as wonderful as their first two.

 

This War Of Mine

this_war_of_mine_feature

This War of Mine is probably another game you may not have played or heard of, but if you’re looking for something totally different and perhaps a bit mortifying in all the good ways, this survival game has you covered. It’s truly fantastic to see emotionally-driven projects like this emerge out of video games, and at times you almost have to remind yourself that a decade ago gaming wasn’t anything like this. This War of Mine was a sure sign of that progression, and an even further step forward. That’s among the highest praise we can offer, especially to a new title, and it deserves its spot on here as a result.

 

Sunset Overdrive

2555793-sunset-overdrive-e3-propain-launcher

Sunset Overdrive was the blissfully fun product of what happens when there isn’t a dick(tator) publisher around to give you the red flag to all your great ideas. We know the tale of Fuse (formerly known as Overdrive, incidentally) all too well, and we were extremely glad that Insomniac got to express themselves with Sunset Overdrive. It was an excellent offering from Insomniac Games, and currently is a one-of-a-kind humorous experience on the current generation of consoles. It was a risky undertaking given its niche appeal, but Sunset Overdrive made it out on top thanks to its ridiculousness, audacity and gusto. It was simply plenty of fun, and exactly what we’d want our breaks from serious gaming to be like.

 

Middle-Earth: Shadow of Mordor

Middle-Earth-Shadow-of-Mordor

Middle-Earth: Shadow of Mordor was the surprise of the year. Many doubted it for being a licensed game and for looking like a clone of Assassin’s Creed in its early demonstration videos, but Monolith stuck to their guns and delivered one of the year’s best games. We were blown away not just by the experience, but by the game’s Nemesis system, which was the first real glimpse we got of the possibilities of the open world genre in our new generation of games. For any Lord of the Rings fan, Shadow of Mordor was not only the finest piece of fan service, but a fantastic game as well.

 

And The Winner Is…

Sunset Overdrive didn’t take home the prize. There’s very little to put it down, but we were content with it being entertaining and plenty of fun, but not wholly blowing us away.

It didn’t go to Valiant Hearts or This War of Mine either. The former’s faults put it on the back-foot compared to the rest of the nominees. It still earned recognition, but it was always going to be a tall order for it to win. As for This War of Mine, we can’t take much away from it other than the fact that our winner was more deserving for us.

The toughest choice came down to our final two nominees, but with a heavy heart Transistor didn’t end up taking home the award. There’s almost nothing to fault the game for, truly, but our winner offered us that special something that gave us too many reasons to admire it, knowing what a battle it faced to prove its cynics wrong.

 

Middle-Earth: Shadow of Mordor

Shadow of Mordor

In the end Middle-Earth: Shadow of Mordor had to take it, not only for being one of the best games of the entire year but for completely destroying our scepticism and standing tall in the face of all doubt. Even more admirable is that it was one of the finest examples we’ve seen in a very long time of how to take inspiration from other games yet still craft its own identity. It was written off — even accused — of being an Assassin’s Creed and maybe Batman: Arkham clone, but it emerged as so much more than that. It honoured the Lord of the Rings lore, catered to its fans, played to its strengths and gave us a true taste of the next generation of open world with its Nemesis system, which truly cemented the game’s own identity and selling point. Its few flaws didn’t detract from its achievements, and it delivered everything it needed to: an incredible art direction true to its source material, amazing production value, excellent gameplay, innovation, quality and memorability. Ultimately we felt it would be an injustice if Shadow of Mordor walked away empty-handed this year, and it really is fully deserving of the Best Newcomer award.

The post EGMR Awards 2014: Best Newcomer appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2014-best-newcomer/feed/ 0
EGMR Awards 2014: Best Story http://egmr.net/2014/12/egmr-awards-2014-best-story/ http://egmr.net/2014/12/egmr-awards-2014-best-story/#comments Tue, 16 Dec 2014 07:00:18 +0000 http://egmr.net/?p=164762 This year may not have brought us the biggest surprises or the best games, but it certainly didn’t lack for deeply engaging and fantastic stories. We were extremely happy to […]

The post EGMR Awards 2014: Best Story appeared first on #egmr.

]]>

This year may not have brought us the biggest surprises or the best games, but it certainly didn’t lack for deeply engaging and fantastic stories. We were extremely happy to be able to easily pick out five amazing tales, although deciding a winner wasn’t too much trouble. Some of you may already know which game takes home the prize, if you’re a frequent reader of our site. If you’re not, well, strap in and join us as we decide the best videogame story of the year.

The Rundown

This is always an interesting award to hand out. Many people believe that best story is all about the story itself, in terms of how good, interesting or deep it is. However, there is a lot more to it than that. Stories need to be paced well, they need to have solid settings and accuracy, they need characters and events that drive the plot forward and they need to be told well so that you can become engrossed in them and understand and relate to them. One of the largest factors that make up a good story, which is incidentally also the most challenging, is the ability to keep people hooked until the end. Not many games, books or even movies manage to successfully pull this off all the time, and the mark of a great story is ultimately its ability to capture an audience and keep them compelled until the very end.

 

The Nominees
D4: Dark Dreams Don’t Die

D4-Header

Don’t worry, we know many of you never played this game and probably haven’t even heard about it before. That’s why we’re here of course. D4: Dark Dreams Don’t Die was a very unique title, offering something different but in a familiar format. It arguably took more risks than the likes of The Walking Dead and yet was more bonkers than The Wolf Among Us, combining to deliver something wholly interesting. But D4’s crowning achievement was its engaging story, wacky delivery of it and its fantastic setting. You’d have had to suspend your grip on reality to appreciate the game, but if you could do that you’d find a highly immersive and refreshingly different, intriguing tale.

 

Transistor

Transistor Header

Transistor may not have appealed to everyone with its vague story, but it was undoubtedly a deeply fascinated game backed with a beautifully crafted setting and intriguing world. Every moment spent in Cloudbank allowed your mind to wander and feel a sense of curiosity and compulsion that is rarely found in games these days. It was a capturing story of revenge and love which was done so uniquely and told so appropriately subtly that it was almost impossible not to feel some kind of attachment to the whole tale and its characters without much effort. In many ways Transistor cemented Supergiant’s art, and we haven’t forgotten the journey in Cloudbank.

 

Dragon Age: Inquisition

dragonage

Dragon Age: Inquisition in many ways can be seen as BioWare’s redemption. Especially for the vastly underwhelming Dragon Age II. Yet somehow the developer has taken the foundations laid in that game and blown it up into a massive world full of political intrigue, real substance and interesting characters. This is exactly how you build an engaging, real world, and we shudder to think how many hours players will lose to this incredible fantasy playground. The game also offered something highly commendable in the form of excellent fan service, with many returning characters and events that actually made the previous games feel relevant to your world. And we have to give a shout out to Dragon Age Keep, which is truly something awesome for a developer to do. BioWare pulled no punches in making Inquisition your story, righting their wrongs and delivering one of the best tales of the year.

 

Valiant Hearts

valiant hearts review

Valiant Hearts was a bit of a surprise to say the least, especially since it came from Ubisoft. Their Montpellier studio, mind you. While not without its faults, Valiant Heats approached its World War I setting with a fresh perspective that had you fully invested in its lovable characters and moving tale. Its freshness was derived from offering players four different perspectives with four different characters experiencing the war, and what we went through in the game as a result was pretty harrowing. Bombings, gas attacks, dealing with death, PoW camps — Ubisoft Montpellier didn’t leave much out when doing their war research. Some may have been left in tears by the end, and some may have been moved, but Valiant Hearts was not just a tearjerker. It actually took a risk in delivering its narrative with a cutesy hand-drawn artistic style, which made the horror almost jarring yet easier to take in at the same time. Ultimately its powerful and meaningful message was something more than what we get from the usual ultra gritty “war simulators” out there, and we want to give it the credit it deserves here with a nomination.

 

The Walking Dead: Season Two

The Walking Dead Season Two - Episode 3 - 3

The Walking Dead: Season Two in many ways elevated Telltale to a higher level, ripe with confidence and proof that the studio knows exactly what it’s doing. We should all be sick to death of zombies by now, yet somehow The Walking Dead remains as compelling and wonderfully crafted as ever. At times it’s a deeply depressing experience, but make no mistake that Season Two is as powerful as what we’ve come to expect from Telltale. And aside from its great characters and brutal story, Telltale left us with an ending that opens up significant possibilities for a third season. Perhaps they won’t live up to that in future, but there’s no doubt that for now at least they just need to keep on keeping on.

 

And The Winner Is…

It isn’t Valiant Hearts because while it was a great story it wasn’t a wholly original one, and there were times when the sincerity of the story could be lost behind the gameplay.

D4: Dark Dreams Don’t Die didn’t take the award either, because certainly not everyone can enjoy this kind of story and you have to be in the right kind of mindset to appreciate its absurdity.

Our winner isn’t Transistor, because despite how much we love to heap praise on this game, its world lacked the substance of some of its competitors, and the ambiguity of its tale could work against it for some who want a more gripping narrative.

It was a tough call but The Walking Dead: Season Two didn’t take it either, because at times during the season we felt it was business as usual for Telltale, and it often lacked the freshness and boldness of the winner of this award.

 

Dragon Age: Inquisition

Dragon Age Inquisition 5

In what will probably come as a surprise to no one, Dragon Age: Inquisition emerges as an easy pick. It took every lesson BioWare ever learned from its franchises over the years and incorporated that into one of the finest and most compelling RPG experiences that you may ever have had the pleasure of playing, especially from the studio itself. It told an intriguing and frenetic tale with some of the most agonisingly contemplative decisions we’ve had to make in our games, and we can’t credit BioWare enough for how far they went to make it your story and right their past wrongs. Truthfully if we could have rated Dragon Age: Inquisition on story alone it would have walked away with a perfect score and we’d have called it a day. BioWare took amazing steps forward in storytelling, presenting anything but a straight-forward plot filled to the brim with depth and exceptional detail. The game’s narrative had quality oozing out of every page, and it really is a story that stands near-unparalleled amongst games from recent years, and deserves this award without question.

The post EGMR Awards 2014: Best Story appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2014-best-story/feed/ 0
EGMR Awards 2014: Best Action Adventure Game http://egmr.net/2014/12/egmr-awards-2014-best-action-adventure-game/ http://egmr.net/2014/12/egmr-awards-2014-best-action-adventure-game/#comments Mon, 15 Dec 2014 10:00:36 +0000 http://egmr.net/?p=164718 While many other genres were underwhelming or otherwise left neglected, the action adventure genre was brimming with quality games and even a healthy number of welcome surprises. This was probably […]

The post EGMR Awards 2014: Best Action Adventure Game appeared first on #egmr.

]]>

While many other genres were underwhelming or otherwise left neglected, the action adventure genre was brimming with quality games and even a healthy number of welcome surprises. This was probably one of the more difficult categories to tackle, but nevertheless our trusty team is always up to the task and after some chatter we emerged with the chosen one.

The Rundown

The action adventure genre is usually the go-to place for massive production values, epic cinematic experiences and over-the-top action and flair. It’s undoubtedly a grand genre with tremendously high expectations and quality, and only the games that show excellence, go the extra mile or truly make their mark on the entire genre will make it to the top here. It’s perhaps one of the more bold categories, with a wide variety of elements to consider varying from game to game. However, in the end, the game that will walk away with the trophy will be judged as the best and most complete experience overall.

 

The Nominees
Watch_Dogs

Watch Dogs small

Watch_Dogs brought with it quite a large amount of hype, especially due to it being one of the first next-gen experiences we ever saw. And of course because of the whole controversy with its visuals. Nevertheless the finished product was anything but a hack-job, and while Ubisoft didn’t search for any innovation they did succeed in delivering a beautifully crafted open-world, a huge amount of content and satisfying mechanics. While the cynical among us would label Watch_Dogs as GTA with hacking (and they wouldn’t even be that wrong), the game really was pretty great. Although we’re not quite sure how Ubisoft is planning to turn it into a big franchise yet.

 

Sunset Overdrive

Sunset_Overdrive_Herker_2.0_cinema_1920.0

It’s a funny thing about us gamers that we’re all so serious all the time, as are our games, that when something wacky like Sunset Overdrive comes around we all clamour after it rather desperately. However Sunset Overdrive was an extra bit of special because it was the game Insomniac Games could finally create with absolute freedom, unlike that time they got cock-blocked by EA over Fuse, which coincidentally was previously called Overdrive. On the current generation of consoles, Sunset Overdrive doesn’t have a competitor, and with it Insomniac proved that it is capable of producing quality while still taking risks. It was a lot of fun, good old ridiculous fun, and some of us were proven wrong about it ending up being a novelty. A great exclusive for the Xbox One in the end.

 

Middle-Earth: Shadow of Mordor

middle-earth-shadow-of-mordor-talion-with-marwen-screenshot

Middle-Earth: Shadow of Mordor was perhaps one of the year’s biggest surprises. While it obviously had hype and interest by virtue of being a Lord of the Rings game, no one really expected it to turn out great given gaming’s history with licenses. Over and above that a number of people dismissed it once they saw its similarities to Assassin’s Creed. However credit to Monolith, they delivered an absolutely fantastic game that not only honoured its source material but also ended up being the perfect example of how to be inspired by something while still taking the necessary steps to craft your own unique game. The Nemesis system was the first taste of a next-gen open world that we got, and it elevated the game into a whole new level of wonder. Shadow of Mordor packed satisfying gameplay, wonderful visuals and art direction, a story for the fans and a memorable experience overall.

 

Transistor

Transistor_19-mar-2013_01

The creators of Bastion certainly already had our attention before this game was even out, and the result was an incredible game. Transistor was bold, intriguing and engrossing from start to finish. With unique gameplay mixing real-time action and turn-based combat and delivering an amazingly well-crafted world, drool-worthy visual design, a compelling story, beautiful audio and an unforgettable experience as a whole, Supergiant Games proved it’s a developer to take very, very seriously. Games can be art, and Transistor further proved that.

 

This War Of Mine

this_war_of_mine_feature

This War of Mine was one hell of a surprise, delivering a bold statement of how a video game can be harrowing, engaging, and heart-wrenching. It wasn’t a traditional fun experience, but rather a deeply compelling one that haunted you in the good ways, and stayed with you. Featuring beautiful visuals and music and characters that felt and reacted like real people resulted in a powerful experience we wouldn’t advise missing out on. It was admirably experimental, especially for the untapped survival genre, and despite that it was crafted with such precision that we were often left in awe. This War of Mine is not the kind of game you forget.

 

And The Winner Is…

It wasn’t Watch_Dogs, because as much as it was a good game it also wasn’t anything truly special, inventive, surprising or bold. And that’s okay. It was great. But the competition in this genre is exceptionally strong, and Watch Dogs’ failure to take a step out of the comfort zone meant it got left behind.

The winner wasn’t Sunset Overdrive either, as much as we loved it. It did everything it was supposed to and gave us the laughs we needed, but on a quality level it falls behind the other nominees.

It became an exceptionally tough decision, but in the end neither Middle-Earth: Shadow of Mordor or This War of Mine walked away with the prize. We’ll say it now: we don’t want to take away a single thing from these two games. They’re two of the best this entire year. The only reason they failed to take home the prize was because we felt our winner was more deserving.

 

Transistor

Transistor Header

Transistor is undoubtedly one of the year’s best games, and one which took Supergiant Games to a new level. It was a beautifully crafted piece of art, and an incredible journey. Despite the fact that it released all the way back in May this year, we’re still talking about it and remembering it fondly to this day, on top of still encouraging others to play it. If that doesn’t speak of an excellent game, then we don’t know what does. Transistor is one of the most memorable titles to release in some time, and over and above that it was close to a perfect experience. While we had quite a tough decision to make in this category, ultimately Transistor is more than deserving of taking home the Best Action Adventure Game award for the year.

The post EGMR Awards 2014: Best Action Adventure Game appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2014-best-action-adventure-game/feed/ 0
EGMR Awards 2014: Best Shooter http://egmr.net/2014/12/egmr-awards-2014-best-shooter/ http://egmr.net/2014/12/egmr-awards-2014-best-shooter/#comments Mon, 15 Dec 2014 07:00:55 +0000 http://egmr.net/?p=164706 The EGMR Awards for 2014 have officially begun, as you would have expected of us since we do this annually. Whether or not the year was an exciting one is […]

The post EGMR Awards 2014: Best Shooter appeared first on #egmr.

]]>

The EGMR Awards for 2014 have officially begun, as you would have expected of us since we do this annually. Whether or not the year was an exciting one is entirely up to you, but we’ve played the biggest and best (and also worst) games of the year and it’s time to dissect them all as we prepare to name and shame for all of you to see. Usually we’re known to be contentious and highly controversial in these awards, but faced with a year that was far too busy delving into industry controversy to throw any curve-balls our way, can we make a meal out of it? Let’s find out.

The Rundown

Where would gaming be without guns and baddies to use them on? Probably not many fun places. In order to be nominated for this award, a game has to make sure it packs one hell of a punch, and uses its arsenal of weaponry and mechanics in the best way possible. In the end, it’s not just about what kind of weapons are on offer or how many chest-high walls you can crouch behind, but really about how they’re all used within the design and how the game itself plays while using them. Likewise with the first person shooter genre, we’re all well aware that a great deal needs to be offered in order to make it to the top. It’s quite easy to stick a floating gun on the screen wielded by a generic nameless and faceless brick and call it an FPS, but the truly fantastic games in this genre pull out all the stops and deliver a complete experience we can’t forget. Whether this comes in the form of a grand multiplayer or an engaging single player — or in some cases both — is up to the game, and of course, in the end, what we evaluate is how well our nominees managed to achieve their goals. Whether these games opt for a cinematic experience, classic arcade-like shooting or exciting multiplayer, they need to be top notch in terms of quality, content and mechanics in order to walk home with the prize.

 

The Nominees
Killzone: Shadow Fall

Killzone Shadow Fall Review Header

Killzone: Shadow Fall was a great way to start life off with the PS4. Offering a rock solid single player, phenomenal visuals we’ve come to expect from Guerilla Games, performance as smooth as butter and an engaging and fun multiplayer component, Shadow Fall was both a fine and fresh entry in the series. It may have had its flaws, and came with the usual limitations we expect from launch titles in terms of scope or wow-factor, but in the end it succeeded in winning us over quite easily with its excellent multiplayer offering and well-executed gameplay. Ultimately Killzone: Shadow Fall was a good example of refinement with added freshness, and we welcomed it.

 

Call of Duty: Advanced Warfare

Advanced Warfare KC

Call of Duty: Advanced Warfare definitely sparked some interest for a completely new developer taking the helm, and it had a freshness about it that captured our attention prior to its release. Unlikely to cause a revolution or change the gaming landscape, Advanced Warfare knew exactly what it wanted to do and delivered on that, crafting a solid experience which included a great multiplayer offering as expected as well as a satisfying campaign. True to form it was good value for money, and did the Call of Duty name proud. Also, Exo suits.

 

Far Cry 4

Far-Cry-4-Skycopter

Whilst not the boldest of sequels Far Cry 4 delivered more of the stellar experience we got from its predecessor, and it still knew how to entertain. Technically impeccable, utterly gorgeous and executing the tried and tested — if not a little tired — ‘Ubisoft formula’ to the letter, Far Cry 4 was the essence of a solid experience. Its open world playground was made only more fun by the heightened focus on aerial combat and additions like war elephants, while co-op was thrown in to try and breathe more life into the multiplayer component. That didn’t quite work out, but we still got a hell of a fun game. Also Pagan Min, because obligatory mentions are in order.

 

Titanfall

titanfall egamer

Have you seen Titanfall? We have. With it Respawn crafted a joy of an online shooter with extremely well-balanced mechanics, exhilarating gameplay and, well, giant robots that did all they could to make players feel empowered. Titanfall surely was the result of a development studio focusing on its strengths and not trying to push far above its weight or be overly ambitious. The unfortunate trade-off may have been that the game was pretty light on content despite carrying a full price tag, but there was no doubt that the playing experience was fantastic.

 

Wolfenstein: The New Order

Wolfenstein Screenshot 5

Wolfenstein: The New Order was a pleasant surprise earlier this year, bringing back the mindlessly awesome arcade-shooting experience we’ve always treasured and giving it an appropriate modern update to boot. The result may have been a game that was a bit too serious despite the absurdity which decorates this series’ history, yet there was little doubt that a damn fine shooter was on offer as well. It was also great to see the absence of a tacked-on multiplayer, and all effort thrown into the campaign, which was seriously lengthy in comparison to what we’re used to. Overall Wolfenstein may not have been the most colourful of shooters, but as far as this year was concerned it was definitely among the most competent.

 

And The Winner Is…

It wasn’t Far Cry 4, because despite offering a well-put together shooter that provided more of what we loved in Far Cry 3, there just wasn’t enough to warrant a full new game, and on top of that co-op was entirely unremarkable. Far Cry 3 was actually the better offering overall, and that’s why we couldn’t hand its sequel the award.

Wolfenstein: The New Order didn’t walk away with the prize either, because even though it was fun and gave us that much-appreciated nostalgia, it wasn’t a memorable title and none of us were talking about it come the end of the year. While it’s admirable that the game focused entirely on its single player campaign, and we don’t believe in tacked-on multiplayer offerings, the absence of one does hand the advantage over to more competent shooters also offering better value for money.

As close as it came Titanfall didn’t come out on top, because even though we saw it (we really did) and we loved what we saw, we couldn’t get over the lack of content and the fact that it wasn’t the best value for money as a result. More than that, we witnessed the game sort of fade in comparison to the hype it received, and we were slightly disappointed by its lack of a competitive spark.

The winner also wasn’t Killzone: Shadow Fall, although it was a strong consideration. There wasn’t a whole lot to fault the game for other than its lack of ambition, and this was mostly decided because our victor was the better choice.

Call of Duty: Advanced Warfare

Advanced Warfare 8

We weren’t blessed with incredible shooters in 2014, and we’re more than prepared for the moans and groans we’ll most likely get for handing this over to Advanced Warfare, but if you note our above reasoning then pretty much no other nominee besides Killzone: Shadow Fall offered a solid experience, great shooting mechanics, a satisfying single player campaign, a great multiplayer and good bang for your buck in one neat package. Call of Duty Advanced Warfare was fresh enough to grab our attention and good enough to keep it, and we can’t ignore the value of the experience either. While it’s unfortunate that the competition wasn’t exactly buzzing, the reality is that Call of Duty: Advanced Warfare is more than deserving of walking away with our Best Shooter award for the year.

The post EGMR Awards 2014: Best Shooter appeared first on #egmr.

]]>
http://egmr.net/2014/12/egmr-awards-2014-best-shooter/feed/ 0
Father Puts Son Through Video Game Experiment With Weird Results http://egmr.net/2014/12/father-puts-son-video-game-experiment-weird-results/ http://egmr.net/2014/12/father-puts-son-video-game-experiment-weird-results/#comments Fri, 12 Dec 2014 07:00:14 +0000 http://egmr.net/?p=164663 As we venture off into the not-so-new generation of consoles it has become abundantly clear that we are inching ever so close to photo-realistic graphics, and as such the lines […]

The post Father Puts Son Through Video Game Experiment With Weird Results appeared first on #egmr.

]]>

As we venture off into the not-so-new generation of consoles it has become abundantly clear that we are inching ever so close to photo-realistic graphics, and as such the lines between reality and fantasy may just be getting a little blurry. Especially for the little kiddies — at least, those that aren’t playing Nintendo Wii games. What I’m trying to say here is that we’ll obviously have more psychopaths on the loose because video games are evil.

Jokes aside if you’re a relic you probably have many treasured memories of video games before the year 2000, some of which you may list in your ‘greatest games ever made’ books. The obvious point of interest in exploring old games is in discovering how video games evolved and changed over the years and across generations.

One man who seemed fascinated enough by all of that to use his son as a lapdog in a video game experiment may have found something interesting. The man in question is one Andy Baio, who got the idea in his head to have his child Elliot play through the different generations of gaming — in chronological order — and observe the effects this would have on the kid’s gaming habits.

I wouldn’t go as far as to call this scientific genius, but if you love gaming and have a child laying around, perhaps it may be worth a try to see what happens.

Anyway, so how this ‘experiment’ worked was that father dude had Elliot play some of the earliest games such as Pac-Man, Galaxian and Dig-Dug. I only know Pac-Man out of those three, so I’ve got an appointment with Google to get to.

As Elliot got older his persistent father offered him up some new gaming experiences, the likes of which included Super Mario Bros. on the SNES, Zelda, Super Mario 64 and other such staples of prehistoric gaming.

It was noted, interestingly so, that once Elliot was old enough to think and act as his own human being and actively search for new game experiences, he ended up actually ditching the bright and shiny graphics of modern games and found himself more compelled towards indie titles that brought the nostalgia.

Basically this illustrated how growing up loving something is a kind of nostalgia that stays with you, and may end up pushing you towards experiences that invoke said nostalgia. So no matter how many polygons David Cage puts out, young Elliot will still chase after his nostalgia-inducing indie games, the filthy casual.

I’m not quite sure how this changes your life exactly, but perhaps you may use your own child (if you have one) as a lab rat in other such gaming expeditions. But if you are curious about all of this you can read up on the full experiment which does enough to get your brain juices flowing. It’s a decent read.

Here’s a quote from it which may serve to explain the whole point of this if you feel I did a rather poor job with all my rambling:

I was born in 1977 — the same year the Atari 2600 was released and a year before Space Invaders. I was lucky enough to be born into the golden age of arcade gaming, and played through each subsequent generation as I grew up.

My son Eliot was born in 2004 — the year of Half-Life 2, Doom 3, and the launch of the Nintendo DS. By the time he was born, video games were a $26B industry.

I love games, and I genuinely wanted Eliot to love and appreciate them too. So, here was my experiment:

What happens when a 21st-century kid plays through video game history in chronological order?

Start with the arcade classics and Atari 2600, from Asteroids to Zaxxon. After a year, move on to the 8-bit era with the NES and Sega classics. The next year, the SNES, Game Boy, and classic PC adventure games. Then the PlayStation and N64, Xbox and GBA, and so on until we’re caught up with the modern era of gaming.

Would that child better appreciate modern independent games that don’t have the budgets of AAA monstrosities like Destiny and Call of Duty? Would they appreciate the retro aesthetic, or just think it looks crappy?

Or would they just grow up thinking that video game technology moved at a breakneck speed when they were kids, and slammed to a halt as soon as they hit adolescence?

At the very least we can say that this Andy is a pretty cool dad, even if his usage of his son as a lab rat is questionable, and is bordering on manipulation that should be reported to child services.

Obviously I’m joking.

So are you one of those filthy casuals who shuns the hyper-realistic photo-realistic super-serious-business that is modern day gaming in favour of the butterfly and rainbow-coloured chocolate surprise of retro gaming? Do you think this experiment is interesting? Would you use your own child for the greater good? So many questions. Let us know stuff in the comments.

The post Father Puts Son Through Video Game Experiment With Weird Results appeared first on #egmr.

]]>
http://egmr.net/2014/12/father-puts-son-video-game-experiment-weird-results/feed/ 0
Watch Bungie CEO BS His Way Through A Tough Destiny Interview http://egmr.net/2014/12/watch-bungie-ceo-bs-way-tough-destiny-interview/ http://egmr.net/2014/12/watch-bungie-ceo-bs-way-tough-destiny-interview/#comments Thu, 11 Dec 2014 07:00:18 +0000 http://egmr.net/?p=164604 Destiny is one of the most ludicrously over-hyped titles to grace the demented gaming scene, resulting in many extremely polarised reactions and some pretty massive disappointment. We were really hard on […]

The post Watch Bungie CEO BS His Way Through A Tough Destiny Interview appeared first on #egmr.

]]>

Destiny is one of the most ludicrously over-hyped titles to grace the demented gaming scene, resulting in many extremely polarised reactions and some pretty massive disappointment. We were really hard on Destiny in our review, and subsequently in our post-review follow up, and have taken many opportunities to hit out at the game. However I don’t quite think our Destiny distaste matches the directness of this recently surfaced interview with Bungie CEO Harold Ryan.

In the interview, which is available on YouTube for the world to see, Ryan is asked some hard-hitting questions about Destiny with regards to its dull, monotonous game-design, poor mission structure, absent story and uncertain plan for the future. Parts of the interview are pretty hilarious as the CEO seems to be struggling to keep a smile on his face while still answer the question, and the result is fairly awkward to say the least. At times this interview is a pitch perfect portrayal of someone speaking but not actually saying anything, as well as a great illustration of lip-service at its worst.

Perhaps most laugh-worthy is when the interviewer presses Ryan about whether he believes doing the same thing over and over again is to be commended, to which the Bungie CEO refers to the loot cave as a “great example” of how people are happy to indulge in repetition aimlessly. Even funnier is that the interview was recorded before the release of the overpriced DLC, and in it Ryan promised that the new content would bring better storytelling and mission design. According to the reception, we sort of know that this was little more than talk.

If there’s one thing to be said about the interview, it’s that it certainly doesn’t put Destiny in a positive light. I’d challenge you to watch the interview without cracking up at least once. While you could argue that the interviewer may not particularly be nice about the whole thing, I’m glad that he actually had the stones to ask tough questions of the Bungie CEO — questions which many people including myself have directed at the game — rather than just resort to offering more bog-standard PR.

What do you think of Bungie CEO Harold Ryan’s responses in this interview?

The post Watch Bungie CEO BS His Way Through A Tough Destiny Interview appeared first on #egmr.

]]>
http://egmr.net/2014/12/watch-bungie-ceo-bs-way-tough-destiny-interview/feed/ 0