Warner Bros Gives Up Giving Batman Arkham Knight Multi-GPU Support
If there is one thing PC gamers (and our long lost Azhar) will forever remember–don’t ever buy any Warner Bros Batman game ever again. Although the PC version of Arkham Knight seems to be largely resolved after copious patching and being allowed back onto the Steam store, Warner Bros has one last middle finger to enthusiast PC gamers: that there will not be a multi-GPU support patch ever coming.
After promising to fix the game after being woefully broken and largely unplayable on single GPUs, Warner Bros has also been promising a CFX/SLI fix since it first started patching the game. However, a WB dev has let slip that the company who was okay with risking a PC launch of a terribly broken PC port, has now decided it’s not worth the risk (i.e the cost) of releasing a SLI/CFX fix for the game.
Answering a question on the Steam Forum, the WB developer account said:
We’ve been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight. The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players
Now although there may be some truth to that statement about minimal gains and the risk/reward of patching an already “fragile” PC port with multi-GPU support, it’s also quite a shame that PC gamers will be stuck with their beefy graphics card at paltry levels of FPS and resolution. I know a few people were not only suckered into pre-ordering the game, but of also upgrading their graphics cards in anticipation for the graphical splendor. Just another cautionary tale about pre-ordering pitfalls, and hopefully something PC gamers will never experience again.