Review: Mushroom 11 Is A Typical Platformer With A Wonderfully Transformative Fungal Infection
The great thing about a post-apocalyptic world is overcrowding stops being an issue so even humble fungi can thrive and have adventures. The same can't said for the platformer genre which is saturated to say the least. So what makes Mushroom 11 special? Not a lot, all things told.
- Worth The Time?Yes.
- Things LovedPlaying as a fungus quickly becomes intuitive; gameplay is fluid with a unique method of control; well-designed levels make it challenging but not impossibly challenging.
- Things HatedDespite the unique character design and control method the obstacles feel uninspired; there is no incentive to replay any chapters after initial completion, giving the game a very short lifespan.
- RecommendationMushroom 11 is a very good albeit typical sidescrolling platformer with a very unique approach to navigation and overcoming the obstacles in your way. What truly makes everything feel distinct and different is the manner in which you have to approach it. Ultimately you'll come away with a unique experience but one that seems a touch overpriced. Wait for it to go on sale.
- Name: Mushroom 11
- Genre: Vegan Apocalypse
- Players: 1
- Multiplayer: N/A
- Platforms: PC
- Developer: Untame
- Publisher: Untame
- Price: $14.99
- Reviewed On: PC
It’s rare to see a sidescrolling platformer do something different. They’re a dime a dozen and generally it’s the concept or setting that separates them. In the case of Mushroom 11 it’s that very thing which changes the nature of the game.
In Mushroom 11 you play as a fungus, an amorphous green mass navigating some post-apocalyptic, post-Fallout world and all its associated dangers. Why? It doesn’t matter, you’re a mushroom.
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The obstacles you face are about as generic as they come with fire pits, rickety bridges, obstacles which need to be overcome using a little kinematics and creatures higher up the food chain who wish to devour your sweet mushy self. How you go about it is something else entirely.
You control your blob using only a mouse with the left and right buttons serving the function of the large and small eraser effectively. The latter is used to move all that green forward in a sort of recursive manner with the ‘erased’ bit becoming the head as you keep moving. It is also used to broadly shape your blob if you need it to be tall or wide or whatever. The small eraser is used far more sparingly and often only in the case where you need to bid a part of yourself adieu.
For example, you need to cross a fiery pit using a seesaw but this can only be done if the device is kept in equilibrium. The solution? Chop yourself into two pieces with one bit staying behind while the other pushes onward.
Fret not, you’ll encounter other organisms just waiting to be absorbed as part of your mass.
It’s a very simple, very great system where you progressively learn howto have greater control over your fungus as well as how best to utilise it. How do you scale a wall with a non-adhesive formless organism? With a little effort and some ingenuity.
There’s a fair bit of challenge to Mushroom 11 as it often requires not only accurate but also rapid control of your organism. Other times it forces players to slow down and take a more considered approach.
The challenges and obstacles in front of you scale up to become quite something as you move through the seven chapters that make up Mushroom 11 but the soothing synth and simple controls can make the game oscillate between calming and challenging. Strangely, it never quite becomes frustrating because everything is quite doable and doesn’t require superhuman skill.
Despite its unique approach to gameplay and player control, Mushroom 11 suffers from alack of fresh ideas elsewhere. The visual design is good enough but nothing special while, as mentioned before, the obstacles are utterly typical.
That may seem like a criticism and in on sense it is, the desolate landscape is scarcely fresh but the game tinges everything with a distinct feeling unlike other games by virtue of the way in which players must go about navigating each obstacle.
There is also little replay value. It’s a bit of a problem for a game so short. You could try to improve your time on each run or try to get all the consumable organisms but there is no incentive to do so. Effectively, the game is over after chapter 7 which is somewhat disappointing as platformers go.
Nonetheless, Mushroom 11 is about as much fun as you can have with a fungus and it is an especially well-designed game to boot. Controlling your fungus feels quite unique to any other game and takes some getting used to. However, once you’ve got it down it becomes extremely intuitive and very fun.