The Siege Of Tom Clancy’s Rainbow Six
Tom Clancy’s Rainbow Six, now that’s a name I haven’t seen in a while. This is quite surprising considering Ubisoft’s tendency to push out releases in its more established series and the last time we saw a Rainbow Six game was 2008’s Tom Clancy’s Rainbow Six: Vegas 2.
Revealed at E3 2014, Tom Clancy’s Rainbow Six Siege is a tactical first-person shooter with an emphasis on environmental destruction and co-op play.
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Name: Tom Clancy’s Rainbow Six Siege
Platforms: PC, PlayStation 4, Xbox One
Developers: Ubisoft Montreal
Release Date: 1 December 2015
Price:$60/ R500 (PC), $60/ R800 (Console)
Tom Clancy’s Rainbow Six Siege, while the successor to Rainbow Six: Vegas 2, isn’t Ubisoft’s first attempt at a Rainbow Six game since Vegas 2. Tom Clancy’s Rainbow 6: Patriots was announced in 2011 but subsequently cancelled (probably due to the use of the number six) in 2014. This lead Ubisoft to develop Tom Clancy’s Rainbow Six Siege.
Right off the bat you should be made aware that this is a multiplayer affair. While Siege does have a story about the Rainbow program being reactivated after several years, there isn’t going to be any sort of single player campaign. While this may put potential players off immediately, you will be able to play against some reasonably intelligent AI if you are dead set on the game. There will also be a series of 11 solo missions in Siege that will help players get a handle on how to play the game. Each of these missions will be briefed and debriefed by actress Angela Bassett who will play the role of Team Rainbow’s commander Six.
The focus of Tom Clancy’s Rainbow Six Siege is the attack and defend five versus five multiplayer gameplay. While some have likened it to Counter-Strike, due to its terrorist versus counter-terrorist theme, the game is a blends of tactics and gunplay into a game of whose likes we haven’t seen in a while. Even the immensely popular Counter-Strike: Global Offensive doesn’t seem to hold a candle to what Siege should have on offer.
So at the start of a game in Tom Clancy’s Rainbow Six Siege each team will have a couple of minutes to strategise and prepare for the events ahead. During this period the terrorist will plan and set up their defenses while the counter-terrorist will of course plan their approach. This is great and all but what would a team be without members who bring some unique skills to the table? This is where Siege‘s operators come in.
Operators are essentially Siege‘s classes, which look to each bring a lot to the table. As the description for Team Rainbow goes, each operator is an expert in their field and have unique gadgets and loadouts for the field. This means that certain outfits will have access to certain pieces of equipment, such as drones to survey the inside of buildings and shields to soak up bullets. There will be 20 unique outfits at launch and since two of the same outfits can’t be on the same team, it forces players to plan ahead to create the best possible team for the situation.
Having various gameplay options is all well and good but you’re probably going to need to throw in some interesting environments to play in. Fortunately Ubisoft has learnt from the popularity of destructible environments in modern games and adapted the gameplay of Rainbow Six for Siege. The RealBlast engine allows for procedural destruction in Siege, which means that it’s quite possible that no two missions will play out the same way. Nothing will be destroyed in the exact same way which should keep players interested.
On top of having these malleable environments and various other visual cues at your disposal, Siege will also have a heavy emphasis on audio cues. This means that players will have to listen out to sounds from the environment in order to be aware of their surroundings. From footsteps to reloading, anything can tip off your opponents. This is an interesting, and seemingly important, focus for the game as it rounds off the whole tactical aspect of the game quite nicely.
All of this on top of unlocks and various customisation options look to produce in intense gaming experience. There seems to be a lot to the gameplay of Siege but we do have to be weary that there is enough content available to players and that they don’t have to resort to buying DLC to get the full experience. Fortunately, it seems that Ubisoft will be supporting the game for a year after its release, with balances and tweaks as well as free maps to all players. While this post-launch support seems great, it’s almost impossible to see Ubisoft not implementing some paid DLC, but only time will tell here.
Most fans of the series know exactly what they want coming in to Rainbow Six Siege, but it has been a while since the last game. Siege looks to offer a bit of what’s familiar to returning fans of Rainbow Six games alongside the modern changes modern shooters have seen. Only time will tell how Tom Clancy’s Rainbow Six Siege will fare, but hopefully it doesn’t see the same fate as Evolve.
Suspected Selling Points
- There hasn’t been a tactical shooter of this nature for quite some time so this will appeal to anyone who has been missing the teamwork aspect.
- Levels look small enough to keep players focused but have enough options to make for some interesting scenarios.
- Having to set up and strategise before going into a mission can create some interesting situations, with players never being completely sure of what they’re going to face each match,
- The focus on various environmental aspects of the game could create some intense moments for players who allow themselves to be immersed in the game world.
- We don’t know much about what we are getting content wise so the game could possibly be very bare at launch.
- Multiplayer focus could drive away quite a few players who may want a reasonable solo experience.
- Even with everything on offer, there still feels like there is no real reason to be hyped for this game which could lead to a poor reception and a struggling community right off the bat
For a hands-on impression, please see our impressions from rAge 2015.