Rise Of The Tomb Raider Will Have Microtransactions, DLC Details Out
You feel that shiver in your spine? That’s the fear of microtransactions, and what their mobile plague may bring to our big games. Especially since Rise of the Tomb Raider is a single player experience.
The news comes from Microsoft, who provided details on what we can expect from the Season Pass for the game as well as revealed that Rise of the Tomb Raider will have microtransactions.
With regards to the latter, Microsoft explained that Rise of the Tomb Raider will feature game-modifying items called “Expedition Cards”. Outside the main campaign you’ll be able to use these cards to acquire better armour and perks, or simply cosmetic differences, an example of which is Big Head Mode.
You can buy these with in-game credits, but the game will allow you to purchase them with real money.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
I’d just like to take this moment to say that that sounds like a effing stupid way to spend your money.
“In Rise of the Tomb Raider, you’ll earn credits by completing challenges and exploring the world,” a post on the Xbox Wire details. “These credits can be used to purchase Expedition Card packs. When used, Expedition Cards become modifiers in game modes outside of the single player campaign. Some Cards are humorous, such as Big Head Mode, while others can increase the challenge or give you special advantages.
“There are two types of Expedition Cards: Foil and Common. A Foil Card will give Lara the strongest or strangest variations and can be used as many times as you wish. A Common Card is only used once, and you’ll need to earn more credits to buy it back.”
With regards to the $30 Season Pass, Xbox Wire detailed what you’ll be getting:
- Endurance Mode — “Survive the extreme conditions of Endurance Mode.”
- Baba Yaga: The Temple of the Witch — “Explore a new tomb that houses an ancient terror.”
- Cold Darkness Awakened — “Combat waves of infected predators.”
- In-game content — “A steady stream of outfits, weapons, and Expedition Cards” that will be available at launch and continuing for more than four months.”
There is also some insight given tot he game’s multiplayer mode. The original game’s multiplayer mode was forgettable crap that no one was really bothered with, so that led Crystal Dynamics to tell us that we wouldn’t be getting a “traditional” multiplayer component in Rise of the Tomb Raider.
What will be getting then? Players will be able to “extend the single-player campaign” with modes that allow them to challenge their friends to see who gets the best score. Details are as follows:
- Score Attack — Replay levels with new rules, and chain together attacks, movements and collectibles to keep your score multiplier up.
- Remnant Resistance — Replay Hub areas using Expedition Card modifiers and selected objectives and enemies. Once you’ve completed this, you can challenge friends to try the same version of the mission to see if they can do better.
- Chapter Replay — Essentially a New Game+ mode, where you replay chapters with all the equipment and abilities you’ve unlocked so far.
There you go. These microtransactions are stupid too!
Rise of the Tomb Raider will be out on Xbox One and Xbox 360 on November 13, on PC in early 2016, and on PS4 in November 2016.