Review: Shütshimi Is Too Swole To Control
Shütshimi by Neon Deity Games started out as an entry into Ludum Dare 27 with the theme of 10 seconds, but are 10 seconds enough to get you hooked?
- Worth The Time?Well, it's only 10 seceonds. Which turns into 1 minute... okay it's probably worth your time
- Things LovedQuirky visuals; boss rush mode; interesting power-ups; frantic gameplay.
- Things HatedRandom enemy choice poorly implemented; poor power-up descriptions; not much else to do besides up the difficulty.
- RecommendationIf you felt Finding Nemo could have been a bit more gritty and you like Shoot 'Em Ups, you should probably have a quick dip in Shütshimi.
- Name: Shütshimi
- Genre: Bite Size Sushi
- Players: 1-4
- Multiplayer: Yes
- Platforms: PC, PlayStation Vita, PlayStation 4
- Developer: Neon Deity Games
- Publisher: Choice Provisions
- Price: $9.99
- Reviewed On: PC
Imagine for a second you’re a fish. Any fish will do, be it red, purple or blue. Now imagine that your homeland is being invaded, what do you do? Well, considering you’re quite jacked (you know, as fish are), you decide to confront these invaders with an arsenal of weapons and hats. This is where our adventure begins and this is where we start to fight back against the terrors of the see.
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Let’s start off on the normal difficulty with the, uhmm, let’s go with the green fish shall we. Let’s see what Shütshimi has in store for us.
Here I am, floating in the middle of the screen. Weapon in hand I face the oncoming horde head on with only this enjoyable soundtrack to comfort me. I see some squid quickly approaching, I should be able to quickly dispose of them with my trusty weapon. This doesn’t seem all that bad, it’s not like they’ve managed to get all that close and I seem to be dispatching these laser wielding sharks quite quickly. Oh would you look at that, looks like I’ve come to the end of the wave unscathed. That couldn’t have been more than 10 seconds, I wonder what the next wave has in store?
Shop Time: Hold on, none of these item descriptions make sense? How am I supposed to make an educated decision on which power-up I’m going to pick if I have no idea what I’m picking?. Oh well, I guess since I’ve only been given 10 seconds to pick I’ll go with the Game Boy looking item.
Wait, Shop Time lasted 10 seconds, and that wave felt about as long. OH I see, each gameplay segment lasts 10 seconds and forces you to make the best of it. This makes things a bit more interesting, let’s see how this goes.
Neat, a cool looking hat! Although how exactly does this help? In any case, it looks like I’ve gotten a hang of this though. This is probably the easiest things in the world and it looks like this wave is over.
Shop Time: Oh lovely, I still have no idea what I’m picking here. I’m just going to pick this thing that makes fun of Tumblr in its description and hope for the best.
Bro, I’m so swole bro. Laak boet, I knew klapping gym would eventually pay off. Protein for the boys! Unless of course a cat in a submarine starts launching more mini cats at me wipes out my sweet biceps. Okay so enemies seem to be changing from wave to wave and making it a bit more difficult as we go along, that’s wonderful.
Shop Time: I’ve given up on making sense of these items here, so let’s just pick the the middle item each time and get back to shooting more sea creatures.
I picked a musical note and now I’m shooting lasers? I can get behind this. Now if only these merfish could stop throwing tridents at me I might have a better time. Things are starting to get a little more intense here and now I’m down to my last life. I have no idea if I’m prepared for what comes next.
Shop Time: I’m feeling rather peckish at this point, so I guess I’m going to go with that chicken leg over there. I hope this doesn’t give me salmonella or something.
Party time? Well now things have taken an odd turn, but hopefully there will be fewer merfish and cats from now one. Oh look, a pleasant yellow submarine. Maybe I’ll be transported onto land or something with this. Okay, let’s approach this vessel. As I approach, this doesn’t seem to look very welcoming. They could at least open a hatch for me or something nice. Would you look at that, a hatch is indeed opening and it’s launching rockets at me. I’ve made a huge mistake.
This is how the gameplay in Shütshimi is going to go for you. You’re going to play 10 second waves and then be forced to pick some sort of modifier in between waves. Now what makes these modifiers interesting is that not all of them are all that helpful. While some may give you a laser, others will increase the number of enemies that appear or even reduce the damage you deal. Sometimes you might get a silly hat that can launch cats at your enemies, but you have to be pretty lucky to get that.
In order to complement this strange gameplay, the audio and visuals would have to play ball here and have a similarly ‘strange’ appearance. Thankfully, this is the case. With odd looking enemies and a decent enough soundtrack that compliments the overall game, Shütshimi is rather well presented. All of this together should make for a rather enjoyable game, but it unfortunately misses this mark.
Shütshimi is strange. It does everything it needs to be good, but it just ends up being meh. I feel incredibly indifferent about this game and it’s probably due to its 10 second rule. Every time I start enjoying myself the wave ends and I have to guess which item I’m going to pick for the next wave which may or may not ruin me. So while there is some fun to be had here, there are just some poor design choices that seem to get in the way of my precious delight. If they were somehow better implemented, this could have been an awesome little game about fish.