The Witcher 3 Has Sold 6 Million Copies, CD Projekt Thanks Us All
Often a developer or publisher will release sales figures for a game and that’s that. CD Projekt RED took a slightly different approach with an open letter which is light on stats and heavy on the feels.
The letter offers insight into the passion that went into the Witcher 3 and how much the game means to everyone who worked on it.
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Since its release in May, The Witcher 3 sold over 6 million copies within six weeks, netting a profit of £41 million during the first-half of 2015. This coming off a budget of £53 million for The Witcher 3. It’s worth noting that the budget likely includes the 16 pieces of free DLC released for the game with two expansions still planned – Heart of Stone and Blood & Wine.
I’m sorry, Destiny, I can’t hear you over the wall that is your ridiculous buy-in price tag.
Studio Head Adam Badowski gave a heartfelt thank you to everyone who has supported The Witcher 3 and CD Projekt in the open letter.
Time does fly! These few months since launch passed faster than you can say potestaquisitor. We’ve been hard at work delivering you new content, fixing what needed to be fixed, and secretly plotting how to rock this boat we call the RPG genre even more. We’ve just concluded our shareholder conference where we announced that The Witcher 3: Wild Hunt family got a bit bigger — we sold over 6 million copies of the game in six weeks since launch. Worry not, I won’t discuss any financial stuff here. I would, however, like to give you some insight on what that means to us as game creators.
One could think we have six million reasons to be happy and that’s it. We do, but that number is also a big responsibility and I want everyone to know that we, as a studio, realize that. For us, all your high praise, all the positive reviews, are also an obligation — we’ve made a really good game but there’s still a long road ahead of us. Everyone here in CD PROJEKT RED is really attached to their work and how you, the gamers, perceive it. RED is full of artists, wild dreamers and people crazy about what they do (and sometimes just plain crazy). We lose sleep over that particular color the sun has when it sets over Velen, and argue over arranging the furniture in a house the majority of gamers will probably never see. We’re not the kind of people who are easily satisfied and we always strive for more. I’d like you to know that.
Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text – you are the visitors of this gallery. To an artist, there’s no sweeter sight than people enjoying their work. That’s why, in the name of all the devs in the studio, I’d like to say thanks to each and every one of you.
Head of Studio
CD PROJEKT RED
This, folks, is what gaming is all about. Yes, it is an industry and money is necessary and crucial element but ultimately it is all about the passion. That’s what drives us as consumers and what should drive developers as creators.
Kudos to CD Projekt on succeeding in this industry without stooping to industry-standard reprehensible practices.