Mortal Kombat X Promises Obscene Amounts Of Next-Gen Violence
NetherRealm Studios are coming off a high after their well-received 2011 reboot of Mortal Kombat and incredibly fun DC Comics themed fighter Injustice: Gods Among Us. Will they be able to keep the momentum going with Mortal Kombat X?
Name: Mortal Kombat X
Multiplayer: Local and Online
Platforms: PS4, Xbox One, PS3, 360, PC
Developers: NetherRealm Studios, High Voltage Software
Publishers: Warner Bros. Interactive Entertainment
Release Date: 14 April 2015
Price: R700 (PS4, Xbox One), R600 (PS3, 360), R500 (PC)
Much like every other title in the series, Mortal Kombat X is a fighting game where players use an extensive collection of kick, punches, special attacks, and combos involving all of them to take down their opponent. Much like other fighting games, each character has their own sets of moves that require players to learn how to react to each individually; at high levels of play, you’re expected to learn how to counter or avoid attacks by their animations, be able to string long attack combos together, know how long invincibility frames last… Fighters are incredibly complex games to learn.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
The Mortal Kombat series is notorious for its outrageously violent Fatality kills, and Mortal Kombat X will be no exception But how does it differ from its predecessors? Well, one new addition to the series is the ability to interact with the environment. Players can make use of certain parts of the environment to their advantage, such as jumping off a wall to reposition themselves on the other side of their opponents, and some interactive bits can even be used to attack the enemy directly.
If this all sounds a bit familiar, that’s because it’s a feature we’ve already seen in NetherRealm’s previous title, Injustice: Gods Among Us. It hasn’t yet been confirmed whether one of the best parts of the interactive environments in Injustice, area transitions, will make their way to Mortal Kombat X. There was something immensely satisfying punching Joker into a petrol tanker that blows up, sending him flying into a helicopter above before spinning off onto a distant rooftop, making that the new fighting area. It would be understandable if they wanted to make that something unique to Injustice, though.
Mortal Kombat 3’s Brutalities will be making a return, albeit in a different (and hopefully more satisfying) form. Brutalities in Mortal Kombat X will be combo finishers; if performed on a low health opponent during the final round of a fight, the combo-ending attack will be altered into a finishing move with a level of violence normally reserved for Fatalities. There’ll be over 100 Brutalities in the game, and each will have its own set of requirements before they can be performed.
Another feature new to Mortal Kombat X is that every character will have three different variations in fighting style, equipping them with different moves and special abilities depending on which they choose. For example, Scorpion’s three variations are called Ninjitsu, Hellfire and Inferno. Ninjitsu allows him to wield dual swords, while Hellfire focuses on fire-based special moves and Inferno is all about summoning hellspawn minions. While there will likely be one variation for each fighter that the community deems better than the rest, this addition will bring more diversity to the roster than ever before.
Speaking of roster, Mortal Kombat X’s got a pretty big assortment of playable characters, especially when you consider each has three different variations. Characters we know will be in the game so far are:
- Cassie Cage
- Ferra & Torr
- Jacqueline Briggs
- Kotal Kahn
- Kung Jin
- Kuna Lao
- Quan Chi
- Takashi Takeda
The majority of these are returning from previous entries, but there are a couple new ones. Cassie Cage is the daughter of Johnny Cage and Sonya Blade, D’Vorah is a creepy insect woman, Ferra & Torr are a giant masked ogre and dwarf pairing, and Kotol Kahn is a “blood god” inspired by Aztec mythology. Many other characters (Baraka, Erron Black, Jax, Johnny Cage, Liu Kang, Mileena, Shinnock, Sindel, Sonya and Rain) have either been rumoured to be included or seen in cinematic trailers, but there’s been no confirmation on whether they’ll be playable or, in the case of some, even in the game at all. Goro will also be available as a playable character, but only to those who pre-order the game.
Mortal Kombat X is a direct sequel to 2011’s Mortal Kombat. The story picks up right where the last game left off, but at some point transitions 25 years into the future, making way for the offspring of veteran characters like Cassie Cage. The story mode is supposedly non-linear “showcasing some of the game’s most prolific characters including Scorpion and Sub-Zero, while introducing new challengers that represent the forces of good and evil and tie the tale together.” NetherRealm are yet to confirm what exactly non-linear means in a fighting game, but it’s great to that developers have been putting more effort into story modes than “fight these guys in this order” in the last few years.
Modes returning from the previous entry include 1 vs 1 Ranked, King of the Hill, Survivor and Test Your Luck as well as an evolved version of Mortal Kombat’s Challenge Tower called Living Towers, where play conditions change every hour. There’ll be one brand online new mode in Mortal Kombat X called Faction Wars. Players choose to join one of the game’s five factions (Black Dragon, the Brotherhood of Shadow, the Lin Kuei, Special Forces, and White Lotus) then go online and compete with others to win points for their faction. They’ll earn personal rank points as well and if part of the week’s winning faction, will gain bonuses such as faction-specific finishing moves. Faction Wars will be a persistent, cross-platform mode, bringing more excitement to online play than simply fighting other people.
Suspected Selling Points
- It’s Mortal Kombat
- Developer has a good track record
- Environmental interaction is awesome
- Varying styles allow you to play each character how you want
- It looks very, very pretty (if you can call murder and gore pretty)
- Offers enough new while not changing anything that clearly worked
- Last-Gen versions will likely not be as good as their current-gen brethren
- Character variations could be a balancing nightmare
- Popular characters like Jade and Johnny Cage not returning may deter some
Mortal Kombat X is shaping up to be a worthy next-gen successor to 2011’s reboot. If NetherRealm Studios can keep up the awesome work they’ve been doing in the fighting genre, there’s no doubt Mortal Kombat X will be a game worth playing.