Bloodborne Promises To Be The Sum Of All Fears For Souls Fans
From the creators of Demon’s Souls and Dark Souls comes Bloodborne. The gothic-horror role-playing game aimed at giving players a heightened sense of accomplishment within a sinister and evolving open-world. The city of Yharnam is shrouded in fear, panic and horror; residents cower in their homes while monstrous beasts enraged with bloodlust prowl the streets. Afflicted with the plague of the beasts, the player becomes a hunter. Equipped with an arsenal of the finest melee weapons and firearms of the age, the hunter travels the city, fighting off nightmarish beasts and corrupted men. Along the way the hunter will meet some who will aid, and some who will hinder, and the choice of how to deal with them depends on the hunter. At the end, the hunter will find a cure, will have mastered the art of beast-hunting and all will be well in Yharnam. It all sounds very simple and very van Helsing but nothing is ever quite so straightforward now is it?
Multiplayer: Online cooperative
Developers: From Software
Publishers: Sony Computer Entertainment
Release Date: 24 March 2015
Price: $60 / R699
Hidetaki Miyazaki, director of Bloodborne, drew influences from Victorian and gothic- horror when creating the world of Bloodborne, with Yharnam itself being influenced by Eastern European architecture and structures. From Software has a reputation for showing sublime detail in their world design, to the extent where an obscure-looking statue or the hilt of a sword or even an inscription on a curative item will hold crucial lore information. Combining Miyazaki’s passion for fantasy storytelling and the weeks he spent studying Eastern European architecture, Bloodborne has the potential to deliver a captivating story and a uniquely engrossing aesthetic.
In the gameplay video below, Sony Japan Producer, Masaaki Yamagiwa, walks us through the first 18 minutes of Bloodborne. Notice his interpretation of events, particularly the gathering of hunters and why they are there. Obviously skip if you want to avoid spoilers.
In Demon’s Souls and the Dark Souls series, the basic – and safest – approach to combat is to hold your shield up, block an enemy attack, and counter with an attack your own. This tactic will no longer be viable in Bloodborne. From Software wanted players to be more involved in their battles; introducing faster-paced combat, ineffective shields, and rewards for playing aggressively rather than defensively. Healing items are limited, there are no estus flasks, and there are no bonfires! And no, just because you’re drenched in blood and messed up your fancy coat, washing machines have not replaced bonfires. Bloodborne uses the “regain system”; when the player is attacked, he will regain health by attacking an enemy within a limited time frame.
In your arsenal is a variety of melee weapons and guns. But before you think about creating the first Rambo-build in a Souls game, guns have limited ammo and are meant to be used to disrupt enemy attacks for a visceral attack — Bloodborne’s version of a riposte. Words can only say so much though, it’s always better to show rather than tell.
From Software has kept multiplayer details very close to the chest for now, but what has been confirmed is summoning help from your friends list is now possible, yes, PRRRAISE THE… MOON? Hunters can band together to tackle beasts but can hunters become the hunted? Neogaf user Lifejumper became privy to certain information which detailed how invasions will work. Take a look at the leak below. Note: these details are unconfirmed by From Software:
The first time you play a Souls game is arguably the most memorable; you’re careful when venturing into new areas for fear of the unknown, you’re unaware of enemy positions, the traps surprise you and so on. In Bloodborne, From Software has created the Chalice Dungeons. This optional area features tunnels which are procedurally generated. The idea behind this feature was to give the feeling of your first playthrough every time you visit the area. During Sony’s 20th anniversary’s celebration, Miyazaki-san took the stage to discuss this innovative feature:
“Actually how it works is; we call it Chalice Dungeons because you come across chalices that you can perform various rituals on, and that kind of opens up an area of these underground ruins, and that’s how they’re generated, by coming across these dungeons and doing this ritual. You’ll be able to lock and save parts that have been generated, because that’s not to lose that aspect of trial and error, and finding things and going back and challenging it again; it’s a very important thing for a game like this.”
“They are varied and different every time you generate it, and that is a new thing for Bloodborne because it offers that freshness and it’s a different experience every time you play these dungeons. But it’s not a separate mode or anything; it doesn’t take away anything from the overall game itself.”
Bloodborne is promising to be an exceptional next-gen gaming experience. As someone who obsesses over From Software games, I sincerely hope the game lives up to expectations. However, I am interested to see how the Chalice Dungeons hold up … literally. The optional area could potentially fall in on itself due to technical bugs. That said, it’s hard not to be giddy at the thought of tirelessly toiling through hordes of Victorian horrors and beasts.
Suspected Selling Points:
- Open, ever evolving world
- Diverse character customization options and varying combat techniques
- Potentially endless multiplayer experience
- From Software’s established pedigree
- Challenging difficulty could frighten off casual players
- Chalice Dungeons could be plagued with bugs
- Initial weapon balancing issues
Bonus, for the obsessive Souls fans: There has been speculation about Bloodborne being connected to Demons Souls. And even though From Software have denied this, we know that From have a reputation for trolling players. The pendant starting item from Dark Souls comes to mind and when From stated that Dark Souls 2 will take place far to the north of Lordron. We know that this is not the case by the overwhelming evidence gathered by the Souls community. So, is Bloodborne the sequel to Demon’s Souls? Well, there are strange connections to assume that these games might be more closely related than we think. UMBASA.