Miyamoto Doesn’t Want To Make Games For Casuals
When you think Nintendo you certainly don’t think “hardcore developer for the hardcore gamers.” Nay, instead you think of fun, wide-appeal games and weird Japanese stuff. Like Bayonetta 2. Legendary game designer Shigeru Miyamoto said in a recent interview with Edge Magazine that Nintendo wants to focus more on core games in the future.
Because someone needs to make us forget that Nintendogs was ever a thing.
To be specific, Miyamoto does not want to design games for people who “passively” enjoy games.
I’m not sure how that will gel with the way Nintendo has been making games but I do like that approach a hell of a lot more than the industry-wide notion of dumbing down, simplifying and yet bloating games so that they have the widest appeal possible.
“[These are] the sort of people who, for example, might want to watch a movie. They might want to go to Disneyland,” he said.
“Their attitude is, ‘okay, I am the customer. You are supposed to entertain me.’ It’s kind of a passive attitude they’re taking, and to me it’s kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games].”
Miyamoto’s candid comments signal the first time a Nintendo executive has outlined intentions to move away from casual gamers. hell, the entire shtick of the Wii, the reason it sold so many units, is that it appealed to literally anything. Even your dog could play Wii Fit.
The Wii U was supposed to be Nintendo’s link between the two worlds of casual and core gaming but instead it’s stuck in some sort of void between the two.
Miyamoto is of the opinion that with mobile devices being the frontrunners for causal gaming, Nintendo no longer needs to exist in that market.
“In the days of DS and Wii, Nintendo tried its best to expand the gaming population,” he said.
“Fortunately, because of the spread of smart devices, people take games for granted now. It’s a good thing for us, because we do not have to worry about making games something that are relevant to general people’s daily lives.”
Edge’s interview with Miyamoto forms part of a wider feature on Nintendo’s new R&D offices in Kyoto. Miyamoto was also asked about the inherent challenges of playing games on both the TV and the Wii U’s touch-screen GamePad – a hardware design choice which has been routinely questioned within the industry.
“Of course we had some concerns,” Miyamoto says. “After all, we’re human beings: our eyes cannot see two objects at the same time. But we were sure that, even with that kind of, say, weak point, we would be able to make something unprecedented and revolutionary.”
Perhaps it is time that Nintendo shift their focus away from casuals and more to core gamers. It is certainly time for the company to evolve a little however, I do wonder whether Nintendo is up to it and whether they will find the market they’re looking for.
I do believe that Nintendo has the ability to offer something different to all the rest witht eh stable of IPs they have. E3 alone shows how much the world wants a Zelda game that draws from the likes of The Witcher and Dragon Age series in terms of exploration and world.