The Louwdown On: Ori And The Blind Forest
This year at E3, there was a game that slightly caught my attention at the Microsoft press conference. It seemed magical and sweet with a type of malevolent yet soul-stirring story line lurking in its depths, so I was naturally drawn to it. And like every Louwdown, I’m simply here to tell you what you need to know about it.
When I did some “research” about Ori and the blind forest (basically going on their website, really), I read that they categorize it as a bit of a “genremix”; they end up classifying it as a “Metroidvania” type game but with the focus being more on a strong platforming aspect with light RPG elements, with the entire thing set in an atmospheric world.
To be honest, it just seems like a really good looking platformer. Guess I need to play it to verify this whole claim of theirs, but that will hopefully come later.
You get to play as Ori, the last spirit guardian of our realm, who needs to find out not only more about what his role in our world is but also why the forest is dying. All of this needs to happen while he escape the clutches of Kuro, as in literal clutches because he’s a giant evil owl. He kind of reminds me of the one in Legend of Korra S2. Actually he looks exactly like that.
The entire game is visually stunning and the story promises to captivate the player, so I bet you wouldn’t be surprised to learn that Studio Ghibli (and more directly, Miyazaki) had a great influence on this game and its style. However, there’s more to the game than just a pretty exterior. For the past 4 years, Moon Studios have been working on perfecting the core gameplay systems of Ori, trying to bring back the feelings you had when you played Legend of Zelda: Link To The Past and Super Metroid.
Coupled with this nostalgic gameplay, there will be a complex talent tree system with “a lot of abilities” that can be combined in a number of ways, apparently. The most stand-outish ability for me is the one called Soul Links, where if you have enough energy stored you can put down objects that saves your game wherever you may be. You basically create your own checkpoint, if you have enough mana.
All together, this game sounds interesting enough even though not much is really known about it. What I do know, sort of, is that the game will be releasing sometime in the next two to three months (my gut says October-ish), but we’ll probably let you know whenever that bomb drops. The game is supposedly at least 10 hours long and will be 1080p and 60 FPS, for all of you who have made that your standards now.
Ori And The Blind Forest, you might be happy to hear, will be coming to Xbone (without it having anything to do with the Kinect) and PC. Hopefully it turns out to not be a waste of 4 years of hard work and dedication on their part, it would be a shame if it turns out to be.