Wolf’s Wicked Words: We’ll Borrow That Gameplay Mechanic, Thank You
The human race constantly borrows different items from one another. As gamers, we borrow games and entire digital libraries if need be while no differently bookworms love to exchange stories purely for the sake of spreading the joy and amazement of fictional narratives to one another. One may want to borrow a complete stranger’s surround sound system, but they’ll most likely be lending you a criminal record.
When perusing the behemoth that is the internet for information regarding games, you’ll no doubt find the use of the word “clone” – more often than not on a forum. My personal feeling towards this is alongside the likes of: generic and repetitive. I genuinely despise those words. Not all games take elements from other games merely for the sake of being a quick cash in and one cannot call it a lack of creativity. If that were the case, first person shooters, third person shooters, fighting games, strategy titles, farming simulators and adventure games wouldn’t be spewed from every publisher’s orifice as they are currently do.
- Life, The Universe And Gaming: Playing Hero Is Boring | 1 week ago
- Microsoft To Get More Aggressive Pushing Windows 10 Upgrade In 2016 | 2 weeks ago
- GTA Online Has Become Spoopy | 2 weeks ago
- Review: Halo 5: Guardians Lockes Down The Gameplay Experience Masterfully | 2 weeks ago
I feel that it is safe to say that every game in the present can then confidently be called out as a clone of another game. That much is certain. Is every painting of someone posing towards the perspective of the artist a Mona Lisa knock-off?
When the first gameplay video surfaced for Shadow Of Mordor, the internet was ablaze with the words: “Assassin’s Creed clone”. I too was one that thought of it that way, but one may often forget that all our beloved games can be placed under the same gleaming guillotine blade ready to let gravity take its course. Shadow Of Mordor is an Assassin’s Creed clone and my two most beloved shooters, BioShock Infinite and Singularity are clones of a mixture of shooters from the past decade and a half. Your perspective, gunplay, powers in one hand while shooting with the other and the fact that we shoot people in face are but a few examples. But! They each strive to do their own thing and gain an audience of their own. We would certainly have much less games to choose from if nobody bought games that took an idea or a whole conga line of ideas from another title. This does not include the money grabbing free-to-play method where you have two separate currencies and only one of those are actually beneficial for the player. That I call excretion extracted from a not too pleased bull.
It’s unfair of me to make judgements based on gameplay videos of Shadow Of Mordor, but from what we’ve been told, the Nemesis system which the game’s artificial intelligence and scenarios are working on, I think it is pretty safe to say that the some of the combat and parkour elements will be the only elements portraying the word: “clone”. Most importantly, the game looks like a ton of fun and that in its own right is more than enough for me.
Progress on this planet has been made by making use of existing ideas and providing improvements upon those ideas. The same can be said of gaming and its many gems of wondrous interactive entertainment.
Love or hate a game for what it is, not for what it’s apparently aping.