Shuhei Yoshida Doesn’t Understand Why Gamers Discriminate Against Indie
We use the term jokingly, indie tripe, but some people aren’t quite as jovial about it. Some genuinely disregard indie games as a waste of their time and only go after the big triple-A fish. Now, if you’re one of those people then not only have you missed out on a lot of absolutely fantastic games but the PS4 launch must have been arduous for you.
PlayStation Worldwide studios boss Shuhei Yoshida recently sat down with GamesIndustry International and expressed that he knows people gravitate towards triple-A fair but can’t fathom why many gamers are unwilling to expand their horizons and give smaller titles a chance. For one, they’re generally shorter so you actually have a chance of finishing the game. I’m speaking to the 70% of gamers who do not finish their games.
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“I hear complaints [about the lack of AAA games]. I do realize that some people are only interested in big-budget AAA games. I don’t really understand those people,” Yoshida said.
“I don’t know if they’ve tried some of the indie games and decided they’re not interested. Maybe they haven’t even tried. That’s a key question.”
Yoshida offered up Resogun as an example. For many it wasn’t Knack or Killzone that they kept coming back to in the early months of PS4 but rather the excellent twin-stick shooter Resogun. However, he went on to say that not everyone took advantage of this deal for what he described as a “great, great game.” Understanding how Sony can push gamers more towards excellent smaller-sized games is a “key question” for the company, Yoshida said.
Sony loves indie on an executive level and really, as a gamer, you’re crazy not to take advantage of some of the great indie titles Sony has been putting out on PS Plus. They’re perfect for short stints of gaming or when there is a lull in that precious triple-A release schedule.
Do you discriminate against any type of game? Personally, I don’t see why gamers shouldn’t expand their horizons and explore new things.