Same Old Crytek Pushing The CryEngine “To Its Limits” With Homefront: The Revolution
Homefront: The Revolution was announced in the build up to E3 2014, because everybody loved Homefront that much, right? It will be an open world shooter built solely for current gen platforms, and Crytek is talking it up in fine fashion. Some things, it would seem, never change.
I say that because of course it wouldn’t be a Crytek game if the studio wasn’t pushing something to its limits. Crysis 2 apparently pushed the consoles to their limits until Crysis 3 came along and did the same thing. Crytek wanted to push RAM to its limits too because they stated that 8GB of it on PS4 and Xbox One is a limit. And apparently Ryse: Son of Rome also pushed the Xbox One to its limits due to said RAM limitations. I feel Crytek should make limit pushing their official slogan.
- Bethesda’s First E3: Glorious Triumph And Some Disappointment | 8 hours ago
- Now What The Hell Can This Be? | 3 days ago
- Pro Evolution Soccer Retains Its One Bit Of Exclusivity | 3 days ago
- Want Some More Wang? | 5 days ago
This time around it’s not a console that Crytek will be pushing to its limits, but rather the CryEngine itself with Homefront: The Revolution.
Crytek designer Fasahat Salim told GameSpot, “For us, we’re really excited by the scale at which we’re operating.”
“We’re pushing the CryEngine to its limits. This is one of the biggest worlds we’ve [ever] built at Crytek. So we’re very excited about it.”
Homefront: The Revolution is a sequel to 2011’s Homefront, which was developed by Kaos Studios and published by THQ. Of course, neither of those two companies are still around, and if you remember correctly Crytek bought the Homefront franchise back in 2013 during THQ’s bankruptcy auction. The studio paid $544,000 for the IP, and now with The Revolution Crytek is in collaboration with Dead Island publisher Deep Silver.
While the original game was set on the west coast of the United States, The Revolution will take place in Philadelphia four years into the Korean army’s invasion of the country. Crytek explained why this setting was chosen.
“When we were thinking about this game, we could have based it anywhere,” Salim said.
“We wanted to go with Philadelphia because there’s a lot of symbolic significance in Philadelphia. It’s the birthplace of US independence. To this day, it has a lot of iconic buildings built around independence. It’s home to the Liberty Bell, Independence Hall.”
I thought the answer would be that setting the game in Philadelphia pushes originality to its limits.
The awkward turtle in the room, however, is that Homefront: The Revolution may have an unclear future due to the recent reports we’ve seen of Crytek in deep financial trouble. Trouble that may see the studio go bankrupt. Apparently morale at Crytek UK, the developer of Homefront: The Revolution, is “low” according to reports, and part of the issue is that members of staff are not being paid on time.
Homefront: The Revolution will be out in 2015 on PC, PS4 and Xbox One, and will push Crytek’s financial situation to its limits.