Magicka Goes MOBA In Magicka: Wizard Wars
Not a lot of people have heard about this, but I am certain with the announcement of Magicka 2 at E3 this should be getting the attention it deserves. Magicka: Wizard Wars is an upcomming Free to Play MOBA game by Paradox Interactive. If you are a fan of Magicka, this is sure to make you dust off those old robes.
Name: Magicka: Wizard Wars
Genre: Action Adventure
Multiplayer: Co-operative, competitive
Developers: Paradox North
Publishers: Paradox Interactive
Release Date: [currently in Early Access]
Price: Free-to-play (starter packs available)
Magicka is a action-adventure game. You take on the role of a wizard by casting spells at other players through the game’s unique casting system. The game contains eight base elements (water, life, shield, cold, lightning, arcane, earth and fire) which can be mixed and combined to cast spells. Up to three elements can be chained together for this purpose, enabling you to cast the spell you created in a certain direction, on the ground or on yourself. Certain elements cannot be combined together due to their opposing nature (for instance, fire and cold). All of these elements have a real effect on your wizard, for example, If I shoot a wizard with a firebolt, resulting in him catching fire, he can then spray water on himself to put out the flames. This results in countless possibilities.
What separates this from most MOBA’s is the fact that no items are bought in a match. However, after your match you are rewarded with experience points and crowns. Crowns act as your currency system in the game. Here comes the pretty cool part. You can use these crowns to buy new items for your wizard, like robes, staves and even rings. Provided you have reached the required level for the item. These items change the way your wizard looks but also more importantly changes the damage output of your elements a bit. For Example, you can buy a robe which gives you +5% increased fire damage but it also takes away -5% Frost damage. Meaning you can basically spec into a element.
Another cool feature is with each level you gain by playing matches, you get an element gem. These gems, when you have the required amount, can be used to buy new spells which serve as “Ultimates”. These are spells that you cannot create by combining elements, hence they are a bit stronger. Spells like calling down a meteor shower, reviving fallen teammates or even summoning Death itself.
The game currently offers three modes. Training, Duel and Warfare. Training pretty much speakes for itself. It spawns you into an arena where you can practice all those combos you just aren’t getting right yet. Duel is basically a 1v1 mode where you and another wizard get spawned into a battle arena to fight to the death. The first to get three round victories wins the match. Lastly there is Warfare, which is where Wizard Wars truely shines. It consists of four wizards in each team. Warfare is a capture point-style mode tasking you with running down the opposing team’s respawn tickets before they do the same to you. Once your team reaches zero respawn points, you can’t respawn and if they manage to kill the remaining alive wizards on your team, they win. You are constantly roaming the map trying to capture and take control of these respawn points.
Fear not as the game still takes to heart all the humor that the Magicka series is known for with silly quirks and jokes.
I got into the closed beta a while back and it only featured one map on Warfare. With the game reaching Open Beta not too long ago I was glad to see that it featured a new map as well. The game gets constantly updated with new content and for a beta the game plays really well. I honestly cannot see why this game won’t be moving to the competitive scene once it’s fully released as it does require a certain amount of skill and practice. Also in Wizard Wars they have added friendly fire so it does require some proper spell aiming unless you’re looking to set your pal on fire. Take the competitive scene from games like Dota 2 and LoL and combine that with the humor and fun of Magicka, now that is a game I would invest more time into.
Written by: Jaco Scholtz