E3 2014: It Would Cost Too Much To Make Female Assassins, Says Ubisoft
While I know a lot of people hate it, I’m usually on-board with a lot of the gripes that feminists have with the gaming industry and its games culture. I do admit that sometimes things get very nit-picky, but in cases such as this I can fully understand why people get angry. I don’t even know what number we’re on in terms of Assassin’s Creed, and we still haven’t had a female lead in any of the core titles.
Now Assassin’s Creed Unity features four different Assassins, and not one is female. According to Ubisoft, it’s all about the cost.
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That’s right, the studio that is creating a Paris bigger than all the land in Assassin’s Creed IV is saying that it would cost too much to create a female Assassin, with something close to 8000 animations required. Recycling is far more efficient, as Watch Dogs will show you.
According to the technical director behind Unity, which is currently a game with a whopping ten studios behind it, it all came down to a matter of time and cost rather than philosophy. Female assassins were apparently on the feature list until recently, with the team just not having the manpower to get it done.
“It was on our feature list until not too long ago, but it’s a question of focus and production.”
“And I mean it’s something the team really wanted, but we had to make a decision… It’s unfortunate, but it’s a reality of game development.”
Assassin’s Creed is no stranger to these types of explanations, with Assassin’s Creed III creative director Alex Hutchinson once saying that it would have been a “pain” to include a female protagonist in that game because “the history of the American Revolution is the history of men.” This before Assassin’s Creed Liberation was released, which featured a very strong female lead.
It’s disappointing, and the excuse is a clear line of bullshit. This time, it’s not nit-picky at all. Poor move Ubisoft.