Sony Finally Admit Why The PS4 Controller Has A Lightbar
For months now Sony has been flinging around reason after reason as o why the PS4 controller features a lightbar that many don’t like. It reflects on the screen, it destroys battery life and it sucks immersion out of darks in the dark. Sony have heard all these complaints and never offered a definitive reason as to why it was required.
That is, before the company announced their Morpheus VR Headset. Yesterday Sony senior designer Jed Ashforth finally revealed that the lightbar on the controller was designed purely for tracking with their new VR headset. A headset which they only announced a few months ago.
- Hands-On: Star Wars: Battlefront Has Potential, But Needs Serious Work | 2 days ago
- The Ending Of Deus Ex: Mankind Divided Will Be More Than Just A Trivial Choice | 5 days ago
- Would You Believe That 80% Of PS4 Owners Haven’t Played Uncharted? | 5 days ago
- Become A Sony Pony For Less Money | 5 days ago
Ashfroth spoke about how the company knew what it was for, but could not tell customers until the time was right. He says Sony was overwhelmed with complaints about the lightbar, and struggled to keep fans happy when they couldn’t provide a straight answer as to why it was required.
“When all these things were coming out six months ago and everyone was going ‘it’s reflecting in my TV,’ we were going ‘oh no’ because we couldn’t tell anyone what it was for.”
Right now the lightbar works with some games that make use of the PlayStation Eye, but there has never been a solid reason as to why the thing was required in the first place. When the Morpheus releases, it will need some form of tracking equipment, so having that out the box is a smart move on Sony’s part. Still, you can’t turn it off when you don’t want it, although you can dim it a little bit.
So yeah, if you’re not planning to go the VR route, then know that you’re stuck with something you’ll probably never make full use of. But with the way things are going, I think only a few will pass up on the VR future.