Accessibility Jam Aims To Educate About Catering To Disabilities
Games are not accessible for all gamers and one game jam aims to bring the needs of disabled gamers into the public consciousness. There are many challenges to enjoying games fully such as: cognitive, hearing and motor-related disabilities. But why must this be so? With the latest technology and software shouldn’t developers be able to create experiences for these types of challenges.
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The goal of this jam is to raise awareness, giving developers knowledge and experience of how to make mainstream video games accessible to gamers with disabilities, to provide good examples of what’s possible, and move accessibility towards being widely accepted good practice in the game design process.
Accessibility Jam’s organisers further said that 20% of gamers have some form of impairment that affects their gaming experience. There is untapped potential here and a great source of “real spending power” in a huge group of people who can get life changing benefits from gaming, but are often locked out of experiences due to inaccessible game design practices.
One of the key rules governing the game jam is to:
Think about barriers that gamers with impairments might face in your concept, which of those barriers are not actually required by your core mechanic, and how to go about reducing or removing them using the two key principles: conveying information in more than one way, allowing flexibility in play style.
Accessibility Jam will be running from 11 May to 1 June 2014. The game jam itself with coincide with Global Accessibility Awareness Day and will hopefully be a great success. You can read more about the rules, and the eventual chosen theme, by visiting the official jam’s website.