Watch Dogs Made a Statement According To A Developer Of The Division
Right now Watch Dogs is the poster child for a couple of things – resolutiongate, the lie that is all E3 demos, development delays, disappointment. That’s a lot of hats to wear and we’re not even playing TF 2.
Watch Dogs was supposedly delayed for quality reasons so that Ubisoft Montreal could polish the game off. It resurfaced with a May release date and visual downgrade so I’m thinking that the delay as more for the purpose of polishing in terms of QA testing and stabilising the game. Especially in the wake of Batman: Arkham Origins and Battlefield 4.
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That’s just my thinking.
Ubisoft had unfeasible expectations and the Watch Dogs devs couldn’t deliver.
Anyway, The Division was in a similar position. The game was set for a late 2014 release but is in no state to be ready by then so it was delayed into 2015.
Ubisoft studio Massive Entertainment, the primary studio behind The Division, has labelled the decision to delay the release of Watch Dogs to May 2014 as a “tremendously important” one.
“It’s tremendously important for us as a developer studio, to know that the owner and the publisher are ready to take that hit, and [delaying Watch Dogs] ] was a massive hit. I think their shares fell 25 per cent on the day it was announced it was being delayed,” said Massive Entertainment boss David Polfeldt to Examiner.
“It takes so much courage to live through that day and still think that was a good decision. So for us in the development [team], that’s an important message that ultimately the management will back up the goals that we have, which is the game has to be great.”
“That’s ultimately the end goal and then it’s a million times better if it’s on time,” Polfeldt continued, “but if there is a choice between time and quality, then quality will win.”
The Division’s developers previously labelled Ubisoft’s intended release window for the game as “laughable” and rightly so. However, will the delay of Watch Dogs pay off for the troubled game?