Which Gameplay Mechanic Needs To Be Revived?
It’s an odd question but one that is not without relevance.
Granted, most of my ramblings appear relevant until I’m told I’ve been preaching about toaster waffles to a beach full of penguins. That is besides the point.
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Today, you’re the penguins and Assassin’s Creed: Unity is the waffle. It’s been designed to look great but chances are it will taste pretty awful. Enter wall-running as chocolate sauce – the ultimate solution to any culinary crisis.
There are rumours circulating that Ubisoft Montreal is using a gameplay mechanic first seen in the Prince of Persia: The Sands of Time trilogy. Namely, wall-running. It’s interesting, reviving a gameplay mechanic and it perhaps suggest we may even get a deeper parkour system with all the acrobatics that the PoP games offered us. Granted, parkour started in France so it only seems appropriate for an assassins to invent that too.
There are some gameplay mechanics that you simply don’t see in games anymore.
Anyway, the question to you is which mechanic you’d like to see revived and in which game would it be most at home?