This Game Looks Like A Particle Effects Tech Demo, A Very Stunning One
Here at EGMR we absolutely adore anything with a unique visuals style. We don’t adore the likes of Battlefield 4 which looks great but insists on this desaturated and lifeless aesthetic. This is why games such as A Light In Chorus make us giddy with glee.
It looks as if the game is one massive tech demo for particle effects but in actual fact what you’re seeing is one of the most interesting and visually stunning art directions we’ve ever seen.
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Seriously, Second Son’s Neon has nothing on this.
It’s a puzzle-based PC game and while still very early in development, it sounds mighty promising. Essentially, the pretty environments are more than just eye candy. they form a core part of the gameplay.
The minds behind the game, Eliott Johnson and Matthew Warshaw, have an interview over at Eurogamer that makes the puzzle-oriented PC game sound fascinating, too.
Allowing our entire game world to be constructed of particles offers us an enormous amount of potential gameplay mechanics which we’re constantly exploring. One of the ideas that’s most exciting to us is how this allows for objects in the game to exist in a multitude of states, and that the boundaries of what we might consider ‘objects’ become indefinite and flexible. A lot of the gameplay revolves around points being reorganised and reconstructed into different objects (this would be the thinky/puzzly side of things). Likewise narratively, we’re interested in how this enables us to tell multiple overlapping stories, as opposed to a single grand narrative that you uncover incrementally