The Founder Of Epic Games Worries About Microsoft
Epic games founder, Tim Sweeney, has expressed some concern regarding the future of Microsoft. He cited the closed nature of Windows 8 and the company’s lack of investment in VR as potential pitfalls.
Day Z creator Dean hall and Valve’s Gabe Newell have both expressed their dislike for Windows 8, especially from a gaming perspective. Speaking with Polygon, Sweeney had some similar opinions regarding the OS.
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“I genuinely worry about the future of Microsoft,” Sweeney said. “They’ve locked down this Windows 8. They say future app developers should focus there, but you can only ship that with Microsoft’s permission and Microsoft’s approval through Microsoft’s store. And that sucks compared to the open nature of the PC platform before…”
Basically, stop trying to be Apple, Microsoft.
Meanwhile, he praised Valve’s Steam Machines but has not written off Windows 8 just yet. Some recent corporate shake-ups has him hopeful of possible improvements.
“I sense kind of a renaissance at MS in the last six months,” Sweeney said. “Talking to the DirectX team for example, they’re making some brilliant decisions on DirectX 12 to make it more efficient and more open than ever before. You just generally sense a momentum to be more open with the community and more broad with their Windows strategy. I’m hoping that takes root.”
Also in Polygon’s interview, Sweeney said the virtual reality market is going to explode in popularity and prominence over time. “We’re doing a huge amount of research in VR, working with Oculus kits,” he said. “We see this as a technology that will influence every game and every platform.”
Then Sweeney went on to discuss VR because that’s what all the cool kids are doing.
“It’s technology that I think will completely change the world,” Sweeney said. “I think It’s going to be a bigger phenomenon than smartphones. You have to put it in perspective and realize we’re in maybe the [first-generation] iPhone stage right now where you have this really cool device, but it has some real flaws that prevents it from being a pervasive device for everyone. There might be an audience for 10 million users of the current tech, but as it improves with each generation, the audience is going to keep growing until eventually you’re going to reach a critical point where you can put on one of these devices and have an experience that is effectively indistinguishable from reality.”
I don’t think it’s going to be the revolution Sweeney makes it out to be. VR is definitely very promising and has the potential to be very innovative but much like motion controllers, it’s a supplement to your gaming experience at the moment.