Why Is Borderlands: The Pre-Sequel Not Next-Gen?
Yesterday Gearbox Software and 2K Games officially confirmed a rumour that was running around earlier this week, officially announcing Borderlands: The Pre-Sequel. The game is suspiciously only set to launch on Xbox 360, PS3 and PC, which has lead to a bit of hate online.
The answer as to why makes perfect sense however, and just proves once again that the Internet loves jumping to conclusions. Randy Pitchford, CEO of Gearbox Software, says it’s a simple case of the funding required for next-gen development, coupled with the fact that the install base is still pretty small on next-gen.
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“It’s not free to build a game for next-gen,” said Gearbox Software president Randy Pitchford. “When you’re deciding where you’re going to spend your resources, I think we’re going to spend all of the attention we can on the game itself.”
“And if you try to imagine the set of Borderlands players that have already upgraded [to Xbox One and PlayStation 4], that’s not 100 percent.”
Answering concerns about players who had upgraded and sold their old hardware, Pitchford said this percentage was “so close to nil that you can’t make a business rationalization around that.”
It makes perfect sense. Borderlands 2 sold million and millions on the PS3, Xbox 360 and PC. It’s laughable, although not surprising, that the internet has suddenly deemed The Pre-Sequel a worse game just because it isn’t utilising a new engine to make all the explosions pretty. Borderlands 2 was kick-ass, and there’s nothing preventing The Pre-Sequel from doing the same.
Why not focus on the fact that there are new developers behind the wheel this time? Or that Gearbox already admitted that there’s going to be less content than Borderlands 2? Those seem like more rational bandwagons to hop onto.