The Watch Dogs Reveal Was “Forced”
We’re not a fan of publishers getting in the way of the delicate and complicated process of making games. Unfortunately, when a developer is given funding for a project, it gives the publisher a little bit of power, such as deciding when to reveal a new project or not.
This is apparently exactly what happened with Watch Dogs, after Ubisoft Montreal was literally forced to walk onto stage and show off their new IP at E3 2012. Ubisoft CEO reportedly personally pushed for the game’s reveal, despite fears from developers that it was too early.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
Watch Dogs creative director Jonathan Morin spoke to Edge ad explained that fateful announcement, which literally turned E3 on its head.
“They forced us to go at E3 2012. Yves was the one who wanted us to go at that E3, even though we felt it was a bit early.”
In the end, Morin admitted that the decision may have been the right one, obviously citing the massive marketing the game has received since. Others would disagreeing, saying that the showing of a clearly early prototype ultimately lead to expectations of a game that didn’t even had a solid direction yet, which has lead to disappointments and critique of recent showings.
It’s a slippery business, as showing off a game that early immediately sets a precedent in our minds as to what the game should be. Sometimes it works, sometimes it doesn’t. Watch Dogs is currently sitting somewhere in the middle.