Titanfall Launch Issues Are Microsoft’s Problem
Do you know what’s great about not getting Titanfall in SA? Really not much but at least we don’t have to contend with launch issues. However, if you are looking for someone to blame, pin it on Microsoft. At least that’s what Respawn engineers are saying.
With Titanfall being a multiplayer only title, its network performance is essential to its success. Hell, poor connectivity is the reason we’re not getting the game.
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In an interview with Engadget, Respawn engineer Jon Shiring discussed the game’s reliance on Microsoft’s cloud server system Azure for AI hosting and physics.
The upside, for Respawn, is that the onus is on Microsoft to ensure servers are stable during this launch period.
“We’re trying to figure out how many people will be playing and trying to make sure the servers will be there for that,” he said.
“One of the really nice things about it is that it isn’t my problem, right?
“We just say [to Microsoft], here are our estimates, aim for more than that, plan for problems and make sure there are more than enough servers available – they’ll know the whole time that they need to bring more servers online.”
Shiring said Respawn is “taking a bullet” by being the first developer to launch with Azure hosting, but doesn’t expect to be the last.
“Back when we started talking to Microsoft about it, everyone thought it was kind of crazy and a lot of other publishers were terrified of even doing it,” he said
“I’ve heard that since our beta ended, they’ve been pounding down the doors at Microsoft because they’re realising that it really is a real thing right now.”
Of course, this is if Titanfall runs into launch issues. It could well but the beta test was intended to stress test the infrastructure supporting the game.