South Park Creator Says He’s Open To A Stick Of Truth Sequel
Let’s just all agree on one thing before we start; South Park: The Stick of Truth is easily one of the best-licensed games ever released. If you’ve finished yet you probably left feeling satisfied that the show had been done justice finally, and Matt Stone thinks there’s even more they could do.
One of the co-creators of South Park spoke about the experience of making a videogame based on his work, and how he was definitely open to the idea of making a sequel in the future.
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“We’ll see how it’s received. This was a hellacious undertaking – much more than when we signed up for it. Never say never. I would do it again, in some fashion. I think that video games are really interesting.”
Considering The Stick of Truth was received well critically, we’ll probably have to wait until some solid sale figures are released in order to determine whether Ubisoft will green light a sequel or not.
Matt Stone also spoke about the process of making a videogame, and how different the experience was compared to previous title where they indiscriminately handed out the license and never gave any input.
“I think we got into it casually. [We said], ‘Oh that’d be cool to do a video game.’ Visually, technical stuff…we can figure that out.”
“[But] you sit and watch South park [on TV] a certain way…[and] a game is consumed a certain way. It engages different parts of your brain. The natural rhythms of comedy that we know pretty well from the TV comedy universe, they’re different from a game. And they have to be different, and you can’t resist it. You have to go, ‘Yeah, it’s gonna be different’ instead of being a joke. It’s gonna be a tool that you use that’s gonna be funny when you use it. I would start differently now if we started again.”
When quizzed about whether the year long delay was beneficial to the final product, Stone explained that some assumptions were made early on that didn’t really pan out.
“There was definitely a big learning curve for Trey and I. We made a lot of mistakes and assumptions.”
“I’ll cop to the fact that we retooled stuff that we didn’t like and we worked on the game longer than other people would’ve liked us to.”
It seems like the delay really did work out in the end, as you can see in our review of The Stick of Truth. Question is, if you haven’t picked it up yet, why not?