Put Away The Tin Foil Hats, The Xbox One Doesn’t Have A “Secret” Second GPU
A long time ago there was a rumour that managed to find its way onto the internet which suggested Microsoft had hidden a second GPU within the Xbox One, stacking it with the primary one and providing more performance. Just thinking about why Microsoft would hide a GPU in the first place is puzzling, but Microsoft director of product planning Albert Penello has once again reiterated that this is not true.
Speaking on Twitter, Penello hoped that the rumour had finally disappeared, but the reveal of DirectX 12 might have brought it all back up.
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“I thought I had already said something about that. There is no 2nd GPU, there is no stacked GPU.”
“I didn’t think [the second GPU rumour was festering because I thought I’d already commented on it. For some reason the DX12 announce seemed to make it resurface.”
Penello then went on to talk about the possible enhancements DirectX 12 could bring to the Xbox One. While note entirely familiar with the new API, Penello did say that games on Microsoft’s console would continue to improve, with the combination of DirectX 12 and developer’s understanding of the hardware making this possible.
This echo’s what Microsoft said a few weeks ago, telling gamers that they should expect more 1080p titles in the near future.
“I know we’re continually improving our tools for developers, as we did with Xbox 360, so you’ll see consistent performance improvements over time.”
If you recall, the same thing happened with the PlayStation 3 shortly after launch, as developers soon became more comfortable with the tech. The inclusion of DirectX 12 in the future could future boost these performance gains, but by how much is yet to be seen.