The Phantom Pain Could Be Too Big For Players To Finish, Says Kojima
Hideo Kojima has been saying a lot of weird things. That’s not unusual for game developers, who love to say things like “our game is using 100% of the console’s power”, or “Gamers love microtransactions”. Thankfully, he has said either of the above, but it’s not too far off.
According to Hideo Kojima, Metal Gear Solid V: The Phantom Pain might be too long for people to complete. Meaning, he thinks gamers will get tired of his game ant not finish it. Literally.
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Speaking to IGN about the main game’s length, Kojima had this to say.
“Players will start complaining that they can’t clear the game, [it’s] too big to clear.”
“The Phantom Pain has the risk that people won’t be able to finish the story as it will be more than 200x bigger than Ground Zeroes.”
Kojima couldn’t really disclose how many missions the main game would feature, but he did say there were a lot more than people expected.
Now there’s two ways to interpret your news. The first, and most probably explanation, is that Kojima is taking shots at everyone complaining about the length of Ground Zeroes, which features a main campaign that last just over two hours (other writers who have played it say there is more content to keep it going longer). This makes sense, since Kojima is a master of trolling and saying something like this does keep in line with that.
On the other had, The Phantom Pain seriously could be that long. I highly doubt it will be so long that players will eventually stop playing, because that saying more about the gameplay than anything else. JRPG’s are known to last hundreds of hours, and while they aren’t the most mainstream titles in the world there are definitely people who finish them.
Either way, it’s going to be a long, long time before we actually find out just how long The Phantom Pain is.