Microsoft Says Indie Games Can Be System Sellers
We have yet to see a game come out of Microsoft’s ID@Xbox initiative aimed at promoting indie developoment on the Xbox One. However, as execs will do, this has not stopped Phil Harrison, corporate VP of the Xbox division, from touting its success.
That said, his aspirations for indie are intriguing.
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Presently Sony is pushing indie in a big way on the PS4 and these games have been good fillers between the triple-A fair such as inFamous: Second Son or Tomb Raider. They’ve get me using my system in between the big games.
Essentially they haven’t been system sellers, as great as Outlast is I’m not going to buy a PS4 for it. What they have been is good system justifiers as the wise sage Azhar once put it.
Harrison envisions the indie titles actually being the system sellers.
In an interview with CVG at GDC last week, Harrison said that indie titles brought to Xbox One via its ID@Xbox initiative can “absolutely” sell systems.
“I think there are games in this room that will be incredibly meaningful to their potential audience and we hope people will buy an Xbox One as a result,” he said, speaking in a room full of some 25 indie games announced at GDC for Xbox One.
“The greatest complement you can ever pay a developer is ‘I bought a piece of hardware to play your game’. That is what warms your heart, when you hear that from a player. I’m very confident that there will be things in this room [that do that],” he added.
Despite issues surrounding the release parity clause of ID@Xbox, Harrison argued that the initiative has been a success.
“I think we’ve been successful,” he commented. “As you said, 250 developers are already working on Xbox One through this program, which is more than the entire developer community on Xbox 360 over its entire life. So within a few months of announcing the ID@Xbox program, we’ve already exceeded the independent developer initiative on Xbox 360, which is a great direction to travel.”
Do you think we could get to a point where indie games match the big guys in terms of being able to sell a system?
Personally, they may be able to match triple-A in quality and even supercede big budget games but those budgets buy marketing and subsequently hype so it’s hard to top them there.