Microsoft Outlines New Karmic Alignment System
Technically it’s a reputation system for Xbox Live on Xbox One that will you exactly who to avoid, unless you’re the one who needs to be avoided. We’ll just call it karmic alignment because we can.
Xbox Live program manager Micheal Dunn described a three-tier assessment system that categorizes players based on their behavior online as tracked by a new player rating algorithm.
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According to Dunn, the algorithm is structured such that good players will be in the majority and Microsoft “plans to introduce rewards for good behavior.”
That’s how prisons work too.
Players in the yellow or orange “Needs Work” category will receive warnings about their behaviour and the fortunate few in the ‘Avoid Me’ category “will begin to experience penalties”.
“The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be,” explains Dunn.
“The algorithm looks to identify players that are repeatedly disruptive across the community on Xbox Live. The vast majority of players do not regularly receive feedback from other players and, thus, will stay at the ‘Good Player’ reputation level.”
The system will also seek to recognize false reports. “We designed the algorithm so it won’t penalize you for bad reports over a few weeks of play. The system also adjusts for false reports from people that might intentionally report someone of greater skill or for other grieving purposes,” said Dunn.
Below is the full breakdown of each tier:
“Good Players” – The majority of gamers will fall into this level. As we’ve said before, we have plans to introduce rewards for good behavior and look forward to sharing more in the future!
Warnings for “Needs Work” – Beginning this month, some players will start receiving reputation warnings as their reputations drop due to feedback from the community. The purpose of these communications is to remind players about their effect on the community and encourage them to have more positive interactions. These warnings are based on community feedback collected since Xbox One launched.
Penalties for “Avoid Me” – If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.
The question remains, will you be Paragon or Renegade or just that person who’s not quite good enough for either?