Find Out Why Watch Dogs Was Really Delayed
So Watch Dogs is finally releasing on May 27, when pretty much no other games are releasing which is convenient. What’s even more convenient is Ubisoft finally providing an explanation for the delay now that people have a release date to look forward to.
Watch Dogs was delayed from its initial release date in November just two weeks before the release itself. In fact, it was slated to be a launch title for PS4 and Xbox One.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
Speaking to Eurogamer, creative director Jonathan Morin said while the game would have been “pretty good” and “fun to play” at the time, “important details” were missing – thus, the game was delayed.
“When you’re promising a player that they can hack everything and express themselves, they expect the result to be there,” he said. “A complicated game that is broken is no more acceptable than an easier one that works.”
Morin said that the higher ups and Ubisoft decided the game needed more time and the decision ultimately fell to CEO Yves Guillemot.
“The person who had to have balls is Yves,” Morin said. “He’s the boss so he had to have the courage to say to the stockholders: ‘We think it’s best to do this’. I didn’t have to go to Yves and say ‘I need you to spend more money on Watch Dogs!’ Ubisoft isn’t that kind of company.
“I have to give credit to him. I don’t know many people who would have said that based on systemic gameplay stuff. A lot of people would have said ‘who cares? who will find that? nine players out of 10 won’t get there!’ even if it wasn’t true just to get the game made faster.”
Meanwhile the Wii U version of the game, if you care for such things is in limbo.
Speaking with Polygon, senior producer Dominic Guay said the Wii U version is “on hold, to a certain extent for shipping,” and that a 2014 release is still possible; plus it’s not in development at Ubisoft Montreal, but at Ubisoft Romania.
“We don’t have a specific ship date for it yet so it’s considered within the year,” he said. “So we’re going to look at that and we’re going to let people know as soon as we figure out an exact date for it.
“We have our studio in Bucharest working on it, and we wanted that team to have the time to explore the GamePad and be able to have fun with it and see how far they could push it. It’s also an interesting platform, because it has its own strength, which we want to take advantage of, and we didn’t want to delay all the other platforms for that one.
“So we’re going to take the time we need to make sure the game is good (technically) when we ship it and that it also, game design-wise, makes good use of the specifics of the Wii U.”
“It wasn’t running on Wii U initially,” he said. “They were the perfect team to do it. Our Bucharest studio is super strong, super strong engineers and I was impressed by how quickly they got to get the game running on the console. And they were so autonomous in doing it. Obviously we’re communicating and we’re working together, but they were so quick and smart in doing it, it still made sense for them to keep ownership.
“Obviously they’re using the same game content, so they’re not building other game content. It’s the same game content that we’ll adapt for the needs of the specific needs of Wii U. But at the core, same game, but they made all the technical adjustments for it.”
You can skip right past the Wii U bits, it doesn’t really apply to too many of us.
It was perhaps in the game’s best interests to be delayed. Lest it turn into another Battlefield 4 or Arkham Origins. Ubisoft should have been realistic about it although it seems they live in some fantasy world where the Division could have released in 2014 despite being nowhere near complete.