Experience Points: Gaming In The Future VS. Current Gaming
Sony has now, with the announcement of their VR headset for the PS4, entered into direct competition with the Oculus Rift. It is a very promising piece of tech. But I don’t want to bore you with technical details, or write an argumentative piece about which piece of VR tech is better. No, the question I’m more interested in, and a question which has been rattling around in my head for some time, is where will all this new tech lead us to in the future of gaming?
Obviously we moved through a stage of motion control peripherals and consoles centred around this concept. Just take a look at the Wii, Microsoft’s Kinect and PlayStation Move. Everyone wanted a piece of the casual pie, and it didn’t end too well for some of the participants. Of course Nintendo thrived on this casual market, and are now struggling with the latest iteration of their console. The current generation of consoles (The PS4 and Xbox One) may be very different cases for motion control. Personally, I’m still not sold on the idea, but perhaps I can be swayed?
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VR as it stands appears to be where the future of gaming may lie. Traditionally we’ve played games with either a controller or a mouse and keyboard. This is pretty much the standard gaming experience for most gamers across the board. Often I ask the question: do we need to evolve further with how we interface with games? Well, VR offers quite a different approach to gaming and integrates controllers effectively into its design, just take a look at the Oculus Rift and you will see what I mean. Sony’s VR headset looks like it does much of the same, and apparently is quite similar to the Oculus Rift, and in some way exceeds the former.
Arguably the potential for VR-based tech is astounding and we will probably be seeing more projects like this in the future. Whether this is a trend that could be a norm in the future of gaming is questionable at best. It would be quite easy for me to espouse the notion, going off on a tangent, that VR is definitely the future of gaming. But it would be silly to argue that the current peripheral standard would fade away in the wake of progressive VR adoption. Demeaning the importance of the controller, keyboard and mouse is idiocy when speaking about both the current state of gaming and its future.
Motion control incorporated with VR tech is likely the path much gaming-related development will take in this area. However, you cannot forget that not everyone is a fan of motion control devices and VR in general. How this is sold to the public, and the hardcore gaming crowd, in the future will be paramount to its success, and generating sales numbers to support such a market direction. But it is not tough for me to consider that people would go crazy over the possibilities of such tech.
If you examine what can be done with the Oculus Rift, then by extension you’ll be excited for Sony’s VR headset as well. Whether gaming changes in the future and VR becomes the standard (or just another trend), it is an exciting field for game development and gaming in a much broader sense. We’ll have new experiences with new tech, and that in itself is an exciting proposition.