EA Blames Battlefield 4 / SimCity Woes On… Innovation?
What are you even on about now, EA? Oh, okay. Just keep digging that hole deeper.
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SimCity launched last year in an unplayable state due to server issues and its always-online requirements. Battlefield 4 launched last year in an bugged and broken state due to a rushed development.
At various stages EA employees have tried to defend these games but it took EA CEO Andrew Wilson to outdo them all as far as hilariously bad excuses go. In a Q&A over Twitter, Wilson was asked what EA has learnt from the troubles of the above mentioned games. His answer was… interesting.
“Building games is very hard… when you push innovation, you miss other things,” Wilson responded. “We’ve changed our process.”
Game-breaking bugs, players getting ejected from servers, servers crashing and rendering a game unplayable; these are not the sort of “other things” you can afford to miss. It’s not like either game revolutionised the way I play my games either.
Wilson provided no elaboration on what EA had changed about their process only that it was intended to prevent such launch woes in the future. Let’s hope so.
All that needs to be done is some proper QA testing, server stress-testing and a realistic launch window for games. It’s obviously a lot more difficult and complex than simply typing out three things but it’s something that is hopefully part of EA’s new process.