Dragon Age: Inquisition Has A Lot Of Endings
Recently we’ve been poking fun and criticising the laughably binary nature of inFamous: Second Son and it’s never more apparent than when you play through the good and bad endings respectively. Fortunately the gameplay is solid and immensely fun. Wait, this isn’t a new story about inFamous. Let’s get back on track.
One series that does do morality rather well is Dragon Age and the upcoming Dragon Age: inquisition is no different. Fresh details were recently farmed from an early copy of the upcoming issue OXM and if they are to be believed then fans are going to have a good time.
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Of course, these are rumours at present. You’ve been warned.
A BioWare Forums user claims to have scored the magazine early, and posted an info dump of their findings. The details don’t seem to be wild claims and could well be legitimate.
The game contains five major regions: Ferelden, The Free Marches, Orlais, Nevarra and the Dales. Sub-locations included a warzone in Orlais and an elven burial ground known as the Emerald Graves, which is where the Dalish Elves planted a tree for each soldier killed in the Exalted Marches.
You, as the player, can dramatically affect a region by establishing trade routes, taking control of territory and devastating ecosystems. This means that players can return to an area and find it full of fresh challenges as a result of their previous actions.
Disrupting ecosystems means that wildlife and flora actually play an important role and should you choose to, you could drive a species of plant to extinction. Even defeating enemies such as dragons can have a knock-on effect on the surrounding environment.
There won’t be any DLC companions this time around but the ones that do exist are Solas, an apostate and an expert on the Fade; the Iron Bull is “a one-eyed mercenary and outcast from the Qunari faith”; and Sera is an elven archer.
BioWare’s David Gaider gave detail on dialogue wheels, of which there are three. The tone wheel is for role-playing only; the choice wheel is for taking action or committing to an opinion; and the reaction wheel is for emotional moments – presumably, romances.
Players will have a choice of 4 voices, two for each gender but no race-specific voices. It seems rather limited but Bioware is reportedly experimenting with pitch control so that players can customise their character’s voice.
Although players will customise their character, as in Dragon Age: Origins, all character will experience the same origin story in the prologue: the Inquisitor is the sole survivor of an event that results in Fade tears opening throughout the world. Appearance, dialogue and class choices made during this section will build out the character’s background, but one skill – the ability to close Fade tears – will be universal.
Two other miscellaneous bits of info surfaced: armour will not be class specific, instead employing a fatigue system, and there will be a jar of bees throwable combat item.
The big one, at least the detail that ties into my initial ramble, is that Inquisition is rumoured to have 40 endings. Which ending you get is affected by choices throughout the game but also initial character choice. The kicker is that BioWare (if the leak is to be believed) promises that the endings will be meaningfully different.
Dragon Age: Inquisition is coming to PC, PlayStation 3, PS4, Xbox 360 and Xbox One in spring. Should you be excited? that depends on whether you believe any of this.