Batman Isn’t Actually The Arkham Knight (And More Details)
Following last night’s expected reveal of Rocksteady’s new and final entry into the Batman Arkham franchise, the developer revealed even more details about their upcoming next-gen exclusive title, including how big the city will be, what new tech allows them to do and who the Arkham Knight is.
First up, the city avaliable to players in Arkham Knight will apparently be five times bigger than the area in Arkham City, which is a massive improvement over previous titles. Of course getting around will involve the Batmobile, which players will be able to control for the first time in the series. You’ll be able to summon it at anytime, as well as eject out at speed, chaining it into a grapple or glide. Expect some fairly complex Riddler challenges to make use of this.
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Having the game exclusive to next-gen hardware also allows Rocksteady to achieve technical feats not previously possible. Along with a big visual upgrade, Rocksteady have said that Gotham will feel more alive, with fights including up to 50 NPC’s breaking out in the streets. That’s a marked improvement over the small pods of enemies that litter Arkham City, and should go a long way to making the streets feel more dangerous and chaotic.
But probably the biggest piece of information is the fact that Arkahm Knight doesn’t actually refer to Batman. The Arkham Knight will be a new villain, a sort of anti-Batman with a militarized suit and a long “A” on his chest.
The game will also not feature multiplayer, a decision which was apparently supported by Warner Bros. from the start. Good, considering it was such a throw away feature in Arkham Origins and took away from the main campaign. Harley Quinn has already been revealed as a playable character, so you can probably expect some challenge maps to make a return.
Batman: Arkham Knight is set to release on October 14th, according to a listing by Gamestop, on Xbox One, PS4 and PC.