Arkham Knight’s City Looks Absolutely Magnificent
Despite having an oddly, well odd, name, Batman: Arkham Knight has got me all sorts of excited for its next-gen only release later this year. Not only will it wrap up arguably the best comic adaption franchise in videogame history, it will also do it while looking insanely pretty, as these new screenshots prove.
Apparently Arkham Knight isn’t using the Unreal Engine 4, rather opting for a heavily modified version of the Unreal Engine 3. One advantage of keeping things next-gen means that Rocksteady don’t have to scale down at all. And as much as some say that cross-generation development doesn’t affect more powerful version, it well and truly does.
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Just looking at these new screenshots proves that it was a wise move on Rocksteady’s part. Not only can they have tweaks to combat now that there can be up to four times more enemies on screen, they can also flesh out a much larger Gotham like never before. Incredible lighting, improved character models and all the insane details on the new (and stunning) Batmobile will probably do a good job of convincing you that Rocksteady really knows what they’re doing.
But aside from that, it’s great to see some of the returning cast featured, especially Oracle in her trademark Watchtower. The Riddler has received a bit of a visual overhaul, which definitely suits him, and Commissioner Gordon looks a gruff and scary as ever. No images of the actual Arkham Knight, but not too surprising either.
Suffice to say, the wait until October just got a little bit longer for Dark Knight fans everywhere.