A Sonic Game That Isn’t Locked At 60 FPS Is A Crime Against Nature
On a list of things I did not expect to hear today, that headline was never even conceived by my imagination. Not even a little bit. Who expects anything from a Sonic game anymore?
Apparently John Carmack does.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
The co-creator of Doom and current Oculus VR CTO believes that Sonic Boom, the newly announced game, should be locked at 60 frames per second and nothing less. In fact, according to him anything less would be “a crime against nature.”
The same could be said for a super fast blue hedgehog so there goes that argument.
Sonic Boom is being built using Crytek’s CryEngine 3 and Carmack was merely responding to a tweet by Adam Johnson, a Technical Designer at Crytek. The game should look great on CryEngine 3 but Carmack might not be wrong about 60 FPS being essential. Especially given that the core idea of Sonic game is about moving really really fast.