Respawn Issues Statement On Xbox 360 Version Of Titanfall
The Xbox 360 version of Titanfall has come under suspicion in recent weeks due to its total absence online. We’ve barely heard about it and we haven’t seen any footage.
Titanfall producer Drew McCoy has stepped up to address concerns and provided an update on the development of the Xbox 360 version of the game.
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In a post on NeoGAF, McCoy said that the Xbox 360 version of Titanfall is “coming along really well”.
“Oh, and for all the speculation going on about the 360 version. Its coming along really well, Bluepoint is full of phenomenally talented devs,” he said.
“We (being Respawn) have been pushing for them to have all the time they need to make it as good as possible, which means extra time for them to polish it up. We’d all like it to be day and date, but a better game a few weeks later is better than an unfinished one earlier.”
Respawn Entertainment founder Vince Zampella revealed back in January that the Xbox 360 version of Titanfall was being ported by Texas-based studio Bluepoint Games.
They’re certainly no amateurs, having worked on a number of very well-received HD upgrade ports. These include Sony titles such as God of War HD Collection and the Ico/Shadow of the Colossus PS3 pack. Bluepoint also ported Flower and PlayStation All-Stars Battle Royale to PS Vita, and dealt with the Metal Gear Solid HD Collection for Konami.
Obviously, they’re the real deal when it comes to this so it would be wise to trust their work. I do however get the suspicion.
Titanfall on Xbox 360 was originally scheduled to release on March 11 alongside the PC and Xbox One versions, but it was delayed to March 25.
EA made a statement on Twitter to say that the delay was in order to “give Bluepoint time to put the finishing touches on the game”.
The obvious concern now is that if development is coming along nicely, why not show us footage of the Xbox 360 version in action? I’ve read that a few times. My best guess would be that because Titanfall is a system seller for the Xbox One, they’re trying to push it as hard as they can on that platform. That would explain the week delay for the Xbox 360 version as well.
Seems like it all comes down to marketing decisions in this situation.
Or maybe they’re secretly hiding a broken down, cripple, droopy-eyed Xbox 360 version that can’t even get past the launch screen. That would be awkward.