Plants Vs. Zombies 2 – Once Adored, Now Disliked
My hand is pretty much revealed with the title of this article. Forget about the title, think of kittens and continue to read on regardless.
Plants vs Zombies 2: It’s About Time released originally for iPhone and iPad and later down the line for Android devices and Blackberry. I could not wait to finally download it for Android and start using fertilizer to dent a bucket zombie’s bucket. (I’m sure there is a depraved joke in there somewhere)
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I played the game to death and unlocked every mission there is to unlock without actually paying for anything. Yes, this is a free-to-play game with microtransactions, but while I originally thought very little about that, I recently began to dislike the game after two massive updates. For starters, the game’s layout and structure were changed. First I thought that this was great, same game, new look and three new missions with Gargantuars – not a new enemy for the series, but new for the specific title. These guys can take much more damage than originally. This was first clue that should’ve set an alarm off in my head, but I initially thought this to be an extra challenge.
Second alarm went off when the second big-bottomed update went live and a type of boss battle entered the fray. At first I was excited about this, as this probably meant more of what made the last level of the original game so memorable. Maybe a little bit, but the way you instinctively use your “powers” to fend off the mechanical beast Dr Zomboss is controlling and the onslaught of smaller zombies is scarily easy.
The third one began to ring a few days ago when I failed horribly during one Pinata Party.
You’re most probably thinking now that this guy is one sore loser for hating the game due to his lack of skill and I don’t blame you for thinking that initially, but hear me out.
The game had mountainous changes done to it during the massive updates. (Massive for a mobile game, that is.) These changes to the game made me realise that they were not put there for the sake of my enjoyment, but for the sake of making me use more powers – these powers eat up a lot of coins very quickly and the fact that I have to use these coins to retry bonus levels, dubbed Pinata Party, does not help. What do I do when I have no more coins? Either replay levels to the extent of madness or you guessed it, buy in-game coins with real cash.
Why did they not release this game on PC, Xbox 360 and mobile the exact same way as its predecessor? They already have a massive audience. Why resort to microtransactions?
I am mad at myself for defending Dead Space 3 for the hate it received because of its inclusion of microtransactions, because I now look back and see the changes that were made to a great formula to ultimately make us buy extra resources in a damn horror game. The same can be said about how I initially adored Plants vs. Zombies 2 and now loathe the idea of being to blind at the start. I mean, seriously, some plants can only be bought with cash, not in-game cash as was previously the case. Wait a second… Both are published by EA. I suppose I have my answer.
Dear developers/publishers, release a full game without these in-app purchases and still have your gigantic audience and fans. Don’t use their love gained by your previous work against them.
Consider this Plants vs Zombies fan’s It’s About Time title uninstalled from his phone in favour of the original game’s complete experience and sense of integrity.