Killzone: Shadow Fall Patch Lets You Lower The Game To 30 FPS
The debate surrounding resolutiona nd framerates has already established itself as the main concern of this console generation, with nearly every title being picked apart before release in order to fraw comparisions between Sony’s PS4 and Mircosoft’s Xbox One. In general, the PS4 is able to output most titles at 60 FPS. What most don’t know is that it’s not a locked 60, and dips do occur now and then.
That’s what prompted Killzone: Shadow Fall developers to include a new feature in their latest patch for the PS4 exclusive title, allowing players to lock the framrate for the game at 30 FPS in order to eliminate fluctuations.
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Killzone: Shadow Fall is a stunning game that really showcases the power of the PS4, but despite running at 60 FPS the game does come under some fire in more intense situations. This leads to noticeable framerate drops that are sometimes more annoying than having the entire game run at a lower framerate, since the often break immersion. With this new patch, players will be able to lock the framerate at 30, ensuring that their Killzone experience doesn’t suffer these issues.
The patch will also mend the campaign a little bit, adding more checkpoints and auto saving throughout. The patch will also address certain multiplayer exploits, such as the flashlight on the VC30 increasing its range. Certain functionality previously only made available on the Killzone website will now also be integrated.
Personally, I think most games that can’t lock at 60 FPS should have the option to lower and lock the framrate, because I find dips far more distracting than an overall lower rate. A game running smoothly at 30 FPS consistently will look and feel better than one that hits 60 FPS but fluctuates between 30 and 50 most of the time. Just something for developers to think about.
And proof that a game running at 60 FPS doesn’t mean it’s locked. There is a difference.