Ground Zeroes’ Non-linearity Extends Its Length Beyond Two Hours
Metal Gear Solid V: Ground Zeroes is a glorified demo that will retail fora reported $30, $40 if you own a PS4 or Xbox One. That’s heinous enough, it’s something nobody should be supporting but it is made even worse by the fact that the “game” only clocks in at about two hours in length.
As far as bang for your buck goes, that’s a wet matchstick for the price of a deluxe Guy Fawkes pack of fireworks.
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Hideo Kojima has of course chosen to defend Ground Zeroes and its length, or lack thereof.
In an image post on Twitter, Kojima said Ground Zeroes departs from the franchise norm in being non-linear and more replay-able.
“Metal Gear Solid 5: Ground Zeroes includes the main mission alongside five side ops,” the statement reads. “All missions include elements such as Trial Records, where players can compete against each other online.
“This is not a linear game like [in] the past. Ground Zeroes offers freedom of approach and play style, which we hope players will enjoy over and over again without boring [them].
“I believe people will be satisfied with the play time of Ground Zeroes and will not stress the Clear Time, which is a standard for linear games.”
That may be but there is still no appreciable logic in Ground Zeroes existing separately from the rest of MGS V nor in it costing so much and being so short despite its replayability. This may test the loyalty of long-time Kojima and Metal Gear Solid fans.