Why Do Games Run Better On The PS4? One Sniper Elite Dev Explains
Third-party titles on the Xbox One and PS4 have become good benchmarks at gauging just how powerful each respective console is, and just how comfortable developers are working with them at the moment. Right now, the PS4 looks miles ahead, putting out 1080p titles running at 60FPS most of the time, while the Xbox One struggles to achieve the same.
There is, of course, a reason for this and one Sniper Elite dev has cared to explain the rather small difference between the two consoles, one which he thinks will soon fade away. Spoiler, it has nothing to do with the teraflops.
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According to Rebellion Games senior producer Jean-Baptiste Bolcato, the problem with the Xbox One right now is its eSRAM, which is apparently just a touch too small to output games at 1080p.
“I think eSRAM is easy to use. The only problem is…Part of the problem is that it’s just a little bit too small to output 1080p within that size. It’s such a small size within there that we can’t do everything in 1080p with that little buffer of super-fast RAM.”
“It means you have to do it in chunks or using tricks, tiling it and so on. It’s a bit like the reverse of the PS3. PS3 was harder to program for than the Xbox 360. Now it seems like everything has reversed but it doesn’t mean it’s far less powerful–it’s just a pain in the ass to start with. We are on fine ground now but the first few months were hell.”
As most would expect, with new hardware comes new challenges, and it seems as though developers are simply struggling to get what they can out of the Xbox One as opposed to the PS4. Something which was the exact opposite for the first few years of last generation. Question is, will the Xbox One ever catch up?
“But I think the Xbox One is going to catch up.”
Rebellion Games is currently aiming to release Sniper Elite 3 at 1080p/60 FPS for both Xbox One and PS4, with Bolcato saying that development on Microsoft’s console is becoming easier and easier. If one developer can strive to get this working, surely it’s not impossible for other studios? Of course, hardware limitations are still there, but I think it’s safe to say at this stage that the Xbox One is being held back by its own complexity.
At least that’s what we’re hearing hear, and that makes a lot more sense than Microsoft releasing a console that is already showing age compared to its main competitor.