Flappy Bird creator Took The Game Down Because It Was “Too Addictive”
Despite taking down his game, no one really knew why the Vietnamese developer decided to kill a game that was seemingly making a lot of money daily. Now, developer Dong Nguyen has opened up about the real reason behind Flappy Bird’s death, and it’s rather odd.
Nguyen stated that the biggest reason for Flappy Bird’s removal was because it was just too addictive, and he didn’t want to be responsible for that addiction. So basically like the worst drug dealer in the history of mankind.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
“Flappy Bird was designed to play in a few minutes when you are relaxed. But it happened to become an addictive product. I think it has become a problem. To solve that problem, it’s best to take down Flappy Bird. It’s gone forever.”
Nguyen also couldn’t confirm claims that Flappy Bird was earning him $50 000 a day, although he did say it was earning him a pretty daily sum. Where the exact figure came from is anyone’s guess at this point.
Nguyen denied claims that he was pressured by Nintendo to remove the game, due to the likeness of the green pipes to the famous Mario ones. Apparently it was just coincidental that the game ended up looking the way it did. Nguyen basically just felt guilty that he had created something so addictive.
“My life has not been as comfortable as I was before,” he explained. “I couldn’t sleep. I don’t think it’s a mistake. I have thought it through.”
Nguyen stated that none of his other games would be pulled unless they started showing similar addictive signs, and that he’s still going to create game. Which is great to hear, because it would be disappointing for something like this to scare him away from an industry he clearly cares about.
Still though, it’s a rather odd reason to pull a game. Surely if you’re game’s addictive it’s a good thing?