4 Reasons Why Outlast Is More Than Worthy Of Your Time
Horror has always been a genre that hasn’t had the biggest of followings when compared to the modern military shooters, but it still has a very sizable following – which makes it just as relevant in this day and age as any other genre out there – and with phenomena like Slender, that fanbase is only growing. As a fan of horror titles I had a tremendous hankering get my hands on and to play this game everyone said is so scary and absolutely terrifying. Music to my ears – I love being scared and surely I am not the only one (I hope) seeing as how this game created such buzz among many a gamer.
Let us cut right to the chase and talk about some horrifying Outlast goodness. This is one of those games where surprise is key and going in with minimal knowledge is preferred, so if I’m not too generous with details, it is with reason. If you want some extra information and insight – be sure to give our review a stern look.
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Here are my reasons for calling Outlast one of the best horror titles out there. (I certainly am a bit late to this party, but hear me out.)
The Use Of A Video Camera As A Source Of Light
It sounds simple enough, yes, but there is a twisted way in which this makes for some masochistic fun. You’re sent in as a journalist to investigate Mount Massive Asylum with your journal and camcorder. The video camera has an infrared function which makes it possible to walk about the asylum in the dark when staring through your camera, but you’re limited in using this function. You may only carry a limited number of batteries at any given time and these batteries found on shelves, in bathroom cubicles and on the person of a deceased lunatic are of the poorest of quality. They deplete very swiftly and inserting a new battery while a lunatic is chasing you around makes for some hair-raising situations.
Lastly, using this infrared function is not the same as that of a flashlight where you are able to see some distance ahead of you – you’re limited in range to see what is far ahead of your person. Moving in range and witnessing the shimmering eyes while realising the fact that you’ve been very close to one of these miscreants and you’re about to become dinner if you’re not quick about finding a hiding place is mortally terrifying. If there ever was a found-footage game, this would be it.
All The Jump Scares
Let’s keep this one short and sweet. Jump scares may be viewed as cheap scares by some, but remember, these scares require the correct ingredients in order to be achieved. That’s all I will say. Look behind you and see what I mean.
The Sounds of Mount Massive Asylum
Pointing out that sound effects are vital in a horror game is to point out the existence of sand to a camel, nevertheless, the grotesque array of sounds paraded to one’s ears in Outlast are true examples of how the correct combinations of sound and how a conga line of red ants can do wonders to the people handling the orchestral instruments. Be sure to play with either headphones or the speakers’ volume turned up to almost deafening level.
The Ever-Present Paranoia-Inducing Atmosphere
Like a fly pestering you continuously while you’re trying to enjoy a long awaited meal, Outlast is similar in creating an atmosphere that evokes a constant uneasy feeling within the player. Its scares and scenarios don’t feel predictable, unless you die a lot and have to replay a certain area more than a few times. This amplifies the feeling of having an unexplainable need to constantly be on your toes at all times. You’ll experience paranoia however, you don’t want to look around as much as let’s say, Slender, but more along the lines of fearing what horrors the next room contains. The silent moments also do a great job in building perhaps even more tension than some of the chase sequences. Perhaps I’ve said to much?
In the end, as with all great horror games, you have to play it for yourself to know exactly what I’m referring to. I urge you to go and play Outlast. If you’ve already played through it, why not give it another go? If you’re brave enough.