EA Claims Battlefield 4 Was A Victim Of Its Own Success
There are great excuses that nobody can challenge you on like “I can’t make it because I’ve got chemotherapy” or “sorry but I’m euthenising my puppy tomorrow.” Then there are awful excuses like the one EA just cooked up regarding Battlefield 4’s issues at launch.
Issues which are still persisting mind you.
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In an interview with Rock Paper Shotgun, Electronic Arts chief creative officer Rich Hilleman understated Battlefield 4’s persisting online issues and believes the problems were magnified by the game’s popularity.
That’s a very sugar-coated way of saying that had less people purchased the game then these issues might not be as prevalent.
“I think there was a lot of noise about the game, but some of that is a function of your surface area,” Hilleman told RPS. “The more customers you have, the more noise becomes available. We did things wrong. We know that. We’re gonna fix those things. We’re gonna try to be smart about what customers want in the future.”
Nevermind the fact that the issues exist and are game-breaking when they really should never have existed in the first place.
The game has, since it’s launch last year, been kicking people offline, out of matches, breaking their game. The fact is that the game was rushed out in an incomplete state.
“I’m not sure I accept your premise,” Hilleman said when asked if EA was overhauling how game roll outs will be approached going forward in light of Sim City and Battlefield 4‘s troubled launches. He bolstered his statement with how successful BF4 has been on all platforms.
That doesn’t detract from it’s clear and obvious issues.
If EA can’t admit fault when presented with it and instead chooses to hide behind a smokescreen of PR fluff then they’re in for a torrid time with future releases. Fortunately the game’s developer DICE sees the game’s problems and have halted production on upcoming DLC to work on fixing those issues.