Call Of Duty: Ghosts’ Xbox One Update Reduces Performance
Have we suddenly jumped back a generation or is the indie trend of retro gaming catching on amongst the biggest AAA titles catching on?
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
A new update for Call of Duty: Ghosts on Xbox One has reportedly introduced new performance issues which were not present at launch. The update was designed to prepare the game for the Onslaught DLC, as well as adding bug fixes, new features and balance tweaks to the game’s multiplayer modes.
Early reports on NeoGAF from users who have downloaded the update have noticed the performance dip and singled out the Stonehaven stage as a specific major offender.
Eurogamer’s Digital Foundry has since run a detailed test of the game post-update, and its findings suggest the update has indeed had a negative impact on its performance.
“While the game does indeed hit 60fps in [the Stonehaven] stage, frame-rates are dramatically impacted when the whole level is in view, with metrics varying between 46-60fps as we run across the landscape,” the site claims.
“As frame-rates fall below the desired 60fps target, we also see the appearance of some screen-tear, adding some judder, making drops in smoothness more noticeable.”
“Meanwhile, aiming down the barrel of a sniper scope can see significant drops down as far as the mid-30s – something we never encountered before in ether next-gen version of Ghosts during multiplayer.
“As a result of the fluctuating frame-rate we can feel a clear reduction in the responsiveness of the controls, while on a visual level the introduction of stutter impacts the smooth flow traditionally associated with Call of Duty multiplayer action.”
One has to wonder whether the update was properly tested or rushed out. Simply put, this might be an unforeseen issue that has cropped up but the scale of the performance issues suggests Activision and Infinity Ward should have known about it before releasing the update.